00:01:33 | BZFlag | jacques: the trials you suffer through impress me. ;-) |
00:01:42 | captain_proton | haha |
00:02:08 | jacques | lol |
00:11:23 | tad_busy | moo |
00:13:38 | jacques | koth against 2 ppl was fun last night - i cant imagine what it would be like against five or more |
00:16:03 | captain_proton | or when the king selection algorithm works? ;) |
00:16:24 | tad_busy | hmm |
00:16:35 | tad_busy | I cant get it 1.8 to run... |
00:16:47 | tad_busy | is there is server that works online? |
00:16:58 | captain_proton | ? |
00:17:02 | tad_busy | it crashes when I connect to bzflag.org |
00:17:04 | tad_busy | :( |
00:17:13 | tad_busy | like two.bzflag.org |
00:17:21 | captain_proton | connect to jzaun.com |
00:17:26 | tad_busy | ok |
00:17:31 | tad_busy | 5155 |
00:17:32 | tad_busy | ? |
00:17:39 | captain_proton | its in the list |
00:17:46 | tad_busy | ok |
00:18:59 | tad_busy | still connecting.... |
00:19:17 | tad_busy | bah |
00:19:30 | tad_busy | nope |
00:19:33 | tad_busy | it freezes |
00:19:34 | tad_busy | :( |
00:19:41 | captain_proton | when did you check out the code? |
00:19:46 | tad_busy | um |
00:19:50 | tad_busy | yesterday |
00:19:52 | tad_busy | :) |
00:19:54 | jacques | in koth is there any incentive to kill other non-kings (if one is not the king)? |
00:19:55 | captain_proton | what time? |
00:20:06 | captain_proton | jacques: nope |
00:20:11 | tad_busy | um |
00:20:14 | tad_busy | I dont know |
00:20:22 | captain_proton | try grabbing the latest |
00:20:25 | tad_busy | ok |
00:20:31 | tad_busy | brb |
00:21:16 | tad_busy | command line again? |
00:21:18 | tad_busy | :) |
00:21:26 | tad_busy | I promise I will save it... |
00:21:30 | tad_busy | hehe |
00:21:54 | tad_busy | hmm |
00:21:57 | tad_busy | let me check the log |
00:22:18 | BZFlag | tad_busy: I just restarted the servers on [1-2].bzflag.org so try again now. |
00:22:23 | tad_busy | ok |
00:22:29 | tad_busy | let me recompile |
00:23:36 | captain_proton | cvs -d :pserver:anonymous@cvs.bzflag.org:/cvsroot/bzflag -z3 co bzflag |
00:23:51 | tad_busy | oh |
00:23:52 | tad_busy | ok |
00:24:37 | tad_busy | ok |
00:24:39 | tad_busy | downloading |
00:25:04 | tad_busy | sheesh |
00:25:06 | tad_busy | its hugh |
00:26:07 | tad_busy | compiling |
00:31:01 | tad_busy | compiling.... |
00:31:53 | tad_busy | hmm |
00:52:10 | tad_busy | ok, ok |
00:52:16 | tad_busy | I give up |
00:52:28 | tad_busy | I cant jump up on decks in 1.8 |
00:52:30 | tad_busy | :( |
00:52:33 | dinah | that took you a while |
00:52:42 | tad_busy | lo |
00:52:44 | tad_busy | lol |
00:52:49 | tad_busy | been playing for about 5 min |
00:52:56 | dinah | only? |
00:53:06 | dinah | but you compled so long ago... |
00:53:16 | tad_busy | yea |
00:53:18 | tad_busy | :( |
00:53:19 | tad_busy | :) |
00:53:20 | tad_busy | :( |
00:53:21 | tad_busy | :) |
00:53:38 | tad_busy | hm |
00:53:45 | dinah | what did you do that for? |
00:53:52 | tad_busy | but I cant jump up on decka |
00:54:15 | tad_busy | decks |
00:54:23 | tad_busy | seems like I have too much gravity |
00:54:24 | tad_busy | :( |
00:54:30 | dinah | id rather you stoped that |
00:54:30 | tad_busy | wierd |
00:54:34 | tad_busy | hmm? |
00:54:39 | tad_busy | stop what? |
00:54:57 | tad_busy | hmm |
00:55:01 | dinah | just how many ctcp versions do you intend to send |
00:55:05 | tad_busy | 1477MHz computer eh? |
00:55:12 | tad_busy | um |
00:55:14 | tad_busy | dunno |
00:55:19 | tad_busy | until you tell me to stop |
00:55:23 | dinah | stop |
00:55:30 | tad_busy | ah |
00:55:31 | tad_busy | thx |
00:55:42 | tad_busy | ok |
00:55:43 | tad_busy | so |
00:55:45 | tad_busy | 1.8 works.... |
00:55:53 | tad_busy | but I cant jump onto decks... |
00:55:58 | tad_busy | great... |
00:56:09 | tad_busy | king of the hill stuck on the ground |
00:56:09 | dinah | concludes, after extensive resurch colonials are wankers |
00:56:12 | tad_busy | fun fun |
00:56:17 | tad_busy | lol |
00:56:35 | tad_busy | bah at patlabor221 |
00:56:50 | patlabor221 | bah right back then |
00:57:00 | tad_busy | lol |
00:57:18 | patlabor221 | no cookies for you at xmas |
00:57:21 | dinah | not ver busy, is he |
00:57:27 | tad_busy | boohoo |
00:57:36 | tad_busy | lol |
00:57:46 | tad_busy | bah @ the whole world |
00:58:10 | patlabor221 | no it dosn't look like he is |
00:58:17 | tad_busy | heh |
00:58:24 | tad_busy | is busy |
00:58:25 | patlabor221 | I have to have 2 jobs and all he does is bah |
00:58:32 | tad_busy | hehe |
00:59:12 | dinah | tad_busy: is obvously not too busy to spend all day playing a childrens game and chating on irc... |
00:59:23 | tad_busy | hmm? |
00:59:31 | tad_busy | I did school all day... |
00:59:33 | tad_busy | :P |
00:59:38 | patlabor221 | school? what's that? |
00:59:41 | dinah | sure... |
00:59:51 | tad_busy | hmm |
00:59:52 | tad_busy | yup |
01:03:41 | tad_busy | hey |
01:03:47 | | tad_busy: i'm not following you... |
01:03:47 | tad_busy | ibot monkey_boy |
01:03:50 | m0nkey_b0y | hillo |
01:03:56 | dinah | lo |
01:04:00 | | tad_busy: what? |
01:04:00 | tad_busy | ibot m0nkey_b0y |
01:04:03 | m0nkey_b0y | olleh |
01:04:04 | tad_busy | hello |
01:04:08 | tad_busy | olleh |
01:04:13 | tad_busy | hehe |
01:04:16 | m0nkey_b0y | :) |
01:04:19 | tad_busy | wierd people here |
01:04:20 | dinah | bit of a palendrome eh? |
01:04:28 | m0nkey_b0y | weird is good |
01:04:45 | dinah | skatalogicly speaking... |
01:04:48 | tad_busy | lol |
01:04:52 | m0nkey_b0y | who m0nkey_b0y |
01:05:18 | m0nkey_b0y | mirc newbie |
01:05:24 | tad_busy | hehe |
01:05:36 | dinah | ewww mirc |
01:06:04 | m0nkey_b0y | windows at home..and modem |
01:06:10 | | OK, tad_busy. |
01:06:10 | tad_busy | ibot monkey_boy is a bzflag player that lives in the jungle |
01:06:15 | | somebody said monkey_boy was a bzflag player that lives in the jungle |
01:06:15 | tad_busy | ibot monkey_boy? |
01:06:24 | m0nkey_b0y | hehe |
01:06:25 | tad_busy | m0nkey_b0y: ugh |
01:06:31 | tad_busy | dial up? |
01:06:32 | | i heard tad was a nice person from mars |
01:06:33 | dinah | ibot: tad?? |
01:06:38 | tad_busy | ah |
01:06:42 | | tad_busy: I forgot tad |
01:06:42 | tad_busy | ibot forget tad |
01:06:48 | m0nkey_b0y | yes dialup |
01:06:54 | | OK, tad_busy. |
01:06:54 | tad_busy | ibot tad is a person that can fly |
01:07:01 | tad_busy | m0nkey_b0y ouch |
01:07:13 | m0nkey_b0y | that why i play only from work :) |
01:07:17 | tad_busy | oh |
01:07:18 | tad_busy | lol |
01:07:28 | tad_busy | is that where server is |
01:07:29 | tad_busy | ? |
01:07:44 | m0nkey_b0y | was looking at forum...some big scores lately |
01:07:49 | tad_busy | lol |
01:07:52 | tad_busy | like 0-17 |
01:07:54 | tad_busy | :( |
01:07:54 | m0nkey_b0y | server at work..amoung the others |
01:08:01 | tad_busy | heh |
01:08:03 | tad_busy | fast |
01:08:07 | m0nkey_b0y | very |
01:08:14 | tad_busy | quite |
01:08:28 | m0nkey_b0y | were you on that team playing the froot loops? |
01:08:32 | m0nkey_b0y | ouch |
01:08:35 | tad_busy | yea |
01:08:37 | tad_busy | :( |
01:08:40 | m0nkey_b0y | no kidding? |
01:08:44 | tad_busy | my team mates setup the game |
01:08:56 | tad_busy | insulting everyteam on the planet |
01:09:01 | m0nkey_b0y | they are BZ gods you know? |
01:09:08 | m0nkey_b0y | the froot loops |
01:09:10 | tad_busy | so we had to play the OoOoO |
01:09:14 | tad_busy | yea |
01:09:51 | m0nkey_b0y | all 5 are very top level. |
01:10:00 | dinah | well if my team beat you playing them must have seemed a bit foolish, yes? |
01:10:00 | tad_busy | lol |
01:10:02 | m0nkey_b0y | i have played them too |
01:10:07 | tad_busy | yea |
01:10:28 | m0nkey_b0y | rumors of who they are is all i know |
01:10:51 | tad_busy | lol |
01:11:20 | m0nkey_b0y | any matches tonight? |
01:11:24 | dinah | i suppose you could check playerlists and compare ip's |
01:11:32 | tad_busy | heh |
01:11:35 | dinah | find out who they really are... |
01:11:39 | tad_busy | find out where they are |
01:11:40 | tad_busy | :) |
01:11:44 | captain_proton | doobedoo |
01:11:56 | m0nkey_b0y | dobbiedoo |
01:11:58 | tad_busy | its baloo |
01:12:07 | tad_busy | http://www.xpenguin.com/plot.php?address=noodledom.no-ip.com |
01:12:08 | tad_busy | see? |
01:12:11 | tad_busy | um |
01:12:22 | tad_busy | why is noodle K-lined from here? |
01:13:10 | captain_proton | abuse? |
01:13:23 | m0nkey_b0y | oooh |
01:13:32 | m0nkey_b0y | hi proton how r u? |
01:13:40 | tad_busy | dunno |
01:13:47 | captain_proton | i'm good |
01:13:49 | captain_proton | yourself? |
01:13:53 | m0nkey_b0y | great |
01:14:03 | m0nkey_b0y | hot here..but wel |
01:14:22 | dinah | nice to hear some people are doing well |
01:14:24 | m0nkey_b0y | the latest version of bzedit is now 2.0 still? |
01:14:32 | m0nkey_b0y | sorry dinah ;) |
01:14:45 | tad_busy | moo |
01:15:08 | captain_proton | m0nkey_b0y: yeah yeah |
01:15:16 | dinah | perhaps tad has contracted mad-cow? |
01:15:17 | captain_proton | haven't worked on it for a long time |
01:15:25 | tad_busy | lol |
01:15:29 | tad_busy | MOO!!!! |
01:15:33 | captain_proton | and there are about 6 versions that are all called 2.0 =) |
01:15:43 | tad_busy | heh |
01:15:54 | tad_busy | bah @ angelina |
01:15:59 | m0nkey_b0y | i have 2.0.. |
01:16:05 | captain_proton | but which 2.0? ;) |
01:16:07 | m0nkey_b0y | working on a new world |
01:16:12 | captain_proton | does your version have an element inspector? |
01:16:17 | m0nkey_b0y | yes |
01:16:22 | captain_proton | ok, thats the latest |
01:16:29 | m0nkey_b0y | its really awesome! |
01:16:36 | m0nkey_b0y | hi angie |
01:16:41 | angelina | hi mb |
01:17:24 | tad_busy | hello angelina |
01:17:37 | angelina | hello tad_busy |
01:17:46 | tad_busy | heh |
01:17:50 | patlabor221 | wow right after he bah'ed you too |
01:18:05 | tad_gone_for_rea | bah at patlabor221 |
01:18:05 | angelina | whats a bah? is it bad? |
01:18:10 | tad_gone_for_rea | no |
01:18:15 | m0nkey_b0y | bah like sheep? |
01:18:19 | dinah | thinks colonials will never learn the proper use of "bah" |
01:18:20 | tad_gone_for_rea | yea |
01:18:26 | patlabor221 | proalby not |
01:18:28 | | rumour has it goofey is goofy |
01:18:28 | goofey | ibot: me |
01:18:31 | patlabor221 | dmened public school system |
01:18:34 | goofey | damn straight |
01:18:45 | tad_gone_for_rea | thinks dinah needs to pipe down |
01:18:54 | tad_gone_for_rea | public school? |
01:18:56 | tad_gone_for_rea | ACK! |
01:19:00 | tad_gone_for_rea | never!! |
01:19:13 | patlabor221 | well I was poor |
01:19:14 | tad_gone_for_rea | bahx2 @ paulj|home |
01:19:19 | tad_gone_for_rea | oops |
01:19:33 | tad_gone_for_rea | BAHx2 @ patlabor221 |
01:19:46 | dinah | dinah | down? |
01:19:54 | patlabor221 | google bah |
01:20:01 | dinah | well i never |
01:20:06 | tad_gone_for_rea | ibot google for pat |
01:20:07 | | tad_gone_for_rea: Google can't find pat |
01:20:15 | | pat is nothing but a tottering mass of malodorous rat-farts. |
01:20:15 | tad_gone_for_rea | ibot insult pat |
01:20:21 | m0nkey_b0y | hehe |
01:20:25 | angelina | :) |
01:20:30 | tad_gone_for_rea | yuk |
01:20:35 | | You are nothing but a tottering mass of hasty-witted guano. |
01:20:35 | m0nkey_b0y | ibot insult m0nkey_b0y |
01:20:36 | patlabor221 | how would those stay together in a a mass, they are gas |
01:20:39 | m0nkey_b0y | ew |
01:20:50 | tad_gone_for_rea | a balloon? |
01:20:52 | dinah | questions the macturity of tad: |
01:21:11 | patlabor221 | well he still is in school |
01:21:11 | tad_gone_for_rea | wants to know the answer... |
01:21:25 | captain_proton | bah as in 'bah, humbug' |
01:21:28 | tad_gone_for_rea | thinks the answer is 42 |
01:21:33 | dinah | tad_gone_for_rea: is not gone for real |
01:21:35 | | rumour has it 42 is the answer |
01:21:35 | tad_gone_for_rea | ibot 42? |
01:21:35 | m0nkey_b0y | bah bah black sheep |
01:21:47 | | ACTION shoots up |
01:21:47 | tad_gone_for_rea | ibot botsmack |
01:21:51 | | ACTION shoots up |
01:21:51 | tad_gone_for_rea | ibot botsmack |
01:21:57 | | tad_gone_for_rea: what? |
01:21:57 | tad_gone_for_rea | ibot botsmack |
01:22:01 | captain_proton | leave the poor bot alone damnit! |
01:22:06 | tad_gone_for_rea | ok |
01:22:07 | tad_gone_for_rea | sry |
01:22:08 | dinah | what do you get when you multiply six by nine? 42!?? |
01:22:16 | tad_gone_for_rea | no |
01:22:25 | tad_gone_for_rea | how many roads must a man walk down? |
01:22:32 | dinah | its those bloody mice its there fault |
01:22:36 | m0nkey_b0y | shopping for a new puter :) |
01:22:38 | tad_gone_for_rea | hmm |
01:22:44 | tad_gone_for_rea | m0nkey_b0y: cool |
01:22:45 | m0nkey_b0y | p3..hmm |
01:22:49 | tad_gone_for_rea | no |
01:22:53 | dinah | well and those vogon chaps |
01:22:54 | m0nkey_b0y | i like the cheap stuff |
01:22:58 | tad_gone_for_rea | pIIII |
01:23:03 | tad_gone_for_rea | lol |
01:23:08 | m0nkey_b0y | p3 + nvidia |
01:23:13 | m0nkey_b0y | yes :) |
01:23:15 | captain_proton | the mice weren't at fault - the vogons went and mucked it up |
01:23:17 | tad_gone_for_rea | dinah: let me read you some poetry |
01:23:25 | patlabor221 | bahhh at boetry |
01:23:28 | tad_gone_for_rea | m0nkey_b0y: cool |
01:23:28 | angelina | m0nkey_b0y> get a celron, you'll love it |
01:23:36 | m0nkey_b0y | really? |
01:23:39 | tad_gone_for_rea | m0nkey_b0y: DONT!!! |
01:23:40 | angelina | yup |
01:23:40 | captain_proton | ergh not celeron |
01:23:46 | patlabor221 | AMD XPs are realy cheap these days |
01:23:46 | captain_proton | they're crippled processors |
01:23:48 | captain_proton | no cache |
01:23:49 | dinah | tad_gone_for_rea: before you jetison me into space? |
01:23:51 | m0nkey_b0y | looking for my home game machine |
01:23:59 | tad_gone_for_rea | m0nkey_b0y: I HAVE IT AND IT IS THE WORST system you can get |
01:24:03 | m0nkey_b0y | so i can terrorize you at night |
01:24:06 | patlabor221 | the fish in the ear tickles |
01:24:10 | tad_gone_for_rea | heh |
01:24:13 | tad_gone_for_rea | ack |
01:24:19 | m0nkey_b0y | ok..celeron ..no go angie ;) |
01:24:21 | captain_proton | patlabor221: you get used to it |
01:24:33 | patlabor221 | but mine has gas |
01:24:35 | dinah | but it does prove that god exists, so therefore he doesnt |
01:24:36 | m0nkey_b0y | p3 1 ghz |
01:24:42 | captain_proton | eek |
01:24:46 | tad_gone_for_rea | m0nkey_b0y: Mmmm |
01:24:54 | m0nkey_b0y | they are cheap! |
01:25:42 | tad_gone_for_rea | "Forty-two," said Deep Thought, with infinite majesty and calm. |
01:26:11 | dinah | i think you should buy a milliard gargantu bring m0nkey |
01:26:23 | dinah | *brain that is |
01:26:30 | tad_gone_for_rea | "all that fuss over two pounds of Earthling brain." |
01:26:34 | tad_gone_for_rea | sheesh |
01:27:10 | dinah | now if a head weighs about 8 or nine pounds... |
01:27:14 | patlabor221 | I thoghgt it was more then 2 lbs |
01:27:30 | dinah | i belive a brain would weigh more |
01:27:35 | tad_gone_for_rea | hmm |
01:27:38 | tad_gone_for_rea | not yours |
01:27:47 | m0nkey_b0y | i was 10#'s at birth |
01:27:48 | patlabor221 | I heard 8 lbs for the brain at some point |
01:27:57 | tad_gone_for_rea | "For instance, the first phase is characterized by the question How can we eat? the second by the question Why do we eat? and the third by the question Where all we have lunch?" |
01:28:15 | captain_proton | hmm |
01:28:21 | dinah | http://www.brains4zombies.com/ |
01:28:21 | m0nkey_b0y | how about AMD chips...anyone like? |
01:28:23 | captain_proton | gives a new meaning to the phrase light-headed |
01:28:30 | captain_proton | AMD is ok, i like intel myself |
01:28:35 | m0nkey_b0y | me too |
01:28:38 | dinah | oh i like them fine |
01:28:42 | m0nkey_b0y | never tried amd |
01:28:49 | tad_gone_for_rea | "Simple. I got very bored and depressed, so I went and plugged myself in to its external computer feed. I talked to the computer at great length and explained my view of the Universe to it," said Marvin. |
01:28:53 | dinah | intel is shite, pardon the profane |
01:28:58 | m0nkey_b0y | hehe |
01:29:02 | tad_gone_for_rea | "And what happened?" |
01:29:09 | tad_gone_for_rea | "It committed suicide," |
01:29:11 | patlabor221 | I am now an AMD fan |
01:29:14 | captain_proton | dinah: and why is that? |
01:29:16 | tad_gone_for_rea | ok |
01:29:20 | tad_gone_for_rea | I am off the bed |
01:29:40 | dinah | they simply are inferior |
01:29:43 | m0nkey_b0y | gnight tad |
01:29:43 | patlabor221 | AMDs used to be flakey but they seem to have goten it to gether |
01:29:45 | tad_bed_gone_bus | cya |
01:30:02 | dinah | really go to http://www.brains4zombies.com/ |
01:30:06 | captain_proton | dinah: that was weak. you gotta do better |
01:30:21 | dinah | if i knew more about computers i could do better... |
01:30:29 | tad_bed_gone_bus | http://www.turnpoint.net/wireless/cantennahowto.html |
01:30:30 | tad_bed_gone_bus | good read |
01:30:32 | tad_bed_gone_bus | ok |
01:30:33 | tad_bed_gone_bus | cya |
01:30:38 | patlabor221 | do they have kiwi strawbery brains? |
01:30:46 | captain_proton | dinah: so you claim they're inferior, but you don't know why? |
01:30:50 | m0nkey_b0y | sounds yummy |
01:31:05 | dinah | thats right |
01:31:22 | m0nkey_b0y | i like strawberry brain shakes |
01:31:44 | captain_proton | disregards |
01:31:54 | patlabor221 | I have had a AMD durron and an athalon XP and they have worked flawlessly |
01:32:08 | patlabor221 | the durron was a giger and it was like $50 |
01:32:26 | patlabor221 | sorry 1.2 ghz, running it now |
01:32:27 | dinah | now now, proton i have a water cooling system for my AMD... and i like that fine |
01:32:52 | captain_proton | i have a fan, and my p4 runs at near-room-temperature |
01:33:09 | dinah | mines rather cooler than that id say |
01:33:20 | m0nkey_b0y | 700 $ for amd duron 1 gig + goodies |
01:33:34 | patlabor221 | check for XPs too they arn't that much more |
01:33:38 | captain_proton | your cooling system is creating a lot of heat in that case |
01:33:43 | m0nkey_b0y | i just need a tank puter :) |
01:33:51 | m0nkey_b0y | and cable |
01:33:58 | patlabor221 | my xp1900 was only 111 for the cpu |
01:34:06 | dinah | why is that proton/ |
01:34:15 | m0nkey_b0y | ahh... 805$ for xp |
01:34:25 | m0nkey_b0y | patlabor likes? |
01:34:29 | tad_bed_gone_bus | my 486 cost 1000 |
01:34:32 | captain_proton | dinah: if it is using anything to cool the water below room temperature, it needs a compressor -> creates heat |
01:35:02 | patlabor221 | what MB is it? |
01:35:15 | dinah | but if the compressor is this funny box next to me... the heat wont affect the chip right? |
01:35:41 | patlabor221 | MB: and is it DDR ram? |
01:35:58 | dinah | really needs to learn about computers |
01:36:05 | m0nkey_b0y | ddr-133 |
01:36:15 | patlabor221 | ok PC2100 that's good |
01:36:16 | m0nkey_b0y | ddr-333* |
01:36:20 | m0nkey_b0y | correction |
01:36:24 | patlabor221 | ohh that's better |
01:36:30 | patlabor221 | how muthc ram is in it? |
01:36:48 | tad_bed_gone_bus | I have a system here with 786 negs if ram |
01:36:59 | tad_bed_gone_bus | anbd a 333 MHz chip |
01:37:02 | m0nkey_b0y | 256..can make it work |
01:37:04 | tad_bed_gone_bus | heh |
01:37:04 | dinah | still not really gone i see |
01:37:05 | patlabor221 | wusss |
01:37:14 | tad_bed_gone_bus | lol |
01:37:27 | patlabor221 | that dosn't soundlike a bad price |
01:37:27 | m0nkey_b0y | has geforce II card |
01:37:34 | m0nkey_b0y | i like that card |
01:37:38 | patlabor221 | just got one of those for $55 |
01:37:39 | m0nkey_b0y | for opengl |
01:37:42 | captain_proton | dinah: no, won't affect the chip. but my monitor creates enough heat in my room as it is |
01:37:45 | tad_bed_gone_bus | lol |
01:37:53 | patlabor221 | my cat's like warm monitors |
01:37:53 | tad_bed_gone_bus | I have 5 computers here |
01:37:59 | patlabor221 | wuss |
01:38:00 | patlabor221 | :) |
01:38:00 | m0nkey_b0y | must have opengl on my nvidia card |
01:38:16 | tad_bed_gone_bus | creates heat.... |
01:38:19 | dinah | my flatscreens dont feel that warm ;) |
01:38:20 | captain_proton | m0nkey_b0y: every nvidia since gf256 has been fully opengl compliant |
01:38:22 | tad_bed_gone_bus | lol |
01:38:23 | m0nkey_b0y | proton opened my eyes to opengl |
01:38:30 | patlabor221 | just make sure the MB has a ViaKT288a or KT333 chipset |
01:38:50 | captain_proton | wubs gl |
01:39:10 | m0nkey_b0y | yes it has kt333 |
01:39:11 | patlabor221 | under windos all the nvidias excpt the NV1 had some GLimplementaion |
01:39:18 | patlabor221 | ok good, MSI mobo? |
01:39:32 | patlabor221 | god I have an NV1 somewhere |
01:39:37 | dinah | wonders who cares about windos |
01:39:39 | m0nkey_b0y | can i show this link? |
01:39:52 | patlabor221 | hit me |
01:40:00 | captain_proton | yeah - TNT & TNT2 had partial GL but it was buggy |
01:40:04 | m0nkey_b0y | http://www.pcmagic-nm.com/System1.htm |
01:40:23 | patlabor221 | oh that's a little MX not a full GF2 |
01:40:23 | tad_bed_gone_bus | tries lifting a 21 inch monitor in vain |
01:40:39 | captain_proton | any use of the accumulation or stencil buffers would crash the program |
01:41:00 | patlabor221 | that's why I said "some" GL :) |
01:41:00 | m0nkey_b0y | hmm |
01:41:06 | m0nkey_b0y | ahh |
01:41:08 | patlabor221 | what one you looking at? |
01:41:18 | dinah | easily lifts two 21 inchers (flatscreen) :-P |
01:41:46 | m0nkey_b0y | amd athlon 1800xp |
01:41:53 | tad_bed_gone_bus | finds the monitor was glued down |
01:41:58 | m0nkey_b0y | 805$ |
01:41:58 | tad_bed_gone_bus | my back! |
01:42:13 | patlabor221 | that one is PC2100 |
01:42:16 | m0nkey_b0y | will run linux |
01:42:26 | dinah | concludes that tad is very much "gone" |
01:42:44 | m0nkey_b0y | GBT 7VRX+ (KT-333, ATA-133, USB 2.0) |
01:42:44 | patlabor221 | ohh yeah |
01:42:46 | captain_proton | considers marketing a rackmount bz-server appliance |
01:43:14 | m0nkey_b0y | bz is more than a game |
01:43:18 | m0nkey_b0y | its an addiction |
01:43:22 | captain_proton | probably could crank them out for about $350 cost |
01:43:22 | m0nkey_b0y | ;) |
01:43:49 | patlabor221 | with a NEC monitor thats a good deal |
01:43:55 | tad_bed_gone_bus | prys open the G4 |
01:43:57 | m0nkey_b0y | sounds fair eh |
01:44:05 | patlabor221 | yeah |
01:44:13 | captain_proton | ok - who wants to buy a 1U bz server? only $400 |
01:44:18 | patlabor221 | the MX will a be a bit slower then a gegular GF2 |
01:44:32 | patlabor221 | but it'll run fine |
01:44:34 | m0nkey_b0y | hmmm |
01:44:48 | patlabor221 | dono about linux support for the onboard souhd tho |
01:44:48 | m0nkey_b0y | better than pIII ? |
01:44:56 | patlabor221 | tons faster |
01:45:00 | m0nkey_b0y | coolio |
01:45:14 | patlabor221 | are there linux drivers for the via sound stuff? |
01:45:39 | m0nkey_b0y | doubt it :) |
01:45:47 | m0nkey_b0y | linux..sounds? |
01:46:19 | patlabor221 | well x has sounds |
01:46:35 | patlabor221 | something beeps on the thing :)| |
01:47:03 | m0nkey_b0y | yeah..honeslty i have never listened through speakers on mine |
01:47:08 | m0nkey_b0y | just head phones |
01:47:42 | captain_proton | this new sound architecture is gonna rock =) |
01:47:50 | m0nkey_b0y | ok thank you patlabor for advice! |
01:47:52 | umm | hello |
01:48:07 | m0nkey_b0y | hello and good night all |
01:48:11 | tad_bed_gone_bus | 5.1 sound syste,? |
01:48:17 | tad_bed_gone_bus | cya monkey |
01:48:17 | m0nkey_b0y | see ya soon :))) |
01:48:21 | captain_proton | 'night m0nkey_b0y |
01:48:31 | patlabor221 | see ya |
01:48:41 | patlabor221 | gotta have speakers with subwoofers :) |
01:49:07 | angelina | hi umm |
01:49:24 | patlabor221 | who is umm? |
01:49:29 | captain_proton | hugs his speakers |
01:49:32 | umm | someone, lol |
01:49:40 | umm | and who are you? :) |
01:49:44 | patlabor221 | that I have no clue |
01:49:47 | captain_proton | only THX computer speakers you can buy |
01:49:48 | umm | lol |
01:50:09 | patlabor221 | I keep turning around to see who's here, but I allways fall over |
01:50:31 | umm | :) |
01:50:43 | dinah | those mac speakers were pretty but i guess they sound poor |
01:51:15 | tad_bed_gone_bus | hmm |
01:51:33 | dinah | still not actually gone i see |
01:51:44 | tad_bed_gone_bus | drops the power cord behind the deskop and he cannot reach it |
01:51:47 | tad_bed_gone_bus | um |
01:51:56 | tad_bed_gone_bus | dad wants dual monitors on his computer |
01:52:19 | patlabor221 | I'm think tad has a lying problem |
01:52:22 | dinah | laughs at tad punny one moniter display! |
01:52:48 | patlabor221 | one moitor, ewww |
01:52:53 | captain_proton | hmm |
01:52:59 | captain_proton | i've only got one =( |
01:52:59 | tad_bed_gone_bus | NO |
01:53:03 | patlabor221 | I think it's bad here when I only have a 21 and a 19 |
01:53:10 | tad_bed_gone_bus | I am installing the second 21 ince monitor now |
01:53:14 | dinah | hahaha 19! |
01:53:19 | tad_bed_gone_bus | inch |
01:53:30 | patlabor221 | yeah, job #2 is kinda poor |
01:53:39 | tad_bed_gone_bus | plugs the scsi drive back in |
01:53:55 | patlabor221 | we only get salvage hardware here |
01:54:04 | captain_proton | is away: getting beat up |
01:56:20 | patlabor221 | time to swap cases :) got the new "pac man" case |
01:56:40 | patlabor221 | hope the comp do't catch on fire. |
01:57:40 | tad_bed_gone_bus | is really in bed now |
01:58:53 | dinah | is ordering a new 34" |
01:59:22 | dinah | is upset sony only has 34" CRT's |
01:59:50 | dinah | resolves only to buy one then |
02:01:11 | Nicole3 | 'lo all |
02:01:28 | angelina | hi Nicole3 |
02:01:35 | Nicole3 | hey |
02:03:04 | dinah | its 3am, i really should go... bye |
02:03:18 | Nicole3 | bye |
02:03:19 | angelina | bye |
02:15:25 | Widget | hihihi, capnmb13. |
03:17:56 | | ski: what? |
03:17:56 | ski | ibot: see chestal |
03:18:13 | ski | hmmm |
03:18:36 | ski | hmm |
03:18:42 | ski | chestal you here? |
03:19:15 | ski | guess not.... |
03:19:19 | ski | cya all later |
03:45:34 | Widget | Hello, Jefferey. |
03:45:38 | patlabor221 | hey |
03:45:47 | patlabor221 | how goes it |
03:45:51 | Widget | Well. |
03:45:55 | Widget | But I have to run now. |
03:45:59 | Widget | See you later. |
03:46:02 | patlabor221 | see ya |
03:46:13 | patlabor221 | I'll just be here installin linux |
05:02:59 | goofey | is away: Linux is not The Answer. Yes is the answer. Linux is The Question. |
06:36:36 | onthemark | hello kiddies |
06:36:37 | captain_proton | hi onthemark |
06:36:43 | onthemark | how are ya cap |
06:37:02 | BZFlag | eep. I meant rogue != blue. but you guessed that. |
06:37:49 | captain_proton | ooh BZFlag look at this: |
06:38:02 | captain_proton | static int resampleAudio(const float* in, int frames, int rate, AudioSamples* out) { |
06:38:09 | captain_proton | if (rate != MPLATFORM->getAudioOutputRate()) { |
06:38:09 | captain_proton | // FIXME -- should resample -- let it through at wrong sample rate |
06:38:09 | captain_proton | // return 0; |
06:38:09 | captain_proton | } |
06:38:09 | captain_proton | ... |
06:38:21 | captain_proton | is impressed |
06:41:19 | onthemark | you know cap our team would challenge you guys to a dual but i can never get hold of anyone |
06:41:46 | onthemark | duel sorry |
06:42:12 | BZFlag | captain_proton: you like that small efficient code huh? |
06:42:28 | captain_proton | BZFlag: its beautiful |
06:46:14 | captain_proton | seems like it might be prudent to rip some code out from sox |
06:46:26 | captain_proton | then the audio files could be whatever rate you wanted |
06:48:07 | BZFlag | perhaps, on the other hand they should all be the same for simplicity. |
06:48:59 | captain_proton | they should be, but why not support it? |
06:49:14 | captain_proton | i'd like to move to 44.1 khz audio anyway - noticible quality difference |
06:50:36 | BZFlag | and my all means you want to hear a quality explosion when you die. |
06:51:57 | captain_proton | of course |
06:56:35 | captain_proton | music is still a possibility, correct? |
07:03:04 | captain_proton | ooh, commits |
07:03:11 | akira_ | moin |
07:03:27 | captain_proton | is lagged on the commits list :( |
07:03:37 | akira_ | :) |
07:03:50 | akira_ | captain_proton: thought about pointers on graca ? |
07:03:53 | captain_proton | akira_: nope |
07:05:10 | akira_ | http://quaky.net/image/reznor_with%20john%20carmack.jpg lol |
07:05:25 | BZFlag | music, perhaps. though a pass through to xmms or winamp might serve better. |
07:05:57 | akira_ | BZFlag: you want what ? |
07:06:12 | captain_proton | BZFlag: that doesn't work for those of us who can only play 1 stream at a time |
07:06:21 | akira_ | captain_proton: exacto |
07:06:43 | BZFlag | captain_proton: hmm... no equiv to esound for you? |
07:07:02 | captain_proton | BZFlag: esound doesn't play nice with my card's DMA |
07:07:08 | captain_proton | gets mucho clicky |
07:07:25 | akira_ | with bzflag sound i have problems with artsd |
07:07:38 | captain_proton | and if i increase the buffering to the point where it doesn't click, its lagged about a second |
07:08:09 | BZFlag | ok, I'm open to patches then. |
07:08:24 | captain_proton | aren't we all... ;) |
07:08:38 | akira_ | na, a i want no apatche :) |
07:09:00 | BZFlag | so I've been thinking.... |
07:09:22 | BZFlag | what if nicks are tied to gpg public keys? |
07:09:42 | BZFlag | and login/karma updates are done gpg signed. |
07:10:02 | captain_proton | hmm |
07:10:14 | captain_proton | sounds good to me |
07:10:30 | BZFlag | then "trust" matrix can figure into the karma as well. |
07:11:03 | captain_proton | there wouldn't really be a trust matrix would there? |
07:11:09 | akira_ | you plan to introduce "real" identities ? |
07:11:18 | captain_proton | because the only person with the public keys is the list server |
07:11:35 | captain_proton | akira_: yes. i'm tired of people cheating with my nickname |
07:11:37 | BZFlag | server gets the gpg signed login, and decrypts with the public key. list server can sign a verification on the public key-> nick mapping. or other lookups like karma etc. |
07:12:03 | BZFlag | server admins would know your email address. |
07:12:11 | akira_ | BZFlag: i visited cryptographic lessons :) |
07:12:23 | BZFlag | list server would require an email reply to register a nick. |
07:12:35 | captain_proton | i like that idea about email |
07:12:44 | akira_ | who owned the list server ? |
07:12:46 | BZFlag | not sure if it needs to be a signed email though, with all the current hassles. |
07:12:47 | captain_proton | but what about the unscrupulous server op who spams players? |
07:13:06 | BZFlag | captain_proton: hmm. |
07:14:09 | MrApathyCream | How 'bout we remove flag id's (ints) all together and just use abbrev's as indexes through std::map |
07:14:15 | MrApathyCream | network size is same 2 bytes |
07:14:23 | BZFlag | captain_proton: any different from searching: http://pgp.mit.edu:11371/pks/lookup?search=riker&op=index |
07:15:11 | BZFlag | MrApathyCream: sounds possible to me. always 16 bits. |
07:15:22 | akira_ | BZFlag: what about the "mobile factor" ? |
07:15:32 | BZFlag | akira_: explain? |
07:15:47 | akira_ | i cant play at home so i have to use university machines |
07:15:47 | captain_proton | BZFlag: not really, but its an ease-of-access question |
07:16:12 | akira_ | so .. i always have to login with my nickname from different machines |
07:16:18 | BZFlag | searching pgp.mit.edu looks pretty dang easy to me. |
07:16:39 | akira_ | where is my key stored ? |
07:16:49 | BZFlag | akira_: either bring your gpg key with you or play unregistered. |
07:16:50 | captain_proton | BZFlag: they have to know your name, no? |
07:17:04 | akira_ | BZFlag: but than its useless |
07:17:09 | captain_proton | BZFlag: if someone knows me just as captain_proton, they can't search pgp.mit.edu for my key |
07:17:20 | BZFlag | I'm reluctant to enable simple password login cause I can't think of a totally secure way to do it. |
07:17:26 | BZFlag | thinks... |
07:17:35 | BZFlag | if servers had keys, then.... |
07:17:38 | BZFlag | oh! |
07:17:57 | BZFlag | perhaps anonymous login could be user/pass and encrypted with the list server key? |
07:18:01 | akira_ | if only that people get an "guarantied" access under their nicknames which have stationary one ... |
07:18:22 | akira_ | over ssl bzflag ? |
07:18:22 | BZFlag | then the list server can just reply to the game server with the username. |
07:18:41 | captain_proton | BZFlag: ooh, i like that idea even better |
07:19:06 | iLLf8d | c:\windows\progra~1\bzfs -i eth0 -j -h -ms 4 -public "marks field" -publicaddr 24.70.35.195 |
07:19:07 | BZFlag | akira_: I thought about using client ssl certs too. |
07:19:08 | iLLf8d | yo cap |
07:19:17 | iLLf8d | that the right format for a weenos batch file |
07:19:20 | iLLf8d | ie the c: |
07:19:23 | iLLf8d | crap? |
07:19:24 | captain_proton | iLLf8d: should be |
07:19:27 | BZFlag | iLLf8d: eth0 is not an address. |
07:19:29 | akira_ | BZFlag: just for the authentification ... |
07:19:41 | captain_proton | ahh yes eth0 |
07:19:54 | BZFlag | -i 24.70.35.195 perhaps? |
07:20:06 | iLLf8d | uhm |
07:20:12 | akira_ | BZFlag: lets say i will use nick name akira but i wont login or bette i dont identify myself ... |
07:20:14 | iLLf8d | and does he need the .exe? |
07:20:21 | iLLf8d | ie bzfs.exe? |
07:20:27 | iLLf8d | or is it bzflag.exe in windows? |
07:20:29 | captain_proton | iLLf8d: shouldn't, but it can't hurt |
07:20:30 | BZFlag | no, .exe is optional. |
07:20:41 | iLLf8d | is it bzflag or bzfs? |
07:20:49 | iLLf8d | you have 2 different binaries in there? |
07:20:52 | akira_ | i think that should be allowed as long as i will be marked as "without authorisation" |
07:21:32 | BZFlag | akira_: if we include a libgpgme bindings then we can encrypt the login packet with the list server's public key and the game servers will never see the password. |
07:21:59 | akira_ | BZFlag: that was not the question |
07:21:59 | BZFlag | akira_: the game server will not allow login on any registered nick. |
07:22:08 | akira_ | ah |
07:22:29 | BZFlag | Though I suppose we could allow it and mark the user as un-authenticated. |
07:22:33 | iLLf8d | then all he needs it what a shortcut to it? or does he have to do start -> run -> batch file name? |
07:22:44 | iLLf8d | trying to help onthemark |
07:22:47 | BZFlag | hen we'd have to worry about kicking folks camping on your nick though. |
07:22:48 | akira_ | but i could imagine that people really get pissed of coz someone got "their" nicknames .. especially newbies |
07:23:23 | akira_ | perhaps than the list server should give some alternative, free names ... so the search for a free names wouldnt take so long |
07:23:33 | BZFlag | iLLf8d: shortcut is fine. I'd change drives and directories in the batch file first just to be safe. |
07:23:59 | iLLf8d | hmm |
07:24:11 | BZFlag | akira_: good point. perhaps registered names should have a prefix? or unregistered named would have a prefix? |
07:24:15 | akira_ | BZFlag: if we allow the "double" thing, and the "authenticated" user came in, the old one should be renamed automaticly ... |
07:24:27 | BZFlag | ie Tim is registered, but =Tim is always a free name. |
07:24:58 | akira_ | i would hide the unregistered flag in some way |
07:25:07 | BZFlag | why? |
07:25:13 | akira_ | lets say .. the user name is yellow instead of red |
07:25:38 | BZFlag | then team color would not be there. |
07:25:44 | akira_ | coz it would really suck, if i has to play with @1231_akira ...doenst look nice |
07:25:58 | BZFlag | what's 1231? |
07:26:07 | akira_ | BZFlag: the "unregisterd" mark |
07:26:21 | captain_proton | why would it look like that? |
07:26:23 | BZFlag | just an "-" or "=" should suffice. |
07:26:33 | captain_proton | akira [unauthenticated] ? |
07:26:33 | akira_ | i think its better to hide it in perhaps "darker" color |
07:26:50 | akira_ | captain_proton: nope, too long |
07:27:03 | BZFlag | I think it's nice to make it obvious to encourage people to register. |
07:27:06 | akira_ | imagine you would send a message to that freak |
07:27:23 | akira_ | the message is short, but the "header" is sooooooo long |
07:27:27 | BZFlag | akira_: I think captain_proton was joking. |
07:27:56 | captain_proton | enjoys typing ;) |
07:28:38 | akira_ | BZFlag: i think there shouldnt be a "flag" like : the user is unauthenticated but the nickname is still free |
07:29:15 | captain_proton | akira_: then someone signs on with my nickname and starts cheating, and my reputation gets hit a little |
07:29:37 | akira_ | captain_proton: i think you dont understand it ... |
07:29:58 | akira_ | example: i will login, not authenticated |
07:30:14 | akira_ | ah |
07:30:16 | akira_ | no |
07:30:18 | akira_ | you got it |
07:30:20 | akira_ | ok, sorry |
07:30:43 | akira_ | yeah, thats what could happen if someone quick enough to host as many nicknames as he can :) |
07:31:30 | akira_ | but what about this idea ... icq-like identification ... |
07:31:33 | captain_proton | 1 nickname/email address sufficient? |
07:31:36 | BZFlag | I plan to put a limit on the number of nicks you can register on one key. |
07:32:00 | captain_proton | ^^ better idea |
07:32:25 | akira_ | ahja, the key IS the "icqnumber" |
07:32:31 | BZFlag | It would be low though, perhaps 2 or 3 per email address. |
07:32:43 | captain_proton | yes yes |
07:32:49 | captain_proton | could get both proton and pistachio |
07:32:57 | BZFlag | league info would be another field, so no need to register [meq]Tim as well as Tim. |
07:33:10 | captain_proton | who made you a meq? ;) |
07:33:35 | akira_ | BZFlag: did you do a league game yet ? |
07:33:39 | captain_proton | idea->tie it into the current league database |
07:33:40 | BZFlag | and I'm thinking nicks are case independant. loops will hate me for that. |
07:33:51 | captain_proton | BZFlag: haha |
07:34:19 | BZFlag | though zero != o so perhaps they will be ok. |
07:34:45 | BZFlag | captain_proton: no keys or auth into in leagues. |
07:35:16 | captain_proton | BZFlag: true, but it already provides team control |
07:35:19 | captain_proton | maybe merge the two |
07:35:29 | BZFlag | though perhaps we should allow folks to add it to league and after a small period, then import that info and open registration. |
07:35:35 | captain_proton | use keys for auth in league, team control for bz |
07:36:13 | captain_proton | integrate the league into the bz interface |
07:37:18 | BZFlag | I was thinking client ssl keys so that one could do updates on the web. |
07:37:39 | BZFlag | perhaps I'll still add that. but ssl is not really the right fit cause of the negotiation aspect. |
07:37:49 | BZFlag | one gpg signed msg should suffice |
07:39:05 | BZFlag | karma does a round trip to the list server. league changes would use the same interface. |
07:40:13 | captain_proton | hrm |
07:40:28 | akira_ | whats karma ? |
07:40:36 | captain_proton | hoo boy |
07:40:39 | akira_ | has bad karma :) |
07:40:46 | BZFlag | so if we have a gpg key and a user password, then a ssl site that's just password authenticated would work for league/karma/trust updates. |
07:40:57 | | akira_ has neutral karma |
07:40:57 | BZFlag | ibot karma akira_ |
07:41:01 | captain_proton | basically karma will be an attempt to prevent cheating on a social level |
07:41:03 | | captain_proton has karma of 7 |
07:41:03 | BZFlag | ibot karma captain_proton |
07:41:10 | BZFlag | ibot captain_proton++ |
07:41:13 | akira_ | how ? |
07:41:16 | | captain_proton has karma of 8 |
07:41:16 | BZFlag | ibot karma captain_proton |
07:41:27 | captain_proton | players either ++ or -- other players, and if someone's karma drops below a certain level, they'll be prevented from joining servers |
07:41:35 | captain_proton | karma is tied to the key |
07:41:53 | akira_ | bah |
07:41:57 | akira_ | dont like this stuff |
07:42:08 | akira_ | situation: server full of assholes ... |
07:42:35 | captain_proton | the impact someone else has on your karma is dependent on theirs |
07:42:39 | akira_ | they "could" decrease my karma in such a fast way i have no time just to leave the server in that second |
07:42:40 | BZFlag | read up on http://www.advogato.org/ for ideas about the karma system. |
07:42:41 | captain_proton | if they have low karma, they won't do much damage |
07:43:17 | captain_proton | whereas if someone high up ++'es you, you get a big increase |
07:43:35 | akira_ | ype |
07:43:38 | akira_ | yep |
07:43:42 | BZFlag | low karma people have low impact on your karma. high karma people have high (but not absolute) impact on your karma. |
07:43:50 | akira_ | ok, situation |
07:43:59 | akira_ | a bunch of high karma assholes |
07:44:08 | BZFlag | should never happen |
07:44:12 | captain_proton | high karma asshole = contradiction |
07:44:15 | akira_ | the push their karma high in their group |
07:44:31 | captain_proton | akira_: look at the advogato page for how that works |
07:44:33 | akira_ | so asshole1 increases asshole2s karma |
07:44:42 | BZFlag | that presumes that one or more of thier group has high karma to begin with. |
07:44:50 | akira_ | captain_proton: i dont like searching over a site .. |
07:44:59 | akira_ | dont strg+f ind a karma section |
07:45:08 | captain_proton | http://www.advogato.org/trust-metric.html |
07:45:24 | BZFlag | captain_proton: eh. you won. |
07:45:30 | captain_proton | BZFlag: bookmarked |
07:45:34 | akira_ | BZFlag: one asshole could get his karma whereever he wants |
07:46:04 | akira_ | there is no tracking of where the karma points are from |
07:46:11 | captain_proton | yes there is |
07:46:37 | captain_proton | the way i'm thinking of implementing it, each player would only have one possible karma link to each other |
07:46:54 | captain_proton | the value across that link defines that players opinion of the other |
07:47:09 | akira_ | nah |
07:47:13 | captain_proton | and the benefit of it depends on the assigning player's karma |
07:47:16 | akira_ | if i shoot you everytime |
07:47:40 | akira_ | you would be dissapointed about me and then you could gimme bad karma just because of your "incompetence" |
07:47:44 | captain_proton | as a scrupulous, high-karma person, i'd rate you higher |
07:48:02 | akira_ | why ? |
07:48:14 | captain_proton | because you were obviously a decent player |
07:48:42 | akira_ | so thats no reason to prevent you from taking me karma down as a revenche |
07:48:48 | captain_proton | now - if you started mocking newbies because you were better than them, i might give a less favorable ruling |
07:49:02 | captain_proton | akira_: no, but the idea is that the most trusted people have the highest karma |
07:49:34 | akira_ | so lets say these people are assholes |
07:49:37 | captain_proton | karma isn't necessarily permanent - if it doesn't work, we'll call it a failed experiment and scrap it |
07:49:41 | akira_ | godlike people |
07:50:10 | BZFlag | akira_: if captain_proton keep revenging others down, the community will know, and the folks high karmaing him will be small so his karma will drop. |
07:50:11 | akira_ | no one could control them coz you CANT decrease their karma before you get knocked out by them |
07:50:32 | akira_ | BZFlag: its the same thing like all political systems ... |
07:50:59 | akira_ | if you have high karma you have power |
07:51:32 | akira_ | why should one high karma guy punish another high karma guy ? |
07:51:35 | captain_proton | but its different, because karma is decided by how well you are liked, rather than how much money you have |
07:51:44 | BZFlag | akira_: many low karma people voting down a high karma person will bring that high person down. Though these low karma people will need to have some karma points from others into the group. |
07:51:53 | akira_ | one crow wont hack for the eye of another crow |
07:52:14 | captain_proton | akira_: and why not? if a high karma person acts like an asshole, nobody should be afraid of them |
07:52:30 | captain_proton | as their karma drops, their impact on yours drops |
07:52:37 | akira_ | BZFlag: but if the highkarm guy just kick the lowkarma guy out coz he have more power -> and the karma points are power captain_proton |
07:52:58 | BZFlag | you will get karma bonuses for karmaing others. and even more for doing a range of outgoing karma. ie somone that only ever karmas others at +5 will not have a lot of impact on the people he karmas. |
07:54:02 | akira_ | i think this is similar to the money concept |
07:54:10 | BZFlag | akira_: true. ok, what is your opinion of those with high karma (power) in bzflag now? |
07:54:47 | BZFlag | chris and I would have artificially high karma, at least to begin with. |
07:54:53 | BZFlag | we would be the "seeds" |
07:54:54 | akira_ | why ? |
07:55:04 | akira_ | who gave you the right for this ? |
07:55:09 | BZFlag | read the advogoto docs. |
07:55:12 | captain_proton | akira_: uhm - they're the project leads ;) |
07:55:23 | akira_ | yeah, the programmers |
07:55:24 | captain_proton | THEY CONTROL YOUR GAME |
07:55:41 | BZFlag | the community needs a jump start. it is vulnerable until the trust web is established. |
07:55:42 | akira_ | but i dont think anyone voted for them officially ... |
07:55:56 | captain_proton | i vote for them |
07:55:56 | akira_ | BZFlag: aaah .. the good dictator thing :)) |
07:56:10 | BZFlag | after the web is stable it feeds itself and the seeds are not needed. |
07:56:19 | captain_proton | nods |
07:56:31 | akira_ | BZFlag: but thats exactly what all dictators said |
07:56:48 | captain_proton | akira_: it worked on advogato |
07:57:00 | captain_proton | they've contributed so heavily to the game that they're trustworthy |
07:57:02 | akira_ | <cite> i will just take the power now from you to establish a stable system for the good of all</cite> |
07:57:16 | BZFlag | akira_: if you think that I am here to be a dictator, then there is nothing I can say to convince you otherwise. that is your opinion and you are welcome to it. |
07:58:01 | BZFlag | feel free to establish any other security model you choose. If it works, we might never do karma. |
07:58:35 | akira_ | BZFlag: its just ... it all depends on the people .. like in real life ... |
07:58:58 | captain_proton | there's no way to absolutely prevent cheating on a technical level |
07:59:07 | BZFlag | akira_: one difference here. it is trivial to leave the web and establish another. |
07:59:08 | captain_proton | we can make it harder (which we plan to), but there will always be something new |
07:59:39 | akira_ | BZFlag: like i said, everyone is a god here :) |
07:59:46 | BZFlag | so folks will only participate if the trust matrix is fair. |
08:00:05 | akira_ | BZFlag: and that was the reason i was so really disappointed about another channel and their "big" guys |
08:00:06 | BZFlag | anyone can be a god over nobody if they like. |
08:00:49 | BZFlag | what keeps chris and I in line is that we want others to contribute and play the game. |
08:01:04 | BZFlag | any security model that gets in the way of that, will be rejected. |
08:01:38 | BZFlag | and if we fail to reject it, anyone else is free to fork the code and start another project. |
08:02:02 | captain_proton | *cough* 3d tank *cough* |
08:02:14 | BZFlag | again, not something we hope will happen, so we try to be fair. |
08:02:21 | BZFlag | captain_proton: hehe |
08:03:02 | captain_proton | i'm still upset that they felt they needed to rename it and 3d tank was the best they could come up with |
08:03:21 | akira_ | whats that about 3d tank ? |
08:03:26 | BZFlag | heh. I just find it humorous. |
08:05:19 | BZFlag | http://www.lindows.com/lindows_products_details.php?id=744 < did not used to say bzflag |
08:05:51 | akira_ | whats that about 3d tank ? |
08:06:27 | akira_ | derivate of bzflag ? |
08:06:31 | BZFlag | akira_: did you follow the link? Lindows had a game called just "3D Tank" with no mention of bzflag. |
08:07:06 | akira_ | yeah, but i thought they forked the branche |
08:07:07 | BZFlag | it's just bzflag. the link in the lindows menu (ie: icon etc) says 3D Tank though. the game still says BZFlag. |
08:07:08 | akira_ | yeah, but i thought they forked the branch |
08:07:34 | BZFlag | no fork from what I can tell. they are exactly the 1.7e4 that is in Debian Woody. |
08:07:41 | akira_ | so did you say something "officially" to them? |
08:08:05 | BZFlag | yes that's why the (bzflag) was added, though I requested (BZFlag) =( |
08:08:14 | akira_ | hehe |
08:08:30 | BZFlag | and the non-link on here: http://www.lindows.com/lindows_products_details.php?id=744&pg=specs |
08:08:37 | BZFlag | was supposed to be a live link. |
08:08:49 | BZFlag | ah well. have to email them again. |
08:09:21 | captain_proton | i suggest you also tell them that its spelled "cable" not "cabel" |
08:10:42 | captain_proton | =} |
08:11:09 | BZFlag | heh, yep. looks like the have a long way to go to get to be clueful |
08:11:14 | akira_ | captain_proton: http://developer.nvidia.com/docs/IO/1310/SUPP/page07.jpg |
08:11:35 | BZFlag | http://www.cluefulconsulting.com <- heh |
08:11:57 | captain_proton | damn i wish i had that domain |
08:12:19 | captain_proton | "we'll assist you in finding a clue. only $50/hour" |
08:13:47 | BZFlag | captain_proton: make me an offer. ;-) |
08:13:56 | captain_proton | its yours?!?! |
08:15:07 | BZFlag | reload |
08:15:54 | captain_proton | argg |
08:16:08 | BZFlag | hehe |
08:16:29 | captain_proton | fears the evil ways of BZ |
08:16:30 | captain_proton | err |
08:16:31 | captain_proton | BZFlag: |
08:16:43 | BZFlag | No match for "CLUEFULLCONSULTING.COM" |
08:17:00 | captain_proton | feh |
08:17:02 | BZFlag | if you prefer. I like the one L myself. |
08:17:06 | captain_proton | i could never stand for a misspelled domain |
08:17:32 | BZFlag | clueful is not a word so who's to say how it's spelled? |
08:17:42 | captain_proton | no 'ful' words have 2 l's |
08:18:07 | BZFlag | my point exactly. |
08:18:11 | BZFlag | ;-) |
08:18:35 | BZFlag | No match for "CLUEFULCONSULTANTS.COM" |
08:19:32 | captain_proton | hmm |
08:25:51 | captain_proton | hearing things about you |
08:26:00 | captain_proton | caused a ruckus about some compiler nonsense? |
08:28:32 | BZFlag | yeah? where? |
08:28:48 | captain_proton | over in AO |
08:28:59 | BZFlag | AO? |
08:29:06 | captain_proton | irc.antionline.com |
08:29:46 | captain_proton | haha |
08:30:33 | captain_proton | = evil_e |
08:33:13 | captain_proton | <halo> Tim Riker stirred things up this week with an inquiry as to why only gcc was able to compile the kernel <-- true? |
08:34:03 | BZFlag | this week? that's way old news. |
08:34:36 | captain_proton | when was it? |
08:34:37 | akira_ | did the intel compiler the kerneljob ? |
08:35:15 | BZFlag | http://www.uwsg.iu.edu/hypermail/linux/kernel/0011.0/0296.html |
08:37:17 | captain_proton | ahh |
08:39:55 | akira_ | c99 ? whats this? intels ? |
08:40:25 | BZFlag | c99 is the latest rev of the ansi C spec. |
08:40:30 | iLLf8d | hey all mark has a server started and can't kill it in windows |
08:40:35 | akira_ | BZFlag: ahja |
08:40:40 | iLLf8d | anyway to kll off a bat file started progie? |
08:40:45 | iLLf8d | ctrl -alt del didnt work |
08:41:33 | BZFlag | iLLf8d: ctrl-c dies not work? |
08:41:44 | BZFlag | c-a-d and kill winoldap ? |
08:42:03 | iLLf8d | hmm |
08:42:18 | iLLf8d | I just passed it along c-a-d didn't do it tho |
08:42:23 | akira_ | BZFlag: tell me in a few words the advantages of gcc3.1 |
08:42:31 | akira_ | and if you run it |
08:42:33 | iLLf8d | I think its pilot error tho |
08:44:46 | BZFlag | akira_: better pipelining for processors that can support it. more complete c++ support. |
08:45:20 | BZFlag | TuxScreen uses it. it starts by building a 3.1 cross compiler. |
08:46:10 | captain_proton | and it won't compile 1.8 |
08:47:10 | akira_ | damn |
08:47:15 | akira_ | what should i do ? |
08:47:23 | captain_proton | fix 1.8 ;) |
08:47:31 | BZFlag | fix gcc |
08:48:25 | akira_ | fix both |
08:48:51 | akira_ | cu all |
08:49:24 | iLLf8d | night all |
08:49:47 | iLLf8d | thanks for the info bz and cap ... couldn't kill it but marks gonna restart and goof with it some more =) |
08:49:53 | iLLf8d | cya another day |
08:50:34 | captain_proton | BZFlag: thanks for helping me embarrass the hell out of halo =D |
08:57:10 | BZFlag | captain_proton: anytime. ;-) |
09:00:46 | BZFlag | captain_proton: what are the options you want on a koth server? |
09:00:58 | captain_proton | hmm |
09:01:06 | captain_proton | i got one up on jzaun.com |
09:01:16 | captain_proton | if you want to set up another, feel free |
09:02:38 | BZFlag | might as well. rikers.org builds the server on commits, might as well restart onother 1.8 server there. |
09:03:18 | captain_proton | maybe take your existing config, remove -mp, replace -c with -king |
09:06:34 | BZFlag | remove -mp ? |
09:06:51 | captain_proton | yeah - koth will restrict joining players to rogue |
09:07:20 | BZFlag | ah |
09:08:08 | captain_proton | if the king gets MQ it could be quite the free-for-all |
09:09:00 | captain_proton | at least in tight quarters |
09:10:42 | captain_proton | whats the restriction on passing data between the main process and the audio process? none? |
09:11:44 | BZFlag | I don't recall. |
09:12:32 | captain_proton | it appears to be one-way passing of this: |
09:12:37 | captain_proton | struct SoundCommand { |
09:12:37 | captain_proton | public: |
09:12:37 | captain_proton | int cmd; |
09:12:37 | captain_proton | int code; |
09:12:37 | captain_proton | float data[4]; |
09:12:38 | captain_proton | }; |
09:14:08 | BZFlag | sounds about right. |
09:14:26 | captain_proton | i'm thinking of making a small protocol |
09:14:33 | captain_proton | where it can transmit commands and jobs |
09:14:43 | captain_proton | both processes keep track of the jobs |
09:15:00 | BZFlag | and we never currently replace a sound, just use named sounds which are loade on demand. |
09:15:05 | captain_proton | making it more c++-ey |
09:15:47 | BZFlag | if you are doing music then the sound process might want to load and decode a file. |
09:16:48 | captain_proton | could be a special kind of job? |
09:17:25 | BZFlag | sure |
09:17:26 | captain_proton | currently everything is pre-loaded into memory |
09:17:30 | captain_proton | which makes sense for small files |
09:18:05 | BZFlag | got an LGPL mpeg in mind? |
09:19:04 | captain_proton | hmm |
09:19:12 | captain_proton | ogg is better |
09:19:19 | captain_proton | mp3 has patents |
09:20:03 | BZFlag | madplay would be nice but I'd prefer LGPL in case we ever do a console version of bzflag. |
09:20:14 | captain_proton | i |
09:20:21 | BZFlag | ogg would be ok with me. ogg is lgpl, no? |
09:20:22 | captain_proton | i'm not sure if mpg321 has an associated library |
09:20:28 | captain_proton | yes |
09:21:09 | yoyox | Hi Mmmm. Help me ;-/ |
09:21:37 | yoyox | Chestal: Alive? |
09:22:27 | captain_proton | at least the sample implmentation is. one could create a closed source implementation because the standard doesn't have any patents on it |
09:23:35 | BZFlag | sweet. that's a winner. ;-) |
09:23:59 | captain_proton | and, as icing on the cake, it sounds a little better |
09:24:56 | captain_proton | the only reason people don't use it more is because nobody wants to spend the time or energy to convert their mp3 collections |
09:28:43 | BZFlag | an if you "convert" it won't sound any better. you have to rerip. |
09:31:57 | captain_proton | lemme rephrase |
09:32:01 | captain_proton | sounds better per byte |
09:32:19 | captain_proton | if you convert, the file will be a little smaller |
09:33:00 | captain_proton | ooh wonderful: |
09:33:06 | captain_proton | MPLATFORM->writeSoundCommand(s, sizeof(SoundCommand)); |
09:33:14 | captain_proton | just like write() =D |
09:33:24 | captain_proton | i can send whatever data i like |
09:41:36 | captain_proton | i think i've got this small proto worked out: |
09:41:42 | captain_proton | #define SQC_CLEAR 0 // no data |
09:41:42 | captain_proton | #define SQC_SET_POS 1 // 4xfloat, x,y,z,t |
09:41:42 | captain_proton | #define SQC_JUMP_POS 2 // 4xfloat, x,y,z,t |
09:41:42 | captain_proton | #define SQC_SET_VEL 3 // 3xfloat, x,y,z |
09:41:42 | captain_proton | #define SQC_SET_VOLUME 4 // 1xint, volume |
09:41:43 | captain_proton | #define SQC_LOCAL_SFX 5 // 1xjob |
09:41:45 | captain_proton | #define SQC_WORLD_SFX 6 // 3xfloat, 1xjob |
09:41:47 | captain_proton | #define SQC_IWORLD_SFX 7 // 3xfloat, 1xjob |
09:41:49 | captain_proton | #define SQC_QUIT 8 // no data |
09:44:20 | captain_proton | ooh wait |
09:44:23 | captain_proton | need a kill job |
09:44:57 | BZFlag | and perhaps a loop? or some callback scheme to play the next track? |
09:46:04 | captain_proton | loop is a field within the job structure |
09:46:11 | captain_proton | struct AudioJob { |
09:46:12 | captain_proton | std::string sound; |
09:46:12 | captain_proton | bool loop; |
09:46:12 | captain_proton | }; |
09:46:45 | captain_proton | eventually i would add another bool for if its an ogg to be decoded -> uses 'sound' as the filename |
09:46:54 | captain_proton | callback is a though |
09:46:56 | captain_proton | thought |
09:47:53 | captain_proton | hmm |
09:47:57 | captain_proton | callback is also tricky |
09:48:35 | captain_proton | unless you have it poll the audio thread every so often for data |
09:49:03 | captain_proton | is there any way to set timers in bz? |
09:51:31 | captain_proton | although... |
09:51:32 | captain_proton | hrm |
09:52:55 | captain_proton | i'll sleep on it |
09:52:56 | captain_proton | 'night |
09:55:39 | yoyox | BZFlag: With Which one command to include to switch on server such how ducati.bzflag.org |
09:55:54 | yoyox | bzfs -c -b -h 12 -mp 0,3,3,0,0 -ms 2 +r -p 59000 -passwd xxx -public TeSt -requireudp ? |
10:05:56 | BZFlag | yoyox: what? |
13:38:58 | dinah | LO LO |
13:40:36 | Widget | hihihi |
13:41:48 | Widget | is sleepy. |
13:42:38 | dinah | then take a nap, or drugs. whichever strikes your fancy |
13:43:08 | Widget | likes stying up late. |
13:44:05 | Widget | Hm.... UK is GMT+1. |
13:44:11 | Widget | We are GMT+12. |
13:44:21 | Widget | Therefore, you are our time-11. |
13:44:32 | Widget | So..... it's nearly 3 PM? |
13:44:40 | dinah | it is 2:52 |
15:08:31 | patlabor221 | ok so is it ok to just throw the linux system out the window |
15:09:16 | dinah | NO |
15:09:25 | patlabor221 | it dosn't like me |
15:09:28 | patlabor221 | it's tauning me |
15:09:34 | patlabor221 | taunting even |
15:09:47 | dinah | its just not working properly. ie you screwed it up |
15:09:59 | patlabor221 | I reinstalled it yesterday |
15:10:08 | patlabor221 | got it working fine |
15:10:14 | patlabor221 | ran the red hat udater thing |
15:10:17 | patlabor221 | went to bed |
15:10:21 | patlabor221 | as it downloaded stuff |
15:10:40 | patlabor221 | in the AM I told it to install all the stuff it had downlaoded |
15:10:43 | patlabor221 | took a shower |
15:11:02 | patlabor221 | came back, and it had rebooted, and was constanly rebooting |
15:11:16 | dinah | what exactly do you mean? |
15:11:32 | patlabor221 | it boots |
15:11:47 | patlabor221 | gets into the part where it's mounting drives |
15:11:53 | patlabor221 | then just rebooots |
15:12:04 | dinah | do you have a windows partition/ |
15:12:24 | patlabor221 | yes |
15:12:38 | dinah | then windows has buggered the MBR |
15:12:52 | patlabor221 | grub comes up just fine |
15:12:57 | dinah | thinks |
15:12:57 | patlabor221 | and windows boots fine |
15:13:08 | dinah | LILO? |
15:13:17 | patlabor221 | I put grub in |
15:13:26 | dinah | use lilo |
15:13:28 | patlabor221 | I was thinking of lilo but I wanted to see what grub was |
15:13:59 | dinah | i had problems with grub... |
15:14:24 | patlabor221 | maybe I can run the install again as an upgrade and replace it |
15:14:48 | patlabor221 | it's odd tho, it starts to boot. |
15:14:48 | dinah | it worked fine before the upgrade, right? |
15:14:53 | patlabor221 | yes |
15:15:02 | Chestal | did the update install a new kernel? |
15:15:06 | patlabor221 | just did't have the hardware accelerated video drivers |
15:15:10 | patlabor221 | yes it did |
15:15:39 | dinah | lets chestal take over. he knows what hes talking about... |
15:15:58 | Chestal | does it start the init process before rebooting, you said it erboots when it starts to mount devices? |
15:16:22 | patlabor221 | yes, it starts loading a bunch of stuff |
15:16:59 | patlabor221 | dosn't seem to get the net adapter |
15:17:03 | akira_ | moin |
15:17:12 | patlabor221 | hello |
15:17:50 | dinah | patlabor221: maybe ask on #redhat |
15:18:01 | patlabor221 | I guess I'll have to |
15:21:14 | Chestal | you can try and boot with init=/bin/bash (kernel parameter) |
15:26:58 | patlabor221 | how do I put that in? |
15:27:38 | Chestal | hmm, I don't know grub |
15:28:00 | Chestal | with lilo you would just do it like linux init=/bin/bash |
15:28:09 | Chestal | when 'linux' is the name of the kernel image |
15:33:27 | umm | hello people |
15:35:48 | Chestal | he umm |
15:39:52 | iLLf8d | can't get bzlag to compile in gcc3.1 |
15:40:04 | Chestal | ill: 1.7 or 1.8? |
15:40:06 | iLLf8d | either |
15:40:30 | iLLf8d | not sure which one I tried last |
15:40:38 | iLLf8d | I've tried them both a few times |
15:40:42 | Chestal | hmm, ok, 1.7 is bound to give problems, but 1.8 should at least work with 3.0 |
15:40:55 | Chestal | shouldn't be too hard to adapt it to 3.1 |
15:41:02 | iLLf8d | uhm |
15:41:06 | iLLf8d | when you say adapt |
15:41:07 | iLLf8d | uhm |
15:41:16 | iLLf8d | whats happening in 3.1 that wouldn't in 3.0 |
15:41:19 | Chestal | at least with some knowledge of c++ :-) |
15:41:30 | Chestal | I don't know, not much |
15:41:40 | iLLf8d | I'd have thought that it'd just means that 3.1 had more features |
15:42:02 | iLLf8d | compilers aren't backwards compatible obviously |
15:42:03 | Chestal | well, 1.8 should compile on compliant compilers |
15:42:09 | Chestal | and 3.1 should at least be as compliant as 3.0 |
15:42:20 | iLLf8d | compliant to what |
15:42:25 | iLLf8d | can you gimme an example? |
15:42:26 | Chestal | there's a C++ standard, but most compilers do not implement 100% of it |
15:42:34 | iLLf8d | hmm |
15:42:37 | patlabor221 | seems odd that a compiler would not work like it used to |
15:42:37 | Chestal | g++ >=3.0 should be very close though |
15:43:00 | iLLf8d | uhm |
15:43:04 | Chestal | for exampel between 2.9x and 3.0 th namespace issue changed |
15:43:15 | iLLf8d | if I get a binary from someone compiled under 2.9 or 3x |
15:43:16 | Chestal | so most old code won't compile without changes anymore |
15:43:18 | iLLf8d | will it work here? |
15:43:25 | Chestal | hmm, it depends |
15:43:39 | Chestal | it will be dynamically linked against a version of libstdc++ |
15:43:48 | iLLf8d | oo thats new here too |
15:43:49 | iLLf8d | hmm |
15:43:53 | Chestal | if you only have the new libs, it probably won't |
15:44:02 | iLLf8d | hmm |
15:44:03 | iLLf8d | that blows |
15:44:54 | akira_ | for me the most missing stuff from g++ is the "export" keyword :) |
15:45:06 | Chestal | nearly no compiler has this |
15:45:27 | Chestal | but 1.8 should be made to work with 3.1, I haven't tried it yet |
15:48:00 | iLLf8d | I gotta tell you guys theres something completely messed with the client compiled in 3.1 |
15:48:05 | strayer | hi |
15:48:07 | iLLf8d | I have a gentoo bzflag package |
15:48:19 | iLLf8d | its like the fields lagged 2000ms all the time |
15:48:26 | iLLf8d | tho the lag reads as a normal reading |
15:49:32 | Chestal | hmm, 5156 seems to be messed up? |
15:49:42 | strayer | ducati?... |
15:50:13 | Chestal | yes |
15:50:38 | strayer | good...I thought my prog wants to make me feel worry |
16:01:49 | akira_ | someone tryed http://www.stlport.org/download.html ? |
16:02:41 | Chestal | for Visual C++? |
16:03:02 | akira_ | for everything |
16:03:09 | akira_ | http://www.stlport.org/doc/platforms.html |
16:03:25 | Chestal | hmm, the STL that ships with g++ 3.anythign should be fine |
16:03:32 | akira_ | was just a question coz http://www.cs.northwestern.edu/courses/cs311/fall-00/environment/stl-compile.html this site says, this is the recommended implementation |
16:03:55 | akira_ | Chestal: on win32 you got nasty stupid warnings with the visual c++ libs |
16:04:35 | blackhound | hi everyone |
16:04:52 | Chestal | hi blackhound |
16:04:59 | blackhound | Chestal I think we will play on sunday |
16:05:15 | Chestal | blackhound: that's great. Any idea at what time? |
16:05:41 | blackhound | I can play on sunday anytime, my mates will decide |
16:05:50 | akira_ | Why do I get a zillion warnings (#4786) in Visual C++ when I use the STL? |
16:05:50 | akira_ | This is caused by very long internal names that are generated by the STL. These warnings are harmless but they make it hard to see real warnings that you should pay attention to. |
16:05:50 | akira_ | You can turn off Warning #4786 by adding the following line of code to the very front of your main test file: |
16:05:50 | akira_ | #pragma warning (disable: 4786) |
16:06:33 | Chestal | blackhound: ok, we should try to gather more teams at about the same time, so we can have more than 1 match |
16:07:03 | blackhound | I would like to play against HIS and GULMTY |
16:07:22 | Chestal | hIS is a very strong team |
16:07:33 | Chestal | I haven't playted agaist guglmty yet, but I think they're also quite strong |
16:08:04 | Chestal | hmm, Avengers already lost vs. guglmty once, with 2-5 |
16:08:20 | akira_ | Chestal: dont forget: his run away on last sunday from the mole team |
16:08:22 | akira_ | dont know why |
16:08:44 | Chestal | akira: well, I sent them a mesage, they might play us this week, let's see |
16:09:29 | blackhound | I have played many times with and against HIS members, I know them very well |
16:09:35 | Chestal | akira: where can I download your win32 binary? |
16:09:56 | Chestal | blackhound: the lag is sometimes strong with them :-) |
16:10:08 | blackhound | hehehe |
16:10:09 | akira_ | Chestal: www.wirrehomepage.de -> files -> bzflag |
16:10:21 | blackhound | specially for arathorn and almogaver |
16:10:58 | blackhound | I am going for lunch bbl |
16:11:02 | blackhound | see you |
16:12:08 | Chestal | hmm, ob ich wohl mal an das GUI-Umschalt-Geraffel gehe? |
16:14:50 | akira_ | Chestal: noe |
16:15:22 | Chestal | warum net? |
16:15:27 | akira_ | mach wichtigeres |
16:15:28 | akira_ | :) |
16:15:34 | Chestal | das ist elementar |
16:15:39 | akira_ | naja :) |
16:15:53 | Chestal | damit wir bald ein 1.7e8 rausbrignen koennen und alle brav updaten |
16:16:39 | akira_ | hehe |
16:23:10 | akira_ | sind wir schon bei 1.7e7 ? |
16:47:43 | Chestal | e7 ist halt CVS |
16:47:54 | Chestal | aber quasi unveraendert zu e6 |
16:48:03 | [TeA|TrEE] | chestal ? |
16:48:30 | Chestal | hmm |
16:53:23 | teA_ | iiiiiiiim so happpy !!!!!! |
16:53:58 | strayer | why? |
16:54:07 | teA_ | new pc |
16:54:09 | teA_ | ordered |
16:54:12 | teA_ | yesterday |
16:54:37 | iLLf8d | new pc? |
16:54:40 | iLLf8d | what kinda etc... |
16:54:44 | teA_ | p4 |
16:54:47 | akira_ | baeh |
16:54:50 | teA_ | 2000 mhz |
16:54:54 | teA_ | naund :P |
16:54:57 | teA_ | 120 gb |
16:55:00 | strayer | want to have such a new pc too :( |
16:55:07 | teA_ | Geforce 4 |
16:55:14 | akira_ | mx ? |
16:55:37 | teA_ | geforce 4 Ti600 with TV-out |
16:55:43 | strayer | oh U braggart... |
16:56:04 | strayer | ;) |
16:56:05 | teA_ | Turtle Beach Santa Gruz sound card |
16:56:07 | patlabor221 | thats the exact machine I have here:) runs good |
16:56:09 | teA_ | hehe |
16:56:18 | patlabor221 | for an intell |
16:56:20 | akira_ | good teA_ .. mx sucks |
16:56:31 | teA_ | why |
16:56:38 | teA_ | think mx is as good g23 |
16:56:39 | patlabor221 | no vertex/pixel shaders |
16:56:40 | teA_ | g2 |
16:56:56 | akira_ | coz its not really a geforce4 :) |
16:56:57 | patlabor221 | 3 and 4 have them |
16:57:03 | patlabor221 | it's just a fast 2 mx |
16:57:09 | iLLf8d | what is? |
16:57:12 | iLLf8d | his card? |
16:57:18 | patlabor221 | the 4 mx |
16:57:21 | patlabor221 | no he got a good one |
16:57:33 | akira_ | its a bit more faster then gf2 mx ... |
16:57:36 | teA_ | ist doch mx :( |
16:57:40 | teA_ | nach geschaut hab |
16:57:46 | akira_ | BOESER BUB |
16:57:50 | iLLf8d | yeah I thought gf4 ti was cutting edge |
16:57:57 | patlabor221 | the TI's are good |
16:57:57 | iLLf8d | I've got a gf2mx heh =P |
16:57:57 | teA_ | |
16:57:57 | teA_ | 64 MB nVidia GeForce4 MX 420 Grafikkarte mit TV Out |
16:58:01 | strayer | haha...a 4 mx... |
16:58:03 | iLLf8d | had it for a while tho |
16:58:10 | patlabor221 | ohh no TI |
16:58:15 | patlabor221 | no shaders |
16:58:19 | teA_ | a triple cd holder hehe |
16:58:21 | teA_ | CD-rom |
16:58:22 | patlabor221 | $100 card |
16:58:23 | teA_ | DVD |
16:58:28 | teA_ | cd-rom burner ! |
16:58:32 | iLLf8d | nice |
16:58:34 | teA_ | on 1 cd holder ! |
16:58:40 | teA_ | thwn |
16:58:43 | teA_ | wait |
16:58:51 | strayer | no DVD-burner?....wimp |
16:58:55 | teA_ | 16x DVD-ROM/ 32x/10x/40x CD-RW EIDE Combo-Laufwerk |
16:59:10 | patlabor221 | those are ok, I have one in one machine |
16:59:22 | teA_ | Windows XP Professional - mit Zusatzfunktionen für Netzwerke und Administration |
16:59:25 | akira_ | mx .. tststs |
16:59:35 | dinah | ewwww windows |
16:59:36 | strayer | haha...have winXP prof |
16:59:47 | teA_ | so have i .... look more |
17:00:00 | akira_ | so you can buy a new one in autm ... new doom3 only will run quite perfect with pixelshaders .. |
17:00:06 | patlabor221 | you can allways replace the card later |
17:00:20 | patlabor221 | the 4's will drop when the 5's hit the street |
17:00:22 | teA_ | Windows XP Professional - - mit Zusatzfunktionen für Netzwerke und Administration |
17:00:30 | akira_ | but later the current one will be worth a big nothing :)) |
17:00:42 | teA_ | 10/100 PCI Ethernet Netzwerkkarte |
17:00:47 | iLLf8d | everyone play nice, his new hardware blows mine away =) |
17:01:00 | teA_ | Servicefreundlicher Designer-Minitower in schwarz/grau |
17:01:00 | teA_ | Intel® 845 Chipsatz mit 400 MHz oder 533 MHz Bustakt |
17:01:00 | teA_ | 6 USB 2.0 Schnittstellen |
17:01:00 | teA_ | Audioausgang und 2x USB 2.0 an der Vorderseite |
17:01:01 | teA_ | Single Channel DDR-SDRAM mit 266 MHz |
17:01:01 | teA_ | 4 x AGP |
17:01:01 | patlabor221 | hardware is soo cheap these days |
17:01:02 | teA_ | Ultra ATA-100 Festplattenschnittstelle |
17:01:04 | teA_ | 3,5" Diskettenlaufwerk |
17:01:06 | teA_ | Symantec Norton Antivirus 2002 |
17:01:06 | strayer | ok...TeA....but I have this OS since months |
17:01:08 | teA_ | AOL 7.0 Zugangssoftware vorinstalliert |
17:01:13 | strayer | I have 2 |
17:01:19 | akira_ | aol .. brbr |
17:01:20 | teA_ | shut up ! strayer |
17:01:23 | strayer | no AOl of course |
17:01:26 | strayer | ;) |
17:01:27 | teA_ | aol sucks ! |
17:01:33 | patlabor221 | big time |
17:01:42 | teA_ | 3 Jahre Vor-Ort-Service |
17:01:45 | teA_ | das ist gut ! |
17:01:58 | teA_ | MS Office XP Professional OEM inkl. CD - Word, Excel, Outlook, Publisher, PowerPoint, Access |
17:02:07 | strayer | and?... |
17:02:13 | teA_ | Intel® Pentium® 4 Prozessor 2A GHz, 400 MHz PSB |
17:02:30 | teA_ | to the 120 gigs |
17:02:32 | teA_ | 120 GB EIDE Festplatte, 7.200 UpM, mit 8 MB DataBurst Cache |
17:02:42 | teA_ | thats nice |
17:02:55 | strayer | I run a raid system... |
17:03:00 | teA_ | :P |
17:03:00 | strayer | :p |
17:03:01 | teA_ | :P |
17:03:02 | teA_ | :P |
17:03:15 | teA_ | you are so nice in here |
17:03:21 | strayer | but only 1GHz |
17:03:22 | teA_ | i get a quite good new pc |
17:03:29 | strayer | right |
17:03:30 | teA_ | and you just all complane |
17:03:31 | strayer | ... |
17:03:35 | teA_ | thats shit and that |
17:03:39 | teA_ | .. |
17:03:41 | teA_ | hmpf |
17:03:49 | teA_ | im realy agree about that |
17:03:53 | teA_ | angre |
17:03:57 | teA_ | oh what erver |
17:04:01 | teA_ | ever |
17:04:24 | teA_ | mybe you are happy with this strayer : |
17:04:25 | patlabor221 | how mutch ram you geting and is it DDR? |
17:04:31 | teA_ | 512 |
17:04:36 | teA_ | DDR |
17:04:45 | patlabor221 | that should run well |
17:04:50 | teA_ | 512 MB PC2100 Single Channel, DDR-SDRAM, 266 MHz |
17:04:58 | strayer | hehe...ok, U'll have a quite good pc....but without raid...hm |
17:05:02 | patlabor221 | except for the MX you have a clone of the macine here at work |
17:05:10 | teA_ | im happy with that pc |
17:05:29 | strayer | how long?...3 years? |
17:05:33 | teA_ | complane on ... o will not listen any more |
17:05:40 | teA_ | what how long ? |
17:05:58 | strayer | how long do U will use this pc |
17:06:08 | strayer | as main system |
17:06:09 | teA_ | 1 year ... ore so |
17:06:15 | strayer | wow...Ur rich? |
17:06:25 | teA_ | just got mony :) |
17:06:26 | akira_ | yep .. he s billy boy 2 :) |
17:06:29 | teA_ | i work a lot |
17:06:33 | teA_ | hehe |
17:06:35 | teA_ | hard work |
17:06:43 | strayer | baeh...work... |
17:06:46 | teA_ | c ya guys |
17:06:51 | akira_ | then you earn money for nothing coz you burn money for nothing |
17:06:53 | strayer | bye TeA |
17:06:55 | teA_ | im having a nice d2 |
17:07:12 | teA_ | akira_ ??? |
17:07:20 | teA_ | dont understand |
17:07:48 | teA_ | jaja hackt blos alle auf mir rum |
17:07:51 | teA_ | grml |
17:07:52 | teA_ | :( |
17:08:01 | strayer | of course..hehe |
17:08:05 | teA_ | -:'S |
17:08:09 | akira_ | teA_: du zahlst zuviel fuerne zu kurze zeitspanne |
17:08:24 | strayer | right... |
17:09:18 | strayer | aber du kannst das Teil ja noch für teures Geld aufmotzen... |
17:14:59 | iLLf8d | http://slashdot.org/articles/02/07/03/0225229.shtml?tid=129 |
17:15:01 | iLLf8d | wooooooooooot |
17:15:02 | iLLf8d | heh |
17:15:05 | iLLf8d | new drwho! |
17:17:17 | dinah | belives that words like "woot" "l33t" etc. do not deserve a response |
17:22:22 | patlabor221 | how bout words like kufuffle? |
17:32:20 | akira_ | cu all |
17:32:22 | akira_ | winke winke |
17:32:26 | strayer | tschau |
17:43:40 | | dinah is recovering from having 21% of her left lung removed |
17:43:40 | ^john | ibot:dinah |
17:50:57 | | ^john: what? |
17:50:57 | ^john | ibot:^john |
17:51:22 | | a german gent that enjoys croissant with his pet duck, Tag |
17:51:22 | ^john | ibot:chestal |
17:55:03 | | i guess Widget is A very intellifent and discerning person that eats robots |
17:55:03 | ^john | ibot:Widget |
18:10:31 | strayer | teA_? |
18:14:07 | dinah | goes to have a bit of tea right now |
18:17:42 | iLLf8d | heh |
18:17:48 | iLLf8d | bzflag cracks me up |
18:18:00 | iLLf8d | I just popped in a corner with 4 reds and killedem all heh |
18:18:04 | iLLf8d | muwahahah |
18:18:11 | iLLf8d | I think they were noobs |
18:18:24 | iLLf8d | I shot at all 4 gottem jumping then just layed down fire where they'd land heh |
18:24:29 | FantaZee | hi |
18:26:36 | [TeA|TrEE] | i have problems with trillian so dont think i disconnect from here that im not online ... |
18:27:15 | dinah | [TeA|TrEE]: you should get x-chat ;) |
18:39:52 | akira_ | moin |
19:05:24 | akira_ | hello tankmann :) |
19:05:28 | akira_ | hello captain_proton |
19:05:44 | akira_ | thought about vertex shader ? |
19:07:38 | captain_proton | nono |
19:07:42 | captain_proton | is busy |
19:09:34 | akira_ | captain_proton: :)) |
19:09:48 | captain_proton | yo tim |
19:13:14 | captain_proton | BZFlag: you have any suggestions for a callback between processes? |
19:14:52 | m0nkey_b0y | hi |
19:15:01 | akira_ | monk |
19:15:05 | akira_ | moin monk |
19:15:10 | Chestal | hi monkey |
19:15:17 | BZFlag | captain_proton: not at present. still swamped recovering from being out last week. |
19:15:23 | akira_ | captain_proton: callbacks between what ? :) |
19:15:34 | captain_proton | k |
19:15:48 | captain_proton | akira_: sending a callback from the audio process to the main process when a job is done |
19:15:56 | akira_ | aaah |
19:16:21 | m0nkey_b0y | hey chestal any patches for e6? |
19:16:28 | akira_ | a lot :) |
19:16:29 | m0nkey_b0y | re: radar |
19:16:38 | m0nkey_b0y | non windows |
19:16:45 | Chestal | m0nkey_b0y: well, the patch akira started and which I extended a little yesterday |
19:16:53 | m0nkey_b0y | havn't checked sourceforge at all |
19:16:58 | akira_ | you find it under bz-akira ... |
19:17:03 | Chestal | m0nkey: I'm now trying to implement the big switch |
19:17:03 | akira_ | some of the last ones ... |
19:17:17 | FantaZee | akira ? |
19:17:18 | m0nkey_b0y | ok akira..i will look thanx |
19:17:19 | FantaZee | ches ? |
19:17:29 | akira_ | fanta ich komm |
19:17:33 | FantaZee | ok |
19:17:35 | Chestal | yes |
19:17:42 | m0nkey_b0y | i would like the superjump bug |
19:38:38 | captain_proton | BZFlag: sounds like its time to upgrade gcc\ |
19:41:55 | BZFlag | captain_proton: If I could geat a new toolchain that worked on this mips box, I would. |
19:42:45 | captain_proton | hrm @ mips |
19:43:43 | captain_proton | what v gcc? |
19:45:20 | BZFlag | Reading specs from /usr/lib/gcc-lib/mipsel-linux/2.7.2/specs |
19:45:20 | BZFlag | gcc version 2.7.2 |
19:45:29 | BZFlag | scary huh? |
19:46:54 | BZFlag | though my other system (debian mips) is almost stable: |
19:47:00 | BZFlag | Reading specs from /usr/lib/gcc-lib/mipsel-linux/2.95.4/specs |
19:47:00 | BZFlag | gcc version 2.95.4 20011002 (Debian prerelease) |
19:47:04 | captain_proton | oh yuck |
19:47:07 | captain_proton | thats disgusting |
19:47:36 | captain_proton | no wonder it doesn't support C++ ;) |
19:48:09 | captain_proton | wait... |
19:48:12 | captain_proton | 2.95.-4-? |
19:48:47 | BZFlag | what's wrong with 4 ? |
19:48:51 | Widget | hihihihihi |
19:49:36 | BZFlag | that's the debian prerelease. I'm running it on many platforms, my laptop included. |
19:49:54 | captain_proton | prerelease....hmm |
19:51:07 | captain_proton | something gleaned off savannah? |
19:55:13 | akira_ | back from game |
19:55:14 | akira_ | :) |
19:55:26 | m0nkey_b0y | i should have played |
19:55:32 | FantaZee | das war nicht boese gemeint mit 339 |
19:55:39 | FantaZee | oder abwertend |
19:55:52 | FantaZee | der brauch halt noch etwas |
19:56:12 | strayer_gone | habt gut gespielt......TLZ ging meist zu zweit auf Gegner los |
19:56:14 | akira_ | FantaZee: :) |
19:56:28 | akira_ | strayer_gone: das ist der plan :) |
19:56:48 | strayer | ja, aber dann kommen die Moles von hinten |
19:56:53 | strayer | hm... |
19:56:56 | FantaZee | ajax hat sich ja wohl super gemacht, oder ? mit dem waeren wir deutlich besser gewesen |
19:57:12 | strayer | gut möglich |
19:57:18 | akira_ | naja, denk mal .. fanta .. bei uns hat lupi gefehlt |
19:57:34 | strayer | statt deiner akira? lol |
19:57:45 | akira_ | strayer: ja |
19:57:53 | FantaZee | ach lupi :) aber ich glaube das haette auch nicht viel ausgemacht |
19:57:55 | akira_ | obwohl heute vielleicht tank das opfer gewesen waere |
19:58:32 | strayer | wie entscheidet ihr wer spielt?....Form/Ping/Reihe nach? |
19:59:18 | akira_ | ja |
19:59:20 | tankmann | hm? |
19:59:22 | FantaZee | immer der der gerade da ist. sonst wechsel wir im spiel |
19:59:35 | strayer | aha... |
19:59:49 | FantaZee | sind ja eh nicht immer alle verfügbar |
20:00:00 | FantaZee | muss ma eben kurz weg |
20:01:17 | strayer | ...ich mache mich ganz vom acker...sonst geht hier immer soviel zeit drauf... |
20:01:20 | strayer | bye... |
20:02:09 | akira_ | cu strayer |
20:02:11 | akira_ | ueb mal |
20:02:11 | Chestal | bye strayer |
20:02:12 | akira_ | :) |
20:06:52 | captain_proton | so um BZFlag...if 2.95.4 runs on mips, why aren't you running it on two? ;) |
20:08:48 | BZFlag | different kernel, c library, distribution, etc. |
20:09:41 | captain_proton | =/ |
20:09:55 | BZFlag | the new box crashes from time to time. 2.4 kernel not quite stable there. |
20:10:07 | BZFlag | the old one is (gag) 2.0.36 I think. |
20:10:29 | BZFlag | but at least it works. |
20:16:09 | BZFlag | did you just gzip vmlinux after the build? or was there a target to get that to happen? |
20:18:43 | captain_proton | for gzip i think its 'make zImage' - i prefer bzImage though |
20:22:37 | BZFlag | eep, that was meant for andersee in #TuxScreen. sorry |
20:23:15 | captain_proton | heh |
20:23:30 | captain_proton | i was thinking the whole time 'he should know this' |
20:23:44 | BZFlag | heh |
20:55:09 | akira_ | :) |
21:14:03 | iLL_Afk | seems theres a new cheat |
21:14:04 | iLL_Afk | heh |
21:14:11 | iLL_Afk | I just saw it on a ctf board |
21:14:24 | iLL_Afk | our team was about to capture opposing teams flag |
21:14:37 | iLL_Afk | so I wheeled around to shoot at their base (I was fairly close to their base) |
21:14:41 | dinah | oh bother. what now |
21:15:08 | iLL_Afk | either right before or right after this guy materializes with the red flag running for the corner outside his base |
21:15:23 | iLL_Afk | must be some kinda enter the board displacement kinda cheat |
21:15:34 | arathorn | heya all |
21:15:37 | iLL_Afk | lo |
21:15:44 | dinah | perhaps a bad lag is all it was? |
21:15:54 | iLL_Afk | I doubt it |
21:15:58 | iLL_Afk | he covered too much ground |
21:16:14 | iLL_Afk | i'm guessing 5 tank lengths at least outside the base |
21:16:15 | dinah | his nic was...? |
21:16:21 | iLL_Afk | and that field has a 300ms limit too |
21:16:31 | iLL_Afk | who the something I think |
21:16:38 | iLL_Afk | lotsa chars |
21:16:43 | iLL_Afk | doesn't mean thats who it was tho |
21:16:56 | iLL_Afk | I'm constantly finding people using my callsign |
21:16:58 | dinah | i have seen 400+ms on ducati that dont get kicked so... |
21:17:05 | iLL_Afk | thats why i'm worried about this karma thing |
21:17:18 | | dinah has karma of 20 |
21:17:18 | dinah | ibot: karma for dinah |
21:17:21 | dinah | :) |
21:17:26 | iLL_Afk | karma for iLLf8d |
21:17:32 | | illf8d has neutral karma |
21:17:32 | iLL_Afk | ibot: karma for iLLf8d |
21:17:42 | iLL_Afk | howdya get yours raised? |
21:17:43 | dinah | illf8d++ |
21:17:45 | dinah | illf8d++ |
21:17:53 | iLL_Afk | thats how you do it heh =P |
21:17:56 | | illf8d has karma of 2 |
21:17:56 | dinah | ibot: karma for iLLf8d |
21:18:00 | iLL_Afk | lol |
21:18:16 | iLL_Afk | illf8d-- |
21:18:20 | dinah | of course it can go down as well... |
21:18:38 | | illf8d has karma of 1 |
21:18:38 | iLL_Afk | ibot: karma for iLLf8d |
21:18:40 | iLL_Afk | hmm |
21:18:49 | captain_proton | iLL_Afk: part of karma is that people won't be able to use your callsign |
21:18:57 | captain_proton | registered nicks |
21:19:06 | iLL_Afk | yeah however alot of people hold grudges too |
21:19:09 | iLL_Afk | so thats bogus |
21:19:18 | dinah | we can register nicks? |
21:19:24 | captain_proton | dinah: not yet |
21:19:26 | iLL_Afk | we will be able too |
21:19:42 | dinah | how lovely :) |
21:19:50 | iLL_Afk | they're gonna have to let us register a few |
21:20:03 | iLL_Afk | ie [meq] tankenstein , tankenstein etc... |
21:20:13 | captain_proton | well, team will be a separate field |
21:20:20 | captain_proton | so you only have to register tankenstein |
21:20:20 | iLL_Afk | or maybe just the base callsign |
21:20:26 | iLL_Afk | ah |
21:20:29 | captain_proton | and it will probably allow 2-3 per email address |
21:20:34 | captain_proton | so i could do both proton and pistachio |
21:21:14 | iLL_Afk | yeah then we can register admiral_proton and general_proton |
21:21:18 | iLL_Afk | heh |
21:21:44 | captain_proton | you can, but we'll probably make a way for people to grab the list of nicks associated with a certain key |
21:21:57 | captain_proton | so if they look at admiral_proton and see that its not affiliated with me, they know it isn't me |
21:22:30 | dinah | thinks that its geting a bit complex |
21:22:45 | iLL_Afk | so anything with tank in it will be mine? |
21:22:46 | iLL_Afk | heh =P |
21:22:54 | captain_proton | haha no |
21:22:59 | iLL_Afk | that key thing won't work heh |
21:23:18 | captain_proton | but if someone registers a similar nick, it won't be difficult for people to figure out it isn't you |
21:23:26 | iLL_Afk | yeah |
21:23:34 | captain_proton | why won't the key thing work? |
21:23:39 | iLL_Afk | like tankenstien or tankenstein_ |
21:23:55 | dinah | perhaps sniper 50 & sniper 51? :-P |
21:24:09 | iLL_Afk | for example what if theres a captain_momo |
21:24:43 | captain_proton | huh? |
21:24:50 | captain_proton | key = cryptographic identity |
21:25:15 | dinah | not like key = "L shift" |
21:25:53 | dinah | wonders how people do that |
21:26:12 | captain_proton | /nick newnick |
21:26:23 | dinah | ahh thank you. |
21:38:11 | blackhound | hello fellows |
21:38:26 | arathorn | hi black |
21:38:30 | blackhound | hi Chestal, arathorn |
21:39:06 | blackhound | arathorn: how does avengers vs HIS this sunday? |
21:39:23 | arathorn | i think ok black |
21:39:26 | arathorn | when? |
21:39:47 | akira_ | hello arathorn |
21:39:54 | blackhound | arathorn afternoon/evening, not sure when |
21:40:43 | arathorn | hi akira!!! |
21:41:55 | akira_ | arathorn: checked out the new stuff ? |
21:43:59 | blackhound | see you guys |
21:44:42 | arathorn | yes akiar font size and opacity work EXELENT!!! |
21:47:03 | akira_ | nice to hear |
21:49:18 | arathorn | and thx a lot akira for all that help |
21:49:28 | arathorn | go try new patch |
21:49:41 | arathorn | be back later |
21:50:53 | akira_ | cu |
22:07:05 | akira_ | happy 4th july to all :) |
22:07:58 | arathorn | heya all |
22:08:22 | arathorn | akira_:just try new stuff,is nice !!! |
22:08:37 | Widget | Q: Why doesn't the English team have a dog? |
22:08:37 | Widget | akira_: Because it can't hold onto a lead. |
22:09:43 | arathorn | akira_:but still kick me all time:(((( lag about 305),i was had better lag about 220-250 ms with "old" f5 |
22:10:09 | dinah | Q: why is widget as ass? A: because hes american. |
22:10:31 | Widget | I am not an AMerican! |
22:10:49 | Widget | In fact, I shall be living in the UK for the next three years. |
22:10:50 | Widget | So there. |
22:11:12 | dinah | akira_: because he is _______ |
22:11:17 | dinah | damn auto nic compleation |
22:11:38 | dinah | sticking feathers up your arse does not make yo a chicken |
22:11:39 | Widget | I hold UK citizenship, you know. |
22:11:52 | akira_ | what do you think about singing for me ? |
22:12:12 | captain_proton | watches dinah scream in terror |
22:12:28 | dinah | must have missed something |
22:12:28 | akira_ | its the 4th of july ... :)) |
22:12:37 | captain_proton | <Widget> I hold UK citizenship, you know. |
22:12:51 | akira_ | sing bzflaggers sing :)) |
22:13:11 | Widget | How come you weren't singing for Canada Day, eh!?!?! This Monday! |
22:13:26 | akira_ | coz today s my birthday :)) |
22:13:30 | dinah | captain_proton: what i couldnt read that. too busy screaming ;) |
22:13:46 | paul | ta ta ta taaaaa taaa taaaa ta ta ta ta taaaaaaa taaa.. |
22:13:49 | paul | happy birthday |
22:13:57 | akira_ | thank you very much :) |
22:14:13 | FantaZee | birthday akira ? |
22:14:18 | akira_ | yep |
22:14:20 | akira_ | right now |
22:14:31 | akira_ | since 18 minutes i am 24 :) |
22:14:33 | Widget | Wow. |
22:14:39 | FantaZee | best wishes for you :) |
22:14:41 | dinah | hey akira_ ill sing just a sec... |
22:15:02 | Widget | Alles Gute zum Geburtstag! |
22:15:07 | Widget | This calls for a celebration! |
22:15:18 | dinah | there its a birthday song ;) |
22:16:31 | dinah | akira_: hope you know japanese ;-P |
22:16:44 | akira_ | thank you all ... i got my birthday present some hours ago when moles beat zeebrothers just for fun :)) |
22:17:20 | FantaZee | extra for you akira ;) |
22:17:30 | captain_proton | haha |
22:18:27 | akira_ | dinah: what crappy music :) |
22:18:36 | dinah | hehehe i know |
22:18:44 | akira_ | and besides, nope, i am not able to understand japanese :) |
22:18:52 | Widget | akira_: Alles Gute zum Geburtstag! |
22:18:57 | Widget | akira_: That isn't Japanese, I hope. |
22:19:00 | akira_ | Widget: dank dir |
22:41:14 | blair | sup proton |
22:41:14 | captain_proton | nuum! |
22:41:21 | blair | how you doing? |
22:41:21 | captain_proton | nuffin |
22:41:24 | captain_proton | yourself? |
22:41:37 | blair | trying to figure out some java package junk |
22:41:40 | blair | know java? |
22:41:51 | captain_proton | no |
22:42:48 | akira_ | hehe |
22:42:58 | blair | damn |
22:43:07 | blair | maybe i'll look it up :( |
22:43:15 | blair | just a "make" problem |
22:45:26 | blair | #java is retarded |
22:45:56 | captain_proton | nods |
22:46:07 | blair | welly welly well |
22:46:10 | blair | i've got it |
22:46:12 | blair | thanks proton |
22:46:44 | captain_proton | looks like 1.8 is finally picking up |
22:47:16 | blair | really |
22:47:37 | blair | hows the particle engine? |
22:47:47 | captain_proton | beautiful =) |
22:47:50 | akira_ | we got a particle engine ? for what ? |
22:47:56 | akira_ | and dont say particles |
22:48:04 | captain_proton | rain in the night looks stunning |
22:48:17 | akira_ | how many particles ? |
22:48:26 | captain_proton | for rain? 300 at any one time |
22:48:28 | blair | shots? |
22:48:40 | blair | does it affect shots? |
22:48:47 | akira_ | captain_proton: nice |
22:48:51 | captain_proton | right now its purely visual |
22:48:53 | blair | i wanted weird gravity |
22:49:08 | akira_ | captain_proton: done in layers ? |
22:49:19 | akira_ | vertexarrays ? |
22:49:22 | captain_proton | i've been meaning to move all the constants into BZDB and make the server tell the client what they should be |
22:49:26 | captain_proton | akira_: billboarded quads |
22:49:39 | blair | billboarded? |
22:49:41 | akira_ | why billboarded ? |
22:49:54 | [TeA|TrEE] | any matches today |
22:49:55 | akira_ | why not triangles ? |
22:50:42 | captain_proton | reoriented to always face the camera |
22:50:57 | captain_proton | and not triangles because texturing triangles isn't as much fun |
22:51:10 | akira_ | captain_proton: ok, for the one point |
22:51:17 | akira_ | but why isnt it fun ? |
22:51:29 | captain_proton | technically its a triangle strip, but it is shaped like a quad |
22:52:27 | akira_ | how big is the texture ? |
22:52:46 | captain_proton | [jupiter@bhaskara data]$ ls -l droplet.png |
22:52:46 | captain_proton | -rw-rw-r-- 1 jupiter jupiter 561 Jun 21 22:55 droplet.png |
22:53:29 | akira_ | i .. mh ... ok, wrong question .. what dimension does the texture have ? |
22:54:15 | captain_proton | 7x47 pixels |
22:54:24 | akira_ | 7 ?? |
22:54:38 | captain_proton | 7 wide, 47 high |
22:54:41 | patlabor221 | that don't sound like power of 2 |
22:54:42 | akira_ | you need power of 2 |
22:54:46 | captain_proton | no you don't |
22:54:50 | captain_proton | everything is png now |
22:54:57 | patlabor221 | well see how GL likes that then |
22:55:00 | akira_ | OpenGL needs it |
22:55:05 | akira_ | thats a fact |
22:55:11 | patlabor221 | gonna be slow on some cards if it's not |
22:55:20 | blair | listen mofos, if proton says its that way, it is |
22:55:21 | captain_proton | when it loads it rescales to power of 2 (i believe) |
22:55:31 | akira_ | its another thing what the texturemanager of bzflag does with the texture |
22:55:46 | akira_ | blair: nope it isnt |
22:56:01 | patlabor221 | eww scaling |
22:56:01 | akira_ | opengl MUST have power of 2 |
22:56:07 | patlabor221 | blurry rain |
22:56:09 | blair | yeah i know |
22:56:13 | blair | i have worked with it before |
22:56:16 | blair | i do have hacks out there |
22:56:25 | blair | i have read the red |
22:56:34 | captain_proton | patlabor221: doesn't really matter - each raindrop is fleeting |
22:56:45 | akira_ | captain_proton: why dont you do it this way .. put 2 raindrops in one texture |
22:56:55 | patlabor221 | animated rain :) |
22:56:56 | blair | the ephemeral, the fleeting, the contingent? |
22:56:58 | akira_ | lets say 8 wide and 32 high |
22:57:28 | blair | ok kids, back to my research |
22:57:31 | blair | later proton |
22:57:35 | captain_proton | akira_: because drops falling in pairs would look awful |
22:57:43 | akira_ | split in into two triangles and paint one drop this side and the other 180° rotated |
22:57:54 | akira_ | captain_proton: i am not finished yet |
22:58:44 | akira_ | then you can have in fact 2 raindrops in the "same" texture space and separate them with texturecoordinates |
22:59:21 | captain_proton | it doesn't reload the texture between each raindrop |
22:59:25 | akira_ | and i dont think its that hard to define the texture coords for triangles if you want access or use "triangle textures" ... |
22:59:55 | akira_ | captain_proton: thats right |
23:00:00 | taD_gone | ah |
23:00:02 | taD_gone | ok |
23:00:16 | akira_ | both raindrops .. lets say a darker and a brighter one where loaded up ONCE .. BOTH, at the same time .. |
23:00:19 | captain_proton | akira_: its not, but when it comes to making billboarded textures, quads are easier to work with |
23:00:29 | taD_gone | Mmmm |
23:00:36 | captain_proton | why would there be darker raindrops? |
23:00:36 | blair | no good proton |
23:00:41 | akira_ | not true captain_proton |
23:00:46 | blair | SceneNodeParticleSystem.cxx: In method `Particle::Particle()': |
23:00:46 | blair | SceneNodeParticleSystem.cxx:45: call of overloaded `set(int, int)' is ambiguous |
23:00:47 | blair | ../../include/SceneNode.h:182: candidates are: void SceneNodeVectorField<unsigned int>::set(const unsigned int *, unsigned int) |
23:00:47 | blair | ../../include/SceneNode.h:197: void SceneNodeVectorField<unsigned int>::set(unsigned int, const unsigned int &) |
23:00:47 | blair | SceneNodeParticleSystem.cxx: In method `void ParticleEmitter::createDirection(Vec3 &)': |
23:00:49 | blair | SceneNodeParticleSystem.cxx:316: warning: unused variable `Real newangle' |
23:01:03 | taD_gone | bummer |
23:01:05 | captain_proton | blair: what broken-ass compiler are you using? |
23:01:09 | taD_gone | lol |
23:01:14 | blair | that one that works with everything else |
23:01:17 | akira_ | a triangle is as easy to rotate correctly to the front as a quad is |
23:01:25 | blair | gcc2.95.3 |
23:01:26 | taD_gone | sighs |
23:01:31 | akira_ | and its one vertex less then a quad |
23:01:40 | akira_ | 300 * 4 == 1200 bytes |
23:01:48 | captain_proton | akira_: you're saying you could make a lens flare thats easily texturable to a tri? |
23:02:00 | taD_gone | lens flare eh? |
23:02:02 | taD_gone | cool |
23:02:08 | taD_gone | cant wait for it to come out... |
23:02:09 | akira_ | a raindrop is no lensflare |
23:02:10 | taD_gone | :Z |
23:02:23 | captain_proton | akira_: no, but a lot of particle effects use lens flares |
23:02:30 | taD_gone | could you code a rainbow in it? |
23:02:30 | captain_proton | akira_: the system is general, not specific |
23:02:34 | taD_gone | heh |
23:02:51 | captain_proton | if it was just rain, i would have used tris |
23:03:06 | akira_ | quads need extra calculation about internal triangulation ... |
23:03:20 | captain_proton | akira_: i said it was actually a triangle strip |
23:03:41 | akira_ | you said a lot of other stuff also |
23:03:42 | captain_proton | you just weren't listening |
23:03:58 | akira_ | i listend very well |
23:04:07 | captain_proton | <akira_> quads need extra calculation about internal triangulation ... |
23:04:13 | captain_proton | not an issue |
23:04:39 | taD_gone | goes to the corner and sulks |
23:05:02 | akira_ | ok, but there are still the 1200 extra bytes ... |
23:05:10 | blair | um, proton, any way i can watch this candy? |
23:05:20 | akira_ | or even more |
23:05:43 | akira_ | 1 vertex more = 3 float = 12 byte = 12 * 300 ... |
23:05:50 | captain_proton | quad-shaped polygons make the system much more powerful in terms of the effects you can do |
23:05:59 | BZFlag | -c is broken in cvs. -king wants to be on |
23:06:20 | captain_proton | it may be a few extra bytes, but people who don't have good video cards aren't going to use particle systems anyway |
23:06:30 | taD_gone | heh |
23:06:39 | akira_ | :) |
23:06:40 | taD_gone | partical systems dont slow mine down much.... |
23:06:47 | taD_gone | and I have a cheap one |
23:07:05 | akira_ | ok, back to my first question: vertex arrays ? |
23:07:16 | taD_gone | whats that? |
23:07:33 | akira_ | nice stuff taD_gone |
23:07:37 | akira_ | www.opengl.org |
23:07:45 | taD_gone | ahh |
23:07:45 | taD_gone | ok |
23:08:30 | taD_gone | um |
23:08:35 | | bzfrank was last seen on #bzflag 1 days, 2 hours, 18 minutes and 49 seconds ago, saying: cu [Tue Jul 2 21:49:46 2002] |
23:08:35 | taD_gone | ibot seen bzfrank |
23:08:41 | taD_gone | bah |
23:08:47 | taD_gone | just mised him... |
23:09:17 | akira_ | captain_proton: vertex arrays for particle system or what system ? |
23:09:40 | captain_proton | akira_: it uses an individual array for each particle |
23:10:03 | akira_ | why ? |
23:10:16 | captain_proton | because thats how the architecture works |
23:10:17 | akira_ | or better, whats stored in that arrays ? |
23:10:22 | captain_proton | each particle is an individual entity |
23:11:17 | akira_ | with what attributes ? |
23:11:51 | captain_proton | position, velocity, color, size |
23:11:57 | captain_proton | texturing is handled higher up in the scene graph |
23:12:19 | taD_gone | bah @ Nicole3 |
23:12:25 | Nicole3 | hey |
23:12:31 | taD_gone | hey is for horses |
23:12:34 | Nicole3 | i just got here dood |
23:12:38 | taD_gone | heh |
23:12:40 | akira_ | captain_proton: i think about the loss of performance ... |
23:12:40 | Nicole3 | no, "hay" is for horses |
23:12:41 | taD_gone | I saw that |
23:13:01 | akira_ | how are the particle entities are drawn ? |
23:13:06 | captain_proton | akira_: i lose 3 fps at 1600x1200 |
23:13:08 | patlabor221 | Hello Nicole3 |
23:13:08 | akira_ | glBegin() etc ? |
23:13:12 | Nicole3 | hello |
23:13:24 | taD_gone | olleh |
23:13:36 | Nicole3 | tahw |
23:13:42 | akira_ | captain_proton: i could tell you a story about the old way of doing jamming flag noise ... |
23:13:45 | patlabor221 | ftw? |
23:13:46 | captain_proton | akira_: no - pass the pointers, glDrawEntities |
23:13:47 | taD_gone | hab |
23:13:59 | captain_proton | akira_: i know about the old way - i've been here a long time |
23:14:20 | captain_proton | BZFlag: particle system fix breaks gccf 2.95 |
23:14:22 | akira_ | captain_proton: then perhaps you could accept my question |
23:14:35 | akira_ | s |
23:14:41 | Nicole3 | \ ?siht ekil gniklat ew era tahw |
23:14:41 | taD_gone | wocoom |
23:15:12 | captain_proton | akira_: what questions haven't i answered? |
23:15:29 | taD_gone | Nicole3: I am going going to eat now, hold that thought |
23:15:51 | Nicole3 | is holding thought |
23:15:57 | patlabor221 | is it heavy? |
23:16:04 | akira_ | the thing was: "i only loose 3 fps on my system" and i remember the way the old jamming flag was implemented and there i lost more then 50 percent of the fps ... |
23:16:04 | taD_gone | lol |
23:16:05 | Nicole3 | lol |
23:16:10 | Nicole3 | for my brain |
23:16:12 | akira_ | thats the point ... |
23:16:12 | taD_gone | only 2 lbs |
23:16:25 | Nicole3 | gotta go, bye everyone |
23:16:27 | patlabor221 | ohh a tiny one then |
23:16:32 | captain_proton | akira_: ah - 3 fps is approximately 0.02% performance hit |
23:16:33 | Nicole3 | shut it |
23:16:38 | taD_gone | ha |
23:16:39 | [TeA|TrEE] | Ncoleeeeee |
23:16:43 | akira_ | captain_proton: depends always on the hardware |
23:16:58 | captain_proton | akira_: yes, but as i said before, only the people with decent hardware turn on eye candy |
23:17:36 | blair | jeezus, when did it start raining inside buildings? |
23:17:50 | captain_proton | hahahaha |
23:17:55 | akira_ | captain_proton: but there is no reason not to think about general faster systems ... and vertex arrays are fast on every hardware but softwarerendering :) |
23:17:59 | akira_ | blair: :)) |
23:18:24 | captain_proton | akira_: it uses vertex arrays, but keeping all the particles in a single array would introduce a lot more overhead |
23:18:59 | akira_ | you could put alle the entities in one array ... |
23:19:26 | captain_proton | then the overhead introduced when a particle dies or a new one is created is tremendous |
23:19:49 | blair | this game looks exactly the same as it did months ago |
23:19:54 | akira_ | there is a max of particles isnt it ? |
23:20:24 | captain_proton | akira_: each system has its own quota |
23:21:27 | captain_proton | there's no game-wide quota right now, but it should be done at some point |
23:23:08 | akira_ | mh |
23:24:36 | akira_ | ok, tell me about the drawEntities stuff again ... |
23:24:56 | captain_proton | each particle is a node in the scene graph |
23:25:08 | captain_proton | it sets the color & vertex arrays (glVertexPointer, etc) |
23:25:29 | captain_proton | then calls glDrawElements |
23:25:43 | captain_proton | texture stuff is done in a higher node |
23:26:03 | akira_ | wait |
23:26:12 | akira_ | each particle is a node in the graph ? |
23:26:16 | captain_proton | yes |
23:26:21 | akira_ | and the graph set color and vertex array ? |
23:26:25 | captain_proton | no |
23:26:33 | captain_proton | when that node is visited, it sets the color and vertex arrays |
23:27:09 | akira_ | each node sets its own glPointer for its 4 vertices ? |
23:27:24 | captain_proton | yeah |
23:27:28 | akira_ | bah |
23:27:41 | akira_ | so you got 300 time glVertexPointer |
23:27:47 | akira_ | 300 time glDrawElements |
23:27:51 | akira_ | not good |
23:28:02 | akira_ | will interupt the pipeline ... |
23:28:16 | akira_ | do you do some animation stuff with the texture ? |
23:28:24 | captain_proton | the overhead introduced by putting them all in a single array takes a LOT more time |
23:28:34 | captain_proton | the old implementation did that, and the framerate drop was on the order of 25% |
23:28:46 | captain_proton | no texture animation |
23:28:58 | captain_proton | though the texture could be animated (on a global level, not per-particle) |
23:29:24 | akira_ | captain_proton: per particle one could use glVertex4f ... |
23:29:56 | captain_proton | except the visitor class uses vertex arrays |
23:30:15 | captain_proton | i simplified a little |
23:30:29 | captain_proton | the main visitor class doesn't draw as it visits - each node adds a 'job' |
23:30:31 | akira_ | what was the old way doing the particle stuff ? |
23:30:37 | captain_proton | then the visitor sorts blended polygons by depth |
23:31:18 | captain_proton | the old way was similar, but it used 1 vertex array for everything (a pain when a particle dies), didn't do textures, and had 2 controllable effects: begin/end color & size |
23:31:39 | akira_ | for rain you dont need depthsorting |
23:31:50 | captain_proton | ? |
23:31:58 | akira_ | a just readable depthbuffer is enough |
23:32:07 | akira_ | for the rain itself .. |
23:32:30 | akira_ | and of coz rendered the rain last ... |
23:32:33 | captain_proton | explain |
23:32:58 | akira_ | first another question: the scenegraph sort all stuff back to front ? |
23:33:37 | captain_proton | i believe so |
23:33:40 | akira_ | bah |
23:33:43 | captain_proton | i haven't hacked at that portion so i'm not sure |
23:33:49 | akira_ | not necassary either .. |
23:34:04 | captain_proton | no? blended polygons look like shit if its not sorted |
23:34:14 | akira_ | one has to build 2 "lists" ... |
23:34:25 | akira_ | one with transparent objects and one opaque |
23:34:31 | akira_ | first render opaque |
23:35:09 | akira_ | depthbuffe will be filled with "good" values ... the order is meaningless ... |
23:35:22 | patlabor221 | for our test particle sytem we just turned off depth writes for the transparent particles and it looked dencet enought |
23:35:57 | akira_ | second render transparent object list ... from back to front or with 2 passes without sorting .. read a nice paper on nvidia.com about this technique |
23:36:06 | patlabor221 | akira: if you want perfect overlaping transpernets then you need to do back to front |
23:36:09 | akira_ | patlabor221: exacto ... |
23:36:20 | akira_ | patlabor221: but not for rain :)) |
23:37:06 | patlabor221 | for reain you can proalby get awway wiht just no writes |
23:37:07 | akira_ | captain_proton: like patlabor said, just use readonly depthbuffer for the rain ... after all other stuff is done |
23:37:09 | captain_proton | akira_: sorting is not done for each particle, just for the system as a whole |
23:37:27 | akira_ | captain_proton: if each particle is a node in the graph ... |
23:37:44 | captain_proton | akira_: but it does the sorting based on the highest-level node that provides a bounding box |
23:37:45 | patlabor221 | that can be a lot of nodes |
23:38:13 | captain_proton | have to traverse it somewhere |
23:38:22 | akira_ | i wouldn put every particle as a singlenode in the graph ... |
23:39:04 | akira_ | build a node "particle system" and put that in the graph |
23:39:07 | captain_proton | then change it - i promise you a lot of wrangling with the scene visitor |
23:39:42 | akira_ | what does the scenevisitor do again ? |
23:40:24 | captain_proton | depends on which ;) |
23:40:30 | captain_proton | traverses the scene graph |
23:40:41 | akira_ | what else ? |
23:40:46 | captain_proton | the simple visitor renders as it sees nodes, the real one (in-game) builds the list of jobs and renders then |
23:41:56 | akira_ | does the visitor minimize statechanges ? ( :) grin ) |
23:43:10 | akira_ | what would be the problem if one would use a node "particlesystem" which handles the particles ? |
23:43:28 | captain_proton | well - one does use a node "particlesystem" |
23:43:32 | captain_proton | it just has children ;) |
23:44:14 | akira_ | so ... its not like each particle is a direct node in the graph ... |
23:44:20 | captain_proton | no |
23:44:23 | akira_ | man |
23:44:26 | captain_proton | the system is billboarded as a whole |
23:44:39 | captain_proton | then that transform is passed on to the children |
23:44:49 | akira_ | you should be clever enough to see the intention in my question :)))) |
23:45:03 | akira_ | how do you billboard the whole system ? |
23:45:20 | captain_proton | the system has a local origin |
23:45:28 | akira_ | yeah , go on |
23:45:33 | akira_ | thats clear |
23:45:43 | akira_ | but every particle ... |
23:45:46 | captain_proton | and the billboarding transforms rotation to make the xz plane face the camera |
23:46:03 | captain_proton | then each particle is aligned to that plane |
23:46:20 | akira_ | how ? rotation matrix ? |
23:46:26 | captain_proton | yes |
23:48:24 | akira_ | so you load the matrix once and start then drawing the stuff right ? |
23:48:35 | captain_proton | right |
23:48:58 | akira_ | mhh |
23:50:08 | akira_ | ok, i will explain you a very raw ideo for "my" particle system ... |
23:50:47 | tad_eating | um |
23:51:14 | tad_eating | when will bzfrank publish Project 2501? |
23:51:16 | tad_eating | or |
23:51:24 | tad_eating | make it downloadable |
23:51:34 | captain_proton | tad_eating: soon |
23:51:41 | tad_eating | soon.... |
23:51:45 | captain_proton | you would have to ask frank |
23:51:51 | | tad_eating: huh? |
23:51:51 | tad_eating | ibot explain soon |
23:51:55 | tad_eating | :) |
23:51:55 | tad_eating | ok |
23:51:58 | | tad_eating: what? |
23:51:58 | tad_eating | ibot soon |
23:53:54 | captain_proton | waits |
23:54:19 | akira_ | as far i know: Particle p_array[quota]; and lets say Particle{ float pos[3], float color[4], float texc[2], int time, float velo etc } will be stored this way in the memory |
23:54:44 | akira_ | particle one|particle two|particle 3|etc ... |
23:54:59 | captain_proton | right |
23:55:16 | akira_ | so data should be aligned like x,y,z,r,g,b,a,u,v,t,velo,x,y,z etc |
23:55:19 | akira_ | ricght ? |
23:55:40 | captain_proton | texcoords aren't part of the particle |
23:55:46 | captain_proton | and velocity is a 3-vector |
23:55:50 | akira_ | captain_proton: but they could |
23:55:59 | captain_proton | akira_: not with bz's engine |
23:56:08 | akira_ | why not captain_proton ? |
23:57:00 | captain_proton | hrm - i suppose they could be, but the texture stack in maintained through geometry nodes |
23:57:21 | akira_ | the hole particle system uses the same texture ... so thats no point |
23:57:24 | captain_proton | and every particle has the same texture |
23:57:25 | akira_ | nevertheless |
23:57:37 | akira_ | doesnt affect the idea |
23:58:27 | akira_ | you have all your "abstract" entities and all the very good alligned memory right ? |
23:58:36 | captain_proton | ok |
23:59:32 | akira_ | ok, with glVertexPointer, glColorPointer, glTexPointer (if one needs it .. but anyway) ... you are able to define the offsets to jump from one vertex to the next |
23:59:40 | akira_ | from one color to the next |
23:59:42 | akira_ | etc |
23:59:50 | akira_ | ok ? |
23:59:53 | captain_proton | ok |
23:59:58 | iLLf8d | theres this one cheater who constantly send me server messages (I'm guessing the field is a cheat field) that says cheaters will be dealt with or something like that |