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01:17.18 | joevano | ~seen winny |
01:17.21 | ibot | winny <n=iWinny@bzflag/contributor/Winny> was last seen on IRC in channel ##guleague, 51d 6h 8m 45s ago, saying: 'meh'. |
01:17.43 | temporalD | haha - classic Winny |
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02:00.29 | delusional_ | ~bzsvn |
02:00.30 | ibot | from memory, bzsvn is http://my.bzflag.org/w/BZFlag_SVN and svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag bzflag |
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09:56.09 | jcp | just finished up his bzflag bot |
09:56.12 | jcp | ducks |
10:11.04 | TutTankAhmon | jcp: what kind of bot ? |
10:12.15 | jcp | TutTankAhmon: It's an IRC bot I've been developing since last March, and I modified it so it can connect to BZFlag servers too |
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10:22.27 | TutTankAhmon | jcp: nice ! in which language ? |
10:33.42 | jcp | TutTankAhmon: java |
10:33.45 | jcp | http://jzbot.googlecode.com |
10:33.48 | jcp | Official channel is ##jzbot |
10:39.05 | jcp | Anyway, I'm headed to bed. I'll be online more tomorrow |
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12:15.33 | teatree | hello |
12:15.59 | teatree | installing snow leopard now :) |
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16:17.44 | jcp | Is there any specification anywhere of how to connect to the BZFlag list server and authenticate to it? |
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16:24.39 | jcp | And could tokens obtained via webauth.php or whatever the web login is, be used to authenticate to an actual bzflag server as a bzflag client? |
16:27.16 | jcp | k so question, why is there a ban on gateway/web/ajak/mibbit.com/ ? |
16:27.26 | jcp | and why is there a ban on any nick containing "cell"? |
16:32.59 | TheRedBaron | known cheater/griefer |
16:33.23 | TheRedBaron | but that was a long long time ago |
16:57.49 | BulletCatcher | jcp: Tokens obtained via the web page are indeed suitable for use with bzfs. That's how regular clients do it. |
16:58.14 | jcp | no, I mean there's webauth.php and there's /db, so was wondering if both provide suitable tokens |
16:59.00 | jcp | I'm trying to get my BZFlag bot to authenticate |
16:59.30 | BulletCatcher | I am aware of only one kind of token, so both ought to work. |
16:59.53 | jcp | ok |
16:59.54 | jcp | y |
16:59.55 | jcp | *ty |
17:00.13 | BulletCatcher | Tokens used by bzfs are just 32-bit numbers as a numeric string. |
17:00.23 | BulletCatcher | (unsigned) |
17:00.28 | jcp | yeah |
17:00.29 | jcp | ok |
17:05.32 | jcp | Ugh, there are some considerably inconsistencies between IRC and bzflag |
17:05.37 | jcp | *considerable |
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17:13.07 | jcp | Is it possible to get the numeric user id of a particular user on a bzflag server? |
17:18.28 | trepan | we like to call it "BZID" -- http://my.bzflag.org/bzidtools2.php |
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17:56.05 | blast007 | jcp: mibbit is banned from the entire freenode network |
17:56.22 | blast007 | last I knew anyway |
17:56.43 | jorgenpt | Yeah, because freenode has their own chat? |
17:56.57 | blast007 | freenode put up their own chat due to abuse from mibbit |
17:57.13 | jorgenpt | http://webchat.freenode.net/ |
17:57.53 | blast007 | jcp: it would be easier to just speak to the list server directly instead of to the weblogin |
17:59.14 | blast007 | action GETTOKEN |
18:00.48 | blast007 | so pass it that action, the callsign, and password, and that should return a single line in the form of "TOKEN: 1234567890" (if successful) or "NOTOK ...." if it fails |
18:01.38 | blast007 | so just read the token and pass it in via MsgEnter |
18:03.08 | blast007 | jcp: and if you want to get the BZID's of everyone that is *on* the server, you could parse the output of /idlist |
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19:14.38 | jcp | blast007: yeah, that's why I was wondering why mibbit's banned from #bzflag, cause it's already banned from freenode, but anyway... |
19:15.05 | jcp | and on the token thing, ok. It's the "key" field in MsgEnter is where the token should go, right? |
19:15.09 | blast007 | jcp: for the same reason - but we had it there first |
19:15.12 | jcp | ah, ok |
19:15.28 | blast007 | yes |
19:15.38 | jcp | k |
19:15.41 | jcp | ty |
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19:58.37 | teatree | is it normal when i minimize bz, that it takes over the gamma of the game on the "desk" ? |
20:09.31 | blast007 | probably |
20:11.49 | teatree | blast007: no chance that he just takes over the normal settings? |
20:12.09 | teatree | or is my bz set wrong ;) |
20:12.38 | blast007 | when you exit the game, it restores the original setting |
20:12.45 | blast007 | but probably not when you minimize |
20:13.37 | teatree | when exit its ok... well then.. thanks |
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20:20.26 | temporalD | teatree, if you start a second client and exit that, your standard gamma will be restored |
20:20.41 | temporalD | (if your goal is to keep the first client minimized) |
20:21.47 | teatree | my goal is it to have the same gamma as my laptop even when i minimize bz... but it is not possible :) |
20:22.27 | blast007 | teatree: adjust the brightness in the game so that the gamma is the same ;) |
20:23.47 | teatree | blast007: thats what im trying to day ;) difficulter then i thought ;) |
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21:04.39 | JeffM | is it time to go home yet? |
21:06.58 | spldart | anxiously stares at the second hand on the clock and sighs. |
21:10.18 | TheRedBaron | silly PST timezone people |
21:11.11 | JeffM | well we do get to sleep in ;) |
21:12.53 | TheRedBaron | touche |
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21:16.39 | CIA-75 | BZFlag: 03trepan * r20709 10/trunk/bzflag/ (17 files in 7 dirs): |
21:16.39 | CIA-75 | BZFlag: * fixed bzfs -gndtex |
21:16.39 | CIA-75 | BZFlag: * replaced 'linkSrcNoRadar' with basic material 'noradar' (also for bases) |
21:16.53 | trepan | and that's it for misc junk i had in my local sources, might help Mr. McGee |
21:18.37 | trepan | (his earthling map's team bases look like crap on radar ...) |
21:19.28 | trepan | NOTE: not his fault |
21:19.42 | JeffM | heh |
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21:28.19 | trepan | oops, i done broked the rendering with that one |
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21:34.35 | joevano | bah... do we need rendering ;) |
21:35.21 | JeffM | text mode FTW |
21:44.27 | teatree | geeesh snow leopard gave my macbook quite a boost :) |
21:44.51 | JeffM | yeah that box is pretty thick |
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22:54.47 | CIA-75 | BZFlag: 03trepan * r20710 10/trunk/bzflag/ (8 files in 8 dirs): |
22:54.47 | CIA-75 | BZFlag: * added the 'noRadarOutline' material property to fix r20709 |
22:54.47 | CIA-75 | BZFlag: (and it's a better approach than the original 'linkSrcNoRadar', imo) |
22:57.25 | trepan | forgot to mention that rev and proto were bumped |
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23:11.53 | delusional_ | hmm, and i compiled last night for the first time in months. |
23:13.04 | delusional_ | can a physics driver nullify the forward momentum of a tank? .. so if i want them to bounce straight up to a pad... they land on the pad no matter their momentum hen landing on the pad. |
23:14.21 | JeffM | are you asing about 2.0.x or 3? |
23:14.30 | delusional_ | i want them to bounce, and land on a pad directly above...above, even if they are moving full speed before they land on the physics driver |
23:14.44 | delusional_ | for 3 would be ok. |
23:15.04 | JeffM | I belive you can only apply a velocity to a tank, not set it's velocity in specific axes |
23:15.18 | JeffM | that's what the docs for it say |
23:15.26 | JeffM | unless something else has been added for 3 |
23:16.12 | JeffM | I"ve seen others ask the same thing before |
23:16.18 | delusional_ | thats what i thought... trepan, consider it a feature request if you haven't already added. |
23:16.24 | delusional_ | and jeff |
23:16.33 | JeffM | write it up and submit a patch :) |
23:16.54 | JeffM | I belive that kinda stuff could have been done with client side lua |
23:19.08 | delusional_ | spazzy mcgee put up a server with several V3 map features last night. Called "Earthling", it needs a nullMomentum phydrv |
23:20.15 | delusional_ | Our Statsboard plugin is on hold. |
23:36.29 | teatree | is the "login / registration" with the bz servers since these newer versions a bit delayed then in the past? |
23:36.37 | teatree | player registration |
23:36.49 | JeffM | that's local registration |
23:36.54 | JeffM | never ever use that |
23:37.01 | JeffM | usualy it's disabled |
23:37.27 | teatree | ??? |
23:37.30 | JeffM | or are you talking about just logins on 3.0 |
23:37.37 | teatree | nana dont use 3.0 |
23:37.41 | teatree | is that out? :) |
23:37.43 | JeffM | or the /login and /register commands in the client? |
23:37.45 | teatree | nanan |
23:37.50 | teatree | the normal player reg |
23:37.53 | teatree | in the bz menu |
23:38.18 | JeffM | I don't understand what you mean by "registration" |
23:38.21 | teatree | i think its the one which is connected with the forum aswell |
23:38.32 | JeffM | you mean using your fourm password in the password field in game? |
23:38.33 | teatree | well callsign / password thing |
23:38.35 | teatree | yes |
23:38.41 | JeffM | cus that gets you a token when you hit the list server |
23:38.47 | JeffM | then just sends it to the server |
23:38.57 | JeffM | how long it takes them to verify the token is up to them |
23:39.10 | teatree | well i connect to the server and wait 10-15 secs |
23:39.11 | JeffM | depends on how good they are connected to the list server |
23:39.15 | teatree | hmm |
23:39.22 | teatree | ok |
23:39.24 | JeffM | that's possible |
23:39.33 | teatree | i had in mind that it used to be quicker |
23:39.35 | JeffM | list server could be bogged down, there server could be slow |
23:39.42 | teatree | and im asking because im on a mac since 3-4 years |
23:39.44 | JeffM | yes the list server is slower now |
23:39.50 | teatree | that it could had been windows or soemthing |
23:39.51 | JeffM | it has nothing to do with your computer |
23:39.54 | teatree | i mean win is fast |
23:39.55 | teatree | er |
23:39.55 | teatree | ok |
23:40.01 | teatree | got it |
23:40.06 | JeffM | what you are waiting for is THEM to ask us if you are cool |
23:40.23 | JeffM | the moment you connect to the game you send them your part |
23:42.20 | teatree | im way to awake for this time... |
23:42.39 | teatree | silly later afternoon doze |