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00:04.44 | Constitution | is it just my driver or is point smoothing broken on linux? |
00:06.02 | Constitution | my radar shots are still squares with smoothing on... tried on two different linux machines |
00:09.09 | alezakos | happens to me as well, only when I'm not using the proprietary drivers for my graphics card |
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00:10.59 | Constitution | it isn't broken on mac, at least... |
00:20.29 | blast007 | which graphics chip? |
00:21.53 | alezakos | AMD HD5670 for me |
00:44.52 | Constitution | AMD Radeon HD 6770M |
00:46.12 | Constitution | and Vivante GC860 with my embedded fork |
00:51.27 | BulletCatcher | Smoothed radar shots look round on my Linux system with proprietary NVIDIA driver. |
00:57.34 | blast007 | round on my Debian Jessie VirtualBox VM with the 3D acceleration enabled with a Windows host system using nVidia. Do the square shots occur if you run 'LIBGL_ALWAYS_SOFTWARE=1 bzflag' using the exact same configuration? |
00:57.54 | blast007 | (also make sure that the OpenGL renderer changes when you do that) |
00:59.26 | blast007 | I'd try it on my tiny system with the amd/radeon SoC, but that's my router now :P |
01:01.05 | blast007 | I do have a Radeon HD 2400 Pro I could test on at some point |
01:35.20 | TD-Linux | Constitution, you're doing a GLES fork? |
02:10.20 | blast007 | TD-Linux: here was the latest video of it he posted: http://fairserve.net/~josh/bzflag/embedded/gcwzero4.mov |
02:16.38 | TD-Linux | ah neat, is it still GLES 1 |
02:17.09 | TD-Linux | also is it using etnaviv? |
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02:38.59 | Constitution | TD-Linux: yeah, it's almost done |
02:39.37 | Constitution | almost have the same efficiency as the original client |
02:41.43 | TD-Linux | neat! well actually I'd expect efficiency to improve |
02:43.51 | Constitution | it's still streaming all the vertices every frame... if we did proper vertex storage on the GPU, it might, but that would be a lot more work |
02:46.44 | TD-Linux | ah okay, that's not too terrible though given the average # of vertices in bzflag |
02:47.23 | TD-Linux | I also have a board with a vivante gpu, but gc2000 (novena) |
02:49.55 | Constitution | the feeling I get is that these OpenGL ES cards are all optimized for gpu-side vertex buffers... it works okay on my gcw zero (15-30 FPS on simple maps), but it could definitely be better |
02:53.30 | TD-Linux | Constitution, well you should be able to see the vertex processing show up in a CPU profile |
02:53.41 | TD-Linux | vivante doesn't have dedicated memory to upload vertices to |
02:54.01 | Constitution | hm |
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03:34.35 | Constitution | so maybe my device just sucks :P |
03:34.56 | Constitution | I'm curious how well it would work on a raspberry pi |
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