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02:44.51 | CIA-86 | BZFlag: 03runic * r21244 10/trunk/bzworkbench/ (4 files in 4 dirs): - fixes arc rotation in bzwb to match bzflag's arc rotation behavior |
02:46.03 | JeffM2501 | brlcad, can probably make your cannon mount sooner if it's all round parts ;) |
02:48.05 | brlcad | hehe |
02:48.22 | JeffM2501 | ordered the stuff for the rest of the axes today :) |
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02:51.39 | JeffM2501 | I just hope I don't run outa pins |
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02:53.51 | blendmaster1024 | why does bzflag take 100% of my CPU? is it really that hard to play such a simple game? |
02:54.02 | JeffM2501 | you can make it take less |
02:54.05 | blendmaster1024 | i mean, it's not even doing heavy-duty collision detection or anything |
02:54.12 | blendmaster1024 | JeffM2501, ok, how? |
02:54.13 | JeffM2501 | by default i tries to draw as many frames as it can |
02:54.13 | blast007 | it's the drawing |
02:54.24 | JeffM2501 | turn on the framerate limiter |
02:54.29 | blast007 | or turn on vsync |
02:54.29 | JeffM2501 | I think it's called power saver |
02:54.33 | blast007 | energy saver |
02:54.34 | blendmaster1024 | o.O |
02:54.34 | JeffM2501 | yeah or vsync |
02:54.36 | blendmaster1024 | ok |
02:54.41 | blendmaster1024 | brb, trying it |
02:54.42 | blast007 | vsync is better |
02:54.46 | CIA-86 | BZFlag: 03runic * r21245 10/trunk/bzworkbench/BUGS: - update bzwb BUGS |
02:54.54 | blast007 | since it will actually lock to whatever your screen does |
02:54.56 | JeffM2501 | most games do take 100% if they can to get the best framerate |
02:55.13 | JeffM2501 | with older games on newer hardware they don't need to draw as fast as possible |
02:55.21 | JeffM2501 | thats why we added that feature |
02:55.31 | blendmaster1024 | hrm. well, where is the vsync setting? |
02:55.32 | JeffM2501 | the next version has a hard frame cap |
02:55.38 | blast007 | blendmaster1024: in your video driver |
02:55.40 | JeffM2501 | vsycn is not in bzflag, but in your driver |
02:55.46 | blendmaster1024 | >.< |
02:55.48 | SparkyXI | hey blast007 - check the mofo channel. |
02:55.56 | JeffM2501 | it tells openGL to not allow something to draw more frames then the display can handle |
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02:56.25 | JeffM2501 | by default openGL just tells us ( sure draw another) |
02:56.33 | a_meteorite | blast007: yes, we are working on a JS plugin. the code that is online is a bit old, but if I recall it can do some rudimentary things. it needs more work, but I can't commit to anything else right now. |
02:56.44 | a_meteorite | just thought I'd chime in. |
02:57.02 | a_meteorite | as for a PHP plugin... that sounds scary |
02:57.40 | JeffM2501 | someone makes a php interpreter IIRC |
02:58.25 | a_meteorite | thinking of what facebook released, hiphop, I think? |
02:58.30 | JeffM2501 | no |
02:58.32 | JeffM2501 | that's different |
02:58.33 | a_meteorite | they also had a wrapper library |
02:58.43 | JeffM2501 | that is a converter that converts php to C :) |
02:58.57 | JeffM2501 | I mean something like the lua interpreter but for php |
02:59.06 | JeffM2501 | or like python does |
02:59.11 | a_meteorite | ah |
02:59.14 | JeffM2501 | a lib that runs php code that you can extend |
02:59.26 | JeffM2501 | bassicly a lib for what all the web servers use |
02:59.32 | JeffM2501 | since php is a module |
02:59.47 | a_meteorite | I dunno it offhand, AAA_awright probably has a clue |
03:00.05 | JeffM2501 | a simple google search shows some hits |
03:00.33 | JeffM2501 | tho php is very talored to text output |
03:00.38 | JeffM2501 | may not have many uses for other things |
03:00.47 | a_meteorite | yeah, PHP just doesn't seem like a good fit |
03:01.01 | blast007 | even *I* thought it was a bad idea ;) |
03:01.10 | a_meteorite | and you were crazy enough to do it |
03:01.14 | a_meteorite | :P |
03:01.19 | AAA_awright | I think it's technically possible but I'm not aware of a PHP API |
03:01.20 | blast007 | what? |
03:01.23 | JeffM2501 | lua was designed from the start to be an application extensions scripting language |
03:01.27 | a_meteorite | to make your bot in PHP |
03:01.32 | JeffM2501 | barring that python is probaby your next best bet |
03:01.35 | blast007 | I'm talking about plugins |
03:01.37 | blast007 | for bzfs |
03:01.39 | blast007 | not a bot |
03:01.40 | a_meteorite | ah |
03:01.58 | blast007 | that's what the originally question was about |
03:02.02 | a_meteorite | yeah |
03:02.03 | AAA_awright | Which is bad because PHP is a transformation language, it takes input and produces instant output, not an application language :) |
03:02.16 | JeffM2501 | takes input? |
03:02.22 | AAA_awright | HTTP mostly |
03:02.27 | JeffM2501 | dosn't have to |
03:02.39 | JeffM2501 | any language can be fed HTTP params |
03:02.40 | blast007 | http://gtk.php.net/ ;) |
03:02.52 | JeffM2501 | it's just talored to text output, something that is very useful with HTTP ;) |
03:03.00 | AAA_awright | Exactly |
03:03.03 | JeffM2501 | yak and lex are transformation languages ;) |
03:03.08 | blast007 | I think someone also tied OpenGL into PHP |
03:03.14 | JeffM2501 | php just happens to have text formating utility |
03:03.22 | JeffM2501 | good lord, why..... |
03:03.30 | blast007 | JeffM2501: I have no idea |
03:03.56 | AAA_awright | Haha what an awful waste of time |
03:03.56 | blast007 | also only worked on linux |
03:03.56 | JeffM2501 | "Well I wanted to make a game that ran slower then java" |
03:04.00 | blast007 | http://phpopengl.sourceforge.net/ |
03:04.39 | blast007 | ah, no, this was the one I remember - it was for a competition: http://developers.slashdot.org/developers/04/06/08/207210.shtml?tid=126&tid=152&tid=169&tid=185 |
03:04.44 | AAA_awright | Javascript/ECMAScript was also designed as an language for writing extensions, now there is an entire application framework using it to do just that (Firefox/XULRunner) |
03:04.45 | JeffM2501 | php's only real advantage for web stuff is that it's typeless, and that makes it slow and harder to deal with for many other uses |
03:05.12 | JeffM2501 | yeah javascript was made to be a client side extension language, based on java |
03:05.33 | JeffM2501 | not as easy to imbed as lua IIRC but still a better choice then php |
03:06.47 | JeffM2501 | did anyone ever finish the server side player API? |
03:08.20 | Runic | WebGL - javascript base OpenGL : https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html |
03:08.23 | AAA_awright | Any Javascript API would be more complex but it's a bit more flexible too |
03:08.24 | JeffM2501 | brlcad, you preorder? or keeping your old one? |
03:09.03 | JeffM2501 | AAA_awright, how have you been limited by the lua language implementation in bz so far? |
03:09.06 | AAA_awright | Runic: I've contemplated using that for making a web-based server viewer or replay |
03:09.40 | AAA_awright | JeffM2501: I haven't actually used Lua at all |
03:09.50 | JeffM2501 | ahh |
03:10.11 | AAA_awright | I should be pointing out specific features instead of making generalizations |
03:10.23 | AAA_awright | Like how it handles objects and functions |
03:10.25 | JeffM2501 | in general that is more constructive ;) |
03:10.45 | JeffM2501 | would just make it all managed ;) |
03:11.05 | JeffM2501 | then you could use whatever you wanted |
03:11.52 | JeffM2501 | j#, lolcode, perl, whatever |
03:13.30 | JeffM2501 | IZ shotNearMe? YARLY Dodgeit NOWAI KeepGoin KTHX |
03:14.00 | brlcad | JeffM2501: presently still keeping old one -- love the new device, but not at all a fan of att's new plans |
03:14.15 | JeffM2501 | you can keep your data plan if you change hardware |
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04:00.29 | blendmaster1024 | JeffM2501, javascript is not based on java ... even kind of ... |
04:00.35 | blendmaster1024 | JeffM2501, it's just a name |
04:00.36 | JeffM2501 | k |
04:00.51 | JeffM2501 | odd that they'd put that name in there then ;) |
04:01.01 | blendmaster1024 | google it - there is a bit of a story |
04:01.05 | blendmaster1024 | gtg now |
04:01.20 | JeffM2501 | I don't rightly care about it ;) |
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06:02.36 | CIA-86 | FTGL: 03jwmelto * r1255 10/trunk/INSTALL: Expand installation instructions |
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13:38.52 | me1 | ~bzsvn |
13:38.53 | ibot | i heard bzsvn is http://my.bzflag.org/w/BZFlag_SVN and svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag bzflag |
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15:10.28 | tobylane | hi |
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16:38.41 | StefanMonov | hi |
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16:46.37 | blast007 | bye |
17:04.22 | ruskie | hmm 15 seconds amazing |
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17:45.45 | CIA-86 | BZFlag: 03bullet_catcher * r21246 10/trunk/bzflag/configure.ac: Rework freetype configuration so the embedded ftgl configure will work regardless of whether clients are being built or the system provides freetype. |
17:46.00 | temporalD | wow |
17:47.24 | blast007 | BulletCatcher: is that still going to fail if OpenGL isn't available? suppose I'll find out shortly. ;) |
17:48.07 | BulletCatcher | It'll be a separate fix if you still have the OpenGL problem. |
17:59.32 | CIA-86 | BZFlag: 03runic * r21247 10/trunk/bzworkbench/src/dialogs/MenuBar.cpp: - change "Save As" dialog's header to read "Save As..." instead of "Open..." in bzwb |
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18:27.57 | bryjen | eeeep! configure: error: ./configure failed for src/other/curl |
18:29.13 | bryjen | i don't think i need the bundled curl. my system curl was sufficient is the past. |
18:30.02 | bryjen | s/is the/in the/ |
18:42.00 | BulletCatcher | All of the embedded packages are configured now, even if they are not built. |
18:42.02 | BulletCatcher | There is probably a problem with curl and ares similar to the one I just fixed for ftgl and freetype. |
18:42.16 | BulletCatcher | Paste the details and I should be able to fix it. |
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18:44.51 | BulletCatcher | But first, do a "make distclean", then autogen.sh, configure, and make as usual. |
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19:28.01 | blast007 | BulletCatcher: "configure: error: GL/gl.h or OpenGL/gl.h is needed, please specify its location with --with-gl-inc" etc etc |
19:28.18 | blast007 | for the FTGL stuff |
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20:37.06 | bryjen | heh. No rule to make target `distclean' in directory bzflag/src/other/curl |
20:37.59 | bryjen | hopes it's not too dirty and proceeds with autogen |
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20:44.30 | bryjen | blargh. fresh checkout it is then... |
20:47.40 | bryjen | and now it works |
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20:49.33 | bryjen | although I do get this: http://pastebin.ca/1884644 |
20:51.35 | CIA-86 | BZFlag: 03runic * r21248 10/trunk/bzworkbench/src/commonControls.cpp: - fix default path for "open" and "save as" fltk dialogs |
20:54.48 | CIA-86 | BZFlag: 03runic * r21249 10/trunk/bzworkbench/src/dialogs/MenuBar.cpp: - change the default filename for save as dialog (needs more work, but is better then no name) |
20:56.35 | bryjen | Still having the no-capital-P text rendering issue |
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