| 02:21.35 | blast007 | macsforme: we'll just use both SDL 1.2 and 2.0.  Use SDL 2.0 for input, and 1.2 for window managment.  Perfect! ;) | 
| 02:22.24 | blast007 | I'm gonna polish my bug test app and will submit a bug to libsdl | 
| 02:25.49 | blast007 | I'm also seriously considering GLFW, at least for master.  If I finish up the OpenAL stuff, then I believe GLFW would handle everything else.  We'd potentially lose force/rumble feedback on game controllers, at least on non-Windows platforms (though it doesn't look like we have SDL2's haptic feedback hooked up anyway) | 
| 02:26.05 | blast007 | on Windows we're not using SDL for game controllers | 
| 03:07.28 | *** join/#bzflag Foo_man_choo (~spldart@c-73-155-11-165.hsd1.tx.comcast.net) | 
| 04:00.45 | spldart | oez noez | 
| 04:03.00 | spldart | My antique Logitech Rumblepad 2 might not work in linux anymore 8O | 
| 04:03.14 | spldart | XD | 
| 04:08.55 | blast007 | The controller sould still work.  We don't have force/rumble feedback enabled for either SDL 1.2 or SDL 2.0, only for Evdev and DirectInput | 
| 04:09.06 | blast007 | I don't know if Evdev gets used for anything anymore | 
| 04:10.19 | blast007 | hmm, I guess we do use Evdev if it's available | 
| 04:10.33 | spldart | I jest. I assume I'd only lose the *vibrate* when I get blown up the umpteenth time ;) | 
| 04:11.44 | spldart | Hey! My batteries will last longer 8~D | 
| 04:13.13 | *** mode/#bzflag [-v short_circuit] by ChanServ | 
| 07:49.36 | BZNotify | bzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw) | 
| 07:51.31 | macsforme | blast007: lol, bingo | 
| 07:53.28 | macsforme | yay for tupone just pushing commits instead of force pushing <3 | 
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| 08:14.05 | tupone | I don't konwwhy you hate so much :) | 
| 08:17.07 | tupone | I would like to submit a PR about removing Low and Medium quality. That also remove the BSPSphere. Is it something that have chance to be pushed ? | 
| 08:17.34 | tupone | is there any player that use low or medium quality | 
| 08:22.04 | tupone | I don't have two monitor, so I can't debug SDL multi monitor issue :( Maybe black friday can help me ? | 
| 09:34.01 | macsforme | I see only two places where we use SphereBspSceneNode... those should be easy to replace with higher quality equivalents | 
| 09:36.57 | macsforme | I don't see us ever getting rid of quality settings and only having one, although the effects corresponding to each quality level could change | 
| 09:37.30 | macsforme | well, I guess there would be two left without low and medium... but still... | 
| 09:40.37 | tupone | i would leave the high and experimental | 
| 09:42.21 | tupone | if somebody still use low and medium... who knows | 
| 10:00.51 | macsforme | what is the reason for removing them, other than the dependency on SphereBspSceneNode? | 
| 10:13.43 | tupone | easy of porting. less code to port. low/medium tank removed. but we can do later. i remember that any big version we removed low quality | 
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| 14:10.56 | BZNotify | bzflag: 03jose1711 commented on issue #201 "bzflag is not working properly with 3+ monitors" (06https://git.io/JeP4Z): Sorry for not providing feedback for a while. Now that @blast007 wa... | 
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| 18:01.58 | BZNotify | bzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw) | 
| 18:07.35 | tupone | ask who is gonna fix windows/mac build on the "Zbuffer always" PR | 
| 21:24.39 | BZNotify | bzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw) |