00:02.30 | allejo | I thought i did that time.. I guess not :-/ |
00:11.08 | BulletCatcher | FWIW, gcc didn't complain about it. |
00:11.30 | JeffM | yeah I belive it's a gcc extension |
00:11.40 | JeffM | java and C# style inits |
00:12.26 | JeffM | ahh it's also a C++ 11 feature |
00:13.15 | BulletCatcher | So it is probably allowed by C++0X, too. |
00:13.24 | JeffM | probably |
00:14.37 | JeffM | it's part of the Object construction improvement features |
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02:23.15 | Constitution | does anyone know why some key bindings need either a key down or key up event and why there's a difference? |
02:26.49 | Constitution | most of the events seem happy as key down, except when I jump and tap the jump key while falling, I will jump again when I've landed even though I've released it |
02:32.23 | khonkhortisan | I can get it to go into keyboard control when I press a mouse button |
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03:32.22 | Constitution | things are a little sticky with the new SDL 2 text input event? equating it to a key down event seems to work for the most part, but not entirely |
04:24.33 | JeffM | you could poll on each frame and build your own events |
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19:18.20 | Not-002 | [02bzflag-import-3] 07JMakey pushed 031 commit to 03v2_4_x [+0/-0/±1] 13http://git.io/WFLrcA |
19:18.21 | Not-002 | [02bzflag-import-3] 07JMakey 03619adb5 - Report out of bounds position using logDebugMessage() instead of std::cout. |
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