IRC log for #bzflag on 20110511

00:00.16JeffMcar was new, didn't have plates yet too
00:00.19JeffMconfused the heck outa him
00:00.51Constitutioncalifornia is weird like that
00:00.59JeffMthey don't go with the driver
00:01.11Constitutionin arizona we have temporary plates you put in the same place
00:01.15JeffMyeah
00:01.23JeffMI got a little paper in the window
00:01.25JeffMthat's it
00:01.28ConstitutionI've stopped a few drivers in vehicles from california who've tried to explain why they have no plate
00:01.29blast007Constitution: same in WI
00:01.34Constitutionfront window?
00:01.37JeffMyeah
00:01.44JeffMall it has is my vin
00:02.23Constitutionso technically it's a violation to drive that way in arizona :)
00:02.29JeffMcool
00:02.44JeffMand I did it 6 times in 2 weeks....
00:03.37JeffMhere->phx and back, then to snowflake twice
00:03.43JeffMhooray for audio books
00:03.44CIA-14BZFlag: 03DTRemenak 07http://my.bzflag.org * r7564 10/w/DTRemenak: I wonder if redirects work
00:03.57JeffMat least you know how to do them Erroneous
00:04.04Erroneoushehe
00:04.16JeffMI think my summary is techincaly accurate
00:04.53JeffMwonder who could eat more Constitution or Erroneous
00:05.00CIA-14BZFlag: 03DTRemenak 07http://my.bzflag.org * r7565 10/w/Daniel_Remenak: redirect to appropriate user page
00:05.30ConstitutionI am a little lacking in practice, I'm afraid
00:05.43JeffMheh
00:06.04Erroneouspractices regularly :)
00:06.17ErroneousAYCE pizza buffet FTW
00:06.28JeffMthey love you there
00:06.43Erroneouswhich is weird, because they can't be making much money on me
00:06.57JeffMtrue
00:07.15blast007but there's less food for everyone else, so it evens out ;)
00:07.17JeffMmaybe thats why they wondered why we didn't come with you, we make it profitable
00:07.26Erroneouscould be
00:07.38JeffMoh they see him coming and put 2 pizzas in the oven
00:07.40JeffMseriously
00:07.43blast007lol
00:07.56JeffMthey don't even ask us what we want any more
00:07.58JeffMthey just make it
00:08.02Erroneousit's awesome :)
00:08.20JeffMI felt so bad when she thought we didn't like it there
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00:10.15JeffMwho is Pathin and why does s/he constatnly reconnect?
00:12.18Erroneousyou mentioned that BulletCatcher had some ideas.  what are they?
00:12.46ErroneousI mean, does someone have a plan?  'cause that would be new and different.
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00:17.17JeffMditch v3
00:17.31JeffMand extend branch into an incompatable 2.4
00:17.37JeffMwith a small set of changes
00:17.41JeffMjust to get somet release out
00:17.52JeffMhe says he will write a spec
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00:21.38Erroneousworst part of that will be tracking down all the random bugfixes to backport
00:22.07Erroneousit's comparatively easy to grab a few features, but that's not the most important part
00:22.22Erroneousa lot of the early work on 2.1 was bugs
00:22.24JeffMagreed
00:22.41JeffMhence why I say it needs full backing and some level of management
00:23.12JeffMI'm not sure if that will fix the problem but hey if multiple people are behind it, it's better then thumb twidlin
00:23.30JeffMand that got me onto asking Tim what he wanted to do with bzflag
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00:24.01ErroneousI'm plenty willing to backport any of my changes, and any of those from the students I mentored if they don't want to do it themselves.
00:24.15JeffMgood to hear
00:24.29Erroneousnot touchin' yours though ;)
00:24.32JeffMdo you want "the job" that was defined in the email?
00:24.48JeffMit's bassicly being Issy for bzflag
00:24.53ErroneousI don't think I'd be the best person for that
00:25.05Erroneousif blast007 or BulletCatcher wants to do it, I'm down with that
00:25.16JeffMblast007 expressed an interest
00:25.24JeffMdunno about the catcher
00:25.44JeffMhe could do it tho
00:28.22Erroneousmy other random thought was that maybe it should be a rotating position (effectively release manager for a single release) rather than a permanent one.  let different ideas and motivations get into the mix.
00:28.35JeffMpossibly
00:28.54JeffMtho that makes it harder for people to know who to go to
00:29.12mdskprCould it possible be a dual position?
00:29.35Erroneousnot really.  look up who it is, go to that person.  changes every six months or year, or whatever our release cycle is
00:30.11JeffMpossibly
00:30.11Erroneousdual in what way, mdskpr
00:30.27JeffMit becoming dual by still having tim
00:30.42JeffMthe big thing is to see if it even works
00:30.48JeffMit may not do anything
00:31.26JeffMyou don't want to turn it into a commitie
00:31.31JeffMthat bogs it down
00:31.43ErroneousI rather suspect things will remain pretty consensus-driven regardless of how things are organized.  And I don't see a problem with that.
00:31.50JeffMyeah
00:31.58JeffMmostly it's just someone who pokes people
00:31.59Erroneousdon't have any problem with having a single point of contact/decision/responsibility though
00:32.44JeffMthat's how pro game dev works out, it all comes down to the game designer when there is a yes/no choice
00:32.51Erroneousyup
00:33.10JeffMand there fist thing should be "is this fun?"
00:33.19JeffMcus we ain't maiking a word processor
00:33.47JeffMErroneous gets to ask "will this make parts better" :)
00:33.53Erroneous:)
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00:49.34Constitutionwhy call it 2.4?
00:49.51JeffMcus it won't have enough stuff to be 3 :)
00:50.03JeffMbut really the version isn't the major worry point
00:50.16JeffMsee how much is done on it then pick the name/version before release
00:50.34JeffMcall it 2.Steve that's better then no release
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01:02.19JeffMgoes to have foods
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12:37.13blast007ooo, fun, there's an svnsync command as of Subversion 1.4
12:37.43blast007https://code.google.com/p/support/wiki/SubversionFAQ#How_do_I_download_my_Subversion_history?   trying that out with the SF repo
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13:40.50*** join/#bzflag Mari (~mari@59x158x28x144.ap59.ftth.ucom.ne.jp)
13:42.17Marihello? someone here?
13:44.59Marihelp me plz?
13:49.02kierrastate what you need and if someone can help you and they're here, they'll pipe up
13:54.21Marithanks
13:54.42Marii am banned from forum site
13:55.05Marithe reason is given: Spam - dispute at irc.freenode.net #bzflag
13:55.39Maribut i didnt use irc so much
13:57.30Marii rarely use IRC
14:00.13Marii think my ISP is banned from forum site
14:01.47Marican you plz help me?
14:03.13Marii moved house and changed my ISP 1 month ago
14:04.20*** join/#bzflag bier|tp (~bier@p54A5ADB9.dip.t-dialin.net)
14:04.40kierrablast007: will look into it when he checks here
14:05.07*** join/#bzflag bier (~bier@p54A5ADB9.dip.t-dialin.net)
14:05.47Mariok thanks kierra
14:14.26blast007Mari: I'll check on it
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14:26.31Marithanks blast
14:26.33joevanoMari: try it now...
14:26.48blast007joevano: did you remove the 58.*.*.* one?
14:26.58joevanono.. 59
14:27.02Marijoevano! ty
14:27.04blast007ah, ok
14:27.08blast007guess you got in there before I did
14:27.15blast007cuz I wasn't seeing one that matched :)
14:27.38blast007and was wondering if the ISP piped HTTP through a 58. address :)
14:27.43joevanoi didnt see you on yet, so I thought I would take care of it since I was already in
14:28.04blast007:)
14:28.37Marii can access now, thanks!
14:31.35Maribye blast and joevano. thanks!
14:31.46blast007cya
14:32.34blast007joevano: am I just not checking often enough, or has there been a lot less spam lately?
14:33.03blast007cuz it seems like the change from reCAPTCHA to game specific questions has cut down on the spam
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14:39.06KTLhas anyone here knowledge of any money-distribution algorithms/websites that try to distribute the money on a collective in a more or less honest fashion over a huge amount of creators/artists/contributors?
14:39.23KTLa collective account i mean
14:40.02KTLas a alternative to the market-based approach
14:40.49blast007you mean like Flattr?
14:41.15KTLthat might be it
14:43.58KTLwonders wether that is the right algorithm to do it ...
14:44.55KTL*whether
14:57.35*** join/#bzflag Upsetter1 (~er@i59F6D472.versanet.de)
14:57.57KTLfound another highly exciting problem to devise an *ideal* algorithm for
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15:47.26eTangenToh no, it's Constitution
15:47.41brad~lart Constitution
15:47.41ibothits Constitution with an anvil and laughs with a contralto voice ... Haha Ha HA Ha
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16:14.47joevanoblast007: i'm not seeing much either (spam)
16:16.25joevanotrying to remember the last time I even had to delete one... at least a couple weeks ago, maybe even a month
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16:38.09JeffM_damn you peer... what did I ever do to you?
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17:29.05lodxcolhi, when i try to connect to a bzflag server
17:29.08lodxcoli get a message saying
17:29.37lodxcol"ERROR: Connection attempt rejcted. See #bzflag on irc.freenode.net
17:29.39lodxcolwhy is this
17:30.09JeffMyou probably got banned
17:31.12joevanowhat server?
17:32.19JeffMit's not a masterban
17:32.53joevanonot a forum ban either.. though I don't think it would show that message anyway
17:33.56JeffMforum bans would not show in game
17:34.17lodxcoli can't view the list server at all
17:34.26lodxcoland i can play as non-registered users
17:34.28JeffMahhh ok
17:34.31lodxcolbut i cannot login with my callsign
17:34.32JeffMthen it's a services ban
17:34.34lodxcolthis one
17:34.37JeffMwhat'd you do?
17:34.45joevanoright, but that is the what I generally the text I and others put in a forum IP ban
17:35.13JeffMno, blast has a ban system for the list server, I don't remember the URL
17:35.21lodxcoli haven't done anything
17:35.27lodxcolthe only server i play on is planet mofo
17:35.47lodxcoland i don't really play that often
17:36.02lodxcolthis has been like this for a week or so i just play with a non-registered user
17:36.19JeffMcould be an ip confilct
17:36.30JeffMI don't remember the url to the list manager so I can't check
17:36.38JeffMI may not even have access to it
17:36.42JeffMjoevano should
17:37.46mdskprthis:? http://my.bzflag.org:81/db/
17:38.38joevanomdskpr: no, we have a page to specify IP bans to list services
17:38.58joevanohe is getting caught by that most likely
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17:53.44BulletCatcherJeffM: Is 2.3 an acceptable version number for my proposed development branch?
17:53.46BulletCatcherI need a name for it, but it is premature to choose the version number it would be released as.
17:54.56BulletCatcherThe apostrophe in "BC's folly" makes it a poor choice for a name in the Subversion hierarchy.
17:56.19JeffMyeah that's fine
17:56.26JeffMit can be changed later
17:56.37JeffMand it's a number we have never used
17:56.59JeffMI have no problem rewriting the versioin specs to have 4 places and use the second as the compatablity level
17:57.06JeffMthat still works with hte last 2 releases
17:57.20JeffMare you interested in the job that was mentioned in that email?
17:57.45BulletCatcherOkay.  I am going to make a BZFlag_2.3 wiki page, with the expectation that it will be renamed if/when we have a release number.
17:57.54JeffMfair nuf
17:58.01Cobra_Fastwhat about 2.bc ?
17:58.04JeffMI made sure that branch builds on windows yesterday
17:58.09JeffMnumbers are better :)
17:58.14Cobra_Fastokay :)
17:58.45JeffMI am very interested to see your list
17:59.08JeffMthere is one thing I'd like to make sure is on it, the change in the connection protocoll
17:59.25BulletCatcherIt needs input from the other developers, which is why I want to get it into the wiki ASAP.
17:59.27JeffMcus then we can roll the HTTP plugins back in some version compatabile with it
17:59.32JeffMyup
18:00.06JeffMblast007, do you want to move services?
18:00.22JeffMyou can use my host or I'm even willing to buy a vhost on vps.net if you think it'll be better
18:00.56BulletCatcherSupport for moving services is #1 on my list of possible changes for 2.3.
18:01.08JeffMwe can move services with out any client changes
18:01.14JeffMit should be an independent project
18:01.28JeffMI could get services moved today if we wanted to
18:01.30*** join/#bzflag Erroneous (~DTRemenak@about/essy/CrazyCoder/DTRemenak)
18:01.30*** mode/#bzflag [+v Erroneous] by ChanServ
18:01.40BulletCatcherBut if client changes would help, then this is the opportunity to make them.
18:01.57JeffMsure, but I don't think we have to change any URLs
18:02.02JeffMjust the backend host
18:02.11JeffMand tim controlls all the bzflag.org and .net domains
18:02.20JeffMI don't think we use any .bz addreses in the code
18:03.32JeffMI have a host at the same datacenter as .bz we could transfer the files at 100megs/sec and get it moved over easy
18:03.42JeffMand it's a much better machine
18:04.13JeffMdual CPU, 2 gigs of ram, 300 gigs of drive space.. .no IRC clients
18:07.10Cobra_Fast"no IRC clients" - so it would run stable?
18:07.17JeffMexactly
18:07.20Cobra_Fast:D
18:07.59JeffMbut if that's not good enough I am willing to pay for a VPS host on vps.net that just runs bzflag services
18:08.11JeffMif we want it to be as clean as possible
18:08.23JeffMtho I think my dedicated host would run it better
18:08.29Cobra_Fasti thought there were some funds left from the gsoc?
18:08.35JeffMthere are
18:08.42JeffMI have some of them in my shirt budget
18:08.47JeffMhence why I'm willing to spend it
18:08.56JeffMbrlcad has the other money
18:10.04JeffMHad TimRiker been willing to turn over copyright I would have gotten the cash from brlcad and used it to make a bzflag corporation so we'd have a legal entity to use.
18:10.14JeffMwould make stuff simpler
18:10.53Erroneoushe's said before he would turn it over to an org
18:11.08Erroneouswe just need an org first
18:11.34JeffMI didn't say an org
18:11.38JeffMI said a corp
18:11.50blast007yes, I want to move services :)
18:11.59JeffMnot non profit, a for profit that dosnt' make any profit :)
18:12.10JeffMblast007, what do you want, real machine or vps?
18:12.15Erroneousfor-profits can be orgs too
18:12.17JeffMand when do you want to do it
18:12.19Erroneousit's a structural difference
18:12.20JeffMErroneous, ok
18:12.34blast007real machine is probably fine for now, and probably this weekend
18:12.49JeffMok I'll get accounts set up for you and joevano
18:12.59blast007at least for the "flip the switch" part
18:13.05JeffMyeah
18:13.16JeffMcan we put the forums in read only mode for a day or so?
18:13.21blast007yeah
18:13.53JeffMErroneous, I assume you trust blast007  ;)
18:14.01ErroneousJeffM: uh, yeah
18:14.03blast007well, actually I'm not sure there is a "read-only" mode
18:14.20blast007the maintence mode only lets admins view the site
18:15.39JeffMbetter then nothin
18:16.51BulletCatcherPlayers can live without the forums for a day or two as long as global authentication works.
18:17.06blast007it would
18:17.07JeffMit should, there may be a bit where the list server gets split
18:17.14blast007well, hmm
18:17.21blast007there could be SOME period of downtime
18:17.40blast007if we're gonna move, we should have Tim lower the TTL on the my.bzflag.org record so it will flip faster
18:18.07blast007cuz if the client and the server have different IPs for mbo, they'll not find the same token
18:18.19BulletCatcher288 seconds is too long?
18:18.26JeffMtrue
18:18.51blast007BulletCatcher: pfft, that's like a 24 hours in internet time!
18:18.55Cobra_Fast288 seconds is a weird value.
18:19.18blast007but if that's what it's set to, that's just fine :)
18:19.50BulletCatcher287 seconds was too short.
18:20.36JeffMaccounts are created, and server is up to date :)
18:20.40JeffMunlike sony servers
18:20.47blast007hehe
18:21.02JeffMwe have another IP that we don't use if you want to put all the BZFLag stuff on a seperate IP
18:21.13JeffMI don't know if it matters
18:21.26Cobra_Fastsecond IP with second network interface?
18:21.38blast007same interface, I'd imagine
18:21.49blast007I have 5 IPs on my interface
18:25.08JeffMyeah one card 2 ips
18:25.20JeffMtho I may be limited to 10 megabits
18:25.32blast007that's fine
18:25.54Cobra_Fastrequests unbanning arcor (large EU provider) from this channel
18:26.33JeffMlets blast007 handle the social aspects :)
18:26.52Cobra_Fast*!*@*pools.arcor-ip.net is the mask in the banlist
18:27.16JeffMthere someone who wants to get in on it?
18:27.38Cobra_Fastactually, yes
18:27.50blast007that was in there for zwergy
18:27.55JeffMahh
18:30.03JeffMlunches
18:30.48blast007BulletCatcher: if you need any help with the 2.3 proposal, let me know
18:31.47Cobra_Fasthas unbanning arcor been scheduled?
18:32.11BulletCatcherI'm working on the wiki page right now, but I write slowly and it may be another 1/2 hour before I post it.
18:32.25BulletCatcherhugs CIA-14
18:32.26CIA-14hugs BulletCatcher
18:32.49BulletCatcherDidn't get a report of a wiki change I made a few minutes ago.
18:33.48blast007Cobra_Fast: who is caught in the ban?
18:33.54Cobra_Fastkajo is
18:34.34Cobra_Fastbzid 47577
18:34.34blast007I'm not positive, but if they get a freenode unaffiliated cloak, they might be able to get in that way.
18:34.44blast007bzid means nothing on IRC ;)
18:34.56Cobra_Fasti thought you might wanna verify
18:35.18BulletCatcherA cloak will, indeed, evade that ban.
18:35.54blast007Cobra_Fast: also, if they had joined 100 registrations sooner, they'd have a full house.  So close.
18:36.32Cobra_Fastrequest +e kajo@dslb-088-074-181-224.pools.arcor-ip.net
18:36.39blast007nah
18:36.43Cobra_Fastk
18:36.51blast007the IPs in arcor change REALLY often
18:36.55blast007so it wouldn't last long
18:36.58Cobra_Fastdaily
18:37.09Cobra_Fastlike they do on any other german provider
18:37.18blast007I guess I could just remove the ban for now :P
18:37.31*** mode/#bzflag [+o blast007] by ChanServ
18:37.34*** mode/#bzflag [-b *!*@*pools.arcor-ip.net] by blast007
18:37.43*** mode/#bzflag [-o blast007] by blast007
18:37.48Cobra_Fastthanks
18:38.09blast007now the wrath of zwergy will be upon us
18:38.21blast007at some point... in the future...
18:38.29Cobra_Fastprobably not
18:38.39Cobra_Fasti didnt see him anywhere for ages
18:38.57blast007yeah, that's how good that ban was working. but now it's gone.  ;)
18:40.50kierra_awayzwerg is active in bz though
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19:05.08BulletCatcherhttp://my.bzflag.org/w/BZFlag_2.3 is up.
19:05.10BulletCatcherI will be leaving for work in a few minutes, but please feel free to discuss and/or contribute.
19:05.19BulletCatcherBe bold!
19:17.42JeffMwhat does "anti cheating" mean?
19:20.14BulletCatcherThere may be things we can do that will prevent certain types of cheating, that do not require adding server-side collision detection.
19:20.22BulletCatcherI don't have anything specific in mind.
19:20.55*** join/#bzflag JeffM_ (~JeffM@69.36.85.130)
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19:21.46BulletCatcherJeffM_: Did you didn't see my response from a moment ago?
19:22.00JeffM_no but blast posted it
19:22.14JeffM_ok I will make a list of things I think should be backported from 3 then
19:22.24JeffM_we can do the flag thing, and the sim breakup
19:22.27JeffM_they are pretty easy
19:22.36JeffM_gets rid of identify cheats and F5
19:22.55BulletCatcherThat would be great.  Please pick the best/easiest two or three ideas for v2.3.
19:22.59JeffM_yes
19:23.03*** part/#bzflag kierra_away (~jolie@unaffiliated/kierra)
19:23.19JeffM_I will as soon as my internets get all better
19:23.53BulletCatcherhits the road
19:25.38Erroneousthere are a few protocol-breaking changes I'd be happy to move over.  server-side scoring, for instance.
19:25.42JeffM_'yeah
19:25.51Erroneousand I can move the server list stuff
19:25.52JeffM_I'm goiong to go thru the v3 changelist
19:25.56JeffM_k
19:26.10ErroneousI'll fix whatever's broken with it, I don't have a problem committing to that
19:26.16JeffM_just as soon as I can not sell "backport" as "backpork"
19:26.22Erroneousand it's a nice user-visible change
19:28.49blast007assuming the enhanced map stuff wait until the next major release?  (mesh telepoters, text, etc)
19:29.03JeffM_how much of that needs lua if any?
19:29.15Erroneousthat's all older than lua, I think
19:29.16blast007I don't /think/ any of it needs lua
19:29.23JeffM_k
19:29.34JeffM_then it depends on how hard it is to backport stabaly
19:30.02blast007text would need the new font system unless we'd want to make it use our own
19:30.33Erroneousno for the font system, imho.  also means no for unicode.
19:30.53blast007sounds fine to me
19:31.14blast007I think we need more testing on the new font system before we'd push that out - still some quirks with it
19:32.53JeffM_yeah I'd not move that over
19:32.58JeffM_I think it has bugs still too
19:33.26jh`what do i see...
19:33.36jh`is there really going to be bz release?:P
19:33.40JeffM_an LCD with text
19:34.00blast007jh`: that's what we're talking about, yes ;)  but not 3.0
19:34.01blast007something in between
19:34.05jh`ok
19:34.23JeffM_I'm willing to do the API rework with out server side players
19:34.48Erroneouswhy not ssps?  they worked pretty well for what they were.
19:34.54JeffM_they were incomplete
19:35.02Erroneousgood enough for bzfscron :)
19:35.03JeffM_all they could do was chat
19:35.23blast007and if we're going to bring the mixed HTTP/BZFlag protocol, I could clean up those plugins/templates
19:35.25Erroneousbut sure, whatever
19:35.26JeffM_maybe in another header like BZF_INternal API
19:35.47Erroneousnaw, if we're shooting for low labor, let's shoot for low labor
19:35.48JeffM_blast007, yes I am making a section for backport evals
19:35.52blast007k
19:36.09JeffM_all I wanted to do was just set the protocoll up to work with hTTP but not put the HTTP stuff in
19:36.18blast007k
19:36.19JeffM_then the HTTP can be done later in a compatable release
19:36.27blast007sounds good
19:37.37JeffM_keep -a ?
19:37.44blast007probably for now, yeah
19:37.54mdskprisnt that easy to remove?
19:37.55blast007I'm not entirely sure the other stuff worked
19:38.18ErroneousI liked that fix.  don't know if it worked but it sure made things cleaner :)
19:38.21JeffM_new make system?
19:38.24Erroneousyes
19:40.56blast007looks through the NEWS file
19:40.59blast007"screenshots now compressed asynchronously" ?
19:41.19Erroneousyeah, that's important
19:41.20JeffM_that's what I'm going thru now
19:41.26JeffM_yeah I have "screenshot fixes" on the list
19:41.27Erroneousand it works
19:41.31JeffM_cus there are more then one fix to it
19:42.07blast007could add the change to the Wings flag where it adds the velocity instead of setting it
19:42.47mdskprlow gravity flag?
19:42.56JeffM_no new flags
19:43.16Erroneousat least let me move over custom flags though :)
19:43.21JeffM_low labor
19:44.43blast007"Minimize attempts to crash servers with malformed messages"  should check what that was ;)
19:45.06blast007and this "Prevent bzfs denial-of-service infinite loop"
19:45.07Erroneousthere are lots of bugfixes that aren't in NEWS too
19:45.20blast007yeah
19:45.52ErroneousI'll go through my commitlist, but someone should look through brlcad's and tupone's too
19:45.53jh`is there going to be utf8 encoding?
19:45.57blast007and some of the ones listed for 2.99.x were put into 2.0.x, unless I'm crazy - I know I have jitter kick and packetloss kick on my server
19:45.57jh`in new version
19:45.58JeffM_no
19:46.03Erroneousno, jh`
19:46.04JeffM_that needs new font system
19:46.17Erroneousthat's one of the highest-risk pieces of 3.0, unfortunately
19:46.39JeffM_yeah
19:46.41JeffM_that and lag comp
19:46.49Erroneousblast007: yeah, you have to compare the 2.0 changelogs
19:46.59JeffM_It really is probably less work to just finish 3
19:47.10JeffM_cus the feature creep will LOVE 2.3
19:47.39mdskprcouldn't we just build down from 3.0(remove buggy features--font system)?
19:47.42Erroneousstick to a timeline and that shouldn't be a problem
19:48.02blast007mdskpr: that's a lot of work as well, since the features aren't just a single commit
19:48.37blast007mdskpr: and there may have been hundreds of commits after the new features that are either implementing the feature further, or depend on changes that were made
19:48.38Erroneousmdskpr: the features we want to omit are the largest and most invasive ones (therefore the hardest to remove)
19:48.54JeffM_the proposal has all this work done in 30 days
19:49.14JeffM_I have updated the page with more details
19:49.15Erroneouswhich I think is a great timeline :) nice and aggressive
19:50.05JeffM_yes if we don't add too much
19:50.18JeffM_if you get update notification in we can add more features in 2.6
19:50.48blast007update notification/download for windows is already in, though a bit hackish
19:50.59JeffM_in 2.0.x?
19:51.02blast007yeah
19:51.09JeffM_well we can make it less hackish then
19:51.12blast007tied into the MOTD
19:51.50blast007I don't think I could get it to work right for the recent versions, but I might have been doing it wrong
19:51.55Erroneousblast007: 3.0's is way cooler
19:51.59blast007ah
19:52.30Erroneoususes some of the new menu stuff
19:52.39Erroneousthat was added for server-side dialogs
19:52.47blast007okay
19:53.21ErroneousJeffM_: I think most of the stuff in "evals" can be moved to "not" pretty quickly :)
19:53.32JeffM_probably
19:53.33blast007and if we can't get that in, the existing support should still let us get people from 2.4.x to 2.6.x on windows (or whatever versions we pick)
19:53.38JeffM_I just wanted others to eval it
19:53.52Erroneouslua and net buffering in particular
19:53.56JeffM_k
19:54.02JeffM_buffering is that buggy you think?
19:54.04Erroneousboth I think would take more than a month to get working really well
19:54.09JeffM_k
19:54.12ErroneousI'm not convinced it helps
19:54.21JeffM_it helps with the big flag message on startup
19:54.28JeffM_that is for sure
19:54.29Erroneousyeah, that's true
19:54.34blast007I wasn't sure that the net stuff was reading/sending stuff in the right order either
19:54.36JeffM_but I can just change how that's sent
19:54.52JeffM_just for that one message and get the same effect
19:54.56JeffM_with out buffering ALL messages
19:55.09Erroneousblast007: there were a couple of serious issues with it.  I fixed some, don't know if I got them all
19:55.09blast007though maybe whatever issue was causing the Motto to not show up got fixed now.. haven't tried in a while ;)
19:55.35Erroneouseither way I don't think it's suitable for a really fast release
19:55.50blast007agreed
19:55.53JeffM_updated
19:56.17mdskprwhat about adding the new 3.0 textures and mountains?
19:56.57JeffM_it should be trivial to move over the resources layout
19:57.01JeffM_inclding the new art
19:57.03blast007some of the shot graphics were already moved into 2.0.x, specifically the 'shot length' option
19:57.29blast007the geobullets haven't been though
19:57.37JeffM_not sure if they should go
19:57.43JeffM_the only one that looked good was geolaser
19:57.52JeffM_trepans shots look better then geobolt
19:57.55blast007yeah
19:58.00JeffM_tho maybe have superbullet be geobolt
19:58.06JeffM_and the rest be trepans
19:58.14JeffM_to give it a more graphical "flair"
19:58.25JeffM_that can be discussed
19:58.29blast007yep
19:58.43JeffM_fish missile!
19:59.12mdskprwhat about the new Hud options menu organization?
19:59.13blast007we'll have to check on the HUD markers too (assuming you mean the ones that go around tanks in the 3D view?)
19:59.29JeffM_yeah that's what I was talking about
19:59.32JeffM_I can implement those
19:59.37JeffM_they are pretty easy and low risk
20:00.13JeffM_I really think at least the IFF marker should go in
20:00.44blast007IFF?
20:00.51JeffM_Identify Friend or Foe
20:00.56blast007ah, ok
20:01.01JeffM_it turns red when you aim at a teamie
20:01.06JeffM_how about openFFA?
20:01.40JeffM_I'd love to see a proper CTF too but that may be harder
20:01.53blast007depends how much was needed to be changed - is there much to openFFA besides no-tks?
20:02.03JeffM_it's tied into that system yeah
20:02.06JeffM_it's pretty easy
20:02.15blast007k, then we could probably do that
20:02.41JeffM_up..... wait for it..... dated
20:02.53blast007and "proper CTF" meaning what?  like UT style CTF?
20:02.57JeffM_yeah
20:03.06blast007DOMINATING!!
20:03.12JeffM_no moving the flag, zap it home when a teamie touches it
20:03.19JeffM_remove rogue from that mode
20:03.20blast007yeah, I know, I just like saying that
20:03.22blast007;)
20:03.23JeffM_heh
20:03.31JeffM_you do have a godlike quality about you
20:03.47JeffM_the entire UT voice system makes you totaly feel good while playing
20:03.55JeffM_thats the kinda stuff good games have
20:03.55meem1029So I'm curious.  Is there a general guide as to how the code works for bzflag anywhere or should I just download the latest 2.* and start looking through it?
20:04.09JeffM_meem1029, pretty much
20:04.16JeffM_it's not realy documented
20:04.29blast007even some of the code isn't documented that well ;)
20:04.31JeffM_you've seen how it's managed
20:05.12mdskprwhat about the reorganization of the UI options menu?
20:05.25JeffM_depends on how long it takes
20:05.27ErroneousJeffM_: the only new translations seem to be Russian and Japanese, both of which require Unicode
20:05.32JeffM_k
20:05.34Erroneousso those go to "not"
20:05.38meem1029Ok, sounds good.  Well, right now I have a physics lab and play to go to/work on, but I'll probably start looking later on.  Maybe as I figure it out I'll try throwing up a page on the wiki about how the code works (just a general overview).
20:05.53JeffM_whatever floats your boat
20:06.22blast007"Creating page How_The_Code_Works"   "It doesn't"
20:06.25Erroneousmeem1029: HACKING should give a good overview
20:07.07Erroneousoops, we called it DEVINFO
20:07.10Erroneouswhatever
20:07.12Erroneoussame thing :)
20:07.18JeffM_hacks are bad things ;)
20:07.24JeffM_ask Sony
20:07.27Erroneoushah
20:07.37JeffM_what does he mean by "BZBB rank promotions" ?
20:07.40blast007My PS2 still works fine!
20:07.50JeffM_give them a bit
20:07.54blast007heh
20:07.57JeffM_they'll find some way to mess it up
20:08.05blast007yeah, they'll probably sue me cuz I modded it.
20:08.13Erroneousmeem1029: http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/DEVINFO?revision=21213&view=markup
20:08.27Erroneoustrunk's is more informative than 2.0's
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20:09.44Erroneouslunches
20:10.13blast007should we make the rabbit be its own team like in trunk?
20:10.21JeffM_think it's easy?
20:10.25JeffM_cus if so yes
20:10.27blast007no idea
20:10.32JeffM_but then we have to do team change message too
20:10.43blast007no, trunk still uses the MsgNewRabbit stuff, iirc
20:10.50JeffM_k
20:10.55JeffM_I'll put it under eval
20:11.14blast007I'm not truely sure what the advantage of it is, unless we'd eventually support multiple rabbits - which would need a proto change anyway
20:11.47JeffM_if it's a team to the client it may not need a proto change if it's implemented with a "Change team" generic message
20:11.53JeffM_then it's just server logic
20:12.01blast007right, that's *if* we'd add the team change stuff
20:12.05JeffM_yeah
20:12.12JeffM_it may be pointless to do it untill we do the team change
20:12.18JeffM_I'll leave it under eval
20:12.31JeffM_if it's an easy job and low risk it's not bad to have in the protocoll
20:12.33blast007even in trunk, we might need a proto change for multiple rabbits - depends on the client there
20:12.57JeffM_the advantage with 2.3 backports is that we get to evaluate them again and implement them right :)
20:13.02blast007:)
20:13.25JeffM_I'd really like to do a change to how flags are shown on radar but I don't know how risk it is
20:13.41JeffM_maybe 2.6 if it survives
20:15.44mdskprmeaning the patch i made?
20:15.49JeffM_no
20:15.58JeffM_doing it all server side
20:16.02JeffM_per flag
20:16.23JeffM_and then turn 3d flags into generic dynamic objects that just have a graphics def
20:16.30JeffM_so the client dosn't know what they are
20:17.04JeffM_opens up other pickups like a reload for a shot limited flag, etc..
20:17.12JeffM_well after shots get redone
20:17.13blast007we could remove the option to turn Fog off too
20:17.17JeffM_k
20:17.54*** join/#bzflag JeffM (~JeffM@unaffiliated/jeffm2501)
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20:18.41mdskprI suppose the Z axis flag grabbing would be too much work?
20:19.00JeffMI belive that is part of moving flag grabs serverside
20:19.16JeffMthat's in the list for 2.3
20:19.21JeffMsince it's part of anti cheat
20:19.25JeffMand seems to work ok
20:23.29JeffMtho it's a super minor anti cheat
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20:34.54mdskprthe bots should probably be left out....
20:35.00JeffMwhat bots?
20:35.03mdskprbzRobots
20:35.10JeffMyeah
20:35.16JeffMthey arn't on the list
20:35.33JeffMthinks they should be a fork anyway since they are a learning tool
20:36.08JeffMfor player use bots you don't want clients adding them to a server you want the server owner to add them to the game
20:36.15JeffMand thats where SSPs come in
20:39.55JeffMoptimaly you'd have the server have a setting that kept the player count at a specific number and added/removed bots as needed
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21:10.09ConstitutionV3_FAIL... hehe
21:18.52JeffMnames were changes to protect the inocent
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22:34.08Thumper_Hi JeffM, BulletCatcher, Erroneous, blast007, and joevano
22:34.22JeffMhello
22:34.27JeffMhow goes it?
22:34.33Thumper_so we're reviving the dead-horse that is bzflag?  I'm fine with either JeffM  or BulletCatcher  as lead
22:34.49JeffMI'm not sure if BulletCatcher has expressed interest
22:34.49Thumper_struggling as usual - will try to help out wherever I can
22:35.05Thumper_it would be good to have someone that present :)
22:35.13Thumper_oh and hi Constitution
22:35.29Thumper_and anyone else I missed since the email went out
22:35.36JeffMheh
22:36.05Thumper_wants to do more dev and less server administration crap
22:36.12Constitutionhi Thumper_  :)
22:36.16JeffMthen stop hosting servers :)
22:36.21Thumper_ok
22:36.32JeffMor turn them over to otehrs
22:36.39Thumper_joevano:  you want them?  :)
22:37.03JeffMblast is going to be looking at moving the bzflag services this weekend
22:37.12Thumper_yeah I saw that in the backlog
22:39.58JeffMyep going to move it to the PSN network
22:40.04JeffMshould be super stable there
22:43.11Thumper_cool -- looking forward to a bit more action on the bzflag codebase ;)
22:44.01Thumper_whitespace fixes?  seems we go back and forth a bit on that sometimes ... does someone have a definitive definition of what the 'right' whitespace layout is on this project?
22:44.15JeffMdevinfo states what it should be
22:44.29JeffMI'm not sure why he put that in there
22:44.41JeffMwhitespace is not the reason bzflag has failed :)
22:44.45Thumper_yeah I've seen my changes to match what devinfo has get reverted in the past :)
22:45.16Thumper_suggests we just dump the whitespace changes ides
22:45.18Thumper_idea*
22:45.27Thumper_no point in churning the code for that
22:46.00JeffMI'm not sure why it's even on the list
22:46.06JeffMbranch isn't "closed"
22:46.31JeffMthat stuff can be fixed now
22:47.14Erroneousthere's a big notice in ChangeLog that says critical fixes only
22:47.26JeffMmeh
22:47.33JeffMso change the change log :)
22:47.34Thumper_aka whitespace <> crticial fix
22:47.46Thumper_oi. I'm starting to spell like JeffM :)
22:47.57Thumper_critical*
22:48.11Thumper_at least all the letters are there ;)
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22:49.08JeffMfixed
22:50.34Erroneoushm, where'd CIA go?
22:50.46JeffMaway
22:51.00Erroneousso I see
22:56.40JeffMblast007, what's the current list server that is used? db/bzfls.php or web\bzfls2 ?
23:04.32JeffMErroneous, does extabsettings need to be updated for VC9 or 10?
23:05.27Erroneousno, just rebuild it
23:05.37Erroneouswell, maybe for 10, haven't tried
23:05.48Erroneoussimple rebuild works for 9 though
23:06.18Erroneousthought I even posted an installer for that
23:09.22JeffM2005 is the last installer you posted
23:12.00JeffMand a reuibld dosn't install it to VC9
23:12.18Erroneouswhen you rebuild, it will build an MSI
23:12.25Erroneousexit visual studio, then install the MSI
23:12.34JeffMyeah and that didn't make it show in VC9
23:12.40Erroneoushm
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23:13.43ErroneousI put the one I built last year in your dropbox
23:13.45Erroneoustry that one
23:14.08JeffManother version of this product is installed.....
23:14.12Erroneousheh
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23:17.40Thumper_updates the wiki when nobody is looking
23:21.16JeffMnope, still dosn't show in the add-in manager
23:26.00Erroneousin 9?
23:26.13JeffMyup
23:26.19JeffMshows in 8
23:26.38Erroneousworks for me
23:26.42Erroneous"exTabSettings9"
23:26.50Erroneousis in the add-in manager
23:28.12JeffMI don't get it
23:28.43JeffMjust have Visual Assist and TestTrack
23:30.07Erroneoushm, that's odd
23:33.12ConstitutionThumper_: you made it very pretty, but you deleted the section I just added :P
23:33.58ConstitutionI guess that's ok though... the change I had in mind was not really a backport, which is why I thought it merited its own section
23:34.07JeffMwhat was the change?
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23:38.12bzsvn06JeffM2501: "note that anyone can do date changes or whitespace changes, etc.." 14 (Rev 21380: 1 file modified) https://bzflag.svn.sourceforge.net/svnroot/bzflag/branches/v2_0branch/bzflag/ChangeLog
23:38.35Erroneoushm, that seems to work
23:38.53JeffMwho's runing that bot?
23:38.57Erroneousme
23:39.00JeffMoh
23:39.08JeffMjust go kick scanlime
23:39.22Erroneoushttp://scanlime.org/2011/05/cia-vc-service-is-down-indefinitely/
23:39.30JeffMis it run by sony?
23:40.06JeffMConstitution, I changed the secontion around so that it has a place for both critcal and eval "new things"
23:41.19Thumper_Constitution: I did?
23:41.32JeffMI probably removed his section
23:41.39JeffMcus I moved it into another part
23:41.47JeffMCountdown/reload timer position fix for when showCoordinates is enabled
23:42.42ErroneousshowCoordinates is supposed to go below the timer
23:42.50Erroneousif it's not doing that anymore someone should fix it
23:43.42blast007JeffM: db/bzfls.php
23:44.05JeffMI think old clients will ignore stuff that it dosn't undertand
23:47.04Constitutionah my mistake
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23:47.21bzsvn06JeffM2501: "note that anyone can do date changes or whitespace changes, etc.." 14 (Rev 21380: 1 file modified) https://bzflag.svn.sourceforge.net/svnroot/bzflag/branches/v2_0branch/bzflag/ChangeLog
23:48.11ConstitutionErroneous: the problem is that when showCoordinates is enabled, it pushes the countdown and reload timer halfway off the top of the screen
23:48.19Erroneoushm
23:48.25Constitutionthe fix should be simple... I think someone already submitted a patch for it... just need to look
23:48.29Erroneousok
23:48.32mdskprIf not, ill do it
23:49.06*** join/#bzflag sirquine (~quine@c-67-186-15-145.hsd1.pa.comcast.net)
23:49.51JeffMit's on the list it just didn't need to go after the exclusions
23:49.57JeffMand it's not critital
23:57.48bzsvn06dtremenak: "ws (test)" 14 (Rev 21381: 1 file modified) https://bzflag.svn.sourceforge.net/svnroot/bzflag/branches/v2_0branch/bzflag/src/bzfs/bzfs.cxx
23:58.25JeffMwow that's a long path
23:58.35Erroneousyeah
23:58.54JeffMcan it trim the hostname and first part of the path?
23:58.54ErroneousI'm probably going to have to tweak it a bit

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