02:21.35 | blast007 | macsforme: we'll just use both SDL 1.2 and 2.0. Use SDL 2.0 for input, and 1.2 for window managment. Perfect! ;) |
02:22.24 | blast007 | I'm gonna polish my bug test app and will submit a bug to libsdl |
02:25.49 | blast007 | I'm also seriously considering GLFW, at least for master. If I finish up the OpenAL stuff, then I believe GLFW would handle everything else. We'd potentially lose force/rumble feedback on game controllers, at least on non-Windows platforms (though it doesn't look like we have SDL2's haptic feedback hooked up anyway) |
02:26.05 | blast007 | on Windows we're not using SDL for game controllers |
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04:00.45 | spldart | oez noez |
04:03.00 | spldart | My antique Logitech Rumblepad 2 might not work in linux anymore 8O |
04:03.14 | spldart | XD |
04:08.55 | blast007 | The controller sould still work. We don't have force/rumble feedback enabled for either SDL 1.2 or SDL 2.0, only for Evdev and DirectInput |
04:09.06 | blast007 | I don't know if Evdev gets used for anything anymore |
04:10.19 | blast007 | hmm, I guess we do use Evdev if it's available |
04:10.33 | spldart | I jest. I assume I'd only lose the *vibrate* when I get blown up the umpteenth time ;) |
04:11.44 | spldart | Hey! My batteries will last longer 8~D |
04:13.13 | *** mode/#bzflag [-v short_circuit] by ChanServ |
07:49.36 | BZNotify | bzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw) |
07:51.31 | macsforme | blast007: lol, bingo |
07:53.28 | macsforme | yay for tupone just pushing commits instead of force pushing <3 |
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08:14.05 | tupone | I don't konwwhy you hate so much :) |
08:17.07 | tupone | I would like to submit a PR about removing Low and Medium quality. That also remove the BSPSphere. Is it something that have chance to be pushed ? |
08:17.34 | tupone | is there any player that use low or medium quality |
08:22.04 | tupone | I don't have two monitor, so I can't debug SDL multi monitor issue :( Maybe black friday can help me ? |
09:34.01 | macsforme | I see only two places where we use SphereBspSceneNode... those should be easy to replace with higher quality equivalents |
09:36.57 | macsforme | I don't see us ever getting rid of quality settings and only having one, although the effects corresponding to each quality level could change |
09:37.30 | macsforme | well, I guess there would be two left without low and medium... but still... |
09:40.37 | tupone | i would leave the high and experimental |
09:42.21 | tupone | if somebody still use low and medium... who knows |
10:00.51 | macsforme | what is the reason for removing them, other than the dependency on SphereBspSceneNode? |
10:13.43 | tupone | easy of porting. less code to port. low/medium tank removed. but we can do later. i remember that any big version we removed low quality |
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14:10.56 | BZNotify | bzflag: 03jose1711 commented on issue #201 "bzflag is not working properly with 3+ monitors" (06https://git.io/JeP4Z): Sorry for not providing feedback for a while. Now that @blast007 wa... |
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18:01.58 | BZNotify | bzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw) |
18:07.35 | tupone | ask who is gonna fix windows/mac build on the "Zbuffer always" PR |
21:24.39 | BZNotify | bzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw) |