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01:39.30 | starseeker | awesome - the TkCAD dev opted for the Revised BSD license |
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01:44.05 | louipc | sweet |
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03:02.01 | starseeker | Wow - an Apple I sold for over $200k |
03:02.27 | starseeker | laments that he apparently has no instinct for which junk to buy and hang on to |
03:16.16 | starseeker | hmm, new byacc is out |
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13:19.58 | CIA-55 | BRL-CAD: 03indianlarry * r41456 10/brlcad/trunk/src/other/openNURBS/opennurbs_nurbscurve.cpp: |
13:19.58 | CIA-55 | BRL-CAD: Removed the IsValid() check in the curve Split() function. This was causing |
13:19.58 | CIA-55 | BRL-CAD: problems upstream in the surface splitting routines when trying to split surface |
13:19.58 | CIA-55 | BRL-CAD: containing singularities. This problem was reported to the opennurbs folks who |
13:19.58 | CIA-55 | BRL-CAD: have identified this as a bug and should be fix that should be in the next |
13:19.59 | CIA-55 | BRL-CAD: release of the open tool kit. |
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14:37.08 | starseeker | woot - if I did that right, latest byacc can compile libobj out of the box |
15:07.33 | CIA-55 | BRL-CAD: 03indianlarry * r41457 10/brlcad/trunk/src/librt/cut.c: When building cut tree step to next axis(+1) for subdivision not (axis+index). |
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17:22.05 | starseeker | whoops, may have spoken too soon |
17:59.27 | CIA-55 | BRL-CAD: 03brlcad * r41458 10/brlcad/trunk/src/util/bombardier.h: the bits array needs to be unsigned |
18:00.30 | CIA-55 | BRL-CAD: 03brlcad * r41459 10/brlcad/trunk/src/util/bombardier.c: break up the massive tcl script into smaller portioned trunks with dynamic memory in order to comply with portability warnings about string literals longer than 509 characters. |
18:01.03 | starseeker | yeah, spoke too soon - other errors still in there |
18:06.01 | CIA-55 | BRL-CAD: 03brlcad * r41460 10/brlcad/trunk/NEWS: |
18:06.01 | CIA-55 | BRL-CAD: keith ups the anty and fixes a bug in opennurbs processing surfaces with |
18:06.01 | CIA-55 | BRL-CAD: singularities. he removed the IsValid() check in the curve Split() function. |
18:06.01 | CIA-55 | BRL-CAD: this was causing problems upstream in the surface splitting routines when trying |
18:06.01 | CIA-55 | BRL-CAD: to split surface containing singularities. This problem was reported to the |
18:06.01 | CIA-55 | BRL-CAD: opennurbs folks who have identified this as a bug and should be fix that should |
18:06.02 | CIA-55 | BRL-CAD: be in the next release of the open tool kit |
18:06.32 | starseeker | fires off another email to the byacc maintainer |
18:08.33 | CIA-55 | BRL-CAD: 03brlcad * r41461 10/brlcad/trunk/NEWS: cliff expanded the rtarea documentation with diagrams and additional clarifying information. |
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19:05.06 | starseeker | ``Erik: quick question - do you know how to do transparent lines in OpenGL? (I guess "translucent" would be a better word) |
19:36.09 | Ralith | starseeker: just coloring them to have alpha doesn't work? |
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20:38.02 | CIA-55 | BRL-CAD: 03bob1961 * r41462 10/brlcad/trunk/src/tclscripts/archer/CombEditFrame.tcl: Added the ability to select one or more members of a combination such that setting the edit parameters for one member will set them for all selected members. |
21:08.20 | starseeker | makes a note of this for later... http://www.mail-archive.com/cmake@cmake.org/msg22615.html |
21:09.05 | starseeker | Ralith: dunno |
21:29.09 | starseeker | hmm... well, we have linux on a fridge... time to get netbsd on a toaster |
22:17.53 | ``Erik | been there, done that |
22:17.58 | ``Erik | doesn't yours run nbsd? |
22:18.40 | ``Erik | translucent lines would just be giving it an alpha value and turn on blending, same as a translucent triangle |
22:19.13 | ``Erik | glColor4f() instead of glColor3f() (or i, if you prefer) |
22:19.42 | ``Erik | be careful with translucent, draw order is very important, back to front or you'll create funky artifacts |
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23:02.32 | starseeker | ``Erik: the idea would be to enhance editing in Archer (the example that came up today was comb editing, but there are other cases) |
23:02.59 | starseeker | by making the wireframes of non-"active" objects almost but not quite transparent, and the one(s) in focus solid |
23:03.16 | starseeker | sort of a jazzed up version of the illumination we do in wireframe with sed/oed in mged |
23:03.45 | starseeker | ordering isn't that critical when things are almost entirely transparent, and the solid ones will behave better |
23:04.07 | starseeker | it's worked for BoTs, just wasn't sure if it would map cleanly to wireframes in OpenGL |
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23:28.47 | ``Erik | it actually is very important, you'll get translucent things fully occluding solid things, etc |
23:30.00 | ``Erik | but that's something where ogre would be really useful |
23:31.10 | ``Erik | the vehicle bob likes showing off is probably ok because it's so darn noisy :D (and he might be splitting solid and translucent into two steps, which is necessary) |
23:33.20 | ``Erik | *shrug* :) |