IRC log for #bzflag on 20140608

00:15.30*** join/#bzflag a_meteor (a_meteorit@unaffiliated/ameteorite/x-000000001)
00:30.02apemanagh wish me luck i need to figure out how to compile plugin on windows :P
00:33.58Jeffery_copy the sample project
00:34.11Jeffery_it just needs to link to the right libs and the sample does that
00:48.05Jeffery_you don't even have to build bzfs we include the lib and header files in the normal windows installer
00:48.28Jeffery_just modify the sample sln/vcproj to wiht your plugin name and build it in VC2010\
00:49.05Jeffery_and apeman who hosts a server on windows?
00:50.49apemanJeffery_: I need to run my bot on my PC because on the servers i've tried they have frame lag issues. But i also want lagless connection to observe properly. So i need a server near me... i guess localhost
00:51.05Jeffery_ahh
00:51.13Jeffery_then yeah fire up VC and just build it
00:51.15Jeffery_it's very easy
00:52.28apemanhuh theres no SAMPLE_PLUGIN project for MSVC?
00:52.34Jeffery_yeah there is
00:53.12Jeffery_where are you looking?
00:53.31apemanyeah i found in plugins/ but was expecting in MSVC/ like the other ones
00:53.46Jeffery_no the plugins are built sanely :)
00:54.00Jeffery_and they are intended to be pulled out with out the full tree so they are seperate
00:54.13Jeffery_really msvc should not exist
00:54.30Jeffery_since the makefiles are spread out, the windows build should be spread out
01:05.22Jeffery_if you didn't build your own bzfs then just throw the .libs and .h files from the installer into the plugin dir too
01:09.21willthis guy in our server keeps freezing peoples bz clients somehow and can somehow read direct messages..
01:09.53willeven froze me out somehow :/
01:22.39*** join/#bzflag WillsParadise (~willspara@73.54.153.242)
01:23.40WillsParadisetest
01:25.09willworks
01:26.39*** join/#bzflag a_meteor_alt (~a_meteori@unaffiliated/ameteorite/x-000000001)
02:50.18khonkhortisanI just realized I was editing my plugin then restarting my server, without running make in between. Strangely enough, that can go on for some time.
03:11.23khonkhortisanthat's what I get for thinking it was failing silently
03:32.07*** join/#bzflag macsforme (~josh@bzflag/developer/Constitution)
05:35.10WillsParadisewow screen is so cool :)
05:35.20WillsParadisejust re-attatched to the session
05:45.15*** join/#bzflag I_Died_Once (~I_Died_On@unaffiliated/idiedonce/x-1828535)
05:50.22*** join/#bzflag JeffM (~JeffM@cpe-23-240-144-5.socal.res.rr.com)
05:56.56*** part/#bzflag BulletCatcher (~bc@bzflag/developer/BulletCatcher)
06:10.13*** join/#bzflag BulletCatcher (~bc@bzflag/developer/BulletCatcher)
10:54.27*** join/#bzflag limmit (74cbf5fc@gateway/web/freenode/ip.116.203.245.252)
11:00.56*** join/#bzflag Oejet (~Oejet@unaffiliated/oejet)
12:14.47*** join/#bzflag Pimpinella (~frank@gondolin.pimpi.org)
13:07.51bradcant chat in team on WillsParadise's server o_O
13:07.59bradbut others seem to be able to
13:08.09bradpressing m just sends to all
13:08.13brad...weird
13:08.34bradand its not key mapping, it works again on other servers
13:14.26alezakosbrad: That's because it's openFFA
13:14.51alezakosI think somewhere around 2.4.0 and 2.4.2 team chat was disabled for openFFAers
13:16.14bradohhhh
13:16.19bradeven for observers?
13:17.53alezakosobserver chat works for me
13:20.08alezakoshttps://github.com/BZFlag-Dev/bzflag-import-3/commit/cf0f9cf87a1a721696709038b754c329724e60d7
13:20.49bradnice, thanks
13:59.10blast007blames brad
15:50.00WillsParadise:)
15:50.08WillsParadiseI guess I need to put an announcement about it being OpenFFA
15:50.16WillsParadiseeveryone seems confused about it
15:51.44*** join/#bzflag I_Died_Once (~I_Died_On@unaffiliated/idiedonce/x-1828535)
16:14.31blast007I usually include something like "This is OpenFFA, which means you can kill anyone!"
16:14.50blast007or just make it normal FFA with all rogue
16:31.52*** join/#bzflag JeffM (~JeffM@cpe-23-240-144-5.socal.res.rr.com)
16:45.46khonkhortisanThe first offa I saw was all green (which made me think it only worked with a single team)
16:59.41JeffMto be consistent with other games, old FFA wold be called "team deathmatch" and offa would be deathmatch
17:24.20*** join/#bzflag mahem1 (~argon@199.172.234.102)
17:26.34*** join/#bzflag I_Died_Once (~I_Died_On@unaffiliated/idiedonce/x-1828535)
18:21.14*** join/#bzflag Pimpinella (~frank@gondolin.pimpi.org)
19:27.55*** join/#bzflag apeman (~Victor@222-155-41-238.jetstream.xtra.co.nz)
20:21.25*** join/#bzflag Constitution (~josh@bzflag/developer/Constitution)
21:03.56*** join/#bzflag JeffM (~JeffM@cpe-23-240-144-5.socal.res.rr.com)
21:04.11*** join/#bzflag Pimpinella (~frank@gondolin.pimpi.org)
22:34.41*** part/#bzflag apeman (~Victor@222-155-41-238.jetstream.xtra.co.nz)
23:20.12*** join/#bzflag Flash (~flash@bzflag/developer/Flash)
23:24.28*** part/#bzflag Oejet (~Oejet@unaffiliated/oejet)
23:52.12*** join/#bzflag rob1n (~rob1n@unaffiliated/rob1n)

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