IRC log for #bzflag on 20110315

00:02.02KTL tries to see all options
00:37.25KTLhttp://users.telenet.be/dpf/bzflag/bz_madness23.png
00:37.40KTLtrepan, blast007: ^ ^
00:37.41KTL:)
00:37.58blast007niiice
00:38.22KTL(and they arent static, they ... colors move/change whatever)
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00:40.01KTLhttp://users.telenet.be/dpf/bzflag/bz_madness20.png
00:40.02KTLsame thing
00:40.38delusionaliterate!
00:40.49delusionalyeah angvel is the only way
00:42.00blast007unless you're charlie sheen. then you can use your vatican necromancer ninja powers to move it with your mind.
00:42.12blast007WINNING
00:42.20KTLmaybe ... i could make a planetarium with angvel ...
00:42.40KTLbut the more i do the more difficult it get's to make it playable...
00:43.47delusionali was wondering what that stuff would look like plastered to the side of a regular box
00:44.02KTLnot much different, but difficult to make
00:44.28KTLor maybe i just lack expertise in mapping a xy-plane to whatever other surface
00:52.39KTL* armillary sphere
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01:20.42KTLhttp://images.planet-mofo.com/donf/2dgradient_fractals.png  <- the texture is more like a program, comparable to the rotating cylinder in a classic music-box
01:33.56KTLeuhm ... i threw it online, armillary one
01:34.06KTL(gradient on planet mofo ...)
01:35.23KTLdelusional, port 4121
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02:19.41delusionali didnt get the image, you still have localhost on it
02:19.48KTLblast007, if you have some time, there is at least one image pending moderation for images.bzflag.org :)
02:19.53KTLAH NO
02:20.01KTLworks on it
02:20.02delusionalthe cache is good
02:21.39KTLnot anymore, got to rebuild the cache too
02:22.58KTLdelusional, fixed!
02:25.32delusionalthat is quite cool
02:33.53KTLgoodnight :D
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14:31.47tsthe forum is alive! lots of new posts ;)
14:53.42trepants: fixed
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20:12.36eTangenTalright, having some issues with my map here.
20:12.45eTangenTI've got one player who gets stuck any time he touches a team base.
20:13.02eTangenTdoesn't matter if he jumps on top or if he just drives onto it, he gets totally stuck.
20:13.49eTangenTdoesn't happen to me in 2.0.16 on Funtoo Linux, but happens to him in 2.0.16 WIN32.
20:14.08eTangenTsorry, Win32VC8
20:17.02mrappleis the base in a group that has been rotated/shifted/spun
20:17.45eTangenTone base was rotated
20:17.48eTangenTit happens on both bases
20:18.05eTangenTapparently there is also a meshbox on the map he would occasionally get stuck on
20:19.40blast007does it happen when ONLY the base is in the map?
20:20.50eTangenTuh
20:20.54eTangenTI haven't thought to test that
20:21.14blast007would narrow down if it's the base itself or something else on the map
20:21.34blast007are the bases part of a group that is being shifted/whatever'd?
20:21.50eTangenTrotated
20:22.00blast007is that a yes? :)
20:22.19eTangenTyeah
20:22.43blast007might be the problem right there
20:23.17eTangenTnever saw issues with rotating a base before
20:23.24eTangenTbut it would be easy to move the base out of the group
20:23.28blast007it's part of a group that you rotated?
20:23.33eTangenTyes
20:23.35blast007k, answers that
20:25.18blast007just a hunch
20:25.25blast007could be completely not the issue ;)
20:25.35blast007but easy enough to test
20:25.43eTangenTk, now I restart the server
20:25.56blast007the other thing could be if you have any wacky numbers like 30.99999999  ;)
20:28.11eTangenTI have a height of 2.001
20:28.36eTangenTissues with meshbox-base heights when put together, my tank gets stuck if the height is exactly the same
20:28.41eTangenTnever been able to figure out the why on that one
20:29.12eTangenTI mean I guess I could just say screw it to my coloration on the top of that box and just use regular boxes there
20:30.32blast007are you using meshbox for a reason?  doing texturing?
20:30.41eTangenTno reason that's too important
20:30.47eTangenTI mostly did it for uniformity
20:30.54eTangenT(I have other meshboxes that are textured)
20:31.11eTangenTbut this is one part where meshbox vs. box doesn't really matter a whole lot
20:31.18blast007regular boxes can be texture too (and then they become mesh'ed boxes, which is different than meshboxes)  ;)
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20:31.40eTangenTreally?
20:31.41blast007(which is also different than a normal box, and probably has the same collision issues)
20:31.50eTangenTsince when you can texture regular boxes?
20:31.57blast007since 2.0.15 I think?
20:32.08eTangenTwell see that's why I missed that one
20:32.09blast007http://my.bzflag.org/w/Box should say
20:37.42eTangenTI'll have to get someone to help me test this out later
20:37.53eTangenTI guess in the meantime I can figure out why flags all suck
20:40.55blast007I could try when I get home
20:41.04blast007but that'll be a bit over an hour from now
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20:41.57eTangenTyeah, I'm gonna be heading out of here in half an hour or so
20:42.02eTangenTI'll be able to find someone, I think
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