IRC log for #bzflag on 20090730

00:00.46*** join/#bzflag xaver (n=xaver@pD9ED6D11.dip.t-dialin.net)
00:04.17*** join/#bzflag xaver__ (n=xaver@pD9ED6DCA.dip.t-dialin.net)
00:20.17*** join/#bzflag PrezKennedy (i=Matthew@whitecalf.net)
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00:36.23*** mode/#bzflag [+v L4m3r_] by ChanServ
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01:11.35Wyk3dtried adding -L/usr/.. -lpthread, /usr/../libpthread.so, /usr/libpthread.so.20 to LDADD but in each case i get the error /libexec/ld-elf.so.1: Shared object "libpthread.so.20" not found
01:12.00Wyk3dnot at compile or link .. but when running bzauthd :-/
01:13.05*** join/#bzflag KingRobot (n=mathew@unaffiliated/kingrobot)
01:13.26KingRobotConstitution informs me that my presence is sought
01:15.31ConstitutionKingRobot: jorgenpt was just looking over your commit history over the past week or two and would like to know what you're working on and how things are going
01:16.51KingRobotjorgenpt: as you may have seen from my discussions with cygal, I ran into some difficulties with solo bots not being able to fire properly on Windows
01:17.49KingRobotjorgenpt: After cygal informed me he wasn't on Windows, I spent a little more than a weeks time attempting to track that one down with poor success
01:18.10KingRobotjorgenpt: After of course, making sure all was well with my development environment
01:19.05KingRobotjorgenpt: Since it only affects Windows, I decided early this week that it was sidetracking my main development efforts
01:19.44KingRobotjorgenpt: You may have also seen my discussions with cygal and brlcad about the teams that bots spawn to
01:20.34KingRobotjorgenpt: So what I've been working on this week is modifying bzflag, bzrobots, and bzfs so that one can choose which team (or teams) that a bot spawns to
01:20.54KingRobotjorgenpt: That should be done before the end of the week, easily.
01:21.55KingRobotjorgenpt: After that, I will be working on API enhancements; I'm using http://my.bzflag.org/w/BZRobots/Protocol as my starting point
01:23.20KingRobotjorgenpt: For the scope of this SOC project, I would like to at least get GetOtherTanks, GetShots, GetSpeed, GetTeams, and GetFlags working
01:24.38KingRobotjorgenpt: I'd also like to get some form of GetTime working
01:27.05KingRobotjorgenpt: I think that is about the scope of what I plan to get done for GSoC
01:33.15a_meteorite~bzsvn
01:33.16ibotbzsvn is probably http://my.bzflag.org/w/BZFlag_SVN and svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag bzflag
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02:37.50a_meteoriteaw KingRobot hasn't come back
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02:57.26BambinoThis is getting annoying http://my.bzflag.org/bb/viewtopic.php?f=8&t=14591
02:57.31Bambinospam ^
02:58.07TD--Linuxhint for future drawinfo users:
02:58.20TD--Linuxmaking a lod with pixel length of zero doesn't work
02:58.36delusional??
02:59.27TD--Linuxe.g. I made a mesh with a single lod
02:59.41TD--Linuxand just gave it a length of 0
03:00.08TD--Linuxwhich causes the lod never to be used and it falls back to the normal mesh
03:00.15TD--Linuxwhich in my case is super slow
03:05.31*** join/#bzflag Swigg_ (n=Default@97.81.199.9)
03:08.33BambinoWhy has there been so much spam lately?
03:09.40blast007Bambino: cuz spammers have broken the captcha in phpbb3
03:11.35BambinoHow can you break it?
03:11.45BambinoAnd why not fix it?
03:11.49blast007?
03:12.00blast007I mean they have bots that can read the image
03:12.08blast007and pick out the letters
03:12.11Bambinooh
03:12.23Bambinothen change it to a question
03:12.30a_meteoritewhat about a stupid form on sign-up? ie, "what is the name of the game you are signing up for?"
03:12.30Bambino"what's 1 + 1"
03:12.42blast007a_meteorite: I had that in phpBB2
03:12.45a_meteoritethen only bots customized for the site will get past it, instead of automated bots
03:12.58blast007which is probably why we had a lot less spam ;)
03:13.04a_meteoriteyeah
03:13.21Bambino"What's your callsign"
03:13.32JeffMBambino, we did, it used to say "what is the name of this game"
03:13.34JeffMthey break that too
03:13.43blast007less of them did though
03:13.43JeffMit's being broken by meat based processing
03:13.48JeffMin actualy it's all just a test
03:13.55JeffMto see if anyone will hit the report button
03:13.57JeffMbut noone does
03:14.14JeffMyeah you'll stop em for a bit when you upgrade
03:14.14Bambinowhat does the little report button do?
03:14.14blast007the report feature kinda sucks anyway
03:14.34a_meteoritewhat does it do?
03:14.37JeffMbut all in all, a spam or 2 a day
03:14.40JeffMwe are lucky
03:14.44Bambinois it more effective than me running onto #bzflag saying there's a spammer?
03:14.59JeffMBambino, if someone is on
03:15.04JeffMtho I'd prefer you PM people
03:15.14JeffMrather then post it public
03:15.17BambinoBZBB PM? or /msg?
03:15.33JeffM/msg if you gotta
03:15.36Bambinok
03:15.46BambinoI'll stop, unless it porn or something
03:16.00JeffMthat's even more reason to not put it public
03:16.04MindstormsKid:P
03:16.10Bambinoheh
03:16.12JeffMyou know who the admins are, you can make the right choices on who to pm
03:16.15Bambinowill /msg then
03:16.34JeffMthanks
03:20.48CIA-76BZFlag: 03will07c5 * r20344 10/trunk/bzworkbench/ (3 files in 3 dirs): meshes kind of display now
03:21.23CIA-76BZFlag: 03221.206.119.47 07http://my.bzflag.org * r6578 10/w/UGGS_trademark_controversy: New page: In 1971, Shane Stedman registered the term Ugh-boot and other terms as trademark with the Australian Trade Mark Registry. These trademarks lapsed due to non-usage, but were subsequently so...
03:21.42temp_distugh
03:22.18a_meteoritewtf
03:22.26temp_distwiki spam
03:22.39a_meteoritesmart spam
03:23.36CIA-76BZFlag: 03Blast 07http://my.bzflag.org * r0 10/w/Special:Log/block: blocked [[User:221.206.119.47]] with an expiry time of 6 months (anonymous users only, account creation disabled): Spamming links to external sites
03:23.48CIA-76BZFlag: 03Blast 07http://my.bzflag.org * r0 10/w/Special:Log/delete:
03:23.48CIA-76BZFlag: deleted "[[UGGS trademark controversy]]": content was: 'In 1971, Shane Stedman
03:23.48CIA-76BZFlag: registered the term Ugh-boot and other terms as trademark with the Australian
03:23.48CIA-76BZFlag: Trade Mark Registry. These trademarks lapsed due ...' (and the only contributor
03:23.49CIA-76BZFlag: was '[[Special:Contributions/221.206.119.47|221.206.119.47]]')
03:24.04blast007cia spam
03:25.57a_meteoritestenography hsa come a long ways, eh? ;)
03:26.47MindstormsKidblast007: Why not an infinite block?
03:27.59a_meteoritebecause someone else may get that IP
03:28.18a_meteoriteif they wanna keep spamming they're gonna move on
03:28.23a_meteorite(I'm betting this is the case)
03:29.09blast007MindstormsKid: meh, cuz we probably won't get hit from that same IP again anyway
03:29.09temp_distalso, you don't want your ban file to get un-managable large with out of date bans
04:06.13*** part/#bzflag bryjen (n=bryjen@cpe-75-81-208-170.we.res.rr.com)
04:07.03BambinoQuick question about bzedit, in the bottom left hand corner, it says you can add groups to it, but it's whited over and you can't. Noone felt like finishing it, or do I need to mod the source code?
04:08.40blast007don't bother adding it
04:08.47blast007bzedit is ancient
04:09.09blast007not even sure if you can build it with VC++ EE
04:11.57x_ares_xwhat is a good map maker?
04:12.08blast007notepad
04:12.16temp_disttextedit
04:12.29blast007yeah, that's another good one
04:12.45x_ares_xoh, then it would be gedit for me
04:13.04blast007x_ares_x: bzworkbench will be the best one
04:13.38temp_distsome folks use blender with a BZW export plugin
04:13.46blast007or wings3d
04:13.51blast007with the same
04:15.03BambinoI don't even know how to code. WHy is it disabled?
04:15.40Bambinox_ares_x: I do BZEdit, then touch it up with notepad
04:16.17x_ares_xmmm, idk anything about maps, so using notepad would just mess stuff up >.>
04:17.55Bambinoaren't you hosting an amazing map?
04:18.02x_ares_xyea
04:18.06Bambinowait, is it even yours?
04:18.10x_ares_xno
04:18.13Bambinoah
04:18.14Bambinowhos?
04:18.17x_ares_xum
04:18.20Bambinowho's?**
04:18.35x_ares_xit was a collaboration of people
04:18.38Bambinoah
04:19.13x_ares_xi wish i could do a map like that
04:19.14Bambinoducatiwannabe, TPP, Win, ^nightmare^?
04:19.21x_ares_xno
04:19.21x_ares_xsec
04:19.26Bambinoit takes time to get a mapping style
04:21.04x_ares_xhttp://groups.csail.mit.edu/mac/users/bentz/bzflag/MyMaps.html#2.6%20Collaboration%201
04:23.37BambinoWhoa
04:23.48Bambinothat is an amazing spot for maps
04:24.15BambinoThe Purple Panzer's?
04:24.42x_ares_xyea
04:24.57Bambinoawesome
04:25.02blast007Bambino: it's not disabled
04:25.04blast007it was never added
04:25.09Bambinoah
04:25.14Bambinowishes it was
04:25.19Bambinooh well
04:25.23blast007wish as you might...
04:25.33Bambino"patches welcome"
04:25.34blast007bzworkbench is gonna be your best bet
04:25.38Bambinoyea
04:25.43Bambinowhen'll it be added/done
04:25.43blast007no, actually they aren't welcome for bzedit ;)
04:25.48Bambinoheh
04:26.01blast007it probably already supports groups
04:26.19blast007I haven't tried it in a while
04:26.23Bambinowhen should BZWB be done?
04:26.34Bambinowhen 3.0.0 is done?
04:26.41Bambino"when the sun burns out"
04:26.49blast007you should know by now that we don't do release dates or plans ;)
04:27.01blast007"when it's done"
04:27.15Bambino"I had it shedualed for last week"
04:31.10x_ares_xMr. blast007, can you please add my groups?
04:31.22blast007alreay did
04:31.27blast007already*
04:32.20x_ares_xoh??
04:32.30x_ares_xthanks
04:33.34blast007you can manage them from your user control panel
04:34.50x_ares_xyea, Bambino told me about it yesterday after he added himself to admin on my server >.>
04:46.14Bambinosorry
04:46.31Bambinolocal groups are to vulnrible :|
04:46.52x_ares_xyea, i realized that =P
04:46.55Bambino:P
04:48.54x_ares_xBambino: i added you to cop o.O
04:49.51BambinoOh cool, ty :)
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05:09.15x_ares_xBambino: do you have your own server?
05:12.41Bambinowell
05:12.53BambinoI am the server op for bztraining.org
05:13.03Bambinojcp/javawizrd2539 owns it
05:16.06jcpx_ares_x: but he practically runs it :)
05:16.25x_ares_xoh
05:17.26Bambino:)
05:17.44jcpHe has more time on his hands than I do, and I like coding more than I like server administration :)
05:18.05Bambinoand, I dunno how to code, it's a prefect match!
05:18.14x_ares_xlol
05:18.20jcpis determined to teach Bambino
05:18.23x_ares_xi only know PHP =/
05:18.29Bambinokewl
05:18.41jcpdoesn't even know php
05:18.45Bambinojcp, I'm taking a class next semested on coding
05:18.51jcpwhat language?
05:18.58Bambinowhatever they teach
05:19.02x_ares_xlol..
05:19.08Bambinoit's grade 11, so, C++ maybe
05:19.09x_ares_xthat's always a good class
05:19.10x_ares_x=P
05:20.04jcpBambino: oh come on, tell them to teach you java!
05:20.05jcpducks
05:20.17x_ares_xducks!? where!?
05:20.33jcp:)
05:22.04Bambinothey might do that
05:22.18BambinoI could help with the site when it done :P
05:22.35Bambinothinks this is better suited for #bzflag-chat
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05:25.43jcpprobably agrees
05:25.46jcpor #bztraining
05:26.01a_meteoritedon't learn java for a first language
05:26.20a_meteoriteor #bzfx
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06:03.04jorgenptKingRobot: Mornin' :)
06:04.00KingRobotjorgenpt: actually very late here
06:04.17KingRobotjorgenpt: just checking in to see if you had any comments about my previous communications
06:04.23jorgenptJust got to work meself
06:04.43jorgenptLooks good
06:05.08jorgenptBut I'm a bit worried you'll save up to 1 or 2 "monster commits". ;-)
06:05.23KingRobotNo, I don't have much of that
06:05.41KingRobotLike I said, I was spinning my wheels on trying to debug the windows solobot problem
06:05.46KingRobotFor too long
06:06.02KingRobot(the solobot problem directly affected bzrobots)
06:06.09jorgenptYeah, that stuff happens. =)
06:06.31jorgenptJust nice to hear how you're coming along.
06:06.44KingRobotYeah; so I decided this week it'd be better to just move along
06:06.50KingRobotWe can deal with that problem later
06:06.53jorgenptAye
06:07.18KingRobotSo as I said, I've been working on fixed team joining for bots
06:07.26KingRobot(as opposed to random how it is now)
06:07.31KingRobotWon't be a huge commit
06:07.50KingRobotJust a lot of small parts, since bzflag, bzrobots, and bzfs are all affected
06:07.59KingRobotBut not a lot of code
06:08.02jorgenptHehe, yeah, intertwined. ;-
06:08.04jorgenpt;-)
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10:02.24cygaldamn
10:02.32cygalmaybe the problem is due to a "fix of mine"
10:02.36cygalwhen I added the botsPerIP var
10:02.45cygals/var/msg/
10:06.11cygalhm, no, since it's after "maxPlayers"
10:09.57cygalat least I understand what your patch did :)
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12:17.03cygalhm...
12:17.10cygalit was the right fix trepan :)
12:19.12cygaljust got trepaned
12:27.14cygalthanks :)
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12:49.21CIA-76BZFlag: 03cygal * r20345 10/trunk/bzflag/src/bzfs/bzfsClientMessages.cxx: add a comment to hopefully prevent future breaks
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13:15.37CIA-76BZFlag: 03cygal * r20346 10/trunk/bzflag/src/bzfs/bzfs.cxx: prevent bots in replay mode
13:16.05cygalreplay does work well now
13:21.44cygalnot so much with bots though
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14:01.15trepantrepan (v): to ensnare or entrap, to entice, to cheat or swindle
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14:03.29cygaltrepan: yeah, we should definitely add a new def :)
14:03.42trepanthat's from dictionary.com  ;)
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14:13.12_anomaly_Trepan Tre*pan", n. [F. tr['e]pan (cf. Sp. tr['e]pano, It. trepano, trapano), LL. trepanum, fr. Gr. ? a borer, auger, trepan, fr. ? to bore, ? a hole. Cf. Trephine.] 1. (Surg.) A crown-saw or cylindrical saw for perforating the skull, turned, when used, like a bit or gimlet.
14:13.22_anomaly_Webster (1913)
14:15.20trepanalso [1913 Webster], (n)  1. A snare; a trapan.  2. a deceiver; a cheat.
14:15.41trepanenglish has too many homonyms  ;)
14:15.52_anomaly_of course
14:15.59trepans/too/two/
14:16.00trepan?
14:16.14_anomaly_I like the perforating the skull part
14:17.14trepanthen this one's for you: http://trepan.com/
14:17.57_anomaly_lol, nice music for such a gorey subject
14:19.07_anomaly_I view trepanation with trepidation
14:19.26_anomaly_and now, back to work for me
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14:42.25CIA-76BZFlag: 03trepan * r20347 10/trunk/bzflag/src/other/lua/README_BZFLAG: * documentation touchups
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17:11.54Allejois the bzbb down or is  it super slow?
17:14.04JefferyMslow
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17:37.55kierrablast007: ping
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18:08.26TD---Linux<PROTECTED>
18:08.28TD---Linuxanimated too :)
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18:09.18TD---Linuxit looks really neat on the edges
18:09.43TD---Linuxthe water is over 5000 faces, but my framerate is still good as you can see :)
18:11.01Allejois it drawinfo?
18:12.21TD---LinuxAllejo: yes
18:12.38TD---Linuxwithout drawinfo I get about 23 FPS :P
18:13.01TD---Linuxalso, angvel makes it rotate
18:13.13TD---LinuxI suppose I could run a quick test server if you want to look
18:13.44Allejonah its cool
18:14.00Allejoive used drawinfo like that before... never on a public map though
18:14.10TD---Linuxthis map isn't mine
18:15.22TD---Linuxthough I made the water
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18:30.18blast007kierra: pong
18:31.32kierraty blast007
18:31.41blast007:)
18:31.56kierra:)
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18:35.41kierraTimRiker: pm
18:37.30Wyk3d1running out of ideas on how to fix this .. http://pastebin.ca/1512558 this is my latest attempt, removed lc_r completely, added lpthread only once, runs but the threads either don't start or exit immediately
18:39.55CIA-76BZFlag: 03will07c5 * r20348 10/trunk/bzworkbench/ (3 files in 3 dirs): Fixed issue with rotations being applied incorrectly
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18:42.03matelichWyk3d1,  you've likely already tried, but I thought gcc had a -pthread option to take care of all this for you.
18:42.10matelichI'm not a big libtool user, so I don't know if there's something conflicting there
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18:51.30JefferyMKingRobot, You are alive!!!
18:52.15matelichif I wanted to try to figure out why certain shots missed when they seemed accurate, hoping to improve things (or at least understand better), what would be the best route?
18:52.28JefferyMheh, that's a big task
18:52.30JefferyMit has to do with lag
18:52.36JefferyMand how bzflag does it's simulation
18:52.43JefferyMeach client does it's own sim
18:52.59JefferyMso where you see someone on your screen is not nessisarly where they see themeselves.
18:53.05matelichright
18:53.07JefferyMand it's up to them to say "I died"
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18:53.22matelichoh, I thought that got moved to the server
18:53.27JefferyMif you want to go that route, I'd read up on the various network simulation system
18:53.28JefferyMnope
18:53.38JefferyMonly like 2 things are on the server
18:53.55Wyk3d1matelich: actually .. seems to be working now with that :D .. i did read about it but didn't try it as it's only for lc_r which i was trying to replace with lpthread
18:54.03JefferyMflag grabs and caps
18:54.13matelichcool, Wyk3d1
18:54.37JefferyMtrunk has/had some DR lag comp code that was atempting to make the simulation be more accurate between clients, but it didn't work out
18:54.46JefferyMthe real solution is to redo the entire simulation system
18:54.52TD---Linuxouch bzflag3 just ate all my RAM again :(
18:54.53matelichthat's all?
18:54.58TD---Linuxand killed my mouse
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18:55.30matelichwell, thanks, JefferyM.  Did the collision detection area shrink in trunk vs 2.0?
18:55.36JefferyMyeah
18:55.38JefferyMit's a box now
18:55.43JefferyMnot an odd sphereish thing
18:55.48matelichthat's what it seemed like.
18:55.51matelichthanks
18:55.52JefferyMbut the server can expand or contract it if they want
18:55.55JefferyMon each axis
18:56.24matelichhmm, tempting
18:57.28JefferyMthe old sphere code had some bugs
18:58.55JefferyMI'd still like to try the lag comp code in trunk some more
18:59.00TD---LinuxI wonder if starting bzflag3 again would unstick my mouse
18:59.02JefferyMit's now swapable with a var
18:59.17JefferyMI don't think that the concept of lag comp is flawed that much
19:00.12JefferyMmatelich, if you really want to go down the road of changing it, then you want to start with shot branch or the SOC 2008 server side shot project
19:00.19JefferyMthey are attempts to move shots server side
19:00.27matelichwell, perhaps I'll start there in my random learning.  That's my biggest pain point with trunk (though not really worse than 2.0, just diff't), seems like a good place to start
19:00.35matelichok
19:01.00JefferyMthe SOC project just tries to move the shot strat code to the server and the client
19:01.04JefferyMshot branch does a lot more
19:01.10JefferyMgets rid of shot IDs and stuff
19:02.38JefferyMeventualy we'll have to go to something like that, shot slots are just to limiting for stuff like world weapons
19:02.40JefferyMgoes to feed
19:02.42KingRobotJefferyM: yes :)
19:02.52JefferyMKingRobot, long time no commit, what's up?
19:03.04KingRobotMissed the conversation last night?
19:03.08JefferyMyep
19:03.36JefferyMI was watching Clash of the Titans :)
19:03.42KingRobotShort answer is I got sidetracked for a while trying to figure out why solo bots quit firing properly on Windows.
19:03.53JefferyMfor how many days?
19:03.56KingRobot... after all our talk about not getting distracted
19:04.13KingRobot(the solo bot issue directly affects bzrobots)
19:04.31KingRobotI spent a little over a week on it
19:04.32JefferyMthat may be but being out of contact for that long sucks
19:04.37JefferyMyeah that's too long
19:04.43JefferyMyou got a plan to catch up?
19:05.03JefferyMeven tho it affects bots we could have put more people on it
19:05.17KingRobotMoving on to the rest of the project goals
19:05.29JefferyMgetting close to the wire
19:05.43JefferyMwhen is your expected "pencils down" date?
19:05.51KingRobotRight now I am modifying bzfs, bzflag, bzfs so that you can control which team a bot joins to
19:05.58KingRobotThat should be done today
19:06.00JefferyMok
19:06.10JefferyMwell just please talk to us more :)
19:06.14JefferyMreally goes to feed
19:06.23KingRobotok :)
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19:23.13x_ares_xdo penguins make good DJ's?
19:30.30Will07c5does anyone know if meshes in bzflag use triangle strips?
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19:47.49matelichwonders if his checkout of the v2_99_shot_branch will ever complete
19:48.21trepanWill07c5: drawInfo's can
19:49.14matelichperhaps I should have merged the branch into a mainline checkout.  probably smarter than merging the mainline into the branch
19:49.40Will07c5trepan: what shape do they use then? I'm seeing faces in some meshes with odd numbers like 5 vertices
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20:10.28Will07c5I'm trying to get bzwb to draw meshes so I'm trying to figure out how to interpret the vertices as a shape
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20:13.37Will07c5I haven't had much luck finding where the faces are drawn in bzflag but I'll keep looking, any help would be appreciated
20:14.14JefferyMWill07c5, if it's a normal mesh with no drawinfo it's just triangle soup
20:14.19JefferyMno strips, no fans
20:14.33JefferyMbut they do need to be ordered the same way
20:15.05Will07c5so what do I do with a face that has 5 vertices?
20:15.28JefferyMits one face
20:15.34JefferyMI should have said polygon soup
20:15.36JefferyMnot triangle soup
20:16.14Will07c5hmm.. it still comes out wrong when I use polygons so I must be doing something else wrong
20:16.44JefferyMthe verts orderd right?
20:17.50Will07c5I think so... does the list of vertices start from zero or one?
20:17.56JefferyMzero
20:18.47JefferyMthey all ordered clockwise or counter clockwise?
20:19.55Will07c5well I'm fairly certain it isn't a winding issue
20:20.33JefferyMahh
20:21.27trepanbzfs will automatically triangulate faces if they are non-planar or concave, iirc
20:31.04Will07c5yeah that is probably my problem
20:31.19Will07c5it makes sense looking at house the mesh shows up
20:31.33Will07c5*how
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21:33.18Wyk3d1does anyone know a good email library i could use ?
21:37.12KingRobotWhat do you want to do?
21:37.34Wyk3d1send an email :)
21:42.48JefferyMjust call the system'
21:42.53JefferyMs MTA
21:45.58Wyk3d1and by "call" you mean use the STMP protocol with sockets ?
21:46.16Wyk3d1*smtp
21:46.41JefferyMcan't you just call sendmail?
21:46.51JefferyMsendmail params...
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21:47.11JefferyMnothing says your process has to send the mail
21:47.13JefferyMyou just need it sent
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21:48.11Wyk3d1ah ..
21:48.27JefferyMdo it the same way a shell script would
21:48.30JefferyMjust fire it off to mail
21:48.51JefferyMmail -s "This is subject" mail_ID@somedomain.com
21:48.51JefferyM<PROTECTED>
21:49.05JefferyMbzauthd NEVER has to run on windows or any other OS
21:49.10Wyk3d1true
21:49.47JefferyMand if it does, we write a C# mail app that it can use :)
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23:21.18Wyk3d1is it a good idea to send the password in clear text in the registration email ?
23:21.37JefferyMno
23:21.46JefferyMwe should never show them the password
23:21.48Wyk3d1thought so ..
23:21.57JefferyMI'd prefer it if we never even STORED the password
23:22.10a_meteoritehash + salt is the way to go
23:22.14Wyk3d1it won't be :)
23:22.29JefferyMok, then if we don't store we don't show
23:22.36JefferyMlet them reset if they must
23:22.40JefferyMbut never show
23:23.17Wyk3d1k .. dropping that line from the email
23:23.43JefferyMhow could you send it if it wasn't stored?
23:23.53JefferyMor was it just from the reg form?
23:23.59Wyk3d1it is at registration
23:24.02JefferyMk
23:24.15Wyk3d1where it is sent in clear text, only encrypted with RSA
23:24.31JefferyMyeah that's just a nature of registration
23:24.39JefferyMthat's fine
23:25.00JefferyMthat's no less secure then bzbb
23:25.10Wyk3d1much more even ;)
23:25.17JefferyMindeed
23:25.19JefferyMthat is good
23:25.26JefferyMwe just need to make sure that nothing is less :)
23:27.44JefferyMwill it be possible to have users that have registered but not confirmed the email be put in a special group?
23:28.26Wyk3d1yes, either that or a group for the confirmed ones
23:28.44JefferyMbassicly I want to show those people only a small list of servers
23:29.14JefferyMreg in game, play on some basic servers, verify email, get more servers to play on
23:29.46Wyk3d1fine
23:30.07JefferyMdon't need to set that up now, just want to make sure it's possible :)
23:30.12JefferyMand it sounds like it is, so all good
23:30.41JefferyMthen we can set that up when we release again in 2015
23:38.34jh`yo jeff
23:38.42JefferyMhello
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