IRC log for #bzflag on 20150828

00:04.13*** join/#bzflag Constitution (~josh@bzflag/developer/Constitution)
00:04.44Constitutionis it just my driver or is point smoothing broken on linux?
00:06.02Constitutionmy radar shots are still squares with smoothing on... tried on two different linux machines
00:09.09alezakoshappens to me as well, only when I'm not using the proprietary drivers for my graphics card
00:10.09*** join/#bzflag alpha1-2 (~alpha1@host129.186-124-33.telecom.net.ar)
00:10.59Constitutionit isn't broken on mac, at least...
00:20.29blast007which graphics chip?
00:21.53alezakosAMD HD5670 for me
00:44.52ConstitutionAMD Radeon HD 6770M
00:46.12Constitutionand Vivante GC860 with my embedded fork
00:51.27BulletCatcherSmoothed radar shots look round on my Linux system with proprietary NVIDIA driver.
00:57.34blast007round on my Debian Jessie VirtualBox VM with the 3D acceleration enabled with a Windows host system using nVidia.   Do the square shots occur if you run 'LIBGL_ALWAYS_SOFTWARE=1 bzflag' using the exact same configuration?
00:57.54blast007(also make sure that the OpenGL renderer changes when you do that)
00:59.26blast007I'd try it on my tiny system with the amd/radeon SoC, but that's my router now :P
01:01.05blast007I do have a Radeon HD 2400 Pro I could test on at some point
01:35.20TD-LinuxConstitution, you're doing a GLES fork?
02:10.20blast007TD-Linux: here was the latest video of it he posted: http://fairserve.net/~josh/bzflag/embedded/gcwzero4.mov
02:16.38TD-Linuxah neat, is it still GLES 1
02:17.09TD-Linuxalso is it using etnaviv?
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02:38.59ConstitutionTD-Linux: yeah, it's almost done
02:39.37Constitutionalmost have the same efficiency as the original client
02:41.43TD-Linuxneat! well actually I'd expect efficiency to improve
02:43.51Constitutionit's still streaming all the vertices every frame... if we did proper vertex storage on the GPU, it might, but that would be a lot more work
02:46.44TD-Linuxah okay, that's not too terrible though given the average # of vertices in bzflag
02:47.23TD-LinuxI also have a board with a vivante gpu, but gc2000 (novena)
02:49.55Constitutionthe feeling I get is that these OpenGL ES cards are all optimized for gpu-side vertex buffers... it works okay on my gcw zero (15-30 FPS on simple maps), but it could definitely be better
02:53.30TD-LinuxConstitution, well you should be able to see the vertex processing show up in a CPU profile
02:53.41TD-Linuxvivante doesn't have dedicated memory to upload vertices to
02:54.01Constitutionhm
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03:34.35Constitutionso maybe my device just sucks :P
03:34.56ConstitutionI'm curious how well it would work on a raspberry pi
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