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| 02:45.23 | aCE__ | HI |
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| 05:24.39 | allejo | "Autokick: Looks like you tried to end a shot while dead" what's this supposed to do? |
| 05:25.12 | JeffM | stop cheaters |
| 05:25.41 | allejo | it's kicked me accidentally then |
| 05:25.56 | JeffM | why did you endshot while dead :) |
| 05:26.05 | JeffM | but yeah it's not a great system |
| 05:26.09 | JeffM | stuff can get out of order |
| 05:26.45 | allejo | figured lol |
| 05:26.51 | allejo | and it wasn't on purpose! :p |
| 05:27.16 | JeffM | shhhhhuuuuurrrreeeee it wasn't |
| 05:28.24 | allejo | you don't believe me! :'( |
| 05:28.59 | JeffM | if I was a GU admin that'd be the default mode to behave in :) |
| 05:29.04 | Not-001 | [02bzflag-import-3] 07JMakey pushed 031 commit to 03v2_4_x [+0/-0/±3] 13http://git.io/q4d7Fg |
| 05:29.05 | Not-001 | [02bzflag-import-3] 07JMakey 03dd19ec4 - Implement new PlayerInfo::hasNeverSpawned() method. Use it to identify players who should not be shooting, etc. |
| 05:29.20 | JeffM | using a CPU speed other then 1.6ghz... probabl cheating |
| 05:29.22 | BulletCatcher | That should stop the false end shot positives. |
| 05:30.15 | BulletCatcher | Previously it was too aggressive. |
| 05:30.46 | BulletCatcher | This latest change should not kick non-cheaters. |
| 05:31.38 | allejo | lol jeff |
| 05:31.46 | allejo | thanks bc :D |
| 05:32.25 | BulletCatcher | You're welcome. I didn't want to leave it that way for too long. |
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| 14:20.46 | drizzo4shizzo | "git push" without saying which ref to push and having it push all of them is unfortunate |
| 14:21.37 | drizzo4shizzo | dunno if this was what came up earlier - i kinda skimmed it. but yea always do "git push origin foo bar" and it will just push refs foo and bar. But I'm sure yall know that |
| 14:27.57 | blast007 | drizzo4shizzo: nope, it wasn't |
| 14:28.35 | blast007 | it was an issue with a fix that was pushed after it got some more testing in a production environment |
| 14:45.39 | BulletCatcher | Developers who don't want the complexity of the mirror clone that I use can, indeed, just use something like "git push origin v2_4_x" to limit what they push upstream. |
| 14:45.40 | BulletCatcher | Thanks for mentioning that, drizzo4shizzo. |
| 14:46.22 | drizzo4shizzo | no problem. I help people with git at work quite often :-P |
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| 15:03.35 | thrakattak | bzflag as neurobiology research tool: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3680713/#!po=20.5882 |
| 15:50.32 | drizzo4shizzo | bzflag really deepens the success / failure reward thing with the goal to "just get back to a positive score" |
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| 16:22.12 | BulletCatcher | When I first started playing BZFlag it took months until having a non-negative score was a realistic goal. |
| 16:23.23 | BulletCatcher | These days I can usually do that when my opponents have a full skill range. |
| 16:24.00 | BulletCatcher | But I usually have one of the lowest final scores in league games. |
| 16:24.26 | BulletCatcher | With the right attitude, it is fun anyway. |
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