00:33.09 | *** join/#wowuidev Trela (~alexia@c-71-207-204-118.hsd1.al.comcast.net) |
00:38.47 | Ressy | Anyone else getting Error #112 |
00:43.00 | Fisker | Only weather too hot and can't sleep errors |
00:43.15 | Fisker | What about foxlit |
00:50.04 | Thunder_Child | Fisker: I know that one |
00:50.37 | Thunder_Child | except the last two nights. I slept 10 and 11 hours respectively. Not sure why. |
00:51.10 | Fisker | The heat sucks |
00:52.10 | Thunder_Child | Do you have A/C? |
00:53.05 | Fisker | No |
00:53.17 | Fisker | Not 'muricans |
00:54.32 | Thunder_Child | Huh? |
00:55.08 | Fisker | Good |
01:01.35 | Shirik | Thunder_Child: karl_w_w: looked at Dawngate at all? |
01:04.46 | Thunder_Child | Shirik: I am going to go with no, because I have no idea what you are talking about. |
01:04.52 | Fisker | Hi Shirik |
01:05.59 | Shirik | Thunder_Child: moba by ea |
01:06.00 | Shirik | it's interesting |
01:09.58 | Thunder_Child | I'm not seeing anything particularly different |
01:26.30 | *** join/#wowuidev Kodiack (~Colto_000@121-73-86-207.cable.telstraclear.net) |
02:00.42 | Shirik | it's not majorly different Thunder_Child |
02:00.47 | Shirik | it doesn't have anything particularly novel |
02:17.26 | *** join/#wowuidev purl (~purl@rikers.org) |
02:17.26 | *** topic/#wowuidev is http://pastebin.com || 5.4.x ToC: 50400 || #WoWUIDev-commits: CIA & JIRA bots reporting || Battletags: http://goo.gl/2bm7n || This channel is logged, via purl || my biggest concern was its width, but I think I can get used to that - Shirik |
07:41.17 | *** join/#wowuidev purl (ibot@rikers.org) |
07:41.17 | *** topic/#wowuidev is http://pastebin.com || 5.4.x ToC: 50400 || #WoWUIDev-commits: CIA & JIRA bots reporting || Battletags: http://goo.gl/2bm7n || This channel is logged, via purl || my biggest concern was its width, but I think I can get used to that - Shirik |
07:42.41 | karl_w_w | there is no moba with denies kalroth |
07:42.53 | Kalroth | :D |
07:45.53 | karl_w_w | I used to think that people just didn't want to call dota a moba because its a stupid name and dota got on just fine without being called a moba until lol came along |
07:46.21 | karl_w_w | but the more I think about it the more I have decided that they are just different genres |
07:50.20 | Kalroth | i only use moba to troll dota players, also it's the best fitting genre description |
07:51.38 | Kalroth | but* |
07:55.00 | Kalroth | moba is the definition of a game genre where you team up with 2-4 others in order to battle 3-5 others, but spend the entire game yelling "STOP FEED", "WRONG LANE", "F*CK IT, AFK" while your team mates write using strange cyrillic letters and your opponents trashtalk you like it's a Call of Duty match |
07:56.14 | Alram | i love you Kalroth |
07:58.02 | Kalroth | aww |
07:58.48 | Shirik | karl_w_w: it kinda is, but there's a few interesting things about it |
07:59.03 | Shirik | I'm mostly watching it because they claim there won't be a "meta" |
07:59.12 | Shirik | it will be interesting to see if they actually pull it off |
07:59.49 | karl_w_w | that's just ridiculous |
07:59.54 | karl_w_w | there will always be a meta |
08:00.13 | karl_w_w | unless the heroes all do the same thing |
08:01.03 | *** part/#wowuidev Alram (~Alram@bouncer.marlamin.com) |
08:01.05 | Kalroth | the life cycle of nerfs, updates and clever play |
08:01.49 | *** join/#wowuidev stolenlegacy (~stolenleg@unaffiliated/stolenlegacy) |
08:03.31 | *** join/#wowuidev Alram (~Alram@bouncer.marlamin.com) |
08:04.39 | Simca__ | <karl_w_w> but the more I think about it the more I have decided that they are just different genres |
08:05.36 | Simca__ | RTS, point and click adventures, and FPSes are different genres. a moba with denies, without LoS blocking bushes, and without a spellpower stat is hardly its own genre |
08:05.40 | *** join/#wowuidev Neffi_ (~Neffi@pool-108-6-196-38.nycmny.fios.verizon.net) |
08:07.06 | Simca__ | genre-defining though |
08:12.14 | *** join/#wowuidev pb_ee1 (pb_ee1@50-0-205-194.dsl.dynamic.sonic.net) |
08:14.00 | *** join/#wowuidev Workfoz (uid23742@gateway/web/irccloud.com/x-jkxsvnifpixwbaix) |
08:14.03 | *** join/#wowuidev Workfoz (uid23742@WoWUIDev/WowAce/Gnarfoz) |
08:16.51 | zenzelezz | well this is interesting... Youtube is working on one of my computers, on the second it gives a 500 error |
08:17.04 | karl_w_w | Simca__, dota is an action rts |
08:17.12 | karl_w_w | I don't see the rts element in lol |
08:17.28 | karl_w_w | cookies zenzelezz? |
08:17.42 | karl_w_w | impersonates cookie monster |
08:17.56 | Kalroth | or just different Youtube servers |
08:17.56 | Simca__ | I think i listed all 3 differences between LoL and DotA |
08:18.09 | zenzelezz | Kalroth: most likely |
08:18.49 | Shirik | karl_w_w: I think what they mean to say is that there are so many different things that work equally well (or at least in a rock-paper-scissors manner) that it won't be the same 1 top, 1 mid, 2 bot, 1 jungle every single game for eternity |
08:18.50 | Kalroth | LoL also got the casual maps, ARAM or something |
08:18.54 | *** join/#wowuidev brykrys (~chatzilla@WoWUIDev/Norganna/Dev/Brykrys) |
08:19.22 | Shirik | Kalroth: I actually connect to multiple youtube servers from my house |
08:19.37 | Simca__ | yeah ARAM was the most popular dota game mode on battle.net way back in the day |
08:19.39 | Shirik | you can tell when you ping it |
08:19.43 | Shirik | because it takes different hops |
08:19.59 | Shirik | even though they're the same IP |
08:20.23 | Shirik | ARAM is stupid |
08:20.28 | Shirik | it teaches people how to be terrible at the game |
08:20.35 | karl_w_w | well I played dota back in the day and I've never heard of aram |
08:20.40 | Kalroth | yup, my ISP is a little weird about it, sometimes I get their local proxy server, sometimes I get the main US servers |
08:20.51 | Kalroth | Shirik: yeah, it's super casual |
08:20.55 | Shirik | I live about 20 minutes from a google datacenter |
08:21.06 | Shirik | I could actually live right next to it, but fuck that city |
08:21.11 | Shirik | it is a terrible place to live |
08:21.12 | Kalroth | haha |
08:21.18 | Shirik | it's like las vegas without any of the fun stuff |
08:21.39 | Kalroth | so no gambling, no hookers, no elvis weddings and no mob? |
08:21.50 | Shirik | nope, just desert, heat, and tons of people with no money |
08:22.09 | Kalroth | :( |
08:22.10 | karl_w_w | Simca__, turn speed, general strength of abilities, flash |
08:22.20 | *** join/#wowuidev Diesal (~quassel@110-174-123-122.static.tpgi.com.au) |
08:22.22 | Shirik | it's really crazy I live so close and we have a very green area |
08:22.29 | Shirik | forested, lush, etc. |
08:22.57 | Shirik | I live right behind a mountain that kinda blocks the weather, so you get Portland where it's always raining, Hood River (where I am) where it's actually nice, and then The Dalles where everything is brown |
08:23.01 | Shirik | all within an hour of each other |
08:23.15 | Kalroth | so you're basically hogging all the water |
08:23.24 | Shirik | sure :P |
08:23.32 | Shirik | Portland's really hogging it |
08:23.34 | Simca__ | just a random pic from google (only one on the first page): http://i45.tinypic.com/2rma3py.jpg 4 of the entries are dota, 2 are AR (well, 3 if you count random draft - RD), 2 are EM (easy mode), and only one out of four is 'true' dota |
08:23.37 | Shirik | we just get the leftovers |
08:23.58 | Simca__ | tiny sample size, but you get the point |
08:24.06 | Shirik | oh god, I remember those |
08:24.08 | Shirik | in SC also |
08:24.13 | Shirik | the names of the public games |
08:24.14 | Shirik | so terrible |
08:24.20 | Shirik | everyone had to put in like 500 symbols to get noticed |
08:24.26 | Simca__ | or pure caps |
08:24.28 | Shirik | wow I totally forgot about this |
08:24.33 | Shirik | thank god matchmaking exists now |
08:24.46 | Shirik | well it did then too |
08:24.53 | Shirik | but like custom-like matchmaking (ARAM matchmaking, etc.) |
08:25.23 | karl_w_w | but there's no aram there |
08:25.26 | Shirik | I guess it probably still exists in SC2 huh |
08:25.28 | Simca__ | yeah, it was dumb back then because the host could say whatever and then choose a totally different set of settings |
08:25.34 | karl_w_w | and rd is almost exactly like ap |
08:25.47 | karl_w_w | not sure why you would count rd with ar |
08:25.53 | Shirik | I just remember playing SC1 and people would get kicked for having dialup |
08:26.00 | Shirik | but I had all the maps downloaded already so nobody could tell |
08:26.12 | Shirik | and it turns out that SC1 worked fine on dialup |
08:26.14 | Simca__ | RD is AP with a tiny hero pool |
08:26.26 | karl_w_w | not tiny, it's about half |
08:26.27 | Shirik | all the games would be marked "Cable/DSL only!!" |
08:26.31 | Simca__ | so yeah, less random than AR but it's definitely not AP either |
08:27.14 | Simca__ | nah way less than half |
08:27.27 | Simca__ | 20 heroes out of well over 100 |
08:28.29 | Simca__ | to be exact, 16*7, so 112 |
08:29.51 | Workfoz | Shirik: poor people with fiber! |
08:30.08 | Shirik | lol |
08:30.18 | Shirik | I don't think fiber was even a thing then |
08:30.21 | Simca__ | yeah B.Net matchmaking isn't perfect in SC2 but having -that one guy- with dialup was killer |
08:30.30 | Shirik | naw |
08:30.32 | Shirik | dialup was fine |
08:30.37 | Shirik | people just claimed dialup was bad |
08:30.45 | Simca__ | and everyone is just going in and out of the pause screen spamming DDDDD |
08:30.46 | Simca__ | DD |
08:30.47 | Shirik | I used it with no problem |
08:30.59 | Shirik | shitty dialup was bad, sure, but this is the same with comcast today |
08:31.14 | Simca__ | yeah it was the packet loss that killed games |
08:31.17 | Shirik | are you going to start games saying "NO COMCAST USERS"? |
08:31.48 | Simca__ | lose a few too many packets at a time, everyone gets a pause screen |
08:32.36 | karl_w_w | in dota in australia we had seperate games for one isp |
08:32.42 | karl_w_w | because peering was so bad |
08:33.24 | Simca__ | i think part of it is just how complex dota got |
08:34.02 | Shirik | what if an RTS disconnected in the same manner as LoL |
08:34.04 | Simca__ | I was playing it back in 2012 on WC3 with some friends on the west coast (I live on the east coast) - all of us have decent connections, but it was just unplayable |
08:34.09 | Shirik | I wonder what people would think about it |
08:34.15 | Shirik | or maybe you could turn on that option as a game mode |
08:34.55 | Shirik | instead of game time being synchronized, it would be monotonic and asynchronous |
08:34.59 | karl_w_w | unplayable why Simca__ |
08:35.05 | Shirik | and if you disconnect for a little bit, sucks to be you |
08:35.20 | Simca__ | 2-3 sec delays on actions for everyone |
08:35.39 | Shirik | Shirik has set network for High Latency |
08:36.49 | karl_w_w | that's not exaggeration? cos wc3 has 300ms built in latency unless you modify it |
08:36.59 | Shirik | in SC2 you had 3 settings |
08:37.02 | Shirik | SC1* |
08:37.10 | Shirik | I don't know what the actual values were though |
08:37.20 | Shirik | but I do know people would fight over it every game |
08:37.23 | Simca__ | yeah if it's an exaggeration it's not by much, definitely 2 sec |
08:37.24 | Shirik | and, being 12, I had no idea what it was |
08:37.29 | Shirik | so I participated in the fighting |
08:37.38 | Simca__ | oh yeah, I remember that now Shirik |
08:37.53 | Simca__ | I wonder how much those settings actually even mattered |
08:38.06 | Shirik | I definitely remember being able to sense an increased delay |
08:38.33 | Shirik | I believe all it did was adjust the amount of delay between the server's clock and the player-presented clock |
08:38.53 | Shirik | increasing the delay would allow for higher latency players to remain connected, but at the cost of having a larger visible delay |
08:40.02 | Shirik | distributed synchronization is a very fun problem |
08:40.25 | Shirik | I get to cheat in the devices I work on because they all have GPS devices, but most desktops are not connected to a GPS device :P |
08:40.45 | Shirik | granted, given you can get a GPS chip for a couple bucks these days, why don't they? |
08:41.17 | karl_w_w | i take it for granted in dota 2, you never notice delay unless you're properly lagging because your connection is being taxed |
08:41.42 | Shirik | I played LoL on the east coast once |
08:41.45 | Shirik | it was miserable |
08:41.56 | Simca__ | yeah, it's easy to play a modern RTS/moba/etc and not think about it |
08:41.56 | Shirik | the game is so radically different with 120ms ping |
08:42.05 | *** join/#wowuidev bluspacecow (~bluspacec@121-99-248-33.bng1.nct.orcon.net.nz) |
08:42.05 | *** mode/#wowuidev [+v bluspacecow] by ChanServ |
08:42.14 | Shirik | I don't know how anyone over there plays |
08:42.16 | Simca__ | but dear god 10-20 years ago, the worst |
08:42.32 | Shirik | counterstrike |
08:42.39 | karl_w_w | i play with 300ms ping and it's fine |
08:42.44 | Shirik | boom headshot... oh no wait actually he's a mile away |
08:42.45 | Shirik | nevermind |
08:42.48 | Simca__ | oh counterstrike lag was the best |
08:42.51 | bluspacecow | <PROTECTED> |
08:42.55 | Shirik | hi bluspacecow |
08:42.58 | bluspacecow | \o |
08:43.10 | Simca__ | where you shoot the guy straight in the head, then time freezes, then he's 20 miles away and you're dead |
08:43.56 | Shirik | I once worked on an FPS synchronization system in an attempt to solve that problem |
08:44.11 | Shirik | it had a neat little graph that kinda looks like what you draw for time dialation |
08:44.20 | Shirik | in the end my head hurt too much and I gave up |
08:44.39 | Simca__ | sounds like what I would have done |
08:45.09 | Simca__ | session synchorization is always fun, seems like every single new game will have at least a couple of synchorization bugs after release, usually major |
08:45.11 | Shirik | the real problem, though, is where do you draw the line between trusting the client and preventing hacking and abuse |
08:45.15 | Simca__ | yeah |
08:45.30 | Simca__ | especially when it is only 2-3 players |
08:47.09 | Simca__ | if it's a 1v1 and he has a gamestate and I have a gamestate but our gamestates are different, which is trustworthy? if I wait 100ms, will the gamestates sync? what is the level of difference between the gamestates and what is the maximum tolerance for differences? |
08:47.13 | Simca__ | etc etc |
08:48.15 | Kalroth | yeah, that's something starcraft suffered massively from, since it's not a real state engine, but a collection of client input messages |
08:48.44 | Shirik | I generally feel like those kinds of things need to act like a slow blow fuse in EE |
08:49.01 | Shirik | there's a limit, and it's OK to exceed it, but you can't exceed it forever |
08:49.11 | Shirik | and then there's an upper bound that is never OK |
08:49.34 | Shirik | because what happens when you just have that upper bound is someone finds out what that limit is and just maxes it out |
08:49.56 | Simca__ | o |
08:49.58 | Kalroth | make the bound dynamic |
08:50.45 | Simca__ | i'm kind of surprised that blizzard made the system use B.net as a center but then gave both clients full information |
08:51.26 | Simca__ | seems like that kind of setup just begs to be used so that the client only gets information of what is inside its vision radius as calculated by the server |
08:51.45 | Kalroth | it puts a lot more load on the server |
08:51.53 | Simca__ | (i.e. you can't map hack if your client never knows the information in question) |
08:51.54 | zenzelezz | don't you just hate that moment when you've not entirely dressed after a shower, and a parcel carrier rings your doorbell, so you have to scramble madly for some clothes |
08:52.15 | Kalroth | zenzelezz: grab a towel and flirt with him |
08:53.33 | zenzelezz | also... "powered by a 12V Maybach 690 hp engine"... I'm guessing they mean 12-valve, but I read it as "12 volt" |
08:53.45 | bluspacecow | skip the towel but still flirt with him |
08:54.04 | zenzelezz | unless perhaps 12 volts was uncommon in WW2 engines |
08:54.19 | bluspacecow | you want to flirt with 12 volts ? |
08:54.20 | bluspacecow | kinky |
09:00.25 | zenzelezz | you find that shocking? |
09:00.56 | *** join/#wowuidev brykrys (~chatzilla@cpc2-craw2-0-0-cust191.16-3.cable.virginm.net) |
09:00.56 | *** join/#wowuidev brykrys (~chatzilla@WoWUIDev/Norganna/Dev/Brykrys) |
09:01.34 | bluspacecow | giggity |
09:12.29 | Workfoz | zenzelezz: probably meant V12 :P |
09:18.07 | *** join/#wowuidev nebula169 (~nebula169@unaffiliated/nebula169) |
09:24.16 | zenzelezz | Workfoz: that's what I meant to say, but my car/engine lingo is horrible |
09:24.54 | Workfoz | well, valves also exist, so it wasn't entirely impossible for that to be right |
09:25.41 | Workfoz | (a 690 hp engine having only 12 valves is... well, not likely, though ^^) |
09:31.43 | zenzelezz | yeah, it sounded pretty weird in hindsight |
09:31.57 | zenzelezz | I'm guessing I jumped on the first V-word that sounded enginey |
09:53.12 | *** join/#wowuidev Jazn (~Jaz@host109-147-57-71.range109-147.btcentralplus.com) |
10:59.30 | *** join/#wowuidev g0urra (~g0urra@unaffiliated/gourra) |
11:37.34 | *** join/#wowuidev A-KO (as@unaffiliated/a-ko) |
12:10.19 | *** join/#wowuidev Semlar (~chatzilla@142.196.185.93) |
12:18.51 | karl_w_w | do you believe in karma? I don't know, I've never said the word without kanic |
12:22.29 | *** join/#wowuidev zoktar (~zoktar@unaffiliated/zoktar) |
12:22.43 | *** join/#wowuidev brykrys (~chatzilla@WoWUIDev/Norganna/Dev/Brykrys) |
12:29.48 | *** join/#wowuidev adys (~adys@unaffiliated/adys) |
12:29.51 | *** join/#wowuidev cyndis (cyndis@lakka.kapsi.fi) |
12:30.04 | *** join/#wowuidev dolby (sid24921@MMOI/Administrator/pdpc.silver.dolby) |
12:30.04 | *** mode/#wowuidev [+o dolby] by ChanServ |
12:30.06 | *** join/#wowuidev breser (breser@fornix.brain.org) |
12:30.42 | *** join/#wowuidev dubf_ (~quassel@ti0272a430-0460.bb.online.no) |
12:30.50 | *** join/#wowuidev Kemayo_ (~kemayo@71-81-150-76.dhcp.stls.mo.charter.com) |
12:31.08 | *** join/#wowuidev sbdroid (~sb@2a00:1158:2:1e00::40) |
12:31.09 | *** join/#wowuidev dolby (sid24921@gateway/web/irccloud.com/x-yguomtzytsxcbhwr) |
12:31.09 | *** mode/#wowuidev [+o dolby] by sendak.freenode.net |
12:31.09 | *** join/#wowuidev dolby (sid24921@MMOI/Administrator/pdpc.silver.dolby) |
12:31.09 | *** mode/#wowuidev [+o dolby] by sendak.freenode.net |
12:31.45 | *** join/#wowuidev Motig (~Motig@unaffiliated/motig) |
12:33.58 | *** join/#wowuidev znf (~ibm86@atomul.n-zone.ro) |
13:06.27 | *** join/#wowuidev tlund (~tlund@envy.nxs.se) |
13:07.26 | *** join/#wowuidev Kraps (~Kraps@unaffiliated/kraps) |
13:14.00 | *** join/#wowuidev Ressy (~resa1983@WoWUIDev/WoWAce/ARL/Ressy) |
13:22.08 | *** join/#wowuidev ikcerog (~ikcerog@ql1fwhide.rockfin.com) |
14:01.30 | mikma_ | http://www.break.com/video/air-show-performance-with-shocking-ending-2655333 |
14:14.49 | karl_w_w | obviously wont be shocking |
14:14.56 | karl_w_w | if it was shocking it would be on live leak |
14:28.12 | Dagmar | You know what would shock me? A day without fucking linkbait. |
14:36.35 | Alram | ill put that in my "101 things that shock Dagmar" linkbait article |
14:36.38 | Alram | thanks |
14:39.52 | Dagmar | I'm not sure break/liveleak could even survive a day without linkbait |
14:41.29 | Alram | "Worldâs Oldest Dick Graffiti Found at Last" |
14:41.36 | Alram | actual title i just saw on break.com |
14:41.40 | Alram | first and last time im visiting |
14:42.33 | *** join/#wowuidev Mihau (~Mihau@76.164.170.2) |
14:48.51 | Dagmar | It's a race to the bottom to be sure, and lately it seems to be degrading the internet as a whole |
14:49.33 | Dagmar | I'm about to unfollow Think Progress because apparently they've hired some mass media shill who is no longer focusing on relevant political issues but is now linking race bait articles, among other wastes of time |
14:55.33 | *** join/#wowuidev Humbedooh (~humbedooh@apache/committer/humbedooh) |
15:04.12 | *** join/#wowuidev Ackis (~Ackis@WoWUIDev/WoWAce/ARL/Troll/Ackis) |
15:28.19 | *** join/#wowuidev Yoshimo (~Miranda@aftr-88-217-180-80.dynamic.mnet-online.de) |
15:28.19 | *** join/#wowuidev Yoshimo (~Miranda@unaffiliated/yoshimo) |
15:31.18 | *** join/#wowuidev Kodiack (~Colto_000@121-73-86-207.cable.telstraclear.net) |
15:36.36 | *** join/#wowuidev Krevan (~Krevan88@70-56-200-147.bois.qwest.net) |
15:45.11 | *** join/#wowuidev felipe` (~felipe@unaffiliated/felipe) |
15:46.52 | Ackis | pompy, Fisker, Arrowmaster (and I can't rmember who else): new mystery gift for pokemon x/y |
15:47.03 | fewyn | anyone in here have a 3d printer? |
15:47.09 | Fisker | You're a myster gift Ackis |
15:47.13 | Fisker | mystery* |
15:53.56 | pompy | Ackis: http://www.nintendolife.com/news/2014/07/fancy_pattern_vivillon_now_available_as_pokemon_global_trade_station_hits_100_million_landmark interesting |
15:54.48 | pompy | http://www.officialnintendomagazine.co.uk/58238/eshop-game-of-the-week-pokemon-trading-card-game/ |
15:57.16 | jleclanche | interesting |
15:57.32 | jleclanche | with a swedish locale, ctrl+f "v" in chrome brings me all the w as well |
15:58.42 | Fisker | weird |
16:00.35 | Fisker | oh |
16:00.43 | Fisker | They didn't have w in swedish until 2006 |
16:00.57 | jleclanche | they have it now? |
16:01.01 | Fisker | Yeah |
16:01.09 | Fisker | But it was basically just added because why the fuck not |
16:01.12 | jleclanche | well this is why you dont use old resources to learn a language kids.. |
16:01.41 | Fisker | That disturbs me |
16:02.41 | jleclanche | karl_w_w: https://www.youtube.com/watch?v=CvZMjtssIKw |
16:10.58 | *** join/#wowuidev Iriel (~Iriel@173-8-135-209-SFBA.hfc.comcastbusiness.net) |
16:10.59 | *** mode/#wowuidev [+o Iriel] by ChanServ |
16:14.09 | karl_w_w | so i build a space plane and managed to put in orbit, and I still have no idea what I'm doing |
16:15.16 | Semlar | - nasa |
16:16.40 | karl_w_w | zing |
16:17.42 | *** part/#wowuidev pompy (~Mike@c-50-166-85-212.hsd1.nj.comcast.net) |
16:41.30 | *** join/#wowuidev pompy (~Mike@c-50-166-85-212.hsd1.nj.comcast.net) |
16:44.00 | pompy | http://www.youtube.com/watch?feature=player_embedded&v=1N5THRSp4hM |
16:47.31 | jleclanche | "But why is grit and viscera often our primary way of proving our "adulthood?" Shouldn't the pleasure of play be ageless, independent of a particular domain? Says Abbott: "Ironically, as that 14-year-old seems to want ever more 'adult' and grisly games, I find myself yearning for more 'adult' games that enable joyful imaginative play. Violence in games feels played-out. Iâm hungry for experiences that tap into other human impulses. Iâm not |
16:47.31 | jleclanche | offended by violence -- Suda 51 intrigues me because he explores and exploits violence in ways other designers donât -- I just donât find killing simulators very interesting anymore."" |
16:48.16 | jleclanche | http://www.gamasutra.com/view/news/220294/Can_joy_be_more_adult_than_violence.php cool article |
17:02.00 | karl_w_w | http://aviation-safety.net/wikibase/wiki.php?id=167805 that /. |
17:07.24 | pompy | karl_w_w: http://www.theage.com.au/travel/travel-incidents/pilot-locked-out-of-air-new-zealand-cockpit-after-midair-dispute-20140706-zsxra.html?utm_content=bufferd7d3a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer |
17:07.52 | pompy | cool new site discovered lol http://planefinder.net/ |
17:10.10 | Semlar | i don't know what to do with this information |
17:10.33 | karl_w_w | you can use that to track fedex flights I believe |
17:10.45 | karl_w_w | taking delivery tracking to new levels |
17:11.17 | Semlar | will that help it get here any faster |
17:11.58 | Dagmar | That's what they get for taxi'ing around a black hole |
17:11.59 | *** join/#wowuidev alestane (~nevin@c-50-177-4-236.hsd1.nh.comcast.net) |
17:12.00 | *** mode/#wowuidev [+v alestane] by ChanServ |
17:12.00 | karl_w_w | yes |
17:12.23 | Dagmar | ...unless anyone knows of some other reason an "expert" would call two minutes an "eternity". |
17:13.37 | karl_w_w | it gives the plane's history as well |
17:13.55 | karl_w_w | so you can see the previous flight path |
17:14.10 | Shirik | can it find MH370? |
17:15.46 | pompy | ^ |
17:16.32 | *** join/#wowuidev pb_ee1 (pb_ee1@nat/google/x-outiwvoyljhnnrkx) |
17:17.13 | *** join/#wowuidev Trela (~alexia@c-71-207-204-118.hsd1.al.comcast.net) |
17:21.28 | *** join/#wowuidev Amarande (Amarande@24-151-100-63.dhcp.nwtn.ct.charter.com) |
17:23.31 | *** join/#wowuidev Simca (~Simca@c-76-123-93-232.hsd1.fl.comcast.net) |
17:30.24 | *** join/#wowuidev purl (ibot@rikers.org) |
17:30.24 | *** topic/#wowuidev is http://pastebin.com || 5.4.x ToC: 50400 || #WoWUIDev-commits: CIA & JIRA bots reporting || Battletags: http://goo.gl/2bm7n || This channel is logged, via purl || my biggest concern was its width, but I think I can get used to that - Shirik |
17:37.30 | *** join/#wowuidev Simca (~Simca@c-76-123-93-232.hsd1.fl.comcast.net) |
18:04.52 | Maldivia | jleclanche: http://insidetv.ew.com/2014/07/07/doctor-who-season-8-scripts/ |
18:05.34 | Alram | they put them in a public web folder |
18:05.37 | Alram | with directory listing enabled |
18:05.45 | kd3 | wow |
18:06.01 | Alram | so the latin america office could make subtitles in time |
18:09.46 | Maldivia | then they kind of deserved it... |
18:10.48 | *** join/#wowuidev Simca (~Simca@c-76-123-93-232.hsd1.fl.comcast.net) |
18:12.07 | Alram | well |
18:12.13 | Alram | its generating a lot of hype for those that read the scripts |
18:12.15 | Alram | so im excited |
18:14.03 | Torhal | deports Alram to Latin America. |
18:14.32 | Alram | does something similar with Torhal |
18:15.16 | Torhal | Lies. |
18:18.16 | Torhal | pompy: Scroll up. |
18:26.26 | karl_w_w | I heard that the doctor explodes into a million tribbles and has to be stuck back together with peanut butter |
18:27.30 | Mr_Rabies | i'm working my way through the harry potter films and totally forgot about tennant in one of them |
18:28.23 | Maldivia | Barty :) |
18:28.40 | karl_w_w | forgot? it's not hard to remember when basically every british actor is in them at some point |
18:29.00 | Mr_Rabies | the uh |
18:29.03 | Mr_Rabies | fourth one is like |
18:29.10 | Mr_Rabies | a total who's who of british actors |
18:29.24 | Mr_Rabies | like, everyone has a little cameo |
18:30.07 | Maldivia | where is hugh laurie then? |
18:30.44 | *** join/#wowuidev Simca (~Simca@c-76-123-93-232.hsd1.fl.comcast.net) |
18:30.45 | Maldivia | ian mckellen? patrick stewart? |
18:30.57 | Maldivia | etc etc :) |
18:33.01 | Mr_Rabies | well |
18:33.30 | Mr_Rabies | at least a ton of those that at the time hadn't quite broken the english-american barrier and became superstars |
18:33.48 | Mr_Rabies | (along with some who have) |
18:52.23 | karl_w_w | the "fourth one" |
18:52.38 | karl_w_w | that must be it's scientific name |
18:52.56 | karl_w_w | its |
18:55.10 | kd3 | ooh, they've got the bomber/pigbay sc2 match from yesterday up: https://www.youtube.com/watch?v=3oPQbUVWdAQ |
19:00.04 | karl_w_w | i thought sc2 was ded gaem |
19:09.24 | *** join/#wowuidev TC-Work (TC@2600:3c01::f03c:91ff:feae:2e8b) |
19:34.25 | zenzelezz | welp... Youtube 500-ing for me was apparently caused by a cookie called "SID". Curious what could have gone wrong with that; or invalidated it to such a degree that it would generate 500 |
19:35.30 | kd3 | SID=session id |
19:35.41 | zenzelezz | I know that much |
19:35.54 | zenzelezz | but how the SID cookie would make Youtube 500 I cannot understand |
19:36.53 | Fisker | Because the session was fubar? |
19:37.42 | zenzelezz | on both computers? I guess they could share the same SID |
19:38.08 | Kalroth | cookie synchronizing or summit |
19:46.40 | Neffi_ | https://i.imgur.com/1EbUx1a.jpg |
19:47.44 | zenzelezz | aww |
19:54.15 | *** join/#wowuidev Esamynn|Away (~chatzilla@WoWUIDev/WoWI/Featured/Esamynn) |
19:54.16 | *** mode/#wowuidev [+v Esamynn|Away] by ChanServ |
19:58.14 | Neffi_ | Semlar: why is it so hot? D: |
19:58.22 | Semlar | because i'm here |
19:58.39 | Neffi_ | lol |
20:01.18 | Amarande | heh. going through all this stuff in my closet trying to save some space |
20:01.44 | Amarande | about to toss out the box from my computer PSU ... and I'm noticing this label on it that says "ErP 2013 compliant" |
20:01.56 | Amarande | guess that means it's suitable in case I was crazy enough to roll on Moon Guard? :D |
20:02.34 | Semlar | :l |
20:05.01 | *** join/#wowuidev A-KO (~A-KO@unaffiliated/a-ko) |
20:05.40 | Amarande | also, molex to sata power adapter from my ssd box ... how quaint, LOL |
20:08.02 | Semlar | here neffi http://i.imgur.com/jIsJ3Pz.jpg |
20:08.34 | Neffi | Semlars all over the map! |
20:08.49 | Neffi | So finally getting back to your map work? |
20:09.05 | Semlar | yeah i think i should probably finish it |
20:10.14 | Semlar | <PROTECTED> |
20:12.07 | Neffi | Gorgeous |
20:12.08 | karl_w_w | https://www.youtube.com/watch?v=s8WVU0K4dSw jeebus |
20:12.37 | Semlar | i think for now i'm going to give up on making it work with any map addons |
20:16.45 | Semlar | i mostly just want to get it working for my own purposes |
20:20.37 | kullervo | heh, the battle.net messages are visible even with an active screensaver |
20:21.07 | Alram | Maldivia, remember when I said that public directory had directory listing enabled? |
20:21.15 | Alram | turns out not only the pdfs were leaked http://marlamin.com/u/2014-07-07_22-19-45-8x0D05YR.png |
20:21.37 | Alram | so someone somewhere has the mp4 versions of the episodes on disk |
20:21.41 | Alram | bastard |
20:23.22 | relaxok | hmm been trying to figure this out.. so the SpellBookFrame doesn't anchor the SpellBookPage1/Page2 textures in the background layer, or rather doesnt' anchor their right sides.. but it also doesn't specify a size for them... i thought in this case they were supposed to assume the size of the parent frame, which is 550x525.. but obviously that would make them stretch way too big.. it looks correct if you draw them at their normal texture size and ignore the pa |
20:23.35 | relaxok | screws up stuff elsewhere |
20:24.08 | Fisker | oh oh Alram |
20:24.13 | Fisker | You dun goofed up now |
20:24.47 | Alram | they took them down long ago Fisker |
20:24.50 | karl_w_w | https://www.youtube.com/watch?v=zLvqjn8LNOI I don't understand how that's possible |
20:25.02 | Fisker | You don't realize what you have done Alram |
20:25.21 | Alram | oh okay |
20:25.33 | Fisker | If it's impossible why is it happening then karl_w_w ? |
20:25.39 | Fisker | But Alram |
20:25.43 | Fisker | You made one fatal mistake |
20:25.47 | Alram | forgive me Fisker |
20:25.49 | Fisker | bbcmiami |
20:25.49 | karl_w_w | majik Fisker |
20:25.53 | Fisker | miami |
20:26.01 | Alram | YYYEEEAAAHHHH? |
20:26.01 | Fisker | sorry |
20:26.03 | Fisker | nope |
20:26.16 | Alram | i dont get it :( |
20:26.16 | Fisker | YOU JUST VIOLATED THE COMPUTER FRAUD AND ABUSE ACT |
20:26.23 | Fisker | You can't access stuff that's public without express permission or it's hacking |
20:26.26 | Alram | its on google cache |
20:26.29 | Alram | im innocent |
20:26.44 | Fisker | Google cannot represent bbcmiami |
20:26.53 | Fisker | RIP |
20:27.02 | Fisker | I smell sting operation inc. to get you into the US |
20:27.10 | Fisker | If Gabe calls and offers you a job, it's a trap |
20:27.14 | Fisker | recommend me and decline it |
20:27.24 | Alram | i will |
20:29.27 | Semlar | neffi: http://i.imgur.com/0BjzbLS.gif kitty! |
20:29.54 | Neffi | awww |
20:31.50 | Neffi | hey Semlar, do me a favor and kill the sun |
20:31.57 | Neffi | I gotta walk somewhere and it's too hot! |
20:32.00 | Semlar | but we need the sun |
20:32.07 | *** join/#wowuidev Funkeh` (~Funkeh`@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh) |
20:32.11 | Semlar | we need its heat we need its light |
20:32.17 | Neffi | speak for yourself |
20:32.29 | Neffi | We can generate all we need from radioactivity |
20:32.58 | Neffi | The sun is just horribly overengineered. We don't need that much radiation |
20:33.49 | Semlar | we need its gravity |
20:34.10 | Neffi | Says who? |
20:34.36 | Semlar | what are you gonna orbit |
20:34.38 | Neffi | If we just free float, we'll probably last indefinitely without colliding into something |
20:35.31 | Semlar | i wouldn't bet on that |
20:35.58 | Neffi | Probably would. Then again we'd need to live underground without the sun's protection from interstellar winds |
20:37.44 | relaxok | http://bh.polpo.org/ui_texsize_1.png <-- using the texture file's size as the texture layer element size only if it's smaller than the parent frame |
20:38.02 | relaxok | http://bh.polpo.org/ui_texsize_2.png <-- using the texture file's size as the texture layer element size no matter what |
20:38.17 | karl_w_w | Semlar already lives underground :P |
20:38.26 | relaxok | http://bh.polpo.org/ui_texsize_3.png <-- inheriting the frame's size to be the texture size |
20:38.54 | relaxok | (ignore text) |
20:40.16 | Amarande | "There has to be an invisible sun, that gives its heat to everyone. There has to be an invisible sun, that gives us hope when the whole day's gone ..." |
20:40.24 | Amarande | And hey, don't forget, we're all just spirits in the material world :) |
20:41.45 | Semlar | relaxok: the texture's file size is only ever used if its points or size are not defined |
20:42.21 | Shirik | I hate registered mail |
20:42.23 | Shirik | "The face (address side) of the registered article must be at least 5 inches long and 3-1/2 inches high, regardless of thickness." |
20:42.24 | Shirik | WHY |
20:42.27 | relaxok | Semlar: well, taking that to be true, the SpellBookPage1 texture is given a TOPLEFT point, but nothing else and no size.. yet it doesn't fill the parent frame.. if it does, you get _3.png |
20:42.38 | relaxok | Semlar: so what tells it not to? |
20:42.54 | Semlar | i can almost guarantee the texture's size is defined in the xml file |
20:43.15 | relaxok | it's right near Frame name="SpellBookFrame" |
20:43.19 | relaxok | in teh BACKGROUND layer |
20:43.23 | TC-Work | Shirik: I am guessing for automated systems. |
20:43.26 | relaxok | Texture Name="SpellBookPage1" |
20:43.27 | relaxok | no size |
20:44.01 | Shirik | I'm not even sure registered mail ever touches an automated system |
20:44.25 | TC-Work | Shirik: Despite what it sounds like, I am fairly sure it does. |
20:44.40 | Shirik | it literally requires a signature every time it passes from one employee to another |
20:44.50 | Shirik | I guess you could automate that but it wouldn't be very useful |
20:45.43 | TC-Work | <signature of employee putting it on the sorting conveyer> <signature of employee taking it off> |
20:46.08 | Semlar | relaxok: if no size is defined it's using the file's actual dimensions which are 512x512 |
20:46.26 | Amarande | TC-Work: <signature of boss authorising termination of employee after decision to use automated sorter results in mangled "We Care!" mail> |
20:47.05 | Amarande | ever got one of those? |
20:47.15 | Amarande | where it's all mangled up and there's a little message from the USPS saying "we care!" |
20:47.36 | relaxok | Semlar: okay i'm doing that in ui_texsize_2.png, which fixes the spellbook pages, but like you can see the spellbook tab icon is too large for the frame when using its file size. |
20:48.01 | Shirik | TC-Work: sure, but then the guy taking it off could just go "oh it never came out" |
20:48.02 | relaxok | Semlar: which caused me to try the ui_texsize_1.png method, which is that if the texture's file siez woudl make it bigger than the frame that contains it, clamp it to that frame |
20:48.06 | Shirik | and then you have no idea where it was lost |
20:48.17 | relaxok | Semlar: but then you can see that the status bar textures now dont fill the bar |
20:48.33 | Semlar | the texture's parent has literally no impact whatsoever on its dimensions |
20:48.37 | Shirik | also, paper tape is evil |
20:48.49 | TC-Work | Shirik: Maybe. My guess is the system would keep track beginning to end. |
20:51.29 | Semlar | relaxok: buttons have their own built in textures which presumably have their points set to the whole button or whatever |
20:51.39 | Mr_Rabies | Stanzilla: you here by chance? :o |
20:52.29 | Amarande | guh. realisations when you've got finally a vacation week where you're not actually traveling away the whole time so you have time to clean up your mancave |
20:52.32 | *** join/#wowuidev Workfoz (uid23742@gateway/web/irccloud.com/x-pycecujlzvbbywho) |
20:52.36 | Amarande | THINGS. TOO MANY THINGS |
20:52.40 | *** join/#wowuidev Workfoz (uid23742@WoWUIDev/WowAce/Gnarfoz) |
20:56.00 | *** join/#wowuidev Kraps (~Kraps@unaffiliated/kraps) |
20:59.01 | Stanzilla | Mr_Rabies: hello |
20:59.24 | Mr_Rabies | howdy, saw you in #sharex and wondered if you have seen the sam issue as me with sharex 9.1 |
20:59.27 | Mr_Rabies | same* |
21:00.23 | Mr_Rabies | it complains about Visual C++ redist even though i have it installed |
21:01.12 | zenzelezz | just about every game these days includes their own copy; having it installed doesn't necessarily mean it's the right one |
21:01.13 | Stanzilla | you're probably on a 64bit windows machine and need both the 32bit and 64bit redist installed |
21:01.42 | zenzelezz | haven't as often seen regular apps do sxs, but it happens |
21:02.30 | Mr_Rabies | there we go |
21:02.34 | Mr_Rabies | uninstalled and reinstalled it |
21:02.40 | Mr_Rabies | or had sharex install it at least |
21:02.52 | Amarande | zenzelezz: yeah, this is pretty much one of Windows's lousiest aspects compared to Linux |
21:03.15 | Amarande | with Linux, you have libc.so.6 and libstdc++whateverversion, as far as basic core C libraries are concerned |
21:03.20 | Amarande | (perhaps 32 and 64 bit editions in some use cases) |
21:03.32 | Amarande | and that's all everything uses ... with Windows you have 40 billion different core C libraries :( |
21:03.49 | zenzelezz | not really |
21:03.54 | zenzelezz | they don't *have* a core library |
21:04.33 | Amarande | yeah, that's probably true pretty much too |
21:04.41 | Amarande | with windows the libraries tend to be commercialised as part of the dev studio packages |
21:04.52 | Amarande | instead of there being a core infrastructure everyone can rely on :( |
21:07.08 | Stanzilla | VC madness ends next VS version |
21:07.21 | zenzelezz | how so? |
21:07.36 | Stanzilla | they are not going to have a new version every vs |
21:08.06 | zenzelezz | is that why they're doing such a big cleanup of it now? |
21:08.10 | relaxok | Semlar: i think i know what happened |
21:08.11 | relaxok | Semlar: its related to your last thing.. if some lua does SetNormalTexture to a button that doesn't have a normal texture element defined in it, it also has to setallpoints to that button frame |
21:08.14 | Stanzilla | http://blogs.msdn.com/b/vcblog/archive/2014/06/03/visual-studio-14-ctp.aspx |
21:08.22 | Stanzilla | wait |
21:08.24 | Stanzilla | wrtong link |
21:08.52 | Stanzilla | meh cant find it now |
21:09.05 | zenzelezz | I'll find it; got a few of those links backed up for "later reading" |
21:09.31 | zenzelezz | but I have read about how much work they're doing on the CRT now |
21:13.34 | Simca | native memory diagnostics, not bad |
21:14.11 | relaxok | what's VC madness? |
21:15.50 | zenzelezz | about how Visual C++/Studio handles the C runtime library right now |
21:18.12 | *** join/#wowuidev A-KO (as@2601:a:f00:465:e161:da50:5878:9aff) |
21:18.13 | *** join/#wowuidev A-KO (as@unaffiliated/a-ko) |
21:20.11 | relaxok | now to implement SetPortraitToTexture |
21:20.14 | relaxok | what a pain that will be |
21:21.06 | Neffi | Have you implemented Minimap:SetMaskTexture yet? |
21:21.34 | Neffi | Consider implementing that function for all textures, and defining SetPortraitToTexture as a wrapper around it |
21:22.25 | relaxok | no.. |
21:22.29 | relaxok | that's a good idea though |
21:23.00 | Semlar | are you trying to recreate the whole client or what |
21:23.07 | relaxok | how do they do the unit custom texture to portrait.. do some kind of background render and snapshot the head at a certian camera angle? |
21:23.16 | relaxok | cuz it has gear on it etc |
21:23.24 | Semlar | it's just a still of the 3d model |
21:23.35 | Neffi | Semlar: apparently he's trying to 100% recreate the UI layer for his own MMO SDK |
21:24.02 | relaxok | Semlar: yes and no.. yes in that i'm using wow so i can test everything.. but i've also implemented stuff from other games like Wildstar models etc |
21:24.07 | Neffi | Why he's refusing to implement long-wanted improvements is baffling, but OK |
21:24.29 | Stanzilla | there, I gound it http://blogs.msdn.com/b/vcblog/archive/2014/06/10/the-great-crt-refactoring.aspx |
21:24.35 | Stanzilla | zenzelezz etc ^ |
21:24.36 | Semlar | are you allowed to just copy the entire interface |
21:24.39 | relaxok | i'll implement any improvements that are wanted.. but considering i just learned step #1 of lua binding a few weeks ago.. |
21:25.11 | relaxok | Semlar: I don't plan on providing any of the xml/lua at all, I'm just sort of mapping their property names to my own UI elements |
21:25.26 | relaxok | Semlar: the names aren't exactly of interest |
21:25.31 | relaxok | Texture, FontString, etc. |
21:25.49 | zenzelezz | Stanzilla: cheers =) |
21:26.35 | relaxok | Semlar: i'll probably do the same with Wildstar just to see what else they may have implemented that blizzard didnt |
21:26.55 | Mr_Rabies | do they have a trial of wildstar or anything yet? |
21:27.03 | relaxok | Semlar: of course, if there's name clashes for functions and such im kind of screwed unless i do something like specifying wht game its converted from |
21:27.19 | relaxok | Semlar: then i'll have to convert xml/lua to an intermediate that uses all my names or something |
21:28.28 | Amarande | relaxok: be careful ... (standard not a lawyer disclaimer) things like the google java decision may not be good for you |
21:29.52 | relaxok | i'm not worried |
21:30.11 | relaxok | i also have no commercial plans |
21:30.34 | Gnarfoz | Mr_Rabies: retail buyers get 3 guest passes |
21:30.41 | Mr_Rabies | i see |
21:30.42 | relaxok | i spent a ton of time converting models/etc, but i got tired of there being no UI |
21:30.43 | Gnarfoz | (which allow someone to play for 7 days) |
21:30.52 | relaxok | http://bh.polpo.org/shadowpan.png |
21:30.56 | Mr_Rabies | i'll see if i can get one at some point then |
21:31.02 | Mr_Rabies | when i know i can play for the whole trial |
21:31.31 | Mr_Rabies | i hate how demos/trials are a dying breed |
21:31.59 | *** join/#wowuidev Jamash (~Thunderbi@c-98-212-84-42.hsd1.in.comcast.net) |
21:32.05 | Semlar | neffi http://youtu.be/RgBeRP4dUGo |
21:40.25 | *** join/#wowuidev Simca (~Simca@c-76-123-93-232.hsd1.fl.comcast.net) |
21:47.33 | relaxok | Semlar: ok in the Minimap.. the texture MinimapBorder is in the ARTWOrk layer of the MinimapBackdrop Frame.. it has no size or anchors.. if i take the size from the file, how is it anchored when none are defined? parent anchors? |
21:48.01 | Semlar | anchors must be defined somewhere |
21:48.05 | *** join/#wowuidev Rythal (Rythal@pc-209-77.scpe.powergate.ca) |
21:50.57 | Semlar | it's anchored to the topleft of MinimapBackdrop but i'm not sure why |
21:51.53 | relaxok | where do you see that? |
21:52.05 | Semlar | in game |
21:53.21 | Semlar | i don't know if layers in xml have inherent anchors but in lua they sure don't |
21:54.35 | Semlar | oh it's actually anchored to the entire frame |
21:55.44 | Semlar | addon authors almost never code in xml so i don't know the subtle differences |
21:56.42 | relaxok | im giong to try setallpoints if there's no anchors on something |
21:57.12 | relaxok | i'm surprised blizzard has done almost nothing at all to support addon authors |
21:57.20 | Semlar | the behavior seems to be setting all points to the parent |
21:57.27 | relaxok | in the official threads there's just links to the various not-very-updated sites |
21:57.34 | relaxok | fansites |
21:57.38 | Semlar | in lua if you create a texture it doesn't just automatically anchor everywhere |
21:58.07 | Semlar | at least i don't think it does |
21:58.53 | Semlar | anyway, time for dinner |
22:16.17 | *** join/#wowuidev Ressy (~Ressy@WoWUIDev/WoWAce/ARL/Ressy) |
22:17.14 | relaxok | http://bh.polpo.org/ui_ip_10.png |
22:17.16 | relaxok | not looking too bad |
22:18.51 | relaxok | what is that bar under the mana bar? |
22:19.02 | relaxok | trying to figure out why its showing |
22:19.10 | Gnarfoz | could me many things |
22:19.10 | Gnarfoz | :D |
22:19.37 | Gnarfoz | haven't seen the default UI in ages, not sure if that's a specific class's look |
22:20.59 | Gethe | relaxok: druid/monk mana for when in a form/spec that doesnt use mana |
22:21.11 | Shirik | how to know your grocery store screwed up the fourth of july: they're selling hot dog bun 8 packs for $0.25 |
22:21.36 | relaxok | Gethe: hmm okay, so i must be passing an incorrect API response |
22:22.16 | relaxok | Gethe: should be working as a Mage right now |
22:22.38 | Gethe | ah |
22:27.13 | Shirik | https://scontent-a-sjc.xx.fbcdn.net/hphotos-xfp1/t1.0-9/10478125_681966058519938_2368349913650668585_n.jpg |
22:27.29 | Kraps | old |
22:27.33 | Kraps | so old |
22:27.37 | Shirik | :( |
22:38.57 | pompy | http://www.polygon.com/2014/7/5/5873325/kickstarter-potato-salad wtf |
22:40.21 | *** join/#wowuidev Kodiack1 (~Colto_000@121-73-86-207.cable.telstraclear.net) |
22:41.31 | Shirik | what |
22:42.00 | pompy | lol |
23:09.31 | *** join/#wowuidev ShadniX (dagger@p5481D867.dip0.t-ipconnect.de) |
23:21.46 | *** join/#wowuidev Dewin (~Daniel@c-50-181-188-143.hsd1.wa.comcast.net) |
23:24.29 | *** join/#wowuidev Silencer (~Silencer@93-87-106-102.dynamic.isp.telekom.rs) |
23:34.13 | Jamash | PO TAY TOES |
23:34.22 | Jamash | boil 'em, mash 'em, put 'em in a...salad |
23:35.02 | Jamash | man if that guy can get $16,000 for potato salad I should do a kickstarter to buy me every game on steam |
23:36.51 | Semlar | pillowy mounds of mashed potatoes |
23:37.35 | Semlar | <PROTECTED> |
23:46.58 | Amarande | hah ... you aussies might get a kick out of this one |
23:46.59 | Amarande | https://www.facebook.com/photo.php?fbid=486049028120980&set=a.160628790663007.34853.140809269311626&type=1 |