00:00.14 | trepan | that's what is already coded |
00:00.33 | BulletCatcher | Great minds think alike. :-) |
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00:57.33 | trepan | fools seldom differ |
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01:05.31 | spldart | This sheep is confused... :~p |
01:15.09 | trepan | 2 + 2 = ? -- if you answered 4, are you amongst the great, or the fools? |
01:15.58 | TD-Linux | 2 + 2 = 5 |
01:16.21 | TD-Linux | silly prole |
01:20.46 | AAA_awright | Only for very large values of two |
01:47.59 | a_meteorite | I hear attempting to do â^â will cause the universe to implode. |
01:48.38 | a_meteorite | Akin to someone dividing by zero. |
01:48.39 | a_meteorite | :P |
01:59.52 | spldart | This sheep only knows polynomials > 4 hooved creatures. |
02:01.17 | spldart | locate intelligence | grep really?!?!?! |
02:02.32 | spldart | /home/me$ su |
02:03.58 | TD-Linux | umm don't you want |
02:04.17 | TD-Linux | grep really?!?!?! < locate intelligence |
02:04.47 | spldart | I stand corrected? :-D |
02:05.01 | spldart | password |
02:05.03 | spldart | 2invaderzim4deathbee |
02:06.55 | spldart | "The net is vast and limitless.".... except when you have a real and persistant problem... Then you find your in a small group of others who are also as frustrated as you. |
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02:07.48 | spldart | Wow.. can you tell that I'm trying hard to put together a spare parts machine for X86 testing ;-P |
02:08.02 | BulletCatcher | The net is vast and has a limitless number of problems that are looking for a home in your computer. |
02:08.32 | spldart | ooOOoo.. good. |
02:08.36 | spldart | I likey |
02:09.04 | BulletCatcher | Feel free to quote me as needed. |
02:09.12 | spldart | hehehe |
02:10.01 | spldart | Arthor 'BulletCatcher' or is 'BC' fine or what ;) |
02:10.20 | BulletCatcher | I respond to either of those. |
02:10.20 | spldart | Sp <author> |
02:12.00 | spldart | meh.... windows updates take longer than linux :~\ |
02:13.39 | spldart | runs to watch more SG1 with eldest child |
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02:33.30 | gmangrey | hello everyone |
02:35.03 | gmangrey | I have a website for you peeps to test for me |
02:35.53 | TD-Linux | this better be good |
02:35.58 | TD-Linux | smells possible banhammer |
02:36.03 | gmangrey | well, I'm testing it |
02:36.07 | gmangrey | its for bzflag |
02:36.29 | gmangrey | I only have 2 pages up right now |
02:38.04 | gmangrey | ok its |
02:38.06 | gmangrey | http://bz-zone.tk/ |
02:38.28 | gmangrey | i only have the home page and download page up right now |
02:42.10 | *** join/#bzflag Sant (n=Sant@S0106001cf04f4ca3.su.shawcable.net) |
02:42.23 | gmangrey | hey sant |
02:42.40 | *** part/#bzflag Sant (n=Sant@S0106001cf04f4ca3.su.shawcable.net) |
02:43.13 | *** join/#bzflag Sant (n=Santt@S0106001cf04f4ca3.su.shawcable.net) |
02:43.59 | Sant | hello |
02:44.44 | Sant | anyone here? |
02:44.51 | gmangrey | yeah me |
02:45.29 | Sant | asry im new in irc |
02:45.48 | gmangrey | same here dude |
02:46.12 | Sant | alright |
02:46.50 | gmangrey | check out my bzflag website im working on |
02:47.22 | Sant | k |
02:47.23 | Sant | pass the link |
02:47.32 | gmangrey | k |
02:47.44 | Sant | im actually on psp |
02:47.59 | a_meteorite | a free domain that frames a free web host? |
02:48.10 | Sant | gonna check it out later |
02:48.16 | Sant | yeah |
02:48.57 | a_meteorite | and with a few links to other websites? what does your site offer than dozens of others (including the wiki) doesn't? |
02:49.10 | gmangrey | hey I said im working on it |
02:49.38 | gmangrey | I just started it yesterday |
02:49.46 | gmangrey | and I'm making good progress |
02:49.57 | Sant | i cant see the link |
02:50.03 | a_meteorite | um ok |
02:50.14 | gmangrey | http://bz-zone.tk/ |
02:50.28 | a_meteorite | Sant: maybe your PSP's web browser hates frames |
02:50.38 | gmangrey | I gt remove some code so it'll load faster though |
02:50.40 | Sant | kk ill chek it brb |
02:50.44 | gmangrey | k |
02:50.59 | gmangrey | only downloads and home is up right now |
02:51.01 | Sant | i have a psp with CFW |
02:51.07 | gmangrey | awesome |
02:51.10 | gmangrey | i have a psp |
02:51.16 | gmangrey | but no cfw :( |
02:51.42 | gmangrey | have you tried running the linux app for the psp? |
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02:54.33 | Sant | back |
02:54.39 | gmangrey | kewl |
02:54.47 | Sant | its a cool site |
02:55.02 | gmangrey | ty |
02:55.09 | gmangrey | its a work in progress |
02:55.24 | Sant | it loads kinda slow |
02:55.37 | gmangrey | yeah i gt remove some code |
02:55.47 | gmangrey | so it'll load faster |
02:55.48 | Sant | what web host u using? |
02:55.59 | gmangrey | http://bz-zone.tk/ |
02:56.04 | gmangrey | ah neva mind |
02:56.05 | gmangrey | ! |
02:56.09 | gmangrey | wrong link |
02:56.11 | gmangrey | :D |
02:56.36 | gmangrey | http://000webhost.com/ |
02:56.39 | gmangrey | there |
02:56.44 | gmangrey | thats the right link |
02:57.11 | Sant | yup |
02:57.17 | gmangrey | and I just use http://www.dot.tk/ |
02:57.28 | gmangrey | for a free .tk domain name |
02:57.32 | Sant | i used it |
02:57.38 | gmangrey | oh really |
02:57.50 | Sant | i have my own free hosting |
02:57.57 | gmangrey | apache? |
02:58.29 | Sant | santhosting.co.cc |
02:59.23 | Sant | i g2g |
02:59.25 | gmangrey | cool |
02:59.29 | gmangrey | ok dude |
02:59.30 | Sant | bye dude |
02:59.34 | gmangrey | bye |
03:00.11 | gmangrey | k dudes i gtg too |
03:00.14 | gmangrey | bye all |
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03:08.45 | biggeruniverse_ | dudes |
03:08.46 | biggeruniverse_ | heh |
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03:20.28 | spldart | Ok... finally... working on a seemingly stable lenny WITH 3d accel running well.... time for test for readme commit ;) |
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03:59.02 | spldart | Gah! Lenny tasks me! It tasks me! And I shall have it. |
03:59.10 | spldart | Etch always played nicer |
04:04.29 | spldart | BZFlag client.....: no bzflag client binary! (need OpenGL) even thought $glxinfo | grep direct says "yes" |
04:06.48 | biggeruniverse_ | no mesa libs? |
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04:07.38 | spldart | all files from readme and from my personal list from etch, updated for lenny, are installed. |
04:07.51 | spldart | calls it a night. |
04:07.54 | spldart | growl snarl |
04:08.29 | spldart | I'm back to winderze... setting up an x86 of vc8 on p4 2.4 ghz for that testing. |
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09:10.27 | Yassen | does drawInfo really help render faster? I ran a test with 2500 mesh boxes, regular boxes, and drawInfo boxes; the mesh and regular boxes got 16fps (normal), but the drawInfo box got only 8 |
09:10.46 | Yassen | not to mention that the mesh and regular boxes load 10X faster |
10:36.22 | delusional | try it with a single mesh of 50,000 vertices. |
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11:46.12 | TD-Linux | drawInfo uses vertex arrays iirc |
11:46.19 | TD-Linux | so it helps most when vertices are shared |
11:46.28 | TD-Linux | if your drawInfo boxes don't share vertices, they will be slower |
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13:11.20 | kierra | brlcad: you awake yet? |
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13:42.42 | brlcad | kierra: for hours |
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13:44.46 | kierra | pm brlcad |
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13:55.44 | tj13820 | is it known why there is an audio artifact in 2.99.x (currently)? It is a doubling noise that is very faint on my system and only noticeable with teleporters. |
13:58.27 | BulletCatcher | I am just guessing, but perhaps both the source and destination teleporters produce a sound. |
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14:01.23 | tj13820 | could be, but i hear a tiny sound like it from shots/explosions too. It may be undocumented on OSX systems. |
14:01.55 | tj13820 | it isn't as noticable with the shots/explosions because the teleporter echoes to begin with (from what i can tell) |
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14:16.49 | BulletCatcher | On the Mac (but not on Linux) I hear several clicks while the teleport sound is playing. |
14:18.48 | BulletCatcher | There may be some volume modulation synchronized with the clicks, too. |
14:35.03 | tj13820 | hmm... if i knew a way to work on the driver/source for the interaction with the sound; I would look for the cause |
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16:29.47 | gmangrey | hey guys |
16:29.50 | Cygal | hey |
16:29.57 | gmangrey | whats up? |
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16:33.33 | gmangrey | http://www.filehosting.org/file/details/25238/HALO.exe |
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16:35.52 | blast007 | gmangrey: uh, how is that related to BZFlag? |
16:36.10 | gmangrey | oh sry wrong lik |
16:36.14 | gmangrey | *link |
16:36.15 | gmangrey | :D |
16:37.00 | blast007 | riiight |
16:37.02 | gmangrey | I meant to post my bz-zone website ive been working on |
16:37.05 | gmangrey | :P |
16:37.17 | gmangrey | hey I'm serious |
16:38.21 | blast007 | your .tk domain doesn't work right now |
16:38.35 | gmangrey | really? |
16:38.47 | blast007 | yeah, the dot.tk is "overwhelmed" at the moment |
16:38.51 | gmangrey | ahhh! |
16:38.53 | gmangrey | :( |
16:39.05 | gmangrey | I think I'm gonna go .co.cc then |
16:41.31 | gmangrey | do you know of any irc channels for computer talk/programming? |
16:41.58 | MindstormsKid | gmangrey: there are many |
16:42.35 | gmangrey | like what? |
16:43.17 | MindstormsKid | er, be more specific |
16:44.03 | gmangrey | well anykind of computer talk |
16:44.25 | gmangrey | and / or hacking |
16:44.37 | gmangrey | :-p |
16:44.58 | MindstormsKid | gmangrey: how about you go channel searching? channel names are pretty normal, like #ubuntu |
16:45.07 | gmangrey | ok |
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16:56.12 | gmangrey | k peeps gtg |
16:57.03 | gmangrey | c u all later |
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18:24.52 | I_Died_Once | anyone got a link as to where i can download the bzworkbench? |
18:27.05 | blast007 | it's in SVN |
18:27.11 | blast007 | you have to build it |
18:28.30 | I_Died_Once | link me, pretty please |
18:30.11 | blast007 | http://www.google.com/search?q=bzworkbench+svn |
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18:45.07 | exoeoeoeoe | http://3x3cut10n3r.mybrute.com/ <-- have fun & good luck |
18:53.15 | me1 | now they are spamming our irc channel too? |
18:54.10 | blast007 | apparently |
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19:05.59 | I_Died_Once | great googly moogly.... |
19:06.23 | I_Died_Once | the 'install' file for bzworkbench says its bunzipped... but it can not be unzipped |
19:07.12 | blast007 | install file? |
19:07.16 | I_Died_Once | You can use the `bzip2recover' program to attempt to recover |
19:07.17 | I_Died_Once | data from undamaged sections of corrupted files. |
19:07.28 | I_Died_Once | the text files named "INSTALL" |
19:07.36 | I_Died_Once | usually has pertinent info on installing |
19:07.45 | I_Died_Once | whoever packaged this thing botched it somehow |
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19:08.17 | I_Died_Once | <PROTECTED> |
19:08.37 | blast007 | did you do an SVN checkout? |
19:08.50 | blast007 | cuz that file is just fine in SVN |
19:09.06 | I_Died_Once | i got it via taqrball from the SVN site |
19:09.14 | I_Died_Once | *tarball |
19:09.15 | blast007 | then don't do that |
19:09.22 | blast007 | or download it again |
19:09.43 | blast007 | don't you have an SVN client? |
19:10.38 | blast007 | https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzworkbench/INSTALL |
19:10.56 | blast007 | might want to worry about getting those dependencies first |
19:11.20 | blast007 | I think OSG is "fun" to build |
19:11.23 | I_Died_Once | thats just it, i &have* bzip and more installed |
19:11.43 | blast007 | I_Died_Once: it's probably a corrupted download.. |
19:11.52 | blast007 | so it wouldn't matter if you have the right tools installed :P |
19:12.14 | I_Died_Once | i was trying to avaoid downloading all the stuff i dont need |
19:12.16 | I_Died_Once | but bleh |
19:12.24 | I_Died_Once | its all Bush's fault |
19:12.31 | I_Died_Once | no... let me get with the program... |
19:12.37 | I_Died_Once | its all Obama's fault |
19:12.41 | I_Died_Once | yeah, thats it |
19:13.58 | blast007 | I_Died_Once: then you shouldn't be trying to build it |
19:14.11 | blast007 | you're going to have to download CMake to build OSG |
19:14.43 | I_Died_Once | good lord, what kind of Act of God are we talking talking about to try and design a map idea i have? |
19:15.01 | blast007 | you do realize that it's not even to the point of being able to make a whole map, right? |
19:15.21 | I_Died_Once | no i didnt |
19:15.27 | Will07c5 | bzworkbench isn't very useful yet, wait until after this summer ;) |
19:15.28 | blast007 | at least, I think the functionality is still less than the old BZEdit |
19:15.37 | I_Died_Once | some nobody on some random map last week said it was a good tool and GUI for linux |
19:15.45 | blast007 | then they lied |
19:15.53 | I_Died_Once | ... |
19:15.56 | CBG | nano ffs. |
19:16.08 | I_Died_Once | whats a good GUI map making proggy for linux i can use then? |
19:16.17 | trepan | what kind of map? |
19:16.24 | I_Died_Once | I need a GUI |
19:16.26 | I_Died_Once | CTF |
19:16.27 | CBG | Your imagination + your preferred text editor. |
19:16.45 | blast007 | I_Died_Once: that's a little vague... |
19:16.55 | blast007 | CTF would just be a couple bases |
19:17.05 | blast007 | do you want mesh objects? or just pyramids/boxes? |
19:17.11 | CBG | I suspect pybzedit would be sufficient... |
19:17.15 | I_Died_Once | for the most part, pyramids and boxes |
19:17.31 | blast007 | what about for the least part? |
19:17.34 | I_Died_Once | maybe some minor bling, but that'd be later |
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19:19.23 | I_Died_Once | i got a lil bit of an idea, partially stealing from concepts of a couple of existing maps, with lots of my own ideas |
19:19.32 | I_Died_Once | couple of sniping spots, camping spots |
19:19.39 | I_Died_Once | place to stash the team flag |
19:19.54 | I_Died_Once | a gate, a catwalk |
19:20.43 | I_Died_Once | some open spots, some crowded places |
19:20.59 | I_Died_Once | not quite like we got now though |
19:21.08 | CBG | Well, if PyBZEdit still works... I imagine that would be enough for you to knock out a prototype. You know a bunch of guys who could work on a more polished version if you wanted them to, I'm sure. |
19:21.23 | I_Died_Once | the hardest part would be coming up with a clever name for it |
19:21.31 | I_Died_Once | absolutely, CBG |
19:22.13 | I_Died_Once | interestingly enough, i just downloaded it when i went for the other one |
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20:01.09 | Sant | hello |
20:01.20 | JefferyM | hello |
20:01.28 | CBG | hello |
20:01.29 | Sant | is this place for BZFlag source code editing? |
20:01.34 | JefferyM | sure |
20:01.43 | Sant | I need some help |
20:01.47 | JefferyM | with? |
20:01.49 | Sant | adding background music |
20:02.05 | JefferyM | playing what kinda sound? |
20:02.11 | Sant | loops |
20:02.18 | JefferyM | I gathered that, what format |
20:02.19 | Sant | to give a heartpumping effect |
20:02.22 | Sant | ogg |
20:02.27 | JefferyM | we don't support ogg |
20:02.31 | Sant | maybe mp3s,wav |
20:02.40 | JefferyM | we suport wav in one specific format |
20:03.02 | Sant | which one? |
20:03.13 | JefferyM | whatever the existing sounds are in |
20:03.20 | JefferyM | our sound system is very specific to it's use |
20:03.43 | Sant | so can I convert an mp3 to wav with audacity? |
20:04.00 | JefferyM | that's not realy a programin question, but yeah I don't see why not |
20:04.07 | JefferyM | it's going to be a large file |
20:04.19 | JefferyM | as for loops you'll probably have to add that in |
20:04.26 | JefferyM | as well as storage for the music track |
20:04.54 | Sant | ok |
20:05.03 | Sant | Can I just put it in data folder? |
20:05.16 | JefferyM | techincaly you can load it from anywhere |
20:05.25 | Sant | ok |
20:05.28 | JefferyM | but the client does know where the data dir is |
20:05.33 | JefferyM | how much do you know about programing? |
20:05.40 | Sant | im a noob |
20:05.47 | Sant | just learning with the BZFlag code |
20:05.54 | JefferyM | you may want to try something simpler |
20:06.05 | I_Died_Once | I wanted to add a rock track to BZFlag myself |
20:06.07 | JefferyM | I'd recomend learning the basics of programin in C++ before yuou change bz |
20:06.08 | I_Died_Once | some AC/DC |
20:06.29 | Sant | ok, and for the song, to what file do I add it to? |
20:06.36 | JefferyM | file? |
20:06.41 | JefferyM | what do you mean? |
20:06.49 | Sant | yeah like mainmenu.cxx |
20:07.12 | JefferyM | what version of bzflag are you using? |
20:07.18 | Sant | 2.0.12 |
20:07.38 | JefferyM | that's the old stuff, I belive there is a sounds.cxx file that has most of the high level sound system |
20:07.46 | JefferyM | the rest is spread out in the various platform projects |
20:07.54 | Sant | ok |
20:07.59 | JefferyM | in trunk there is a sound manager that wraps it all up |
20:08.27 | Sant | im using visual studio 2008 is that ok to use? |
20:08.36 | Sant | or should I use an older version? |
20:09.04 | JefferyM | 2.0.x was made beofre that version was released so I don't know what you will have to do to make it build |
20:09.08 | JefferyM | it should work |
20:09.18 | JefferyM | but you will probbly have to upgrade the projects and get some libs |
20:09.28 | JefferyM | 2.99.x is setup to work with 2008 right out of the box |
20:09.46 | JefferyM | so you haven't even tried to build the source code yet? |
20:10.01 | Sant | I did |
20:10.06 | Sant | it compiled fine |
20:10.16 | JefferyM | then you knew the answer to your onw question ;) |
20:10.24 | Sant | ok |
20:12.22 | Sant | and how can I change the version number? |
20:12.39 | JefferyM | src/date |
20:12.45 | Sant | ok |
20:12.46 | JefferyM | thats where the various versions are changed |
20:13.10 | Sant | there is version.h and bulddate.cxx |
20:13.17 | Sant | builddate.cxx* |
20:13.21 | JefferyM | bingo |
20:13.26 | JefferyM | open it and see ;) |
20:13.31 | Sant | both? |
20:13.36 | JefferyM | open them and see |
20:13.46 | JefferyM | part of programing is doing, not asking |
20:13.47 | Erroneous | should be obvious from the contents |
20:13.51 | JefferyM | indeed |
20:15.02 | Sant | alright changed it |
20:15.07 | Sant | and im building it |
20:15.12 | JefferyM | umm ok |
20:16.36 | Sant | alright going to test BRB |
20:17.12 | JefferyM | we don't need a play by play |
20:17.16 | Sant | it still says 2.0.12.2009504 |
20:17.24 | JefferyM | what did you change? |
20:17.28 | JefferyM | remember we can't read your mind |
20:17.37 | Sant | #define BZ_CONFIG_DIR_VERSION"1.0" |
20:17.45 | JefferyM | well, that would be the config dir |
20:17.49 | JefferyM | not the app version |
20:17.54 | Sant | ok |
20:17.55 | JefferyM | read the names, they say what they are |
20:18.02 | Erroneous | do you see a "1.0" in "2.0.12.20090504"? |
20:18.07 | Sant | no |
20:18.08 | JefferyM | are you trying to learn C++ by doing this? |
20:18.10 | Erroneous | find the numbers that you want to change, and change them |
20:18.17 | Erroneous | not numbers that you don't want to change ;) |
20:18.41 | Sant | tehre is this one #define BZ_CONFIG_FILE_VERSION3 |
20:18.46 | Sant | what does that change? |
20:18.48 | JefferyM | nope |
20:18.51 | JefferyM | the config file version |
20:19.01 | JefferyM | just like it says |
20:19.02 | Erroneous | is there a 3 in "2.0.12.20090504"? |
20:19.22 | Sant | dont think so |
20:19.28 | JefferyM | you don't think so? |
20:19.31 | JefferyM | can you not read? |
20:19.44 | JefferyM | gets the feeling that legs are being pulled |
20:20.10 | Sant | I found it |
20:20.16 | Sant | I understand now |
20:20.20 | JefferyM | doubtfull |
20:20.29 | Sant | there is a major version and revision version |
20:20.37 | Sant | revision is 12 |
20:20.41 | Sant | and major is 2 |
20:20.45 | JefferyM | are you trying to learn C++ while you do this? |
20:20.54 | Sant | yes I am |
20:20.56 | JefferyM | we know how our code works, you don't have to repeat it ;) |
20:20.56 | I_Died_Once | dont let him fool ya, Jeff LOVES to have his legs pulled |
20:21.10 | I_Died_Once | ;) |
20:21.11 | JefferyM | I would highly recomend that you learn some C++ on it's own first |
20:21.15 | JefferyM | we will not teach you C++ |
20:21.20 | Sant | Thanks for helping |
20:21.28 | Sant | no, I just need to know what files are |
20:21.35 | Sant | there are tons of files |
20:21.35 | JefferyM | I_Died_Once, cool, so if this is a joke, I know you are involved now. thanks for getting in there. |
20:21.43 | JefferyM | Sant, yes |
20:21.51 | JefferyM | that's why you use tools to help you find things |
20:22.00 | I_Died_Once | i'm not involved with it |
20:22.03 | JefferyM | but you won't know what you are looking for untill you learn the basics of the language |
20:22.09 | JefferyM | I_Died_Once, we shall see |
20:22.25 | I_Died_Once | not with Sant anyway |
20:22.31 | JefferyM | Sant, there are many good tutorials on C++ on the internet, I recomend you go and do them |
20:22.45 | Sant | I read some of them |
20:22.46 | JefferyM | they will give you a good background in the language and save you a lot of frustration |
20:22.55 | JefferyM | you can't just jump ahead |
20:22.59 | Sant | but I dont know which compiler to use |
20:23.08 | Sant | with some of them the code works |
20:23.13 | JefferyM | the compiler dosn't really matter |
20:23.14 | Sant | but with otehrs it doesnt |
20:23.33 | JefferyM | then it would be a good thign or you to learn why :) |
20:23.42 | JefferyM | raterh then just skiping things |
20:23.53 | Sant | yup |
20:23.58 | Sant | I will learn C++ |
20:24.16 | Sant | thanks for helping me |
20:24.21 | JefferyM | good luck |
20:24.25 | *** part/#bzflag Sant (n=186d44ff@bz.bzflag.bz) |
20:24.37 | JefferyM | bets 15 and homeschooled |
20:29.09 | Erroneous | bets younger, but won't challenge the second part |
20:33.01 | I_Died_Once | Now, whos gonna find out and cofirm? |
20:33.04 | I_Died_Once | *confirm? |
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20:58.51 | Sant | Hello Again |
20:59.08 | Sant | I learned how to add sound |
20:59.12 | Sant | in wav format |
20:59.40 | Sant | in which file do I have to add the code? |
20:59.51 | trepan | learn c++ first |
20:59.52 | Sant | so it plays while im battling? |
21:00.09 | Sant | I just wanna know what file |
21:00.49 | Sant | is it localplayer.cxx? |
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21:03.03 | Sant | never mind about C++ |
21:03.07 | me1 | try finding where and how the current sounds are played (like shot sound, capture), that could give you a nudge in some direction |
21:03.16 | Sant | ok thx |
21:03.38 | Sant | and say iw anted to make a server that lists all the others |
21:03.53 | Sant | does the source include that? |
21:05.02 | me1 | ? |
21:05.21 | Sant | Like you know the server that lists all the servers? |
21:05.32 | me1 | the list server? |
21:05.44 | Sant | yeah |
21:05.49 | Sant | is it this one? http://bzflag.org/db/ |
21:07.36 | Sant | the lis server, does the BZFlag source include that? |
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21:09.37 | Sant | is http://bzflag.org/db/ open source? |
21:13.31 | *** part/#bzflag Sant (n=186d44ff@bz.bzflag.bz) |
21:24.56 | JefferyM | ok, maybe 12 |
21:26.49 | CBG | Oh JefferyM... You're getting optimistic. |
21:27.09 | JefferyM | his typing was too good for him to be any younger |
21:31.55 | Winny | mayb he hd parctace frum tpying txt msgs |
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22:58.07 | I_Died_Once | trying to compile bzfed... if anyone want to take a stab as to what i need to do, i'm wide open to suggestions |
22:58.09 | I_Died_Once | http://bzflag.pastebin.ca/1412789 |
22:58.19 | I_Died_Once | craps out during make |
22:58.55 | JefferyM | do you have the standard C library? |
22:59.43 | I_Died_Once | i do believe so,m what package is that exactly? |
22:59.58 | JefferyM | I don't know package names |
23:00.02 | JefferyM | they vary so much from system to system |
23:00.07 | JefferyM | it says it can't find free and malloc |
23:00.14 | I_Died_Once | you mean C++ |
23:00.15 | JefferyM | those are standard C things |
23:00.16 | JefferyM | no C |
23:00.27 | JefferyM | malloc and free are parts of C |
23:00.44 | JefferyM | it's possible they arn't including the right header in that file |
23:01.10 | JefferyM | where did you get the code from? |
23:01.17 | CIA-60 | BZFlag: 0370.170.97.116 07http://my.bzflag.org * r5787 10/w/Local_chat_filter: /* Mac OS X */ |
23:01.43 | I_Died_Once | the bzfed site |
23:01.57 | I_Died_Once | gimme a sec and i'll link ya |
23:02.34 | I_Died_Once | http://sourceforge.net/projects/bzfed/ |
23:02.47 | I_Died_Once | 'da download link up yonder |
23:03.08 | JefferyM | yes, I know how SF works ;) |
23:03.34 | I_Died_Once | i'dhope so, being as what little bit i know i got mainly from you |
23:04.30 | JefferyM | add #include <stdlib.h> to the start of texture_manager.cpp |
23:05.24 | I_Died_Once | crossing fingers |
23:05.31 | I_Died_Once | running configure for good measure |
23:05.46 | JefferyM | it shold not be a configure problem |
23:05.50 | I_Died_Once | different error |
23:05.55 | I_Died_Once | during make |
23:06.00 | JefferyM | and it is..... |
23:06.31 | *** join/#bzflag temp_dist (n=pidgin@bzflag/serverop/TemporalDistraction) |
23:06.44 | I_Died_Once | http://bzflag.pastebin.ca/1412799 |
23:06.57 | I_Died_Once | (dont wanna flood 'da room) |
23:07.33 | JefferyM | yeah, the code dosn't look like it's setup to use the current C++ headers |
23:07.43 | JefferyM | needs to be updated |
23:08.01 | I_Died_Once | dag schmabbit |
23:08.11 | JefferyM | it's old unsuported code, it happens |
23:08.24 | JefferyM | you can run bzedit in wine if you want |
23:08.31 | I_Died_Once | lol |
23:08.32 | I_Died_Once | well |
23:08.38 | JefferyM | it does what bzfed does |
23:08.51 | JefferyM | since bzfed is based of the old linux bzedit |
23:08.53 | I_Died_Once | i found the sources for that where you gotta compile it with wisual something 2008 |
23:09.18 | JefferyM | 2008, that would not be my bzedit then |
23:09.34 | JefferyM | http://sourceforge.net/project/showfiles.php?group_id=3248&package_id=107349 |
23:09.49 | I_Died_Once | i been working most of the day on trying to get a GUI bzw editor proggy going |
23:09.52 | JefferyM | we keep binary builds of bzedit for windows on sf |
23:09.57 | JefferyM | you won't find a good one |
23:10.03 | JefferyM | other then blender |
23:10.41 | me1 | blender isn't really good for much other than mesh, imo. I'd prefer bzedit for roughing stuff out/boxes and pyr maps |
23:10.42 | I_Died_Once | i got blender working, not the bzw side of it |
23:11.06 | JefferyM | me1, that is your o, others may feel differently |
23:11.13 | JefferyM | I_Died_Once, what do you want to do in a map? |
23:11.28 | I_Died_Once | i got a couple of ideas for a CTF |
23:11.30 | JefferyM | just move around boxes and teleporters? or edit textures and meshes? |
23:11.44 | JefferyM | yeah but what map features do you want to use? |
23:11.45 | I_Died_Once | simple stuff will do more than fine for now |
23:11.47 | JefferyM | old school boxes? |
23:11.52 | I_Died_Once | old school will do |
23:11.54 | JefferyM | then run bzedit for windows in wine |
23:12.17 | I_Died_Once | if the concept catches on, then i can get it polished by a more experienced map maker |
23:12.23 | I_Died_Once | but seriously |
23:12.29 | I_Died_Once | THANK YOU for the link |
23:12.53 | I_Died_Once | like, a lot |
23:13.13 | I_Died_Once | my head is about to explode from trying programs that wont compile for the life of me |
23:13.22 | JefferyM | it's all linked on the wiki page for map making |
23:13.27 | JefferyM | you didn't read over that? |
23:13.45 | I_Died_Once | yeah i didint think to run that in wine though |
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23:14.24 | JefferyM | so it wasn't realy the link you needed ;) |
23:14.44 | I_Died_Once | whats sad... and this is a lil off topic |
23:14.51 | I_Died_Once | but to do a lot of work on DVD's |
23:15.04 | I_Died_Once | the best programs and ways to go about them are to run some of those programs through wine |
23:15.17 | I_Died_Once | like DVD decrypter |
23:15.22 | I_Died_Once | and dvd shrink |
23:15.32 | JefferyM | not just a little off topic |
23:15.33 | JefferyM | a lot |
23:15.44 | I_Died_Once | unless you WANT to use a command line with a thousand and one options and comand flags |
23:15.51 | JefferyM | you can keep your tools to violate software licenses to yourselves please |
23:15.55 | TD-Linux | thought about doing a tile based map |
23:16.11 | I_Died_Once | fair u se backups, not a lisense violation |
23:16.22 | JefferyM | still out of the scope of this channel |
23:16.30 | JefferyM | but I get your point |
23:16.32 | I_Died_Once | but the running via wine is wqhat was relevant |
23:16.35 | JefferyM | some stuff you just need wine |
23:16.36 | JefferyM | yeah |
23:16.37 | TD-Linux | I_Died_Once: I disagree, and also, there are better ways to play dvds natively on linux |
23:16.49 | JefferyM | TD-Linux, disagree in another channel please |
23:17.44 | I_Died_Once | TD-Linux, feel free to take that discussion to ##planetmofo |
23:17.57 | I_Died_Once | nothing is sacred in that room |
23:18.19 | trepan | except that which is deemed sacred ... |
23:18.38 | I_Died_Once | lol |
23:18.43 | TD-Linux | what's an efficient way to make an indoor-ish map? |
23:18.49 | I_Died_Once | what would you expect to be held sacred in those parts? |
23:18.53 | TD-Linux | should I make separate "rooms" and then piece them together? |
23:19.00 | TD-Linux | there would be extra polys where they meet up |
23:19.11 | TD-Linux | (note that it's indoor / outdoor, so the outside matters) |
23:47.37 | trepan | TD-Linux: http://trepan.bzflag.bz/arrow_anim.bzw, you weren't that far off |
23:52.21 | TD-Linux | whoa |
23:52.52 | trepan | note that the drawInfo/angvel parameter will no longer be supported |
23:53.00 | TD-Linux | yay |
23:53.08 | TD-Linux | that's a lot of interpolation methods |
23:53.45 | trepan | ? |
23:53.47 | delusional | apparently, your bzfs does not need a seperate line for the material names, trepan |
23:53.49 | TD-Linux | nevermind |
23:53.53 | TD-Linux | on curve3d arrow |
23:54.02 | TD-Linux | what's the interpolation between the specified points? |
23:54.16 | TD-Linux | I see some predefined curve shapes include sine, cosine, and linear |
23:54.29 | trepan | curve segment types: const, linear, quadn, quadp, cubic, cosine |
23:55.18 | trepan | curve3d sets up a Catmull-Rom spline |
23:55.30 | TD-Linux | OK |
23:55.42 | TD-Linux | so you can create a curve out of those curve segments or the spline |
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23:56.13 | trepan | curve3d is just a convenience feature |
23:56.30 | TD-Linux | otherwise you would assemble it out of a bunch of separate curves? |
23:56.37 | trepan | all can be done using the 'curve' object (i also have a curveset convenience type) |
23:56.37 | TD-Linux | and then one master curve using a bunch of addcurve lines? |
23:56.57 | trepan | addcurve appends curve segments from another curve |
23:57.15 | trepan | 'animation' uses curves or constants with various transforms |
23:57.35 | TD-Linux | can you have a curve object with multiple segments right in it? |
23:57.38 | TD-Linux | just one after the other? |
23:57.40 | trepan | animation can reference the transformation from another animation |
23:57.55 | TD-Linux | the segment lines (linear, cosine, etc) seem to have a definite start and end included |
23:58.14 | trepan | so you could have a moving platform animation, and use that animation as the source for the animations that control objects on the platform |
23:58.33 | trepan | ex: cubic duration y0 y1 s0 s1 (s = slope) |
23:58.47 | trepan | cosine duration period phase scale offset |