IRC log for #bzflag on 20140223

13:29.43*** join/#bzflag infobot (~infobot@rikers.org)
13:29.43*** topic/#bzflag is http://BZFlag.org || https://www.ohloh.net/p/bzflag || http://wiki.BZFlag.org/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || 2.4.2 Current version http://goo.gl/PI9KFD
13:29.43*** mode/#bzflag [+o infobot] by ChanServ
13:37.56honeytankinfobot, do something!
13:37.56infobotACTION does something!.
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17:29.59honeytankHow much does bzfs need memory and cpu wise? Is it much?
17:31.00JeffMno
17:31.11Delusionalvery little
17:31.28JeffMyeah the server does not do much at all
17:31.33JeffMmost of the game is in the client
17:31.40JeffMand the client spends most of it's time drawing
17:32.09honeytankIs a 512MB RAM server enough?
17:33.05*** join/#bzflag JeffM_ (~JeffM@cpe-23-241-222-73.socal.res.rr.com)
17:33.11JeffM_more then enough
17:33.32JeffM_it will probbably only use a few megs
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17:34.22honeytankThat's great to hear!
17:35.04JeffMwhat you want is bandwith and low latency
17:36.04honeytankI'm hoping 1 GB/sec. is fine
17:36.04honeytank^^
17:36.19JeffMis it a home connection or colo?
17:36.33honeytankNo, it's not a home connection. I wish it was...
17:36.46JeffMis it a dedicated server or a VPS?
17:37.56honeytankVPS
17:38.04JeffMhow much CPU time do you get?
17:38.23honeytankNo idea what that means, all it tells me is that I have a dedicated core
17:38.37honeytankI'm not too good with this stuff
17:38.41JeffMVPSs usualy arn't the best for hosting games
17:38.57JeffMyou don't get consistent CPU time since the host is sharing resources
17:39.00JeffMbut you can try it
17:39.23honeytankI mean, it was fine until now, can't really complain about performance at all
17:39.46JeffMthey tend to be inconsistent
17:39.48honeytankDedicated servers are really expensive... I'll stick with my little VPS for now
17:39.55JeffMhow much is it costing you a month?
17:40.00JeffMthat usualy tells you the quality
17:40.02honeytankLike 5 bucks...
17:40.09honeytankIt's the cheapest one
17:40.13JeffMyeah those tend to be flakey for servering game
17:40.24JeffMfine for hosting websites but not good for games
17:40.27JeffMwhat company?
17:40.42honeytankI see where you're coming from
17:40.50honeytankI literally have it for messing around and IRC bots
17:41.00honeytankI just thought it would be interesting to see if it works
17:41.13honeytankDigitalOcean - it's a cheap website but it's easy to use
17:41.24JeffMI'm sure it will "work", but your players may have lag spikes and jitter
17:41.38honeytankThat would be what i have to find out :-)
17:46.25JeffMheh, we are at 4 servers per player now
17:46.50honeytank.... that's something.
17:47.18honeytankBunch of people probably forgot about some running bzfs instances on their servers if it really doesn't take up much.
17:47.28JeffMnope
17:47.41JeffMit's just low player counts
17:47.52honeytankHow many are on in total rn?
17:47.59JeffM160
17:48.03JeffMservers
17:48.05JeffM40 players
17:48.12JeffMnot counting observers
17:48.22honeytankAnd the players are divided on like 4 servers
17:48.51honeytankAnd of those 160 only 20 are probably even used every day
17:49.03JeffMone has 10 of them, another has 9, then rest are spread over 6 more small servers
17:49.09JeffMless then 10
17:49.44JeffMour requirment that 1 map == 1 server makes the list a mess
17:50.04JeffMreally we'd just need 2 proper servers that could spawn game instances as needed
17:50.24honeytankA league server and a fun server...
17:50.35JeffMno
17:50.47JeffMleauge games should just be a type of instance
17:57.33JeffMi think leagues should be registered and cave a common set of features
17:57.56honeytankAs they do right now
17:58.45JeffMthey are not really consistent right now
17:58.59honeytankWell they have certain similarities in features
17:59.11JeffMsure that's by evolution
17:59.25JeffMI would like the game to have proper internal support for leauge play
18:00.08honeytankThat is a good thing to have
18:00.39honeytankA lot of games lack proper implementation of competitive features
18:00.53JeffMand a lot of games are built around them
18:00.59JeffMmost games at least have leaderboards
18:01.12honeytankWhich I don't think BZFlag does, does it?
18:01.18JeffMno
18:01.22JeffMbzflag is old
18:01.38honeytankhttp://bzstats.strayer.de/ is a thing
18:01.47JeffMit's third party
18:01.51JeffMit's all third party
18:01.54honeytankYes, I see that
18:02.02honeytankA built in system is always better
18:02.04JeffMhis method of gathering stats is also not accurate
18:02.06honeytankWell most of the time
18:48.56JeffMoh, digital ocean is cloud based, that's probably going to affect your performance
18:51.10honeytankYeah, I just wanna experiment with it anyways JeffM
18:51.32JeffMwhen it changes nodes it may get wierd
18:52.10honeytankI can see that happening. I might rent a dedicated server soon, but I don't wanna spend 40 bucks and upwards just yet
18:52.27JeffMthere are non cloud VPSs as well
18:52.30JeffMin that price range
18:53.02honeytankYeah, well why would I want a 40 dollar VPS if I could get a Dedicated server for that
18:53.21JeffMI pay 5ish a month for a non cloud vps
18:53.58honeytankWhere?
18:58.46JeffMburst.net
18:58.49JeffMthere are others too
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