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06:53.41 | allejo | when creating new versions of API events, should there a "cut off" time for adding stuff to them? |
06:54.58 | allejo | for example, I recently created bz_AllowSpawnData_V2 |
06:55.22 | allejo | would there be any issues with me adding more stuff it? |
06:56.03 | allejo | so I guess I'm asking, would the "final" version of an API event be every release? so like at 2.4.4 then bz_AllowSpawnData_V2 is finalized |
06:56.18 | allejo | but during 2.4.3 it can still be modified |
07:31.34 | BulletCatcher | If you reasonably think that no one but you is using it so far, then go ahead and change it. |
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18:27.37 | allejo | I'm gonna create a bz_PlayerJoinPartEvent_V2. Anyone want anything in it? |
18:33.23 | blast007 | bacon |
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18:34.17 | blast007 | what are you planning on adding to it? |
18:36.48 | allejo | A startOnBase boolean |
18:37.22 | allejo | So a plugin could decide whether for a player to start in the base or not per player without using the freeCTFSpawns options in a map |
18:37.39 | blast007 | does it make sense to do it there and not as a spawning event? |
18:38.08 | allejo | was debating on which to add it to, could work for both |
18:38.10 | blast007 | because that gets reset after a flag capture, for instance |
18:39.56 | allejo | Could add to both events actually |
18:40.07 | allejo | For the allow spawn, would just have keep track of player just joined |
18:40.35 | allejo | e.g. A player joins mid match, don't have them start at the base |
18:41.11 | allejo | Actually I'll definitely add it to allow spawn, should it be added to player join too? |
18:41.33 | blast007 | it wouldn't seem very useful on the join event |
18:41.51 | blast007 | and I'd certainly not bump that data type just for that |
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19:07.02 | allejo | Then adding it to the spawn event it is. Yea that's why I was wondering if anything else was wanted because a bump just for that wasn't reasonable |
19:07.17 | allejo | I'll add it to allow spawn v2 later today |
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