13:29.43 | *** join/#bzflag infobot (~infobot@rikers.org) |
13:29.43 | *** topic/#bzflag is http://BZFlag.org || https://www.ohloh.net/p/bzflag || http://wiki.BZFlag.org/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || 2.4.2 Current version http://goo.gl/PI9KFD |
13:29.43 | *** mode/#bzflag [+o infobot] by ChanServ |
13:37.56 | honeytank | infobot, do something! |
13:37.56 | infobot | ACTION does something!. |
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17:29.59 | honeytank | How much does bzfs need memory and cpu wise? Is it much? |
17:31.00 | JeffM | no |
17:31.11 | Delusional | very little |
17:31.28 | JeffM | yeah the server does not do much at all |
17:31.33 | JeffM | most of the game is in the client |
17:31.40 | JeffM | and the client spends most of it's time drawing |
17:32.09 | honeytank | Is a 512MB RAM server enough? |
17:33.05 | *** join/#bzflag JeffM_ (~JeffM@cpe-23-241-222-73.socal.res.rr.com) |
17:33.11 | JeffM_ | more then enough |
17:33.32 | JeffM_ | it will probbably only use a few megs |
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17:34.22 | honeytank | That's great to hear! |
17:35.04 | JeffM | what you want is bandwith and low latency |
17:36.04 | honeytank | I'm hoping 1 GB/sec. is fine |
17:36.04 | honeytank | ^^ |
17:36.19 | JeffM | is it a home connection or colo? |
17:36.33 | honeytank | No, it's not a home connection. I wish it was... |
17:36.46 | JeffM | is it a dedicated server or a VPS? |
17:37.56 | honeytank | VPS |
17:38.04 | JeffM | how much CPU time do you get? |
17:38.23 | honeytank | No idea what that means, all it tells me is that I have a dedicated core |
17:38.37 | honeytank | I'm not too good with this stuff |
17:38.41 | JeffM | VPSs usualy arn't the best for hosting games |
17:38.57 | JeffM | you don't get consistent CPU time since the host is sharing resources |
17:39.00 | JeffM | but you can try it |
17:39.23 | honeytank | I mean, it was fine until now, can't really complain about performance at all |
17:39.46 | JeffM | they tend to be inconsistent |
17:39.48 | honeytank | Dedicated servers are really expensive... I'll stick with my little VPS for now |
17:39.55 | JeffM | how much is it costing you a month? |
17:40.00 | JeffM | that usualy tells you the quality |
17:40.02 | honeytank | Like 5 bucks... |
17:40.09 | honeytank | It's the cheapest one |
17:40.13 | JeffM | yeah those tend to be flakey for servering game |
17:40.24 | JeffM | fine for hosting websites but not good for games |
17:40.27 | JeffM | what company? |
17:40.42 | honeytank | I see where you're coming from |
17:40.50 | honeytank | I literally have it for messing around and IRC bots |
17:41.00 | honeytank | I just thought it would be interesting to see if it works |
17:41.13 | honeytank | DigitalOcean - it's a cheap website but it's easy to use |
17:41.24 | JeffM | I'm sure it will "work", but your players may have lag spikes and jitter |
17:41.38 | honeytank | That would be what i have to find out :-) |
17:46.25 | JeffM | heh, we are at 4 servers per player now |
17:46.50 | honeytank | .... that's something. |
17:47.18 | honeytank | Bunch of people probably forgot about some running bzfs instances on their servers if it really doesn't take up much. |
17:47.28 | JeffM | nope |
17:47.41 | JeffM | it's just low player counts |
17:47.52 | honeytank | How many are on in total rn? |
17:47.59 | JeffM | 160 |
17:48.03 | JeffM | servers |
17:48.05 | JeffM | 40 players |
17:48.12 | JeffM | not counting observers |
17:48.22 | honeytank | And the players are divided on like 4 servers |
17:48.51 | honeytank | And of those 160 only 20 are probably even used every day |
17:49.03 | JeffM | one has 10 of them, another has 9, then rest are spread over 6 more small servers |
17:49.09 | JeffM | less then 10 |
17:49.44 | JeffM | our requirment that 1 map == 1 server makes the list a mess |
17:50.04 | JeffM | really we'd just need 2 proper servers that could spawn game instances as needed |
17:50.24 | honeytank | A league server and a fun server... |
17:50.35 | JeffM | no |
17:50.47 | JeffM | leauge games should just be a type of instance |
17:57.33 | JeffM | i think leagues should be registered and cave a common set of features |
17:57.56 | honeytank | As they do right now |
17:58.45 | JeffM | they are not really consistent right now |
17:58.59 | honeytank | Well they have certain similarities in features |
17:59.11 | JeffM | sure that's by evolution |
17:59.25 | JeffM | I would like the game to have proper internal support for leauge play |
18:00.08 | honeytank | That is a good thing to have |
18:00.39 | honeytank | A lot of games lack proper implementation of competitive features |
18:00.53 | JeffM | and a lot of games are built around them |
18:00.59 | JeffM | most games at least have leaderboards |
18:01.12 | honeytank | Which I don't think BZFlag does, does it? |
18:01.18 | JeffM | no |
18:01.22 | JeffM | bzflag is old |
18:01.38 | honeytank | http://bzstats.strayer.de/ is a thing |
18:01.47 | JeffM | it's third party |
18:01.51 | JeffM | it's all third party |
18:01.54 | honeytank | Yes, I see that |
18:02.02 | honeytank | A built in system is always better |
18:02.04 | JeffM | his method of gathering stats is also not accurate |
18:02.06 | honeytank | Well most of the time |
18:48.56 | JeffM | oh, digital ocean is cloud based, that's probably going to affect your performance |
18:51.10 | honeytank | Yeah, I just wanna experiment with it anyways JeffM |
18:51.32 | JeffM | when it changes nodes it may get wierd |
18:52.10 | honeytank | I can see that happening. I might rent a dedicated server soon, but I don't wanna spend 40 bucks and upwards just yet |
18:52.27 | JeffM | there are non cloud VPSs as well |
18:52.30 | JeffM | in that price range |
18:53.02 | honeytank | Yeah, well why would I want a 40 dollar VPS if I could get a Dedicated server for that |
18:53.21 | JeffM | I pay 5ish a month for a non cloud vps |
18:53.58 | honeytank | Where? |
18:58.46 | JeffM | burst.net |
18:58.49 | JeffM | there are others too |
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