IRC log for #bzflag on 20210124

04:04.28*** join/#bzflag nitroxis (n@nxs.re)
05:52.13*** join/#bzflag infobot (ibot@96-86-209-99-static.hfc.comcastbusiness.net)
05:52.13*** topic/#bzflag is BZFlag Support and Development || Latest version: 2.4.20 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com/freenode/%23bzflag/ || New release! https://forums.bzflag.org/viewtopic.php?f=62&t=20395
05:52.13*** mode/#bzflag [+v infobot] by ChanServ
06:15.26*** join/#bzflag nitroxis (n@nxs.re)
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08:02.58*** join/#bzflag cods (~fred@82-65-232-44.subs.proxad.net)
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15:41.59*** join/#bzflag Zehra (~Keiki_Han@unaffiliated/zehra)
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22:11.56macsforme~blast007++
22:12.37BZNotifybzflag: 03macsforme edited pull request #269 "More fixes for SDL2 window management" (06https://git.io/Jkfbg)
22:12.44BZNotifybzflag: 03macsforme ready_for_review pull request #269
23:57.37ZehraFor general discussion with regards to the world format, will we see smart variations of BZW for 2.6.x?
23:58.58ZehraFor instance, box, pyramid and all 1.0x objects can easily be both parsed and converted to proper meshes, bases simply are the equivalents of a position and notification along with a specific texture and pattern.
23:59.53ZehraIdeally this would remove or at least address the minor inconsistencies with mesh and non-mesh objects, although I am uncertain of the teleporter specification.

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