00:00.59 | DrodoEmpire | Hi |
00:01.02 | Monet | Hallo |
00:01.42 | Tybusen | Hello |
00:16.01 | Hachiman | ImpyDroid2: You awake? |
00:18.20 | ZF101 | Bye bye everyone. |
00:33.57 | ImpyDroid2 | Hachiman: Regrettably, yes |
00:34.09 | Hachiman | http://spore.wikia.com/wiki/Fiction:The_Goldhawk_Chronicles#Wrath_of_the_White_Bull |
00:34.13 | ImpyDroid2 | Hi Tybusen, hi everyone |
00:34.33 | ImpyDroid2 | 2big, 2long, 2morrow |
00:34.46 | Hachiman | 2ech |
00:35.07 | Tybusen | 2pac |
00:35.08 | Tybusen | wait |
00:35.25 | DrodoEmpire | hur |
00:35.53 | ImpyDroid2 | Tybusen: http://vignette1.wikia.nocookie.net/spore/images/8/8b/Spodeguy_Emblem_2.png/revision/latest?cb=20160816222255 Made another emblem, which one is better? |
00:36.02 | ImpyDroid2 | Hachiman: Sorry, 3 AM here, and sp |
00:36.10 | ImpyDroid2 | and gym is due tomorow |
00:36.15 | Hachiman | rite |
00:38.01 | Tybusen | ImpyDroid2: Personally I like the 2nd one |
00:40.29 | ImpyDroid2 | http://vignette3.wikia.nocookie.net/spore/images/0/02/Spodist_Flag_1.png/revision/latest?cb=20160816224305 |
00:40.33 | ImpyDroid2 | Also the obligatory flag |
00:41.41 | Charles_Murray | ImpyDroid Hnnng |
00:41.47 | Charles_Murray | That is awesome |
00:42.34 | ImpyDroid2 | Hm? |
00:46.12 | ImpyDroid2 | the emblem? |
00:46.54 | Charles_Murray | Yes |
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00:58.42 | ImpyDroid2 | Tybusen: https://pp.vk.me/c628629/v628629953/3d145/snXRyJnhnEs.jpg "That's why you draw bald eagles with their heads turned |
00:59.17 | Tybusen | tbh it looks like bernie sanders |
01:04.58 | Monet | Bernie the Birdie. |
01:13.33 | DrodoEmpire | hur |
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02:08.05 | The_Randomness | Hello |
02:08.25 | The_Randomness | Turns out what I was feeling yesterday was just my body letting me know early "hey, you're sick" |
02:08.26 | DrodoEmpire | Hi |
02:08.30 | DrodoEmpire | :p |
02:09.37 | The_Randomness | but fortunately I'm feeling a lot better than I was this morning |
02:10.14 | DrodoEmpire | ahh |
02:10.16 | The_Randomness | but yeah, my throat is inflamed a little (I think), I think I have, or at least had a slight fever, and my nose is being stupid too |
02:10.35 | The_Randomness | and my appetite went out the window |
02:45.37 | DrodoEmpire | test |
04:10.33 | DrodoEmpire | test |
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04:51.31 | DrodoEmpire | Hi |
04:52.22 | Spluff5 | Hi |
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09:41.40 | Hachiman | Hi |
09:46.14 | Ghelae | Hello. |
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10:06.05 | Wormy_ | hi |
10:11.13 | Hachiman | Hi |
10:12.44 | Ghelae | Hi |
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10:39.36 | Cyrannian | Hello |
10:41.06 | Ghelae | Hi |
10:54.41 | Hachi_Away | Technobliterator: Hello? |
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11:17.05 | Monet | Hello |
11:17.16 | Hachi_Away | Hi |
11:17.19 | Hachi_Away | Monet: https://www.youtube.com/watch?v=X3hjRKGrC40 |
11:17.58 | Ghelae | Hi |
11:18.11 | Monet | HAchi_Away: I saw |
11:18.50 | Monet | To me it looks like Konami has little to no clue about the franchise. |
11:19.11 | Hachiman | Like |
11:19.22 | Hachiman | What the fuck is even happening in that trailer |
11:19.44 | Hachiman | For what reason does MSF get sucked into an alternate universe |
11:20.38 | Monet | An alternate universe with weird horn-headed zombies. |
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11:22.29 | Hachiman | Konami has taken Metal Gear, a stealth game known for its complex story elements and unique identity in the videogame market, and essentially fashioned it into *another* zombie survival game |
11:24.22 | Monet | This is probably a good example of how the video game market needs the engagement between creator and producer to be dynamic |
11:24.36 | Hachiman | I have a feeling this is going to go down about as well as the Umbrella Corps game |
11:25.26 | Monet | With Kojima's presence gone, all Konami has is marketing knowledge - it's trying to build a game based on an equation. Hilariously, I have anecdotal evidence this is a downright stupid idea. |
11:25.34 | Hachiman | Imperios: http://spore.wikia.com/wiki/Fiction:The_Goldhawk_Chronicles#Wrath_of_the_White_Bull |
11:27.02 | Monet | <PROTECTED> |
11:28.34 | Monet | <PROTECTED> |
11:28.51 | Hachiman | Ouch |
11:30.08 | Monet | <PROTECTED> |
11:34.00 | Imperios | Hachiman: That bull guy looks brutal |
11:34.11 | Hachiman | He appeared before |
11:34.24 | Imperios | Also Eirik's powers |
11:34.28 | Hachiman | In the "By the Horns" section |
11:34.36 | Hachiman | Yeah? |
11:34.39 | Monet | This might be what Konami is doing - Metal Gear Survival looks like it's trying to build a game on the current market trends of zombie survival, open world and co-op experience, thinking it can make a bestseller by combining all the current hip gameplay elements. |
11:37.51 | Hachiman | Most likely |
11:38.13 | Imperios | It's a bit standard but still develops the character |
11:38.30 | Hachiman | Kinda |
11:38.48 | Hachiman | I didn't intend for Eirik's powers to be the core of his character |
11:40.54 | Hachiman | They're simple enough to get the gist of to contrast with the deeper character I've been attempting to give him |
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11:54.10 | NeonPanda | hi all |
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11:54.47 | Treebeard | Hello |
11:55.03 | Hachiman | Hi you two |
11:55.16 | Cyrannian | Hi |
11:58.38 | Imperios | Hi |
12:02.14 | Monet | Hello |
12:14.48 | Hachiman | Imperios: I was looking through Aztec stuff to try and come up with a race or two for the Tuuros Galaxy and I ended up coming upon this guy https://en.wikipedia.org/wiki/Xiuhtecuhtli |
12:24.14 | *** join/#sporewiki ImpyDroid (~Anders@95.140.92.122) |
12:24.18 | ImpyDroid | hi |
12:24.23 | ImpyDroid | Liquid_Ink: https://dailymagyar.files.wordpress.com/2016/06/daily_magyar_2016_06_14.png |
12:25.53 | Liquid_Ink | Haha |
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12:38.37 | Hachiman | Hi |
12:41.38 | Treebeard | Hello |
12:42.21 | OluapPlayer | hi |
12:44.28 | Ghelae | Hi |
12:55.24 | Cyrannian | ~tickle OluapPlayer |
12:55.24 | infobot | ACTION jumps on OluapPlayer, yelling "TICKLE FIGHT!!!!" |
12:55.50 | OluapPlayer | ~eat Cyrannian |
12:55.50 | infobot | That's too disgusting. |
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13:30.21 | Imperios | Hachiman: Dont' quite get your point about this guy |
13:35.45 | Imperios | I mean the Aztec god dude |
13:41.33 | Hachiman | So |
13:41.53 | Hachiman | Fire god, race oriented around fire and fire symbolism |
13:42.44 | Hachiman | If I made an Aztec-inspired race based around that guy, it'd just be Sylits again hur |
14:10.19 | Technobliterator | OluapPlayer, Hachiman, have you guys heard the new Metal Gear news? : | |
14:10.25 | OluapPlayer | Yes |
14:10.29 | Technobliterator | I cringed |
14:10.30 | Technobliterator | so badly |
14:10.42 | Hachiman | Aye |
14:10.55 | Monet | Technobliterator: I think we all did. |
14:11.13 | Technobliterator | It just shows how painfully stupid Konami is that they think they can somehow make Metal Gear a zombie game and get it to work |
14:11.36 | Monet | This is why you don't get marketing execs to come up with a game. |
14:11.43 | Hachiman | I am expecting Konami apologists to start popping up and begin saying stuff like "Kojima's not a perfect being, get over yourselves, etc" |
14:12.05 | Technobliterator | Konami apologists exist? |
14:12.09 | Hachiman | And say that people are just unhappy because it's not Kojima |
14:12.24 | Technobliterator | Konami at this point is just indefensible |
14:12.54 | OluapPlayer | Don't underestimate the stupidity of the internet |
14:13.01 | Technobliterator | Good point |
14:13.13 | Imperios | Hachiman: Perhaps a rebel Sylit colony with an Aztec-ish feel? |
14:13.19 | Imperios | Like some sort of Sylit America |
14:13.21 | Hachiman | Perhaps |
14:13.26 | Technobliterator | Like, back during the MGSV days, while they were being dicks, I could at least understand what they were doing from a business perspective |
14:13.35 | Hachiman | I did consider a separatist Sylit state |
14:13.35 | Monet | I've only taken a brief look and there -are- people who think this game looks awesome. |
14:14.08 | Hachiman | Yes and they're wrong uwu |
14:14.23 | Technobliterator | This is just a bad decision on so many levels |
14:14.33 | Imperios | Or rather Sylit Mexico |
14:14.43 | Imperios | Sylits colonised a new land and absorbed the natives |
14:14.44 | Technobliterator | I'd rant here, but I'd be preaching to the choir because you guys probably know them all already :P |
14:14.53 | Imperios | Creating a new fused culture |
14:15.10 | Hachiman | But that would mean Sylit crime cartels |
14:15.19 | Monet | Technobliterator: Yeah. I've concluded that Survival is taking a mathematical approach to making a game. Thinking they can slap in a bunch of popular features and it would sell because more popular features correlates to more money earned. |
14:15.31 | Technobliterator | Yup, exactly |
14:15.34 | Hachiman | And that they're unwashed violent thugs kept in poverty and ruled by crime |
14:16.09 | Technobliterator | It's just the assumption that Metal Gear = money, zombie survival game = money, lots of sequels = money, Metal Gear + zombie survival + lots of sequels = money^3 |
14:16.14 | Technobliterator | but it just |
14:16.18 | Technobliterator | doesn't work like that ._. |
14:16.26 | Imperios | Hachiman: Tuuros is not bringing its best |
14:16.35 | Hachiman | "Making a Metal Gear zombie survival game is the most ironic way to turn the franchise into a zombie of its former self" |
14:16.48 | Technobliterator | hahaha yeah |
14:16.53 | Technobliterator | Could they not just make a new Rising? |
14:17.00 | Hachiman | Rising had Kojima involved |
14:17.00 | Technobliterator | actually, I don't want them to |
14:17.01 | Technobliterator | ever |
14:17.09 | Technobliterator | I don't want them to touch this franchise anymore |
14:17.12 | Monet | <PROTECTED> |
14:17.26 | OluapPlayer | Yeah I don't want them ruining Rising too |
14:17.50 | Hachiman | Funnily enough, Kojima did pen a couple of concepts for Rising, including zombies |
14:18.24 | Technobliterator | I just feel bad for the devs that have to work on this |
14:18.59 | Technobliterator | We already know that Konami's devs basically work under inhumane conditions, but these guys are now basically making a game they very likely don't believe in or enjoy |
14:19.08 | Technobliterator | just because some exec told them he wanted more money |
14:21.46 | Monet | I got curious and decided to check Konami's share price to see if they did it to entice shareholders. |
14:23.04 | Monet | And basically the price has been gradually going down |
14:25.36 | Monet | It's a small drop though but it's been consistent since 10:50am |
14:26.43 | Monet | nvm |
14:27.23 | Monet | got carried away there but it does look like Metal Gear is nothing without Kojima. |
14:27.58 | Technobliterator | Konami just isn't a company with a passion for video games |
14:28.08 | Technobliterator | It doesn't seem to think highly of them at all |
14:28.28 | Technobliterator | and without any passion for what you're doing, it's hard to do a good job |
14:29.54 | Monet | It's just an assumption but is it possible Kojima was one of the few things that kept the studio's output competent? |
14:30.19 | Monet | Like for instance, keeping execs' stupid ideas out of his project. |
14:31.32 | Technobliterator | Well, not really |
14:31.44 | Technobliterator | He compromised on a lot of things, hence why MGSV has things like microtransactions |
14:31.49 | Technobliterator | and some tacked on features |
14:32.01 | Technobliterator | It's more that Kojima had good ideas of its own which the execs completely lacked |
14:32.08 | Monet | You can't wi nevery fight, true. |
14:32.16 | Technobliterator | And unlike lots of the game devs, the execs probably listened to Kojima's ideas |
14:32.19 | Technobliterator | Since he had a proven track record |
14:32.27 | Technobliterator | I doubt they listen to any of their normal devs |
14:34.17 | Monet | I'm tempted to believe that the confidence he displayed at E3 this year also helped him many times during development. |
14:35.56 | Monet | Kojima has ideas that make money and he also has the courage to argue with his bosses. |
14:38.40 | Monet | How fire-happy are Japanese bosses? I understand that in Japan getting fired can feel like you have nothing else to live for. |
14:40.03 | Monet | Which might discourage employees from doing or saying things that could get them fired. Unfortunately being able to say "no" is a *crucial * ability in the creative arts. |
14:41.30 | Monet | Actually have to go, bbl |
14:54.22 | Cyrannian | back |
15:08.38 | *** join/#sporewiki dino82_ (d42988b2@gateway/web/freenode/ip.212.41.136.178) |
15:10.30 | dino82_ | hi |
15:12.30 | Ghelae | Hi |
15:14.23 | Treebeard | Hello |
15:19.24 | dino82_ | howz all doing |
15:20.56 | Cyrannian | Hi dino |
15:26.35 | dino82_ | hi! |
15:26.40 | dino82_ | On the updating track ? :D |
15:30.24 | Cyrannian | indeed, quite a bit of work |
15:38.20 | dino82_ | I see, nice! |
15:38.21 | dino82_ | Oh bbl |
15:48.14 | Cyrannian | me too |
16:34.56 | dino82_ | back |
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16:35.31 | DrodoEmpire | Hi everyone |
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16:37.03 | Wormy_ | Hachiman: AlltimeConspiracies always follow this format: *Explains conspiracy of organisation, government or company* > *Denies conspiracy* > *But X wields power so is in position to be dangerous* basically stating the obvious |
16:37.28 | Hachiman | Yeah |
16:37.29 | Wormy_ | hi |
16:38.03 | Hachiman | I unsubscribed a while ago |
16:38.33 | Xho | EGAD MAN |
16:38.37 | OluapPlayer | spu |
16:39.00 | Hachiman | there is no spuun |
16:39.33 | Xho | Hachiman: Meshuggah's new album comes out 10/7/16 10+7+16 = ?? |
16:39.56 | Hachiman | HOLY SHIT |
16:40.10 | Hachiman | Nice catch |
16:40.14 | Xho | aye |
16:40.28 | Wormy_ | I don't really believe in many conspiracies anymore but if you are going to be a conspiracy channel you might as well be a full blown one |
16:41.10 | Wormy_ | Or simply ditch the conspiracy and keep the critical eye |
16:42.46 | Xho | Or do DMT on top of an acid trip and see the fourth dimension |
16:43.28 | Xho | or perhaps not |
16:47.02 | Wormy_ | Why not take DMT and LSD like Terence Mckenna did |
16:47.14 | Xho | exactly |
16:47.26 | Xho | I'm pretty sure a friend of mine is actually you |
16:47.45 | Wormy_ | Here he talks about it https://www.youtube.com/watch?v=iyQKz7r60W4 |
16:47.56 | Xho | He's like you but has actually done crazy levels of psychedelics |
16:49.06 | Xho | He also likes the concepts of ancient aliens and likes unusual music |
16:49.07 | Wormy_ | Another Psychonaut I like was John C Lilly who took LSD and sat in sensory deprivation tanks. And he also gae LSD to Dolphins to see if would aid their communication. All paid for by the US government |
16:50.04 | Wormy_ | I've never taken psychedelics, but I have visited some strange spaces through meditation, hypnosis and hypnagogic visions |
16:50.53 | Xho | Hachiman: "No Manâs Sky Players Have Found Way Too Many Phallic Aliens" "It's the only way to keep the players entertained as there's actually nothing to do." |
16:51.04 | Hachiman | Fucking kek |
16:51.49 | Wormy_ | Its really hard to get hold of clean, strong psychedelics these days |
16:52.01 | Wormy_ | The stuff was taken in the 60's and 70's |
16:54.28 | Wormy_ | Easily available if you was a researcher |
17:08.05 | DrodoEmpire | test |
17:10.15 | Xho | Wormy_: You come across Murrine in NMS |
17:19.41 | Xho | Just had a toxic storm on this planet, went up to 92.5 tox |
17:54.26 | Wormy_ | Xho: Yeah I visited a toxic planet and thought irt was very beaitiful until I landed http://steamcommunity.com/sharedfiles/filedetails/?id=744282367 http://steamcommunity.com/sharedfiles/filedetails/?id=744283081 |
17:55.03 | *** join/#sporewiki ImpyDroid (~Anders@host-106-152-66-217.spbmts.ru) |
17:55.04 | *** join/#sporewiki Quark8 (49c685a7@gateway/web/freenode/ip.73.198.133.167) |
17:55.05 | Quark8 | Hello. |
17:55.14 | Xho | kek 112.4 tox get poisoned |
17:55.36 | Xho | I found some Murrine on the toxic planet, boy is it expensive |
17:55.52 | Xho | 300-something a unit |
17:57.29 | Wormy_ | Now found any of that |
17:57.49 | Wormy_ | What I did find was a planet cluttered with vortex cubes and guarded by sentinels |
17:58.02 | Xho | The game classifies it as a very rare resource |
17:58.20 | Xho | Also extremely hard to mine as it takes a good 30 seconds to mine out an entire source for 4 or 5 units |
17:59.59 | Wormy_ | These things have extreme value, some players have made millions. I got bored after 700k and moved onhttp://nomanssky.gamepedia.com/Vortex_Cube |
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18:03.57 | Xho | 34,725 a unit |
18:03.58 | Xho | wot |
18:06.40 | Wormy_ | I might go back to the planet... Only two systems away |
18:13.46 | *** join/#sporewiki Luxor (589ca3c3@gateway/web/freenode/ip.88.156.163.195) |
18:13.52 | Luxor | Good evening folks |
18:29.27 | dino82_ | bye |
18:29.32 | dino82_ | oh meant good evening :D |
18:31.29 | Luxor | Finally got Witcher 3 to work... |
18:31.35 | Luxor | ...with ~7 fps |
18:31.51 | Luxor | That hurts me a lot |
18:34.01 | DrodoEmpire | >.< |
18:36.28 | Hachiman | Need new Slavtech |
18:36.39 | DrodoEmpire | ayy lmao |
18:37.49 | Luxor | I'll be satisfied with 30 fps |
18:37.59 | Luxor | just let me play this game without my eyes burning |
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18:55.33 | Hachiman | https://scontent-ams3-1.xx.fbcdn.net/v/t1.0-9/13938589_10153596813237100_3522584182943900204_n.png?oh=cf85be2bc24ce9ad223fc4b83ce769eb&oe=5814C1A4 |
18:56.50 | Monet | Lol |
18:58.13 | Monet | <PROTECTED> |
19:00.14 | DrodoEmpire | I dunno |
19:00.39 | DrodoEmpire | If he did have a favourite team I'd think they'd win all the time |
19:00.41 | DrodoEmpire | Though... |
19:01.04 | DrodoEmpire | The ancient jews were also God's chosen people and they weren't known for being on top, back in the day :p |
19:01.23 | Hachiman | Ah yes, the good old days |
19:03.02 | Monet | I recall hearing how one summary of how the old and new testament compare is that in the Old Testament God must have been perpetually drunk and insecure compared to his new-testament self. |
19:03.33 | DrodoEmpire | Yeah... |
19:04.00 | DrodoEmpire | The Old Testament god was sorta similar to mesopotamian gods- arbitrary, violent, jealous and insecure |
19:06.36 | Monet | Thinking about it, whenever people talk about God the tyrant - the Old Testament version is their primary source of reference. |
19:06.54 | DrodoEmpire | Naturally yeah |
19:08.17 | Monet | A comparative example (because I love my analogies) it's like hating William Shatner even today because you remember him from his "stop talking about Star Trek please stop" days. |
19:08.52 | DrodoEmpire | Ehh, well |
19:09.40 | DrodoEmpire | Most Christians don't really follow or even actively disavow the Old Testament, so I *guess* |
19:10.57 | Monet | In a way yeah. |
19:11.45 | Monet | It's a misconception to think that Shatner is still in a "fuck off all Trekkies" mood, which he became infamous for in the...80s was it?. |
19:15.44 | Monet | Some people were still scared by it I think. |
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19:20.23 | Tybusen | Hello |
19:21.22 | Monet | Hello |
19:22.16 | Monet | Then again I guess one reason people still keep by the Old Testament is it's God's word - what are the consequences of discarding it even if it is out of date? |
19:22.44 | Monet | How do we know it -is- out of date by God's standards? |
19:23.40 | *** join/#sporewiki DrodoEmpire_ (adfc264b@gateway/web/freenode/ip.173.252.38.75) |
19:23.46 | *** join/#sporewiki Charles_Bot (uid94017@gateway/web/irccloud.com/x-purgqzlqhhxvysrr) |
19:25.02 | *** join/#sporewiki Spu (97e0b138@gateway/web/freenode/ip.151.224.177.56) |
19:25.08 | Monet | Hi |
19:25.12 | DrodoEmpire_ | Hi |
19:25.30 | Spu | meow |
19:25.41 | Spu | So I've made two more races for Tuuros, both Schism races |
19:25.48 | Monet | The outlook of the Old Testament reminds me of how careers can be ruined by something said by the person 20-30 years ago. |
19:27.20 | Hachiman | Spu: What are they like? |
19:27.27 | Spu | One's alright |
19:27.28 | Spu | The other isn't |
19:27.34 | Hachiman | I still need some inspiration for Tuuros races |
19:27.38 | Hachiman | Or a Tuuros race |
19:27.46 | Spu | hm |
19:28.43 | *** join/#sporewiki The_Randomness (~chatzilla@2601:441:1:5b80:302c:e170:ce0b:1f7e) |
19:28.43 | *** mode/#sporewiki [+o The_Randomness] by ChanServ |
19:29.15 | The_Randomness | Hello |
19:29.43 | OluapPlayer | Spu: https://www.youtube.com/watch?v=M0WxK4SZHdM |
19:30.18 | Spu | 10/10 best |
19:31.32 | OluapPlayer | "This isn't the Fallout thread and the game has been out for months. Don't bother posting "first look" gameplay here anymore." |
19:33.22 | Monet | JAY-SON JAAAYSON |
19:34.44 | Spu | http://vignette4.wikia.nocookie.net/spore/images/a/a3/Enaphrosian.png/revision/latest?cb=20160817193339 So here's 1 of 2 |
19:35.21 | OluapPlayer | frankenstein's monster |
19:35.51 | Spu | Enaphrosians are generally quite open to interacting outside of the Schism |
19:35.58 | Spu | Hence why they're mostly machine in appearance |
19:36.17 | Spu | http://vignette1.wikia.nocookie.net/spore/images/c/cf/Zamuyrnnui.png/revision/latest?cb=20160817193429 ...And 2 of 2 |
19:36.46 | OluapPlayer | cuddly friendly thing |
19:37.53 | Monet | That'll be fun to encounter. |
19:39.38 | Spu | The Zamuyrnnui are more or less Tuuros' analogue to things like the Junction and the Bisistar in terms of enigma |
19:40.30 | OluapPlayer | not actually cuddly or friend at all thing |
19:40.35 | OluapPlayer | friendly* |
19:41.30 | Spu | They might appear monstrous and they do attack at random but they're one of Tuuros' most advanced cultures |
19:41.44 | Spu | Fortunately they're only encountered within the Schism as they're one of the more extreme Schism races |
19:41.48 | Monet | That doesn't mean their friendly though does it? |
19:44.35 | Spu | What purpose they serve themselves isn't really to anyone's knowledge |
19:44.57 | Spu | Some believe they're actually a hivemind race |
19:45.18 | *** join/#sporewiki Kepimeister (18fd11b1@gateway/web/freenode/ip.24.253.17.177) |
19:45.27 | Kepimeister | Hello everyone. |
19:45.56 | OluapPlayer | They kinda look like xenomorphs so whatever it is, it can't be a good thing |
19:46.21 | Spu | They were Xenomorph inspired yeah |
19:46.25 | Kepimeister | Xenomorphs, they're bipedals aren't they? |
19:46.37 | Spu | Kepimeister: http://vignette1.wikia.nocookie.net/spore/images/c/cf/Zamuyrnnui.png/revision/latest?cb=20160817193429 |
19:46.49 | Kepimeister | Oh my god... |
19:46.53 | Kepimeister | It has come. |
19:46.59 | *** join/#sporewiki DrodoEmpire (adfc264b@gateway/web/freenode/ip.173.252.38.75) |
19:47.08 | Kepimeister | We must exterminate these bipedal vermin. |
19:47.15 | Kepimeister | And replace them with quadruped master race. |
19:47.27 | Spu | As for their age, they've been sighted in Tuuros for roughly nine million years |
19:47.41 | Spu | Very few sightings but a lengthy presence nonetheless |
19:48.15 | Kepimeister | I kid btw, that's a pretty cool race. |
19:48.21 | Monet | Actually their form reminds me a little of speculation that compared to our Classical ancestors, humans are quite different |
19:48.28 | Kepimeister | I can see the xenomorph influence. |
19:48.36 | Monet | Modern humans are almost like aliens. |
19:49.19 | Spu | In terms of size, Zamuyrnnui are thought to be pretty huge despite their spindly build |
19:49.25 | Kepimeister | If we ever visited a planet full of aliens, those aliens would think we're aliens. |
19:49.27 | Kepimeister | Alienception. |
19:49.34 | OluapPlayer | cus u cant make a small race |
19:49.43 | Spu | Enaphrosians are small :v |
19:49.56 | Spu | Comparatively anyway |
19:50.06 | Hachiman | Ooh |
19:50.11 | Hachiman | Those are both pretty nice |
19:50.18 | Spu | Zamuyrnnui are about 11 - 12 m tall, Enaphrosians are 2 - 2.2 m |
19:50.29 | Hachiman | Zamuyrnnui look particularly awesome |
19:50.38 | Hachiman | Also |
19:50.48 | Hachiman | >Enaphrosians are small >2 - 2.2m |
19:51.13 | Spu | comparatively i said |
19:51.21 | Spu | I do have an idea for a race that is very small |
19:51.25 | Spu | Like 1m or thereabouts |
19:51.30 | Hachiman | race based on ur dik |
19:51.35 | Spu | 1m dik |
19:51.37 | Spu | thanx mate |
19:51.37 | OluapPlayer | That'd be a first |
19:51.40 | Hachiman | fug |
19:52.45 | Hachiman | Not sure what kinda race I should make |
19:52.51 | Spu | Sylits |
19:52.52 | Spu | wait |
19:53.19 | Hachiman | Yeah I gotta get back to those |
19:53.48 | Monet | Lol |
19:53.57 | Monet | 11-12m, Lorons have a match, |
19:54.32 | OluapPlayer | Average Loron height is 5m iirc |
19:54.52 | Kepimeister | Are there any empires that are homogenous in the makeup of its species? |
19:55.01 | Spu | Most of Tuuros' species are |
19:55.05 | Spu | Xenophobia is rife in that galaxy |
19:55.08 | OluapPlayer | How'd you mean? |
19:55.54 | Spu | There are some Non-Schism races (Nanusuloans for example) who aren't xenophobic and aren't culturally or demographcially homogenous |
19:56.06 | Kepimeister | Interesting. |
19:56.20 | Kepimeister | I was just curious since I see many empires with quite a diverse makeup of unique species. |
19:56.28 | OluapPlayer | If you mean empires made of just one race, there's plenty |
19:56.42 | Spu | Enaphrosians aren't xenophobic either although there's a lot of xenophobia towards them |
19:57.20 | Spu | They're widespread in terms of placement across Tuuros and their territories within the Schism are quite large but for many reasons are not really visited |
19:57.21 | DrodoEmpire | Kepimeister: Elsewhere in the galaxy, the Drodo Empire is, well, mostly Drodo- probably 90-95% |
19:57.26 | DrodoEmpire | But that means nothing |
19:57.55 | DrodoEmpire | The Drodo species, as with humans, remains split up among hundreds of cultural, religious, and ethnic groups |
19:58.01 | Kepimeister | A long time ago I thought of making a confederacy with a diverse mix of races. |
19:58.15 | DrodoEmpire | Which I figure is the believable thing for aliens |
19:58.16 | Kepimeister | From long-negged looking creatures to short stubby ones. |
19:58.33 | Kepimeister | *necked* |
19:58.47 | DrodoEmpire | TO have multiple cultures within a species, unless that species has been under a single political leadership for literally centuries or millennia |
19:58.53 | DrodoEmpire | *To |
19:59.28 | Monet | OluapPLayer: Homogenous = societies where there's little ethnic or cultural variation. |
19:59.44 | OluapPlayer | Okay |
19:59.55 | Spu | Right now in Tuuros there's no politically dominant civilisation although the Nanusuloans would be considered the most normal by Gigaquadrant standards |
20:00.00 | DrodoEmpire | Yeah in the way that it counts the Drodo Empire are the exact opposite |
20:00.08 | DrodoEmpire | Hmm, okay |
20:00.08 | Spu | As in, they could integrate with other cultures |
20:00.22 | Spu | Most Tuuros cultures would find it hard to do so because their galactic culture is messed up |
20:00.43 | Spu | We need more races tho |
20:00.53 | Spu | Right now there's three |
20:01.03 | Hachiman | Could make a Tuuros equivalent to Hachi |
20:01.17 | Spu | <PROTECTED> |
20:01.20 | Spu | 10/10 no work |
20:01.21 | Hachiman | Oh yeah hur |
20:01.51 | Spu | But yeah the easiest way to describe Tuuros is a present-day Dysnomia setting |
20:02.04 | Spu | It's fairly dystopian save for a few bright spots |
20:02.16 | Hachiman | lotsa chaos |
20:02.32 | Spu | Santorakh - tut |
20:02.36 | Spu | yuy even but still works |
20:03.22 | OluapPlayer | doot |
20:03.38 | Spu | "all hail mr. cheese spook" - Tuuros, Whenever AD |
20:04.25 | Spu | I imagine the Congregation's presence caused a lot of crap in Tuuros as well |
20:05.24 | OluapPlayer | http://vignette1.wikia.nocookie.net/spore/images/e/ed/Mushroom_Dragon.png/revision/latest?cb=20160817200318 have mushrooms |
20:05.37 | Spu | Oluap I'm confused here |
20:06.01 | Hachiman | It's a True Drake of Mushroomancy |
20:06.04 | OluapPlayer | bout wat |
20:06.22 | OluapPlayer | Mushroom Dragon - touch fuzzy get dizzy bitch |
20:06.27 | Spu | rite |
20:06.31 | Spu | Hachiman: https://www.facebook.com/UNILADGaming/videos/1273948075962400/ |
20:07.06 | Spu | Why No Man's Sky doesn't look like anything like the trailers really bothers me |
20:07.09 | Kepimeister | Glory to the Dragonic Mushroomocracy. |
20:07.21 | Spu | That game in the trailers looked like it was going to be proper worth it |
20:08.30 | Spu | I still play it anyway but I can't take much of it in one go |
20:10.27 | *** join/#sporewiki Charles_Murray (32b8eef8@gateway/web/freenode/ip.50.184.238.248) |
20:15.50 | Charles_Murray | ImpyDroid2 Tybusen DrodoEmpire Tek0516 Frederick Barbarossa for Germany? |
20:15.58 | Tek0516 | Huh? |
20:15.59 | DrodoEmpire | Hm? |
20:16.00 | Tybusen | Aye |
20:16.33 | OluapPlayer | Spu: http://spore.wikia.com/wiki/Fiction%3AThe_Goldhawk_Chronicles#Wrath_of_the_White_Bull also this |
20:16.37 | Charles_Murray | In Civilization VI |
20:16.48 | Tek0516 | *googles* Oh, Civ6 |
20:18.44 | Hachiman | Spu: http://spore.wikia.com/wiki/Fiction%3ADoctrina_Venefica#12.2F11.2F34:_More_Problems also this |
20:18.56 | Monet | Charles_Murray: I was intrigued by how France is led by Catherine de Medici. |
20:19.31 | OluapPlayer | He's seen that one already |
20:19.36 | Hachiman | Ah |
20:20.56 | Monet | Or would it be Caterina de Medici? |
20:29.24 | Spu | OluapPlayer Hachiman: "Why must it be that I am graced with such power, yet care so deeply for the sanctity of life in all things, whether they be good or evil? If they are born of Isiris, surely they deserve the right to live, and who am I to judge whether they should die?" Longinus - y'all motherfuckers need aur instead |
20:30.37 | OluapPlayer | Norrigan - fuk off piercing haram |
20:31.08 | Spu | Longinus - doublesunpower.avi |
20:32.41 | Spu | Hald-Sleac is my spirit animal I think |
20:35.00 | OluapPlayer | hur |
20:35.27 | *** join/#sporewiki Quark8 (49c685a7@gateway/web/freenode/ip.73.198.133.167) |
20:35.34 | Quark8 | Hello. |
20:35.42 | Spu | I'd say it needs more Ndrhthryr up in dat shit but I dunno why lol |
20:35.44 | Spu | Hi |
20:36.58 | OluapPlayer | not possible soz |
20:41.12 | Spu | Ndrhthryr - y'all motherfuckers need talmyr |
20:44.15 | DrodoEmpire | test |
20:49.29 | *** join/#sporewiki Charles_Murray (32b8eef8@gateway/web/freenode/ip.50.184.238.248) |
20:51.14 | DrodoEmpire | test |
20:52.03 | Quark8 | Hello Charles. |
20:53.43 | Charles_Murray | Hey |
20:54.04 | DrodoEmpire | Hi |
20:57.35 | Spu | http://immortalmasks.com/shop/Immortal-Silicone-Masks/deacon-silicone-mask I want one of these for sheer shits and giggles |
20:57.59 | OluapPlayer | [screams internally] face |
20:58.00 | Hachiman | Looks like a Soul Calibur character or something |
20:59.24 | Spu | http://immortalmasks.com/shop/image/cache/data/treemoss-533x800default.jpg "I am Not Groot" |
21:02.46 | OluapPlayer | >Base Price:$625.00 |
21:02.50 | OluapPlayer | fuk off with dat shi |
21:05.51 | Spu | http://immortalmasks.com/shop/Immortal-Hard-Faceplates?product_id=253 GET OVER HERE |
21:06.37 | DrodoEmpire | hur |
21:06.42 | DrodoEmpire | Looks pretty cool though |
21:08.21 | Spu | http://immortalmasks.com/shop/Immortal-Silicone-Masks/wendigo_silicone_mask Holy shit this one |
21:09.39 | OluapPlayer | Getting bored now |
21:10.09 | Spu | do something den |
21:11.16 | OluapPlayer | got nothin to do tho |
21:11.50 | DrodoEmpire | http://spore.wikia.com/wiki/Fiction%3AChalag_Khanate - add quotes? <.< |
21:11.54 | DrodoEmpire | Or diplomacy stuff |
21:12.42 | Monet | OluapPlayer: You'd be paying for the craft. |
21:13.15 | Monet | Prices like these the thing must be hand-crafted. |
21:13.20 | OluapPlayer | Got nothing to say |
21:13.49 | DrodoEmpire | Ah |
21:13.49 | *** join/#sporewiki Quark8 (49c685a7@gateway/web/freenode/ip.73.198.133.167) |
21:13.55 | OluapPlayer | nothing to do, nothing to say, I am nothing |
21:14.01 | Monet | Wait "Immortal Masks, Hollywood CA" - this explains a lot. |
21:14.32 | DrodoEmpire | Spu: Would Tuuros have any wormholes or other connectors to other galaxies? |
21:14.35 | Monet | These masks must have been crafted by genuine prosthetic artists of the film industry. |
21:15.00 | DrodoEmpire | Yeah |
21:15.03 | Spu | DrodoEmpire: Good question, not sure |
21:15.12 | DrodoEmpire | Ahh |
21:15.28 | DrodoEmpire | I ask, as it'd be cool to have the Chalag involved there. |
21:15.55 | DrodoEmpire | Though given their current state they'd lack the want or ability to do anything in Tuuros without something like that |
21:16.36 | Monet | <PROTECTED> |
21:18.07 | DrodoEmpire | huh |
21:25.00 | DrodoEmpire | test |
21:32.11 | Spu | Hachiman: I forgot how heavy I Am Colossus was |
21:32.14 | Spu | is |
21:32.15 | Spu | I dunno |
21:34.42 | Ghelaway | Spu: I've had an idea for a not-really-native civilisation (in the sense that its origin is, but it is not present, elsewhere) civilisation for Tuuros. Although whether other people think it's a good idea is another matter. |
21:35.00 | Spu | shoot |
21:36.28 | Ghelaway | The idea comes from one of Wormy's old Realities Altered fics, "Coalition of Delpha". In that timeline, the DCP doesn't make peace with the Rambo and Cyrannus etc., and conquers them instead. Although the universe somehow survives most of the War of Ages, the March of the Apocalypse is much more devastating and the Coalition and its remaining enemies end up in Girdo, where the latter form the Girdo Resistance. |
21:37.12 | Ghelaway | This fiction has been made canon in the same continuity as the prime universe by IIRC fiction like the Vartekian War. So I had the idea of continuing it. |
21:38.08 | Ghelaway | And the idea is this: after the March, the Coaltion-Resistance War continues in this parallel-Girdo, trapped in its own pocket universe, for another twenty years until the Annihilation happens. |
21:39.36 | Spu | right |
21:40.22 | Ghelaway | During this time, the extragalactic immigrants become fewer and fewer, and an increasingly authoritarian Girdo Emprie starts to exert its group mind over them. |
21:41.40 | Ghelaway | Then, when the Annihilation happens... I'm not yet sure whether some of Girdo should be destroyed before this next part happens, leaving the survivors to see what happens: some outside force, probably demonic, contacts the Resistance. It tells them that the Xhodocto exist to remove "godspawn" life and allow "truly alien" life to flourish, the kind of thing that the Girdo Empire was arguably a little obsessed with. |
21:42.10 | Ghelaway | And it offers to let the Resistance escape a doomed galaxy. |
21:43.12 | Ghelaway | The way out takes them to Tuuros. The end result: a warped mirror of the Gigaquadrant's species, from a parallel universe, manipulated into supporting the Xhodocto. |
21:43.25 | Spu | Krath - win win situation |
21:44.28 | Ghelaway | So, there you go. |
21:46.26 | Spu | It's feasible considering Tuuros is quite FUBAR as it is |
21:48.04 | *** join/#sporewiki Imperios (~Imperios@95.140.92.139) |
21:52.14 | Ghelaway | I might go ahead with it if nobody objects, then. |
21:53.11 | Hachiman | I don't believe I object |
21:53.53 | OluapPlayer | I'd rather not comment |
21:54.30 | Ghelaway | Obviously, I'd have to get permission from any user before using their species. |
21:55.29 | Imperios | What is going on |
21:56.02 | Charles_Murray | What word would you guys use to describe space that isn't occupied by anyone, i.e. that isn't a part of someone elses' territory? |
21:56.33 | Ghelaway | Imperios: An idea I had for a Tuuros fiction. I'll PM you what I said if you'd like to know. |
21:56.51 | Monet | Charles_Murray: Wildspace possibly? |
21:57.09 | Ghelaway | Isn't "terra nullius" a real-world equivalent? |
21:57.12 | Charles_Murray | Perhaps, but that gives you the "uncharted space" kind of feel |
21:57.44 | Charles_Murray | Ghelaway Well, the real-world equivalent of what I'm thinking is international waters |
22:02.02 | Ghelaway | So do you mean unclaimed space as opposed to merely uninhabited but habitable worlds? |
22:03.46 | Ghelaway | Hmm. I could only help by going with how Wikipedia says "high seas" or "mare liberum" is also equivalent, and suggest maybe... "caelum liberum"? |
22:04.03 | Charles_Murray | That would actually be really cool |
22:05.51 | Charles_Murray | In my line of thinking as to how military power works in the GQ, there is a stark difference between "territorial" space and "non-territorial" space. Territorial space is where a given country has infrastructure of many kinds, from productive facilities to military bases, air bases, naval bases, stations, fortifications, hyperspatial missile emplacements, etc. |
22:07.01 | Monet | An established interstellar power is likely to hold claim to systems that are only used as frontier bases or for mining, possibly manufacturing operations. |
22:08.36 | Charles_Murray | Briefly, territorial space is the realm of armies, whose role it is to occupy, attack, and defend that space through the employment and deployment of infrastructure. So in the French Navy, for example, armies are equipped with ground-based hyperspatial area-denial weaponry, as well as conventional weaponry. |
22:09.27 | Charles_Murray | The key word there is area-denial. In order to get rid of the area-denial infrastructure, you're going to need to get rid of the armies. Thus planetary combat with guns and tanks and planes, or bombardment, is necessary. |
22:09.34 | Ghelaway | So the limits to this space would be the range with which these weapons can be effectively deployed? |
22:11.15 | Charles_Murray | Yes, and you can also imagine tooling your navy for the defense (or attack) of territorial space through the use of heavy ships like cruisers and battleships which can provide a hard front for the enemy. |
22:13.00 | Charles_Murray | (And you can hide them using infrastructure from the attacker's bombardment and airpower) |
22:13.32 | Ghelaway | Non-hyperspatial weapons might have a range of, at best, a few light-seconds; try hitting a target any further out and evasion is too easy. Hyperspatial weapons could greatly increase that, but how much so would depend on the nation's particular capabilities. |
22:13.56 | Charles_Murray | Yeah, I'm thinking this is a distinction that emerges with hyperspatial warfare |
22:15.08 | Charles_Murray | Contrast that with "non-territorial" space, which has no infrastructure what-so-ever. This is the space between territories, where there is no infrastructure, no guarantee of livable planets and no "solid" basing infrastructure out of which to operate (armies, air squadrons, fleets), etc, and thus isn't so easy to entrench in. It's much much larger > |
22:16.27 | Charles_Murray | , requires that you have much more logistic reach, and much more flexibility. It is thus the realm of stellar navies exclusively, where armies can only provide "off-shore" area denial. |
22:18.05 | Ghelaway | It's probably worth noting that, despite what sci-fi may sometimes show, things like asteroid belts are actually extremely empty, so they wouldn't provide much help to a navy in caelum liberum either. |
22:18.25 | Charles_Murray | ^ |
22:22.22 | Charles_Murray | I'm thinking about how you could tool navies towards different roles, whether it's complete and total control of caelum liberum (for those capable of fielding that kind of logistics-, resource-, and cost-intensive navies), maintaining the potential for contesting caelum liberum (referred to IRL as "fleet in being"-- > |
22:23.33 | Charles_Murray | for those navies incapable of asserting naval dominance, but able to maintain the potential for it, thus hanging the threat and forcing the attacker to deploy significant forces to keep your fleets boxed in), or control over territorial space where the navy's role is subservient to the army's. |
22:25.27 | Charles_Murray | There's also area denial, wherein army assets are deployed to deny access to a chokepoint or strategic location without actually deploying naval assets. |
22:25.38 | Charles_Murray | I hope all of this makes sense? |
22:27.37 | Ghelaway | Pretty much. |
22:29.45 | Ghelaway | The area denial sounds like making a small piece of territorial space in what would otherwise be caelum liberum. Similarly, one could extend territorial space by putting an army-operated space station every million miles or so, although these would be much more vulnerable than a planet. |
22:32.44 | Charles_Murray | ^ Right, just like you would place airstrips, missile launchers, and naval bases on islands IRL (think Pearl Harbor, Midway, the Philippines, or China's artificial islands in the South China Sea) |
22:33.40 | Charles_Murray | Which has been a key component of American seapower doctrine for the past hundred and twenty years or so |
22:33.47 | Ghelaway | Yeah. |
22:34.00 | DrodoEmpire | Ooh military stuff |
22:34.14 | DrodoEmpire | What's the subject? |
22:34.43 | Charles_Murray | Different naval doctrines on a grand scale |
22:37.48 | DrodoEmpire | Ahh |
22:38.39 | Spu | Hachiman: https://www.youtube.com/watch?v=6LSSWC90akg&feature=youtu.be My sides |
22:39.24 | Hachiman | Oh God |
22:45.24 | Charles_Murray | DrodoEmpire Ghelaway So how those concepts apply to France, for example |
22:45.31 | Charles_Murray | First paragraph |
22:48.37 | DrodoEmpire | Hm? |
22:48.43 | Charles_Murray | Whoops |
22:48.59 | Charles_Murray | <PROTECTED> |
22:49.49 | Charles_Murray | There's also probably tons more doctrines other navies can employ, such as logistics raiding (the use of submarine-like ships to sow trouble for rival supply lines over long distances, but never actually maintaining control over space) |
22:49.51 | DrodoEmpire | Ahh |
22:50.14 | Monet | I recall the DI practices the American doctrine - battleships and stations positioned far from the main Imperial territory. |
22:50.30 | DrodoEmpire | Right, right |
22:50.53 | Tek0516 | Finally finished the latest season of GoT. No more getting spoiled for me. :D |
22:51.30 | DrodoEmpire | lol great |
22:51.46 | Tek0516 | Spoilers everywhere. >.< |
22:52.13 | Ghelaway | That looks all right to me. Are the strike craft carriers are the main way of essentially firing weapons (via the strike craft) across caelum liberum? Besides mobility, I don't see any reason for an individual ship to have a greater range than a military space station. |
22:53.34 | Charles_Murray | The vast majority of the weapons we're discussing are homing missiles mounted with hyperdrives, which can be fired from stations, ships, and ground-based systems |
22:54.46 | Charles_Murray | It's more a matter of cost and mobility in my mind; if you could deploy and maintain stations everywhere, you would, but if you want to think about how to deploy and redeploy the potential for firing missiles over great distance within a short amount of time and within a realistic budget, your best bet is strike craft carriers first, then starships. |
22:56.47 | Ghelaway | So it's more that the carriers are cheaper and more mobile than stations? |
22:58.13 | Monet | Could this doctrine be an example of long-term investment? |
22:58.17 | Charles_Murray | Stations in my mind are fortifications; they can reinforce area denial and enhance infrastructure within a region, and yes have the potential to fire lots of missiles over an area. But stations are also huge and immobile, which means that they're vulnerable to strike craft coming in and destroying them with a volley of missiles. > |
22:58.50 | DrodoEmpire | ^ |
22:58.53 | Charles_Murray | Building, maintaining, and operating a station is expensive enough, but when you consider the forces that need to defend it at all times in order to keep such a cheap asset from destroying such an expensive investment, it really is a situational tool which isn't broadly applicable |
22:59.48 | Monet | In the Milky Way, the Imperium is clustered on the Eastern arms, has stations that allows it to maintain a presence at both ends of the galaxy. |
23:00.56 | Ghelaway | I'm going to go now. Bye! |
23:01.00 | Monet | Goodnight |
23:01.03 | Charles_Murray | Cool, take care! |
23:01.29 | Charles_Murray | Contrast that with carriers which are smaller, more mobile, and can bring to bear hundreds if not thousands of strike craft (read: individual missiles) at once anywhere within its operational range, and I'm not sure it's a contest |
23:01.32 | Monet | So maybe what's going on is the Imperium operates stations every several-ten-thousand light years? |
23:02.05 | Charles_Murray | Monet : Possibly, though I would personally use planet-based naval, air, and army bases |
23:02.37 | Charles_Murray | Much, much cheaper for a much greater degree of expandability and freedom if you find the right planets |
23:02.56 | Monet | Asteroids perhaps. |
23:05.11 | Charles_Murray | Asteroids wouldn't do it; the point is that you can literally have people walking around and living in prefab buildings in whatever arrangement suits the terrain |
23:06.39 | Charles_Murray | Rather than a hermetically-sealed and artificially-maintained environment which needs to be armored and have a ton of safeguards so that the people inside it don't -die- |
23:07.20 | Monet | There's no guarantee a planet could accomodate that - it might have a toxic atmosphere. |
23:07.52 | Charles_Murray | Yes, which is why you find the right planets and those become strategically valuable to hold |
23:08.12 | Charles_Murray | Like islands IRL |
23:08.57 | DrodoEmpire | Yeah |
23:09.23 | Charles_Murray | Despite what China is doing (which is different), it's not really practical to build your own islands and naval bases from scratch in the middle of the ocean |
23:09.44 | Charles_Murray | You find and appropriate the right islands, even if they're not in the 100% -perfect- location |
23:10.36 | Monet | One alternative I guess is something I concocted with the DI - cheap, easily-manufactured rebreathers that pass air directly into the mouth using tubes that fit into the corners of the mouth. |
23:12.45 | *** join/#sporewiki Imperios (~Imperios@95.140.92.139) |
23:12.58 | Monet | Draconid-issue gas masks use a thin but durable membrane, a bit like the visor of a hazmat suit only considerably tougher. |
23:13.44 | Monet | Possibly something that is flexible but can stiffen up when exposed to a very mild electric current. |
23:14.18 | Charles_Murray | So your servicemen are going to wear that on their floating base 24/7 for the next two years of their deployment? o.O |
23:16.11 | Monet | Outside of vacuum-safe prefabs. |
23:16.25 | DrodoEmpire | But now we come full-circle |
23:16.27 | DrodoEmpire | >.< |
23:17.06 | Monet | If a planet's atmosphere is pressure-comfortable and contains no toxic substances then these in-the-mouth rebreathers are preferred. |
23:17.56 | Charles_Murray | Oh, you mean you'd want to use the in-the-mouth rebreathers in planetary army/naval/air bases? |
23:18.11 | Charles_Murray | which aren't 100% comfortable for your species |
23:20.34 | Monet | I think the best way to describe these things is they look like the bit of a girdle. For reptiles like the Draconis it's not too uncomfortable. |
23:21.04 | Monet | For humans ehhh maybe something closer to the frame of a gum-shield. |
23:22.24 | Monet | Manufacturers would have certainly made a more ergonomically refined design than to what modern studios can manage. |
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23:25.57 | DrodoEmpire | https://twitter.com/WSHHVlDS/status/766051689149427712 |
23:25.59 | DrodoEmpire | Hi |
23:26.04 | Quark8 | Hey |
23:27.03 | Charles_Murray | Hey Quark |
23:27.14 | Monet | hi |
23:28.10 | Charles_Murray | Quark8 : you missed an interesting discussion - http://pastebin.com/VNsLEBbq |
23:29.18 | *** join/#sporewiki Charles_Bot (uid94017@gateway/web/irccloud.com/x-tzwyygtzaimugyhu) |
23:29.38 | Charles_Bot | I'm over here now |
23:31.16 | Quark8 | Just wondering, what is the difference between Charles_Murray and Charles_Bot? |
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23:31.38 | AdmiralPanda | hi all |
23:31.57 | Quark8 | Hello. |
23:32.53 | AdmiralPanda | Hachiman Monet DrodoEmpire The_Randomness: do you guys have time to talk a bit? |
23:33.01 | The_Randomness | yes |
23:33.14 | Hachiman | Yeah |
23:33.42 | DrodoEmpire | Not really |
23:33.52 | DrodoEmpire | Depends |
23:34.39 | Monet | I have time, give me a minute |
23:36.56 | Charles_Bot | Quark8: Computer vs phone |
23:37.23 | Quark8 | Ah. |
23:40.40 | Quark8 | The discussion is an interesting read. |
23:41.49 | Charles_Bot | What do you think? |
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