IRC log for #bzflag on 20110521

00:04.11bryjenhrm, yeah.  where's that at...
00:04.34JeffMcouple places
00:04.43JeffMversion.h for the proto IIRC
00:04.52JeffMand build date and the configure for the minor rev
00:08.42CIA-114BZFlag: 03bryjen * r21592 10/trunk/bzflag/src/date/buildDate.cxx: increment revision and protocol to be sure everybody's wings acts the same
00:09.29bryjenjust there now
00:12.52Thumper_bryjen: and configure.ca AC_INIT so it matches the rev
00:12.57Thumper_configure.ac*
00:13.03JeffMyeah that thing
00:13.13bryjenconfigures CAnada instead
00:13.17JeffMor BulletCatcher will be disapointed in you
00:13.23Thumper_goes away for the long weekend so doesn't care
00:13.24Thumper_:)
00:13.36Thumper_could be CAlifornia
00:13.51JeffMponders registering an alternate domain name to use for bzflag services as a live backup DNS
00:14.07Thumper_bzflog?
00:14.17JeffMgame-services.org is open
00:14.30JeffMso like list.bzflag.game-services.org
00:14.39JeffMnobody would have to type it
00:14.54JeffMbut it would be nice to have a domain that is tried in case the main goes down for some reason
00:16.58CIA-114BZFlag: 03bryjen * r21593 10/trunk/bzflag/configure.ac: update revision here too
00:37.25*** join/#bzflag spldart (~spldart2@bzflag/contributor/spldart)
00:37.25*** mode/#bzflag [+v spldart] by ChanServ
00:42.32CIA-114BZFlag: 03trepan * r21594 10/branches/experimental/v2_99continuing/bzflag/ (134 files in 66 dirs): * moved include/ to src/include/
00:59.42*** join/#bzflag JeffM (~Jeff@unaffiliated/jeffm2501)
00:59.42*** mode/#bzflag [+v JeffM] by ChanServ
01:00.34*** join/#bzflag JeffM (~Jeff@unaffiliated/jeffm2501)
01:00.34*** mode/#bzflag [+v JeffM] by ChanServ
01:39.39KTLeuh ...
01:39.48KTLwho removed -window and -geometry?
01:41.48KTL*wave* ^ ^ not so practical with a dual screen setup and ever not-so-perfect-video drivers
01:43.09JeffMwindow is there
01:43.15JeffMit got geometry rolled into it
01:43.27JeffMso just -window 800x600
01:43.59McSpiderwould be nice if -window would default to something if its empty.
01:44.18JeffMthere is no good number to pick
01:44.46*** join/#bzflag Guest835 (ca59b013@gateway/web/freenode/ip.202.89.176.19)
01:45.10KTLah nice, i'm saved
01:46.46KTLthe fullscreen window also tends to reset the dual screen config, i always got to tell the window manager that the second screen should be at the right of the first one afterwards.
01:47.44JeffMworks fine on windows ;)
02:25.40meem1029That seems to be your reply to everything JeffM.
02:27.12JeffMcan't help it if it's true
02:34.58mdskpr_JeffM: can I backport my hideradar option?
02:35.37JeffMwhat did it do?
02:36.02mdskpr_hid flags on radar if a /set command was enabled
02:36.05mdskpr_or team flags only
02:36.40JeffMohyeah, sure
03:17.34*** join/#bzflag eTangenT (~lamer@c-24-8-181-169.hsd1.co.comcast.net)
03:24.56*** join/#bzflag Thumper_ (~Thumper@about/essy/coffeeAddict/Thumper)
03:24.56*** mode/#bzflag [+v Thumper_] by ChanServ
03:46.40*** join/#bzflag JBdiGriz (~dbw@adsl-71-136-234-123.dsl.sndg02.pacbell.net)
06:10.08*** join/#bzflag Marzipan- (~Marzipan@p5B225C48.dip.t-dialin.net)
06:11.29*** join/#bzflag Marzipan (~Marzipan@bzflag/player/Marzipan)
06:46.34*** join/#bzflag trepan_ (~trepan@204.237.8.232)
08:10.36*** join/#bzflag Djpenguin (~David@c-98-207-67-102.hsd1.ca.comcast.net)
08:17.16*** join/#bzflag AAA_awright (~a3@ip24-251-157-63.ph.ph.cox.net)
09:21.28*** join/#bzflag jh` (~jh_@212-149-234-105.bb.dnainternet.fi)
09:24.31*** join/#bzflag Upsetter (~er@i59F6C13D.versanet.de)
09:51.31CIA-114FTGL: 03sammy * r1263 10/trunk/ (3 files in 2 dirs):
09:51.31CIA-114FTGL: FTFont: replace glTexEnvf with glTexEnvi where appropriate. Fix courtesy
09:51.31CIA-114FTGL: of Bill Robinson <airbaggins@gmail.com>.
09:51.40CIA-114FTGL: 03sammy * r1264 10/trunk/configure.ac: build: add a --disable-doc configure flag to disable building documentation.
09:51.58CIA-114FTGL: 03sammy * r1265 10/trunk/m4/gl.m4:
09:51.59CIA-114FTGL: build: use case/esac instead of AS_CASE to avoid depending on a newer
09:51.59CIA-114FTGL: version of autoconf.
10:24.39CIA-114FTGL: 03sammy * r1266 10/trunk/src/FTContour.cpp: FTContour: fix a memory leak in the outset building. SF #3302743.
11:09.13*** join/#bzflag trepan (~trepan@unaffiliated/trepan)
11:09.13*** mode/#bzflag [+v trepan] by ChanServ
13:27.25*** join/#bzflag mdskpr_ (~mdskpr@108.25.108.121)
13:40.25CIA-114BZFlag: 03mudskipper * r21595 10/trunk/bzflag/ (5 files in 4 dirs): Added options to hide flags on radar using /set _hideFlagsOnRadar, _hideTeamFlagsOnRadar
13:49.05*** part/#bzflag Upsetter (~er@i59F6C13D.versanet.de)
14:13.19*** join/#bzflag bier|tp (~bier@p54A5B08B.dip.t-dialin.net)
14:14.35*** join/#bzflag bier (~bier@p54A5B08B.dip.t-dialin.net)
14:44.14*** join/#bzflag TimRiker (~timr@keri-pc.rikers.org)
14:44.14*** join/#bzflag TimRiker (~timr@bzflag/projectlead/TimRiker)
14:44.14*** mode/#bzflag [+o TimRiker] by ChanServ
15:00.14CIA-114BZFlag: 03blast007 * r21596 10/trunk/bzflag/plugins/customflagsample/ (Makefile.am customflagsample.cpp customflagsample.def): Missed a few upgrade steps in the customflagsample plugin.
15:29.41*** join/#bzflag Upsetter (~er@i59F6C13D.versanet.de)
16:17.05CIA-114BZFlag: 03trepan * r21597 10/branches/experimental/v2_99continuing/bzflag/ (2271 files in 123 dirs):
16:17.05CIA-114BZFlag: * renamed .cxx files to .cpp (all .cpp, all the time)
16:17.05CIA-114BZFlag: * set the svn:mime-type to text/x-c++src and text/x-chdr for .cpp and .h files
16:19.38*** join/#bzflag kierra (~jolie@unaffiliated/kierra)
16:22.43CIA-114BZFlag: 03trepan * r21598 10/branches/experimental/v2_99continuing/bzflag/misc/ws.sh: * ws.sh is dead
16:47.06*** join/#bzflag Nitroxis (~nitroxis@static.80.181.47.78.clients.your-server.de)
16:47.42*** join/#bzflag Cobra_Fast (~coprah@static.80.181.47.78.clients.your-server.de)
16:48.55*** join/#bzflag Gnurdux (~gnurdux@18.111.49.196)
17:07.53*** join/#bzflag KroArtem (~Artem@95.53.53.232)
17:10.24KroArtemGood evening all, is bzflag from svn (trunk) supposed to compile? For me it doesn't compile :(
17:12.06BulletCatcherWhat operating system are you trying to compile on?
17:15.30KroArtemubuntu 11.04
17:15.43KroArtemgcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
17:15.50*** join/#bzflag JeffM (~JeffM@adsl-75-50-186-241.dsl.lsan03.sbcglobal.net)
17:15.50*** join/#bzflag JeffM (~JeffM@unaffiliated/jeffm2501)
17:15.50*** mode/#bzflag [+v JeffM] by ChanServ
17:16.29KroArtemit said something like 'no rules to compile 'bzsignal.cxx', needed for 'bzsignal.lo''
17:17.48blast007KroArtem: and you have run both autogen.sh and configure?  we've made build system changes periodically, so you might want to run those parts again
17:18.42KroArtemyep, I've did it before trying to compile. Though let me try again :)
17:19.38KroArtems/I've did/ I did
17:21.44KroArtemwell, I've made 'make clean && ./autogen.sh && ./configure && make -j2' The same error
17:23.09BulletCatcherTry "make" without the "-j2".
17:23.26*** part/#bzflag kierra (~jolie@unaffiliated/kierra)
17:23.38KroArtemdoes this make sense?
17:25.01KroArtemno, the same error :(
17:25.06*** join/#bzflag Gnurdux (~gnurdux@EASTCAMPUS-ONE-O-TWO-HUNDRED-FIFTY.MIT.EDU)
17:26.41BulletCatcherDoes a "grep bzsignal src/common/Makefile" command produce any output?
17:26.42BulletCatcherI get 3 lines on my system.
17:27.33KroArtembz_Locale.lo bzfio.lo bzglob.lo bzsignal.lo cURLManager.lo \
17:27.33KroArtembzsignal.c\
17:27.33KroArteminclude ./$(DEPDIR)/bzsignal.Plo
17:28.08BulletCatcherThat looks good.
17:29.25BulletCatcherDo a "cd src/common" command, and lets focus on that directory.
17:29.41BulletCatcherDoes "ls" show lots of *.lo files?
17:30.50KroArtemThere are some .lo, .o and .cxx files
17:30.56BulletCatcherbzsignal is a .c file, not .cxx
17:31.11BulletCatcherDo you have the C compiler installed in addition to C++?
17:31.20JeffMblast007, did you see my message yesterday about a backup domain name?
17:31.44blast007yeah
17:31.54JeffMthink we should do it?
17:31.56blast007would it just be pointing to the same system?
17:32.09KroArtemwell, I've got gcc installed, this is the only thing I know :)
17:32.11JeffMthat would be our call, initaly yes but we could break it up if we wanted to
17:32.38blast007I mean, we can't currently distribute auth, for instance
17:32.52JeffMyeah
17:33.06BulletCatcherKroArtem: g++ too?  "g++ -version" is an easy way to check.
17:33.09blast007I don't see it as a huge benefit to have another host pointing at the same stuff
17:33.09JeffMthis would be for times the DNS goes down, or when we want to move servers with minimal downtime
17:33.14blast007hostname*
17:33.30JeffMwe could change one domain name to new server before moves or changes
17:33.47blast007moving services with minimal downtime can already be accomplished with the existing domain though
17:34.02JeffMk
17:34.06BulletCatcherUsually, when DNS goes down there are bigger problems than can be fixed by simply using another name.
17:34.17*** join/#bzflag smoooth (~smoooth@cpe-098-024-240-002.ec.res.rr.com)
17:34.29KroArtemg++ -v shows me gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
17:34.29JeffMDNS has gone down in the past due to lack of payment/renewal
17:34.35JeffMand we have no controll over that
17:35.03JeffMbut twas just an idea
17:35.21KroArtemCan a 64-bit system be a root of this problem?
17:35.38blast007no, I build on 64-bit, as do many others
17:37.05BulletCatcherI suspect that there is a missing development package, but don't know what it would be on Ubuntu.
17:37.30blast007KroArtem: do you get a 'State: installed' when you do 'aptitude show g++' ?
17:37.57KroArtemI don't have aptitude :)
17:39.04KroArtembut there weren't problems with compiling such games, as supertuxkart, sumwars, etc.
17:40.11blast007I just know it works fine on my Ubuntu 10.04 system
17:41.00blast007I haven't tried 11.04
17:41.28KroArtemok, I'll check whether all dependencies are installed
17:41.48BulletCatcherIf you merely want to play BZFlag, it is best to just install the Ubuntu package for it.
17:41.49BulletCatcherThe development trunk isn't compatible with what all of the other players use.
17:44.19KroArtemI don't like to install games from ubuntu repos, that's why I've got a big directory called 'SVN' where I store, update and compile games :)
17:45.34JeffMmost other games wern't started in 1994 ;)
17:45.56JeffMare you building trunk or 2.0.x branch?
17:46.13BulletCatcherEven if you succeed in building BZFlag trunk, you will find no one to play with.
17:46.14BulletCatcherThe other players are using software that is compatible with branches/release_maint/v2_0/bzflag in svn.
17:46.15blast007he was saying trunk
17:46.17PlasticTankJeff, has server side scoring been implemented yet?
17:46.22JeffMPlasticTank, yes
17:46.53JeffMKroArtem, get the branch you'll have a better time, trunk is under active development, the build system specificaly
17:47.07JeffMand on that note, BulletCatcher how is the build system upgrade for trunk going?
17:47.58BulletCatcherSlowly.
17:47.59BulletCatcherI gave up on the incremental move forward approach, and am now fixing problems from using the 2.99 configure.ac.
17:48.09JeffMk
17:48.35PlasticTankWell Brad and I were just on, and the scoring was all messed up
17:48.50JeffMit may be broken can you debug it?
17:49.00BulletCatcherI still have 17 lines of errors just from running autogen.sh .
17:49.27PlasticTankI get those too
17:49.40JeffMI'm glad you only took on a few tasks BulletCatcher ;)
17:49.53BulletCatcherI know my limits.
17:50.13JeffMwas publickey done?
17:51.41BulletCatcherYes, AFAIK.
17:51.49blast007yes, it's in there
17:53.00JeffMk
17:53.06JeffMgoes over the list
17:53.11JeffMnot everyone is keeping it updated :)
17:53.26JeffMor maybe I just can't read
17:54.13JeffMok, just need an update from a_meteorite and Pimpinella on there projects
17:54.18JeffMI know everyone is goin
17:54.40JeffMbut we are doing pretty good
17:55.57JeffM27 of the 53 tasks are marked as complete
17:57.34smoooththat is really exciting. I'm ready to be an early adopter of the new bzflag release.  I will sit by myself on servers until others join :)
18:01.22KroArtemWhat branch exactly do you mean? v2_99continuing or a branch with an old version?
18:01.28KroArtemSorry, was afk
18:01.44blast007KroArtem: what is your goal in building?  are you wanting to play with other people?
18:02.11KroArtemIf there are some AI ingame, I can play with bots
18:02.27blast007the bots aren't much competition..
18:02.46blast007just build the SVN code from  branches/release_maint/v2_0/bzflag  instead
18:03.07KroArtemWell, it is the first time I see bzflag, so bots will be ok for the beginning :)
18:03.21blast007not really
18:03.27blast007they'll just train you to play wrong ;)
18:03.39blast007the bots do not play how real players do
18:03.46blast007heck, the solo bots can't even jump
18:04.04blast007just get the 2.0 code
18:05.38AAA_awright/branches/experimental/*? All these directories aren't very nice
18:06.10blast007AAA_awright: oh well
18:06.26AAA_awrightWhat about oh well?
18:06.42AAA_awrightI'm prodding for a rationalle
18:06.51blast007we're aren't basing our directory structure on your ability/ease to import it into git
18:07.06AAA_awrightWho said anything about Git?
18:07.09AAA_awrightThis is SVN
18:07.12*** part/#bzflag Upsetter (~er@i59F6C13D.versanet.de)
18:07.19blast007I said import.
18:08.05AAA_awright"Branches" (to the extent SVN has them) go in branches/* such as /bzflag/branches/v3 or /branches/v3/bzflag
18:08.06KroArtemok, I understand what'd I do, thanks for advice
18:08.30blast007AAA_awright: you do realize that SVN doesn't have to be that way, right?
18:08.37blast007that's just one common layout
18:08.55AAA_awrightUsually if you go with something different there's some sort of reason
18:09.02blast007there was a reason
18:09.04blast007organization
18:09.18AAA_awrightYou made it sound like "oh well" was a reason
18:09.20blast007identify what was just experiments, and what was actual releases
18:09.35blast007you made it sound like you just didn't like it
18:09.37AAA_awrightWell what's the point of experiment?
18:09.40blast007you didn't ask for a reason
18:09.52blast007so I wasn't answering a question, since you hadn't asked one.
18:09.59AAA_awrightNo, I don't, that too
18:10.01BulletCatcherwaits for JeffM to say Science!
18:10.27blast007I think we can put our differences behind us, for science. You monster.
18:10.35joevanoScience! FTW
18:11.09trepanScientology! FTW++!
18:11.21BulletCatcher~lart trepan
18:11.21ibotfrags trepan with his BFG9000
18:16.32JeffMBulletCatcher, sorry was in the shower
18:17.44JeffMAAA_awright, Tim indicated that there was confusion about what each branch was, so they were put into categories
18:18.34JeffMexperimental means a place to do code that you know won't be turned entirely back into a release, but will be a place where specific chunks may be moved back, because parts of the experiment may fail
18:18.42JeffMlike the shot branch
18:18.46JeffMit is a failed experiment
18:18.56JeffMbut the code should be kept for history sake cus not all of it is bad
18:20.44*** join/#bzflag mdskpr_ (~mdskpr@108.25.108.121)
18:26.20JeffMtime to make the client pick some sane defaults on first launch :)
18:27.14JeffMalso is anyone exceptionaly happy with the "my bzflag documents" folder?
18:28.56JeffMcus techincaly I should not be putting windows config stuff there, MS says OSDrive/users/username/appdata/local/APP/whatevs.thingys
18:32.57BulletCatcherThis seems like a fine time to make BZFlag conform to modern Windows file organization conventions.
18:33.06JeffMcool
18:33.14JeffMit's a simple 2 line change to the code so the risk is low
18:33.24JeffMeverything was going thru one accessor anyway
18:33.45JeffMI'll put a shortcut to the config dir in the installer so that people can get to it easy
18:34.22blast007PlasticTank: I'm going to the Desktop one
18:34.45blast007though now that I think about it, that was probably a bad pick since I can only get 20FPS on HiX...
18:35.11blast007JeffM: the jumping seems weird in low FPS situations
18:35.24blast007it's like I'm in slow motion when falling/jumping at 10 FPS
18:35.38JeffMI did change the time interval from 3.0
18:36.05blast00720 FPS a jump takes 4 seconds, 10 FPS it takes 8
18:36.10JeffMtry setting MAX_DT_LIMIT to 0.1 in playing.h
18:36.17blast007and oddly at 5 FPS it takes 4 seconds
18:36.21JeffM05 may be too small
18:36.55JeffMtho a better solution would be to remove that code and have trepan fix the bug he said he saw that causes F5
18:37.05blast007also getting high jitter for both me and PlasticTank
18:37.08JeffMI'm not a fan of breaking up the sim loop
18:37.14JeffMit was just a workaround
18:37.15blast007mine could just be from playing inside a VM
18:37.24JeffMset the MAX_DT to a big number
18:37.27JeffMthen it won't segment
18:37.34JeffMand you can see if that is the cause
18:37.40JeffMcus that's the only change with SIM
18:37.41blast007ok
18:41.05BulletCatcherFYI, I got repeated jitter spikes when I was testing a couple of days ago, but can't rule out simple internet trouble.
18:41.36*** part/#bzflag KroArtem (~Artem@95.53.53.232)
18:41.53BulletCatcherLag was steady around 25ms, but jitter would jump to 50-70ms.
18:42.04PimpinellaJeffM: i looked at it, i think i have found everything required by now and at least partially it is already backported of 2.0
18:42.15JeffMok
18:42.23JeffMjust wanted to make sure you were working on it
18:42.58Pimpinellai was extremly busy all this week, by mid next week my workload will be less
18:43.14Pimpinellaat least hopes so
18:44.31JeffMok, fair nuf
18:44.57JeffMgahhh... bzflag ensures that everyone with modern hardware starts with the worst configuration, no wonder new players think it looks like crap
18:52.28CIA-114BZFlag: 03JeffM2501 * r21599 10/trunk/bzflag/src/game/DirectoryNames.cxx: move bzflag config on windows to local application data for the user
18:53.18CIA-114BZFlag: 03JeffM2501 * r21600 10/trunk/bzflag/src/bzflag/playing.cxx: since our timing criteria is just 20fps, go and try the best looking configs first before we settle on the crap one with no textures or lighting.
18:56.57*** join/#bzflag bryjen (~bryjen@76.92.85.169)
18:56.57*** mode/#bzflag [+v bryjen] by ChanServ
18:57.25CIA-114BZFlag: 03JeffM2501 * r21601 10/trunk/bzflag/src/bzflag/ (DisplayMenu.cxx clientConfig.cxx playing.cxx): remove experimental quality, the only thing it did was turn on depth buffering and we can do that for high.
18:59.36blast007BulletCatcher: the jitter doesn't seem to be network related
18:59.58blast007brad mentioned that bzfs seems to have CPU spikes and then jitter spikes in game
19:00.12blast007and all three of us (brad, PlasticTank, and myself) were getting the spikes
19:00.26JeffMI wonder if it's hitting that retry loop a lot
19:00.31blast007noticed high jitter on that hix map, as well as on norang
19:00.35JeffMdoes it happen when someone joins?
19:00.44blast007no, we were just playing
19:00.48JeffMok
19:00.49bradjust every few mins
19:00.51blast007also, scoring is completely fubar
19:00.59JeffMyeah I had seen that report
19:01.06JeffMmaybe I broke it with the events
19:01.16blast007we're seeing negative amounts of wins
19:01.30blast007with no correlation to what the score should really be
19:01.30JeffMoh I put special blast007 code in there ;)
19:01.36blast007local score shows up fine
19:01.41trepanblast007: are you sure you didn't just roll the int?
19:01.43blast007just the other players are messed up
19:02.00blast007first kill on brad and his wins were -6
19:02.00JeffMhmm that may not be me then
19:02.10JeffMcus the changes I made would affect all scores
19:02.22blast007I don't think the losses are even getting set
19:02.30JeffMwonder what the server thought the score was
19:02.43JeffMwould help to make a plugin that dumped the server scores to chat
19:02.44bradrejoining set it back to normal if that helps
19:02.56JeffMthen you could see where it was failing
19:03.27PlasticTankor someone could just join as observer
19:03.46JeffMnot if the transmission of scores to clients is broken
19:03.54PlasticTanktrue
19:04.01JeffMit's ether a computation bug or a trasnmission bug
19:04.10blast007brad: you mean, if you join, you get the correct scores of the players that were already on?
19:04.12JeffMknowing the state on the server would tell you if it's computation or not
19:04.18bradye blast, seem to
19:04.26JeffMthen it's a transmission thing
19:04.29JeffMnot a computation thing
19:05.24JeffMcould be a packing problem for the individual player score update
19:05.53JeffMcus all I did was make the score go thru an acessor and call an event when they changed.
19:06.29bryjenthere's a bzfs parameter -printscore that writes it to stdout
19:07.17JeffMthat would help
19:09.36blast007darn you peer, DARN YOU!
19:11.01DTRemenaktrepan: subversion can't merge between renamed files
19:11.17trepani know
19:11.37trepanbut the history is intact, so that's a good thing  :)
19:12.13DTRemenakit breaks the ability to pull any useful 2.4 changes into 2.99
19:12.37trepanit takes a couple of tweaks, certainly not impossible
19:13.20trepanthe next (and last), big commit is going to merging quite difficult anyways
19:13.35trepan*make merging
19:14.01blast007replacing all of the C++ with lolcode?
19:14.47DTRemenakso...why make all the big "make merging impossible" changes at one of the very few times in all of history when there's been active development on two different branches?
19:17.32trepanbecause I'd rather setup everything up front, and quit worrying about backcompat
19:18.56CIA-114BZFlag: 03trepan * r21602 10/branches/experimental/v2_99continuing/bzflag/misc/ (astyle.conf indent.sh): * indent utils
19:19.22trepanif there are any patches that are useful, svn diff -c, and apply
19:27.39*** join/#bzflag Gnurdux (~gnurdux@EASTCAMPUS-ONE-O-TWO-HUNDRED-FIFTY.MIT.EDU)
19:29.41*** join/#bzflag Anxuiz (~Anxuiz@50-46-121-138.evrt.wa.frontiernet.net)
19:29.41*** join/#bzflag Anxuiz (~Anxuiz@unaffiliated/anxuiz)
19:30.41*** join/#bzflag eTangenT (~lamer@c-24-8-181-169.hsd1.co.comcast.net)
19:35.11*** join/#bzflag KTL (~KTL@213.219.155.59.adsl.dyn.edpnet.net)
19:37.34CIA-114BZFlag: 03trepan * r21603 10/branches/experimental/v2_99continuing/bzflag/ (1228 files in 78 dirs):
19:37.34CIA-114BZFlag: * ran ./misc/indent.sh
19:37.34CIA-114BZFlag: * changed to "indent-tabs-mode: nil", what you see is what you get
19:39.57KTLthere is a code formatting script included? :)
19:43.39KTL... there is a 2_99archive and a 2_99continuing ... while all efforts are supposed to go to 2.3 ...
19:44.04blast007KTL: I don't think it was that "all efforts" had to go into it
19:44.35*** join/#bzflag nnfn (~nnfn@94.98.7.29)
19:45.24KTLhopes you guys memorize well what you are doing to keep 2.3 as well as 2_99 alive and kicket simultaneously
19:45.36KTLkicking*
19:46.10trepansomeone said something about free cookies?
19:46.16DTRemenakmmm, cookies
19:55.32KTLdelusional, those tank-skins you once posted on the forum, are there (license) issues to get them in to 2.3 ?
20:03.17KTLhttp://users.telenet.be/dpf/bzflag/bzskins_delusional.zip   <- rescaled to 256x256 png's
20:06.30CIA-114BZFlag: 03bryjen * r21604 10/trunk/bzflag/src/bzflag/playing.cxx: rearrange #defines for clarity and squash unused function warning
20:08.28blast007bryjen: was this change not necessary to backport? I hadn't yet had a chance to look at the surrounding code myself.  http://bzflag.svn.sourceforge.net/viewvc/bzflag?view=revision&revision=15832
20:10.34bryjenhmm, looking...
20:14.40bryjendidn't see that one.  but in v2.3 i placed the velocity addition inside an if flag==wings block, so it works out the same
20:17.55blast007ok
20:31.30CIA-114BZFlag: 03trepan * r21605 10/branches/experimental/v2_99continuing/bzflag/DEVINFO: * reflect the recent changes
20:35.38CIA-114BZFlag: 03trepan * r21606 10/branches/experimental/v2_99continuing/bzflag/DEVINFO:
20:35.38CIA-114BZFlag: * s/SVL/SVN/
20:35.38CIA-114BZFlag: * mention the test-before-commit policy
20:48.04CIA-114BZFlag: 03bryjen * r21607 10/trunk/bzflag/ (3 files in 3 dirs): make wings flap not slow an existing greater upward velocity. bump proto and rev.
20:49.15bryjendoes the easy stuff and leaves blast007 to figure out the lag and scores
20:53.31bradanyone having problems starting bz with latest checkout? :p
20:53.42bradit just crashes for me
20:53.51bradon win7
20:54.02meem1029I'll let you know as soon as mine builds.
20:54.53meem1029no problems here (ubuntu 10.10)
20:55.12bradwill try cleaning it and rebuilding
20:56.18CIA-114BZFlag: 03dtremenak * r21608 10/branches/experimental/v2_99continuing/bzflag/ (1201 files in 75 dirs): hit the ex lines too
20:56.55meem1029Why do we keep having commits for 2.99?  I thought we were abandoning that and working solely on 2.3.
20:58.20DTRemenaksolely is an exaggeration
20:58.40DTRemenakabandoned is also an exaggeration
20:59.10bradhrm still crashing
20:59.44bradit starts up, says "testing performacing, please wait.... full quality" then nothing else and it crashes
20:59.52bradperformacE*
20:59.56bradperformance*
21:00.12bryjenheh. i'd say that test fails ;)
21:00.23bradheh
21:03.07bryjenjeff changed something regarding quality levels... i thought he removed experimental, but I can still select it in the menu...
21:03.21bryjenand doing so makes it crash :(
21:03.31bradah ;)
21:04.03meem1029experimental doesn't crash me
21:04.23bryjen~blame JeffM
21:04.23ibotACTION blames JeffM (and Canada) for all the evil in the world
21:04.47blast007brad: did you build debug?
21:05.05bradnope
21:05.16bradshould I?
21:05.18*** join/#bzflag mdskpr_ (~mdskpr@108.25.108.121)
21:05.18blast007do that, otherwise it's impossible to find out why it's crashing
21:05.24bradalright ^^
21:06.04blast007would recommend that anyone building a development version do so in debug mode
21:06.10bryjenit didn't die on me right away.  it looked like to took the setting (ground texture changed a bit) but if i try to save settings or exit, it segfaults
21:06.21meem1029changes my build script to do so.
21:09.59meem1029So does anyone else have a script to download the new version from svn and build it?
21:10.18blast007meem1029: on linux?
21:10.23meem1029yep!
21:10.46blast007here's what I use to *build* it at least
21:10.54blast007nice ./autogen.sh -v && nice ./configure --enable-debug --disable-client --libdir=/usr/local/lib/bzflag23 --program-suffix=23 --enable-shared && nice make -j5
21:11.27blast007though the plugins seem to install in /usr/local/lib/bzflag23/bzflag/, not /usr/local/lib/bzflag23/
21:11.44mdskpr_how do you test the client?
21:11.49blast007also note I use -j5 because I have a quad-core, so adjust accordingly
21:12.09blast007oh, well for testing the client I build on a system that has a GUI and then don't include --disable-client
21:12.17mdskpr_ah
21:12.39blast007and on that system I also don't include --libdir or --program-suffix, since it's just a VM for testing and I don't have a locally installed copy (nor am I doing a make install there)
21:13.37meem1029http://pastebin.com/r9EayAjp
21:13.41meem1029That's what I use.
21:13.59blast007you do realize you can just 'svn up
21:14.07blast007'svn up' to get the latest changes*
21:14.21blast007you don't have to redownload from scratch every time
21:14.25meem1029Hmm, that sounds useful.
21:14.33meem1029oh, it doesn't download from scratch.
21:14.33mdskpr_*very*
21:14.34PlasticTankI use a script like that in my .profile :D
21:15.05blast007meem1029: go into your existing checkout, and do 'svn up'
21:15.11blast007bam, changes pull down
21:15.43blast007and it will even (attempt) to merge the latest central changes with your local changes
21:16.07CIA-114BZFlag: 03bryjen * r21609 10/trunk/bzflag/src/bzflag/ (DisplayMenu.cxx clientConfig.cxx): further remove experimental quality level. still some bits left
21:25.50bryjenbah. there's a bunch of stuff in SceneRenderer::setQuality that's hooked to it too
21:32.13blast007bryjen: you picked the wrong fix to work on - I had the easy one ;)
21:32.14CIA-114BZFlag: 03blast007 * r21610 10/trunk/bzflag/src/bzflag/playing.cxx: Don't calculate other players' scores based on your own.
21:32.16blast007(scores)
21:32.43blast007though the jitter one will probably be fun
21:33.00blast007that'll probably just be reverting to previous revisions until it goes away
21:33.30bryjenmultiple if..else if..else..  why not a case?
21:35.03bryjens/case/switch with cases for each level
21:43.11*** join/#bzflag TD-Linux (~thomas@about/essy/indecisive/TD-Linux)
21:43.44PlasticTankWas I the only one who noticed the difference in texturing with experimental setting?
21:43.52PlasticTankhttp://oc.tc/qrm6tfjgd9y6zbv
21:45.55bryjenno
21:46.37bryjen~fishslap JeffM
21:46.37ibotACTION slaps JeffM up side the head with a wet fish.
21:47.01PlasticTankmisses experimental setting
22:04.40delusionalthere is no problem at all with license on those electric textures i posted.  I made them with help from a great app called Filter Forge
22:05.03delusionalI'll make more, if wanted.
22:06.53PlasticTankI love that Filter Forge can generate images that tile perfectly
22:07.19delusionalneed anything?  I paid for it, may as well use it,
22:07.46delusionalit's got some new updates i've been wanting to try, too
22:07.55delusionalsupossed to be a lot faster
22:12.14PlasticTankThis filter would make good tank textures
22:12.16PlasticTankhttp://www.filterforge.com/filters/454.html
22:13.11delusionalthere are half a dozen like that
22:13.17PlasticTankI bet
22:15.47delusionalsometimes you get a really promising filter, and it's missing one or two options that you need.
22:17.33delusionalcertain filter authors never have that problem... it's the opposite, too many options.
22:18.51*** join/#bzflag djlawler (~LD003@pool-72-94-164-204.phlapa.fios.verizon.net)
22:18.54*** part/#bzflag djlawler (~LD003@pool-72-94-164-204.phlapa.fios.verizon.net)
22:27.03CIA-114BZFlag: 03bryjen * r21611 10/trunk/bzflag/src/ (3 files in 2 dirs): more experimental quality removal
22:58.51*** join/#bzflag Pimpi (~frank@gondolin.pimpi.org)
22:58.56*** join/#bzflag Pimpinella (~frank@gondolin.pimpi.org)
23:08.10*** join/#bzflag JeffM (~Jeff@unaffiliated/jeffm2501)
23:08.10*** mode/#bzflag [+v JeffM] by ChanServ
23:21.29joevanomdskpr_: should your 'hideradar' option be called 'hideflagsonradar' or something like that, since technically you are not hiding the radar, but you are hiding the flags
23:39.18*** join/#bzflag Guest518 (ca59b013@gateway/web/freenode/ip.202.89.176.19)
23:57.43blast007joevano: which option are you talking about specifically? I don't see a 'hideradar' in the code.
23:58.34blast007there is a _hideFlagsOnRadar and _hideTeamFlagsOnRadar

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.