00:02.02 | KTL | tries to see all options |
00:37.25 | KTL | http://users.telenet.be/dpf/bzflag/bz_madness23.png |
00:37.40 | KTL | trepan, blast007: ^ ^ |
00:37.41 | KTL | :) |
00:37.58 | blast007 | niiice |
00:38.22 | KTL | (and they arent static, they ... colors move/change whatever) |
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00:40.01 | KTL | http://users.telenet.be/dpf/bzflag/bz_madness20.png |
00:40.02 | KTL | same thing |
00:40.38 | delusional | iterate! |
00:40.49 | delusional | yeah angvel is the only way |
00:42.00 | blast007 | unless you're charlie sheen. then you can use your vatican necromancer ninja powers to move it with your mind. |
00:42.12 | blast007 | WINNING |
00:42.20 | KTL | maybe ... i could make a planetarium with angvel ... |
00:42.40 | KTL | but the more i do the more difficult it get's to make it playable... |
00:43.47 | delusional | i was wondering what that stuff would look like plastered to the side of a regular box |
00:44.02 | KTL | not much different, but difficult to make |
00:44.28 | KTL | or maybe i just lack expertise in mapping a xy-plane to whatever other surface |
00:52.39 | KTL | * armillary sphere |
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01:20.42 | KTL | http://images.planet-mofo.com/donf/2dgradient_fractals.png <- the texture is more like a program, comparable to the rotating cylinder in a classic music-box |
01:33.56 | KTL | euhm ... i threw it online, armillary one |
01:34.06 | KTL | (gradient on planet mofo ...) |
01:35.23 | KTL | delusional, port 4121 |
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02:19.41 | delusional | i didnt get the image, you still have localhost on it |
02:19.48 | KTL | blast007, if you have some time, there is at least one image pending moderation for images.bzflag.org :) |
02:19.53 | KTL | AH NO |
02:20.01 | KTL | works on it |
02:20.02 | delusional | the cache is good |
02:21.39 | KTL | not anymore, got to rebuild the cache too |
02:22.58 | KTL | delusional, fixed! |
02:25.32 | delusional | that is quite cool |
02:33.53 | KTL | goodnight :D |
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14:31.47 | ts | the forum is alive! lots of new posts ;) |
14:53.42 | trepan | ts: fixed |
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20:12.36 | eTangenT | alright, having some issues with my map here. |
20:12.45 | eTangenT | I've got one player who gets stuck any time he touches a team base. |
20:13.02 | eTangenT | doesn't matter if he jumps on top or if he just drives onto it, he gets totally stuck. |
20:13.49 | eTangenT | doesn't happen to me in 2.0.16 on Funtoo Linux, but happens to him in 2.0.16 WIN32. |
20:14.08 | eTangenT | sorry, Win32VC8 |
20:17.02 | mrapple | is the base in a group that has been rotated/shifted/spun |
20:17.45 | eTangenT | one base was rotated |
20:17.48 | eTangenT | it happens on both bases |
20:18.05 | eTangenT | apparently there is also a meshbox on the map he would occasionally get stuck on |
20:19.40 | blast007 | does it happen when ONLY the base is in the map? |
20:20.50 | eTangenT | uh |
20:20.54 | eTangenT | I haven't thought to test that |
20:21.14 | blast007 | would narrow down if it's the base itself or something else on the map |
20:21.34 | blast007 | are the bases part of a group that is being shifted/whatever'd? |
20:21.50 | eTangenT | rotated |
20:22.00 | blast007 | is that a yes? :) |
20:22.19 | eTangenT | yeah |
20:22.43 | blast007 | might be the problem right there |
20:23.17 | eTangenT | never saw issues with rotating a base before |
20:23.24 | eTangenT | but it would be easy to move the base out of the group |
20:23.28 | blast007 | it's part of a group that you rotated? |
20:23.33 | eTangenT | yes |
20:23.35 | blast007 | k, answers that |
20:25.18 | blast007 | just a hunch |
20:25.25 | blast007 | could be completely not the issue ;) |
20:25.35 | blast007 | but easy enough to test |
20:25.43 | eTangenT | k, now I restart the server |
20:25.56 | blast007 | the other thing could be if you have any wacky numbers like 30.99999999 ;) |
20:28.11 | eTangenT | I have a height of 2.001 |
20:28.36 | eTangenT | issues with meshbox-base heights when put together, my tank gets stuck if the height is exactly the same |
20:28.41 | eTangenT | never been able to figure out the why on that one |
20:29.12 | eTangenT | I mean I guess I could just say screw it to my coloration on the top of that box and just use regular boxes there |
20:30.32 | blast007 | are you using meshbox for a reason? doing texturing? |
20:30.41 | eTangenT | no reason that's too important |
20:30.47 | eTangenT | I mostly did it for uniformity |
20:30.54 | eTangenT | (I have other meshboxes that are textured) |
20:31.11 | eTangenT | but this is one part where meshbox vs. box doesn't really matter a whole lot |
20:31.18 | blast007 | regular boxes can be texture too (and then they become mesh'ed boxes, which is different than meshboxes) ;) |
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20:31.40 | eTangenT | really? |
20:31.41 | blast007 | (which is also different than a normal box, and probably has the same collision issues) |
20:31.50 | eTangenT | since when you can texture regular boxes? |
20:31.57 | blast007 | since 2.0.15 I think? |
20:32.08 | eTangenT | well see that's why I missed that one |
20:32.09 | blast007 | http://my.bzflag.org/w/Box should say |
20:37.42 | eTangenT | I'll have to get someone to help me test this out later |
20:37.53 | eTangenT | I guess in the meantime I can figure out why flags all suck |
20:40.55 | blast007 | I could try when I get home |
20:41.04 | blast007 | but that'll be a bit over an hour from now |
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20:41.57 | eTangenT | yeah, I'm gonna be heading out of here in half an hour or so |
20:42.02 | eTangenT | I'll be able to find someone, I think |
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