IRC log for #bzflag on 20100512

00:00.04JefferyMbut if you are just wanting to start a project to design them, then it's a bit late
00:00.09trepanand i have no problem changing textures that are already done _now_, and that are agreed upon
00:00.22JefferyMthe agreement may take some time
00:00.25JefferyMthat's one issue
00:00.40trepanif it takes longer than the code, they don't go in
00:00.42trepansimple  :)
00:00.42JefferyMnot everyone likes the same thing
00:00.45JefferyMyep
00:00.47Erroneousswapping completed, well-designed textures in at this stage is no problem.  designing a set is.
00:00.56JefferyMthat's our big issue
00:01.14JefferyMyour first statement made it sound like you wanted to get people to start working on them now
00:01.25JefferyMnot that you simply have some new existing art to sugest as replacements
00:02.07Constitutionthere was plenty of motivation to get them done, but as I already said, people were waiting to get serious about it until we were close to a release... so how did we jump from "too early" to "too late" so quickly?
00:02.27JefferyMby sitting on our asses for 2 years
00:02.27Constitutionit has been like six years... and now we don't have time for an art refresh?
00:02.45JefferyMI don't recall ever saying to wait for an art refersh
00:02.47ErroneousConstitution: we floated the idea of a release LAST YEAR...waiting on two critical bugs, essentially
00:02.48JefferyMthat makes no sense
00:02.56ErroneousConstitution: those two bugs got fixed
00:02.58JefferyMI friggin replaced shots 3 years ago
00:03.25JefferyMConstitution, go read up on "feature creep"
00:03.29JefferyMthat's what people fear
00:03.38JefferyMspecialy when something is this far behind the inteneded release date
00:05.13trepanConstitution: if they don't make it in, no big deal; have the art ready for the bug release that's sure to follow  :)
00:05.47JefferyMthat's the advantage of having more numbers :)
00:06.00JefferyM3.0 won't be stable till at least 3.0.10
00:06.06Erroneouswe used to do feature releases every 6 months or so.  still could.  3.2.0 could be a november thing.
00:07.33CIA-10BZFlag: 03dtremenak * r21156 10/trunk/bzflag/MSVC/build/luaclientGL.vcproj: fix release
00:07.48Erroneousblast007: release builds clean for me from 21156.  wanna give it a shot?
00:14.25trepanConstitution: fwiw, you can change all the default obstacle materials now (box, pyrs, teles, bases, and walls)
00:14.42trepanyou could setup a server or two with example texture sets for folks to look at
00:15.28trepanyou could have done that using meshes, tbh  :)
00:18.05Constitutionwell, I will post on the forums and see if there's interest... I was kind of hoping to piggyback on the major release hype, but we'll see what the reaction is
00:18.31trepanyour best bet is to put some servers up  (for applicable textures)
00:18.38Constitutionas I said... several sets of alternative textures are done... however, consensus might be difficult to obtain
00:18.44Constitutionalright
00:19.18JefferyMa fourm call for art could take weeks
00:19.18Constitutionand I suppose they will have to be uploaded to images.bzflag.org to work
00:19.25JefferyMyep
00:19.37JefferyMyour an admin of that IIRC
00:19.40JefferyMyou can approve them
00:19.46JefferyMif not blast should make you one
00:19.51trepanprobably not that important for folks that would have say ...
00:20.03Constitutionwhere's the login?
00:20.21JefferyMcheck the wiki, I deleted my link
00:21.00JefferyMtrepan, you'd have to use shell to do it, 3.0 only accepts images.bzflag.org not just any .bz
00:21.03JefferyMIIRC
00:21.14JefferyManyone with shell could throw it in the dir tho
00:21.20trepanif you can't edit a text file, you have no say  :)
00:21.26trepanDownloadAccess.txt
00:21.27JefferyMthat is true
00:21.35JefferyMI meant for everyone in general, sans edit
00:21.39Constitutionfound it... not admin though
00:21.53JefferyMblast007 or DTRemenak should be able to add you
00:22.05JefferyMyou are a logical choice for it IMHO
00:22.15JefferyMyou know a thing or two about law ;)
00:22.22Constitutionheh
00:22.42JefferyMunless it looks like it's from mexico ;)
00:24.26CIA-10BZFlag: 03trepan * r21157 10/trunk/bzflag/man/bzw.5.in: * added a list of the "special" material names
00:29.02blast007Erroneous: I can try when I get home. don't have a working build system here.
00:29.19Erroneousok
00:29.37blast007also, I was using fullbuild.sln
00:29.43Alien`can I change limits for flags/weapons etc without restarting server?
00:29.47blast007that might be borked somewhat yet
00:29.58blast007Alien`: nope
00:30.48trepanAlien`: (until 3.0 comes out)
00:30.53Alien`:)
00:35.40ErroneousConstitution: you are now able to authorize images on i.b.o.
00:35.46Constitutionthanks
00:35.58blast007ah, beat me to it :)
00:36.16Erroneousheh, shoulda let you do it...had to read the source to figure out where it got the auth from :)
00:36.18Constitutionblast007: thoughts on artwork before 3.0?
00:36.30blast007Constitution: now you'll get to see the uncompleted sections of the site ;)
00:36.42Constitutionheh :)
00:38.50blast007as for the art, it all depends on when it gets put in
00:39.11blast007don't want a release getting held up waiting on art
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00:53.50brlcadmaking the art is relatively cake compared to everything else
00:53.57brlcadgetting consensus that it looks good, making sure it works well across a myriad of resolutions, different bit depths, possibly caring about dominant color blindnesses, verifying they can be legally distributed if derived, making sure all the package management systems reference the right files, update any docs that reference existing artwork/files, etc.. that stuff all takes a little time
00:55.34trepanalways with the pie and the cake  :)
00:57.29brlcadmm. pie
01:05.19delusionalit still builds on snow leopard...  sound is still crackly...  F1 gives a tall, narrow window.
01:06.36delusionalflags drop for no reason
01:07.04trepanrunning on a local server?
01:07.18delusionalyes
01:07.25delusionali'll try thers
01:07.26trepancould you crank up the debug levels for both the client and server?
01:07.53delusionalok
01:08.29trepan-set _forbigDebug 0    on the server
01:08.45trepanand /localset debugNetMsg 4    on the client  might help too
01:09.09trepansee if you're at least getting a MsgDropFlag
01:09.55trepan* _forbidDebug
01:13.13delusionalcant get the flag to drop now.   maybe if i added a few bots for lag.
01:22.59CIA-10BZFlag: 03trepan * r21158 10/trunk/bzflag/src/lua/ (LuaBZDB.cxx LuaControl.cxx):
01:23.00CIA-10BZFlag: * protect the config.cfg from errant \n's & \r's
01:23.00CIA-10BZFlag:  that might have come from the lua scripts
01:42.37delusionalthis seems unusual     Image not found or unloadable: mountain6    Image not found or unloadable: explode3
01:42.57trepanyou have debugging enabled
01:43.01delusionalit will occasionally drop a flag, but i'm not seeing msgDropFlag anywhere
01:43.17delusionalnwhere's it supposed to be?
01:43.28delusionalclient debug tab? bzfs?
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01:46.03trepanare you seeing messages like the 'recv: ...' ones shown here?  http://trepan.bzflag.bz/noshow/debugNetMsg.jpg
01:47.33delusionali am not
01:48.21trepanserver-side _forbidDebug=0 and client-side debugNetMsg=4 ?
01:48.46delusionalyes
01:48.56trepanthen something's le busted
02:04.16Constitutionanything I missed? http://my.bzflag.org/bb/viewtopic.php?f=43&t=16239
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02:18.29mrappleConstitution: Last i heard 3.0 was never close to a release, since when is it "may be close"?
02:19.09Constitutionmrapple: since you haven't been paying attention in this channel
02:19.32Constitution:)
02:19.38mrapplecool, so have devs been getting busy or are there going to be more bugs? :P
02:19.50trepanboth?
02:19.56mrapplecool
02:20.17mrapplejeff said 3.0 was most likely not going to happen, so i we'll see i guess
02:25.47Constitutionjeff said 3.0 will not happen?
02:26.04delusionalhe said a lot of things
02:26.12mrapplehe said most likely not, and if it does, it will kill bz because of the protocal changes
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02:40.54JeffMI say lots of things
02:41.13JeffMThermographic Underpands
02:41.17JeffMsee.. there's another thing
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03:16.09blast007DTRemenak: fullbuild set to 'release distribution' worked perfectly :)
03:16.21Erroneouscool
03:16.23blast007well, I should say, it build - haven't tried running it yet
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05:53.09CIA-10BZFlag: 03bullet_catcher * r21159 10/trunk/bzflag/src/clientbase/Makefile.am: Include ClientFlag.h in distributions.
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06:35.36CIA-10BZFlag: 03bullet_catcher * r21160 10/trunk/bzflag/DEVINFO: Update the list of subdirectories and their descriptions.
06:40.45CIA-10BZFlag: 03bullet_catcher * r21161 10/trunk/bzflag/DEVINFO: Synchronize the Licensing section with the v2_0branch DEVINFO file.
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06:53.42CIA-10BZFlag: 03bullet_catcher * r21162 10/trunk/bzflag/DEVINFO: Synchronize the release process with the v2_0branch DEVINFO file.
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13:45.43brlcad~bzfls
13:45.43ibotrumour has it, bzfls is see "bzflist""bzflist17" to query it here
13:45.51brlcad~bzflist
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14:25.33Manuhugs brlcad
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15:18.39brlcadhugs Manu
15:23.03Manu:)
15:38.58CIA-10BZFlag: 03bullet_catcher * r21163 10/trunk/bzflag/src/other/ftgl/ (8 files in 5 dirs): Synchronize FTGL with upstream revision 1227.
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15:50.33CIA-10BZFlag: 03bullet_catcher * r21164 10/trunk/bzflag/src/other/ (ares/ curl/lib/ curl/src/): Update the lists of generated curl and ares files that Subversion should ignore the presence of.
16:24.03CIA-10FTGL: 03brlcad * r1228 10/trunk/src/FTVectoriser.cpp: pull in change from bzflag downstream, r21141 by trepan, quieted some strict-aliasing warnings with a little dirty pool (in-place new's)
16:24.58CIA-10FTGL: 03brlcad * r1229 10/trunk/src/FTUnicode.h: pull in change from bzflag downstream, r20589 by brlcad, make sure our chars are all unsigned so we don't end up coercing a template instantiation to char where we start spitting out negative values.
16:26.50CIA-10FTGL: 03brlcad * r1230 10/trunk/src/FTGlyphContainer.cpp: pull in change from bzflag downstream, r20591 by brlcad, FTVector's [] will let you run beyond the vector (crash), so manually make sure our glyph index is within bounds.
16:29.21CIA-10FTGL: 03brlcad * r1231 10/trunk/src/FTFont/FTFont.cpp:
16:29.21CIA-10FTGL: pull in change from bzflag downstream, partial r20590 by brlcad, try harder to
16:29.21CIA-10FTGL: make sure we don't get a <char> template instantiation. getting a negative
16:29.21CIA-10FTGL: character code on high ascii values that causes a crash in
16:29.21CIA-10FTGL: FTGlyphContainer::Advance().
16:38.12BulletCatcherWant me to undo the damage from r21163, brlcad, or are you on it?
16:38.18brlcadon it
16:39.09CIA-10FTGL: 03brlcad * r1232 10/trunk/Makefile.am: must itemize m4 headers individually or distcheck fails
16:42.34brlcadBulletCatcher: do you recall what the problem was with installing ftgl.pc ?
16:42.59BulletCatcherYou mean with "make install"?
16:43.02brlcadBulletCatcher: and I wouldn't call it damage .. I thought the two were synced, so it was good to find those fixes
16:43.32brlcadyeah, with make install
16:43.55brlcadif ftgl is building, the src/other builds are just proxy installs, but still usually complete
16:44.29brlcadif ftgl compilation is disabled, it shouldn't traverse but maybe was .. maybe that was the problem?
16:45.33BulletCatchertries to refresh his memory aboout this
16:47.14BulletCatcherI think the only point is that we don't need ftgl.pc in the installed BZFlag tree.
16:47.46BulletCatcherYou probably do want it upstream.
16:47.57CIA-10BZFlag: 03brlcad * r21165 10/trunk/bzflag/src/other/ftgl/ (5 files in 3 dirs): update to ftgl upstream r1232, with bzflag changes merged
16:48.56brlcadless of a maintenance burden to just let it be a default upstream install.. (same goes for all of the src/other deps)
16:49.22brlcadideally so we can sync updates without conflicts, merging, or edits
16:53.30BulletCatcherWe already have the BZFlag-specific change in src/other/ftgl/configure.ac .  A couple more isn't too much of a burden.
16:53.32BulletCatcherFTGL upstream and BZFlag have slightly different requirements.
16:54.21BulletCatcherThere are a few other things that should be changed to noinst in the Makefile.am files, too.
16:54.26CIA-10BZFlag: 03trepan * r21166 10/trunk/bzflag/DEVINFO:
16:54.26CIA-10BZFlag: * tweaked the directory information
16:54.26CIA-10BZFlag:  (ex: external library directories get their own section)
16:54.26BulletCatcher(for BZFlag)
16:55.52CIA-10BZFlag: 03trepan * r21167 10/trunk/bzflag/src/clientbase/playing.cxx: * style tweak
16:56.39BulletCatcherI have been thinking of committing patch files to svn to help us manage the important changes BZFlag makes for everything in src/other.
16:56.55brlcadnot a big deal to me, but this isn't really a matter of requirements -- more one of expectations.  the entire methodology behind bundling dependencies isn't (or at least originally wasn't) just to install what bzflag needs, it's a download convenience and unified build system integration for systems that lack a package management system
16:57.29brlcadmac and windows in particular, or custom linux compiles on packageless distros
16:57.37BulletCatcherAgreed.
16:59.05BulletCatcherA requirement for upstream packages is that they install for general use on a system.  When we bundle them it is only necessary to install what is directly needed to support BZFlag.
16:59.35brlcadso you don't actually agreee then :)
16:59.41trepannotes the src/other/lua is an exception to the convenience rule
17:00.03BulletCatcherAgree in part. :-)
17:00.04brlcad"the entire methodology behind bundling dependencies isn't just to install what bzflag needs" directly contradicts that
17:01.07BulletCatcherOkay.  Do you think we should install entire documentation trees for things like ares and curl when we just need their libraries?
17:01.30brlcadyeah, lua is an exception .. I've seen similar exceptions when the bundled dep is exceedingly large (at least relative to the native code base) too
17:02.07trepanin this case, the library is customized for the app  (as is often done with lua)
17:03.49brlcadthe main point is that every change we make is one we have to manage and one that will impact the efficiency of syncing with upstream, no matter how minor the change, so the goal should be towards zero change following the download convenience mindset
17:04.26brlcadthat's the smallest burden on our side of the fence that facilitiates code agility
17:04.34brlcadgod, I've been talking to managers too much this week
17:05.55BulletCatcherI think having less bloat in what we install is a worthwhile goal.  I understand that the cost of that is managing changes to the bundled software.
17:06.33brlcadanyways, therein is the critical difference in methodology then -- whether to treat them as minimal bzflag-necessity installs (breaking the expectation of full installs) or whether to treat them as default upstream installs (breaking the expectation of a bzflag-minimal install)
17:07.13brlcadI'm obviously for the latter as it scales better in the long run and is the least development cost and a minimal install cost
17:07.56brlcadthat was the original intent of them in the first place too, save users from having to "go get and install blah"
17:08.30BulletCatcherWhat you call "minimal install cost", I call shifting costs from developers to users.  But I'll defer to you if that's the way you want it.
17:09.06BulletCatcherI agree that the cost to users of a few megabytes of disk space is negligible in this day and age.
17:09.34JefferyMmost users don't build
17:09.51BulletCatcherI am referring to the binary tree.
17:09.57JefferyMI know
17:10.09JefferyMso it's even a smaller subset of our full userbase
17:10.09trepanmost windows and mac users probably don't build -- i wonder about linux
17:10.40BulletCatcherI suspect that "most" Linux users just use packages from their distro.
17:10.45JefferyMprobably
17:11.15JefferyMwindows dev/hackers apriciate the fact that bz can build "out of the box"
17:11.24JefferyMthat was one of my goals
17:11.41JefferyMto make it build with out needing any third party (non ms ) libs
17:12.18BulletCatcherThat is a fine goal.  Windows players dominate the BZFlag community, and I have no problem in making it as easy as possible for them.
17:12.37JefferyMI personaly have been put off working on other projects because it was too hard to get the dependencies on windows
17:12.40BulletCatcherIt saves us from them coming here to ask for help. :-)
17:13.11JefferyMif bz ends up needing other libs we don't ship then it would be best to make a "lib pack" available for windows people
17:13.16JefferyMthat's what ogre and some others do
17:13.19JefferyMand it works out well
17:14.02trepanJefferyM: i've been put off of a few projects for the same reason, lib dep hell
17:14.24JefferyMit's not that hard to make a lib pack for windows, with the premade libs
17:14.37JefferyMthen it's just making sure they are in the path, and that can be done with environment vars
17:15.17BulletCatcherI like our current design of src/other because it makes it easy to install on Solaris.
17:15.30JefferyMI like it as well
17:15.34JefferyMspace is cheap :)
17:15.39trepannotes that src/other could be moved to extlibs/ or some such (except for lua/)
17:15.59trepanto avoid ws.sh, and to make searching through game code faster
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17:16.12trepanand because it just makes sense to me  :)
17:16.40trepanbut that can wait...
17:16.49BulletCatcherI can fix ws.sh to skip src/other if that will help.
17:18.24trepanna, i wouldn't bother right now  (even if it'd take less time than to post this comment)
17:18.51BulletCatcher:-)  I assume you are capable of changing it if you want to, anyway.
17:19.04trepandon't let me touch ws.sh  :)
17:19.23BulletCatcherCapable, but unwilling.
17:19.41trepanreluctant, i think the current ws formatting is the suck
17:20.16trepanso i'd end up changing it all, let's leave Pandora alone for now
17:21.16BulletCatcherIn conclusion (hopefully), moving forward we will let upstream packages in src/other install whatever they want rather than modify them to install the bare essentials for BZFlag.  I'll find a place for this decision in the DEVINFO file.
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17:23.40brlcadif previous release downloads are any correllation, then approximately 9% of downloaders compile from source tarball (54% windows, 35% mac), untracked how that measures up to linux distro packagers
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17:24.52BulletCatcherIf we are really interested in more information about that we could make sure the future stats system collects the needed data.
17:25.27BulletCatcherSpeaking of the stats system, should it be on the critical path for 3.0?
17:25.57brlcadtrepan: I thought ws.sh specifically exempted src/other
17:26.21trepaniirc, it was hit the last time someone ran it
17:26.35brlcadhrm
17:26.38BulletCatcherIt has no such exemption currently.
17:26.42trepannope, grep other ws.sh   gives zilch
17:26.51brlcadhuh
17:27.00brlcadany searching I do has a standard list of exemptions
17:27.07brlcadI use: -not -regex '.*src/other.*' -not -regex '.*~' -not -regex '.*\.log' -not -regex '.*Makefile.*' -not -regex '.*cache.*' -not -regex '.*\.svn.*'
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17:27.54trepanare you talking about ws.sh, or my comment about searching code?
17:28.01brlcadcomment about searching
17:28.33trepanah, i wrote a tool that scans for known source files types
17:28.38trepani could add exemptions
17:29.01trepanbut moving src/other directories to somewhere sensible seems the better approach to me
17:29.07brlcadhm, ws.sh is kinda lame
17:29.19trepanuhm, ya  ;)
17:29.47brlcadeven if you move it, there are still plenty of things that need to be exempted, particularly in the svn dirs
17:30.07trepannot when scanning by extension
17:30.56trepan(svn appends ".svn-base" to its local copies of files)
17:31.17brlcadiirc, earlier versions of svn did not
17:31.37trepanbe that as it may, it does now
17:36.38CIA-10BZFlag: 03bullet_catcher * r21168 10/trunk/bzflag/DEVINFO: Add note about modifications to third party packages in src/other.
17:58.46CIA-10BZFlag: 03bullet_catcher * r21169 10/trunk/bzflag/src/other/ftgl/ (docs/Makefile.am src/FTGlyphContainer.cpp src/Makefile.am): Synchronize further with upstream FTGL r1232, removing non-essential BZFlag changes.
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18:54.00CIA-10BZFlag: 03Honeytank 07http://my.bzflag.org * r7039 10/w/Showdown_League:
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18:57.06CIA-10BZFlag: 03Honeytank 07http://my.bzflag.org * r7041 10/w/Showdown_League:
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19:09.34*** join/#bzflag thefirstdude (~bla@dsl092-208-150.chi1.dsl.speakeasy.net)
19:16.21*** join/#bzflag Wyk3d (~Wyk3d@cl-86-125-153-172.cablelink.mures.rdsnet.ro)
20:19.26*** join/#bzflag mrapple (~mrapple@bzflag/player/MrAppleComputer)
20:26.27*** join/#bzflag Yassen (~Yassen@unaffiliated/yassen)
20:31.47*** join/#bzflag me1 (~ausom@bzflag/player/Me1)
20:38.04*** join/#bzflag Runic (~Runic@23.96.207.68.cfl.res.rr.com)
21:10.44*** join/#bzflag AAA_awright (~a3@ip24-251-157-63.ph.ph.cox.net)
21:37.59*** join/#bzflag goingberserk (~abc@pD9E87D94.dip.t-dialin.net)
22:01.30*** join/#bzflag goingberserk (~abc@pD9E87D94.dip.t-dialin.net)
22:53.56*** join/#bzflag spldart (~spldart2@h104.185.213.151.dynamic.ip.windstream.net)
22:53.58*** join/#bzflag spldart (~spldart2@bzflag/contributor/spldart)
22:53.58*** mode/#bzflag [+v spldart] by ChanServ
23:20.26*** part/#bzflag Upsetter1 (~Ups@89.246.213.146)
23:51.20delusionalwhat is it?  http://images.planet-mofo.com/A-Delusion/psych/bzfi0017.png
23:51.41delusionalred foggy blob... appears on every map, in the same place.
23:58.40*** join/#bzflag bier|tp (~bier@p54A57598.dip.t-dialin.net)

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