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06:11.02 | Constitution | yep, I figured, but I thought I would ask :) |
06:11.29 | Constitution | nobody seems really interested in working on the code we have, anyway? most of the proposals seemed to be new or independent projects |
06:12.02 | JeffM | yup same as last year ;) |
06:18.08 | JeffM | waits for someone to sugest that advertising will fix it |
06:18.41 | allejo | advertising the return of the start button fixed windows |
06:18.57 | JeffM | have you ever installed 8.1? |
06:19.09 | JeffM | people wanted the menu not the button :) |
06:19.26 | allejo | ew god no. os x <3 |
06:19.35 | JeffM | and that wasn't advertsing that was bad press |
06:19.45 | JeffM | the start buton is not the same as the start menu |
06:20.00 | JeffM | it still brings up the full screen metro GUI |
06:20.20 | allejo | which is atrocious on a desktop |
06:20.45 | JeffM | yeah |
06:20.56 | JeffM | I use Start8 and evething is good |
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06:35.18 | JeffM | 6 total people are playing right now |
06:36.19 | JeffM | 25 servers per player |
06:36.45 | allejo | the more to pick from |
06:37.11 | JeffM | heh |
06:37.20 | JeffM | the 6 people are on 2 servers |
06:37.38 | JeffM | there are more bzadmin clients logged in now then people :) |
06:39.56 | JeffM | for scale, there are 600 people playing Final Fantasy 7 right now :) |
06:45.57 | JeffM | 3000 people are playing a farming simulator |
06:46.08 | allejo | please don't tell farmville |
06:46.55 | allejo | tell me* |
06:47.40 | JeffM | no, farming simulator 2013 |
06:47.52 | JeffM | a real 3d drive around a tractor simulator |
06:48.10 | allejo | wth |
06:48.15 | allejo | that's a game...? |
06:48.37 | JeffM | 13 THOSAND people are playing football manager 2014, a game where all you do is manage player stats and on't actualy play football |
06:48.40 | JeffM | yup |
06:49.18 | JeffM | http://www.farming-simulator.com/ |
06:50.00 | allejo | sighes |
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14:14.05 | brad | allejo: did you not see http://i.imgur.com/D54G7bD.jpg ? :D |
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15:18.49 | allejo | brad, evidently not |
15:18.52 | allejo | :p |
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15:55.52 | blast007 | "Just Launched: You can now import projects and releases from GitHub onto SourceForge" ;D |
15:56.51 | blast007 | The 1-click operation you wish asked "are you ABSOLUTELY sure?" before proceeding, I guess. |
15:57.02 | JeffM | they did google code recentlu |
15:57.30 | JeffM | cus it's like the reason people don't want to use SF is because of a lack of imports :) |
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17:41.20 | JeffM | heh, someone sent an email to bzflag@bzflag.me asking if they could use a screenshot in a presentation on 'polygons' |
17:54.24 | swigg_ | JeffM: Habbo Hotelstatistics: http://www.sulake.com/blog/entries/habbo-hotels-record-year-2010-in-numbers/ |
17:55.00 | JeffM | huh? |
17:55.25 | JeffM | oh yeah |
17:55.28 | JeffM | those games do a lot |
17:55.30 | swigg_ | you were looking @ other sites |
17:55.37 | JeffM | I was just reading steam stats from last night |
17:55.48 | swigg_ | I wonder if a google bomb would boost the game. |
17:55.50 | JeffM | our 6 peopole was sad |
17:55.53 | JeffM | no |
17:55.57 | JeffM | nobody will stick |
17:56.04 | JeffM | it has too many issues |
17:56.10 | blast007 | what if we make it a glue bomb? |
17:56.21 | JeffM | we get several THOUSAND people hitting the site and only a few stay to play |
17:56.31 | JeffM | well then they'd stick to something :) |
17:57.07 | swigg_ | how did the game originally catch on? |
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17:57.20 | JeffM | it shipped with SGI machines |
17:57.29 | swigg_ | I went to a few sites like Habbo and found a lot of creeps |
17:57.32 | JeffM | then it was one of the few nework games |
17:57.36 | JeffM | it's no longer unique |
17:57.59 | JeffM | it used to be somewhat before it's time, now it's behind the times |
17:58.03 | swigg_ | I have seen one SGI machine in the last decade. Neat box. |
17:58.05 | JeffM | expectations are different |
17:58.24 | blast007 | hats! |
17:58.30 | JeffM | you can't really compare social game numbers to action game numbers |
17:58.49 | JeffM | production value not withstanding, bxflag is up aginst things like TF2 |
17:58.52 | JeffM | and all them hats :) |
17:59.09 | JeffM | so people have a lot more choices these days and we don't do anything to stand out |
17:59.29 | JeffM | and no, poor network performance doesn't count as a 'feature' |
17:59.32 | swigg_ | it's fun... and addictive to some |
17:59.38 | JeffM | to a few |
17:59.48 | JeffM | not as many as there used to be |
18:00.03 | JeffM | but yes, it could be fixed |
18:00.12 | swigg_ | agree |
18:00.20 | JeffM | it's just that I don't think advertising is going to get people to come and stay |
18:00.38 | JeffM | if you advertised now you'd do more harm as you'd make people look at an inferior product |
18:01.21 | blast007 | we'd need at least the 2.6 proposed features before we should even think about advertising |
18:01.30 | JeffM | at the VERY VERY least |
18:01.34 | JeffM | and it'd have to be rock solid |
18:01.55 | swigg_ | well... if head cheese, souse, limburger cheese, sardines, liverwurst, eggplant can survive.... |
18:02.25 | JeffM | yeah but they arn't really being developed into new things :) |
18:02.26 | swigg_ | or even that 'click' game can make it... |
18:02.49 | swigg_ | and THAT game sucks... |
18:03.03 | JeffM | the only way to 'ship' unfinished software these days is to sell it as early access or beta |
18:03.15 | JeffM | then the expectations are lower |
18:03.39 | JeffM | hell, Sony is currently selling 100$ packages that allow access to a friggin alpha |
18:03.49 | swigg_ | http://www.clickclickclick.com/ |
18:04.10 | JeffM | just play cookie cliker instead |
18:04.48 | swigg_ | oh yeah; that one |
18:05.19 | JeffM | those games are cheap to maintain for the user and don't require a community |
18:06.01 | JeffM | and the founder hasn't given up on them since it's worth the time/money due to add revenue |
18:07.59 | JeffM | but at least a min of 6 players makes it an easy target to beat for anything else :) |
18:09.33 | blast007 | the only thing we really need is a kill cam |
18:09.52 | JeffM | and tbags |
18:10.33 | JeffM | how can you truely indicate to your opponent that you have beaten them if you can't drag some truck nutz across them? |
18:11.40 | blast007 | ;D |
18:12.17 | JeffM | it's wierd, in my unity test you can't drive into other players, I didn't realise how different that would be |
18:12.52 | JeffM | and also since I don't have death hooked up yet the shots bounce off other players |
18:16.56 | JeffM | any web monkeys want to help work on the authentication system for it? |
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