IRC log for #bzflag on 20120616

00:13.30Tanxcrw back? I did see him last night, but doubtful it was him. pity he didn't forget about bz
00:34.04khonkhortisanapeman: http://pastebin.com/diysAmbV
00:39.12apemananyone want to take that patch?
00:39.51apemanits for the "serverlist total player count doesn't add up" bug thats been around for years
00:43.32khonkhortisanapeman was talking with me about it, and I can't test it myself due to "personal problems"
00:44.00apemanbut i have tested it
00:44.08khonkhortisanyes
00:44.46apemanmaybe it needs a comment
00:45.07blast007is it posted on the patch tracker?
00:45.16apemanno
00:46.43apemanbug is replicated by joining a team that has no slots
00:47.08apemanthen obv you get kicked, and you look at serverlist and it says theres 1 total player but zero players in teams
00:47.36khonkhortisanpatch tracker is here https://sourceforge.net/tracker/?group_id=3248&atid=303248 in case blast007 wants it there
01:53.42CIA-106BZFlag: 03khonkhortisan * r22487 10/trunk/bzflag/src/bzflag/playing.cxx: Don't report collisions when teammates can't be killed - thanks to apeman
02:04.30khonkhortisan(that's a different patch than the link)
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02:27.54khonkhortisannow I can zoom the radar with the hat
03:51.58khonkhortisanWhen I select a joystick, I can play using it, I can assign buttons with it, but I can't change the XY axes until I restart bzflag b/c the menu doesn't update
04:34.53khonkhortisanI made a ten-minute-long-10-world-unit
04:35.05khonkhortisanI made a ten-minute-long-10-world-unit-wide test server and got two people on it
04:35.31khonkhortisansorry for the stuttering
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14:22.20Delusionalheh, other team got genod, so i dropped off the base onto the floor.....  five tanks spawned in a perfct circle around my landing spot... BOOM
14:25.17*** join/#bzflag ChanServ (ChanServ@services.)
14:25.18*** mode/#bzflag [+o ChanServ] by kornbluth.freenode.net
14:35.33Delusionalheh... later four greens had both team flags in a corner... I swooped in with highspeed and pwned them all... grabbed geno and finished them off on the respawn.
14:45.48Delusionaland I'm not on the channel i thought i was.
14:46.24I_Died_Oncei get in trouble for that a lot
14:47.31I_Died_Onceits an honest enough mistake, my xchat client will push random rooms to the forefront
15:05.28Delusionalanyway.. where can I get an up o date bzw manual page without going through SVN?
15:14.55I_Died_Oncei can pastebin the one i got from svn
15:15.24I_Died_Oncehttp://pastebin.com/GV0wcPxX
15:15.41I_Died_Oncethats /bzflag/man/bzw.5
15:15.44Delusionalwrong paste, gotta captcha
15:16.03Delusionalor.. i can captcha!
15:16.04I_Died_Oncecaptcha'd
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20:28.55JeffMso where is regcomp actualy implemented?
20:29.44DTRemenakregcomp.c
20:30.06JeffMk, so something isn't linking that into the client then
20:30.29DTRemenakregex project included?
20:30.34JeffMyrp
20:30.54JeffMwasn't in the dendency list for the client, trying that now
20:38.24khonkhortisanHow do I set the server password on the command line when I start bzflag (as opposed to the username password)?
20:38.55JeffMwhat do you mean by "server password" ?
20:39.19khonkhortisanwhen you join a game and type /passwd password and it says you're an administrator
20:39.22blast007khonkhortisan: bzfs -help | grep password
20:39.42JeffMdo you want to set it for your server you are starting or you want to set it for the client you are starting?
20:39.47khonkhortisanI can already set it in bzfs, I want to set it in bzflag so I'm already an admin when I join
20:39.56JeffMyou don't
20:39.58blast007use global groups then
20:40.08JeffMit's part of the /password command, not the client
20:40.17JeffMyeah automatic ID is implemented using users and groups
20:40.23JeffMnot hardcoded passwords
20:41.11khonkhortisanit sounds safer doing it that way
20:41.22JeffMby far
20:41.42JeffM/password should not be used by any public server
20:43.28khonkhortisanI can already guess the answer, but do .bzw files support for loops?
20:43.35JeffMnope
20:43.39JeffMit is not a programing language
20:50.44blast007they do support defining chunks of BZW that you can reuse
20:51.20JeffMyeah but not in loops
20:51.38JeffMit's just a simple include system
20:52.02JeffMkhonkhortisan, are hat movements picked up in the control config menu?
20:52.16JeffMor do you have to set them manualy in the config?
20:52.25khonkhortisanyes you should be able to define them as buttons in the gui
20:52.42JeffMso if I select an item and hit hat up, it should be detected?
20:52.57khonkhortisanyes "Joystick Hat Up"
20:53.16JeffMfor axis controlls? or buttons?
20:53.32khonkhortisanthey don't work as axes (right now)
20:53.41JeffMwell they don't work as buttons ether ;)
20:53.58JeffMthey are set in getJoy not getButtons
20:55.45khonkhortisanA simple test would be to make getJoyHat() call getJoy()
20:56.12JeffMthat would update the axes as well
20:56.25JeffMI will move the hat update to getJoyHat
20:57.35JeffMthere we go
20:58.04khonkhortisanI thought it might not update right
20:58.12JeffMit also didn't build
20:58.33khonkhortisanwhy? what was my mistake?
20:58.56JeffMmissing a & in the getJoy function defnintion for X and Y
20:59.06JeffMit was in the header but not the cxx
20:59.24khonkhortisanaw I thought I changed all of those
20:59.26CIA-106BZFlag: 03JeffM2501 * r22488 10/trunk/bzflag/src/platform/ (DXJoystick.cxx DXJoystick.h): make joystick hats work work
20:59.34JeffMwell my code for hat detection was wrong too
20:59.49JeffMthe way we check for axes is wierd
20:59.57JeffMprobalby holdover from DInput 6
21:00.05JeffMor 5 or whatever we started on
21:00.13khonkhortisanit's wierder if you look at all the platforms, they're all different
21:00.18JeffMyep
21:00.30JeffMbut it saw my hat
21:00.35JeffMand set a button to it
21:00.54JeffMso hats off to you on a good job
21:00.57khonkhortisanyay!
21:05.31*** part/#bzflag Volis (variable@unaffiliated/hugo-drax/x-7148487)
21:05.47blast007oh, 'hats off', the pun.. it buuurns
21:06.10JeffMI did that just for you blast007
21:06.13spldartPut some ointment on that.
21:06.15blast007;)
21:07.20*** mode/#bzflag [-o blast007] by blast007
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22:24.35khonkhortisanthis is me compiling plugins http://shoutkey.com/junky
22:25.26blast007not working?
22:25.39khonkhortisanwhat extension do I need?
22:25.56blast007what are you referring to, exactly?
22:25.57JeffMwhat do you mean?
22:26.04khonkhortisanSorry, I'm trying to load one
22:26.09JeffMon what OS?
22:26.13khonkhortisanlinux
22:26.19blast007depends
22:26.20JeffMthey are compiled to .so then
22:26.29blast007did you install the server via 'make install'?
22:26.30JeffMhave you built the plugin yet?
22:26.49khonkhortisanI haven't done either
22:27.11blast007what distro of linux are you using?
22:27.15khonkhortisanis it a configure option?
22:27.19khonkhortisanopensuse
22:27.35blast007we build plugins by default if you install the necessary deps
22:27.39blast007namely, libtool
22:28.02JeffMyeah are you trying to use a standard plugin or build one that we don't ship?
22:28.11khonkhortisanstandard
22:28.22JeffMthen they should be built whith bzfs
22:28.45JeffMand as blast007 said, installed with the make install
22:28.48blast007look in plugins/logDetail/.libs/ for the .so file
22:29.10blast007if you 'make install' the server, you can just do /loadplugin logDetail
22:29.15blast007or -loadplugin logDetail
22:29.37khonkhortisanoh it's in a hidden directory
22:29.42khonkhortisanI had it the whole time
22:29.52khonkhortisanthanks
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22:40.45khonkhortisanshockwaveDeath is silly
22:43.44Delusionalit was the first plugin. basicly a proof of concept
22:44.25khonkhortisanit's one of the easiest to prove the plugin actually loaded
23:08.01jeffmincorrect
23:08.08jeffmairspawn was the first one :)
23:08.19khonkhortisannot sampleplugin?
23:08.25jeffmoh god no
23:08.28khonkhortisan:)
23:08.30jeffmsample came much much later
23:09.13jeffmthe maintainer did not think the API or plugins would be used by server owners
23:10.21khonkhortisanthen what were they for?
23:10.37jeffmthey are for exactly what people use them for :)
23:10.47jeffman easy way to mod the server with out patching
23:11.05jeffmthe maintainer did not really understand it
23:13.49jeffmbut the sample was made after we got tired of telling people how to start a new plugin :)
23:15.24apemanwas/is there going to be a change to the make system?
23:15.37jeffmcould be be more gauge?
23:15.40jeffmvague
23:16.00jeffmwhat problems are you having with it?
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23:16.45apemanwas meant to be vague question - could be more learner friendly
23:17.28jeffmthere are no plans to make vague changes to the make system
23:17.47jeffmmakefiles aren't exactly friendly to anyone, new or old
23:18.47apemani saw something about make changes on that google docs chart of tasks
23:19.07jeffmwe haven't used google docs to track tasks in over a year
23:19.15apemanhaha
23:19.27jeffmthe makefile was updated for 2.4 to the make system used in 2.9.x
23:19.43jeffmbut that was long ago
23:19.52khonkhortisanwhat's the name of the plugin that gives people flags when they spawn?
23:20.55khonkhortisannvm I see it

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