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00:53.48 | blast007 | alezakos: does it happen with a meshbox or on a 'box' with a material? |
01:30.10 | Leppp | it doesnât happen on a meshbox with a material |
01:32.24 | Leppp | or a meshbox without a material for that matter |
01:36.01 | Leppp | it only happens when the object is defined as just a âboxâ |
01:39.15 | Leppp | but âboxâ with a material it doesnât happen. i misinterpreted your question |
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07:43.15 | Constitution | blast007: I'll look into ways of automating it, but installing three total dependencies manually doesn't seem like a lot to ask |
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11:36.01 | blast007 | Constitution: it doesn't have to be automated. when I was initially suggesting that, I wasn't aware that most of them are part of the OSX SDK. |
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16:51.57 | Constitution | what's the verdict on the team/player score autoteam changes? is all of that okay for 2.4 also? |
17:00.20 | blast007 | Leppp: okay, that's good to know. There are three types of boxes in the game, each built differently, and each with different collision models/code |
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17:18.13 | BulletCatcher | I am in favor of adding Constitution's autoteam enhancement to the 2.4 branch. |
17:21.49 | BulletCatcher | It should be done as its own commit rather than any kind of merge from the master branch. |
17:23.34 | alezakos | I'm not against adding it to 2.4 either |
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19:05.54 | Constitution | anybody know if tools/TextTool-W32 still works? |
19:06.18 | Constitution | 32-point fonts look awfully blurry when scaled up to 70 something |
19:10.19 | Constitution | at 5K, the largest font size we will need will be 192-point... that's probably what we should target for adequate future-proofing |
19:14.22 | blast007 | I recall it having some texture size limits at one point. I also don't know if it builds on modern version of Visual C++, and I believe the program had to be excuted on XP (or older) to generate the fonts correctly. |
19:19.03 | Constitution | or I guess we would need to target 256-point to follow our power-of-2 convention |
19:19.51 | blast007 | or switch to something like this instead: https://code.google.com/p/glyphy/ |
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21:10.21 | spldart | o_O |
21:17.18 | allejo | O_o |
21:20.28 | blast007 | Êï¹Ê |
21:24.00 | spldart | >_> |
21:24.07 | spldart | XD |
21:24.37 | alezakos | ð |
21:25.08 | spldart | oooOOOooo... more thunderstorms and flooding in houston... be right back. I've been flooded three times now :) |
21:25.32 | spldart | If I go offline iz cuz I walked to far away with my phone ;) |
21:25.40 | blast007 | that sucks.. |
21:26.25 | spldart | it's been fun... except the deaths. I like to head out and take pics of the high water :) |
21:26.34 | spldart | On the suzuki |
21:27.14 | spldart | No kidding... There have been times that some of my fav bike paths have been 20+ feet underwater 8~O |
21:28.56 | blast007 | time to buy a DUKW |
21:29.18 | spldart | Oh... and I got a decent video of an emergency chopper landing behind my mcdonalds, picking up an individual and flying back off to a hospital in sw houston. I'm in sugar land. |
21:29.44 | spldart | life flight I guess they call it. |
21:30.27 | spldart | anywho. It's been insane here ;) |
21:30.30 | spldart | brb |
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21:43.31 | the_map | Houston, we have a problem. |
21:44.30 | allejo | ? |
21:45.50 | the_map | <spldart> oooOOOooo... more thunderstorms and flooding in houston... be right back. I've been flooded three times now :) |
21:46.16 | the_map | spldart "... some of my fav bike paths have been 20+ feet underwater" |
21:46.40 | the_map | I guess it's more, "Houston, you have a problem." |
21:50.29 | allejo | oh |
21:52.50 | the_map | on a different subject, anything new with the |
21:52.55 | the_map | ... |
21:53.07 | the_map | hacker in the last couple weeks? |
21:53.12 | the_map | I've been out of town |
22:18.26 | alezakos | <PROTECTED> |
22:19.14 | blast007 | <PROTECTED> |
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22:37.51 | Guest42498 | can't identify any more. spldart here. We are flooding again :( |
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22:44.46 | spldart | My bad. Power cut. |
22:45.00 | spldart | flooding again. |
22:45.25 | spldart | stupid houston |
23:12.45 | blast007 | stay safe spldart |
23:18.39 | spldart | Thanks! Another round heading in. |
23:19.18 | spldart | I dunno if you should feel sorry though. Part of me loves this storm chase'n being chased by storms ish ;) |