IRC log for #bzflag on 20090504

00:00.14trepanthat's what is already coded
00:00.33BulletCatcherGreat minds think alike. :-)
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00:57.33trepanfools seldom differ
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01:05.31spldartThis sheep is confused... :~p
01:15.09trepan2 + 2 = ?  --  if you answered 4, are you amongst the great, or the fools?
01:15.58TD-Linux2 + 2 = 5
01:16.21TD-Linuxsilly prole
01:20.46AAA_awrightOnly for very large values of two
01:47.59a_meteoriteI hear attempting to do ∞^∞ will cause the universe to implode.
01:48.38a_meteoriteAkin to someone dividing by zero.
01:48.39a_meteorite:P
01:59.52spldartThis sheep only knows polynomials > 4 hooved creatures.
02:01.17spldartlocate intelligence | grep really?!?!?!
02:02.32spldart/home/me$ su
02:03.58TD-Linuxumm don't you want
02:04.17TD-Linuxgrep really?!?!?! < locate intelligence
02:04.47spldartI stand corrected? :-D
02:05.01spldartpassword
02:05.03spldart2invaderzim4deathbee
02:06.55spldart"The net is vast and limitless.".... except when you have a real and persistant problem... Then you find your in a small group of others who are also as frustrated as you.
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02:07.48spldartWow.. can you tell that I'm trying hard to put together a spare parts machine for X86 testing ;-P
02:08.02BulletCatcherThe net is vast and has a limitless number of problems that are looking for a home in your computer.
02:08.32spldartooOOoo.. good.
02:08.36spldartI likey
02:09.04BulletCatcherFeel free to quote me as needed.
02:09.12spldarthehehe
02:10.01spldartArthor 'BulletCatcher' or is 'BC' fine or what ;)
02:10.20BulletCatcherI respond to either of those.
02:10.20spldartSp <author>
02:12.00spldartmeh.... windows updates take longer than linux :~\
02:13.39spldartruns to watch more SG1 with eldest child
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02:33.30gmangreyhello everyone
02:35.03gmangreyI have a website for you peeps to test for me
02:35.53TD-Linuxthis better be good
02:35.58TD-Linuxsmells possible banhammer
02:36.03gmangreywell, I'm testing it
02:36.07gmangreyits for bzflag
02:36.29gmangreyI only have 2 pages up right now
02:38.04gmangreyok its
02:38.06gmangreyhttp://bz-zone.tk/
02:38.28gmangreyi only have the home page and download page up right now
02:42.10*** join/#bzflag Sant (n=Sant@S0106001cf04f4ca3.su.shawcable.net)
02:42.23gmangreyhey sant
02:42.40*** part/#bzflag Sant (n=Sant@S0106001cf04f4ca3.su.shawcable.net)
02:43.13*** join/#bzflag Sant (n=Santt@S0106001cf04f4ca3.su.shawcable.net)
02:43.59Santhello
02:44.44Santanyone here?
02:44.51gmangreyyeah me
02:45.29Santasry im new in irc
02:45.48gmangreysame here dude
02:46.12Santalright
02:46.50gmangreycheck out my bzflag website im working on
02:47.22Santk
02:47.23Santpass the link
02:47.32gmangreyk
02:47.44Santim actually on psp
02:47.59a_meteoritea free domain that frames a free web host?
02:48.10Santgonna check it out later
02:48.16Santyeah
02:48.57a_meteoriteand with a few links to other websites? what does your site offer than dozens of others (including the wiki) doesn't?
02:49.10gmangreyhey I said im working on it
02:49.38gmangreyI just started it yesterday
02:49.46gmangreyand I'm making good progress
02:49.57Santi cant see the link
02:50.03a_meteoriteum ok
02:50.14gmangreyhttp://bz-zone.tk/
02:50.28a_meteoriteSant: maybe your PSP's web browser hates frames
02:50.38gmangreyI gt remove some code so it'll load faster though
02:50.40Santkk ill chek it brb
02:50.44gmangreyk
02:50.59gmangreyonly downloads and home is up right now
02:51.01Santi have a psp with CFW
02:51.07gmangreyawesome
02:51.10gmangreyi have a psp
02:51.16gmangreybut no cfw :(
02:51.42gmangreyhave you tried running the linux app for the psp?
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02:54.33Santback
02:54.39gmangreykewl
02:54.47Santits a cool site
02:55.02gmangreyty
02:55.09gmangreyits a work in progress
02:55.24Santit loads kinda slow
02:55.37gmangreyyeah i gt remove some code
02:55.47gmangreyso it'll load faster
02:55.48Santwhat web host u using?
02:55.59gmangreyhttp://bz-zone.tk/
02:56.04gmangreyah neva mind
02:56.05gmangrey!
02:56.09gmangreywrong link
02:56.11gmangrey:D
02:56.36gmangreyhttp://000webhost.com/
02:56.39gmangreythere
02:56.44gmangreythats the right link
02:57.11Santyup
02:57.17gmangreyand I just use http://www.dot.tk/
02:57.28gmangreyfor a free .tk domain name
02:57.32Santi used it
02:57.38gmangreyoh really
02:57.50Santi have my own free hosting
02:57.57gmangreyapache?
02:58.29Santsanthosting.co.cc
02:59.23Santi g2g
02:59.25gmangreycool
02:59.29gmangreyok dude
02:59.30Santbye dude
02:59.34gmangreybye
03:00.11gmangreyk dudes i gtg too
03:00.14gmangreybye all
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03:08.45biggeruniverse_dudes
03:08.46biggeruniverse_heh
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03:20.28spldartOk... finally... working on a seemingly stable lenny WITH 3d accel running well.... time for test for readme commit ;)
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03:59.02spldartGah! Lenny tasks me! It tasks me!  And I shall have it.
03:59.10spldartEtch always played nicer
04:04.29spldartBZFlag client.....: no bzflag client binary! (need OpenGL) even thought $glxinfo | grep direct says "yes"
04:06.48biggeruniverse_no mesa libs?
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04:07.38spldartall files from readme and from my personal list from etch, updated for lenny, are installed.
04:07.51spldartcalls it a night.
04:07.54spldartgrowl snarl
04:08.29spldartI'm back to winderze... setting up an x86 of vc8 on p4 2.4 ghz for that testing.
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09:10.27Yassendoes drawInfo really help render faster? I ran a test with 2500 mesh boxes, regular boxes, and drawInfo boxes; the mesh and regular boxes got 16fps (normal), but the drawInfo box got only 8
09:10.46Yassennot to mention that the mesh and regular boxes load 10X faster
10:36.22delusionaltry it with a single mesh of 50,000 vertices.
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11:46.12TD-LinuxdrawInfo uses vertex arrays iirc
11:46.19TD-Linuxso it helps most when vertices are shared
11:46.28TD-Linuxif your drawInfo boxes don't share vertices, they will be slower
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13:11.20kierrabrlcad: you awake yet?
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13:42.42brlcadkierra: for hours
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13:44.46kierrapm brlcad
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13:55.44tj13820is it known why there is an audio artifact in 2.99.x (currently)? It is a doubling noise that is very faint on my system and only noticeable with teleporters.
13:58.27BulletCatcherI am just guessing, but perhaps both the source and destination teleporters produce a sound.
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14:01.23tj13820could be, but i hear a tiny sound like it from shots/explosions too. It may be undocumented on OSX systems.
14:01.55tj13820it isn't as noticable with the shots/explosions because the teleporter echoes to begin with (from what i can tell)
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14:16.49BulletCatcherOn the Mac (but not on Linux) I hear several clicks while the teleport sound is playing.
14:18.48BulletCatcherThere may be some volume modulation synchronized with the clicks, too.
14:35.03tj13820hmm... if i knew a way to work on the driver/source for the interaction with the sound; I would look for the cause
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16:29.47gmangreyhey guys
16:29.50Cygalhey
16:29.57gmangreywhats up?
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16:33.33gmangreyhttp://www.filehosting.org/file/details/25238/HALO.exe
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16:35.52blast007gmangrey: uh, how is that related to BZFlag?
16:36.10gmangreyoh sry wrong lik
16:36.14gmangrey*link
16:36.15gmangrey:D
16:37.00blast007riiight
16:37.02gmangreyI meant to post my bz-zone website ive been working on
16:37.05gmangrey:P
16:37.17gmangreyhey I'm serious
16:38.21blast007your .tk domain doesn't work right now
16:38.35gmangreyreally?
16:38.47blast007yeah, the dot.tk is "overwhelmed" at the moment
16:38.51gmangreyahhh!
16:38.53gmangrey:(
16:39.05gmangreyI think I'm gonna go .co.cc then
16:41.31gmangreydo you know of any irc channels for computer talk/programming?
16:41.58MindstormsKidgmangrey: there are many
16:42.35gmangreylike what?
16:43.17MindstormsKider, be more specific
16:44.03gmangreywell anykind of computer talk
16:44.25gmangreyand / or hacking
16:44.37gmangrey:-p
16:44.58MindstormsKidgmangrey: how about you go channel searching? channel names are pretty normal, like #ubuntu
16:45.07gmangreyok
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16:56.12gmangreyk peeps gtg
16:57.03gmangreyc u all later
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18:24.52I_Died_Onceanyone got a link as to where i can download the bzworkbench?
18:27.05blast007it's in SVN
18:27.11blast007you have to build it
18:28.30I_Died_Oncelink me, pretty please
18:30.11blast007http://www.google.com/search?q=bzworkbench+svn
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18:45.07exoeoeoeoehttp://3x3cut10n3r.mybrute.com/ <-- have fun & good luck
18:53.15me1now they are spamming our irc channel too?
18:54.10blast007apparently
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19:05.59I_Died_Oncegreat googly moogly....
19:06.23I_Died_Oncethe 'install' file for bzworkbench says its bunzipped... but it can not be unzipped
19:07.12blast007install file?
19:07.16I_Died_OnceYou can use the `bzip2recover' program to attempt to recover
19:07.17I_Died_Oncedata from undamaged sections of corrupted files.
19:07.28I_Died_Oncethe text files named "INSTALL"
19:07.36I_Died_Onceusually has pertinent info on installing
19:07.45I_Died_Oncewhoever packaged this thing botched it somehow
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19:08.17I_Died_Once<PROTECTED>
19:08.37blast007did you do an SVN checkout?
19:08.50blast007cuz that file is just fine in SVN
19:09.06I_Died_Oncei got it via taqrball from the SVN site
19:09.14I_Died_Once*tarball
19:09.15blast007then don't do that
19:09.22blast007or download it again
19:09.43blast007don't you have an SVN client?
19:10.38blast007https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzworkbench/INSTALL
19:10.56blast007might want to worry about getting those dependencies first
19:11.20blast007I think OSG is "fun" to build
19:11.23I_Died_Oncethats just it, i &have* bzip and more installed
19:11.43blast007I_Died_Once: it's probably a corrupted download..
19:11.52blast007so it wouldn't matter if you have the right tools installed :P
19:12.14I_Died_Oncei was trying to avaoid downloading all the stuff i dont need
19:12.16I_Died_Oncebut bleh
19:12.24I_Died_Onceits all Bush's fault
19:12.31I_Died_Onceno... let me get with the program...
19:12.37I_Died_Onceits all Obama's fault
19:12.41I_Died_Onceyeah, thats it
19:13.58blast007I_Died_Once: then you shouldn't be trying to build it
19:14.11blast007you're going to have to download CMake to build OSG
19:14.43I_Died_Oncegood lord, what kind of Act of God are we talking talking about to try and design a map idea i have?
19:15.01blast007you do realize that it's not even to the point of being able to make a whole map, right?
19:15.21I_Died_Onceno i didnt
19:15.27Will07c5bzworkbench isn't very useful yet, wait until after this summer ;)
19:15.28blast007at least, I think the functionality is still less than the old BZEdit
19:15.37I_Died_Oncesome nobody on some random map last week said it was a good tool and GUI for linux
19:15.45blast007then they lied
19:15.53I_Died_Once...
19:15.56CBGnano ffs.
19:16.08I_Died_Oncewhats a good GUI map making proggy for linux i can use then?
19:16.17trepanwhat kind of map?
19:16.24I_Died_OnceI need a GUI
19:16.26I_Died_OnceCTF
19:16.27CBGYour imagination + your preferred text editor.
19:16.45blast007I_Died_Once: that's a little vague...
19:16.55blast007CTF would just be a couple bases
19:17.05blast007do you want mesh objects? or just pyramids/boxes?
19:17.11CBGI suspect pybzedit would be sufficient...
19:17.15I_Died_Oncefor the most part, pyramids and boxes
19:17.31blast007what about for the least part?
19:17.34I_Died_Oncemaybe some minor bling, but that'd be later
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19:18.01*** part/#bzflag TkTech (n=TkTech@bas1-ottawa23-1177638371.dsl.bell.ca)
19:19.23I_Died_Oncei got a lil bit of an idea, partially stealing from concepts of a couple of existing maps, with lots of my own ideas
19:19.32I_Died_Oncecouple of sniping spots, camping spots
19:19.39I_Died_Onceplace to stash the team flag
19:19.54I_Died_Oncea gate, a catwalk
19:20.43I_Died_Oncesome open spots, some crowded places
19:20.59I_Died_Oncenot quite like we got now though
19:21.08CBGWell, if PyBZEdit still works... I imagine that would be enough for you to knock out a prototype. You know a bunch of guys who could work on a more polished version if you wanted them to, I'm sure.
19:21.23I_Died_Oncethe hardest part would be coming up with a clever name for it
19:21.31I_Died_Onceabsolutely, CBG
19:22.13I_Died_Onceinterestingly enough, i just downloaded it when i went for the other one
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20:01.09Santhello
20:01.20JefferyMhello
20:01.28CBGhello
20:01.29Santis this place for BZFlag source code editing?
20:01.34JefferyMsure
20:01.43SantI need some help
20:01.47JefferyMwith?
20:01.49Santadding background music
20:02.05JefferyMplaying what kinda sound?
20:02.11Santloops
20:02.18JefferyMI gathered that, what format
20:02.19Santto give a heartpumping effect
20:02.22Santogg
20:02.27JefferyMwe don't support ogg
20:02.31Santmaybe mp3s,wav
20:02.40JefferyMwe suport wav in one specific format
20:03.02Santwhich one?
20:03.13JefferyMwhatever the existing sounds are in
20:03.20JefferyMour sound system is very specific to it's use
20:03.43Santso can I convert an mp3 to wav with audacity?
20:04.00JefferyMthat's not realy a programin question, but yeah I don't see why not
20:04.07JefferyMit's going to be a large file
20:04.19JefferyMas for loops you'll probably have to add that in
20:04.26JefferyMas well as storage for the music track
20:04.54Santok
20:05.03SantCan I just put it in data folder?
20:05.16JefferyMtechincaly you can load it from anywhere
20:05.25Santok
20:05.28JefferyMbut the client does know where the data dir is
20:05.33JefferyMhow much do you know about programing?
20:05.40Santim a noob
20:05.47Santjust learning with the BZFlag code
20:05.54JefferyMyou may want to try something simpler
20:06.05I_Died_OnceI wanted to add a rock track to BZFlag myself
20:06.07JefferyMI'd recomend learning the basics of programin in C++ before yuou change bz
20:06.08I_Died_Oncesome AC/DC
20:06.29Santok, and for the song, to what file do I add it to?
20:06.36JefferyMfile?
20:06.41JefferyMwhat do you mean?
20:06.49Santyeah like mainmenu.cxx
20:07.12JefferyMwhat version of bzflag are you using?
20:07.18Sant2.0.12
20:07.38JefferyMthat's the old stuff, I belive there is a sounds.cxx file that has most of the high level sound system
20:07.46JefferyMthe rest is spread out in the various platform projects
20:07.54Santok
20:07.59JefferyMin trunk there is a sound manager that wraps it all up
20:08.27Santim using visual studio 2008 is that ok to use?
20:08.36Santor should I use an older version?
20:09.04JefferyM2.0.x was made beofre that version was released so I don't know what you will have to do to make it build
20:09.08JefferyMit should work
20:09.18JefferyMbut you will probbly have to upgrade the projects and get some libs
20:09.28JefferyM2.99.x is setup to work with 2008 right out of the box
20:09.46JefferyMso you haven't even tried to build the source code yet?
20:10.01SantI did
20:10.06Santit compiled fine
20:10.16JefferyMthen you knew the answer to your onw question ;)
20:10.24Santok
20:12.22Santand how can I change the version number?
20:12.39JefferyMsrc/date
20:12.45Santok
20:12.46JefferyMthats where the various versions are changed
20:13.10Santthere is version.h and bulddate.cxx
20:13.17Santbuilddate.cxx*
20:13.21JefferyMbingo
20:13.26JefferyMopen it and see ;)
20:13.31Santboth?
20:13.36JefferyMopen them and see
20:13.46JefferyMpart of programing is doing, not asking
20:13.47Erroneousshould be obvious from the contents
20:13.51JefferyMindeed
20:15.02Santalright changed it
20:15.07Santand im building it
20:15.12JefferyMumm ok
20:16.36Santalright going to test BRB
20:17.12JefferyMwe don't need a play by play
20:17.16Santit still says 2.0.12.2009504
20:17.24JefferyMwhat did you change?
20:17.28JefferyMremember we can't read your mind
20:17.37Sant#define BZ_CONFIG_DIR_VERSION"1.0"
20:17.45JefferyMwell, that would be the config dir
20:17.49JefferyMnot the app version
20:17.54Santok
20:17.55JefferyMread the names, they say what they are
20:18.02Erroneousdo you see a "1.0" in "2.0.12.20090504"?
20:18.07Santno
20:18.08JefferyMare you trying to learn C++ by doing this?
20:18.10Erroneousfind the numbers that you want to change, and change them
20:18.17Erroneousnot numbers that you don't want to change ;)
20:18.41Santtehre is this one #define BZ_CONFIG_FILE_VERSION3
20:18.46Santwhat does that change?
20:18.48JefferyMnope
20:18.51JefferyMthe config file version
20:19.01JefferyMjust like it says
20:19.02Erroneousis there a 3 in "2.0.12.20090504"?
20:19.22Santdont think so
20:19.28JefferyMyou don't think so?
20:19.31JefferyMcan you not read?
20:19.44JefferyMgets the feeling that legs are being pulled
20:20.10SantI found it
20:20.16SantI understand now
20:20.20JefferyMdoubtfull
20:20.29Santthere is a major version and revision version
20:20.37Santrevision is 12
20:20.41Santand major is 2
20:20.45JefferyMare you trying to learn C++ while you do this?
20:20.54Santyes I am
20:20.56JefferyMwe know how our code works, you don't have to repeat it ;)
20:20.56I_Died_Oncedont let him fool ya, Jeff LOVES to have his legs pulled
20:21.10I_Died_Once;)
20:21.11JefferyMI would highly recomend that you learn some C++ on it's own first
20:21.15JefferyMwe will not teach you C++
20:21.20SantThanks for helping
20:21.28Santno, I just need to know what files are
20:21.35Santthere are tons of files
20:21.35JefferyMI_Died_Once, cool, so if this is a joke, I know you are involved now. thanks for getting in there.
20:21.43JefferyMSant, yes
20:21.51JefferyMthat's why you use tools to help you find things
20:22.00I_Died_Oncei'm not involved with it
20:22.03JefferyMbut you won't know what you are looking for untill you learn the basics of the language
20:22.09JefferyMI_Died_Once, we shall see
20:22.25I_Died_Oncenot with Sant anyway
20:22.31JefferyMSant, there are many good tutorials on C++ on the internet, I recomend you go and do them
20:22.45SantI read some of them
20:22.46JefferyMthey will give you a good background in the language and save you a lot of frustration
20:22.55JefferyMyou can't just jump ahead
20:22.59Santbut I dont know which compiler to use
20:23.08Santwith some of them the code works
20:23.13JefferyMthe compiler dosn't really matter
20:23.14Santbut with otehrs it doesnt
20:23.33JefferyMthen it would be a good thign or you to learn why :)
20:23.42JefferyMraterh then just skiping things
20:23.53Santyup
20:23.58SantI will learn C++
20:24.16Santthanks for helping me
20:24.21JefferyMgood luck
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20:24.37JefferyMbets 15 and homeschooled
20:29.09Erroneousbets younger, but won't challenge the second part
20:33.01I_Died_OnceNow, whos gonna find out and cofirm?
20:33.04I_Died_Once*confirm?
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20:58.51SantHello Again
20:59.08SantI learned how to add sound
20:59.12Santin wav format
20:59.40Santin which file do I have to add the code?
20:59.51trepanlearn c++ first
20:59.52Santso it plays while im battling?
21:00.09SantI just wanna know what file
21:00.49Santis it localplayer.cxx?
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21:03.03Santnever mind about C++
21:03.07me1try finding where and how the current sounds are played (like shot sound, capture), that could give you a nudge in some direction
21:03.16Santok thx
21:03.38Santand say iw anted to make a server that lists all the others
21:03.53Santdoes the source include that?
21:05.02me1?
21:05.21SantLike you know the server that lists all the servers?
21:05.32me1the list server?
21:05.44Santyeah
21:05.49Santis it this one? http://bzflag.org/db/
21:07.36Santthe lis server, does the BZFlag source include that?
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21:09.37Santis http://bzflag.org/db/ open source?
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21:24.56JefferyMok, maybe 12
21:26.49CBGOh JefferyM... You're getting optimistic.
21:27.09JefferyMhis typing was too good for him to be any younger
21:31.55Winnymayb he hd parctace frum tpying txt msgs
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22:58.07I_Died_Oncetrying to compile bzfed... if anyone want to take a stab as to what i need to do, i'm wide open to suggestions
22:58.09I_Died_Oncehttp://bzflag.pastebin.ca/1412789
22:58.19I_Died_Oncecraps out during make
22:58.55JefferyMdo you have the standard C library?
22:59.43I_Died_Oncei do believe so,m what package is that exactly?
22:59.58JefferyMI don't know package names
23:00.02JefferyMthey vary so much from system to system
23:00.07JefferyMit says it can't find free and malloc
23:00.14I_Died_Onceyou mean C++
23:00.15JefferyMthose are standard C things
23:00.16JefferyMno C
23:00.27JefferyMmalloc and free are parts of C
23:00.44JefferyMit's possible they arn't including the right header in that file
23:01.10JefferyMwhere did you get the code from?
23:01.17CIA-60BZFlag: 0370.170.97.116 07http://my.bzflag.org * r5787 10/w/Local_chat_filter: /* Mac OS X */
23:01.43I_Died_Oncethe bzfed site
23:01.57I_Died_Oncegimme a sec and i'll link ya
23:02.34I_Died_Oncehttp://sourceforge.net/projects/bzfed/
23:02.47I_Died_Once'da download link up yonder
23:03.08JefferyMyes, I know how SF works ;)
23:03.34I_Died_Oncei'dhope so, being as what little bit i know i got mainly from you
23:04.30JefferyMadd #include <stdlib.h> to the start of texture_manager.cpp
23:05.24I_Died_Oncecrossing fingers
23:05.31I_Died_Oncerunning configure for good measure
23:05.46JefferyMit shold not be a configure problem
23:05.50I_Died_Oncedifferent error
23:05.55I_Died_Onceduring make
23:06.00JefferyMand it is.....
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23:06.44I_Died_Oncehttp://bzflag.pastebin.ca/1412799
23:06.57I_Died_Once(dont wanna flood 'da room)
23:07.33JefferyMyeah, the code dosn't look like it's setup to use the current C++ headers
23:07.43JefferyMneeds to be updated
23:08.01I_Died_Oncedag schmabbit
23:08.11JefferyMit's old unsuported code, it happens
23:08.24JefferyMyou can run bzedit in wine if you want
23:08.31I_Died_Oncelol
23:08.32I_Died_Oncewell
23:08.38JefferyMit does what bzfed does
23:08.51JefferyMsince bzfed is based of the old linux bzedit
23:08.53I_Died_Oncei found the sources for that where you gotta compile it with wisual something 2008
23:09.18JefferyM2008, that would not be my bzedit then
23:09.34JefferyMhttp://sourceforge.net/project/showfiles.php?group_id=3248&package_id=107349
23:09.49I_Died_Oncei been working most of the day on trying to get a GUI bzw editor proggy going
23:09.52JefferyMwe keep binary builds of bzedit for windows on sf
23:09.57JefferyMyou won't find a good one
23:10.03JefferyMother then blender
23:10.41me1blender isn't really good for much other than mesh, imo. I'd prefer bzedit for roughing stuff out/boxes and pyr maps
23:10.42I_Died_Oncei got blender working, not the bzw side of it
23:11.06JefferyMme1,  that is your o, others may feel differently
23:11.13JefferyMI_Died_Once, what do you want to do in a map?
23:11.28I_Died_Oncei got a couple of ideas for a  CTF
23:11.30JefferyMjust move around boxes and teleporters? or edit textures and meshes?
23:11.44JefferyMyeah but what map features do you want to use?
23:11.45I_Died_Oncesimple stuff will do more than fine for now
23:11.47JefferyMold school boxes?
23:11.52I_Died_Onceold school will do
23:11.54JefferyMthen run bzedit for windows in wine
23:12.17I_Died_Onceif the concept catches on, then i can get it polished by a more experienced map maker
23:12.23I_Died_Oncebut seriously
23:12.29I_Died_OnceTHANK YOU for the link
23:12.53I_Died_Oncelike, a lot
23:13.13I_Died_Oncemy head is about to explode from trying programs that wont compile for the life of me
23:13.22JefferyMit's all linked on the wiki page for map making
23:13.27JefferyMyou didn't read over that?
23:13.45I_Died_Onceyeah i didint think to run that in wine though
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23:14.24JefferyMso it wasn't realy the link you needed ;)
23:14.44I_Died_Oncewhats sad... and this is a lil off topic
23:14.51I_Died_Oncebut to do a lot of work on DVD's
23:15.04I_Died_Oncethe best programs and ways to go about them are to run some of those programs through wine
23:15.17I_Died_Oncelike DVD decrypter
23:15.22I_Died_Onceand dvd shrink
23:15.32JefferyMnot just a little off topic
23:15.33JefferyMa lot
23:15.44I_Died_Onceunless you WANT to use a command line with a thousand and one options and comand flags
23:15.51JefferyMyou can keep your tools to violate software licenses to yourselves please
23:15.55TD-Linuxthought about doing a tile based map
23:16.11I_Died_Oncefair u se backups, not a lisense violation
23:16.22JefferyMstill out of the scope of this channel
23:16.30JefferyMbut I get your point
23:16.32I_Died_Oncebut the running via wine is wqhat was relevant
23:16.35JefferyMsome stuff you just need wine
23:16.36JefferyMyeah
23:16.37TD-LinuxI_Died_Once: I disagree, and also, there are better ways to play dvds natively on linux
23:16.49JefferyMTD-Linux, disagree in another channel please
23:17.44I_Died_OnceTD-Linux, feel free to take that discussion to ##planetmofo
23:17.57I_Died_Oncenothing is sacred in that room
23:18.19trepanexcept that which is deemed sacred ...
23:18.38I_Died_Oncelol
23:18.43TD-Linuxwhat's an efficient way to make an indoor-ish map?
23:18.49I_Died_Oncewhat would you expect to be held sacred in those parts?
23:18.53TD-Linuxshould I make separate "rooms" and then piece them together?
23:19.00TD-Linuxthere would be extra polys where they meet up
23:19.11TD-Linux(note that it's indoor / outdoor, so the outside matters)
23:47.37trepanTD-Linux: http://trepan.bzflag.bz/arrow_anim.bzw, you weren't that far off
23:52.21TD-Linuxwhoa
23:52.52trepannote that the drawInfo/angvel parameter will no longer be supported
23:53.00TD-Linuxyay
23:53.08TD-Linuxthat's a lot of interpolation methods
23:53.45trepan?
23:53.47delusionalapparently, your bzfs does not need a seperate line for the material names, trepan
23:53.49TD-Linuxnevermind
23:53.53TD-Linuxon curve3d arrow
23:54.02TD-Linuxwhat's the interpolation between the specified points?
23:54.16TD-LinuxI see some predefined curve shapes include sine, cosine, and linear
23:54.29trepancurve segment types: const, linear, quadn, quadp, cubic, cosine
23:55.18trepancurve3d sets up a Catmull-Rom spline
23:55.30TD-LinuxOK
23:55.42TD-Linuxso you can create a curve out of those curve segments or the spline
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23:56.13trepancurve3d is just a convenience feature
23:56.30TD-Linuxotherwise you would assemble it out of a bunch of separate curves?
23:56.37trepanall can be done using the 'curve' object  (i also have a curveset convenience type)
23:56.37TD-Linuxand then one master curve using a bunch of addcurve lines?
23:56.57trepanaddcurve appends curve segments from another curve
23:57.15trepan'animation' uses curves or constants with various transforms
23:57.35TD-Linuxcan you have a curve object with multiple segments right in it?
23:57.38TD-Linuxjust one after the other?
23:57.40trepananimation can reference the transformation from another animation
23:57.55TD-Linuxthe segment lines (linear, cosine, etc) seem to have a definite start and end included
23:58.14trepanso you could have a moving platform animation, and use that animation as the source for the animations that control objects on the platform
23:58.33trepanex:  cubic duration y0 y1 s0 s1  (s = slope)
23:58.47trepancosine duration period phase scale offset

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