IRC log for #bzflag on 20191125

02:21.35blast007macsforme: we'll just use both SDL 1.2 and 2.0.  Use SDL 2.0 for input, and 1.2 for window managment.  Perfect! ;)
02:22.24blast007I'm gonna polish my bug test app and will submit a bug to libsdl
02:25.49blast007I'm also seriously considering GLFW, at least for master.  If I finish up the OpenAL stuff, then I believe GLFW would handle everything else.  We'd potentially lose force/rumble feedback on game controllers, at least on non-Windows platforms (though it doesn't look like we have SDL2's haptic feedback hooked up anyway)
02:26.05blast007on Windows we're not using SDL for game controllers
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04:00.45spldartoez noez
04:03.00spldartMy antique Logitech Rumblepad 2 might not work in linux anymore 8O
04:03.14spldartXD
04:08.55blast007The controller sould still work.  We don't have force/rumble feedback enabled for either SDL 1.2 or SDL 2.0, only for Evdev and DirectInput
04:09.06blast007I don't know if Evdev gets used for anything anymore
04:10.19blast007hmm, I guess we do use Evdev if it's available
04:10.33spldartI jest. I assume I'd only lose the *vibrate* when I get blown up the umpteenth time ;)
04:11.44spldartHey! My batteries will last longer 8~D
04:13.13*** mode/#bzflag [-v short_circuit] by ChanServ
07:49.36BZNotifybzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw)
07:51.31macsformeblast007: lol, bingo
07:53.28macsformeyay for tupone just pushing commits instead of force pushing <3
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08:14.05tuponeI don't konwwhy you hate so much :)
08:17.07tuponeI would like to submit a PR about removing Low and Medium quality. That also remove the BSPSphere. Is it something that have chance to be pushed ?
08:17.34tuponeis there any player that use low or medium quality
08:22.04tuponeI don't have two monitor, so I can't debug SDL multi monitor issue :( Maybe black friday can help me ?
09:34.01macsformeI see only two places where we use SphereBspSceneNode... those should be easy to replace with higher quality equivalents
09:36.57macsformeI don't see us ever getting rid of quality settings and only having one, although the effects corresponding to each quality level could change
09:37.30macsformewell, I guess there would be two left without low and medium... but still...
09:40.37tuponei would leave the high and experimental
09:42.21tuponeif somebody still use low and medium... who knows
10:00.51macsformewhat is the reason for removing them, other than the dependency on SphereBspSceneNode?
10:13.43tuponeeasy of porting. less code to port. low/medium tank removed. but we can do later. i remember that any big version we removed low quality
11:54.06*** join/#bzflag Sgeo (~Sgeo@ool-18b982ad.dyn.optonline.net)
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14:10.56BZNotifybzflag: 03jose1711 commented on issue #201 "bzflag is not working properly with 3+ monitors" (06https://git.io/JeP4Z): Sorry for not providing feedback for a while. Now that @blast007 wa...
14:59.22*** join/#bzflag paabs (~paabs@h-234-69.A189.priv.bahnhof.se)
18:01.58BZNotifybzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw)
18:07.35tuponeask who is gonna fix windows/mac build on the "Zbuffer always" PR
21:24.39BZNotifybzflag: 03atupone 11synchronized pull request #226 "Zbuffer always" (06https://git.io/JerAw)

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