IRC log for #brlcad on 20101124

00:27.33*** join/#brlcad Ralith (~ralith@d142-058-094-158.wireless.sfu.ca)
00:49.52*** join/#brlcad stevegt_ (~stevegt@cislunar.TerraLuna.Org)
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01:30.00*** join/#brlcad juanman (~quassel@unaffiliated/juanman)
01:39.30starseekerawesome - the TkCAD dev opted for the Revised BSD license
01:42.23*** join/#brlcad stevegt_1 (~stevegt@cislunar.TerraLuna.Org)
01:44.05louipcsweet
01:55.18*** join/#brlcad Ralith (~ralith@S010600221561996a.vc.shawcable.net)
03:02.01starseekerWow - an Apple I sold for over $200k
03:02.27starseekerlaments that he apparently has no instinct for which junk to buy and hang on to
03:16.16starseekerhmm, new byacc is out
03:59.11*** join/#brlcad packrat (~packrator@99-67-225-40.lightspeed.livnmi.sbcglobal.net)
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08:06.57*** join/#brlcad merzo (~merzo@193.254.217.44)
09:45.15*** join/#brlcad mafm (~mafm@252.Red-83-53-179.dynamicIP.rima-tde.net)
09:56.24*** join/#brlcad mafm (~mafm@83.53.179.252)
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13:19.58CIA-55BRL-CAD: 03indianlarry * r41456 10/brlcad/trunk/src/other/openNURBS/opennurbs_nurbscurve.cpp:
13:19.58CIA-55BRL-CAD: Removed the IsValid() check in the curve Split() function. This was causing
13:19.58CIA-55BRL-CAD: problems upstream in the surface splitting routines when trying to split surface
13:19.58CIA-55BRL-CAD: containing singularities. This problem was reported to the opennurbs folks who
13:19.58CIA-55BRL-CAD: have identified this as a bug and should be fix that should be in the next
13:19.59CIA-55BRL-CAD: release of the open tool kit.
13:34.43*** join/#brlcad Yoshi47 (~jan@64.235.102.210)
14:37.08starseekerwoot - if I did that right, latest byacc can compile libobj out of the box
15:07.33CIA-55BRL-CAD: 03indianlarry * r41457 10/brlcad/trunk/src/librt/cut.c: When building cut tree step to next axis(+1) for subdivision not (axis+index).
15:24.37*** join/#brlcad cosurgi (~cosurgi@atak.bl.pg.gda.pl)
17:22.05starseekerwhoops, may have spoken too soon
17:59.27CIA-55BRL-CAD: 03brlcad * r41458 10/brlcad/trunk/src/util/bombardier.h: the bits array needs to be unsigned
18:00.30CIA-55BRL-CAD: 03brlcad * r41459 10/brlcad/trunk/src/util/bombardier.c: break up the massive tcl script into smaller portioned trunks with dynamic memory in order to comply with portability warnings about string literals longer than 509 characters.
18:01.03starseekeryeah, spoke too soon - other errors still in there
18:06.01CIA-55BRL-CAD: 03brlcad * r41460 10/brlcad/trunk/NEWS:
18:06.01CIA-55BRL-CAD: keith ups the anty and fixes a bug in opennurbs processing surfaces with
18:06.01CIA-55BRL-CAD: singularities. he removed the IsValid() check in the curve Split() function.
18:06.01CIA-55BRL-CAD: this was causing problems upstream in the surface splitting routines when trying
18:06.01CIA-55BRL-CAD: to split surface containing singularities. This problem was reported to the
18:06.01CIA-55BRL-CAD: opennurbs folks who have identified this as a bug and should be fix that should
18:06.02CIA-55BRL-CAD: be in the next release of the open tool kit
18:06.32starseekerfires off another email to the byacc maintainer
18:08.33CIA-55BRL-CAD: 03brlcad * r41461 10/brlcad/trunk/NEWS: cliff expanded the rtarea documentation with diagrams and additional clarifying information.
19:04.23*** join/#brlcad cosurgi (~cosurgi@atak.bl.pg.gda.pl)
19:05.06starseeker``Erik: quick question - do you know how to do transparent lines in OpenGL? (I guess "translucent" would be a better word)
19:36.09Ralithstarseeker: just coloring them to have alpha doesn't work?
20:17.58*** join/#brlcad Zaebos (~irc@pd95b7f5e.dip0.t-ipconnect.de)
20:38.02CIA-55BRL-CAD: 03bob1961 * r41462 10/brlcad/trunk/src/tclscripts/archer/CombEditFrame.tcl: Added the ability to select one or more members of a combination such that setting the edit parameters for one member will set them for all selected members.
21:08.20starseekermakes a note of this for later... http://www.mail-archive.com/cmake@cmake.org/msg22615.html
21:09.05starseekerRalith: dunno
21:29.09starseekerhmm... well, we have linux on a fridge... time to get netbsd on a toaster
22:17.53``Erikbeen there, done that
22:17.58``Erikdoesn't yours run nbsd?
22:18.40``Eriktranslucent lines would just be giving it an alpha value and turn on blending, same as a translucent triangle
22:19.13``ErikglColor4f() instead of glColor3f() (or i, if you prefer)
22:19.42``Erikbe careful with translucent, draw order is very important, back to front or you'll create funky artifacts
22:23.10*** join/#brlcad stevegt_1 (~stevegt@cislunar.TerraLuna.Org)
23:02.32starseeker``Erik: the idea would be to enhance editing in Archer (the example that came up today was comb editing, but there are other cases)
23:02.59starseekerby making the wireframes of non-"active" objects almost but not quite transparent, and the one(s) in focus solid
23:03.16starseekersort of a jazzed up version of the illumination we do in wireframe with sed/oed in mged
23:03.45starseekerordering isn't that critical when things are almost entirely transparent, and the solid ones will behave better
23:04.07starseekerit's worked for BoTs, just wasn't sure if it would map cleanly to wireframes in OpenGL
23:13.12*** join/#brlcad R0b0t1 (~Enigma@64-136-219-55.dyn.everestkc.net)
23:13.12*** join/#brlcad R0b0t1 (~Enigma@unaffiliated/r0b0t1)
23:28.47``Erikit actually is very important, you'll get translucent things fully occluding solid things, etc
23:30.00``Erikbut that's something where ogre would be really useful
23:31.10``Erikthe vehicle bob likes showing off is probably ok because it's so darn noisy :D (and he might be splitting solid and translucent into two steps, which is necessary)
23:33.20``Erik*shrug* :)

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