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00:20.25 | Patlabor221 | Hey, I own bzflag.me and it expires soon. I have no need for it, does anyone want it? |
00:29.04 | blast007 | hmm, I probably have enough domains that I don't use already :) |
00:30.23 | Patlabor221 | eactly my problem :) |
00:30.45 | Patlabor221 | but someone may buy it when it expires, because humans are lame |
00:31.14 | blast007 | I still have bzflag.mobi that I don't know what to do with |
00:31.37 | Patlabor221 | I origonaly thought that the .me one woudl be good for user stuff |
00:39.32 | blast007 | Well, if you don't get any other bites, I'd buy it off ya |
00:40.40 | Patlabor221 | oh I'll renew it and transfer it to you |
00:40.49 | Patlabor221 | it don't cost much |
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08:07.22 | *** topic/#bzflag is http://BZFlag.org || https://www.ohloh.net/p/bzflag || http://wiki.BZFlag.org/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || 2.4.2 Current version https://goo.gl/ZaiNzX |
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12:09.54 | Constitution | anybody object to going over the 512x512 texture size to get smoother fonts? |
12:11.50 | Constitution | if we go up to 1024x1024, that should be able to accomodate 64-point fonts, and I estimate it would require about 12MB of additional GPU memory |
12:12.47 | blast007 | or do we wait for 2.6 and use FTGL or similar? |
12:12.48 | Constitution | I think I found a tool that can generate font textures in a format pretty similar to what we have now, and the format file would be a fairly simple conversion |
12:13.26 | Constitution | I was hoping for decent results with minimal effort :P |
12:13.43 | blast007 | http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf |
12:14.15 | blast007 | https://code.google.com/p/glyphy/ |
12:16.31 | Constitution | I thought you didn't want OpenGL ES ;) |
12:17.39 | blast007 | we could port it to normal OpenGL with minimal effort, I'd imagine |
12:17.57 | blast007 | http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE |
12:18.44 | blast007 | so, I don't think 1024x1024 is a real issue for any GPUs we target |
12:19.44 | blast007 | on systems that would be using that font size, they probably have a GPU from the last year or two |
12:24.11 | Constitution | when I originally suggested creating 256-point font textures for 5K displays, I neglected to consider that it would require about 100MB of additional GPU memory per texture :P |
12:24.37 | Constitution | but 1024x1024 sounds safe enough |
12:30.42 | blast007 | heh |
12:31.13 | blast007 | texture based fonts start to become rather inefficient on HiDPI systems :) |
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13:50.13 | Constitution | and apparently all of our font renderings are actually larger than the point size indicated by the file :-/ |
13:50.54 | Constitution | I guess everyone will wonder why their text is smaller |
13:54.07 | blast007 | what tool did you find? |
13:56.19 | Constitution | http://www.bmglyph.com |
13:57.57 | blast007 | ah, closed source :( |
13:58.46 | blast007 | I'll look into building our text tool tonight |
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18:54.41 | echelon | howdy |
19:06.39 | blast007 | hi |
19:08.02 | echelon | hey :) |
19:08.39 | echelon | i heard from staff they're going to resume granting affiliate cloaks after they get their group reg system or whatever in place |
19:08.53 | echelon | not sure when that is |
19:19.43 | blast007 | are you confusing assigning cloaks for existing groups with creating new groups? |
19:24.15 | echelon | i dunno i'm usually confused about most things, so might as well disregard it |
20:45.17 | echelon | any regulars from silvercat/overlord? |
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23:44.47 | Constitution | echelon: the silvercat maps are still up... they still get players now and then |