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16:50.52 | mrbean | 2.4.10 on osx doesn't allow me to use the "command" key for logging on target like it did in older versions... any suggestions? |
16:59.48 | allejo | we're just waiting for the 2.4.12 client to be compiled for macOS, that might fix your issue. either that, or it'll be worse |
17:03.22 | blast007 | "With 2.4.12, when I press the command key, my computer launches Internet Explorer 5.5 for Mac" |
17:07.51 | allejo | it's not a bug, it's a feature |
17:13.21 | blast007 | mrbean: do you still have 2.4.8? if so, does the version string for that one end with -SDL, or -SDL2? Newer macOS clients use SDL2, but I can't recall when it switched. |
17:18.49 | allejo | how do you set the command key? in 2.4.12 if I try setting it through the menu it escapes. if I try in 2.4.8, doesn't do anything |
17:19.53 | blast007 | we really should switch to using scancodes for key mapping... |
17:21.04 | mrbean | sorry for the delayed reply... was testing it on urban jungle...the command key on osx with newest client cant be configured at all. |
17:22.12 | mrbean | it looks like that I need to switch to a different mouse with more buttons... I'm using right now standard apple mouse... one key |
17:22.48 | mrbean | still don't understand why cmd key isn't function? |
17:23.18 | mrbean | blast007 -> I'm on 2.4.6 |
17:23.48 | mrbean | hoping to switch to newest client soon but only if this get fixed |
17:29.33 | allejo | how did you configure the command key though? through the menu or manually in the config? |
17:29.44 | allejo | I can't configure command in 2.4.6 through the menu |
17:31.09 | mrbean | same here... I can't configure it |
17:32.29 | mrbean | where is the config file located... maybe I'll try there? |
17:33.49 | blast007 | ~/Library/Application Support/BZFlag/2.4/config.cfg |
17:33.54 | blast007 | (where ~ is your home directory) |
17:33.56 | mrbean | I found it thanks! |
17:43.04 | mrbean | anybody knows the C++ shortcut for "Command" Key? "cmd" ? |
18:05.34 | macsforme | you're trying to bind a key modified with Command to a function, like Command-A for example? what version did that work on? I've never tried that |
18:06.23 | macsforme | I doubt that the Command key by itself could be bound to anything |
18:24.45 | mrbean | you're right... it's not working |
18:25.04 | mrbean | command key replaces right mouse function |
18:25.59 | mrbean | bind "Right Mouse" down identify doesn't work in the newest version for osx. |
18:26.58 | mrbean | I guess I have to stick with 2.4.2 for a while ;-) |
18:28.04 | blast007 | macsforme: are you *sure* I can't turn off HTTP access to the list server? :P |
18:31.31 | blast007 | should at least start injecting a fake server into the list for old pre-2.4.4 clients telling them to upgrade |
19:15.14 | JeffM | sounnds like what Tim did for the 2.0 list ;) |
19:16.08 | blast007 | yup :) |
19:16.13 | blast007 | or was that that 1.7 list.. |
19:16.34 | blast007 | I think 1.7 has the upgrade-your-client-at.bzflag.org server listing |
19:17.06 | blast007 | or had. kinda doubt there any 1.7 list still running. |
19:24.45 | JeffM | something like that |
19:25.13 | JeffM | given how linux distributions hate games, it would not surprise me :) |
19:26.38 | blast007 | well, the 1.7 list was special |
19:26.46 | JeffM | very |
19:27.04 | blast007 | iirc, there was some HTTP page that pointed it to a bzfls:// URL that was what ran the actual list |
19:27.33 | JeffM | wasn't it a perl backend or something |
19:27.39 | blast007 | C or C++ |
19:28.16 | blast007 | https://github.com/BZFlag-Dev/bzflag/blob/v1.7g2/src/bzfls/bzfls.cxx |
19:28.22 | JeffM | eww |
19:28.50 | JeffM | though I say that and have writen my own game lister in C# :) |
19:47.13 | blast007 | and I wrote part of a game client network library in PHP :P |
19:47.41 | blast007 | TCP only, though |
19:48.26 | JeffM | well one of Debian Game's sugestions on how to make a modern rolling release game, was to make your game be like a browser and never update it, so sure, use php for that :) |
19:48.40 | blast007 | webgl! |
19:49.07 | JeffM | that's bascily what there sugestion was, webGL and websockets |
19:49.25 | blast007 | websockets isn't for real-time latency critical stuff though |
19:49.29 | JeffM | "Change your entire design because we can't figure out how to update software" |
19:49.36 | JeffM | no, it blows |
19:49.49 | blast007 | BZFlag 3.0, now turn based! |
19:50.02 | JeffM | bzflag roguelike |
19:50.13 | blast007 | make it a card game |
19:50.25 | JeffM | sell booster packs |
19:50.40 | blast007 | ???? |
19:50.42 | blast007 | PROFIT! |
19:58.12 | JeffM | well, I am working on tank hats |
19:58.17 | JeffM | https://usercontent.irccloud-cdn.com/file/rYA0ijEJ/image.png |
20:00.50 | blast007 | heh, nice :) |
20:02.53 | blast007 | http://strayer.de/pics/different_types.jpg |
20:03.04 | JeffM | all kinds of fun props in it, https://usercontent.irccloud-cdn.com/file/8RHYgOet/image.png |
20:03.26 | JeffM | want your tank to have a monicle? |
20:07.12 | JeffM | I said good day SIR! https://usercontent.irccloud-cdn.com/file/ky92J01c/image.png |
20:09.45 | blast007 | ಠ_ರೠ|
20:10.37 | JeffM | ð§ |
20:10.47 | blast007 | also, that license for that tank is pretty much MIT, with an additional line avout not using the name "Unity" in advertising or to promote the sale |
20:10.49 | JeffM | aww, IRC cloud doesn't have the new emogis |
20:10.52 | blast007 | about* |
20:11.22 | JeffM | yeah, thats what I was reading into it too, as in "you can steal this, just don't say unity backs your whatever" |
20:11.35 | JeffM | it's like an anti-advertising clause |
20:11.48 | JeffM | even allows relicense |
20:11.56 | JeffM | so all that could go into an open source project |
20:14.20 | JeffM | Put a sweet-ass spoiler on the tank for extra speed. https://usercontent.irccloud-cdn.com/file/tfWGkjYY/image.png |
20:14.47 | blast007 | :D |
20:14.57 | blast007 | the high speed flag |
20:16.28 | JeffM | Wings https://usercontent.irccloud-cdn.com/file/S2PcXw2E/image.png |
20:22.54 | JeffM | it's got 4 base tanks too |
20:22.55 | JeffM | https://usercontent.irccloud-cdn.com/file/fhMgwsp4/image.png |
21:01.16 | allejo | are you creating all those models yourself, jeffm? |
21:01.22 | allejo | cuz those look awesome |
21:01.36 | JeffM | no, they are from elseware |
21:01.48 | allejo | aww |
21:01.49 | JeffM | but available under a reasonable license |
21:01.57 | JeffM | it's basicly MIT |
21:02.43 | allejo | i'd want to play your game, just for the tanks and its mods |
21:03.48 | JeffM | working on the UI now, then I think it'll be ready for basic testing |
21:03.58 | JeffM | got the spawn problems worked out |
21:05.22 | allejo | oh sweet |
21:16.53 | JeffM | https://www.irccloud.com/pastebin/R7nbD9wB/ |
21:17.11 | JeffM | it grants relicense rights too |
21:20.49 | JeffM | it could go all in bzflag |
21:21.03 | JeffM | tho collisions with the meshes would be funky with the bzflag code |
21:21.12 | JeffM | and they wold look odd not self shadowed. |
21:22.28 | JeffM | I wish I had a viable screen recording setup, shots with tails look super cool |
21:30.33 | JeffM | for the first test I think I'm going to have it always connect to the same server |
21:30.40 | JeffM | and just randomly assign names to people |