IRC log for #bzflag on 20200410

00:55.05ZehraHopefully for 2.6.x or past it, we will see improvements to the bzw format, in terms of size and positioning of objects.
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03:03.55*** topic/#bzflag is BZFlag Support and Development || Latest version: 2.4.18 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com/freenode/%23bzflag/ || New shiny website! https://forums.bzflag.org/viewtopic.php?f=8&t=20201
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03:21.03*** topic/#bzflag is BZFlag Support and Development || Latest version: 2.4.18 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com/freenode/%23bzflag/ || New shiny website! https://forums.bzflag.org/viewtopic.php?f=8&t=20201
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03:22.09ZehraI'm not saying now it has to be done, but it would be nice to see this being featured as the next "possible" transition in the format.
03:22.33ZehraConsidering that the format tends to change every 2 major releases or so.
03:24.02ZehraIn term why I mention "hopefully".
03:27.41blast007https://www.khronos.org/gltf/
03:31.16ZehraThanks blast007. I've now bookmarked the above for future reference.
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09:07.03macsformethis issue describes the object size discrepancy plus another problem with teleporter sizes, both of which I'd ultimately like to see addressed: https://github.com/BZFlag-Dev/bzflag/issues/80
09:11.16macsformeblast007: if we weren't limited to our existing platform code structure (that is, we could start over if we wanted to), do you think it's feasible to write an interface that would work for both SDL2 and GLFW?
09:13.02macsformeor are those two just too dissimilar? I personally wouldn't mind throwing out everything else, if we could feasibly support just those two options going forward
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11:09.22blast007I could probably make it work with SDL2 as well
11:14.21blast007one big difference is that GLFW actually supports multiple monitors.  SDL2 *almost* does.  I don't get why they have a displayIndex for functions to get information about the displays or resolutions, but when you want to actually create a window, you can't specify a display to create the window on..
12:41.26macsformeI think with SDL 2 you can query the relative coordinates of each monitor and position each window on the respective monitor you intend to, but I've never actually tried it
12:43.28macsformeand I'm not sure how fullscreen windows play into that
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17:55.09BZNotifybzflag: 03Paula90 03opened pull request #247 "Optional replacement of short radar forward tick with dashed forward line" (06https://git.io/Jvhm1)
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18:14.33BZNotifybzflag: 03The-Noah commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" by 03Paula90 (06https://git.io/JvhY4): It would be nice to have a screenshot so we can see what it looks l...
18:38.00BZNotifybzflag: 03Paula90 commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" (06https://git.io/JvhOB): Sorry, my first contribution at all ... a little unexperienced ;-) ...
18:44.21BZNotifybzflag: 03The-Noah commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" by 03Paula90 (06https://git.io/JvhOy): That's okay, I'm still new too :)...
19:28.47BZNotifybzflag: 03Paula90 commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" (06https://git.io/Jvhsu): You're right, but isn't this natural? Given the center "square" (my...
19:48.41BZNotifybzflag: 03The-Noah commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" by 03Paula90 (06https://git.io/JvhGl): Ah that's right 🙂
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