IRC log for #bzflag on 20150601

00:19.54*** join/#bzflag Patlabor221 (~JeffM@unaffiliated/jeffm2501)
00:19.54*** mode/#bzflag [+v Patlabor221] by ChanServ
00:20.25Patlabor221Hey, I own bzflag.me and it expires soon. I have no need for it, does anyone want it?
00:29.04blast007hmm, I probably have enough domains that I don't use already :)
00:30.23Patlabor221eactly my problem :)
00:30.45Patlabor221but someone may buy it when it expires, because humans are lame
00:31.14blast007I still have bzflag.mobi that I don't know what to do with
00:31.37Patlabor221I origonaly thought that the .me one woudl be good for user stuff
00:39.32blast007Well, if you don't get any other bites, I'd buy it off ya
00:40.40Patlabor221oh I'll renew it and transfer it to you
00:40.49Patlabor221it don't cost much
01:38.07*** join/#bzflag Pimpi (~frank@p579B0CFA.dip0.t-ipconnect.de)
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02:32.44*** join/#bzflag Constitution (~josh@bzflag/developer/Constitution)
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04:08.31*** join/#bzflag Patlabor221 (~JeffM@unaffiliated/jeffm2501)
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04:46.39*** join/#bzflag rob1n_ (~rob1n@unaffiliated/rob1n)
08:07.22*** join/#bzflag infobot (~infobot@rikers.org)
08:07.22*** topic/#bzflag is http://BZFlag.org || https://www.ohloh.net/p/bzflag || http://wiki.BZFlag.org/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || 2.4.2 Current version https://goo.gl/ZaiNzX
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09:26.08*** join/#bzflag MonsieurApple (~MonsieurA@unaffiliated/mrapple)
10:10.45*** join/#bzflag I_Died_Once (~I_Died_On@unaffiliated/idiedonce/x-1828535)
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10:42.48*** join/#bzflag death__ (~I_Died_On@c-71-226-67-5.hsd1.ga.comcast.net)
11:16.53*** join/#bzflag I_Died_Once (~I_Died_On@unaffiliated/idiedonce/x-1828535)
11:25.51*** join/#bzflag Constitution (~josh@bzflag/developer/Constitution)
12:09.54Constitutionanybody object to going over the 512x512 texture size to get smoother fonts?
12:11.50Constitutionif we go up to 1024x1024, that should be able to accomodate 64-point fonts, and I estimate it would require about 12MB of additional GPU memory
12:12.47blast007or do we wait for 2.6 and use FTGL or similar?
12:12.48ConstitutionI think I found a tool that can generate font textures in a format pretty similar to what we have now, and the format file would be a fairly simple conversion
12:13.26ConstitutionI was hoping for decent results with minimal effort :P
12:13.43blast007http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
12:14.15blast007https://code.google.com/p/glyphy/
12:16.31ConstitutionI thought you didn't want OpenGL ES ;)
12:17.39blast007we could port it to normal OpenGL with minimal effort, I'd imagine
12:17.57blast007http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE
12:18.44blast007so, I don't think 1024x1024 is a real issue for any GPUs we target
12:19.44blast007on systems that would be using that font size, they probably have a GPU from the last year or two
12:24.11Constitutionwhen I originally suggested creating 256-point font textures for 5K displays, I neglected to consider that it would require about 100MB of additional GPU memory per texture :P
12:24.37Constitutionbut 1024x1024 sounds safe enough
12:30.42blast007heh
12:31.13blast007texture based fonts start to become rather inefficient on HiDPI systems :)
13:25.21*** join/#bzflag kierra (~quassel@unaffiliated/kierra)
13:50.13Constitutionand apparently all of our font renderings are actually larger than the point size indicated by the file :-/
13:50.54ConstitutionI guess everyone will wonder why their text is smaller
13:54.07blast007what tool did you find?
13:56.19Constitutionhttp://www.bmglyph.com
13:57.57blast007ah, closed source :(
13:58.46blast007I'll look into building our text tool tonight
14:37.46*** join/#bzflag swigg (~Paul@97-82-254-128.dhcp.hckr.nc.charter.com)
14:37.46*** join/#bzflag swigg (~Paul@bzflag/player/Swigg)
18:54.33*** join/#bzflag echelon (~echelon@unaffiliated/echelon)
18:54.41echelonhowdy
19:06.39blast007hi
19:08.02echelonhey :)
19:08.39echeloni heard from staff they're going to resume granting affiliate cloaks after they get their group reg system or whatever in place
19:08.53echelonnot sure when that is
19:19.43blast007are you confusing assigning cloaks for existing groups with creating new groups?
19:24.15echeloni dunno i'm usually confused about most things, so might as well disregard it
20:45.17echelonany regulars from silvercat/overlord?
22:24.16*** join/#bzflag Chestal (~thilo@vmax.unix-ag.uni-siegen.de)
22:24.16*** mode/#bzflag [+o Chestal] by ChanServ
22:24.43*** join/#bzflag cods (~fred@tuxee.net)
23:44.47Constitutionechelon: the silvercat maps are still up... they still get players now and then

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