00:00.46 | *** join/#bzflag xaver (n=xaver@pD9ED6D11.dip.t-dialin.net) |
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00:20.17 | *** join/#bzflag PrezKennedy (i=Matthew@whitecalf.net) |
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00:36.23 | *** mode/#bzflag [+v L4m3r_] by ChanServ |
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01:11.35 | Wyk3d | tried adding -L/usr/.. -lpthread, /usr/../libpthread.so, /usr/libpthread.so.20 to LDADD but in each case i get the error /libexec/ld-elf.so.1: Shared object "libpthread.so.20" not found |
01:12.00 | Wyk3d | not at compile or link .. but when running bzauthd :-/ |
01:13.05 | *** join/#bzflag KingRobot (n=mathew@unaffiliated/kingrobot) |
01:13.26 | KingRobot | Constitution informs me that my presence is sought |
01:15.31 | Constitution | KingRobot: jorgenpt was just looking over your commit history over the past week or two and would like to know what you're working on and how things are going |
01:16.51 | KingRobot | jorgenpt: as you may have seen from my discussions with cygal, I ran into some difficulties with solo bots not being able to fire properly on Windows |
01:17.49 | KingRobot | jorgenpt: After cygal informed me he wasn't on Windows, I spent a little more than a weeks time attempting to track that one down with poor success |
01:18.10 | KingRobot | jorgenpt: After of course, making sure all was well with my development environment |
01:19.05 | KingRobot | jorgenpt: Since it only affects Windows, I decided early this week that it was sidetracking my main development efforts |
01:19.44 | KingRobot | jorgenpt: You may have also seen my discussions with cygal and brlcad about the teams that bots spawn to |
01:20.34 | KingRobot | jorgenpt: So what I've been working on this week is modifying bzflag, bzrobots, and bzfs so that one can choose which team (or teams) that a bot spawns to |
01:20.54 | KingRobot | jorgenpt: That should be done before the end of the week, easily. |
01:21.55 | KingRobot | jorgenpt: After that, I will be working on API enhancements; I'm using http://my.bzflag.org/w/BZRobots/Protocol as my starting point |
01:23.20 | KingRobot | jorgenpt: For the scope of this SOC project, I would like to at least get GetOtherTanks, GetShots, GetSpeed, GetTeams, and GetFlags working |
01:24.38 | KingRobot | jorgenpt: I'd also like to get some form of GetTime working |
01:27.05 | KingRobot | jorgenpt: I think that is about the scope of what I plan to get done for GSoC |
01:33.15 | a_meteorite | ~bzsvn |
01:33.16 | ibot | bzsvn is probably http://my.bzflag.org/w/BZFlag_SVN and svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag bzflag |
01:51.07 | *** join/#bzflag Swigg (n=Default@bzflag/player/Swigg) |
02:37.50 | a_meteorite | aw KingRobot hasn't come back |
02:39.16 | *** join/#bzflag JeffM (n=JeffM@bzflag/projectadmin/JeffM) |
02:39.16 | *** mode/#bzflag [+o JeffM] by ChanServ |
02:57.26 | Bambino | This is getting annoying http://my.bzflag.org/bb/viewtopic.php?f=8&t=14591 |
02:57.31 | Bambino | spam ^ |
02:58.07 | TD--Linux | hint for future drawinfo users: |
02:58.20 | TD--Linux | making a lod with pixel length of zero doesn't work |
02:58.36 | delusional | ?? |
02:59.27 | TD--Linux | e.g. I made a mesh with a single lod |
02:59.41 | TD--Linux | and just gave it a length of 0 |
03:00.08 | TD--Linux | which causes the lod never to be used and it falls back to the normal mesh |
03:00.15 | TD--Linux | which in my case is super slow |
03:05.31 | *** join/#bzflag Swigg_ (n=Default@97.81.199.9) |
03:08.33 | Bambino | Why has there been so much spam lately? |
03:09.40 | blast007 | Bambino: cuz spammers have broken the captcha in phpbb3 |
03:11.35 | Bambino | How can you break it? |
03:11.45 | Bambino | And why not fix it? |
03:11.49 | blast007 | ? |
03:12.00 | blast007 | I mean they have bots that can read the image |
03:12.08 | blast007 | and pick out the letters |
03:12.11 | Bambino | oh |
03:12.23 | Bambino | then change it to a question |
03:12.30 | a_meteorite | what about a stupid form on sign-up? ie, "what is the name of the game you are signing up for?" |
03:12.30 | Bambino | "what's 1 + 1" |
03:12.42 | blast007 | a_meteorite: I had that in phpBB2 |
03:12.45 | a_meteorite | then only bots customized for the site will get past it, instead of automated bots |
03:12.58 | blast007 | which is probably why we had a lot less spam ;) |
03:13.04 | a_meteorite | yeah |
03:13.21 | Bambino | "What's your callsign" |
03:13.32 | JeffM | Bambino, we did, it used to say "what is the name of this game" |
03:13.34 | JeffM | they break that too |
03:13.43 | blast007 | less of them did though |
03:13.43 | JeffM | it's being broken by meat based processing |
03:13.48 | JeffM | in actualy it's all just a test |
03:13.55 | JeffM | to see if anyone will hit the report button |
03:13.57 | JeffM | but noone does |
03:14.14 | JeffM | yeah you'll stop em for a bit when you upgrade |
03:14.14 | Bambino | what does the little report button do? |
03:14.14 | blast007 | the report feature kinda sucks anyway |
03:14.34 | a_meteorite | what does it do? |
03:14.37 | JeffM | but all in all, a spam or 2 a day |
03:14.40 | JeffM | we are lucky |
03:14.44 | Bambino | is it more effective than me running onto #bzflag saying there's a spammer? |
03:14.59 | JeffM | Bambino, if someone is on |
03:15.04 | JeffM | tho I'd prefer you PM people |
03:15.14 | JeffM | rather then post it public |
03:15.17 | Bambino | BZBB PM? or /msg? |
03:15.33 | JeffM | /msg if you gotta |
03:15.36 | Bambino | k |
03:15.46 | Bambino | I'll stop, unless it porn or something |
03:16.00 | JeffM | that's even more reason to not put it public |
03:16.04 | MindstormsKid | :P |
03:16.10 | Bambino | heh |
03:16.12 | JeffM | you know who the admins are, you can make the right choices on who to pm |
03:16.15 | Bambino | will /msg then |
03:16.34 | JeffM | thanks |
03:20.48 | CIA-76 | BZFlag: 03will07c5 * r20344 10/trunk/bzworkbench/ (3 files in 3 dirs): meshes kind of display now |
03:21.23 | CIA-76 | BZFlag: 03221.206.119.47 07http://my.bzflag.org * r6578 10/w/UGGS_trademark_controversy: New page: In 1971, Shane Stedman registered the term Ugh-boot and other terms as trademark with the Australian Trade Mark Registry. These trademarks lapsed due to non-usage, but were subsequently so... |
03:21.42 | temp_dist | ugh |
03:22.18 | a_meteorite | wtf |
03:22.26 | temp_dist | wiki spam |
03:22.39 | a_meteorite | smart spam |
03:23.36 | CIA-76 | BZFlag: 03Blast 07http://my.bzflag.org * r0 10/w/Special:Log/block: blocked [[User:221.206.119.47]] with an expiry time of 6 months (anonymous users only, account creation disabled): Spamming links to external sites |
03:23.48 | CIA-76 | BZFlag: 03Blast 07http://my.bzflag.org * r0 10/w/Special:Log/delete: |
03:23.48 | CIA-76 | BZFlag: deleted "[[UGGS trademark controversy]]": content was: 'In 1971, Shane Stedman |
03:23.48 | CIA-76 | BZFlag: registered the term Ugh-boot and other terms as trademark with the Australian |
03:23.48 | CIA-76 | BZFlag: Trade Mark Registry. These trademarks lapsed due ...' (and the only contributor |
03:23.49 | CIA-76 | BZFlag: was '[[Special:Contributions/221.206.119.47|221.206.119.47]]') |
03:24.04 | blast007 | cia spam |
03:25.57 | a_meteorite | stenography hsa come a long ways, eh? ;) |
03:26.47 | MindstormsKid | blast007: Why not an infinite block? |
03:27.59 | a_meteorite | because someone else may get that IP |
03:28.18 | a_meteorite | if they wanna keep spamming they're gonna move on |
03:28.23 | a_meteorite | (I'm betting this is the case) |
03:29.09 | blast007 | MindstormsKid: meh, cuz we probably won't get hit from that same IP again anyway |
03:29.09 | temp_dist | also, you don't want your ban file to get un-managable large with out of date bans |
04:06.13 | *** part/#bzflag bryjen (n=bryjen@cpe-75-81-208-170.we.res.rr.com) |
04:07.03 | Bambino | Quick question about bzedit, in the bottom left hand corner, it says you can add groups to it, but it's whited over and you can't. Noone felt like finishing it, or do I need to mod the source code? |
04:08.40 | blast007 | don't bother adding it |
04:08.47 | blast007 | bzedit is ancient |
04:09.09 | blast007 | not even sure if you can build it with VC++ EE |
04:11.57 | x_ares_x | what is a good map maker? |
04:12.08 | blast007 | notepad |
04:12.16 | temp_dist | textedit |
04:12.29 | blast007 | yeah, that's another good one |
04:12.45 | x_ares_x | oh, then it would be gedit for me |
04:13.04 | blast007 | x_ares_x: bzworkbench will be the best one |
04:13.38 | temp_dist | some folks use blender with a BZW export plugin |
04:13.46 | blast007 | or wings3d |
04:13.51 | blast007 | with the same |
04:15.03 | Bambino | I don't even know how to code. WHy is it disabled? |
04:15.40 | Bambino | x_ares_x: I do BZEdit, then touch it up with notepad |
04:16.17 | x_ares_x | mmm, idk anything about maps, so using notepad would just mess stuff up >.> |
04:17.55 | Bambino | aren't you hosting an amazing map? |
04:18.02 | x_ares_x | yea |
04:18.06 | Bambino | wait, is it even yours? |
04:18.10 | x_ares_x | no |
04:18.13 | Bambino | ah |
04:18.14 | Bambino | whos? |
04:18.17 | x_ares_x | um |
04:18.20 | Bambino | who's?** |
04:18.35 | x_ares_x | it was a collaboration of people |
04:18.38 | Bambino | ah |
04:19.13 | x_ares_x | i wish i could do a map like that |
04:19.14 | Bambino | ducatiwannabe, TPP, Win, ^nightmare^? |
04:19.21 | x_ares_x | no |
04:19.21 | x_ares_x | sec |
04:19.26 | Bambino | it takes time to get a mapping style |
04:21.04 | x_ares_x | http://groups.csail.mit.edu/mac/users/bentz/bzflag/MyMaps.html#2.6%20Collaboration%201 |
04:23.37 | Bambino | Whoa |
04:23.48 | Bambino | that is an amazing spot for maps |
04:24.15 | Bambino | The Purple Panzer's? |
04:24.42 | x_ares_x | yea |
04:24.57 | Bambino | awesome |
04:25.02 | blast007 | Bambino: it's not disabled |
04:25.04 | blast007 | it was never added |
04:25.09 | Bambino | ah |
04:25.14 | Bambino | wishes it was |
04:25.19 | Bambino | oh well |
04:25.23 | blast007 | wish as you might... |
04:25.33 | Bambino | "patches welcome" |
04:25.34 | blast007 | bzworkbench is gonna be your best bet |
04:25.38 | Bambino | yea |
04:25.43 | Bambino | when'll it be added/done |
04:25.43 | blast007 | no, actually they aren't welcome for bzedit ;) |
04:25.48 | Bambino | heh |
04:26.01 | blast007 | it probably already supports groups |
04:26.19 | blast007 | I haven't tried it in a while |
04:26.23 | Bambino | when should BZWB be done? |
04:26.34 | Bambino | when 3.0.0 is done? |
04:26.41 | Bambino | "when the sun burns out" |
04:26.49 | blast007 | you should know by now that we don't do release dates or plans ;) |
04:27.01 | blast007 | "when it's done" |
04:27.15 | Bambino | "I had it shedualed for last week" |
04:31.10 | x_ares_x | Mr. blast007, can you please add my groups? |
04:31.22 | blast007 | alreay did |
04:31.27 | blast007 | already* |
04:32.20 | x_ares_x | oh?? |
04:32.30 | x_ares_x | thanks |
04:33.34 | blast007 | you can manage them from your user control panel |
04:34.50 | x_ares_x | yea, Bambino told me about it yesterday after he added himself to admin on my server >.> |
04:46.14 | Bambino | sorry |
04:46.31 | Bambino | local groups are to vulnrible :| |
04:46.52 | x_ares_x | yea, i realized that =P |
04:46.55 | Bambino | :P |
04:48.54 | x_ares_x | Bambino: i added you to cop o.O |
04:49.51 | Bambino | Oh cool, ty :) |
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05:09.15 | x_ares_x | Bambino: do you have your own server? |
05:12.41 | Bambino | well |
05:12.53 | Bambino | I am the server op for bztraining.org |
05:13.03 | Bambino | jcp/javawizrd2539 owns it |
05:16.06 | jcp | x_ares_x: but he practically runs it :) |
05:16.25 | x_ares_x | oh |
05:17.26 | Bambino | :) |
05:17.44 | jcp | He has more time on his hands than I do, and I like coding more than I like server administration :) |
05:18.05 | Bambino | and, I dunno how to code, it's a prefect match! |
05:18.14 | x_ares_x | lol |
05:18.20 | jcp | is determined to teach Bambino |
05:18.23 | x_ares_x | i only know PHP =/ |
05:18.29 | Bambino | kewl |
05:18.41 | jcp | doesn't even know php |
05:18.45 | Bambino | jcp, I'm taking a class next semested on coding |
05:18.51 | jcp | what language? |
05:18.58 | Bambino | whatever they teach |
05:19.02 | x_ares_x | lol.. |
05:19.08 | Bambino | it's grade 11, so, C++ maybe |
05:19.09 | x_ares_x | that's always a good class |
05:19.10 | x_ares_x | =P |
05:20.04 | jcp | Bambino: oh come on, tell them to teach you java! |
05:20.05 | jcp | ducks |
05:20.17 | x_ares_x | ducks!? where!? |
05:20.33 | jcp | :) |
05:22.04 | Bambino | they might do that |
05:22.18 | Bambino | I could help with the site when it done :P |
05:22.35 | Bambino | thinks this is better suited for #bzflag-chat |
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05:25.43 | jcp | probably agrees |
05:25.46 | jcp | or #bztraining |
05:26.01 | a_meteorite | don't learn java for a first language |
05:26.20 | a_meteorite | or #bzfx |
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06:03.04 | jorgenpt | KingRobot: Mornin' :) |
06:04.00 | KingRobot | jorgenpt: actually very late here |
06:04.17 | KingRobot | jorgenpt: just checking in to see if you had any comments about my previous communications |
06:04.23 | jorgenpt | Just got to work meself |
06:04.43 | jorgenpt | Looks good |
06:05.08 | jorgenpt | But I'm a bit worried you'll save up to 1 or 2 "monster commits". ;-) |
06:05.23 | KingRobot | No, I don't have much of that |
06:05.41 | KingRobot | Like I said, I was spinning my wheels on trying to debug the windows solobot problem |
06:05.46 | KingRobot | For too long |
06:06.02 | KingRobot | (the solobot problem directly affected bzrobots) |
06:06.09 | jorgenpt | Yeah, that stuff happens. =) |
06:06.31 | jorgenpt | Just nice to hear how you're coming along. |
06:06.44 | KingRobot | Yeah; so I decided this week it'd be better to just move along |
06:06.50 | KingRobot | We can deal with that problem later |
06:06.53 | jorgenpt | Aye |
06:07.18 | KingRobot | So as I said, I've been working on fixed team joining for bots |
06:07.26 | KingRobot | (as opposed to random how it is now) |
06:07.31 | KingRobot | Won't be a huge commit |
06:07.50 | KingRobot | Just a lot of small parts, since bzflag, bzrobots, and bzfs are all affected |
06:07.59 | KingRobot | But not a lot of code |
06:08.02 | jorgenpt | Hehe, yeah, intertwined. ;- |
06:08.04 | jorgenpt | ;-) |
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10:02.24 | cygal | damn |
10:02.32 | cygal | maybe the problem is due to a "fix of mine" |
10:02.36 | cygal | when I added the botsPerIP var |
10:02.45 | cygal | s/var/msg/ |
10:06.11 | cygal | hm, no, since it's after "maxPlayers" |
10:09.57 | cygal | at least I understand what your patch did :) |
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12:17.03 | cygal | hm... |
12:17.10 | cygal | it was the right fix trepan :) |
12:19.12 | cygal | just got trepaned |
12:27.14 | cygal | thanks :) |
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12:49.21 | CIA-76 | BZFlag: 03cygal * r20345 10/trunk/bzflag/src/bzfs/bzfsClientMessages.cxx: add a comment to hopefully prevent future breaks |
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13:15.37 | CIA-76 | BZFlag: 03cygal * r20346 10/trunk/bzflag/src/bzfs/bzfs.cxx: prevent bots in replay mode |
13:16.05 | cygal | replay does work well now |
13:21.44 | cygal | not so much with bots though |
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14:01.15 | trepan | trepan (v): to ensnare or entrap, to entice, to cheat or swindle |
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14:03.29 | cygal | trepan: yeah, we should definitely add a new def :) |
14:03.42 | trepan | that's from dictionary.com ;) |
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14:13.12 | _anomaly_ | Trepan Tre*pan", n. [F. tr['e]pan (cf. Sp. tr['e]pano, It. trepano, trapano), LL. trepanum, fr. Gr. ? a borer, auger, trepan, fr. ? to bore, ? a hole. Cf. Trephine.] 1. (Surg.) A crown-saw or cylindrical saw for perforating the skull, turned, when used, like a bit or gimlet. |
14:13.22 | _anomaly_ | Webster (1913) |
14:15.20 | trepan | also [1913 Webster], (n) 1. A snare; a trapan. 2. a deceiver; a cheat. |
14:15.41 | trepan | english has too many homonyms ;) |
14:15.52 | _anomaly_ | of course |
14:15.59 | trepan | s/too/two/ |
14:16.00 | trepan | ? |
14:16.14 | _anomaly_ | I like the perforating the skull part |
14:17.14 | trepan | then this one's for you: http://trepan.com/ |
14:17.57 | _anomaly_ | lol, nice music for such a gorey subject |
14:19.07 | _anomaly_ | I view trepanation with trepidation |
14:19.26 | _anomaly_ | and now, back to work for me |
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14:42.25 | CIA-76 | BZFlag: 03trepan * r20347 10/trunk/bzflag/src/other/lua/README_BZFLAG: * documentation touchups |
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17:11.54 | Allejo | is the bzbb down or is it super slow? |
17:14.04 | JefferyM | slow |
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17:37.55 | kierra | blast007: ping |
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18:08.26 | TD---Linux | <PROTECTED> |
18:08.28 | TD---Linux | animated too :) |
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18:09.18 | TD---Linux | it looks really neat on the edges |
18:09.43 | TD---Linux | the water is over 5000 faces, but my framerate is still good as you can see :) |
18:11.01 | Allejo | is it drawinfo? |
18:12.21 | TD---Linux | Allejo: yes |
18:12.38 | TD---Linux | without drawinfo I get about 23 FPS :P |
18:13.01 | TD---Linux | also, angvel makes it rotate |
18:13.13 | TD---Linux | I suppose I could run a quick test server if you want to look |
18:13.44 | Allejo | nah its cool |
18:14.00 | Allejo | ive used drawinfo like that before... never on a public map though |
18:14.10 | TD---Linux | this map isn't mine |
18:15.22 | TD---Linux | though I made the water |
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18:30.18 | blast007 | kierra: pong |
18:31.32 | kierra | ty blast007 |
18:31.41 | blast007 | :) |
18:31.56 | kierra | :) |
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18:35.41 | kierra | TimRiker: pm |
18:37.30 | Wyk3d1 | running out of ideas on how to fix this .. http://pastebin.ca/1512558 this is my latest attempt, removed lc_r completely, added lpthread only once, runs but the threads either don't start or exit immediately |
18:39.55 | CIA-76 | BZFlag: 03will07c5 * r20348 10/trunk/bzworkbench/ (3 files in 3 dirs): Fixed issue with rotations being applied incorrectly |
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18:42.03 | matelich | Wyk3d1, you've likely already tried, but I thought gcc had a -pthread option to take care of all this for you. |
18:42.10 | matelich | I'm not a big libtool user, so I don't know if there's something conflicting there |
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18:51.30 | JefferyM | KingRobot, You are alive!!! |
18:52.15 | matelich | if I wanted to try to figure out why certain shots missed when they seemed accurate, hoping to improve things (or at least understand better), what would be the best route? |
18:52.28 | JefferyM | heh, that's a big task |
18:52.30 | JefferyM | it has to do with lag |
18:52.36 | JefferyM | and how bzflag does it's simulation |
18:52.43 | JefferyM | each client does it's own sim |
18:52.59 | JefferyM | so where you see someone on your screen is not nessisarly where they see themeselves. |
18:53.05 | matelich | right |
18:53.07 | JefferyM | and it's up to them to say "I died" |
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18:53.22 | matelich | oh, I thought that got moved to the server |
18:53.27 | JefferyM | if you want to go that route, I'd read up on the various network simulation system |
18:53.28 | JefferyM | nope |
18:53.38 | JefferyM | only like 2 things are on the server |
18:53.55 | Wyk3d1 | matelich: actually .. seems to be working now with that :D .. i did read about it but didn't try it as it's only for lc_r which i was trying to replace with lpthread |
18:54.03 | JefferyM | flag grabs and caps |
18:54.13 | matelich | cool, Wyk3d1 |
18:54.37 | JefferyM | trunk has/had some DR lag comp code that was atempting to make the simulation be more accurate between clients, but it didn't work out |
18:54.46 | JefferyM | the real solution is to redo the entire simulation system |
18:54.52 | TD---Linux | ouch bzflag3 just ate all my RAM again :( |
18:54.53 | matelich | that's all? |
18:54.58 | TD---Linux | and killed my mouse |
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18:55.30 | matelich | well, thanks, JefferyM. Did the collision detection area shrink in trunk vs 2.0? |
18:55.36 | JefferyM | yeah |
18:55.38 | JefferyM | it's a box now |
18:55.43 | JefferyM | not an odd sphereish thing |
18:55.48 | matelich | that's what it seemed like. |
18:55.51 | matelich | thanks |
18:55.52 | JefferyM | but the server can expand or contract it if they want |
18:55.55 | JefferyM | on each axis |
18:56.24 | matelich | hmm, tempting |
18:57.28 | JefferyM | the old sphere code had some bugs |
18:58.55 | JefferyM | I'd still like to try the lag comp code in trunk some more |
18:59.00 | TD---Linux | I wonder if starting bzflag3 again would unstick my mouse |
18:59.02 | JefferyM | it's now swapable with a var |
18:59.17 | JefferyM | I don't think that the concept of lag comp is flawed that much |
19:00.12 | JefferyM | matelich, if you really want to go down the road of changing it, then you want to start with shot branch or the SOC 2008 server side shot project |
19:00.19 | JefferyM | they are attempts to move shots server side |
19:00.27 | matelich | well, perhaps I'll start there in my random learning. That's my biggest pain point with trunk (though not really worse than 2.0, just diff't), seems like a good place to start |
19:00.35 | matelich | ok |
19:01.00 | JefferyM | the SOC project just tries to move the shot strat code to the server and the client |
19:01.04 | JefferyM | shot branch does a lot more |
19:01.10 | JefferyM | gets rid of shot IDs and stuff |
19:02.38 | JefferyM | eventualy we'll have to go to something like that, shot slots are just to limiting for stuff like world weapons |
19:02.40 | JefferyM | goes to feed |
19:02.42 | KingRobot | JefferyM: yes :) |
19:02.52 | JefferyM | KingRobot, long time no commit, what's up? |
19:03.04 | KingRobot | Missed the conversation last night? |
19:03.08 | JefferyM | yep |
19:03.36 | JefferyM | I was watching Clash of the Titans :) |
19:03.42 | KingRobot | Short answer is I got sidetracked for a while trying to figure out why solo bots quit firing properly on Windows. |
19:03.53 | JefferyM | for how many days? |
19:03.56 | KingRobot | ... after all our talk about not getting distracted |
19:04.13 | KingRobot | (the solo bot issue directly affects bzrobots) |
19:04.31 | KingRobot | I spent a little over a week on it |
19:04.32 | JefferyM | that may be but being out of contact for that long sucks |
19:04.37 | JefferyM | yeah that's too long |
19:04.43 | JefferyM | you got a plan to catch up? |
19:05.03 | JefferyM | even tho it affects bots we could have put more people on it |
19:05.17 | KingRobot | Moving on to the rest of the project goals |
19:05.29 | JefferyM | getting close to the wire |
19:05.43 | JefferyM | when is your expected "pencils down" date? |
19:05.51 | KingRobot | Right now I am modifying bzfs, bzflag, bzfs so that you can control which team a bot joins to |
19:05.58 | KingRobot | That should be done today |
19:06.00 | JefferyM | ok |
19:06.10 | JefferyM | well just please talk to us more :) |
19:06.14 | JefferyM | really goes to feed |
19:06.23 | KingRobot | ok :) |
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19:23.13 | x_ares_x | do penguins make good DJ's? |
19:30.30 | Will07c5 | does anyone know if meshes in bzflag use triangle strips? |
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19:47.49 | matelich | wonders if his checkout of the v2_99_shot_branch will ever complete |
19:48.21 | trepan | Will07c5: drawInfo's can |
19:49.14 | matelich | perhaps I should have merged the branch into a mainline checkout. probably smarter than merging the mainline into the branch |
19:49.40 | Will07c5 | trepan: what shape do they use then? I'm seeing faces in some meshes with odd numbers like 5 vertices |
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20:10.28 | Will07c5 | I'm trying to get bzwb to draw meshes so I'm trying to figure out how to interpret the vertices as a shape |
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20:13.37 | Will07c5 | I haven't had much luck finding where the faces are drawn in bzflag but I'll keep looking, any help would be appreciated |
20:14.14 | JefferyM | Will07c5, if it's a normal mesh with no drawinfo it's just triangle soup |
20:14.19 | JefferyM | no strips, no fans |
20:14.33 | JefferyM | but they do need to be ordered the same way |
20:15.05 | Will07c5 | so what do I do with a face that has 5 vertices? |
20:15.28 | JefferyM | its one face |
20:15.34 | JefferyM | I should have said polygon soup |
20:15.36 | JefferyM | not triangle soup |
20:16.14 | Will07c5 | hmm.. it still comes out wrong when I use polygons so I must be doing something else wrong |
20:16.44 | JefferyM | the verts orderd right? |
20:17.50 | Will07c5 | I think so... does the list of vertices start from zero or one? |
20:17.56 | JefferyM | zero |
20:18.47 | JefferyM | they all ordered clockwise or counter clockwise? |
20:19.55 | Will07c5 | well I'm fairly certain it isn't a winding issue |
20:20.33 | JefferyM | ahh |
20:21.27 | trepan | bzfs will automatically triangulate faces if they are non-planar or concave, iirc |
20:31.04 | Will07c5 | yeah that is probably my problem |
20:31.19 | Will07c5 | it makes sense looking at house the mesh shows up |
20:31.33 | Will07c5 | *how |
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21:33.18 | Wyk3d1 | does anyone know a good email library i could use ? |
21:37.12 | KingRobot | What do you want to do? |
21:37.34 | Wyk3d1 | send an email :) |
21:42.48 | JefferyM | just call the system' |
21:42.53 | JefferyM | s MTA |
21:45.58 | Wyk3d1 | and by "call" you mean use the STMP protocol with sockets ? |
21:46.16 | Wyk3d1 | *smtp |
21:46.41 | JefferyM | can't you just call sendmail? |
21:46.51 | JefferyM | sendmail params... |
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21:47.11 | JefferyM | nothing says your process has to send the mail |
21:47.13 | JefferyM | you just need it sent |
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21:48.11 | Wyk3d1 | ah .. |
21:48.27 | JefferyM | do it the same way a shell script would |
21:48.30 | JefferyM | just fire it off to mail |
21:48.51 | JefferyM | mail -s "This is subject" mail_ID@somedomain.com |
21:48.51 | JefferyM | <PROTECTED> |
21:49.05 | JefferyM | bzauthd NEVER has to run on windows or any other OS |
21:49.10 | Wyk3d1 | true |
21:49.47 | JefferyM | and if it does, we write a C# mail app that it can use :) |
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23:21.18 | Wyk3d1 | is it a good idea to send the password in clear text in the registration email ? |
23:21.37 | JefferyM | no |
23:21.46 | JefferyM | we should never show them the password |
23:21.48 | Wyk3d1 | thought so .. |
23:21.57 | JefferyM | I'd prefer it if we never even STORED the password |
23:22.10 | a_meteorite | hash + salt is the way to go |
23:22.14 | Wyk3d1 | it won't be :) |
23:22.29 | JefferyM | ok, then if we don't store we don't show |
23:22.36 | JefferyM | let them reset if they must |
23:22.40 | JefferyM | but never show |
23:23.17 | Wyk3d1 | k .. dropping that line from the email |
23:23.43 | JefferyM | how could you send it if it wasn't stored? |
23:23.53 | JefferyM | or was it just from the reg form? |
23:23.59 | Wyk3d1 | it is at registration |
23:24.02 | JefferyM | k |
23:24.15 | Wyk3d1 | where it is sent in clear text, only encrypted with RSA |
23:24.31 | JefferyM | yeah that's just a nature of registration |
23:24.39 | JefferyM | that's fine |
23:25.00 | JefferyM | that's no less secure then bzbb |
23:25.10 | Wyk3d1 | much more even ;) |
23:25.17 | JefferyM | indeed |
23:25.19 | JefferyM | that is good |
23:25.26 | JefferyM | we just need to make sure that nothing is less :) |
23:27.44 | JefferyM | will it be possible to have users that have registered but not confirmed the email be put in a special group? |
23:28.26 | Wyk3d1 | yes, either that or a group for the confirmed ones |
23:28.44 | JefferyM | bassicly I want to show those people only a small list of servers |
23:29.14 | JefferyM | reg in game, play on some basic servers, verify email, get more servers to play on |
23:29.46 | Wyk3d1 | fine |
23:30.07 | JefferyM | don't need to set that up now, just want to make sure it's possible :) |
23:30.12 | JefferyM | and it sounds like it is, so all good |
23:30.41 | JefferyM | then we can set that up when we release again in 2015 |
23:38.34 | jh` | yo jeff |
23:38.42 | JefferyM | hello |
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