IRC log for #sporewiki on 20160924

00:00.17Tek0516I have a program I made to try and calculate something on an RP map. Originally it was a very simple hardcoded thing but then in typical fashion what was supposed to be a simple one-off thing became some whole fancy program with a complete input GUI, save data and everything.
00:00.45Wormy_Nice
00:02.11Tek0516Eventually I even spent a few hours doing calculus stuff to improve the calculations by a fraction of a percent, and now am completely redoing the program structure. >.> No reason to, just one of those obsessions.
00:02.17Wormy_I really let my obsession with geology go on this page http://spore.wikia.com/wiki/Planet%3APrasandadr
00:02.42Wormy_I tried to use equations as much as possible
00:03.12Wormy_make everything not only really precise but make all the characteristics really convergent
00:04.44MonetI think my obsessions are how my other pages are so big.
00:04.58Wormy_I'm not very good at mathematical deduction to tell you the truth.  My love for scientific things in analysis and synthesis of ideas.  Rational explanations, and so-on
00:05.48Monethttp://spore.wikia.com/wiki/Fiction:Draconid_Imperium/Dracid I had to kind of fight Impy into not making Dracid into Space-Mandarin.
00:06.47MonetBut writing this stuff is great because it's fun.
00:06.59Tek0516Math ended up being the one field I was always really good at. Charles_Murray / Charles_Bot might also remember that one time I spent a few days trying to do the math on an equation for Andasium production.
00:08.18MonetI think we all have signs of our nerd obsessions somewhere on the wiki.
00:08.49Wormy_One thing I'm going to really struggle on in my Masters is the mathematical components
00:09.13Wormy_Well, its weird
00:09.42Wormy_When I'm totally relaxed, and trying to learn the rules of some mathematics, the abstract idea can make sense to me
00:10.36Wormy_But if I try to use maths for calculating anything, I get confused and muddled.  I forget numbers and the significance of parts in the equation or sum
00:10.50MonetOne thing Impy and I worked out, Draconis use soft v's or w's for hard v or fs.
00:11.41MonetDraconis - an you tell us where to find the nuclear wessels
00:11.43Wormy_I get anxious and my hair starts falling out on its own
00:12.38Wormy_So they almost sound Russian?
00:13.23XhoCloser to Latin than Russian
00:13.55Tek0516I actually did once manage to use one of my wiki nerd obsessions to my RL advantage. I made an election thing for Vincent and a year or two of development turned it into something I now use in job applications.
00:13.58MonetWe worked out a Draconis saying "France" would sound like "vhoransh"
00:15.12Wormy_@Tek:  Yeah, when I like 3D or image edited stuff for SporeWiki, it helps broaden my skills and I stick the work in my portfolio folder
00:15.53Wormy_Think I spent 3 hours modelling this atmosphere http://vignette2.wikia.nocookie.net/spore/images/6/62/Prasandadr.jpg/revision/latest?cb=20160820234233
00:16.10Wormy_Still not 100% happy with it because I failed to get scattering effects
00:16.26Wormy_Since learned that I should have used a different shader
00:17.00Tek0516Huh
00:17.28MonetI think i've told this story before but back in my first year of Animation I didn't get the pre-course summer project, so I used the picture of the Alcanti Triad's formation instead.
00:18.30MonetMy course leader loved the detail I put into the stuff on the table. That 2ft tall sculpture of Uriel I made was another reason I got in.
00:19.04Tek0516Huh
00:20.31Wormy_My lecturer said that they had a student who made lackluster work over 3 years.  Gets to the end of their degree, and shows the lecturer their own pet projects, which actually looked really good.  The lecturer asked him why he didn't submit his personal work and get better marks for it.
00:21.13Wormy_So he encouraged us to submit personal stuff as well into our self-development folder
00:23.40MonetI think my course we sort of have to do that.
00:24.06MonetOur art blogs are also personal spaces just without the Facebook-type stuff.
00:25.53Tek0516I've tried to make a habit of storing all my personal projects on Github just so people can see it.
00:29.41Wormy_I'm in the process of building my own hub
00:30.46Wormy_I have/had a website, but Google Drive stopped hosting so I'm going to change it soon.  I want a blog to post my essays and personal projects as well, and a new YouTube channel with my work on
00:31.19Wormy_I'm more protectionist though, I don't like how everybody could view the innards of my work on Github
00:33.34Wormy_I made my website for my lecturers where I studied geology.  It features manipulatable 3D block models of geology, and has animations of geological phenomena I scripted using a dynamic physics engine.  My aim is to create emergent phenomena which I found during my studies can more or less accurately simulate macroscale phenomena like rockfalls
00:34.08Wormy_And at much less processing power than specialist numerical simulators
00:34.36Wormy_Which was something that got me into a tangent about studying about complexity can emerge from simpler components#
00:36.01Wormy_<PROTECTED>
00:37.22Wormy_Anyway, I hope over the next few days I can publish these things
00:40.57Wormy_Turns out there's a whole field of using collective behaviour in simulation, and it is https://en.wikipedia.org/wiki/Agent-based_model
00:41.13Wormy_There's an A|BM lab in my university
00:41.17Wormy_*ABM
00:42.48MonetI think SimCity and Cities Skylines use this
00:42.58Wormy_It does, yes
00:43.30Wormy_CIA were actually intrigued by the effectiveness of the game and approached Maxis
00:44.33MonetWas that before or after they learned of such gems as the fire truck conga line or "I go to work and then drive home to any random house closest to me"
00:45.23Wormy_lol
00:46.07Wormy_Today, scientists are beginning to use software like Unity3D and Minecraft's engine because the prowess of the software in data handling and visualisation.  And even simulation, as the case with Maya's nDynamics engine used by some biochemical researchers
00:46.57Wormy_It's like the tecnology has advanced more quickly in the world of 3D and games than specialist scientific software
00:53.16MonetI suppose there's some logic to that.
00:54.13Wormy_Monet:  Star Trek has SporeWiki moment https://www.youtube.com/watch?v=mgllW1bp1nE
00:54.14MonetGames have an incentive to innovate and experiment (not saying specialised fields don't but Mass Effect has probably changed more than Photoshop).
00:54.36Wormy_indeed
00:56.16Wormy_The unfortunate thing is, while scientists are starting to find game engines useful, they are not yet really recognised as a target consumer of the product (though last year Unreal began a sci-vis competition, so this might change)
00:56.57MonetI want to visit a Siggraph convention at least once.
01:25.31MonetWormy_: I stumbled across an Arthur episode where they talk about swearing
01:27.17MonetI find it hilarious how thanks to the way the bleep sound has been used, innocuous phrases can sound hilariously foul by its addition.
01:27.49Wormy_lol
01:28.08Wormy_might have to watch that later
01:29.23MonetEveryone in the comments section says it's the f-word but 1) DW learned it from a hearing single-word delivery, 2) when she said it to ehr parents she backpedaled saying "I meant to say can I have a glass of soda?"
01:32.45MonetI'd say the only inaccuracy they make is in the pre-episode clip they say the bleep is made by a guy on set pressing a button.
01:35.10MonetMore likely the bleep is added in post-production. What I've noticed in a lot of panel shows if you listen closely, there can be a very brief silence between the bleep, and the audience laughing.
01:36.20Wormy_Yeah
01:36.41MonetSeems smarter to add the bleep in post-production.
01:37.27MonetIt also means you can better sync the bleep to the actor's lines.
01:41.52MonetActually I like the video's introduction.
01:42.09MonetArthur is on the set of a parody of the Sopranos.
01:44.43Monetgoodnight

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