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00:35.48 | blast007 | if I start adding some unit tests, any preference on the path they get stored under? should they be ./src/tests/ or ./src/unittests/ ? or ./tests/ ? |
00:36.44 | blast007 | working on adding CIDR support to the ban system and I want to make sure I'm not breaking functionality, and thought that unit tests would be the ideal thing for that :) |
00:48.05 | blast007 | looking at using CppUTest as it seems to cover our main platforms (including being packaged for Debian/Ubuntu already) and has active developers (commits and feedback on issues) https://cpputest.github.io/ |
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01:49.27 | BulletCatcher | A "tests" directory at the top level is common. I'd go with that. |
01:52.08 | blast007 | okay |
03:06.01 | blast007 | Well, almost got it working on the Windows side. Just wrestling with some linker errors relating to TimeKeeper. |
03:10.22 | allejo | i agree with BC's suggestion |
03:23.25 | allejo | time to point bzflag.me to sf's downloads! |
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11:31.36 | Shuist | slaps Constitution around a bit with a large trout |
11:39.22 | Constitution | feels the love |
14:01.41 | allejo | ~alezakos++ |
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20:28.27 | blast007 | ~alezakos++ |
20:28.45 | alezakos | :) |
21:56.05 | the_map | does a zoned bullet become unzoned by going through a teleporter? |
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21:58.50 | blast007 | I don't think so |
21:59.06 | blast007 | I'm not even sure if they teleport.. thinking they pass through |
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22:08.31 | the_map | thanks blast007 |
22:09.59 | alezakos | just tested, zoned bullets do teleport and remain zoned |
22:10.42 | the_map | cool, thanks |
22:20.43 | blast007 | k, wasn't sure if they'd teleport :) |
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