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00:30.02 | apeman | agh wish me luck i need to figure out how to compile plugin on windows :P |
00:33.58 | Jeffery_ | copy the sample project |
00:34.11 | Jeffery_ | it just needs to link to the right libs and the sample does that |
00:48.05 | Jeffery_ | you don't even have to build bzfs we include the lib and header files in the normal windows installer |
00:48.28 | Jeffery_ | just modify the sample sln/vcproj to wiht your plugin name and build it in VC2010\ |
00:49.05 | Jeffery_ | and apeman who hosts a server on windows? |
00:50.49 | apeman | Jeffery_: I need to run my bot on my PC because on the servers i've tried they have frame lag issues. But i also want lagless connection to observe properly. So i need a server near me... i guess localhost |
00:51.05 | Jeffery_ | ahh |
00:51.13 | Jeffery_ | then yeah fire up VC and just build it |
00:51.15 | Jeffery_ | it's very easy |
00:52.28 | apeman | huh theres no SAMPLE_PLUGIN project for MSVC? |
00:52.34 | Jeffery_ | yeah there is |
00:53.12 | Jeffery_ | where are you looking? |
00:53.31 | apeman | yeah i found in plugins/ but was expecting in MSVC/ like the other ones |
00:53.46 | Jeffery_ | no the plugins are built sanely :) |
00:54.00 | Jeffery_ | and they are intended to be pulled out with out the full tree so they are seperate |
00:54.13 | Jeffery_ | really msvc should not exist |
00:54.30 | Jeffery_ | since the makefiles are spread out, the windows build should be spread out |
01:05.22 | Jeffery_ | if you didn't build your own bzfs then just throw the .libs and .h files from the installer into the plugin dir too |
01:09.21 | will | this guy in our server keeps freezing peoples bz clients somehow and can somehow read direct messages.. |
01:09.53 | will | even froze me out somehow :/ |
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01:23.40 | WillsParadise | test |
01:25.09 | will | works |
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02:50.18 | khonkhortisan | I just realized I was editing my plugin then restarting my server, without running make in between. Strangely enough, that can go on for some time. |
03:11.23 | khonkhortisan | that's what I get for thinking it was failing silently |
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05:35.10 | WillsParadise | wow screen is so cool :) |
05:35.20 | WillsParadise | just re-attatched to the session |
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13:07.51 | brad | cant chat in team on WillsParadise's server o_O |
13:07.59 | brad | but others seem to be able to |
13:08.09 | brad | pressing m just sends to all |
13:08.13 | brad | ...weird |
13:08.34 | brad | and its not key mapping, it works again on other servers |
13:14.26 | alezakos | brad: That's because it's openFFA |
13:14.51 | alezakos | I think somewhere around 2.4.0 and 2.4.2 team chat was disabled for openFFAers |
13:16.14 | brad | ohhhh |
13:16.19 | brad | even for observers? |
13:17.53 | alezakos | observer chat works for me |
13:20.08 | alezakos | https://github.com/BZFlag-Dev/bzflag-import-3/commit/cf0f9cf87a1a721696709038b754c329724e60d7 |
13:20.49 | brad | nice, thanks |
13:59.10 | blast007 | blames brad |
15:50.00 | WillsParadise | :) |
15:50.08 | WillsParadise | I guess I need to put an announcement about it being OpenFFA |
15:50.16 | WillsParadise | everyone seems confused about it |
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16:14.31 | blast007 | I usually include something like "This is OpenFFA, which means you can kill anyone!" |
16:14.50 | blast007 | or just make it normal FFA with all rogue |
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16:45.46 | khonkhortisan | The first offa I saw was all green (which made me think it only worked with a single team) |
16:59.41 | JeffM | to be consistent with other games, old FFA wold be called "team deathmatch" and offa would be deathmatch |
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