irclog2html for #wowi-lounge on 20070106

00:00.02Cairenn|afkScytheBlade1: done
00:00.12ScytheBlade1Cairenn|afk, ty again :)
00:01.58ScytheBlade1I'll try to stop pestering you with menial, "Can you do this for me...?" questions now ;)
00:03.50*** join/#wowi-lounge Dhraga (n=chatzill@213-64-237-101-o871.telia.com)
00:07.08ArsonideSorry for the lag
00:07.15ArsonideIt anchors itself in releation to the chatpane1
00:07.24Arsonidehow do I have it anchor in relation to the screen.
00:07.34*** join/#wowi-lounge Quetzi (n=Quetzi@i-83-67-30-147.freedom2surf.net)
00:07.38ArsonideI want it on the bottom right, just above titan panel (not sure how many pixels that is)
00:12.53TC_Workingis there an eta for 2.0.4?
00:13.50*** join/#wowi-lounge |Shadow| (n=Shadow@212.32.114.235)
00:13.56KirovTC_Working - January 16th?
00:14.03OsagasuSometime after the expansion is released.
00:19.16*** join/#wowi-lounge Neebler (n=BuM@70.135.57.221)
00:20.45bleetahmy *guess* would be towards end Feb. Go live with BC, deal with immediate live issues for a week, get in the live bug reports. triage. code. maybe put on test realm. easy three-four weeks gone there
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00:21.52ArsonideAre there going to be new macro modifiers in the expansion? Like [Outlands] and [Midair] I keep Travel form, my mount, and aquatic form all on the same key and it'd be a miracle to somehow get flight form in there.
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00:46.16TC_WorkingPEBKAC
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01:03.02Endhmm beta realms are down?
01:04.10ckknightyep
01:04.23vithanyone know what the total xp from 60-70 is?
01:04.30ckknightlots.
01:05.26TC_Workingi thought it was exponential
01:05.37TC_Workingdouble the xp of the previous lvl
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01:07.09a-stray-catdoes anyone elses irc just suddenly stop working?
01:07.13a-stray-cati wont get dc'd or anything
01:07.21a-stray-catit'll just stop :(
01:07.36bleetahvith: http://www.wowwiki.com/Formulas:XP_To_Level -> The total XP required to go from 60-70 using these numbers is 8,050,560.
01:08.29bleetahalthough, of course, the formula might be different upon release.. who knows ;-)
01:08.39vithah, thanks
01:08.59bleetaha-stray-cat: all fine here
01:09.11a-stray-catboo
01:09.15a-stray-cati wonder why it happens
01:09.17bleetaha-stray-cat: you may wanna try cycling servers
01:14.12Mikmaboo, can't login to WoW WU :(
01:20.34Mikmahttp://beta.worldofwarcraft.com/thread.html?topicId=560370
01:23.56bleetahMikma: thanks for reminding me to check the beta forum ;)
01:24.33bleetahbeta posts.. in forum
01:24.36bleetahgah, MORE COFFEE!!
01:24.57ArsonideAha
01:25.02ArsonideOk I'm going to pastebin it mental
01:26.19bleetahI guess if beta is down, they're getting ready for final build test deployment?
01:26.43MentalPower|AFKperhaps
01:27.52Arsonidehttp://wowi.pastey.net/4598 Pastbin, it's probably simple, I'd like to know how to do it myself, but I couldn't find a guide. Basically, I have guild chat above ChatPane1, so this is overlapping that. I'd like it in the bottom right above titan panel (not sure how many pixels titan panel is)
01:28.32ArsonideLastnight I tried anchoring it's bottomright to UIParent's bottom right, just to see what would happen. I don't see it in game anymore, it may be below Titan Panel, but I doubt it, I probably messed it up :P
01:30.47ArsonideI'm only level 40, but it's still kind of cool to know where in the world the big fights are. They are fun to watch (from a distance...)
01:35.18cladhaireGetRaidRosterInfo().. is the index the digit in the "raid13" id?
01:35.19MentalPower|AFKArsonide: http://wowi.pastey.net/4599
01:35.30Kirovcladhaire - yes
01:35.36cladhairethanks.
01:35.39cladhairejust wanted to check..
01:35.46Kirovcladhaire - at least in my testing they've been the same.
01:35.57MentalPower|AFKArsonide: untested, but it "should" work
01:37.35ArsonideAlright thanks a lot, I see the dimensions you added, since apparently the original was designed to scale with the chatpane, there were no dimensions :| Is there a vertical offset in here somewhere? So I can adjust in relation to Titan Panel?
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01:43.52Endodd, a troll on a kodo mount
01:45.18Tembut.... why
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01:45.25TemRaptors are the best!
01:45.26TC_Workinghttp://www.thinkgeek.com/electronics/audio/8b18/
01:48.50TC_Workinghttp://www.thinkgeek.com/caffeine/accessories/5a65/
01:49.25vithanyone know which video option determines whether you can see through the surface of water?
01:49.37EndTem: trolls look -really- weird on a kodo
01:49.57TemI'm very tempted to pull a line from Robin williams here
01:50.23TemWhen talking about people suing Ms. Cleo for fraud, he said "fucking duh!"
01:50.32Endheh
01:50.41TemRaptors are the best mounts
01:50.50TemI hate that as alliance, my only hope is the raptor in ZG
01:51.46Endyeah
01:51.54abuglawl my guild is doing the heigan exploit
01:52.06Endthe heigan exploit?
01:52.11abugavoiding the dance
01:52.20EndI see
01:52.22MentalPower|AFKArsonide: that would be the first Offset tag
01:52.47Endhmmm, this premade is doing pretty bad
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02:17.09Endwhat's it with me and fighting bad premades
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02:38.45BouviHey all
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02:43.26ckknighthttp://ace.pastey.net/4602 <-- diff of framexml for beta
02:46.44bleetahckknight: is beta 2.0.3 or 2.0.4 atm? (yeah, I have no account hehe)
02:46.55ckknight2.0.3.6299
02:47.04ckknighthoping 2.0.4 comes out next week
02:47.07*** join/#wowi-lounge MentalPower|AFK (i=chatzill@solara-router.student.iastate.edu)
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02:48.28bleetahright, so.. guess is it's the 'final' 2.0.3 before release... just which version get's released I guess is the next question ;-)
02:48.34bleetah-'
02:49.08bleetahckknight: thanks for the diff
02:49.28bleetaheven if it wasn't in unified format :P
02:49.44ckknightbleetah: whatever, it works.
02:50.08*** join/#wowi-lounge Quetzi (n=Quetzi@i-83-67-30-147.freedom2surf.net)
02:51.49Endoh
02:51.54Endnew patch for beta it looks like
02:52.15End7.52 meg
02:52.51End(it's the version ckknight mentioned)
02:53.04End(6299)
02:53.07ckknight9 meg for me, but I'm on mac
02:53.46Endbleh, it's sitting at 0 so far though
02:55.31Endlet's see if it does any better under a "real" torrent client
02:55.42Tullerhttp://wow.curse-gaming.com/en/files/downloads/24869/ since clearly people want a buggy bongos to mess around with :)
02:58.08kergothfinally, took way too damn long to download a 7.5 meg patch
02:58.37EndI'm still downloading
02:58.57kergothmine stalled at 6.5 megs for like 15 minutes
02:58.59kergoth:|
02:59.10EndI pulled the .torrent out and gave it to azureus though, and azureus started pulling data about 30 seconds in
02:59.26EndI closed the blizzard downloader at that point
02:59.41Endsince it still hadn't downloaded anything
03:06.09MikmaTuller: and now get ready for the "omg ogm fxi tihs bug!!11" messages
03:06.33TullerMikma I'm aware :)
03:16.47Mikmahttp://forums.worldofwarcraft.com/thread.html?topicId=54891043&sid=1
03:17.42TonyDand test realms are down?
03:20.01TonyDwell, bcbeta realms
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03:23.29*** join/#wowi-lounge Sstixrud (n=Shane@c-24-16-81-112.hsd1.mn.comcast.net)
03:28.54SstixrudIf I want wanted to detect if an action button was a heal, cure, or buff and save that information into a table for later use a) Is that possible and b) What would be the easiest way to go about doing so?
03:29.43SstixrudDo I need to hard code every cure, heal, and buff into my addon or is their any easier way?
03:30.33Sstixrudtheir = there
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03:33.00Tulleryou'd probably have to check the spell name of whatever action you're using then check that against a list
03:35.14Endmost follow a wording style, but its not foolproof
03:35.25Endmost buffs say Lasts xx minutes.
03:35.34End(for example)
03:35.41Valleriusiriel!
03:35.46Endor Lasts xx min. I guess it is
03:35.52Sstixrudya I thought that might be the case... I am going to be using this information in during the UNIT_HEALTH event so I think ill need to split the "check" into a diff function that gets called when action buttons change and store the information for use during the UNIT_HEALTH event
03:36.31Sstixrudtrying to avoid extra processing overhead
03:38.46SstixrudI am pretty new to lua what is the best/fastest mechaism for storing  button number, button action and :Hide/:Show state for later use?
03:38.58Sstixrudtable?
03:39.12Endwell, I wouldn't call that sort of processing reliable though
03:39.22Sstixrudwhy not?
03:39.36Endthey could change to the tooltip to whatever, and you are going to have a harder time without localization :P
03:39.51Ender, with
03:40.11Endtrying to irc and pvp at the same time
03:40.19SstixrudI thought the spell names are hard coded by blizzard
03:40.34Sstixrudif I cannot depend on the spell name then what I screwed either way :)
03:41.26EndI was talking about the tooltip
03:41.39Sstixrudwhy would I use the tooltip :)
03:41.45Sstixrudmy buttons have no tooltips anyways :)
03:41.52Sstixrudnot needed for the wa they are used
03:42.30Enda hidden tooltip is often used for gathering info.  "Lasts xx min." for example only appears in the tooltip
03:43.12Sstixrudbut thats part of the aura no? Not my special buttons which are duplicated on the users main button bar anyways
03:43.35Endthe aura?
03:43.56Endare you checking add the user casts spells?  or before?
03:43.59Sstixrudoh you mean the user checking the spell info, that isnt an issue as these same spells are showing on the main bar
03:43.59Ends/add/as/
03:44.43SstixrudI have a mod that duplicates the buttons on bar10 and 9 as buttons next to the playerframe and groupframes.  
03:45.02Endoh
03:45.05EndI see
03:45.11Sstixrudclicking a button next to groupmember2 will cast that on that member
03:45.14*** join/#wowi-lounge Kirov (n=Kirov@c-71-198-144-193.hsd1.ca.comcast.net)
03:45.24Sstixrudso if they want a tooltip they can check the main bar or their spellbook
03:45.47Endwell, I wasn't talking about a tooltip for them ;p
03:45.56Anduneanyone know of an active mod whose functionality could be described "lootlog"?  Basically, for any given instance run (or perhaps maybe just the last hour, whatever), I want to be able to see what was looted.
03:45.56Sstixrudheh
03:46.27AnduneXLootMonitor is a nice little HUD version, but I'd rather just have it in a log window I can pop up and peruse at any time.
03:47.34Andunewell an item browser window really, maybe something like possessions for quick search/filtering.   Anyone know of anything like this?
03:47.51Sstixrudso my mod already show/hides unitframe buttons based on user configuration and if the slot has an action defined.  I need to add something to that function to store which buttons are curses, heals and buffs.  Then during the UNIT_HEALTH event I will only show heals when the player is hurt, curses when the player needs a cure and buffs when the player doesnt have the buff active
03:47.58KirovAndune - Lootlink
03:48.05KirovOr KC_Items
03:48.14Sstixrudcurses = cures
03:48.16ThraeSstixrud: Look at BeneCast on ui.worlofwar.net -- this addon does exactly what you are trying to do.
03:48.39AnduneKirov:  yeah I've used lootlink.  that's just every item you've ever seen, EVER.
03:48.52ThraeIt's a hell of a problem now doing stuff like BeneCast, I suggest not branching out if you can avoid it.
03:48.57AnduneKirov: I really wanna know more like - what have I looted this session?  Or what did the whole raid on this instance run?
03:49.20SstixrudThrae this is closer to GroupButtons than BeneCast
03:49.48ThraeSstixrud: BeneCast is now closer to GroupButtons then BeneCast, because you can't show or hide buttons during combat.
03:49.56KirovAndune - You want Raidtracker
03:49.59AnduneKirov:  I haven't looked into KC_items yet, it was kinda alpha last time I checked it.  I was thinking of tryin again here soon.  That may provide something along those lines, you think?
03:50.13ThraeAndune: I use KC_Items and it's beautiful.
03:50.23SstixrudThrae you can't change Alpha(0) during combat?
03:50.31ThraeSstixrud: Nope, not even that!
03:50.33AnduneSweet, I'll give KC_Items a go.
03:50.40Thrae'ol slouken is a sly dog, he is.
03:51.03KirovAndune - if you're looking for what's been looted, not just a list of all items, try http://wow.curse-gaming.com/en/files/details/4197/ct-raidtracker-enggerfreqdkp-modded/
03:51.04MentalPower|AFKThrae: actually you can
03:51.14ThraeMentalPower|AFK: Not for a secure frame?
03:51.15SstixrudI had no heard that, I know the :Hide / :Show button code was bugged
03:51.19MentalPower|AFKbecause that does not hinder it from recieving mouse events
03:51.23Andunekirov:  thanks, was just gonna ask if you meant ct_raidtracker, since that's what google turned up  :)
03:51.26Sstixrudbut I did not hear you couldn't Alpha(0) and :Disable
03:51.47MentalPower|AFKyou can Alpha, but you can't Disable
03:52.01KirovAndune - Cide has since discontinued the original version, but this one has been kept up for a while.
03:52.19SstixrudMental do you know if thats considered a bug or feature by blizzard?
03:52.21ThraeMentalPower|AFK: You can't disable mouse support in combat, right?
03:52.32MentalPower|AFKaye
03:52.51MentalPower|AFKaye you can't*
03:53.11AnduneKirov:  thanks.  a Cide-approved continuation I hope?  seen a few too many mods disappear lately..
03:53.24ThraeYeah, since you can't change position either, I don't know how useful alpha would be if you want to show/hide things.
03:53.56MentalPower|AFKlike I said, you can make the frame/button invisible, but it will still recieve mouse events
03:54.02ThraeRight.
03:54.20Andunekirov: oh and any ideas if it has dependencies on CT_RaidTracker?  I use oRA2..
03:54.37Anduneer, rather, CT_RaidAssist  :)
03:54.53MentalPower|AFKits useful for Whack-A-Mole style play, where a button flashes to indicate it should be clicked
03:54.57SstixrudI dont see that as being much of a problem all that means is they would be able to heal/cure/buff if they clicked the "invisable" button space
03:55.37ThraeSstixrud: Better not to reduce its alpha all the way, else they might think it's not there and expect their clicks to go through to the WorldFrame.
03:57.09pastamancerindeed, invisible-but-clickable buttons are a real bother
03:57.12SstixrudHmm I could also change icon and change action to a a null event
03:57.33ThraeChanging action is the one thing you DEFINATELY cannot do in combat.
03:57.46ThraeChanging a button's action in combat was the entire reason for SecureActionButtons
03:58.30Sstixrudfigures :)
03:59.07Sstixrudis benecast even still in development?
03:59.22SstixrudLast updated 2 months, 2 weeks ago
03:59.33ThraeSstixrud: At ui.worldofwar.net
04:01.50SstixrudAs I tend to the newly mother and child's needs the needs of the BeneCast users will unfortunately need to temporarily take a step back ;)
04:01.55Sstixrudfrom author
04:02.31MentalPowerRL >>>>>>> WoW
04:02.53ThraeRL ===== WoW!
04:03.16EndYour face is WoW
04:07.52CorrodiasQSS Group is looking for a UNIX Systems Administrator with 8-14 years experience, in Alaska, for 85k-100k/yr salary.
04:08.30Sstixrudso anyone have any recommendations on how to detect if an action is a cure, heal or buff and store it?  Integer table the fastest method for lookups
04:08.31Sstixrud?
04:09.17ThraeCorrodias: With those requirements, you must like Alaska to take that up...
04:09.50Corrodiasi do like alaska, but i'm not qualified for the job
04:10.04Corrodiasi'm the second-to-last person who would fit the requirements
04:11.07Thunder_Childwho is the last person?
04:11.10Sstixrudhmmm heh I could also change the Button:RegisterForClicks to the right mouse button while its hidden muahah
04:11.16Corrodiasanyone who's not good with computers at all
04:15.44Corrodiasbut if any of you are experienced unix sys/netadmins and want a new job, you might take a look
04:16.23Sstixrudwhere at
04:17.00cladhaireCorrodias: Can I telecommute?
04:17.02cladhaire=)
04:17.06Endlol
04:17.12CorrodiasAlaska, specifically, Anchorage
04:17.14Corrodiasi doubt it
04:17.14pastamancerCorrodias: only 85-100k?
04:17.25Corrodiaspastamancer: did i stutter-type?
04:17.26SstixrudI moved out of Unix into Network design / engineering about 9 years ago heh, we use Linux systems for backend network services but I don't think ill ever go back to full time sysadmin
04:18.03pastamancerCorrodias: poor alaska, that's just not enough money to move out there
04:18.46Sstixrudthats not bad for a unix admin with alaska's cost of living.. some hunter/fishermen will pick that up sooner or later
04:18.51Sstixrudassuming the job is stable
04:19.14pastamanceroh it's great money if you already live in alaska
04:19.16Corrodiasi'd like to consider a career in network administration or design (something i don't think i've heard of before), but i'm just getting out of college with no experience in any of that sort of thing :(
04:19.50pastamancerdon't become a sysadmin unless you like pain and heaving drinking to make it go away
04:19.52Sstixrudthe pay is good
04:20.20Corrodiasi like pain ._.
04:20.42pastamancerwhat about heavy drinking?
04:20.52Sstixrudnetwork engeer range is like 50-90, sr/lead/design 75-160 here in seattle
04:21.01Corrodiasi'm working on it. i can roll on the floor with some vodka + root beer
04:21.58SstixrudCoord what type of unix
04:22.03Sstixrudcorrod even
04:22.07Endthe hippo type
04:23.48pastamancerI'll bet it's solaris
04:24.41Sstixrudwell it will be either AIX, Solaris or HPUX if he means "unix" and not Linux
04:24.49SstixrudI mean what else is there these days :)
04:24.56pastamancer<PROTECTED>
04:25.00SstixrudHPUX is on its way out in my opinion
04:25.09Sstixrudultrix
04:25.31Andunecan a KC_Items user who has also used auctioneer in the past give me a brief list of the selling points for making the switch?
04:25.40pastamancernah, Digital UNIX/Tru64 was a system v, ultrix was bsd
04:26.01SstixrudI wasn't morning ultrix
04:26.08Sstixrudjust going further back
04:26.08pastamanceroh, good :)
04:26.22Sstixrudultrix wasn't anything to morn
04:26.25Sstixrudmounr
04:26.26Sstixruderr
04:26.40pastamancerif you're going to count ultrix, count sunos
04:27.03Sstixrudfor the day both were not bad
04:27.03pastamancerthere's also oddballs like DGUX
04:27.07pastamanceroh, an Irix
04:27.14Sstixrudugh
04:27.21pastamancerI always forget about irix
04:27.34Sstixrudwhy on earth so
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04:28.32SstixrudI should go so what some of my Unix friends of old are doing these days
04:28.44SstixrudI bet half of them are doing Linux and acting like they always loved it
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04:38.27Josh_Borkeit's irix, who would WANT to remember it?
04:42.13Sstixrudnot even SGI it seems
04:43.42KirovSstixrud - Linux == Unix + L!
04:44.02SstixrudWhy diss linux anyways
04:45.33SstixrudUnix is great and will continue to be for some time still.  But Linux will mostly displace it given time, hell my Cisco san switches run Linux
04:57.42SstixrudWould changing setting a buttons alpha to 0/1 during combat and changing it's button:RegisterForClicks to Button5Up/Down work for simulating hiding/disabling the button?
04:57.47Mikmahttp://mikma.pastey.net/4606 :)
04:58.17GuillotineSstixrud: no. even if its completely transparent, it will still be clicked
04:58.43Sstixrudyes I know, note I am changing its onclick to a button that will never be used
05:00.23SstixrudIll have a barframe around the hidden buttons, thats semi-transparent and the hidden buttons will be reassigned to mouse button5 up/down to avoid clicking them by mistake
05:00.41Sstixrudam I missing something or will that be an ugly hack.. although a functional one
05:01.44SstixrudButton:RegisterForClicks does not appear to be a protected function?
05:02.11Guillotineit is
05:02.43Sstixrudwhere would I confirm that
05:03.01KirovIsProtected()?
05:03.29SstixrudI am not sure what you mean, I am a newb :)
05:03.55GuillotineIsProtected is protected in 2.0 ><
05:03.58Guillotinefixed on beta
05:04.59Sstixrudheh, so how can I check if RegisterForClicks("Button5Up", "Button5Down"); is protected during combat
05:05.02SstixrudI guess I could go test it
05:05.28Guillotineya, that spretty much it
05:05.50Sstixrudanyone wanna take bets? heh
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05:07.52cladhairewell, you can't unregister clicks, i believe
05:07.57cladhairejust register for them
05:09.00Sstixrudya if I can't unregister ill just register it to something that wont be used by mistake like mousebutton5 :)
05:09.55cladhaireWhat are you trying to accomplish?
05:09.57cladhairehide and disable a button?
05:11.15Sstixrudyes, set alpha 0 and make it so it will not be clicked by mistake
05:11.27Sstixrudduring combat
05:11.30sysragehttp://www.youtube.com/watch?v=sHzdsFiBbFc
05:11.33sysrageerr wrong chan. sorry
05:11.33cladhaireif you figure it out, it'll get disabled, because you are not under any circumstances supposed to do that.
05:11.35cladhaireSo...
05:11.36sysragefunny though :P
05:11.56SstixrudI am not disabling the button only changing the default mouse button
05:12.15cladhairethere is no "Default" mouse button,
05:12.28cladhairethe mouse button is tied to which mouse button the click originated from.
05:13.27SstixrudI am not sure I follow
05:13.51cladhaireYou have a button
05:13.52SstixrudButton:RegisterForClicks - Control which mouse button up/down events get passed to the <OnClick> event handler
05:14.09cladhaireit defines which buttons that button is registered for.
05:14.13cladhairethe button comes from the mouse tho
05:14.43cladhaireand if you're registering it for Button5.. then when not just disable it?
05:14.53cladhaireyou want to make it so you can click it, and then not click it again, right?
05:14.55cladhaireor somethign similar?
05:15.06Sstixrudyes, but my point is only that if I set random buttons to alpha 0 on a frame and then assign those alpha0 buttons mousebutton5 for register clicks they wont be clicked by mistake
05:15.17cladhaireyes they will
05:15.21cladhaireif someone left clicks on them
05:15.38cladhaireLeftbutton will be sent, if the button was at some point rehgistered for LeftButton
05:15.43cladhaireyou're not understanding what that API function does, I feel.
05:17.10Thunder_Childtell it like it is brother cladhaire
05:17.27SstixrudI would believe that :)
05:17.35cladhairethat is like registerevent
05:17.40cladhaireit just says what buttons you're going to receive
05:17.51cladhaireWHAT button is sent, comes from the mouse
05:18.35cladhaireif they left click, LeftButton is sent
05:18.44Josh_Borkepastamancer: i did a partion rewrite on HealWatch
05:18.52Josh_Borkes/partion/partial/
05:18.55pastamancerJosh_Borke: url?
05:19.06Josh_Borkebleh, it's on wowi...
05:19.35Josh_Borkenew molecules for faster internet! zomg!
05:19.46cladhairemy tubes.. so clogged
05:19.51Josh_Borkepastamaster: http://www.wowinterface.com/downloads/info4732-HealWatch.html
05:20.22Josh_Borkepastamancer: i say partial because i tried to do as little as i could to get it working =D
05:21.24pastamancerah
05:21.43Josh_Borkemind discussing it here?
05:22.42pastamanceroh, I suppose so
05:22.49Josh_Borkethough i suppose, it shouldn't be too hard, especially using your new library
05:23.00pastamancerI was talking with clad about showing incoming heals in praid and came up with the idea of showing an "incoming heal cast bar" on each unit's health bar
05:23.20Josh_Borkeyea, doesn't seem like ti would be too difficult.  i decided to use blizzard's castbar code for healwatch
05:23.31Josh_Borkesince i like the flashing and all that ;-)
05:23.38pastamancerthe addon would need to merge the incoming casts into one bar and show the one closest to finishing
05:23.40Sstixrudcladhaire - I just tested it, when I change it to mousebutton5 the only button that triggers the action is buitton5
05:23.53Sstixrudit clicks the button but no action is taken
05:24.01cladhaireinteresting
05:24.06cladhairei suppose thats not bad
05:24.09cladhairedoes what you need it do to =)
05:24.16cladhaireyou shoudl wikify your finding.
05:24.22Sstixrudyup :) and I can change it back during my alpha(1) event
05:24.53Sstixrudso I guess you are right, as the mouse does send the mouse event it just doesnt trigger the action :)
05:25.01Sstixrudwhich I can live with
05:25.14Sstixrudgoing to test it in combat before I break out the beer
05:25.48Josh_Borkepastamancer: which shouldn't be hard at all.  just whenever you get heal information compare the end time to the heal currently attributed to the target
05:26.23pastamancerJosh_Borke: well, there's interrupts
05:26.35Josh_Borkehm, true
05:26.46Josh_Borkeso you'd have to keep a sorted table...
05:26.53Josh_Borkewhich could get ugly...
05:28.20pastamancernot as ugly as you'd think.  the table of spells being cast only needs to be queried on spell start/end
05:28.25pastamancernot on every onupdate call
05:28.31Josh_Borkehm, true
05:28.42Josh_Borkei think that would be super nifty :)
05:28.46SstixrudMuahhah it works during combat
05:29.22pastamancerSstixrud: it doesn't let you click through the button though, right?
05:30.21Sstixrudmy buttonbar will be semi-transparent with borders so that won't be a problem
05:31.17SstixrudI could also use swap in custom action icons if it becomes an issue
05:34.02KirovSstixrud - securebutton:Disable() securebutton:Enable() isn't protected btw
05:34.02Sstixrudactully I can script testbutton:RegisterForClicks("", "") as well
05:34.21SstixrudKir even during combat?
05:34.24Kirovyeah
05:34.34Sstixrudwhats the diff between secure and none secure?
05:34.51Kirovsecure can cast spells
05:35.01Sstixrudcan == can't?
05:35.06Kirovcan
05:35.15CorrodiasThe shell has spoken.
05:35.17Josh_Borkepastamancer: so when ya gonna have it written? ;-)
05:35.22Kirovinsecure buttons cannot cast, target, or use items
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05:35.23Sstixrudaww can still cast even tho its disabled
05:35.37Sstixrudthat wont work for me
05:35.50Sstixrudthe only buttons I am hidding are spells
05:36.27Sstixrudso ill just unregister mouse button clicks and alpha(0) and then alpha(1) and reset it to its previous value for my showevent
05:36.49pastamancerJosh_Borke: you're a troublemaker!
05:37.03Josh_Borkepastamancer: if you want to set up a svn somewhere, i can help you write it
05:37.14Corrodiasare you trying to find a loophole around blizzard's new protections, Sstixrud?
05:37.20pastamancerJosh_Borke: I'll give you access to mine
05:37.21Josh_Borkefor some reason, i really dig these raid castbars and what not
05:37.23Corrodiasif you do, they'll just patch it up next version
05:37.41SstixrudI am not sure what blizzard was trying to protect against
05:37.45Josh_BorkeSstixrud: if you do, find it sooner rather than later :)
05:37.49Sstixrudso I can't answer that
05:37.53pastamancerJosh_Borke: for extra credit, add ctra and blizzard raid frame support :)
05:37.59SstixrudI already have a work around
05:38.03Corrodiasmostly it's things that determine what to cast, or on whom to cast, so the user doesn't have to
05:38.03SstixrudI just tested it during combat
05:38.27Josh_Borkepastamancer: pm me the information and when I have time I'll work on whatever you ping me to work on
05:38.39Josh_Borkei'm off to bed
05:38.41Josh_Borkenn all
05:38.47Sstixruddid they state that in public somewhere?
05:39.04Corrodiasyes. it was all over the 2.0 news. perhaps i can find the wowi post.
05:40.14Corrodiaswell, they don't appear to keep news archives.
05:40.33Sstixrudthis addon does not tell them what/when to cast it only shows them what can be cast and what spells have expired
05:41.11sysragei thought pvp didn't damage gear? why the hell is it now?
05:41.45Temyou take durability damage from taking hits
05:41.48Tembut not from pvp death
05:41.55sysrageah
05:41.58sysrageok
05:42.23SstixrudCorrod was groupbuttons specifically considered undesired or were there other mods that were targeted?
05:42.38Corrodiasi don't know what groupbuttons are.
05:42.44sysragemany many mods got that nerf
05:43.27Corrodiasjust a few addons that i can think of that are specifically dead: emergency monitors, decursive, and one-button-healers
05:44.13Corrodiasan EM can still show you who's low on health, but either they all have to be in static locations (which is pretty pointless) or you can't click to target (which is also pointless)
05:44.28sysragei was pissed about decursive. then i found clique and i wondered why i ever used decursive in the first place
05:44.40Corrodiasagreed @ sysrage
05:45.05Sstixrudgroup buttons creates a button bar for each party member and any spells placed on the bar cast for that member.. and it had the ability to keep buttons hidden if health was below a threshold or if your party member didn't have a debuff like posion
05:45.44sysrageseems like that should still work if you still have to click the buttons
05:45.57Sstixrudyes you have to click the buttons
05:46.16Corrodiasin the new system, they can be "hidden", but they will still be clickable, and they can't move around
05:46.30Sstixrudthe author gave up on groupbuttons so I am writting a replacement
05:46.35Corrodiashowever, you can use all the visual indication you want to suggest to the user which ones to push!
05:47.08Corrodiasyou just can't do anything that would allow, for example, a single button next to each person that the user just pushes repeatedly to do all the work for him
05:47.20Sstixrudcorrd cool, so alpha(0) when not needed and disabling mouse click and then alpha1 and reenabling mouse click when needed is what ill do
05:47.48Corrodiasas i understand, disabling the click would not be possible. am i mistaken?
05:47.56SstixrudCorrod understood, each spell will have its own button.  I may attach the buttons to the playerframe tho :)
05:48.06SstixrudI found a work around :)
05:48.14Sstixrudthe click is enabled but no action is taken
05:48.16TemEnd, poke
05:48.35Corrodiaswell done
05:48.45Sstixrudscript testbutton:RegisterForClicks("", "")
05:48.52Sstixrudworks in combat
05:49.16Temyou realize that Button:Disable() also works in combat, right?
05:49.44Corrodiasi wasn't aware there was any way to automatically change a button's behavior during combat
05:49.46SstixrudI thought only SecureButton disable worked in combat and that spells were not affected
05:49.51Corrodiaseven between working and not working
05:50.26Sstixrudthat was my understanding as well, but changing the mouse button mapped i.e. to button5 or even no mouse button is allowed
05:50.32Sstixrudyou could still cast the spell via keyboard
05:50.37Sstixrudso the spell isnt "disabled"
05:50.39Sstixrud:)
05:50.49Sstixrud<--- feels sneaky
05:52.32Corrodiasif Slouken finds out about it (and he will) and he feels that's outside the spirit of the changes, he will deal with it in a future version. i don't want to discourage you, but you might want to check with him to see if he's going to let that go. or anyone else here who has dealt with that issue.
05:53.23Corrodiasi just wouldn't want you to depend on a function that gets killed in the next update, although it sounds like it isn't particularly vital to the addon working right
05:53.28Sstixrudblizzard also has some annoying :Show and :Close bugs (triggered by mouse drag and summon water/stones) that I had to work around
05:53.33IrielSlouken's well aware you can block sending clicks to a button in combat
05:53.50Sstixrudhow do I contact him
05:53.59Corrodiasis he planning on letting that continue?
05:54.04Sstixrudit is not critical to the addon but it is a useful feature
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05:54.31TemWho cares if you can disable a button?
05:54.34Corrodiassecond question, can you "click through" a button by doing that?
05:54.36TemYou can't reenable it
05:54.40Temand you can't click through it
05:54.45Temit eats the click
05:54.49Corrodiascan't re-enable it?
05:54.56TemEnable is protected
05:55.01Temdisable is not
05:55.02SstixrudI am not disabling the button
05:55.03Corrodiasthis amuses me
05:55.10Sstixrudscript testbutton:RegisterForClicks("", "")
05:55.22TemIt's the same shit, man
05:55.29SstixrudI have tested it
05:55.34Tem...
05:55.40CorrodiasSstixrud, please determine 1) if you can set the button back to working and 2) if you can click through the button after doing that (to hit another button underneath it)
05:55.45TemWhat did I just finish telling you?
05:55.48SstixrudCorrod been tested
05:56.16TemCorrodias, any frame that is Mouse-Enabled will eat a click in it's Rect if it's the higest frame
05:56.30Corrodiasit will not be allowed in a future version if you can click through it and if it can be re-enabled. the reason is that you could stack 20 buttons on top of each other to cast various spells and enable/disable their clicking in order to simulate spell-choosing behavior
05:56.42SstixrudTem - the button that has its mouse action unset is the one that eats the click
05:56.45Sstixrudnot the one behind it
05:56.52Tem...
05:56.55Corrodiasalright, that's not a problem
05:57.04TemWhat did I just say?
05:57.08Temlike 2 lines up
05:57.12Corrodias(highest frame = the one you just unset)
05:58.13TemActually, no
05:58.17Sstixrudwhen I unregister the click action, the button still is pressed it just doesn't trigger action.. this doesnt disable the press or depress of the button only the OnEvent
05:58.20TemEnable probably isn't protected either
05:58.38IrielThe test button IS secure, right?
05:58.40Corrodiaswell, the important part is that you can't click through it
05:58.47TemIriel, it's not a problem imo
05:58.47Irielor protected, or whatever the verb is
05:58.53Irielit's not just a 'regular button' ?
05:59.15TemYou could always just slide an unprotected frame over the protected one to simulate the Enable/Disable thing
05:59.32Corrodiascan unprotected frames move during combat?
05:59.38Corrodiasand accept clicks?
05:59.38Temyes
05:59.47Corrodiasoh, wait, never mind, i was thinking silly
05:59.48Temunless...
05:59.58SstixrudI have tested the following.. start fight with button assigned to leftmouse up/down cast spellworks.. run script testbutton:RegisterForClicks("", "")
05:59.58Sstixrud<PROTECTED>
06:00.18TemIriel, did slouken ever lock it so that if a protected frame was the topmost frame in the "frame stack" an unprotected frame couldn't steal that bit of the screen from it?
06:00.51Sstixrudspell is cast
06:00.56TemSstixrud, we believe you.  It's not an issue.
06:01.09TemYou can Enable/Disable the button for the same effect
06:01.22TemOr stick a mouse-enabled unprotected frame above it
06:01.29IrielTem: not that I know of
06:01.34TemI didn't think so
06:01.35SstixrudI was told Enable/Disable is disabled at least for spells during combat
06:01.46TemYou were told wrong
06:01.47IrielTem: I do believe that RegisterForClicks (if it falls through) is a bug, as is Disable (if it falls through)
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06:01.49Sstixrudwas I misinformed?
06:01.57Corrodiasthey don't fall through, by the sound of it
06:02.11TemIriel, The button still eats the click as it should
06:02.13Corrodiasi didn't know that you could disable a button. apparently, you can.
06:02.32Temthe only way to make the button not eat the click is to button:EnableMouse(false)
06:02.38Corrodiashowever, you can't click on a button BENEATH that one, so the behavioral logic restriction is still enforced
06:02.49IrielTem: That's what I thought - and then we're good.
06:02.49Corrodiasi suppose EnableMouse is protected?
06:02.57TemCorrodias, ding ding
06:02.58Corrodiaser, is not available to secure frames... or something?
06:03.05SstixrudI hate spending an hour trying to work around something that isnt restricted :(
06:03.31Corrodiaswell, you have gained valuable experience by doing so (or have just wasted time)
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06:08.55Sstixrudsigh, yup disable works during combat
06:09.02Sstixrudand enable for that matter
06:09.42cladhairei had experience to the contrary
06:10.06cladhairemy disable call never happened when i was in combat
06:10.59SstixrudHmm seems to work fine, which is almost too bad I was all happy about my RegisterForClicks("", "")
06:10.59Sstixrud<PROTECTED>
06:12.01cladhaireenter combat
06:12.06cladhairetype /script ActionButton2:Disable()
06:12.09cladhaireit didn't work for me.
06:12.14cladhaireif i do it out of combat, it works.
06:12.17Sstixrudany recommendations on how to detect if a button's action is a heal, buff, cure and then store that information in a table for lookup later?
06:13.05SstixrudI am doing it to a custom frame mapped to actionbar 6 button 10
06:13.08Sstixrudand its working for me
06:15.11Sstixrudwhich button is actionbutton2
06:15.31Sstixrudya with trinitybars I have no idea heh
06:21.10IndustrialQuestion: whats mitigation
06:22.01Corrodiasto mitigate something is to reduce it, or its effect, i believe
06:22.04a-stray-catdamage mitigation?
06:22.13bleetahmitigating circumstances?
06:22.43Industrial"In PVP, the Moonkin's combination of roots, nukes and excellent damage mitigation make them dangerous opponents."
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06:23.13Corrodiasthe damage mitigation to which it refers is the +360% armor from moonkin form, and the damage reduction thereof
06:23.37Corrodiasit's like some crazy mage-warrior
06:24.07Corrodiasthat is, people who wished they had rolled paladin, i think.
06:24.22bleetahI rolled pally once.. hated it
06:24.24bleetahewwww human
06:25.35SstixrudWhat Button:Command will give me the spell name?
06:25.49SstixrudGetText?
06:26.53Corrodiashumans have their uses
06:27.16Shadowedlike :p
06:27.40pastamancer10% better at winning the game
06:27.43Corrodiasstripping them, putting them in cages, and poking them with things. that is, "amusement"
06:27.54Corrodiaspastamancer just said something very amusing in a horrible sort of way
06:27.57Shadowedperception isn't very useful if your class has an AE
06:28.24pastamanceras long as there are rep grinds, there will be humans
06:28.41Shadowedwell the fact that they aren't night elfs, and aren't dwarfs/gnomes probably helps
06:28.55Shadowedhumans are the people who don't want to be made fun of for being short, but don't want to have pointy ears
06:30.37bleetahCorrodias: I'll pass on the stripping (yerk, that's even worse than clothed) but agree with the rest
06:34.09Sstixrudis it possible to say alternate between Button:LockHighlight() and Button:Unlockhighlight() twice a second for a fixed period of time with Lua in wow?
06:34.16cladhairehumans are the people who smelled the rep grind
06:35.51ShadowedI never cared about the rep stuff really, the one time I found it useful was getting the AB exalted dagger, but I was grinding to 12 anyway so I would have easly made the rep required either way
06:36.16pastamancernever did ZG or AQ20?
06:37.36Shadowedpriest was an alt so I didn't bring him to ZG/AQ20, my warrior wasn't focused on DPS for a month or so after I hit exalted with ZG and didn't really need any of the reward items, I was already like revered by the time I started doing AQ20 from AQ40
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06:46.46cladhaireNigh all
06:47.22Cairennnight clad
06:50.56bleetahkcyaclad :P
06:51.18Cairenn?
06:51.37bleetahjust checkin', makin' sure you hadn't fallen asleep :P
06:51.42Cairennheh
06:53.24Mr_Rabies2wait, did moonkin get the same armor buff that bear form did? 450% now?
06:53.36Mr_Rabies2guess i can go run and respec on the ptr heh
06:54.24bleetah45 to give a bit of breathing space
06:56.03Tierrieonly false and nil evaluate to false right?
06:56.10Tierrieand true and 1 all evaluate to true of course
06:56.17Tierrieand 0 evaluates to true iirc?
06:56.25Tierrieblink twice if i'm right
06:56.31Corrodiastwo blinks
06:56.51Tierrieyou can't
06:56.55Tierriebecause there's a global cooldown
06:56.57Tierriethanks anyway
06:57.35Kaeltenomg that was awesome
06:57.44Kaeltenanyone have a deisel car/truck?
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06:58.00Tierriedid you just watch mythbusters and want us to put vegetable oil into it?
06:58.14Kaeltenlol, I did but not really, but was going to mention it
06:58.15Kaeltenlol
06:58.17Kaeltenthats fucked up
06:58.46Tierriea) i know it worked before mythbusters did it
06:58.54Kaeltenlol
06:59.03Tierrieb) its also more pollutant than diesel
06:59.15Tierriec) however with more research its possible to reduce the toxic emissions
06:59.21Tierried) yes its a conspiracy
06:59.37Kaeltenlol
06:59.48Kaeltenthe other ones they tested where kinda stupid
07:00.34Kaeltenthe conspiracy stuff I've always ehard of involve people who developed stuff and the gas/car companies bought them out.  not internet products
07:01.42Corrodiasyeah, -there's- a smart thing to do. just sell your idea to the people who want to kill it.
07:01.57Corrodiasit's a quick way to make a buck and become a nobody again
07:02.13KaeltenCorrodias: heh, basically.
07:04.48IrielThey might wonder why you dont think that would be a safe assumption without explicit call-out
07:05.12Corrodiasi was about to write something about my academic career preparing me to perform in a professional environment (that is, as opposed to having any experience), but then realized that i don't actually believe that
07:06.20Corrodiasi'd need some time to adjust
07:06.59Corrodiasthe main reason i was trying to put something there is because the first paragraph of this cover letter looks pretty skimpy
07:08.39IrielHm, can you talk about how good you are at figuring stuff out and not requiring constant supervision 8-)
07:08.44Tierrieare there "continue" statements in lua?
07:08.48Tierrieor "next"
07:08.49IrielTierrie: No
07:08.53Tierriein for loops
07:08.56Tierrie>_< ok
07:08.57IrielTierrie: I wish there were, but there isn't
07:09.18Industrialwould be easier with sorting ans stuff yeah :(
07:10.16CorrodiasIriel: heh. yeah! of course. ... >_>
07:10.58Tierriewhast the difference between string.find and string.match? if I want to find strings that end with either "_HEALTH" or "_MANA"
07:11.04Anduneyou could just set a boolean conditional tho, yes?  albiet an extra varcheck everytime through the loop..
07:11.04SstixrudDoes anyone know how to get the spell name from a specific actionbar id?
07:11.09Tierrieor are they aliases?
07:11.13IndustrialTierrie: go go gadget lua manual
07:11.20Tierriethe one i have is 5.0 :P
07:11.26Tierriematch is a 5.1 thingy
07:11.27Industrialwell go go gadget interwebz
07:11.47Industrialhttp://www.lua.org/manual/5.1/
07:11.48Industrial*poke*
07:11.53IrielTierrie: match just gives you the captures, without the begin/end indices
07:11.58IndustrialIriel: nooooo :(
07:12.05IndustrialIriel: let him help himself :D
07:18.56Tierrieif I use string.match( mystring, "(_HEALTH|_MANA)$") will it function as the POSIX equivalent of m/(_HEALTH|_MANA)$/? because it doesn't seem to be doing that
07:19.19IrielYou need to read the lua manual
07:19.31Industrial\o/
07:19.41Tierrieits very light on the | modifier
07:19.46Tierriebut thanks anyway
07:19.52Industrialits not a regex its a pattern
07:20.05IrielIt explains what lua's regexp library does, and doesn't, support
07:20.12Irielit doesn't mention | because it doesn't support |
07:21.06IndustrialQuestion: I have hidden the MainMenuBar and re-placed the actionbuttons and the bottomleft and right buttons like this http://tinyurl.com/yexphr , but as you can see the button id's are messed up. Has anyone done this before and/or does anyone kno how to fix it?
07:21.54Industrialthe code: http://pastey.net/4614
07:26.22Industrialor if someone can show me how to make my own buttons then that would be great too (although im not really a fan of the setbinding click thing:|)
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07:29.12IrielIndustrial: What do you mean by 're-placed' -- do you mean 'moved' ?
07:29.23IrielIndustrial: Did you change the button Id's (with :SetId()) ?
07:30.47Industrialyes and no
07:36.40Sstixrudsigh for the life of me I cannot find a way to query a button to obtain spell name :(
07:38.35Tierriei think you have to save it in a sort of table, because the buttons don't save spell names, just the texture?
07:39.36Sstixrudhmmm
07:40.46KirovHow is your button casting a spell?
07:40.49KirovUseAction?
07:41.13IndustrialIriel: im gunna try making my own actionbuttons now
07:41.58Sstixrudmouse click
07:42.37SstixrudI am creating action bars and I need the creation process to save/store the spell names of each slot in a table for later use
07:43.52Sstixrudwell, actully I need to be able to query each action slot and save the results to a table I can't really do it at the time the user moves the spell to the bar
07:44.15IrielAny reason you're using action slots not just SecureActionButtonTemplate with explicit spell names?
07:46.31Sstixrud<CheckButton name="UnitButtonsTemplate" inherits="SecureActionButtonTemplate, ActionBarButtonTemplate" virtual="true">
07:46.34Sstixrudthat is what I am using
07:46.45Industrial>_o I can just put a spell on a button? :o
07:46.46Sstixrudwhat is the diff?
07:50.00Sstixrudnevermind I figured it out
07:50.10IrielWell, if you're inheriting ActionBarButtonTemplate I suspect you need to keep using action ID's
07:50.37SstixrudGetActionText(lActionSlot)
07:51.00SstixrudWhat is the difference between Secure and Non
07:51.27KirovGetActionInfo(slot)
07:51.37KirovGetActionText() get's the macro name, if there's a macro
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07:54.00SstixrudKir thanks, I dont suppose you know the string strip syntax for stripping everything "\Interface\icons\" from the output?
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07:56.32Kirovstring.match(texture,"[^\\]+$");
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07:58.16Sstixrudthanks
07:58.20Kirovthat "[^\\]+$" reads "roughly all non slash characters on the end of the string"
07:59.47Sstixrudgreat thanks a bunch now I just gotta go track down every player spell and hard code them in my script :)
08:01.27Kirovhmm?
08:02.30SstixrudI need to define a list of all buffs, curses and heals in the game so I can match action buttons with events
08:03.04Kirovfor what?
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08:05.55Sstixrudif  GetActionInfo(i) = CURES and PlayerHealthPerc <= HealthThres then button:Alpha(1)
08:06.07Sstixrudetc..
08:07.52Sstixrudwell, that wont work but you get the general idea? If the player button is equal to cure posion and the player has posion then show button
08:09.10Sstixrudif the button is equal to a heal and the player's health is less then max show button with alpha(.1) if health percent is past defined threshold alpha(1)
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08:35.05Damien_hello
08:35.13Damien_anybody here?
08:35.30Kirovnope
08:35.50nymbianot even a little.
08:36.07KirovI'm over there.
08:36.16Damien_hi there :)
08:36.40KirovThat's Mr. there to you
08:36.45viththere isn't here
08:37.46Cairennwhat can we do for you Damien_?
08:37.58Damien_hello cairenn
08:38.28Damien_i'm here to get some help on fixing my wow ui
08:38.44Damien_do you guys know where i can find an updated list of wow api functions?
08:39.24nymbiawowwiki's the best there is, but it's still behind on 2.0 stuff.  if something's not documented, you're left to look at the source.
08:39.39Damien_ic...
08:39.52nymbiafor most of the new 2.0 stuff, there's some documentation in Iriel's threads
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08:40.24Damien_thanks nymbia
08:40.25Tmananyone know the Config.wtf setting for terrain texture quality?
08:41.10Tmanit's baseMip for normal textures
08:41.25SstixrudFind a list of all spells in wow should not be this hard!
08:41.27Damien_any wow ui developers here for hire?
08:41.29Sstixruderr finding
08:42.23Sstixrudeven better it should be easy to determine what a button's action does.. i.e. cure posion, heal etc..
08:42.33KirovTman - go to wowwiki and search for Config.wtf
08:42.53Tmanthanks, had been meaning to check wowwiki but forgot to
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08:48.29Garthnaithi guys
08:50.51Cairennhi
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09:19.04kahdgarxinymbia - ping
09:19.09nymbiakahdgarxi: yo
09:19.16kahdgarxinymbia - sweet, you're here :)
09:19.22nymbia~flee
09:19.26purlACTION runs away screaming
09:19.26nymbiasup?
09:19.27kahdgarxinymbia - so i'm playing around with storing the database in the guild info
09:19.35nymbiafun :D
09:19.39kahdgarxinymbia - yeah :)
09:19.45kahdgarxiit's working mostly >.>
09:19.48nymbianice
09:19.55kahdgarxithe GetGuildInfoText() function is really weird thoguh
09:19.57kahdgarxithough*
09:20.27nymbiahmm. i havent messed with that API stuff.  how funky is it?
09:20.36kahdgarxifrom what i can tell it gets the guild info from some sort of cache that the client keeps
09:20.45kahdgarxiwhich only updates when you open the guild info pane
09:20.54kahdgarxii checked the FrameXML code for the guild info pan4e
09:21.00kahdgarxiand it uses GetGuildInfoText()
09:21.01kahdgarxi>.<
09:22.05kahdgarxihmm
09:22.17nymbiatry using GuildRoster(), that might update it.
09:23.44kahdgarxithat did it :D
09:23.44nymbianice!
09:26.05kahdgarxithere's no problem passing functions as arguments to other functions is there?
09:26.59kahdgarxihmm
09:27.09kahdgarxii'm thinking the server has a timeout on GuildInfo()
09:27.13kahdgarxier, GuildRoster()
09:28.56kahdgarxiyup
09:29.08kahdgarxiit appears that you can only update the guild roster info so often
09:29.19kahdgarxiit's not long
09:29.23kahdgarxiprobably 30 seconds or somethign
09:29.46nymbiawowwiki says 10 seconds
09:29.58kahdgarxithere we go :)
09:30.15kahdgarximan, this is so awesome :)
09:30.19nymbia:D
09:30.33kahdgarxiI'd so screwed without this channel :-D
09:30.36kahdgarxii'd be*
09:32.24Cairennthat's the idea - some place for authors to come together to help each other out, learn from each other, debate pros and cons of various schools of thought on coding
09:32.45InterSlayeranyone good with ace2 that could help me debug my mod? :p
09:32.49Mr_Rabies2i use it to pester my favorite addon authors from time to time pretty much
09:33.11Mr_Rabies2i'm a good manual debugger, i'm so unlucky i can find even the most rare bugs :p
09:33.21kahdgarxilol
09:33.49Mr_Rabies2i run into the weirdest bugs that no one else ever sees in like everything
09:35.31Mr_Rabies2so i'm not good at finding bugs in code, per se, but i'm good at finding them in actual usage and trying to replicate them :p
09:35.58kahdgarxi:P
09:36.40Mr_Rabies2that's pretty much what i put on all my beta applications
09:36.48Mr_Rabies2worked for planetside beta
09:36.59Mr_Rabies2not for the wow beta, didn't get in until the open beta :[
09:38.14kahdgarxi:(
10:01.40kahdgarxinymbia - http://picasaweb.google.com/kahdgarxi/RandomStuff/photo#5016854904285314818
10:02.00nymbiakahdgarxi: awesome, grats :D
10:02.04kahdgarxi:)
10:03.05kahdgarxiof course i'm like.... 0.00000001% done with the mod :)
10:03.11nymbiahaha
10:03.13nymbiastill!
10:03.20kahdgarxistill!
10:03.54Cairenn:)
10:04.00kahdgarxii have the function done for printing it in the chat window too
10:04.18kahdgarxii just need to attach a slash command to it
10:04.26kahdgarxigood thing there's a slash command howto on wowwiki :D
10:06.19nymbiahaha
10:08.20kahdgarxiwoo
10:08.29kahdgarxiit works when you mouseover items in the loot frame too
10:08.33kahdgarxithis is so awesome!
10:09.04nymbia:D
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10:11.10kahdgarxilol
10:11.12kahdgarxinight Cairenn|afk
10:18.22ArsonideIs there any way to make my macros not grayed out all the time
10:18.43ArsonideThey all have those conditional things in them, and if the first one isn't true, it grays it out, which is annoying.
10:19.03Arsonidefor instance /cast [modifier:shift] Basic Campfire; Cooking
10:19.10ArsonideThat is always grayed out (dim)
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10:47.06nymbiaKirov: ping
10:47.48nymbiai'm about to go insane for trying to get lzwLib working in the lua command line.  any tips?
10:48.04Kirovhmm
10:48.15Kirovdoes it even still work?
10:48.40nymbiagetting it working in-game was no problem with some little 5.1 compatibility fixes
10:48.40Kirovyeah, I didn't upgrade it to 2.0
10:51.49nymbiabut in the command line, it doesnt error at all, it just returns nil for all decompresses and a big ole string full of nothing but 0-value characters for compresses.
10:53.46nymbiamy guess is that it's a different in the bit libraries that're available between the command line and in game
10:54.00nymbias/different/difference/
10:55.27Kirovthat's possible
10:56.56kahdgarxidangit this is depressing
10:57.05kahdgarxii'm reading Elkano's buff bars source
10:57.07kahdgarxiit's so pretty
10:59.52Elkanohmm?
11:00.05kahdgarxiHi Elkano :)
11:00.41kahdgarxiSpeak of the devil :P
11:01.01kahdgarxispeaking of which.... do you mind if I steal your SlashCommandHandler(msg)?
11:03.55Elkanowell, I myself would suggest using Ace since it makes think like slash commands a lot easier ;)
11:13.22Neuro_MedivhI wouldn't use Ace just for the slash command handler.  If you're gonna Ace it, then really Ace it.
11:14.54kahdgarxiYeah, and I don't really think my addon complicated enough to warrant Acing
11:15.01kahdgarxiAceing*
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11:38.24Mr_Rabies2honk
11:38.32kahdgarxiknoh
11:38.42nymbia~honk
11:38.46purlhey, nymbia! honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk honk
11:39.13kahdgarxihmm
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11:45.57kahdgarxiwell this is annoying......
11:46.07kahdgarxii can't figure out a good time to call GuildRoster()
11:46.14kahdgarxiright now i'm calling it whenever i want to view the list
11:46.17kahdgarxiproblem with that is
11:46.25kahdgarxiit takes a fhile for GuildRoster() to run
11:46.45kahdgarxican I make my show function wait until it finishes getting the info to run?
11:47.10kahdgarxilike maybe through an if (guildroster() then show the stuff end
11:47.27kahdgarxiwould that make it wait until GuildRoster() finished to actually show the list?
11:47.36kahdgarxias it is it's showing old info
11:53.38Elkanowell, you could do it as I do with GuildFu: wait for the GUILD_ROSTER_UPDATE event
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11:56.37kahdgarxidoes the game fire GUILD_ROSTER_UPDATE when the guild info changes, or when GuildRoster() is called (when you open the guild frame)
11:57.20Elkanoiirc both
11:57.26kahdgarxihmmm
11:57.34Oreefailing to consult the lua5.1 documentation; how can I make a regular expression that matches either (this|orthat) ?
11:57.49kahdgarxi*checks*
11:58.00Elkanoit fires when guild mates come online/go offline/ or join/part guild but not when they change zone
11:58.03Oreestring.match ("the red fox jumped", "the (red|blue) fox jumped")
11:58.20Elkanoand it fires after the data requested by GuildRoster() arrives
11:58.50kahdgarxihmm, i wonder if it fires when the guild info gets updated
12:02.39kahdgarxidangit
12:02.43kahdgarxiit doesn't :(
12:15.20kahdgarxiok, crazy stupid question
12:15.34kahdgarxihow hard is it to get blizzard to add events? :P
12:16.33Oreearf, why doesnt lua regex support (this|or|that) matching? ;(
12:16.35KirovTakes about a year of bitching, at at least one popular mod that they copy
12:16.39Merymost likly very hard as I think if there is no event already the client doesn't have that information
12:16.42Oreeits making the regex rather difficult
12:17.02Oreeor am I missing something ?
12:17.05kahdgarxidangit ><
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12:18.25kahdgarxiI need to know when the guild info gets updated, and it doesn't fire GUILD_ROSTER_UPDATE when it is..
12:20.22Merycan't you watch the system messages and request an update when one of the guild system messages is sent?
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12:21.01kahdgarxii'm not sure...?
12:21.03kahdgarxiwhat do you mean?
12:21.29Merylike when "Mery has joined the guild" is in chat
12:22.35kahdgarxiwell that would be easy, cause whenever someone logs on, GUILD_ROSTER_UPDATE gets fired
12:22.41kahdgarxithe problem is
12:22.49kahdgarxii need to know when the guild info tab gets updated
12:23.09kahdgarxibecause i'm using it to store info for my loot mod
12:23.23kahdgarxiit stores the ordered list of who gets loot next
12:23.32kahdgarxiwhich obviously will be updated whensomeone loots an item
12:24.10Merywell :/
12:24.10kahdgarxii need an intelligent way to tell the mod when to update
12:24.11kahdgarxithe info from the tab
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12:24.24kahdgarxiright now i'm just calling GuildRoster() manually whenever i store the info
12:25.00kahdgarxithe problem is that there's no way to make it wait until the data from GuildRoster() gets back to run and update the local table with the info (that i know of)
12:25.24Merysend a "guild" SendAddonMessage whenever a mods updates it?
12:25.50kahdgarxii guess that's what i'll have to do
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12:26.43Merywhy don't you send all information over the addon channel?
12:26.56kahdgarxithat's what i was going to do originally
12:27.13kahdgarxibut what happens when 20 people do a raid, and they all log off
12:27.25kahdgarxithen 20 different people log on and do another raid
12:27.35kahdgarxigranted, the chances of that happening are next to nothing
12:27.40kahdgarxibut i really don't want to risk it
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12:27.48kahdgarxiso this way blizzard stores the info for us
12:27.54Meryya
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12:43.20Garthnaithi guys
12:43.32kahdgarxihi
12:43.59Meryhi
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12:54.13Industrialding 30
12:54.20kahdgarxiomg grats
13:05.46Dhirmadihi all, any of you folks good with agUF?
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13:29.03Oreeis there a written article that was changed in 2.0? Specificly what you can and can not to in combat to a button
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13:33.29Merywell there were some (unoffical) writeups by the time the changes were announced
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13:35.16Merybasically it comes down to: you cannot programatically move/hide/show/resize/change attributes of secure frames (frame that inherit from secure templates) and those are the only ones that can target/cast spells + more (like change secure frames in combat under certain allowed conditions)
13:41.18Merybut beside that I dunno if / where there is an article on how to use those other than the Secure_.lua comments in FrameXML + the examples posted in the UI forum
13:42.32Oreeok, kool
13:42.57Oreebut it is possible to change the alpha on secure frames, right?
13:43.07Oreewich would be close to hiding it ><
13:43.13Oreealpha 0
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13:44.33Meryyeah should be (the area remains clickkable though)
13:45.34Meryone reason against show / hide is: you could stack 40 buttons on top of each other and then just show the one that decurses the correct unit
13:46.39Meryyou should also be able to show a non protected frame above the secure frame so that it is unclickable
13:48.09Oreemm
13:48.11Oreehmm
13:49.37Oreeinteresting idea with the alpha 0, and unclickable frame above it
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13:49.56Merywell your users won't be able to interact with whatever is under it
13:49.58Oreetho, one might aswell give up the idea to begin with, doesnt seem worth the trouble
13:50.17Merywhat do you want to do anyway?
13:51.24OreeI had a totem mod a while back, wich I wanted to bring back to life - was based on 4 buttons (one for each element) and would show avaliable totems when hovering one of the elements; iex; hovering fire would bring down all fire totems
13:52.21Oreebut I guess I will keep it simple, with only displaying the current totem dopped - with a timer etc
13:55.02Meryhmm I think you should be able to show hide the frame using a state header
13:55.07Mery(real show hide)
13:55.20Merybut i'm the wrong person to help you there
13:55.36Merymaybe wait a little untill this channel is more populated
13:56.05Meryand ask one that has more knowlege about that stuff
13:57.55Oreestate header?
13:58.39Meryhttp://wdn.wowinterface.com/code/2016180/FrameXML/SecureStateHeader.lua
13:59.23Oreethanks
13:59.25Merybut just ask again later how / if that is possible
13:59.28Oreemuch <3 your way :)
13:59.32Oreewill do :)
13:59.35Meryyou'll get a more complete answer
14:01.26Merymaybe what you are looking for is in line 374+
14:01.36Merybut i never really played with those things
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14:04.01Oreehmm, excelent - got something to fiddle with
14:04.04Oree^^
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14:09.24Josh_Borkemorning all
14:09.53kahdgarximorning Josh_Borke
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15:09.59Mikmahaha nice guild
15:10.03MikmaSlizzard Bux
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15:12.27Xolan[EU]lol
15:12.51Xolan[EU]on stormrageEU there's a guild called My Mount's Your Mum
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15:25.49cladhairemorening.
15:26.01cladhairewow.. thats a fun speeling of the wrod.
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15:40.05subbhawto_O
15:42.10Eternally777G'morning cladhaire.
15:42.17cladhairemorning
15:42.35Eternally777At least, I assume that's what you tried to spell :-P
15:43.58cladhairehehe =)
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15:59.42VoidRaiderHowdy all
16:12.01foxlitmoo!
16:18.58Mikmahttp://wow.reaktio.net/MiniBar/MiniBar/ :)
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16:30.44KirkburnThoughts? http://img412.imageshack.us/my.php?image=1859ux7.jpg
16:32.07Thunder_Childnice...that immune to fear is really nice
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16:32.55Thunder_Childmanipulated link?
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16:34.15foxlitDear warlocks: haha.
16:34.22Merywell i think (hope) blizzard will not release an item with unlimited fear protection
16:34.56Merybeside that: it additionaly grants immunity on hit to stun and movemnt imparing effects
16:35.11Thunder_Childbut thats only temperary
16:35.16[Cu]WerikIt's called a fake:)
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16:35.35Thunder_Childyou mean you HOPE it's called a fake.....
16:35.35foxlitI suppose they could get around that on boss encounters by having "terror" effects exclusively
16:35.45[Cu]WerikNo, I hope it's not a fake, but it is
16:36.43Merywell the point is such a weapon would remove nearly everything you can do from combat -> not gonna happen
16:37.43Tierriedemons sure bleed for a long time
16:38.25foxlitLack of genetic diversity does that to you :P
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17:15.27Oreeis it me, or has this securebutton changes just made it a whole lot more difficult to make menues? :)
17:15.58OreesecureStateHeader is a bitch tbh :P
17:17.07Temit's really quite straightforward once you use it once
17:20.26Chaostime{penis joke}
17:21.08Thunder_Childit's not straight for everyone
17:21.55|Shadow|damit
17:22.09|Shadow|3rd time now my common.mpq has been currupt
17:22.13|Shadow|wth is up with this :S
17:23.00|Shadow|1st time i had to completely reinstall the game (and download 1.12 twice...)
17:23.11|Shadow|second time used the repair, im on my third time now
17:23.13|Shadow|:@
17:24.35cladhaire=/
17:25.22|Shadow|WoW Hates me?
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17:26.59nevcairielcheck your hardware, maybe? :)
17:27.09|Shadow|i know my hardware is completely terrible
17:27.15|Shadow|my brother built my pc :<
17:28.33|Shadow|i seriously dunno whats up with my brother, everything he deems to be good is bad.
17:28.49|Shadow|examples include that he loves dell laptops, and will never buy any other make.
17:29.10|Shadow|anything dell really he'll buy
17:29.12|Shadow|:<
17:29.34Tierriemaybe him and michael dell has a bit of something something going on
17:29.48Tierrieif you're getting your files corrupted that often, check your disk for integrity
17:30.01Tierriealso back it up
17:30.43|Shadow|Tierrie how do i check it? :P
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17:32.12kaidenHey guys, would it be possible to use some of the font rendering features on the chatframe at all
17:32.17kaidenmaybe give the text an outline?
17:35.05Meryhttp://www.wowwiki.com/API_FontInstance_SetFont
17:35.20Meryother than that I dunno
17:37.28Meryand yeah ChatFrame1:SetFont(oldfont, oldheight, "OUTLINE") seems to work just fine
17:38.14Tierriedefrag? scandisk?
17:40.42cladhaireYou can also check it using the bios, more often than not
17:40.44cladhairefor a longer test
17:42.15|Shadow|oh yea ok
17:42.17|Shadow|i'll do that :p
17:42.41Tierriefunny how when your spell get interrupted it fires stop then interrupted then stop again
17:44.46beerkeAnyone can tell me how to change width of a dropdownmenu? SetWidth doesn't seem to work
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17:47.19kaidenhaha thanks guys
17:47.37kaidenjust added a , "OUTLINE" to clearfont2's ChatNormalFont: and it's so gorgeous now
17:47.39kaidenso much easier to read
17:51.38|Shadow|kaiden screenshot or it didn't happen
17:52.07cladhaire'/me agrees
17:52.22kaidenlet me upload it
17:52.23cladhaireohai
17:52.42|Shadow|cladhaire are you drunk? :D
17:52.58cladhairebecause i hit ' before i typed the command?  no
17:53.05cladhairesadly i'm not.
17:53.07|Shadow|and the "ohai"
17:53.12|Shadow|whats "ohai" mean? :D
17:53.18cladhaireo.  hai
17:53.23cladhaireoh hi
17:53.29|Shadow|xD
17:53.31subbhawtim from ohaio
17:53.39cladhairekthxbai
17:58.19kaidenhere for you screenshot junkies hehe
17:58.21kaidenhttp://tinyurl.com/ydwjh2
17:58.30kaidenjust makes the default ui so much more bearable
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17:59.34BouviHappy weekend everyone :)
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18:07.23kaiden|Shadow|, what make me go through all that work and dont comment at all? :( ;P
18:07.40Kirkburn|afkkaiden, shall have to take a look at that :)
18:08.18Oreeok, so faar on all the mods I have tried to learn from, seems to have in common to not design the basic UI in xml anymore, but rather CreateFrame etc, SetAttribute .. sigh :)
18:08.40Oreesecureframes really got me stumbling ^^
18:08.43kaidenKirkburn|afk, btw get rid of calibri normal it's icky jus tuse calibri bold hehe
18:08.52Kirkburn|afklol
18:09.18Kirkburn|afkBah, can't reach the internet atm for some reason
18:09.35kaidendowned dns server if you are still here fine
18:09.49Kirkburn|afkI'm off out, shall try and take a look at it later
18:09.56kaidenlater kirk
18:09.58kaidenhave a nice day
18:10.20Kirkburn|afkSee ya!
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18:17.54kaidenDoes anyone remember the name of the "frame" that handles the quest tracker info?
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18:24.09foxlitQuestWatchFrame
18:29.49Oreecan anyone point me in the direction for RTFM setattribute(), the possible attributes to set
18:30.08Oreeor is that different per frame-type?
18:32.04foxlitFrameXML\SecureTemplates.lua
18:32.14Oreesweet, <3
18:32.42kasoWhy is oCB breaking on linux and not on windows :<
18:35.16OreeIm soooo going to the bar when I get this secureButton thingy figured out, cause if I can figure this out - I can sure as hell get laid too..
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18:35.58Thunder_Childna, women are far more complicated than secureButton
18:38.52beerkewoman are like state-machines where transitions are not defined
18:40.40kaidenand with that statement you have forever sealed your fate beerke :P
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18:41.03Tmandoes anyone know which Config.wtf setting(s) controls the terrain texture detail?
18:41.21Tmanwowwiki doesn't say and I've googled everywhere
18:45.18kaidenSET frillDensity "32"
18:45.22kaidenpossibly? :P
18:45.47Tmanmaybe but I don't think that's the textures themselves
18:48.05CodayusHmm
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18:53.16InterSlayerWhats the difference between OnInitialize and OnEnable?
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18:57.29Oreeargh, wich attribute do I need to set to cast a frikkin spell, wich I define myself.. type, action / action, btnid - is all fine (tho I dont get the logic)
18:57.41foxlitIf they're both actual events, OnInitialize probably occurs once, and OnEnable occurs when :Enable() is called.
18:58.09InterSlayerAh
19:01.38foxlitMinimalistically, you need to set type, spell
19:02.28foxlittype="spell",spell="name of spell"
19:05.44TmanI know this question is a little below this channel but what exactly does the launcher mean when it says it has data for the next patch? that it can download the patches for the test realms? or, I heard that blizzard was sending out hotfixes to fix people's FPS problems with 2.0.1, could that be it?
19:06.00Tman(I really need those fixes if they exist)
19:06.51InterSlayerthe launcher is used to download pre-patch stuff
19:07.02InterSlayerso you dont necessarily spend all day downloading all of it on the actual patch day
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19:08.09foxlitPeople have FPS problems with 2.0.1?
19:08.19break19Tman: it doesnt install the patch until patch day, because its not all ready yet.. it only sends you the part thats ready..
19:08.38InterSlayerI haven't heard anything about a fps fix, but i think there was a sound fix they threw out a few weeks ago that they sent out with the launcher
19:08.42Tmanoh -_-
19:10.35InterSlayeroh that was the FPS fix , not sound :P Theres a post on the WoW tech support forums talking about it if you wanna see what other people have tried
19:12.22Tmanoh good
19:12.22Tman:)
19:15.53InterSlayerwee 10 days
19:21.30*** join/#wowi-lounge purl (i=ibot@pdpc/supporter/active/TimRiker/bot/apt)
19:21.30*** topic/#wowi-lounge is Paste Code Here: http://wowi.pastey.net/ | Mod Author guilds on Hellfire (US) and on Tempest Keep (EU). CastSpell (A)/TargetUnit(H) | TBC Release Date 16 Jan 07 | If life is a waste of time, and time is a waste of life, then let's all get wasted together and have the time of our lives.
19:23.13Sstixrudin lua what is it called when do like "spells.rank" i.e. two words connected by "."
19:23.38Sstixrudtrying to look it up in the lua book but not sure what its called :)
19:23.54AnduinLothartable indexing
19:24.05Sstixrudthanks
19:24.19OreeIm off to the bar!! :D
19:24.39OreesecureButton.. straightforward my arse ><
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19:30.48Merylol Oree :)
19:30.53Sstixrudanother question, I know what happens in lua when you "xxxx = function()" but what happens when its like xxxx, yyyy = function()
19:31.16ScytheBlade1lua can return multiple values
19:31.47Sstixrudso both variables are sent to the function with that syntax i see
19:32.03Sstixrudso is there a diff between that and writting it out on two lines?
19:32.39Sstixrudi.e. is it just a short cut or is there a deeper usefulness
19:32.46Merywell are you doing xx, yy = function() end; or xx, yy = functionName()
19:32.46foxlitsent = returned.
19:32.49ScytheBlade1Functions can return multiple values
19:33.03ScytheBlade1Likewise, the large majority of the WoW API returns multiple values
19:33.28Sstixrudi see, thanks
19:33.48foxlitWoah, neatness.
19:33.49foxlita, b = b, a;
19:33.57foxlitActually works :)
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19:34.58ScytheBlade1Sstixrud, for example, http://wowwiki.com/API_GetBattlefieldInfo
19:36.29InterSlayerwhats the actual syntax to return something like that? just return a,b?
19:36.42ScytheBlade1a, b, c, d, e, f, g, h, i = GetBattleFieldInfo()
19:37.09InterSlayernah i mean like in your own custom function that returns all that
19:37.30ScytheBlade1I think you just call return multiple times
19:37.42Sstixrudthank you,  I have taught myself enough lua to create a simple mod that uses basic if, for, tables etc.. but as I am expanding the mod I have ran into my limited exposer to lua and am trying to rectify that :)
19:37.53foxlitScytheBlade1> I think you just call return multiple times
19:37.55foxlitNo.
19:38.03ScytheBlade1I've never returned more than one value ;)
19:38.06foxlitYou do return a,b,c,d...z;
19:38.12ScytheBlade1Emphasis "I think"
19:38.15Endyeah, InterSlayer was right
19:40.12Tullerhurray, people are liking what I did to the GUI for bongos, assuming they read the directions
19:40.39SstixrudDoes anyone here know the easiest way to scan the players spell book, put them in a table and tag each spell as either "attack", "cure", "buff" or "heal"?
19:41.16AnduinLotharnew Wardrobe v2.5 out, fyi. buncha bugfixes
19:41.17foxlitThere's no internal classification
19:42.11foxlitSo you're going to have to cheat and use some sort of table lookup
19:42.39Sstixrudi.e. ill have to hard code every spell and assign it the values I am interested in?
19:43.49foxlitIn basic terms, yes
19:44.38Sstixrudthe second problem I have is getting a list of spells.. because I need to be able to match the list against a "GetActionText(slot#);"
19:45.19Sstixrudand the reported format is kinda funky :|
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19:47.53BouviAny mod on? http://www.wowinterface.com/forums/showthread.php?t=7872
19:49.09zenzioit seems to me like longrema is having trouble with premature ejaculation
19:50.09EndI voted terrible.  wowi is a horrible site, and I do not look eagerly to the next update
19:50.12Endjk
19:50.14kasoAnyone ever tried wow on linux with wine? Im noticing unusually high Slowdown with addons enabled. Im getting like 3/4 fps slowdown
19:50.18Endat the second part
19:50.31EndI did vote terrible on that thread though, since I couldn't just delete it ;p
19:54.32|Shadow|http://forums.wow-europe.com/thread.html?topicId=107651042&postId=1075714587&sid=1#5
19:54.45|Shadow|ow noes super keylogger that cannot be stopped and we are all going to die in a fire
19:55.46foxlitHm, question:
19:56.06foxlita = function() return 1,2 end; b = function() return 3,4; end
19:56.24foxlitc, d = a() + b(); -- Except this does not work.
19:56.48foxlit(I want to get the sum of the first retun values, and the sum of the second return values of two functions)
19:57.16foxlitAnything more clever than
19:57.38foxlita1, a2 = a(); b1, b2 = b(); c, d = a1+b1, b1+b2;
19:57.39foxlit?
19:58.02foxlit(er, a2+b2 rather than b1+b2)
19:59.03zenziothink that's what you have to do, but I may be mistaken
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20:19.10kasois hardware cursor not avaible using openGL?
20:19.20AnduinLotharit is on mac
20:19.24kasohmm
20:19.35kasoi cant work out why i cant seem to use it
20:29.13amrounless you're running WoW via Wine on linux, stick to d3d9
20:29.34amrowow's ogl isn't very nice on windows
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20:30.13zenzioI noticed :-|
20:30.45kasoamro, im the unless :>
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20:35.05amrokaso, the video options screen doesn't work right under ogl
20:35.05amroswitch to d3d9, and enable hardware cursor
20:35.05amroor edit the .wtf file
20:35.32kasohumm
20:35.38kasolemme try editing wtf
20:37.07amrothe option might not be there and I don't know what it's called, so you might have to either try d3d9 or look at a config.wtf where it's set
20:37.27kasogxCursor
20:37.38kasotheres a list of defaults on Wowwiki :>
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20:44.28Tmancan someone do me a big favor? save a copy of your Config.wtf, change the Terrain Texture setting in your video options & exit the game, and then send me the before and after? it would -really- help
20:44.55TmanI can't change my video options without WoW crashing :s
20:45.19InterSlayereven if you just delete your old one?
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20:46.45TmanInterSlayer: I use wine and I think everyone using wine has this problem :p
20:46.55InterSlayerBurn!
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20:47.17Tmanburn what :o
20:48.32InterSlayernothing :P
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20:52.22kasoTman
20:52.39kasohave you gotten huge fps drops when you enable addons?
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20:53.42Tmanactually I haven't enabled any addons yet.. I've been away from WoW for awhile
20:54.26kasoIve just been getting wine working
20:54.28amroTman, http://www.wowwiki.com/Config.wtf_defaults
20:54.48Tmanamro: I already saw that but there's nothing there that's clearly what I'm looking for
20:54.51kasoand im getting terrible fps when i turn my addons on
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21:07.08amrokaso: is your wow on an NTFS partition?
21:07.34kasonope
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22:11.06Oreeis there something related or whatever to CreateFrame(), to "remove" frames?
22:11.18Oreeor how is that usually handled?
22:11.40ScytheBlade1Nope, frames cannot be removed
22:12.39Oreehmm, what happens if I create a new frame that has the same name as an old one? oO
22:13.21kasothe old one is "lost" but still exists in the memory iirc
22:13.32Oreedoh ><
22:13.43kahdgarxino efficiency for you!
22:14.26kasowhy cant you re-use your frames?
22:16.43amrokaso, its not enirely lost =P
22:16.54amroentirely*
22:17.02kasooh?
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22:17.21Smeltnanyone here know if bartender allows right clicking?
22:20.11Oreeso, if Im to make a addon that generates buttons, and rehash or whatever you call it, I oughta reuse the frames?
22:22.38amrokaso: EnumerateFrames
22:24.29kasoah ofc
22:27.26Xuerianoree: if you're dynamically generating frames in any quantity, you want to reuse as many as possible.
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22:39.51hasteTman: http://www.wowinterface.com/downloads/info5202-ApplyToForehead.html << it's a dirty workaround tho', at least you can change some settings :)
22:40.41Tmanhaste: excellent! thank you! :)
22:41.12hasteyou'll have to update the interface version in the TOC I believe
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22:41.20Tmanalright
22:41.43kasoOoh thats awesome.
22:42.05kasoHeadon!
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22:44.05Smeltnanyone here know if bartender allows right clicking?
22:44.29Mikmayes
22:44.43Smeltngod
22:44.49Cairenn|afkhey nevcairiel? does bartender allow right clicking?
22:44.53SmeltnI just swapped to b3 got used to it.. liked it
22:45.00Smeltnand it doesnt  work with right clicking
22:45.01Smeltnhehe
22:45.01Cairenn|afkor Mikma ;)
22:45.26Mikmawell, i'm not use about BT3 anymore since I made my own barmod with help from cogwheel :D
22:45.49nevcairielCairenn|afk: you can click on it with every button you whish
22:46.01Cairenn|afkI was being a smart ass ;)
22:46.53Mikmais your ass smart then? :D
22:46.58Cairenn|afklol
22:49.05*** join/#wowi-lounge Matholum (n=swmattyo@d60-65-13-236.col.wideopenwest.com)
22:49.21Matholumhi everyone!
22:49.34kahdgarxiHi
22:50.52Matholumi have a question.. anyone know why when i show a hidden frame, the first time the backdrop shows... but then anytime after that the backdrop is gone?
22:52.39foxlitDoesn't ring a bell, search your code.
22:53.49Matholumwell... i just say :Hide() and then :Show()....
22:56.48MatholumI hooked the OnTextChanged for ChatEdit.... so when you enter a 'command' it gives a frame focus and enables the keyboard for it... it acts like an edit box but w/ pictures... and when you hit enter it hides it....
22:57.24Matholumand for somereason it doesn't show the backdrop after the first time
22:59.35abugpastey (http://wowi.pastey.net/) the relevant code and you might get a better answer
22:59.46abugprobably not from me though
23:01.08Matholumi think i know what it is.... when you do GetRegions, is the backdrop included in that?
23:02.11Matholummy code is VERY long..... -_-.... but if backdrop is part of GetRegions then i know what is wrong
23:02.29Matholumi just don't know how to tell if it is or not
23:08.35Matholumok... i had it spit out the names of all the regions, and it isn't a part of it....
23:11.31Matholumaw.... i dunno what is wrong.... T_T
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23:20.29Matholumdo you think somehow telling the backdrop to show will work? would i do Backdrop:Show()?
23:25.15Antiarcjoin #rails
23:25.19AntiarcErr.
23:28.10Mikmafail.
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23:29.08*** join/#wowi-lounge mjgoossen (n=mjgoosse@64.193.93.197)
23:29.08Cairenn|afkhi [Cu]Werik
23:29.15[Cu]WerikHelo Cairenn
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23:32.21foxlitIs freezing upon entering, say, AV, common, or is that one of my addons stuffing up horribly?
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23:44.22cladhaireprobably an addon
23:44.33cladhaireright now the blizzard templates do a lot, and it makes addons do a lot if they dont track things properly
23:44.43cladhairei'm trying to clean it out in praid a bit, and i know cide had to do some work in CTRA
23:47.11foxlitAnything I should pay attention to in particular? :)
23:47.29cladhaireif you do something OnShow or OnAttributeChanged of the raid headers buttons
23:48.13*** join/#wowi-lounge gnorlish (n=jaydee@cpe-76-173-212-2.socal.res.rr.com)
23:49.24Matholumanyone know why when i show a hidden frame, the first time the backdrop shows... but then anytime after that the backdrop is gone?
23:49.39cladhairenot off the top of my head, no.
23:49.50*** join/#wowi-lounge Eternally777 (n=Eternall@pool-71-254-223-40.hrbgpa.east.verizon.net)
23:49.53Matholumall i did was say hide and the show
23:50.01foxlitHm, no, I don't think I use those.
23:50.24foxlitWould be nice if you could somehow get the stack when WoW disconnects.
23:50.48MeryMatholum: just paste your code like abug suggested - you can limit it to the relevant parts on wowi.pastey.net
23:51.09Merylike everything that interacts with your frame
23:51.20Mery(or creates it for that matter)
23:51.36Matholumwell i guess i will... but it really is just a frame that is being hidden and shown.... i will post it all thuogh,,,
23:51.45Matholumdo you need the xmls too?
23:52.22Meryits probably best to post just anything that uses that frame somehow
23:52.38Mery(including the creation in xml)
23:52.39Matholumok...
23:53.02*** join/#wowi-lounge gngsk| (n=gngsk@c-68-55-190-148.hsd1.md.comcast.net)
23:55.35Matholumlua = http://www.pastey.net/4631 xml = http://www.pastey.net/4632
23:55.53Matholumok... so the lua aren't taht long... but the xml kinda of is ^_^
23:56.21MatholumI hooked the OnTextChanged for ChatEdit.... so when you enter a 'command' it gives a frame focus and enables the keyboard for it without hitting enter... it acts like an edit box but w/ pictures... and when you hit enter it hides it....
23:56.45*** join/#wowi-lounge Antiar1 (n=Chris@wsip-70-184-82-98.ph.ph.cox.net)
23:56.47Matholumbut after the first time there is no backdrop
23:58.53*** join/#wowi-lounge subbot (n=biggy@65.89.109.213)
23:59.40Matholum(the letters table is just a-z)

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