00:00.02 | Cairenn|afk | ScytheBlade1: done |
00:00.12 | ScytheBlade1 | Cairenn|afk, ty again :) |
00:01.58 | ScytheBlade1 | I'll try to stop pestering you with menial, "Can you do this for me...?" questions now ;) |
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00:07.08 | Arsonide | Sorry for the lag |
00:07.15 | Arsonide | It anchors itself in releation to the chatpane1 |
00:07.24 | Arsonide | how do I have it anchor in relation to the screen. |
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00:07.38 | Arsonide | I want it on the bottom right, just above titan panel (not sure how many pixels that is) |
00:12.53 | TC_Working | is there an eta for 2.0.4? |
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00:13.56 | Kirov | TC_Working - January 16th? |
00:14.03 | Osagasu | Sometime after the expansion is released. |
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00:20.45 | bleetah | my *guess* would be towards end Feb. Go live with BC, deal with immediate live issues for a week, get in the live bug reports. triage. code. maybe put on test realm. easy three-four weeks gone there |
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00:21.52 | Arsonide | Are there going to be new macro modifiers in the expansion? Like [Outlands] and [Midair] I keep Travel form, my mount, and aquatic form all on the same key and it'd be a miracle to somehow get flight form in there. |
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00:46.16 | TC_Working | PEBKAC |
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01:03.02 | End | hmm beta realms are down? |
01:04.10 | ckknight | yep |
01:04.23 | vith | anyone know what the total xp from 60-70 is? |
01:04.30 | ckknight | lots. |
01:05.26 | TC_Working | i thought it was exponential |
01:05.37 | TC_Working | double the xp of the previous lvl |
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01:07.09 | a-stray-cat | does anyone elses irc just suddenly stop working? |
01:07.13 | a-stray-cat | i wont get dc'd or anything |
01:07.21 | a-stray-cat | it'll just stop :( |
01:07.36 | bleetah | vith: http://www.wowwiki.com/Formulas:XP_To_Level -> The total XP required to go from 60-70 using these numbers is 8,050,560. |
01:08.29 | bleetah | although, of course, the formula might be different upon release.. who knows ;-) |
01:08.39 | vith | ah, thanks |
01:08.59 | bleetah | a-stray-cat: all fine here |
01:09.11 | a-stray-cat | boo |
01:09.15 | a-stray-cat | i wonder why it happens |
01:09.17 | bleetah | a-stray-cat: you may wanna try cycling servers |
01:14.12 | Mikma | boo, can't login to WoW WU :( |
01:20.34 | Mikma | http://beta.worldofwarcraft.com/thread.html?topicId=560370 |
01:23.56 | bleetah | Mikma: thanks for reminding me to check the beta forum ;) |
01:24.33 | bleetah | beta posts.. in forum |
01:24.36 | bleetah | gah, MORE COFFEE!! |
01:24.57 | Arsonide | Aha |
01:25.02 | Arsonide | Ok I'm going to pastebin it mental |
01:26.19 | bleetah | I guess if beta is down, they're getting ready for final build test deployment? |
01:26.43 | MentalPower|AFK | perhaps |
01:27.52 | Arsonide | http://wowi.pastey.net/4598 Pastbin, it's probably simple, I'd like to know how to do it myself, but I couldn't find a guide. Basically, I have guild chat above ChatPane1, so this is overlapping that. I'd like it in the bottom right above titan panel (not sure how many pixels titan panel is) |
01:28.32 | Arsonide | Lastnight I tried anchoring it's bottomright to UIParent's bottom right, just to see what would happen. I don't see it in game anymore, it may be below Titan Panel, but I doubt it, I probably messed it up :P |
01:30.47 | Arsonide | I'm only level 40, but it's still kind of cool to know where in the world the big fights are. They are fun to watch (from a distance...) |
01:35.18 | cladhaire | GetRaidRosterInfo().. is the index the digit in the "raid13" id? |
01:35.19 | MentalPower|AFK | Arsonide: http://wowi.pastey.net/4599 |
01:35.30 | Kirov | cladhaire - yes |
01:35.36 | cladhaire | thanks. |
01:35.39 | cladhaire | just wanted to check.. |
01:35.46 | Kirov | cladhaire - at least in my testing they've been the same. |
01:35.57 | MentalPower|AFK | Arsonide: untested, but it "should" work |
01:37.35 | Arsonide | Alright thanks a lot, I see the dimensions you added, since apparently the original was designed to scale with the chatpane, there were no dimensions :| Is there a vertical offset in here somewhere? So I can adjust in relation to Titan Panel? |
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01:43.52 | End | odd, a troll on a kodo mount |
01:45.18 | Tem | but.... why |
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01:45.25 | Tem | Raptors are the best! |
01:45.26 | TC_Working | http://www.thinkgeek.com/electronics/audio/8b18/ |
01:48.50 | TC_Working | http://www.thinkgeek.com/caffeine/accessories/5a65/ |
01:49.25 | vith | anyone know which video option determines whether you can see through the surface of water? |
01:49.37 | End | Tem: trolls look -really- weird on a kodo |
01:49.57 | Tem | I'm very tempted to pull a line from Robin williams here |
01:50.23 | Tem | When talking about people suing Ms. Cleo for fraud, he said "fucking duh!" |
01:50.32 | End | heh |
01:50.41 | Tem | Raptors are the best mounts |
01:50.50 | Tem | I hate that as alliance, my only hope is the raptor in ZG |
01:51.46 | End | yeah |
01:51.54 | abug | lawl my guild is doing the heigan exploit |
01:52.06 | End | the heigan exploit? |
01:52.11 | abug | avoiding the dance |
01:52.20 | End | I see |
01:52.22 | MentalPower|AFK | Arsonide: that would be the first Offset tag |
01:52.47 | End | hmmm, this premade is doing pretty bad |
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02:17.09 | End | what's it with me and fighting bad premades |
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02:38.45 | Bouvi | Hey all |
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02:43.26 | ckknight | http://ace.pastey.net/4602 <-- diff of framexml for beta |
02:46.44 | bleetah | ckknight: is beta 2.0.3 or 2.0.4 atm? (yeah, I have no account hehe) |
02:46.55 | ckknight | 2.0.3.6299 |
02:47.04 | ckknight | hoping 2.0.4 comes out next week |
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02:48.28 | bleetah | right, so.. guess is it's the 'final' 2.0.3 before release... just which version get's released I guess is the next question ;-) |
02:48.34 | bleetah | -' |
02:49.08 | bleetah | ckknight: thanks for the diff |
02:49.28 | bleetah | even if it wasn't in unified format :P |
02:49.44 | ckknight | bleetah: whatever, it works. |
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02:51.49 | End | oh |
02:51.54 | End | new patch for beta it looks like |
02:52.15 | End | 7.52 meg |
02:52.51 | End | (it's the version ckknight mentioned) |
02:53.04 | End | (6299) |
02:53.07 | ckknight | 9 meg for me, but I'm on mac |
02:53.46 | End | bleh, it's sitting at 0 so far though |
02:55.31 | End | let's see if it does any better under a "real" torrent client |
02:55.42 | Tuller | http://wow.curse-gaming.com/en/files/downloads/24869/ since clearly people want a buggy bongos to mess around with :) |
02:58.08 | kergoth | finally, took way too damn long to download a 7.5 meg patch |
02:58.37 | End | I'm still downloading |
02:58.57 | kergoth | mine stalled at 6.5 megs for like 15 minutes |
02:58.59 | kergoth | :| |
02:59.10 | End | I pulled the .torrent out and gave it to azureus though, and azureus started pulling data about 30 seconds in |
02:59.26 | End | I closed the blizzard downloader at that point |
02:59.41 | End | since it still hadn't downloaded anything |
03:06.09 | Mikma | Tuller: and now get ready for the "omg ogm fxi tihs bug!!11" messages |
03:06.33 | Tuller | Mikma I'm aware :) |
03:16.47 | Mikma | http://forums.worldofwarcraft.com/thread.html?topicId=54891043&sid=1 |
03:17.42 | TonyD | and test realms are down? |
03:20.01 | TonyD | well, bcbeta realms |
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03:28.54 | Sstixrud | If I want wanted to detect if an action button was a heal, cure, or buff and save that information into a table for later use a) Is that possible and b) What would be the easiest way to go about doing so? |
03:29.43 | Sstixrud | Do I need to hard code every cure, heal, and buff into my addon or is their any easier way? |
03:30.33 | Sstixrud | their = there |
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03:33.00 | Tuller | you'd probably have to check the spell name of whatever action you're using then check that against a list |
03:35.14 | End | most follow a wording style, but its not foolproof |
03:35.25 | End | most buffs say Lasts xx minutes. |
03:35.34 | End | (for example) |
03:35.41 | Vallerius | iriel! |
03:35.46 | End | or Lasts xx min. I guess it is |
03:35.52 | Sstixrud | ya I thought that might be the case... I am going to be using this information in during the UNIT_HEALTH event so I think ill need to split the "check" into a diff function that gets called when action buttons change and store the information for use during the UNIT_HEALTH event |
03:36.31 | Sstixrud | trying to avoid extra processing overhead |
03:38.46 | Sstixrud | I am pretty new to lua what is the best/fastest mechaism for storing button number, button action and :Hide/:Show state for later use? |
03:38.58 | Sstixrud | table? |
03:39.12 | End | well, I wouldn't call that sort of processing reliable though |
03:39.22 | Sstixrud | why not? |
03:39.36 | End | they could change to the tooltip to whatever, and you are going to have a harder time without localization :P |
03:39.51 | End | er, with |
03:40.11 | End | trying to irc and pvp at the same time |
03:40.19 | Sstixrud | I thought the spell names are hard coded by blizzard |
03:40.34 | Sstixrud | if I cannot depend on the spell name then what I screwed either way :) |
03:41.26 | End | I was talking about the tooltip |
03:41.39 | Sstixrud | why would I use the tooltip :) |
03:41.45 | Sstixrud | my buttons have no tooltips anyways :) |
03:41.52 | Sstixrud | not needed for the wa they are used |
03:42.30 | End | a hidden tooltip is often used for gathering info. "Lasts xx min." for example only appears in the tooltip |
03:43.12 | Sstixrud | but thats part of the aura no? Not my special buttons which are duplicated on the users main button bar anyways |
03:43.35 | End | the aura? |
03:43.56 | End | are you checking add the user casts spells? or before? |
03:43.59 | Sstixrud | oh you mean the user checking the spell info, that isnt an issue as these same spells are showing on the main bar |
03:43.59 | End | s/add/as/ |
03:44.43 | Sstixrud | I have a mod that duplicates the buttons on bar10 and 9 as buttons next to the playerframe and groupframes. |
03:45.02 | End | oh |
03:45.05 | End | I see |
03:45.11 | Sstixrud | clicking a button next to groupmember2 will cast that on that member |
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03:45.24 | Sstixrud | so if they want a tooltip they can check the main bar or their spellbook |
03:45.47 | End | well, I wasn't talking about a tooltip for them ;p |
03:45.56 | Andune | anyone know of an active mod whose functionality could be described "lootlog"? Basically, for any given instance run (or perhaps maybe just the last hour, whatever), I want to be able to see what was looted. |
03:45.56 | Sstixrud | heh |
03:46.27 | Andune | XLootMonitor is a nice little HUD version, but I'd rather just have it in a log window I can pop up and peruse at any time. |
03:47.34 | Andune | well an item browser window really, maybe something like possessions for quick search/filtering. Anyone know of anything like this? |
03:47.51 | Sstixrud | so my mod already show/hides unitframe buttons based on user configuration and if the slot has an action defined. I need to add something to that function to store which buttons are curses, heals and buffs. Then during the UNIT_HEALTH event I will only show heals when the player is hurt, curses when the player needs a cure and buffs when the player doesnt have the buff active |
03:47.58 | Kirov | Andune - Lootlink |
03:48.05 | Kirov | Or KC_Items |
03:48.14 | Sstixrud | curses = cures |
03:48.16 | Thrae | Sstixrud: Look at BeneCast on ui.worlofwar.net -- this addon does exactly what you are trying to do. |
03:48.39 | Andune | Kirov: yeah I've used lootlink. that's just every item you've ever seen, EVER. |
03:48.52 | Thrae | It's a hell of a problem now doing stuff like BeneCast, I suggest not branching out if you can avoid it. |
03:48.57 | Andune | Kirov: I really wanna know more like - what have I looted this session? Or what did the whole raid on this instance run? |
03:49.20 | Sstixrud | Thrae this is closer to GroupButtons than BeneCast |
03:49.48 | Thrae | Sstixrud: BeneCast is now closer to GroupButtons then BeneCast, because you can't show or hide buttons during combat. |
03:49.56 | Kirov | Andune - You want Raidtracker |
03:49.59 | Andune | Kirov: I haven't looked into KC_items yet, it was kinda alpha last time I checked it. I was thinking of tryin again here soon. That may provide something along those lines, you think? |
03:50.13 | Thrae | Andune: I use KC_Items and it's beautiful. |
03:50.23 | Sstixrud | Thrae you can't change Alpha(0) during combat? |
03:50.31 | Thrae | Sstixrud: Nope, not even that! |
03:50.33 | Andune | Sweet, I'll give KC_Items a go. |
03:50.40 | Thrae | 'ol slouken is a sly dog, he is. |
03:51.03 | Kirov | Andune - if you're looking for what's been looted, not just a list of all items, try http://wow.curse-gaming.com/en/files/details/4197/ct-raidtracker-enggerfreqdkp-modded/ |
03:51.04 | MentalPower|AFK | Thrae: actually you can |
03:51.14 | Thrae | MentalPower|AFK: Not for a secure frame? |
03:51.15 | Sstixrud | I had no heard that, I know the :Hide / :Show button code was bugged |
03:51.19 | MentalPower|AFK | because that does not hinder it from recieving mouse events |
03:51.23 | Andune | kirov: thanks, was just gonna ask if you meant ct_raidtracker, since that's what google turned up :) |
03:51.26 | Sstixrud | but I did not hear you couldn't Alpha(0) and :Disable |
03:51.47 | MentalPower|AFK | you can Alpha, but you can't Disable |
03:52.01 | Kirov | Andune - Cide has since discontinued the original version, but this one has been kept up for a while. |
03:52.19 | Sstixrud | Mental do you know if thats considered a bug or feature by blizzard? |
03:52.21 | Thrae | MentalPower|AFK: You can't disable mouse support in combat, right? |
03:52.32 | MentalPower|AFK | aye |
03:52.51 | MentalPower|AFK | aye you can't* |
03:53.11 | Andune | Kirov: thanks. a Cide-approved continuation I hope? seen a few too many mods disappear lately.. |
03:53.24 | Thrae | Yeah, since you can't change position either, I don't know how useful alpha would be if you want to show/hide things. |
03:53.56 | MentalPower|AFK | like I said, you can make the frame/button invisible, but it will still recieve mouse events |
03:54.02 | Thrae | Right. |
03:54.20 | Andune | kirov: oh and any ideas if it has dependencies on CT_RaidTracker? I use oRA2.. |
03:54.37 | Andune | er, rather, CT_RaidAssist :) |
03:54.53 | MentalPower|AFK | its useful for Whack-A-Mole style play, where a button flashes to indicate it should be clicked |
03:54.57 | Sstixrud | I dont see that as being much of a problem all that means is they would be able to heal/cure/buff if they clicked the "invisable" button space |
03:55.37 | Thrae | Sstixrud: Better not to reduce its alpha all the way, else they might think it's not there and expect their clicks to go through to the WorldFrame. |
03:57.09 | pastamancer | indeed, invisible-but-clickable buttons are a real bother |
03:57.12 | Sstixrud | Hmm I could also change icon and change action to a a null event |
03:57.33 | Thrae | Changing action is the one thing you DEFINATELY cannot do in combat. |
03:57.46 | Thrae | Changing a button's action in combat was the entire reason for SecureActionButtons |
03:58.30 | Sstixrud | figures :) |
03:59.07 | Sstixrud | is benecast even still in development? |
03:59.22 | Sstixrud | Last updated 2 months, 2 weeks ago |
03:59.33 | Thrae | Sstixrud: At ui.worldofwar.net |
04:01.50 | Sstixrud | As I tend to the newly mother and child's needs the needs of the BeneCast users will unfortunately need to temporarily take a step back ;) |
04:01.55 | Sstixrud | from author |
04:02.31 | MentalPower | RL >>>>>>> WoW |
04:02.53 | Thrae | RL ===== WoW! |
04:03.16 | End | Your face is WoW |
04:07.52 | Corrodias | QSS Group is looking for a UNIX Systems Administrator with 8-14 years experience, in Alaska, for 85k-100k/yr salary. |
04:08.30 | Sstixrud | so anyone have any recommendations on how to detect if an action is a cure, heal or buff and store it? Integer table the fastest method for lookups |
04:08.31 | Sstixrud | ? |
04:09.17 | Thrae | Corrodias: With those requirements, you must like Alaska to take that up... |
04:09.50 | Corrodias | i do like alaska, but i'm not qualified for the job |
04:10.04 | Corrodias | i'm the second-to-last person who would fit the requirements |
04:11.07 | Thunder_Child | who is the last person? |
04:11.10 | Sstixrud | hmmm heh I could also change the Button:RegisterForClicks to the right mouse button while its hidden muahah |
04:11.16 | Corrodias | anyone who's not good with computers at all |
04:15.44 | Corrodias | but if any of you are experienced unix sys/netadmins and want a new job, you might take a look |
04:16.23 | Sstixrud | where at |
04:17.00 | cladhaire | Corrodias: Can I telecommute? |
04:17.02 | cladhaire | =) |
04:17.06 | End | lol |
04:17.12 | Corrodias | Alaska, specifically, Anchorage |
04:17.14 | Corrodias | i doubt it |
04:17.14 | pastamancer | Corrodias: only 85-100k? |
04:17.25 | Corrodias | pastamancer: did i stutter-type? |
04:17.26 | Sstixrud | I moved out of Unix into Network design / engineering about 9 years ago heh, we use Linux systems for backend network services but I don't think ill ever go back to full time sysadmin |
04:18.03 | pastamancer | Corrodias: poor alaska, that's just not enough money to move out there |
04:18.46 | Sstixrud | thats not bad for a unix admin with alaska's cost of living.. some hunter/fishermen will pick that up sooner or later |
04:18.51 | Sstixrud | assuming the job is stable |
04:19.14 | pastamancer | oh it's great money if you already live in alaska |
04:19.16 | Corrodias | i'd like to consider a career in network administration or design (something i don't think i've heard of before), but i'm just getting out of college with no experience in any of that sort of thing :( |
04:19.50 | pastamancer | don't become a sysadmin unless you like pain and heaving drinking to make it go away |
04:19.52 | Sstixrud | the pay is good |
04:20.20 | Corrodias | i like pain ._. |
04:20.42 | pastamancer | what about heavy drinking? |
04:20.52 | Sstixrud | network engeer range is like 50-90, sr/lead/design 75-160 here in seattle |
04:21.01 | Corrodias | i'm working on it. i can roll on the floor with some vodka + root beer |
04:21.58 | Sstixrud | Coord what type of unix |
04:22.03 | Sstixrud | corrod even |
04:22.07 | End | the hippo type |
04:23.48 | pastamancer | I'll bet it's solaris |
04:24.41 | Sstixrud | well it will be either AIX, Solaris or HPUX if he means "unix" and not Linux |
04:24.49 | Sstixrud | I mean what else is there these days :) |
04:24.56 | pastamancer | <PROTECTED> |
04:25.00 | Sstixrud | HPUX is on its way out in my opinion |
04:25.09 | Sstixrud | ultrix |
04:25.31 | Andune | can a KC_Items user who has also used auctioneer in the past give me a brief list of the selling points for making the switch? |
04:25.40 | pastamancer | nah, Digital UNIX/Tru64 was a system v, ultrix was bsd |
04:26.01 | Sstixrud | I wasn't morning ultrix |
04:26.08 | Sstixrud | just going further back |
04:26.08 | pastamancer | oh, good :) |
04:26.22 | Sstixrud | ultrix wasn't anything to morn |
04:26.25 | Sstixrud | mounr |
04:26.26 | Sstixrud | err |
04:26.40 | pastamancer | if you're going to count ultrix, count sunos |
04:27.03 | Sstixrud | for the day both were not bad |
04:27.03 | pastamancer | there's also oddballs like DGUX |
04:27.07 | pastamancer | oh, an Irix |
04:27.14 | Sstixrud | ugh |
04:27.21 | pastamancer | I always forget about irix |
04:27.34 | Sstixrud | why on earth so |
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04:28.32 | Sstixrud | I should go so what some of my Unix friends of old are doing these days |
04:28.44 | Sstixrud | I bet half of them are doing Linux and acting like they always loved it |
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04:38.27 | Josh_Borke | it's irix, who would WANT to remember it? |
04:42.13 | Sstixrud | not even SGI it seems |
04:43.42 | Kirov | Sstixrud - Linux == Unix + L! |
04:44.02 | Sstixrud | Why diss linux anyways |
04:45.33 | Sstixrud | Unix is great and will continue to be for some time still. But Linux will mostly displace it given time, hell my Cisco san switches run Linux |
04:57.42 | Sstixrud | Would changing setting a buttons alpha to 0/1 during combat and changing it's button:RegisterForClicks to Button5Up/Down work for simulating hiding/disabling the button? |
04:57.47 | Mikma | http://mikma.pastey.net/4606 :) |
04:58.17 | Guillotine | Sstixrud: no. even if its completely transparent, it will still be clicked |
04:58.43 | Sstixrud | yes I know, note I am changing its onclick to a button that will never be used |
05:00.23 | Sstixrud | Ill have a barframe around the hidden buttons, thats semi-transparent and the hidden buttons will be reassigned to mouse button5 up/down to avoid clicking them by mistake |
05:00.41 | Sstixrud | am I missing something or will that be an ugly hack.. although a functional one |
05:01.44 | Sstixrud | Button:RegisterForClicks does not appear to be a protected function? |
05:02.11 | Guillotine | it is |
05:02.43 | Sstixrud | where would I confirm that |
05:03.01 | Kirov | IsProtected()? |
05:03.29 | Sstixrud | I am not sure what you mean, I am a newb :) |
05:03.55 | Guillotine | IsProtected is protected in 2.0 >< |
05:03.58 | Guillotine | fixed on beta |
05:04.59 | Sstixrud | heh, so how can I check if RegisterForClicks("Button5Up", "Button5Down"); is protected during combat |
05:05.02 | Sstixrud | I guess I could go test it |
05:05.28 | Guillotine | ya, that spretty much it |
05:05.50 | Sstixrud | anyone wanna take bets? heh |
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05:07.52 | cladhaire | well, you can't unregister clicks, i believe |
05:07.57 | cladhaire | just register for them |
05:09.00 | Sstixrud | ya if I can't unregister ill just register it to something that wont be used by mistake like mousebutton5 :) |
05:09.55 | cladhaire | What are you trying to accomplish? |
05:09.57 | cladhaire | hide and disable a button? |
05:11.15 | Sstixrud | yes, set alpha 0 and make it so it will not be clicked by mistake |
05:11.27 | Sstixrud | during combat |
05:11.30 | sysrage | http://www.youtube.com/watch?v=sHzdsFiBbFc |
05:11.33 | sysrage | err wrong chan. sorry |
05:11.33 | cladhaire | if you figure it out, it'll get disabled, because you are not under any circumstances supposed to do that. |
05:11.35 | cladhaire | So... |
05:11.36 | sysrage | funny though :P |
05:11.56 | Sstixrud | I am not disabling the button only changing the default mouse button |
05:12.15 | cladhaire | there is no "Default" mouse button, |
05:12.28 | cladhaire | the mouse button is tied to which mouse button the click originated from. |
05:13.27 | Sstixrud | I am not sure I follow |
05:13.51 | cladhaire | You have a button |
05:13.52 | Sstixrud | Button:RegisterForClicks - Control which mouse button up/down events get passed to the <OnClick> event handler |
05:14.09 | cladhaire | it defines which buttons that button is registered for. |
05:14.13 | cladhaire | the button comes from the mouse tho |
05:14.43 | cladhaire | and if you're registering it for Button5.. then when not just disable it? |
05:14.53 | cladhaire | you want to make it so you can click it, and then not click it again, right? |
05:14.55 | cladhaire | or somethign similar? |
05:15.06 | Sstixrud | yes, but my point is only that if I set random buttons to alpha 0 on a frame and then assign those alpha0 buttons mousebutton5 for register clicks they wont be clicked by mistake |
05:15.17 | cladhaire | yes they will |
05:15.21 | cladhaire | if someone left clicks on them |
05:15.38 | cladhaire | Leftbutton will be sent, if the button was at some point rehgistered for LeftButton |
05:15.43 | cladhaire | you're not understanding what that API function does, I feel. |
05:17.10 | Thunder_Child | tell it like it is brother cladhaire |
05:17.27 | Sstixrud | I would believe that :) |
05:17.35 | cladhaire | that is like registerevent |
05:17.40 | cladhaire | it just says what buttons you're going to receive |
05:17.51 | cladhaire | WHAT button is sent, comes from the mouse |
05:18.35 | cladhaire | if they left click, LeftButton is sent |
05:18.44 | Josh_Borke | pastamancer: i did a partion rewrite on HealWatch |
05:18.52 | Josh_Borke | s/partion/partial/ |
05:18.55 | pastamancer | Josh_Borke: url? |
05:19.06 | Josh_Borke | bleh, it's on wowi... |
05:19.35 | Josh_Borke | new molecules for faster internet! zomg! |
05:19.46 | cladhaire | my tubes.. so clogged |
05:19.51 | Josh_Borke | pastamaster: http://www.wowinterface.com/downloads/info4732-HealWatch.html |
05:20.22 | Josh_Borke | pastamancer: i say partial because i tried to do as little as i could to get it working =D |
05:21.24 | pastamancer | ah |
05:21.43 | Josh_Borke | mind discussing it here? |
05:22.42 | pastamancer | oh, I suppose so |
05:22.49 | Josh_Borke | though i suppose, it shouldn't be too hard, especially using your new library |
05:23.00 | pastamancer | I was talking with clad about showing incoming heals in praid and came up with the idea of showing an "incoming heal cast bar" on each unit's health bar |
05:23.20 | Josh_Borke | yea, doesn't seem like ti would be too difficult. i decided to use blizzard's castbar code for healwatch |
05:23.31 | Josh_Borke | since i like the flashing and all that ;-) |
05:23.38 | pastamancer | the addon would need to merge the incoming casts into one bar and show the one closest to finishing |
05:23.40 | Sstixrud | cladhaire - I just tested it, when I change it to mousebutton5 the only button that triggers the action is buitton5 |
05:23.53 | Sstixrud | it clicks the button but no action is taken |
05:24.01 | cladhaire | interesting |
05:24.06 | cladhaire | i suppose thats not bad |
05:24.09 | cladhaire | does what you need it do to =) |
05:24.16 | cladhaire | you shoudl wikify your finding. |
05:24.22 | Sstixrud | yup :) and I can change it back during my alpha(1) event |
05:24.53 | Sstixrud | so I guess you are right, as the mouse does send the mouse event it just doesnt trigger the action :) |
05:25.01 | Sstixrud | which I can live with |
05:25.14 | Sstixrud | going to test it in combat before I break out the beer |
05:25.48 | Josh_Borke | pastamancer: which shouldn't be hard at all. just whenever you get heal information compare the end time to the heal currently attributed to the target |
05:26.23 | pastamancer | Josh_Borke: well, there's interrupts |
05:26.35 | Josh_Borke | hm, true |
05:26.46 | Josh_Borke | so you'd have to keep a sorted table... |
05:26.53 | Josh_Borke | which could get ugly... |
05:28.20 | pastamancer | not as ugly as you'd think. the table of spells being cast only needs to be queried on spell start/end |
05:28.25 | pastamancer | not on every onupdate call |
05:28.31 | Josh_Borke | hm, true |
05:28.42 | Josh_Borke | i think that would be super nifty :) |
05:28.46 | Sstixrud | Muahhah it works during combat |
05:29.22 | pastamancer | Sstixrud: it doesn't let you click through the button though, right? |
05:30.21 | Sstixrud | my buttonbar will be semi-transparent with borders so that won't be a problem |
05:31.17 | Sstixrud | I could also use swap in custom action icons if it becomes an issue |
05:34.02 | Kirov | Sstixrud - securebutton:Disable() securebutton:Enable() isn't protected btw |
05:34.02 | Sstixrud | actully I can script testbutton:RegisterForClicks("", "") as well |
05:34.21 | Sstixrud | Kir even during combat? |
05:34.24 | Kirov | yeah |
05:34.34 | Sstixrud | whats the diff between secure and none secure? |
05:34.51 | Kirov | secure can cast spells |
05:35.01 | Sstixrud | can == can't? |
05:35.06 | Kirov | can |
05:35.15 | Corrodias | The shell has spoken. |
05:35.17 | Josh_Borke | pastamancer: so when ya gonna have it written? ;-) |
05:35.22 | Kirov | insecure buttons cannot cast, target, or use items |
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05:35.23 | Sstixrud | aww can still cast even tho its disabled |
05:35.37 | Sstixrud | that wont work for me |
05:35.50 | Sstixrud | the only buttons I am hidding are spells |
05:36.27 | Sstixrud | so ill just unregister mouse button clicks and alpha(0) and then alpha(1) and reset it to its previous value for my showevent |
05:36.49 | pastamancer | Josh_Borke: you're a troublemaker! |
05:37.03 | Josh_Borke | pastamancer: if you want to set up a svn somewhere, i can help you write it |
05:37.14 | Corrodias | are you trying to find a loophole around blizzard's new protections, Sstixrud? |
05:37.20 | pastamancer | Josh_Borke: I'll give you access to mine |
05:37.21 | Josh_Borke | for some reason, i really dig these raid castbars and what not |
05:37.23 | Corrodias | if you do, they'll just patch it up next version |
05:37.41 | Sstixrud | I am not sure what blizzard was trying to protect against |
05:37.45 | Josh_Borke | Sstixrud: if you do, find it sooner rather than later :) |
05:37.49 | Sstixrud | so I can't answer that |
05:37.53 | pastamancer | Josh_Borke: for extra credit, add ctra and blizzard raid frame support :) |
05:37.59 | Sstixrud | I already have a work around |
05:38.03 | Corrodias | mostly it's things that determine what to cast, or on whom to cast, so the user doesn't have to |
05:38.03 | Sstixrud | I just tested it during combat |
05:38.27 | Josh_Borke | pastamancer: pm me the information and when I have time I'll work on whatever you ping me to work on |
05:38.39 | Josh_Borke | i'm off to bed |
05:38.41 | Josh_Borke | nn all |
05:38.47 | Sstixrud | did they state that in public somewhere? |
05:39.04 | Corrodias | yes. it was all over the 2.0 news. perhaps i can find the wowi post. |
05:40.14 | Corrodias | well, they don't appear to keep news archives. |
05:40.33 | Sstixrud | this addon does not tell them what/when to cast it only shows them what can be cast and what spells have expired |
05:41.11 | sysrage | i thought pvp didn't damage gear? why the hell is it now? |
05:41.45 | Tem | you take durability damage from taking hits |
05:41.48 | Tem | but not from pvp death |
05:41.55 | sysrage | ah |
05:41.58 | sysrage | ok |
05:42.23 | Sstixrud | Corrod was groupbuttons specifically considered undesired or were there other mods that were targeted? |
05:42.38 | Corrodias | i don't know what groupbuttons are. |
05:42.44 | sysrage | many many mods got that nerf |
05:43.27 | Corrodias | just a few addons that i can think of that are specifically dead: emergency monitors, decursive, and one-button-healers |
05:44.13 | Corrodias | an EM can still show you who's low on health, but either they all have to be in static locations (which is pretty pointless) or you can't click to target (which is also pointless) |
05:44.28 | sysrage | i was pissed about decursive. then i found clique and i wondered why i ever used decursive in the first place |
05:44.40 | Corrodias | agreed @ sysrage |
05:45.05 | Sstixrud | group buttons creates a button bar for each party member and any spells placed on the bar cast for that member.. and it had the ability to keep buttons hidden if health was below a threshold or if your party member didn't have a debuff like posion |
05:45.44 | sysrage | seems like that should still work if you still have to click the buttons |
05:45.57 | Sstixrud | yes you have to click the buttons |
05:46.16 | Corrodias | in the new system, they can be "hidden", but they will still be clickable, and they can't move around |
05:46.30 | Sstixrud | the author gave up on groupbuttons so I am writting a replacement |
05:46.35 | Corrodias | however, you can use all the visual indication you want to suggest to the user which ones to push! |
05:47.08 | Corrodias | you just can't do anything that would allow, for example, a single button next to each person that the user just pushes repeatedly to do all the work for him |
05:47.20 | Sstixrud | corrd cool, so alpha(0) when not needed and disabling mouse click and then alpha1 and reenabling mouse click when needed is what ill do |
05:47.48 | Corrodias | as i understand, disabling the click would not be possible. am i mistaken? |
05:47.56 | Sstixrud | Corrod understood, each spell will have its own button. I may attach the buttons to the playerframe tho :) |
05:48.06 | Sstixrud | I found a work around :) |
05:48.14 | Sstixrud | the click is enabled but no action is taken |
05:48.16 | Tem | End, poke |
05:48.35 | Corrodias | well done |
05:48.45 | Sstixrud | script testbutton:RegisterForClicks("", "") |
05:48.52 | Sstixrud | works in combat |
05:49.16 | Tem | you realize that Button:Disable() also works in combat, right? |
05:49.44 | Corrodias | i wasn't aware there was any way to automatically change a button's behavior during combat |
05:49.46 | Sstixrud | I thought only SecureButton disable worked in combat and that spells were not affected |
05:49.51 | Corrodias | even between working and not working |
05:50.26 | Sstixrud | that was my understanding as well, but changing the mouse button mapped i.e. to button5 or even no mouse button is allowed |
05:50.32 | Sstixrud | you could still cast the spell via keyboard |
05:50.37 | Sstixrud | so the spell isnt "disabled" |
05:50.39 | Sstixrud | :) |
05:50.49 | Sstixrud | <--- feels sneaky |
05:52.32 | Corrodias | if Slouken finds out about it (and he will) and he feels that's outside the spirit of the changes, he will deal with it in a future version. i don't want to discourage you, but you might want to check with him to see if he's going to let that go. or anyone else here who has dealt with that issue. |
05:53.23 | Corrodias | i just wouldn't want you to depend on a function that gets killed in the next update, although it sounds like it isn't particularly vital to the addon working right |
05:53.28 | Sstixrud | blizzard also has some annoying :Show and :Close bugs (triggered by mouse drag and summon water/stones) that I had to work around |
05:53.33 | Iriel | Slouken's well aware you can block sending clicks to a button in combat |
05:53.50 | Sstixrud | how do I contact him |
05:53.59 | Corrodias | is he planning on letting that continue? |
05:54.04 | Sstixrud | it is not critical to the addon but it is a useful feature |
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05:54.31 | Tem | Who cares if you can disable a button? |
05:54.34 | Corrodias | second question, can you "click through" a button by doing that? |
05:54.36 | Tem | You can't reenable it |
05:54.40 | Tem | and you can't click through it |
05:54.45 | Tem | it eats the click |
05:54.49 | Corrodias | can't re-enable it? |
05:54.56 | Tem | Enable is protected |
05:55.01 | Tem | disable is not |
05:55.02 | Sstixrud | I am not disabling the button |
05:55.03 | Corrodias | this amuses me |
05:55.10 | Sstixrud | script testbutton:RegisterForClicks("", "") |
05:55.22 | Tem | It's the same shit, man |
05:55.29 | Sstixrud | I have tested it |
05:55.34 | Tem | ... |
05:55.40 | Corrodias | Sstixrud, please determine 1) if you can set the button back to working and 2) if you can click through the button after doing that (to hit another button underneath it) |
05:55.45 | Tem | What did I just finish telling you? |
05:55.48 | Sstixrud | Corrod been tested |
05:56.16 | Tem | Corrodias, any frame that is Mouse-Enabled will eat a click in it's Rect if it's the higest frame |
05:56.30 | Corrodias | it will not be allowed in a future version if you can click through it and if it can be re-enabled. the reason is that you could stack 20 buttons on top of each other to cast various spells and enable/disable their clicking in order to simulate spell-choosing behavior |
05:56.42 | Sstixrud | Tem - the button that has its mouse action unset is the one that eats the click |
05:56.45 | Sstixrud | not the one behind it |
05:56.52 | Tem | ... |
05:56.55 | Corrodias | alright, that's not a problem |
05:57.04 | Tem | What did I just say? |
05:57.08 | Tem | like 2 lines up |
05:57.12 | Corrodias | (highest frame = the one you just unset) |
05:58.13 | Tem | Actually, no |
05:58.17 | Sstixrud | when I unregister the click action, the button still is pressed it just doesn't trigger action.. this doesnt disable the press or depress of the button only the OnEvent |
05:58.20 | Tem | Enable probably isn't protected either |
05:58.38 | Iriel | The test button IS secure, right? |
05:58.40 | Corrodias | well, the important part is that you can't click through it |
05:58.47 | Tem | Iriel, it's not a problem imo |
05:58.47 | Iriel | or protected, or whatever the verb is |
05:58.53 | Iriel | it's not just a 'regular button' ? |
05:59.15 | Tem | You could always just slide an unprotected frame over the protected one to simulate the Enable/Disable thing |
05:59.32 | Corrodias | can unprotected frames move during combat? |
05:59.38 | Corrodias | and accept clicks? |
05:59.38 | Tem | yes |
05:59.47 | Corrodias | oh, wait, never mind, i was thinking silly |
05:59.48 | Tem | unless... |
05:59.58 | Sstixrud | I have tested the following.. start fight with button assigned to leftmouse up/down cast spellworks.. run script testbutton:RegisterForClicks("", "") |
05:59.58 | Sstixrud | <PROTECTED> |
06:00.18 | Tem | Iriel, did slouken ever lock it so that if a protected frame was the topmost frame in the "frame stack" an unprotected frame couldn't steal that bit of the screen from it? |
06:00.51 | Sstixrud | spell is cast |
06:00.56 | Tem | Sstixrud, we believe you. It's not an issue. |
06:01.09 | Tem | You can Enable/Disable the button for the same effect |
06:01.22 | Tem | Or stick a mouse-enabled unprotected frame above it |
06:01.29 | Iriel | Tem: not that I know of |
06:01.34 | Tem | I didn't think so |
06:01.35 | Sstixrud | I was told Enable/Disable is disabled at least for spells during combat |
06:01.46 | Tem | You were told wrong |
06:01.47 | Iriel | Tem: I do believe that RegisterForClicks (if it falls through) is a bug, as is Disable (if it falls through) |
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06:01.49 | Sstixrud | was I misinformed? |
06:01.57 | Corrodias | they don't fall through, by the sound of it |
06:02.11 | Tem | Iriel, The button still eats the click as it should |
06:02.13 | Corrodias | i didn't know that you could disable a button. apparently, you can. |
06:02.32 | Tem | the only way to make the button not eat the click is to button:EnableMouse(false) |
06:02.38 | Corrodias | however, you can't click on a button BENEATH that one, so the behavioral logic restriction is still enforced |
06:02.49 | Iriel | Tem: That's what I thought - and then we're good. |
06:02.49 | Corrodias | i suppose EnableMouse is protected? |
06:02.57 | Tem | Corrodias, ding ding |
06:02.58 | Corrodias | er, is not available to secure frames... or something? |
06:03.05 | Sstixrud | I hate spending an hour trying to work around something that isnt restricted :( |
06:03.31 | Corrodias | well, you have gained valuable experience by doing so (or have just wasted time) |
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06:08.55 | Sstixrud | sigh, yup disable works during combat |
06:09.02 | Sstixrud | and enable for that matter |
06:09.42 | cladhaire | i had experience to the contrary |
06:10.06 | cladhaire | my disable call never happened when i was in combat |
06:10.59 | Sstixrud | Hmm seems to work fine, which is almost too bad I was all happy about my RegisterForClicks("", "") |
06:10.59 | Sstixrud | <PROTECTED> |
06:12.01 | cladhaire | enter combat |
06:12.06 | cladhaire | type /script ActionButton2:Disable() |
06:12.09 | cladhaire | it didn't work for me. |
06:12.14 | cladhaire | if i do it out of combat, it works. |
06:12.17 | Sstixrud | any recommendations on how to detect if a button's action is a heal, buff, cure and then store that information in a table for lookup later? |
06:13.05 | Sstixrud | I am doing it to a custom frame mapped to actionbar 6 button 10 |
06:13.08 | Sstixrud | and its working for me |
06:15.11 | Sstixrud | which button is actionbutton2 |
06:15.31 | Sstixrud | ya with trinitybars I have no idea heh |
06:21.10 | Industrial | Question: whats mitigation |
06:22.01 | Corrodias | to mitigate something is to reduce it, or its effect, i believe |
06:22.04 | a-stray-cat | damage mitigation? |
06:22.13 | bleetah | mitigating circumstances? |
06:22.43 | Industrial | "In PVP, the Moonkin's combination of roots, nukes and excellent damage mitigation make them dangerous opponents." |
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06:23.13 | Corrodias | the damage mitigation to which it refers is the +360% armor from moonkin form, and the damage reduction thereof |
06:23.37 | Corrodias | it's like some crazy mage-warrior |
06:24.07 | Corrodias | that is, people who wished they had rolled paladin, i think. |
06:24.22 | bleetah | I rolled pally once.. hated it |
06:24.24 | bleetah | ewwww human |
06:25.35 | Sstixrud | What Button:Command will give me the spell name? |
06:25.49 | Sstixrud | GetText? |
06:26.53 | Corrodias | humans have their uses |
06:27.16 | Shadowed | like :p |
06:27.40 | pastamancer | 10% better at winning the game |
06:27.43 | Corrodias | stripping them, putting them in cages, and poking them with things. that is, "amusement" |
06:27.54 | Corrodias | pastamancer just said something very amusing in a horrible sort of way |
06:27.57 | Shadowed | perception isn't very useful if your class has an AE |
06:28.24 | pastamancer | as long as there are rep grinds, there will be humans |
06:28.41 | Shadowed | well the fact that they aren't night elfs, and aren't dwarfs/gnomes probably helps |
06:28.55 | Shadowed | humans are the people who don't want to be made fun of for being short, but don't want to have pointy ears |
06:30.37 | bleetah | Corrodias: I'll pass on the stripping (yerk, that's even worse than clothed) but agree with the rest |
06:34.09 | Sstixrud | is it possible to say alternate between Button:LockHighlight() and Button:Unlockhighlight() twice a second for a fixed period of time with Lua in wow? |
06:34.16 | cladhaire | humans are the people who smelled the rep grind |
06:35.51 | Shadowed | I never cared about the rep stuff really, the one time I found it useful was getting the AB exalted dagger, but I was grinding to 12 anyway so I would have easly made the rep required either way |
06:36.16 | pastamancer | never did ZG or AQ20? |
06:37.36 | Shadowed | priest was an alt so I didn't bring him to ZG/AQ20, my warrior wasn't focused on DPS for a month or so after I hit exalted with ZG and didn't really need any of the reward items, I was already like revered by the time I started doing AQ20 from AQ40 |
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06:46.46 | cladhaire | Nigh all |
06:47.22 | Cairenn | night clad |
06:50.56 | bleetah | kcyaclad :P |
06:51.18 | Cairenn | ? |
06:51.37 | bleetah | just checkin', makin' sure you hadn't fallen asleep :P |
06:51.42 | Cairenn | heh |
06:53.24 | Mr_Rabies2 | wait, did moonkin get the same armor buff that bear form did? 450% now? |
06:53.36 | Mr_Rabies2 | guess i can go run and respec on the ptr heh |
06:54.24 | bleetah | 45 to give a bit of breathing space |
06:56.03 | Tierrie | only false and nil evaluate to false right? |
06:56.10 | Tierrie | and true and 1 all evaluate to true of course |
06:56.17 | Tierrie | and 0 evaluates to true iirc? |
06:56.25 | Tierrie | blink twice if i'm right |
06:56.31 | Corrodias | two blinks |
06:56.51 | Tierrie | you can't |
06:56.55 | Tierrie | because there's a global cooldown |
06:56.57 | Tierrie | thanks anyway |
06:57.35 | Kaelten | omg that was awesome |
06:57.44 | Kaelten | anyone have a deisel car/truck? |
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06:58.00 | Tierrie | did you just watch mythbusters and want us to put vegetable oil into it? |
06:58.14 | Kaelten | lol, I did but not really, but was going to mention it |
06:58.15 | Kaelten | lol |
06:58.17 | Kaelten | thats fucked up |
06:58.46 | Tierrie | a) i know it worked before mythbusters did it |
06:58.54 | Kaelten | lol |
06:59.03 | Tierrie | b) its also more pollutant than diesel |
06:59.15 | Tierrie | c) however with more research its possible to reduce the toxic emissions |
06:59.21 | Tierrie | d) yes its a conspiracy |
06:59.37 | Kaelten | lol |
06:59.48 | Kaelten | the other ones they tested where kinda stupid |
07:00.34 | Kaelten | the conspiracy stuff I've always ehard of involve people who developed stuff and the gas/car companies bought them out. not internet products |
07:01.42 | Corrodias | yeah, -there's- a smart thing to do. just sell your idea to the people who want to kill it. |
07:01.57 | Corrodias | it's a quick way to make a buck and become a nobody again |
07:02.13 | Kaelten | Corrodias: heh, basically. |
07:04.48 | Iriel | They might wonder why you dont think that would be a safe assumption without explicit call-out |
07:05.12 | Corrodias | i was about to write something about my academic career preparing me to perform in a professional environment (that is, as opposed to having any experience), but then realized that i don't actually believe that |
07:06.20 | Corrodias | i'd need some time to adjust |
07:06.59 | Corrodias | the main reason i was trying to put something there is because the first paragraph of this cover letter looks pretty skimpy |
07:08.39 | Iriel | Hm, can you talk about how good you are at figuring stuff out and not requiring constant supervision 8-) |
07:08.44 | Tierrie | are there "continue" statements in lua? |
07:08.48 | Tierrie | or "next" |
07:08.49 | Iriel | Tierrie: No |
07:08.53 | Tierrie | in for loops |
07:08.56 | Tierrie | >_< ok |
07:08.57 | Iriel | Tierrie: I wish there were, but there isn't |
07:09.18 | Industrial | would be easier with sorting ans stuff yeah :( |
07:10.16 | Corrodias | Iriel: heh. yeah! of course. ... >_> |
07:10.58 | Tierrie | whast the difference between string.find and string.match? if I want to find strings that end with either "_HEALTH" or "_MANA" |
07:11.04 | Andune | you could just set a boolean conditional tho, yes? albiet an extra varcheck everytime through the loop.. |
07:11.04 | Sstixrud | Does anyone know how to get the spell name from a specific actionbar id? |
07:11.09 | Tierrie | or are they aliases? |
07:11.13 | Industrial | Tierrie: go go gadget lua manual |
07:11.20 | Tierrie | the one i have is 5.0 :P |
07:11.26 | Tierrie | match is a 5.1 thingy |
07:11.27 | Industrial | well go go gadget interwebz |
07:11.47 | Industrial | http://www.lua.org/manual/5.1/ |
07:11.48 | Industrial | *poke* |
07:11.53 | Iriel | Tierrie: match just gives you the captures, without the begin/end indices |
07:11.58 | Industrial | Iriel: nooooo :( |
07:12.05 | Industrial | Iriel: let him help himself :D |
07:18.56 | Tierrie | if I use string.match( mystring, "(_HEALTH|_MANA)$") will it function as the POSIX equivalent of m/(_HEALTH|_MANA)$/? because it doesn't seem to be doing that |
07:19.19 | Iriel | You need to read the lua manual |
07:19.31 | Industrial | \o/ |
07:19.41 | Tierrie | its very light on the | modifier |
07:19.46 | Tierrie | but thanks anyway |
07:19.52 | Industrial | its not a regex its a pattern |
07:20.05 | Iriel | It explains what lua's regexp library does, and doesn't, support |
07:20.12 | Iriel | it doesn't mention | because it doesn't support | |
07:21.06 | Industrial | Question: I have hidden the MainMenuBar and re-placed the actionbuttons and the bottomleft and right buttons like this http://tinyurl.com/yexphr , but as you can see the button id's are messed up. Has anyone done this before and/or does anyone kno how to fix it? |
07:21.54 | Industrial | the code: http://pastey.net/4614 |
07:26.22 | Industrial | or if someone can show me how to make my own buttons then that would be great too (although im not really a fan of the setbinding click thing:|) |
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07:29.12 | Iriel | Industrial: What do you mean by 're-placed' -- do you mean 'moved' ? |
07:29.23 | Iriel | Industrial: Did you change the button Id's (with :SetId()) ? |
07:30.47 | Industrial | yes and no |
07:36.40 | Sstixrud | sigh for the life of me I cannot find a way to query a button to obtain spell name :( |
07:38.35 | Tierrie | i think you have to save it in a sort of table, because the buttons don't save spell names, just the texture? |
07:39.36 | Sstixrud | hmmm |
07:40.46 | Kirov | How is your button casting a spell? |
07:40.49 | Kirov | UseAction? |
07:41.13 | Industrial | Iriel: im gunna try making my own actionbuttons now |
07:41.58 | Sstixrud | mouse click |
07:42.37 | Sstixrud | I am creating action bars and I need the creation process to save/store the spell names of each slot in a table for later use |
07:43.52 | Sstixrud | well, actully I need to be able to query each action slot and save the results to a table I can't really do it at the time the user moves the spell to the bar |
07:44.15 | Iriel | Any reason you're using action slots not just SecureActionButtonTemplate with explicit spell names? |
07:46.31 | Sstixrud | <CheckButton name="UnitButtonsTemplate" inherits="SecureActionButtonTemplate, ActionBarButtonTemplate" virtual="true"> |
07:46.34 | Sstixrud | that is what I am using |
07:46.45 | Industrial | >_o I can just put a spell on a button? :o |
07:46.46 | Sstixrud | what is the diff? |
07:50.00 | Sstixrud | nevermind I figured it out |
07:50.10 | Iriel | Well, if you're inheriting ActionBarButtonTemplate I suspect you need to keep using action ID's |
07:50.37 | Sstixrud | GetActionText(lActionSlot) |
07:51.00 | Sstixrud | What is the difference between Secure and Non |
07:51.27 | Kirov | GetActionInfo(slot) |
07:51.37 | Kirov | GetActionText() get's the macro name, if there's a macro |
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07:54.00 | Sstixrud | Kir thanks, I dont suppose you know the string strip syntax for stripping everything "\Interface\icons\" from the output? |
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07:56.32 | Kirov | string.match(texture,"[^\\]+$"); |
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07:58.16 | Sstixrud | thanks |
07:58.20 | Kirov | that "[^\\]+$" reads "roughly all non slash characters on the end of the string" |
07:59.47 | Sstixrud | great thanks a bunch now I just gotta go track down every player spell and hard code them in my script :) |
08:01.27 | Kirov | hmm? |
08:02.30 | Sstixrud | I need to define a list of all buffs, curses and heals in the game so I can match action buttons with events |
08:03.04 | Kirov | for what? |
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08:05.55 | Sstixrud | if GetActionInfo(i) = CURES and PlayerHealthPerc <= HealthThres then button:Alpha(1) |
08:06.07 | Sstixrud | etc.. |
08:07.52 | Sstixrud | well, that wont work but you get the general idea? If the player button is equal to cure posion and the player has posion then show button |
08:09.10 | Sstixrud | if the button is equal to a heal and the player's health is less then max show button with alpha(.1) if health percent is past defined threshold alpha(1) |
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08:35.05 | Damien_ | hello |
08:35.13 | Damien_ | anybody here? |
08:35.30 | Kirov | nope |
08:35.50 | nymbia | not even a little. |
08:36.07 | Kirov | I'm over there. |
08:36.16 | Damien_ | hi there :) |
08:36.40 | Kirov | That's Mr. there to you |
08:36.45 | vith | there isn't here |
08:37.46 | Cairenn | what can we do for you Damien_? |
08:37.58 | Damien_ | hello cairenn |
08:38.28 | Damien_ | i'm here to get some help on fixing my wow ui |
08:38.44 | Damien_ | do you guys know where i can find an updated list of wow api functions? |
08:39.24 | nymbia | wowwiki's the best there is, but it's still behind on 2.0 stuff. if something's not documented, you're left to look at the source. |
08:39.39 | Damien_ | ic... |
08:39.52 | nymbia | for most of the new 2.0 stuff, there's some documentation in Iriel's threads |
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08:40.24 | Damien_ | thanks nymbia |
08:40.25 | Tman | anyone know the Config.wtf setting for terrain texture quality? |
08:41.10 | Tman | it's baseMip for normal textures |
08:41.25 | Sstixrud | Find a list of all spells in wow should not be this hard! |
08:41.27 | Damien_ | any wow ui developers here for hire? |
08:41.29 | Sstixrud | err finding |
08:42.23 | Sstixrud | even better it should be easy to determine what a button's action does.. i.e. cure posion, heal etc.. |
08:42.33 | Kirov | Tman - go to wowwiki and search for Config.wtf |
08:42.53 | Tman | thanks, had been meaning to check wowwiki but forgot to |
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08:48.29 | Garthnait | hi guys |
08:50.51 | Cairenn | hi |
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09:19.04 | kahdgarxi | nymbia - ping |
09:19.09 | nymbia | kahdgarxi: yo |
09:19.16 | kahdgarxi | nymbia - sweet, you're here :) |
09:19.22 | nymbia | ~flee |
09:19.26 | purl | ACTION runs away screaming |
09:19.26 | nymbia | sup? |
09:19.27 | kahdgarxi | nymbia - so i'm playing around with storing the database in the guild info |
09:19.35 | nymbia | fun :D |
09:19.39 | kahdgarxi | nymbia - yeah :) |
09:19.45 | kahdgarxi | it's working mostly >.> |
09:19.48 | nymbia | nice |
09:19.55 | kahdgarxi | the GetGuildInfoText() function is really weird thoguh |
09:19.57 | kahdgarxi | though* |
09:20.27 | nymbia | hmm. i havent messed with that API stuff. how funky is it? |
09:20.36 | kahdgarxi | from what i can tell it gets the guild info from some sort of cache that the client keeps |
09:20.45 | kahdgarxi | which only updates when you open the guild info pane |
09:20.54 | kahdgarxi | i checked the FrameXML code for the guild info pan4e |
09:21.00 | kahdgarxi | and it uses GetGuildInfoText() |
09:21.01 | kahdgarxi | >.< |
09:22.05 | kahdgarxi | hmm |
09:22.17 | nymbia | try using GuildRoster(), that might update it. |
09:23.44 | kahdgarxi | that did it :D |
09:23.44 | nymbia | nice! |
09:26.05 | kahdgarxi | there's no problem passing functions as arguments to other functions is there? |
09:26.59 | kahdgarxi | hmm |
09:27.09 | kahdgarxi | i'm thinking the server has a timeout on GuildInfo() |
09:27.13 | kahdgarxi | er, GuildRoster() |
09:28.56 | kahdgarxi | yup |
09:29.08 | kahdgarxi | it appears that you can only update the guild roster info so often |
09:29.19 | kahdgarxi | it's not long |
09:29.23 | kahdgarxi | probably 30 seconds or somethign |
09:29.46 | nymbia | wowwiki says 10 seconds |
09:29.58 | kahdgarxi | there we go :) |
09:30.15 | kahdgarxi | man, this is so awesome :) |
09:30.19 | nymbia | :D |
09:30.33 | kahdgarxi | I'd so screwed without this channel :-D |
09:30.36 | kahdgarxi | i'd be* |
09:32.24 | Cairenn | that's the idea - some place for authors to come together to help each other out, learn from each other, debate pros and cons of various schools of thought on coding |
09:32.45 | InterSlayer | anyone good with ace2 that could help me debug my mod? :p |
09:32.49 | Mr_Rabies2 | i use it to pester my favorite addon authors from time to time pretty much |
09:33.11 | Mr_Rabies2 | i'm a good manual debugger, i'm so unlucky i can find even the most rare bugs :p |
09:33.21 | kahdgarxi | lol |
09:33.49 | Mr_Rabies2 | i run into the weirdest bugs that no one else ever sees in like everything |
09:35.31 | Mr_Rabies2 | so i'm not good at finding bugs in code, per se, but i'm good at finding them in actual usage and trying to replicate them :p |
09:35.58 | kahdgarxi | :P |
09:36.40 | Mr_Rabies2 | that's pretty much what i put on all my beta applications |
09:36.48 | Mr_Rabies2 | worked for planetside beta |
09:36.59 | Mr_Rabies2 | not for the wow beta, didn't get in until the open beta :[ |
09:38.14 | kahdgarxi | :( |
10:01.40 | kahdgarxi | nymbia - http://picasaweb.google.com/kahdgarxi/RandomStuff/photo#5016854904285314818 |
10:02.00 | nymbia | kahdgarxi: awesome, grats :D |
10:02.04 | kahdgarxi | :) |
10:03.05 | kahdgarxi | of course i'm like.... 0.00000001% done with the mod :) |
10:03.11 | nymbia | haha |
10:03.13 | nymbia | still! |
10:03.20 | kahdgarxi | still! |
10:03.54 | Cairenn | :) |
10:04.00 | kahdgarxi | i have the function done for printing it in the chat window too |
10:04.18 | kahdgarxi | i just need to attach a slash command to it |
10:04.26 | kahdgarxi | good thing there's a slash command howto on wowwiki :D |
10:06.19 | nymbia | haha |
10:08.20 | kahdgarxi | woo |
10:08.29 | kahdgarxi | it works when you mouseover items in the loot frame too |
10:08.33 | kahdgarxi | this is so awesome! |
10:09.04 | nymbia | :D |
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10:11.10 | kahdgarxi | lol |
10:11.12 | kahdgarxi | night Cairenn|afk |
10:18.22 | Arsonide | Is there any way to make my macros not grayed out all the time |
10:18.43 | Arsonide | They all have those conditional things in them, and if the first one isn't true, it grays it out, which is annoying. |
10:19.03 | Arsonide | for instance /cast [modifier:shift] Basic Campfire; Cooking |
10:19.10 | Arsonide | That is always grayed out (dim) |
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10:47.06 | nymbia | Kirov: ping |
10:47.48 | nymbia | i'm about to go insane for trying to get lzwLib working in the lua command line. any tips? |
10:48.04 | Kirov | hmm |
10:48.15 | Kirov | does it even still work? |
10:48.40 | nymbia | getting it working in-game was no problem with some little 5.1 compatibility fixes |
10:48.40 | Kirov | yeah, I didn't upgrade it to 2.0 |
10:51.49 | nymbia | but in the command line, it doesnt error at all, it just returns nil for all decompresses and a big ole string full of nothing but 0-value characters for compresses. |
10:53.46 | nymbia | my guess is that it's a different in the bit libraries that're available between the command line and in game |
10:54.00 | nymbia | s/different/difference/ |
10:55.27 | Kirov | that's possible |
10:56.56 | kahdgarxi | dangit this is depressing |
10:57.05 | kahdgarxi | i'm reading Elkano's buff bars source |
10:57.07 | kahdgarxi | it's so pretty |
10:59.52 | Elkano | hmm? |
11:00.05 | kahdgarxi | Hi Elkano :) |
11:00.41 | kahdgarxi | Speak of the devil :P |
11:01.01 | kahdgarxi | speaking of which.... do you mind if I steal your SlashCommandHandler(msg)? |
11:03.55 | Elkano | well, I myself would suggest using Ace since it makes think like slash commands a lot easier ;) |
11:13.22 | Neuro_Medivh | I wouldn't use Ace just for the slash command handler. If you're gonna Ace it, then really Ace it. |
11:14.54 | kahdgarxi | Yeah, and I don't really think my addon complicated enough to warrant Acing |
11:15.01 | kahdgarxi | Aceing* |
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11:38.24 | Mr_Rabies2 | honk |
11:38.32 | kahdgarxi | knoh |
11:38.42 | nymbia | ~honk |
11:38.46 | purl | hey, nymbia! honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk |
11:39.13 | kahdgarxi | hmm |
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11:45.57 | kahdgarxi | well this is annoying...... |
11:46.07 | kahdgarxi | i can't figure out a good time to call GuildRoster() |
11:46.14 | kahdgarxi | right now i'm calling it whenever i want to view the list |
11:46.17 | kahdgarxi | problem with that is |
11:46.25 | kahdgarxi | it takes a fhile for GuildRoster() to run |
11:46.45 | kahdgarxi | can I make my show function wait until it finishes getting the info to run? |
11:47.10 | kahdgarxi | like maybe through an if (guildroster() then show the stuff end |
11:47.27 | kahdgarxi | would that make it wait until GuildRoster() finished to actually show the list? |
11:47.36 | kahdgarxi | as it is it's showing old info |
11:53.38 | Elkano | well, you could do it as I do with GuildFu: wait for the GUILD_ROSTER_UPDATE event |
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11:56.37 | kahdgarxi | does the game fire GUILD_ROSTER_UPDATE when the guild info changes, or when GuildRoster() is called (when you open the guild frame) |
11:57.20 | Elkano | iirc both |
11:57.26 | kahdgarxi | hmmm |
11:57.34 | Oree | failing to consult the lua5.1 documentation; how can I make a regular expression that matches either (this|orthat) ? |
11:57.49 | kahdgarxi | *checks* |
11:58.00 | Elkano | it fires when guild mates come online/go offline/ or join/part guild but not when they change zone |
11:58.03 | Oree | string.match ("the red fox jumped", "the (red|blue) fox jumped") |
11:58.20 | Elkano | and it fires after the data requested by GuildRoster() arrives |
11:58.50 | kahdgarxi | hmm, i wonder if it fires when the guild info gets updated |
12:02.39 | kahdgarxi | dangit |
12:02.43 | kahdgarxi | it doesn't :( |
12:15.20 | kahdgarxi | ok, crazy stupid question |
12:15.34 | kahdgarxi | how hard is it to get blizzard to add events? :P |
12:16.33 | Oree | arf, why doesnt lua regex support (this|or|that) matching? ;( |
12:16.35 | Kirov | Takes about a year of bitching, at at least one popular mod that they copy |
12:16.39 | Mery | most likly very hard as I think if there is no event already the client doesn't have that information |
12:16.42 | Oree | its making the regex rather difficult |
12:17.02 | Oree | or am I missing something ? |
12:17.05 | kahdgarxi | dangit >< |
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12:18.25 | kahdgarxi | I need to know when the guild info gets updated, and it doesn't fire GUILD_ROSTER_UPDATE when it is.. |
12:20.22 | Mery | can't you watch the system messages and request an update when one of the guild system messages is sent? |
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12:21.01 | kahdgarxi | i'm not sure...? |
12:21.03 | kahdgarxi | what do you mean? |
12:21.29 | Mery | like when "Mery has joined the guild" is in chat |
12:22.35 | kahdgarxi | well that would be easy, cause whenever someone logs on, GUILD_ROSTER_UPDATE gets fired |
12:22.41 | kahdgarxi | the problem is |
12:22.49 | kahdgarxi | i need to know when the guild info tab gets updated |
12:23.09 | kahdgarxi | because i'm using it to store info for my loot mod |
12:23.23 | kahdgarxi | it stores the ordered list of who gets loot next |
12:23.32 | kahdgarxi | which obviously will be updated whensomeone loots an item |
12:24.10 | Mery | well :/ |
12:24.10 | kahdgarxi | i need an intelligent way to tell the mod when to update |
12:24.11 | kahdgarxi | the info from the tab |
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12:24.24 | kahdgarxi | right now i'm just calling GuildRoster() manually whenever i store the info |
12:25.00 | kahdgarxi | the problem is that there's no way to make it wait until the data from GuildRoster() gets back to run and update the local table with the info (that i know of) |
12:25.24 | Mery | send a "guild" SendAddonMessage whenever a mods updates it? |
12:25.50 | kahdgarxi | i guess that's what i'll have to do |
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12:26.43 | Mery | why don't you send all information over the addon channel? |
12:26.56 | kahdgarxi | that's what i was going to do originally |
12:27.13 | kahdgarxi | but what happens when 20 people do a raid, and they all log off |
12:27.25 | kahdgarxi | then 20 different people log on and do another raid |
12:27.35 | kahdgarxi | granted, the chances of that happening are next to nothing |
12:27.40 | kahdgarxi | but i really don't want to risk it |
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12:27.48 | kahdgarxi | so this way blizzard stores the info for us |
12:27.54 | Mery | ya |
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12:43.20 | Garthnait | hi guys |
12:43.32 | kahdgarxi | hi |
12:43.59 | Mery | hi |
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12:54.13 | Industrial | ding 30 |
12:54.20 | kahdgarxi | omg grats |
13:05.46 | Dhirmadi | hi all, any of you folks good with agUF? |
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13:29.03 | Oree | is there a written article that was changed in 2.0? Specificly what you can and can not to in combat to a button |
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13:33.29 | Mery | well there were some (unoffical) writeups by the time the changes were announced |
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13:35.16 | Mery | basically it comes down to: you cannot programatically move/hide/show/resize/change attributes of secure frames (frame that inherit from secure templates) and those are the only ones that can target/cast spells + more (like change secure frames in combat under certain allowed conditions) |
13:41.18 | Mery | but beside that I dunno if / where there is an article on how to use those other than the Secure_.lua comments in FrameXML + the examples posted in the UI forum |
13:42.32 | Oree | ok, kool |
13:42.57 | Oree | but it is possible to change the alpha on secure frames, right? |
13:43.07 | Oree | wich would be close to hiding it >< |
13:43.13 | Oree | alpha 0 |
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13:44.33 | Mery | yeah should be (the area remains clickkable though) |
13:45.34 | Mery | one reason against show / hide is: you could stack 40 buttons on top of each other and then just show the one that decurses the correct unit |
13:46.39 | Mery | you should also be able to show a non protected frame above the secure frame so that it is unclickable |
13:48.09 | Oree | mm |
13:48.11 | Oree | hmm |
13:49.37 | Oree | interesting idea with the alpha 0, and unclickable frame above it |
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13:49.56 | Mery | well your users won't be able to interact with whatever is under it |
13:49.58 | Oree | tho, one might aswell give up the idea to begin with, doesnt seem worth the trouble |
13:50.17 | Mery | what do you want to do anyway? |
13:51.24 | Oree | I had a totem mod a while back, wich I wanted to bring back to life - was based on 4 buttons (one for each element) and would show avaliable totems when hovering one of the elements; iex; hovering fire would bring down all fire totems |
13:52.21 | Oree | but I guess I will keep it simple, with only displaying the current totem dopped - with a timer etc |
13:55.02 | Mery | hmm I think you should be able to show hide the frame using a state header |
13:55.07 | Mery | (real show hide) |
13:55.20 | Mery | but i'm the wrong person to help you there |
13:55.36 | Mery | maybe wait a little untill this channel is more populated |
13:56.05 | Mery | and ask one that has more knowlege about that stuff |
13:57.55 | Oree | state header? |
13:58.39 | Mery | http://wdn.wowinterface.com/code/2016180/FrameXML/SecureStateHeader.lua |
13:59.23 | Oree | thanks |
13:59.25 | Mery | but just ask again later how / if that is possible |
13:59.28 | Oree | much <3 your way :) |
13:59.32 | Oree | will do :) |
13:59.35 | Mery | you'll get a more complete answer |
14:01.26 | Mery | maybe what you are looking for is in line 374+ |
14:01.36 | Mery | but i never really played with those things |
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14:04.01 | Oree | hmm, excelent - got something to fiddle with |
14:04.04 | Oree | ^^ |
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14:09.24 | Josh_Borke | morning all |
14:09.53 | kahdgarxi | morning Josh_Borke |
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15:09.59 | Mikma | haha nice guild |
15:10.03 | Mikma | Slizzard Bux |
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15:12.27 | Xolan[EU] | lol |
15:12.51 | Xolan[EU] | on stormrageEU there's a guild called My Mount's Your Mum |
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15:25.49 | cladhaire | morening. |
15:26.01 | cladhaire | wow.. thats a fun speeling of the wrod. |
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15:40.05 | subbhawt | o_O |
15:42.10 | Eternally777 | G'morning cladhaire. |
15:42.17 | cladhaire | morning |
15:42.35 | Eternally777 | At least, I assume that's what you tried to spell :-P |
15:43.58 | cladhaire | hehe =) |
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15:59.42 | VoidRaider | Howdy all |
16:12.01 | foxlit | moo! |
16:18.58 | Mikma | http://wow.reaktio.net/MiniBar/MiniBar/ :) |
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16:30.44 | Kirkburn | Thoughts? http://img412.imageshack.us/my.php?image=1859ux7.jpg |
16:32.07 | Thunder_Child | nice...that immune to fear is really nice |
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16:32.55 | Thunder_Child | manipulated link? |
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16:34.15 | foxlit | Dear warlocks: haha. |
16:34.22 | Mery | well i think (hope) blizzard will not release an item with unlimited fear protection |
16:34.56 | Mery | beside that: it additionaly grants immunity on hit to stun and movemnt imparing effects |
16:35.11 | Thunder_Child | but thats only temperary |
16:35.16 | [Cu]Werik | It's called a fake:) |
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16:35.35 | Thunder_Child | you mean you HOPE it's called a fake..... |
16:35.35 | foxlit | I suppose they could get around that on boss encounters by having "terror" effects exclusively |
16:35.45 | [Cu]Werik | No, I hope it's not a fake, but it is |
16:36.43 | Mery | well the point is such a weapon would remove nearly everything you can do from combat -> not gonna happen |
16:37.43 | Tierrie | demons sure bleed for a long time |
16:38.25 | foxlit | Lack of genetic diversity does that to you :P |
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17:15.27 | Oree | is it me, or has this securebutton changes just made it a whole lot more difficult to make menues? :) |
17:15.58 | Oree | secureStateHeader is a bitch tbh :P |
17:17.07 | Tem | it's really quite straightforward once you use it once |
17:20.26 | Chaostime | {penis joke} |
17:21.08 | Thunder_Child | it's not straight for everyone |
17:21.55 | |Shadow| | damit |
17:22.09 | |Shadow| | 3rd time now my common.mpq has been currupt |
17:22.13 | |Shadow| | wth is up with this :S |
17:23.00 | |Shadow| | 1st time i had to completely reinstall the game (and download 1.12 twice...) |
17:23.11 | |Shadow| | second time used the repair, im on my third time now |
17:23.13 | |Shadow| | :@ |
17:24.35 | cladhaire | =/ |
17:25.22 | |Shadow| | WoW Hates me? |
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17:26.59 | nevcairiel | check your hardware, maybe? :) |
17:27.09 | |Shadow| | i know my hardware is completely terrible |
17:27.15 | |Shadow| | my brother built my pc :< |
17:28.33 | |Shadow| | i seriously dunno whats up with my brother, everything he deems to be good is bad. |
17:28.49 | |Shadow| | examples include that he loves dell laptops, and will never buy any other make. |
17:29.10 | |Shadow| | anything dell really he'll buy |
17:29.12 | |Shadow| | :< |
17:29.34 | Tierrie | maybe him and michael dell has a bit of something something going on |
17:29.48 | Tierrie | if you're getting your files corrupted that often, check your disk for integrity |
17:30.01 | Tierrie | also back it up |
17:30.43 | |Shadow| | Tierrie how do i check it? :P |
17:31.45 | *** join/#wowi-lounge kaiden (n=Snake@63.251.174.3) |
17:32.12 | kaiden | Hey guys, would it be possible to use some of the font rendering features on the chatframe at all |
17:32.17 | kaiden | maybe give the text an outline? |
17:35.05 | Mery | http://www.wowwiki.com/API_FontInstance_SetFont |
17:35.20 | Mery | other than that I dunno |
17:37.28 | Mery | and yeah ChatFrame1:SetFont(oldfont, oldheight, "OUTLINE") seems to work just fine |
17:38.14 | Tierrie | defrag? scandisk? |
17:40.42 | cladhaire | You can also check it using the bios, more often than not |
17:40.44 | cladhaire | for a longer test |
17:42.15 | |Shadow| | oh yea ok |
17:42.17 | |Shadow| | i'll do that :p |
17:42.41 | Tierrie | funny how when your spell get interrupted it fires stop then interrupted then stop again |
17:44.46 | beerke | Anyone can tell me how to change width of a dropdownmenu? SetWidth doesn't seem to work |
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17:47.19 | kaiden | haha thanks guys |
17:47.37 | kaiden | just added a , "OUTLINE" to clearfont2's ChatNormalFont: and it's so gorgeous now |
17:47.39 | kaiden | so much easier to read |
17:51.38 | |Shadow| | kaiden screenshot or it didn't happen |
17:52.07 | cladhaire | '/me agrees |
17:52.22 | kaiden | let me upload it |
17:52.23 | cladhaire | ohai |
17:52.42 | |Shadow| | cladhaire are you drunk? :D |
17:52.58 | cladhaire | because i hit ' before i typed the command? no |
17:53.05 | cladhaire | sadly i'm not. |
17:53.07 | |Shadow| | and the "ohai" |
17:53.12 | |Shadow| | whats "ohai" mean? :D |
17:53.18 | cladhaire | o. hai |
17:53.23 | cladhaire | oh hi |
17:53.29 | |Shadow| | xD |
17:53.31 | subbhawt | im from ohaio |
17:53.39 | cladhaire | kthxbai |
17:58.19 | kaiden | here for you screenshot junkies hehe |
17:58.21 | kaiden | http://tinyurl.com/ydwjh2 |
17:58.30 | kaiden | just makes the default ui so much more bearable |
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17:59.34 | Bouvi | Happy weekend everyone :) |
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18:07.23 | kaiden | |Shadow|, what make me go through all that work and dont comment at all? :( ;P |
18:07.40 | Kirkburn|afk | kaiden, shall have to take a look at that :) |
18:08.18 | Oree | ok, so faar on all the mods I have tried to learn from, seems to have in common to not design the basic UI in xml anymore, but rather CreateFrame etc, SetAttribute .. sigh :) |
18:08.40 | Oree | secureframes really got me stumbling ^^ |
18:08.43 | kaiden | Kirkburn|afk, btw get rid of calibri normal it's icky jus tuse calibri bold hehe |
18:08.52 | Kirkburn|afk | lol |
18:09.18 | Kirkburn|afk | Bah, can't reach the internet atm for some reason |
18:09.35 | kaiden | downed dns server if you are still here fine |
18:09.49 | Kirkburn|afk | I'm off out, shall try and take a look at it later |
18:09.56 | kaiden | later kirk |
18:09.58 | kaiden | have a nice day |
18:10.20 | Kirkburn|afk | See ya! |
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18:17.54 | kaiden | Does anyone remember the name of the "frame" that handles the quest tracker info? |
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18:24.09 | foxlit | QuestWatchFrame |
18:29.49 | Oree | can anyone point me in the direction for RTFM setattribute(), the possible attributes to set |
18:30.08 | Oree | or is that different per frame-type? |
18:32.04 | foxlit | FrameXML\SecureTemplates.lua |
18:32.14 | Oree | sweet, <3 |
18:32.42 | kaso | Why is oCB breaking on linux and not on windows :< |
18:35.16 | Oree | Im soooo going to the bar when I get this secureButton thingy figured out, cause if I can figure this out - I can sure as hell get laid too.. |
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18:35.58 | Thunder_Child | na, women are far more complicated than secureButton |
18:38.52 | beerke | woman are like state-machines where transitions are not defined |
18:40.40 | kaiden | and with that statement you have forever sealed your fate beerke :P |
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18:41.03 | Tman | does anyone know which Config.wtf setting(s) controls the terrain texture detail? |
18:41.21 | Tman | wowwiki doesn't say and I've googled everywhere |
18:45.18 | kaiden | SET frillDensity "32" |
18:45.22 | kaiden | possibly? :P |
18:45.47 | Tman | maybe but I don't think that's the textures themselves |
18:48.05 | Codayus | Hmm |
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18:53.16 | InterSlayer | Whats the difference between OnInitialize and OnEnable? |
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18:57.29 | Oree | argh, wich attribute do I need to set to cast a frikkin spell, wich I define myself.. type, action / action, btnid - is all fine (tho I dont get the logic) |
18:57.41 | foxlit | If they're both actual events, OnInitialize probably occurs once, and OnEnable occurs when :Enable() is called. |
18:58.09 | InterSlayer | Ah |
19:01.38 | foxlit | Minimalistically, you need to set type, spell |
19:02.28 | foxlit | type="spell",spell="name of spell" |
19:05.44 | Tman | I know this question is a little below this channel but what exactly does the launcher mean when it says it has data for the next patch? that it can download the patches for the test realms? or, I heard that blizzard was sending out hotfixes to fix people's FPS problems with 2.0.1, could that be it? |
19:06.00 | Tman | (I really need those fixes if they exist) |
19:06.51 | InterSlayer | the launcher is used to download pre-patch stuff |
19:07.02 | InterSlayer | so you dont necessarily spend all day downloading all of it on the actual patch day |
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19:08.09 | foxlit | People have FPS problems with 2.0.1? |
19:08.19 | break19 | Tman: it doesnt install the patch until patch day, because its not all ready yet.. it only sends you the part thats ready.. |
19:08.38 | InterSlayer | I haven't heard anything about a fps fix, but i think there was a sound fix they threw out a few weeks ago that they sent out with the launcher |
19:08.42 | Tman | oh -_- |
19:10.35 | InterSlayer | oh that was the FPS fix , not sound :P Theres a post on the WoW tech support forums talking about it if you wanna see what other people have tried |
19:12.22 | Tman | oh good |
19:12.22 | Tman | :) |
19:15.53 | InterSlayer | wee 10 days |
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19:21.30 | *** topic/#wowi-lounge is Paste Code Here: http://wowi.pastey.net/ | Mod Author guilds on Hellfire (US) and on Tempest Keep (EU). CastSpell (A)/TargetUnit(H) | TBC Release Date 16 Jan 07 | If life is a waste of time, and time is a waste of life, then let's all get wasted together and have the time of our lives. |
19:23.13 | Sstixrud | in lua what is it called when do like "spells.rank" i.e. two words connected by "." |
19:23.38 | Sstixrud | trying to look it up in the lua book but not sure what its called :) |
19:23.54 | AnduinLothar | table indexing |
19:24.05 | Sstixrud | thanks |
19:24.19 | Oree | Im off to the bar!! :D |
19:24.39 | Oree | secureButton.. straightforward my arse >< |
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19:29.32 | *** join/#wowi-lounge ScytheBlade1 (n=Death@about/pxe/ScytheBlade1) |
19:30.48 | Mery | lol Oree :) |
19:30.53 | Sstixrud | another question, I know what happens in lua when you "xxxx = function()" but what happens when its like xxxx, yyyy = function() |
19:31.16 | ScytheBlade1 | lua can return multiple values |
19:31.47 | Sstixrud | so both variables are sent to the function with that syntax i see |
19:32.03 | Sstixrud | so is there a diff between that and writting it out on two lines? |
19:32.39 | Sstixrud | i.e. is it just a short cut or is there a deeper usefulness |
19:32.46 | Mery | well are you doing xx, yy = function() end; or xx, yy = functionName() |
19:32.46 | foxlit | sent = returned. |
19:32.49 | ScytheBlade1 | Functions can return multiple values |
19:33.03 | ScytheBlade1 | Likewise, the large majority of the WoW API returns multiple values |
19:33.28 | Sstixrud | i see, thanks |
19:33.48 | foxlit | Woah, neatness. |
19:33.49 | foxlit | a, b = b, a; |
19:33.57 | foxlit | Actually works :) |
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19:34.58 | ScytheBlade1 | Sstixrud, for example, http://wowwiki.com/API_GetBattlefieldInfo |
19:36.29 | InterSlayer | whats the actual syntax to return something like that? just return a,b? |
19:36.42 | ScytheBlade1 | a, b, c, d, e, f, g, h, i = GetBattleFieldInfo() |
19:37.09 | InterSlayer | nah i mean like in your own custom function that returns all that |
19:37.30 | ScytheBlade1 | I think you just call return multiple times |
19:37.42 | Sstixrud | thank you, I have taught myself enough lua to create a simple mod that uses basic if, for, tables etc.. but as I am expanding the mod I have ran into my limited exposer to lua and am trying to rectify that :) |
19:37.53 | foxlit | ScytheBlade1> I think you just call return multiple times |
19:37.55 | foxlit | No. |
19:38.03 | ScytheBlade1 | I've never returned more than one value ;) |
19:38.06 | foxlit | You do return a,b,c,d...z; |
19:38.12 | ScytheBlade1 | Emphasis "I think" |
19:38.15 | End | yeah, InterSlayer was right |
19:40.12 | Tuller | hurray, people are liking what I did to the GUI for bongos, assuming they read the directions |
19:40.39 | Sstixrud | Does anyone here know the easiest way to scan the players spell book, put them in a table and tag each spell as either "attack", "cure", "buff" or "heal"? |
19:41.16 | AnduinLothar | new Wardrobe v2.5 out, fyi. buncha bugfixes |
19:41.17 | foxlit | There's no internal classification |
19:42.11 | foxlit | So you're going to have to cheat and use some sort of table lookup |
19:42.39 | Sstixrud | i.e. ill have to hard code every spell and assign it the values I am interested in? |
19:43.49 | foxlit | In basic terms, yes |
19:44.38 | Sstixrud | the second problem I have is getting a list of spells.. because I need to be able to match the list against a "GetActionText(slot#);" |
19:45.19 | Sstixrud | and the reported format is kinda funky :| |
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19:47.53 | Bouvi | Any mod on? http://www.wowinterface.com/forums/showthread.php?t=7872 |
19:49.09 | zenzio | it seems to me like longrema is having trouble with premature ejaculation |
19:50.09 | End | I voted terrible. wowi is a horrible site, and I do not look eagerly to the next update |
19:50.12 | End | jk |
19:50.14 | kaso | Anyone ever tried wow on linux with wine? Im noticing unusually high Slowdown with addons enabled. Im getting like 3/4 fps slowdown |
19:50.18 | End | at the second part |
19:50.31 | End | I did vote terrible on that thread though, since I couldn't just delete it ;p |
19:54.32 | |Shadow| | http://forums.wow-europe.com/thread.html?topicId=107651042&postId=1075714587&sid=1#5 |
19:54.45 | |Shadow| | ow noes super keylogger that cannot be stopped and we are all going to die in a fire |
19:55.46 | foxlit | Hm, question: |
19:56.06 | foxlit | a = function() return 1,2 end; b = function() return 3,4; end |
19:56.24 | foxlit | c, d = a() + b(); -- Except this does not work. |
19:56.48 | foxlit | (I want to get the sum of the first retun values, and the sum of the second return values of two functions) |
19:57.16 | foxlit | Anything more clever than |
19:57.38 | foxlit | a1, a2 = a(); b1, b2 = b(); c, d = a1+b1, b1+b2; |
19:57.39 | foxlit | ? |
19:58.02 | foxlit | (er, a2+b2 rather than b1+b2) |
19:59.03 | zenzio | think that's what you have to do, but I may be mistaken |
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20:19.10 | kaso | is hardware cursor not avaible using openGL? |
20:19.20 | AnduinLothar | it is on mac |
20:19.24 | kaso | hmm |
20:19.35 | kaso | i cant work out why i cant seem to use it |
20:29.13 | amro | unless you're running WoW via Wine on linux, stick to d3d9 |
20:29.34 | amro | wow's ogl isn't very nice on windows |
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20:30.13 | zenzio | I noticed :-| |
20:30.45 | kaso | amro, im the unless :> |
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20:35.05 | amro | kaso, the video options screen doesn't work right under ogl |
20:35.05 | amro | switch to d3d9, and enable hardware cursor |
20:35.05 | amro | or edit the .wtf file |
20:35.32 | kaso | humm |
20:35.38 | kaso | lemme try editing wtf |
20:37.07 | amro | the option might not be there and I don't know what it's called, so you might have to either try d3d9 or look at a config.wtf where it's set |
20:37.27 | kaso | gxCursor |
20:37.38 | kaso | theres a list of defaults on Wowwiki :> |
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20:44.28 | Tman | can someone do me a big favor? save a copy of your Config.wtf, change the Terrain Texture setting in your video options & exit the game, and then send me the before and after? it would -really- help |
20:44.55 | Tman | I can't change my video options without WoW crashing :s |
20:45.19 | InterSlayer | even if you just delete your old one? |
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20:46.45 | Tman | InterSlayer: I use wine and I think everyone using wine has this problem :p |
20:46.55 | InterSlayer | Burn! |
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20:47.17 | Tman | burn what :o |
20:48.32 | InterSlayer | nothing :P |
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20:52.22 | kaso | Tman |
20:52.39 | kaso | have you gotten huge fps drops when you enable addons? |
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20:53.42 | Tman | actually I haven't enabled any addons yet.. I've been away from WoW for awhile |
20:54.26 | kaso | Ive just been getting wine working |
20:54.28 | amro | Tman, http://www.wowwiki.com/Config.wtf_defaults |
20:54.48 | Tman | amro: I already saw that but there's nothing there that's clearly what I'm looking for |
20:54.51 | kaso | and im getting terrible fps when i turn my addons on |
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21:07.08 | amro | kaso: is your wow on an NTFS partition? |
21:07.34 | kaso | nope |
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22:11.06 | Oree | is there something related or whatever to CreateFrame(), to "remove" frames? |
22:11.18 | Oree | or how is that usually handled? |
22:11.40 | ScytheBlade1 | Nope, frames cannot be removed |
22:12.39 | Oree | hmm, what happens if I create a new frame that has the same name as an old one? oO |
22:13.21 | kaso | the old one is "lost" but still exists in the memory iirc |
22:13.32 | Oree | doh >< |
22:13.43 | kahdgarxi | no efficiency for you! |
22:14.26 | kaso | why cant you re-use your frames? |
22:16.43 | amro | kaso, its not enirely lost =P |
22:16.54 | amro | entirely* |
22:17.02 | kaso | oh? |
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22:17.21 | Smeltn | anyone here know if bartender allows right clicking? |
22:20.11 | Oree | so, if Im to make a addon that generates buttons, and rehash or whatever you call it, I oughta reuse the frames? |
22:22.38 | amro | kaso: EnumerateFrames |
22:24.29 | kaso | ah ofc |
22:27.26 | Xuerian | oree: if you're dynamically generating frames in any quantity, you want to reuse as many as possible. |
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22:39.51 | haste | Tman: http://www.wowinterface.com/downloads/info5202-ApplyToForehead.html << it's a dirty workaround tho', at least you can change some settings :) |
22:40.41 | Tman | haste: excellent! thank you! :) |
22:41.12 | haste | you'll have to update the interface version in the TOC I believe |
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22:41.20 | Tman | alright |
22:41.43 | kaso | Ooh thats awesome. |
22:42.05 | kaso | Headon! |
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22:44.05 | Smeltn | anyone here know if bartender allows right clicking? |
22:44.29 | Mikma | yes |
22:44.43 | Smeltn | god |
22:44.49 | Cairenn|afk | hey nevcairiel? does bartender allow right clicking? |
22:44.53 | Smeltn | I just swapped to b3 got used to it.. liked it |
22:45.00 | Smeltn | and it doesnt work with right clicking |
22:45.01 | Smeltn | hehe |
22:45.01 | Cairenn|afk | or Mikma ;) |
22:45.26 | Mikma | well, i'm not use about BT3 anymore since I made my own barmod with help from cogwheel :D |
22:45.49 | nevcairiel | Cairenn|afk: you can click on it with every button you whish |
22:46.01 | Cairenn|afk | I was being a smart ass ;) |
22:46.53 | Mikma | is your ass smart then? :D |
22:46.58 | Cairenn|afk | lol |
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22:49.21 | Matholum | hi everyone! |
22:49.34 | kahdgarxi | Hi |
22:50.52 | Matholum | i have a question.. anyone know why when i show a hidden frame, the first time the backdrop shows... but then anytime after that the backdrop is gone? |
22:52.39 | foxlit | Doesn't ring a bell, search your code. |
22:53.49 | Matholum | well... i just say :Hide() and then :Show().... |
22:56.48 | Matholum | I hooked the OnTextChanged for ChatEdit.... so when you enter a 'command' it gives a frame focus and enables the keyboard for it... it acts like an edit box but w/ pictures... and when you hit enter it hides it.... |
22:57.24 | Matholum | and for somereason it doesn't show the backdrop after the first time |
22:59.35 | abug | pastey (http://wowi.pastey.net/) the relevant code and you might get a better answer |
22:59.46 | abug | probably not from me though |
23:01.08 | Matholum | i think i know what it is.... when you do GetRegions, is the backdrop included in that? |
23:02.11 | Matholum | my code is VERY long..... -_-.... but if backdrop is part of GetRegions then i know what is wrong |
23:02.29 | Matholum | i just don't know how to tell if it is or not |
23:08.35 | Matholum | ok... i had it spit out the names of all the regions, and it isn't a part of it.... |
23:11.31 | Matholum | aw.... i dunno what is wrong.... T_T |
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23:20.29 | Matholum | do you think somehow telling the backdrop to show will work? would i do Backdrop:Show()? |
23:25.15 | Antiarc | join #rails |
23:25.19 | Antiarc | Err. |
23:28.10 | Mikma | fail. |
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23:29.08 | Cairenn|afk | hi [Cu]Werik |
23:29.15 | [Cu]Werik | Helo Cairenn |
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23:32.21 | foxlit | Is freezing upon entering, say, AV, common, or is that one of my addons stuffing up horribly? |
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23:44.22 | cladhaire | probably an addon |
23:44.33 | cladhaire | right now the blizzard templates do a lot, and it makes addons do a lot if they dont track things properly |
23:44.43 | cladhaire | i'm trying to clean it out in praid a bit, and i know cide had to do some work in CTRA |
23:47.11 | foxlit | Anything I should pay attention to in particular? :) |
23:47.29 | cladhaire | if you do something OnShow or OnAttributeChanged of the raid headers buttons |
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23:49.24 | Matholum | anyone know why when i show a hidden frame, the first time the backdrop shows... but then anytime after that the backdrop is gone? |
23:49.39 | cladhaire | not off the top of my head, no. |
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23:49.53 | Matholum | all i did was say hide and the show |
23:50.01 | foxlit | Hm, no, I don't think I use those. |
23:50.24 | foxlit | Would be nice if you could somehow get the stack when WoW disconnects. |
23:50.48 | Mery | Matholum: just paste your code like abug suggested - you can limit it to the relevant parts on wowi.pastey.net |
23:51.09 | Mery | like everything that interacts with your frame |
23:51.20 | Mery | (or creates it for that matter) |
23:51.36 | Matholum | well i guess i will... but it really is just a frame that is being hidden and shown.... i will post it all thuogh,,, |
23:51.45 | Matholum | do you need the xmls too? |
23:52.22 | Mery | its probably best to post just anything that uses that frame somehow |
23:52.38 | Mery | (including the creation in xml) |
23:52.39 | Matholum | ok... |
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23:55.35 | Matholum | lua = http://www.pastey.net/4631 xml = http://www.pastey.net/4632 |
23:55.53 | Matholum | ok... so the lua aren't taht long... but the xml kinda of is ^_^ |
23:56.21 | Matholum | I hooked the OnTextChanged for ChatEdit.... so when you enter a 'command' it gives a frame focus and enables the keyboard for it without hitting enter... it acts like an edit box but w/ pictures... and when you hit enter it hides it.... |
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23:56.47 | Matholum | but after the first time there is no backdrop |
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23:59.40 | Matholum | (the letters table is just a-z) |