00:40.55 | mtnbkr | hey blast007, I am playing around with a map and trying to reporduce a simple meshbox "spun' on a 45 degree angle like the example at the bottom of this page: http://wiki.bzflag.org/Editing_by_Hand |
00:41.18 | mtnbkr | my box however, is wierdly 'floating' under the ground |
00:41.51 | blast007 | got a screenshot? and what exact transformation(s) are you using on it? |
00:42.10 | mtnbkr | I say weirdly because it doe snot appear to be at the x/y/z location on the map as defined, but under the map, "in the distance" |
00:42.18 | mtnbkr | I can get a screenshot... |
00:43.45 | mtnbkr | screenshot will show the 30x300x5 meshbox but without motion you can not really tell it is acting like a piece of the distant scenery |
00:44.23 | mtnbkr | Oh wait... the fact that it is under other boxes should help :) brb |
00:44.56 | mtnbkr | meshbox def is: meshbox |
00:44.56 | mtnbkr | <PROTECTED> |
00:44.57 | mtnbkr | <PROTECTED> |
00:44.57 | mtnbkr | <PROTECTED> |
00:44.57 | mtnbkr | <PROTECTED> |
00:44.57 | mtnbkr | <PROTECTED> |
00:45.01 | mtnbkr | end |
00:47.13 | mtnbkr | blast007: http://www.revpol.com/images/bzflag-spinmeshbox-20141219.png |
00:47.14 | blast007 | are you trying to make it effectively a ramp? |
00:47.21 | mtnbkr | heh |
00:47.23 | mtnbkr | not yet |
00:48.30 | blast007 | I do think the order of transformations matters |
00:48.36 | mtnbkr | I have enabed the shot gravity option (forget the name) and wanted a few 45 degree floating boxes so people could jump/shoot/ricochet off of |
00:49.00 | blast007 | _shotsKeepVerticalVelocity (or similar) |
00:49.02 | mtnbkr | right now, I would actually be happy with the exact example they give |
00:49.27 | mtnbkr | yeah that is the option I have enabled in the map. :) the people we play with like it too |
00:49.53 | mtnbkr | also my box is only 30x300 (so I could spot it more easily) |
00:50.35 | mtnbkr | the red and blue paths are fast moving conveyors in opposite directions. :) |
00:54.08 | mtnbkr | I am actually just goofing around by hand with a (big) map that was originally a random map. cleaning some things up, adding some things from the Internet, and doing a few manual basic things (teleporters from middle to all four center walls, CW and CCW conveyors to center wall locations). it is usually running at bzflag.revpol.com:55555 |
00:54.46 | blast007 | if you shift it up 30 before you do the spin, the bottom edge will rest on the ground |
00:55.13 | blast007 | but then of course the top edge of that side will be above the ground |
00:55.42 | blast007 | probably be better off using an actual mesh |
00:57.27 | mtnbkr | not fluent enough in all the types of objects, especially not manually by hand :) |
00:58.20 | mtnbkr | I think I tried the shift up first... but... 10, not 30... lemme see if that gets me at least to the example results, on that page thanks. |
01:00.38 | mtnbkr | yeah, that's still producing the same 'below the ground in the far distance' results. |
01:26.37 | *** join/#bzflag leemar (~leemar@c-50-189-137-96.hsd1.ct.comcast.net) |
01:29.49 | leemar | blast007, thank you for helping, it's an issue between my and the server I'm using. I just connected to a game with 8 players and my bzflag reported FPS is ~ 55-60 |
01:31.12 | blast007 | mtnbkr: oh! it's probably because of the position. maybe use a shift after the spin to move the X or Y coordinates instead of using position. |
01:31.51 | blast007 | position probably doesn't move the "center" of the object, so the center is still at 0,0,0, thus when you shift it rotates it into the ground |
01:32.10 | blast007 | sorry, when you spin it it rotates it into the ground |
01:37.14 | *** join/#bzflag therealtbe (~tbe@pool-74-109-244-171.pitbpa.fios.verizon.net) |
01:37.48 | therealtbe | whatup |
01:39.33 | therealtbe | wanna play grassroots babel? |
01:43.06 | mtnbkr | blast007: ah! right... because the example is at position 0 0 0 , then shifted ! got it... |
01:43.50 | mtnbkr | blast007: leemar has slow fps on MY server, but not others. I have rain, fog and a few things enabled could any of those settings be a cause? |
01:44.15 | blast007 | still sounds like it might not be fully using his GPU |
01:45.30 | mtnbkr | blast007: but he gets decent fps on other (even other large) maps with lots of players |
01:47.48 | leemar | blast007, I'm getting 50-60 FPS when playing in games with 9 and 18 people |
01:48.05 | leemar | smooth as can be, but, only mtnbkr's server I get 9-11 FPS |
01:49.47 | therealtbe | have you tried disabling these fancy effects... |
01:52.08 | leemar | mtnbkr: but just me and we have a mutual friend connecting smooth ~ 60 |
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01:53.28 | mtnbkr | therealtbe: not server-side yet, I was asking (wondering) if that might be causing his problems, but thought I would ask first |
01:53.56 | blast007 | I think the rain is the FPS killer. On my system, I was getting around 135FPS with rain enabled, but I could get over 600 with rain turned off. |
01:54.05 | mtnbkr | oh wow |
01:54.17 | blast007 | leemar: go into the menu, then Options > Effect Settings and turn off rain (or at least turn it down a lot) |
01:54.18 | mtnbkr | player can turn rain off |
01:54.19 | Patlabor221 | ohh yeah, I was NOT efficent with rain |
01:54.30 | Patlabor221 | rain was made as a praink |
01:54.35 | blast007 | heh |
01:54.49 | mtnbkr | :) |
01:54.59 | leemar | that was it! |
01:55.00 | Patlabor221 | I think it actualy draws rain behind you |
01:55.03 | mtnbkr | \o/ |
01:55.06 | leemar | I turned rain off and I'm getting ~60 FPS |
01:55.19 | mtnbkr | I'll kill it server-side then |
01:55.47 | Patlabor221 | ohh yeah the ATI cards don't like the depth buffer tricks too |
01:55.50 | mtnbkr | ok off. |
01:55.57 | blast007 | people would always complain when I turned on snow around Christmas.. ;) |
01:56.06 | Patlabor221 | GL3 would make it much simpler |
01:56.20 | leemar | should fog be nice or fast? |
01:56.27 | Patlabor221 | fog should be super fast |
01:56.29 | mtnbkr | blast007: is there any way the gravityaffectsshots can be disabled per weapon? it is cool for all but laser |
01:56.36 | Patlabor221 | fog is just a simple depth blend |
01:56.42 | Patlabor221 | it's basic glFog |
01:56.44 | blast007 | mtnbkr: nope, all or nothing |
01:56.44 | Patlabor221 | no shaders |
01:56.58 | mtnbkr | blast007: had fingers crossed :) |
01:57.16 | Patlabor221 | mtnbkr, the bzflag simulation system is not that complicated |
01:57.27 | Patlabor221 | it's just a variable used in some common math |
01:57.48 | mtnbkr | blast007: earler you mentioned i was seeing 60fps due to verticl sync... where is that set, and if I unset it will I see better results? |
01:58.02 | Patlabor221 | it may be set at the driver level |
01:58.13 | mtnbkr | ahh ok |
01:58.14 | Patlabor221 | and bzflag does not perform well at very high FPS |
01:58.24 | mtnbkr | I am quite happy at 60fps |
01:58.34 | Patlabor221 | many people can not see more then that |
01:58.50 | leemar | blast007: I did also switch to stock kernel and same results earlier... :P |
02:00.44 | blast007 | leemar: k, so just the rain raining on your parade then ;) |
02:01.06 | therealtbe | mine always reports crazy high fps anyways |
02:01.24 | blast007 | physics actually gets screwed up at high FPS |
02:01.51 | therealtbe | sometimes i bounce off walls |
02:01.53 | blast007 | iirc, it was difficult or next to impossible to get on the jump pads in MW2.3 with too high of an FPS |
02:01.56 | blast007 | yeah |
02:02.03 | Patlabor221 | it's slightly better in 2.4 but not awesome |
02:02.24 | Patlabor221 | I think my constants are too high |
02:02.52 | therealtbe | I think my fps is incorrectly reported tho |
02:02.59 | therealtbe | my video card is good, but not that good |
02:03.10 | Patlabor221 | bzflag isn't that complex |
02:03.15 | Patlabor221 | REALY |
02:03.43 | Patlabor221 | bzflag was designed to get 30 fps on a 200mhz Pentium 2 with a NV1 |
02:05.17 | Patlabor221 | it hasn't changed much from that ;) |
02:05.40 | Patlabor221 | well I guess we did force the use of hardware depth buffer |
02:06.48 | Patlabor221 | I'm sorry NV3 not NV1, nothing ran on the edge card |
02:08.06 | leemar | thank you all for your help! I should have just tried connected to other servers earlier |
02:08.29 | therealtbe | leemar, what is your server I want to shoot you |
02:09.23 | leemar | therealtbe: you need to ask mtnbkr, as it's his server |
02:09.46 | leemar | I've asked mtnbkr to publish his server on the list |
02:09.48 | mtnbkr | bzflag.revpol.com:55555 |
02:09.59 | therealtbe | prepare to die. |
02:10.16 | mtnbkr | it's not a good enough map yet.. just playing and learning map objects :) |
02:10.31 | therealtbe | what editor |
02:11.44 | mtnbkr | vi ;) |
02:11.50 | mtnbkr | hehe |
02:11.57 | therealtbe | woah this huge digital clock is a nice touch |
02:12.25 | mtnbkr | not mine... it is on the wiki |
02:12.26 | leemar | mtnbkr: can you change the time zone on the clock? |
02:12.41 | Patlabor221 | it's just clever animations |
02:12.45 | mtnbkr | I do not think so., I have checked |
02:12.50 | mtnbkr | Patlabor221: yes. very clever |
02:12.52 | mtnbkr | :) |
02:12.58 | Patlabor221 | the bodies are setup to rotate at specific rates |
02:13.18 | Patlabor221 | well color change at specific rates |
02:14.24 | leemar | nice, gotca back therealtbe |
02:27.37 | leemar | my laptop keeps quiting with a segmentation fault |
02:39.07 | leemar | my laptop version has no SDL listed on the name |
02:40.03 | mtnbkr | Hmmm |
02:40.37 | leemar | this one probably needs more dev packages.... standby.... |
02:40.42 | mtnbkr | :) |
02:48.43 | leemar | is re-compiling bzflag on his laptop with SDL |
03:08.12 | leemar | awesome, SDL enabled isn't crashing with srg faults |
03:08.16 | leemar | *seg |
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03:36.32 | leemar | thank you again, blast007 and Patlabor221! |
03:36.44 | blast007 | no prob :) |
03:40.18 | leemar | feel free to join us sometime bzflag.revpol.com:55555 |
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05:17.32 | alcatraz | hello |
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06:49.45 | therealtbe | i challenge all of you to a game at babel |
06:49.52 | therealtbe | may the best tank win |
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07:11.08 | allejo | just as a fun fact, if you use "git://github.com/BZFlag-Dev/bzflag-import-3.git", it will disallow you from accidentally pushing to the repo |
07:11.32 | allejo | i.e. you can't use git:// to push changes |
07:11.55 | allejo | Flash, you may like that if you want to work on dev and not accidentally push stuff |
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07:13.05 | Flash | you mean, if my repo is pulled from that URL? |
07:13.16 | Flash | I'm working on a fork, so I'm pretty safe |
07:14.10 | allejo | ah cool :) |
07:14.51 | allejo | just thought i'd bring that up since i forked bz where i can't accidentally push but can still pull |
07:15.04 | Flash | might want to update ~bzgit |
07:15.49 | allejo | ~bzgit |
07:15.49 | infobot | hmm... bzgit is git clone --branch v2_4_x https://github.com/BZFlag-Dev/bzflag-import-3.git bzflag |
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07:17.05 | allejo | nah, i feel people should be able to pull and push normally (needs auth to push anyways). i just don't want to accidentally push |
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13:17.54 | swiftkick | is it just me or is the central list/authentication server down for a 1/2 hr or more now.. |
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13:19.14 | alezakos | there have been some changes to the DNS and they might take a while to propagate |
13:23.07 | alezakos | <PROTECTED> |
13:23.43 | alezakos | <PROTECTED> |
13:39.19 | blast007 | swiftkick: if you ping my.bzflag.org, does it ping 192.169.83.30? |
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13:55.00 | swiftkick | hello and thank you :-) my.bzflag.org does not resolve for me right now. bzflag.org resolves to 192.169.83.30 . my.bzflag.org comes back as a name record only, no address |
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14:00.31 | swiftkick | for now ive manually added it to my hosts file... thanks |
14:01.24 | uso_w | swiftkick: are you talking about my.bzflag.org? what's the IP address? |
14:01.57 | swiftkick | my.bzflag.org doesnt resolve to anything for me right now |
14:02.06 | uso_w | that's why I ask :) |
14:02.06 | swiftkick | ping/nslookup shows an empty name record with no address |
14:02.24 | swiftkick | however, bzflag.org resolves to 192.169.83.30 |
14:02.46 | uso_w | yes, redirects to bzexcess.com which has no available DNS server |
14:03.04 | uso_w | anybody knows the IP address of my.bzflag.org? |
14:03.26 | brad | the one swiftkick just posted |
14:03.36 | swiftkick | i was told (a few minutes before you joined #bzflag) that its just 192.169.83.30 and that does seem to work fine |
14:03.39 | brad | it does seem to be working fine here atm |
14:03.44 | uso_w | ah, that's the same, thanks |
14:04.56 | uso_w | right, it works again now |
14:05.49 | uso_w | still not from all networks |
14:08.35 | uso_w | so I can use bzflag.org as hostname instead of my.bzflag.org or will that change sometimes soon? |
14:08.54 | uso_w | can I use* |
14:11.23 | uso_w | never mind, it does not work for the web server, it seems to have virtual domains |
14:32.26 | uso_w | to me it looks like the domain bzexess.com is not properly registered on the root servers, so any result you get now is probably cached and the entry will sooner or later expire for everyone, but I'm not a DNS expert ;) |
14:32.44 | blast007 | the nameservers were switched yesterday |
14:32.59 | blast007 | it's working fine on OpenDNS and Google Public DNS |
14:33.13 | uso_w | wouldn't it make sense anyway to resolve hosts in bzflag.org directly in the bzflag.org domain and not reroute it through bzexess.com? |
14:33.28 | blast007 | then I can't easily change them |
14:33.44 | uso_w | ok, that's a reason |
14:33.45 | blast007 | I do not control the bzflag.org domain, but I do the bzexcess.com one |
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14:39.25 | blast007 | the TTL on the NS records looks to be 48 hours, so it might take until tomorrow for everything to flush caches |
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14:40.36 | uso_w | maybe not the worst idea to reduce that before you do such changes next time ;) |
14:40.49 | blast007 | can't |
14:41.12 | uso_w | oops, when you control the domain? |
14:41.30 | blast007 | I don't run my own DNS. I use the registrar's DNS, and I switched from their V1 to V2 system. |
14:41.34 | uso_w | switch the DNS hoster ;) |
14:42.02 | uso_w | even free hosters allow to change the TTL |
14:42.16 | blast007 | that wouldn't have helped this time around anyways ;) |
14:42.26 | uso_w | right :) |
14:42.33 | uso_w | next time :) |
14:42.57 | blast007 | only reason I had switched to V1 was because their V2 had gotten DDoS with 100+ Gbps DDoS some time ago |
14:43.27 | uso_w | ouch, that's heavy |
14:43.51 | uso_w | ok, so I simply have to wait |
14:43.53 | uso_w | thanks |
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14:48.30 | alcatraz | hello |
14:55.26 | blast007 | or switch to OpenDNS or Google Public DNS |
15:00.15 | uso_w | no thanks, no need for injecting and tracking DNS services |
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