IRC log for #bzflag on 20180427

00:23.21*** join/#bzflag infobot (ibot@rikers.org)
00:23.21*** topic/#bzflag is https://BZFlag.org || http://ohloh.net/p/bzflag || https://bzflag.org/help || Channel Logs: http://infobot.rikers.org/%23bzflag/ || 2.4.12 released! https://forums.bzflag.org/viewtopic.php?f=62&t=19720
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00:45.53*** join/#bzflag bboles (~quassel@2607:fcd0:100:8300:1c::a3ed)
01:30.53blast007macsforme: I have a fix for making existing key mappsing on the numpad work.  Working now to get the key mapping menu to work with this change.
02:03.45blast007man, our input handling sure is convoluted...
02:19.11DelusionalAt a /saveworld, should not freeCtfSpawns and noWalls be kept?
02:26.20blast007I wouldn't think the client would have any knowledge of freeCtfSpawns, though it probably could write out noWalls
02:27.41blast007actually noWalls is just a BZDB setting, so it's not sent as part of the world binary
02:28.02blast007(both noWalls and freeCtfSpawns just set a BZDB variable)
03:13.09Delusionalwell, then I should see them in the options block. I don’t
03:13.29DelusionalflagHeight is saved in the world object
03:14.07Delusional.. and the options block
03:15.35DelusionalworldSize is saved in both world object and options block, too. But in different forms
03:17.09Delusional… i think noWalls is very rarely used, too easy for tanks to be out of bounds
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03:40.46L4m3ralong with map obstacles to prevent tanks from driving out of bounds, it's necessary to "pad" the map edge to prevent exploded tanks from flying out of bounds
03:41.05L4m3runless that's been fixed, as I've not messed with it in a very long time
03:41.48L4m3rI'd used noWalls a lot in making maps in weird shapes
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11:17.18blast007okay, I'm confused... last night when I was hitting Shift plus Keypad 5, it was entering Shift+5 into the input mapping... now this morning, with no changes, it's just entering Kp5...
11:17.23blast007checks the moon phase
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11:52.42BZnotify[13bzflag] 15blast007 opened pull request #108: Fix number pad key mapping (062.4...06fix/numpad-handling) 02https://git.io/vp8T0
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14:38.53BZnotify[13bzflag-dependencies] 15blast007 pushed 2 new commits to 062.4: 02https://git.io/vp8CT
14:38.53BZnotify13bzflag-dependencies/062.4 149662ec3 15Scott Wichser: Copy license files for each dependency to a licenses directory.
14:38.53BZnotify13bzflag-dependencies/062.4 144492adf 15Scott Wichser: Remove the VC2015 batch file.
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15:30.07JeffMthank the gods... https://www.digitimes.com/news/a20180425PD205.html
15:33.40blast007yay
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21:21.57BZnotify[13bzflag] 15blast007 pushed 3 new commits to 062.4: 02https://git.io/vp8xU
21:21.57BZnotify13bzflag/062.4 140bdd16f 15Scott Wichser: Update the Windows icon file to include 8-bit and 32-bit versions of 16x16, 32x32, and 48x48 size icons in addition to a 32-bit 256x256 PNG version.
21:21.57BZnotify13bzflag/062.4 14ded61e2 15Scott Wichser: Include all license files, including those for third-party dependencies, in the Windows installation.
21:21.57BZnotify13bzflag/062.4 1486dccdd 15Scott Wichser: Include the AUTHORS file with the Windows installation, and link to it as Credits in the Start Menu.  Also rename the "doc" directory to "documentation".
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22:32.37blast007does Xcode also fail to build from our source tars because of the config.h file in include/ ?
22:41.33allejolooks like the 2.4.12 tar built for me in xcode
22:43.23JeffMsince xcode uses llvm it may be that the config is fine for it
22:44.01JeffMdoes it build if you take it out? or is xcode reliant on that one and not have it's own special one somewhere else?
22:44.18JeffMor does it always run autoconf to make it
22:46.19allejothere's only an include/config.h.in and it builds fine
22:46.30JeffMyeah so it's reliant on that
22:46.39JeffMwindows ends up with 2 configs ;)
22:47.43blast007allejo: are you using our source tars from download.bzflag.org, or from github?
22:47.53allejodownload.bzflag.org
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22:52.05*** topic/#bzflag is https://BZFlag.org || http://ohloh.net/p/bzflag || https://bzflag.org/help || Channel Logs: http://infobot.rikers.org/%23bzflag/ || 2.4.12 released! https://forums.bzflag.org/viewtopic.php?f=62&t=19720
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22:52.34JeffMpulling it down now
22:53.52JeffMyeah, don't see it. what the frig did I download before then...
22:54.01JeffMbuilding the zip now
22:54.44blast007seems like it's building without issue here (no errors/warnings yet, which I was getting a *lot* when I manually created a config.h in include/)
22:56.16JeffMyeah fullbuild just ran fine
22:56.34JeffMI bet i ran a dir that had been run on linux under WSL
22:56.42JeffMand I bet he copied his dir from his linux machine
22:57.19blast007ah, could be
22:57.28JeffMso yeah, no issue, no changes needed
22:57.32blast007great :)
22:58.10blast007(I did fix up a few inconsistent include paths though)
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