IRC log for #bzflag on 20111211

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02:41.01ts3dAnyone: How does the boxwall texture map to a world unit?
02:41.37ts3dI'm doing some modeling(meshes) and I want to match a standard box.
02:43.43JeffM1<PROTECTED>
02:47.38ts3dI'll try and match against a real box, thanks.
02:47.54JeffM1export a map as obj
02:48.33ts3ddoing that, sketchup -> obj in wings3d -> bzw
02:49.07ts3dwings3d is adding .333 specular, kind of annoying.
02:49.41ts3dWish I understood erlang, I would just port trepan's plugin to sketchup.
02:52.08JeffM1so learn it
02:52.59ts3dlots of things i should learn.
02:54.14JeffM1languages are the easy part
02:55.04ts3dGot any tips? ha
02:55.23allejoJeffM1: the "getting it to work" part is the difficult :P
02:55.25JeffM1if you know how to program just look at the language
02:55.31JeffM1it's just syntax
02:56.23ts3dI'm plainfully unimaginative. I learn syntax easily enough.
02:56.33ts3dAfter that I in the dark.
02:56.37ts3dI'm*
02:56.45JeffM1then you need to learn how to actualty program
02:56.47JeffM1not script
02:57.38ts3d^)
03:00.18JeffM1and really all you need to do is learn enough of the language to see what he's doing
03:00.23JeffM1bzw is not a complex format
03:02.28ts3dbzw i'm done by hand, need to learn a little erlang and ruby
03:03.21ts3di've*
03:03.59JeffM1the wings exporter just does meshes IIRC, so it would just burn the UVs into the mesh
03:05.11ts3dmight be easier to port the blender plugin, python and ruby are more alike and erlang and ruby
03:05.19ts3dthan*
03:05.49JeffM1it does a different thing
03:06.17JeffM1sketchup is a mesh editor so it has more in comon with wings
03:06.31JeffM1heck modeltool will convert from obj to bzw
03:06.32JeffM1use that
03:14.15ts3dis the latest version 1.99?
03:14.23mdskpr_2.4.0
03:14.32mdskpr_oh nvm
03:14.44ts3d:p
03:14.48JeffM1whatever is in svn is the latest
03:14.51ts3dtalking abotu model tool :p
03:15.11ts3dah its in repo
03:15.52JeffM1everything we make is
03:16.32ts3djust remember it being somewhere else
03:16.53JeffM1it would not be part of the project if it was
03:24.03JeffM1or we could convert to a better map representation that allowed fore more interesting geometrics :)
03:25.47ts3dIf you wanna rewrite the collision detection code :D
03:26.00JeffM1that has to be done anywayt
03:26.09ts3dYup read the readme
03:27.22JeffM1tho the octree code is probably still fine
03:28.26ts3dGot any recommended reading on those things?
03:28.36ts3dWikipedia is pretty dry
03:29.07JeffM1wikipedia is not a text book
03:29.20JeffM1there are many books on computational geometry and spacial partitioning
03:32.33JeffM1the concept is pretty simple, just like a quad tree but in 3d
03:32.47JeffM1you use recursive boxes to split the world up
03:32.53JeffM1so it's easy to throw out sets of data
03:34.21ts3dI got that I think i just need to refresh up on linear algebra. I got a few books i'm going through atm.
03:34.39JeffM1vector math is more useful
03:35.12ts3dlinear algebra encompasses vectors, no?
03:35.26JeffM1I don't remember
03:36.24ts3dTwo of the books I'm reading finally got me visualizing matrices.
03:36.32JeffM1just need cross product, dot product and plane equasions
03:38.31JeffM1I'm not a fan of octrees for big datasets
03:38.42JeffM1I'd prefer a cell/portal system
03:39.18ts3dbzmaps are big? I thought they are rather small
03:39.29JeffM1they are now
03:39.31ts3dfor an octree
03:39.34JeffM1why should they have to be?
03:39.43JeffM1why do they have to be square?
03:39.48JeffM1why do they have to stop at Z0?
03:41.25JeffM1why can't you define the "inside" of a building?
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07:39.29tsblast007: I don't think that svn is our problem. Most of the code was refactored and moved around intoother files to improve design. Most old code wouldn't work in new files because the use of new classes. My plan was to have only 1 shared codebase.
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09:03.16CIA-109BZFlag: 03Ts 07http://wiki.bzflag.org * r8143 10/Category:Leagues: ducati league URI was broken, fixed it
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13:07.41delusionalthe answer to ts3d's question about textures yesterday is 8 by 8 wu.   If he comes back, let him know that the source is here...   http://forums.bzflag.org/viewtopic.php?f=65&t=13828&p=135585
13:07.54delusionalhe really, really needs that link.
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13:50.06blast007ts: my point was that a DVCS makes forking and merging easier since you aren't just grabbing one revision when you "fork" a codebase like in SVN.  you get the entire history, so it's easier to roll changes back upstream
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16:07.15Propane_Tankwho owns the bzflag.org domain
16:07.16Propane_Tank?
16:07.26JeffMTim
16:07.27JeffMwhy?
16:08.35Propane_Tankwhats the likelihood that I could get training.bzflag.org?
16:08.41JeffM0
16:08.51Propane_Tankok. that answers my question.
16:08.55JeffMwe don't do third party site on the .org
16:08.58Propane_Tanklooks like i'll have to register one
16:09.05Propane_Tankis there one you would?
16:09.12JeffMthat's what most fansites do
16:09.24JeffMyou could possibly get him to give you a .net, he's done that for some servers
16:10.04Propane_TankIn case you are wondering why and haven't read the bzflag is dieing thread, me, swigg, and yosef are heading a project to make a bzflag training website
16:10.13Propane_Tankatleast read it lately
16:10.16JeffMI know exactly what you are doing
16:10.29Propane_Tankoh.
16:10.34JeffMand personaly I don't think a new player is going to take the time to read a site before they play
16:10.42JeffMno games made now require that
16:11.11Propane_Tanki understand that, but at least they have a resource that can browse if they find they need suggestions to help their score
16:11.20JeffMhow will they find it?
16:11.27JeffMoh they will quit long before they care about score :)
16:11.32Propane_Tanki might just register bztraining.org. i see it's available
16:12.22Propane_Tankbasically we're tring to get more players to stick around and find the real fun in the game
16:12.49JeffMhow will they find your site?
16:13.01JeffMread thru a bunch of threads in a forum?
16:13.30Propane_Tankcan't regular users post stickies?
16:13.34JeffMnope
16:13.48JeffMbut still how would they know to go find one sticky in all that mess
16:13.59JeffMI mean I know what you are trying to do, I just don't think a web page is the right place for it
16:14.04JeffMthe game should help people play it
16:14.08Propane_Tankthen what is?
16:14.33JeffMtiered entry into online play with forced tutorials and in game tips like all modern games
16:14.35Propane_Tankthe ingame help needs a font size increase. you can't hardly read it
16:14.52JeffMthe in game help is a joke
16:15.04JeffMbzflag is not a linux console, it dosn't need a man page
16:15.08Propane_Tankno one even reads it anyways
16:15.11JeffMexactly
16:15.23JeffMso why are they going to read a page they have to find when they won't read stuff in game?
16:15.23Propane_Tankwell. except me. just to see what it said
16:15.40JeffMwhat is the most modern game you have played?
16:15.54Propane_Tanknow stop bursting my bubble and being so negative
16:16.03JeffMI am being realistic
16:16.06Propane_Tankgood question
16:16.11JeffMlike I said, I understand what you are trying to do
16:16.23JeffMbut it does NO good to have that effort wasted
16:16.33JeffMnot every idea is a good idea :)
16:16.54BulletCatcherWe could mention the training site in the MOTD.
16:16.58Propane_Tankthe bzflag.org website gets thousands of hits, right?
16:17.10Propane_Tankbullet: now we're thinking
16:17.16JeffMpossible, but people don't even read that for upgrades
16:17.18JeffMwe've seen that
16:17.43Propane_Tankwho has access to edit the bzflag.org website?
16:17.43JeffMyou are more then welcome to try, but it will not do what you want it to do
16:17.48JeffMa few people
16:17.51Propane_Tanklike?
16:18.04JeffMbut honestly lets see your fansite before we start talking about mainpage stuff
16:18.21JeffMcus really if it's going to be listed on the main page, it should be our page, or at least in our wiki
16:18.26JeffMnot a third party site
16:18.31JeffMconsistency and all that
16:18.53JeffMstill, what is the most modern game you have played?
16:18.54Propane_Tankwell first we have to build it. give me a week or so. depends on the availability of the people helping with it
16:19.07JeffMhow do you know what your target audence expects?
16:19.12Propane_Tankprobably minecraft, but minecraft multiplayer is shit
16:19.21JeffMlanguage, again please
16:19.28Propane_Tankagain?~
16:19.34JeffMany other realtime FPS action games?
16:19.44JeffMcus that's what your target player has played before
16:19.45Propane_Tankrealtime. nope
16:20.00JeffMperhaps you should research what else is out there?
16:20.19JeffMnot everyone found bzflag the same way you did
16:21.25JeffMI mean if you honstly want to have a shot at your goal
16:21.59JeffMif you want to just make a fansite with your tips, then sure go for it. But if you want to keep people then you need to explain to them how bzflag is totaly different then all the other online games they have played.
16:22.17JeffMand why they should not just go play world of tanks
16:22.23BulletCatcherIf the training site looks useful, I don't see a problem with integrating it into the project web site.
16:22.24BulletCatcherWe would just need to solve the technical problem of restricting permissions.
16:22.50JeffMsure, at that point we host it and it could have a real domain
16:22.55JeffMa .org
16:23.29BulletCatcherPropane_Tank, is there anything about your plans that wouldn't fit into the framwork of our existing wiki?
16:24.41Propane_Tankwe could throw it in the wiki...out basic plans were to do some screen casting of many of the different maneuvers and dodging and the like.
16:25.01Propane_Tankoutline some of the many things of the game
16:25.12Propane_Tankset up a training map
16:25.29Propane_Tankanyone know of any AI bots?
16:25.46JeffMthere are no good ones
16:26.06Propane_Tankany bad ones?
16:26.07JeffMthe bzrobots project was never finished
16:26.15JeffMsolo bots are very bad
16:26.25Propane_Tankdoes solo even work in multiplayer?
16:26.36JeffMwell since there is no single player bzflag, yes
16:26.44Propane_Tankmultiplayer as in server side
16:26.56JeffMbzflag always has a server, so yes
16:27.10JeffMsolo bots are run by a connected client
16:27.19JeffMthe server itself has no ability to run robot players
16:27.22Propane_Tankso i can run -solo x and it would run the server with x bots?
16:27.27JeffMno
16:27.42Propane_Tankso that smashes that idea
16:27.45JeffMyou run the bzflag client with -solo, connect to a server and you and X bots join the server
16:27.52JeffMserver side players were never finished
16:27.57Propane_Tankhow far along percentage wise is the bzrobots project?
16:28.01JeffMif they were, we'd have a tutorial server ;)
16:28.08JeffMbzrobots is also a client based system
16:28.10JeffMnot server based
16:28.15Propane_Tankah grr
16:28.18JeffMit was made for a school project
16:28.24Propane_Tankanything bot wise serverside?
16:28.37JeffMperhaps you should also research what bzflag can do a bit more before you write your articles?
16:28.39JeffMnope
16:28.52JeffMif we had server side bots, we'd have a turorial server by now
16:29.16BulletCatcherFor training, it would be useful to have bots that would repeat a single maneuver for target practice, as in a shooting gallery.
16:29.22JeffMyes
16:29.26BulletCatcherNo real AI required.
16:29.28Propane_Tankwell i gotta go eat so i can go to work in a few minutes. i'll be back at around 6ish central time
16:29.31JeffMthat's what server side bots were intended for :)
16:29.46JeffMssps tied to lua scripts and event triggers (zones)
16:29.57JeffMand have the scripts show in game dialog boxes
16:30.31JeffMso you go into a map area, it triggers a bot, shows the "shoot this dude" instruction dialog and dosn't let you go on untill you shoot that dude
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16:36.33JeffMwonders how world of tanks is doing
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17:51.34delusionalmay never know ...no mac version
18:08.06blast007our MOTD system is worthless
18:13.49ruskieheh
18:32.10JeffMwhat!!! people don't read things in the middle of that stream of text that comes up when the game starts.... nawwwww
18:37.54blast007you forgot "behind the menu" too ;)
18:38.07JeffMyeah
18:38.13blast007"behind the menu that has a mouse cursor but can't click on anything"
18:38.19JeffMnaw bzflag wasn't designed by unix users... naw...
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18:39.19JeffMdo games on steam even ship with a manual?
18:39.30blast007we should just replace our menu system with the IRIX fsn application
18:39.43blast007"This is a Unix system.. I *know* this!"
18:39.54JeffMyou will only have to configure it once right?
18:40.46blast007steam games don't include a manual
18:40.55blast007but most games have a tutorial :)
18:40.56JeffMthey seem to get by, hats and all
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19:13.12blast007bleh, building stuff for linux is fun....
19:13.28blast007think I have the debian/control file set up
19:13.37blast007working on debian/rules now
19:14.02blast007"./configure --prefix=/usr --enable-robots --enable-bzadmin --enable-client --enable-debug"  so much useless stuff in here
19:14.29JeffMyou don't want debug do you?
19:25.56blast007well, there I do
19:26.03blast007it's within an "if you want debugging" section
19:26.17blast007but the other --enable stuff is useless
19:29.08blast007guess I'll see if this works
19:30.04blast007got two VMs  -  one to get the debian directory set up properly and build a source deb and a .dsc file, and one to try building it on within a cowbuilder/pbuilder chroot
20:05.13tsI've seen games in steam that have a manual link in the library which points to a PDF on a valve server. Not that I'd actually read the manual except something doesn't work.
20:27.07blast007I don't even get how to make the .deb's anymore..
20:58.38blast007"The build target must not do anything that might require root privilege."
20:59.00blast007hmm.. guess that's right
21:00.28blast007I wonder if the original source tar.gz and debian directory tar.gz are manually created normally
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22:20.12blast007weeeeeeee
22:20.57JeffMit's good to know our network is as reliable as our maintainer
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22:21.15blast007they're doing IRCd upgrades
22:21.15JeffMahh ok, more reliable then our maintainer
22:21.15a_meteoriteAck
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22:21.33blast007:)
22:21.33JeffMping
22:21.33JeffMoh wait, out of order, sorry
22:21.56blast007Syn
22:21.56a_meteoritePropane_Tank: Oh, hey. Fancy seeing you here.
22:21.56blast007Ack
22:21.56blast007Syn-Ack
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22:23.09*** topic/#bzflag is http://my.BZFlag.org || http://cia.vc/stats/project/BZFlag || http://my.BZFlag.org/w/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || BZFlag 2.4.2 is in devlopment, please take a task || The PLAN http://my.bzflag.org/w/Development_RoadMap
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22:23.16JeffMdamn it came back
22:23.17blast007~useless
22:23.17ibotACTION starts crying and hides from blast007 in the darkest corner of the room. :(
22:23.23blast007heh
22:23.39a_meteorite~frag blast007
22:23.39ibotNo, I refuse
22:23.44JeffMsee
22:23.53blast007~frag
22:23.55a_meteoriteuseless
22:23.56blast007~frag a_meteorite
22:23.57ibotACTION readies the nuke launcher and fires some rounds at a_meteorite
22:24.05blast007works for me :)
22:24.17JeffMibot who's your daddy?
22:24.18ibotYOU are, Mr Sexy Pants!
22:24.21a_meteoriteLOL!
22:24.22JeffMdamn stright
22:24.59blast007~bzfrag a_meteorite
22:24.59ibotACTION blindsides a_meteorite with an invisible bullet
22:25.12a_meteorite~bzfrag blast007
22:25.12ibotACTION tries to kill blast007 but gets blown away by skill
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22:25.31blast007I've rigged both of those, a_meteorite  :P
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22:25.40AAA_awrightPropane_Tank: Bots in general are though
22:25.52a_meteoriteyup, he's useless. can't even kill YOU. :P
22:26.03a_meteoriteYeah, I figured that
22:26.03blast007I know, right?
22:26.08JeffMhe said he would not be back till later
22:26.11a_meteoriteProbably checks if voiced or opped
22:26.16blast007nope
22:26.25a_meteoriteSo... just you?
22:26.27blast007I don't have any more power over the bot than you do
22:27.02a_meteoriteI forget ibot's commands...
22:27.07a_meteorite~literal bzfrag
22:27.17blast007works in /msg too
22:27.21a_meteoriteoooh k
22:30.06*** join/#bzflag lahwran (lahwran@unaffiliated/lahwran)
22:30.22*** join/#bzflag fuz_ (nobody@vau75-10-88-164-23-88.fbx.proxad.net)
22:31.36blast007reading through the stuff in this guide now...  http://www.debian.org/doc/manuals/maint-guide/start.en.html
22:31.55a_meteoritedebian has a really extensive manual
22:32.00blast007and I've got the debian directory here: https://code.launchpad.net/~blast007/+junk/bzflag-debian-directory
22:32.13JeffMwhat percent of players do we get from apt again?
22:33.01blast007hell if I know
22:33.52blast007there's quite a number of debian based distros, though
22:35.06a_meteoriteprobably most via ubuntu I imagine
22:35.53a_meteoriteubuntu's a lot more receptive to quicker updates than debian too, I know debian's release cycle has been mentioned as a possible concern...
22:36.29blast007a_meteorite: our packages in Ubuntu have just been them pulling it up from Debian
22:36.36blast007so it hasn't been more up-to-date
22:37.01a_meteoritethey could be, I'm not sure the exact process for it, but they could
22:37.28a_meteoriteany given ubuntu release always has newer packages than a debian release
22:37.45JeffMthat is because the package developers are commiting to debian testing
22:37.52JeffMand thats where ubuntu gets it's stuff
22:37.57JeffMwe haven't commited anything
22:38.04JeffMso ubuntu is just as old as debian
22:38.20blast00710.04 has 2.0.13, and after that it's 2.0.14
22:38.28blast0072.0.16*
22:38.29a_meteoriteah. no debian maintainer? or lemme guess, Tim is the debian maintainer?
22:38.36blast007Tim is
22:38.39JeffMas he has always been
22:38.40blast007at the moment
22:38.49blast007we're trying to change that :)
22:38.56JeffMwhat more do we have to do to break that link?
22:39.18blast007well, I've just been trying to actually get a build working right 'the debian way'
22:39.40JeffMwont' the games team work on that once they are maintainers?
22:39.49blast007shrugs
22:40.10blast007If I'm gonna join that, it might be me doing it :)
22:40.19JeffMprobably
22:40.26JeffMbut I would hope they would help you
22:40.30blast007yeah
22:40.50blast007I just don't want to put too much extra work on them
22:41.46a_meteoritehttp://www.debian.org/doc/manuals/developers-reference/pkgs.html#adopting
22:42.15blast007a_meteorite: we've already talked with the debian games team
22:42.27blast007the idea is to get that team to take over
22:42.32a_meteoriteah, I see
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23:32.10Propane_Tankwell i'm back for a little while
23:48.36JeffMwelcome back

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