IRC log for #bzflag on 20090115

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00:49.53spldarthttp://pastebin.bzflag.bz/m8e10bc6
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00:54.30trepanspldart: glew problem persists
00:54.50spldartpoopies... back to deb etch.. I forgot to pull glew version from lenny at work
00:55.19trepani thought that you were going to try and use the one that is provided
00:55.38trepanmight have to 'autoconf'
00:56.20trepan(to generate a new ./configure script from configure.ac)
00:56.33spldartI was checking to see if the new check, if I got the just of that right, would allow me to forget the --build the glew that came with bzflag - switch
00:56.36spldartanywho..
00:56.57spldartI did a make clean, ./autogen.sh, ./configure --enable-debug, nice make
00:57.03trepanyou mighten have updated your configure script
00:57.16trepan*might not
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00:57.43trepangrep GLEW_VERSION configure
00:57.47trepanthat'll let you know
00:58.20trepan(no results => 'configure' was not updated)
00:59.06spldartAt the prompt in the root dir?
00:59.08spldartif (GLEW_VERSION_3_0) { glewInit(); }
00:59.11trepanhm, reading your last line about 'make clean; ...', i guess it should have been updated
00:59.43trepan./configure > log ; => pastebin?
01:00.13spldartworking
01:00.23spldartshould be ready in a minute :)
01:02.25spldarthttp://pastebin.bzflag.bz/m2fb73e79
01:03.28trepanhm, detected that it isn't up to scratch, but didn't force the build option
01:03.30trepanone sec
01:03.57trepanheh, my bad
01:04.29trepan"no  (missing or older...)"   !=   "no"
01:05.56spldartSo it see's I'm not up to snuff and should build the one included with src but doesn't force?
01:06.53CIA-72BZFlag: 03trepan * r19212 10/trunk/bzflag/configure.ac: * fixed the glew_check test (test against "xyes")
01:07.02trepannext commit forced the build for me  (when I faked the requirement as GLEW_VERSION_3_1)
01:07.11trepan^^^ that commit  ;-)
01:07.29spldartfrom ./configure on already started.. unless I should make clean again
01:07.46trepansvn up; autoconf; ./configure         should do
01:07.57spldartah
01:08.05trepanread the messages at the end of ./configure
01:08.12trepanmake sure that the glew build has been forced
01:08.39trepanif not, i've done wrong ... again
01:10.36spldartI believe it did. But if it goes T.U. I'll retry with a cleaned up checkout to be sure.
01:11.18trepaneasy to tell:   ./configure  =>  Build glew ........: yes
01:11.41spldartAs I watch the build go by I'm seeing 'glew' 's going by so I'm feeling confident
01:11.53trepanya, the -I, sounds good
01:13.48spldartin the lua's with the -I's now
01:16.37spldartAh hah.. made all in bzflag... I'm on to bzrobots... that decides it right? success.
01:19.54spldartYes! It's now succesful in implementing src glew
01:20.04spldartautomagically
01:20.41spldartthough I have to admit I just (svn up, ./configure debug, make) and that's all for this test
01:22.23trepanthanks for testing
01:23.46spldartno prob.. plays fine too. :)
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01:34.26spldartholy poop. 5 5's pwnz my fps terribly'
01:35.32trepan5 5's ?
01:36.47spldarta private server ;)
01:44.38trepanwhat's in the world?
01:45.08blast007it's your server
01:45.24trepanheh, ya
01:45.27trepan:55555
01:45.55trepanbeen doing c++, still haven't gotten around to setting up configurable quality levels
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02:02.13spldartpoop
02:02.26me1trepan, fun, i can't seem to spawn :d
02:02.36me1I spawn, and freeze
02:03.00trepanwant a server restart ?
02:03.11me1(I'm _guessing_ sub-zero fps, as it does update the view after a while)
02:03.23me1What did the vars you set do?
02:03.32trepandisabled the collision octree
02:03.38spldartDid my last few lines appear before my apparent connection reset? When I start 2.0.x after running 2.99 I always hard lock X and have to kill two processes named bzflag just to get X back.
02:04.18trepanso 2.99 leaves an extra 'bzflag' lying around, or 2.0.x is making two of them?
02:05.51trepanand i'm getting autokicked for pausing too quickly   :)
02:05.55spldartwell... 2.0.x works fine if I don't run 2.99 first.. And I can kill all processes with 'bzflag' in them and still end up with a lock and 2 running .. it's weird
02:06.18spldartdecides to not worry about it.
02:10.29brlcadwoot, new firewall script is working like a charm
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02:21.07brlcadblocks a player by name and even automatically track them across dynamic IP address changes
02:22.10blast007lol, nice
02:22.20trepanfor bzfs, bzbb ?
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02:24.21brlcadtrepan: from the list server outright (ipfw)
02:24.38brlcadso blocked from the website and list services
02:25.04trepansweet
02:31.32spldartultra super mega "Kamehameha" style
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02:57.41CIA-72BZFlag: 03trepan * r19213 10/trunk/bzflag/src/bzflag/MainWindow.cxx:
02:57.41CIA-72BZFlag: * removed a couple of FIXMEs by adding the following BZDB 'hidden' variables:
02:57.41CIA-72BZFlag:  - blockExposeRecontext
02:57.41CIA-72BZFlag:  - blockResizeRecontext
02:57.41CIA-72BZFlag:  Linux (and possibly other setups), do not lose their GL context when
02:57.42CIA-72BZFlag:  the window is minimized or resized, so allow users to avoid the delays.
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04:08.02blast007delusional_: get it working?
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05:09.52Swigg_Blast007:ping!
05:10.49blast007Swigg_: pong
05:11.03Swigg_Blast: bzaddict seems to be a cheat server
05:11.13Swigg_the umbrellas map
05:11.26Swigg_sk3 is there now and admins are letting him play
05:11.38Swigg_randomly banning people
05:12.03blast007fun
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05:28.26blast007I'd recommend that any server owners disable local registration/auth on their servers
05:28.51blast007I belive that's being abused by Sk3letr0n now to do stuff like impersonation and poll bans
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07:28.26SportChickblast007: he still around causing trouble?
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07:43.45Manuhugs SportChick
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09:04.35*** topic/#bzflag is Topic for #bzflag is: http://cia.vc/stats/project/BZFlag || http://my.BZFlag.org/w/Getting_Help || this channel is logged at http://ibot.rikers.org/%23bzflag/ || http://ohloh.net/projects/189 || 2.0.12 is the latest linux release, 2.0.10 for others
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13:20.50RatOmeterSportChick: I don't think he ever stopped causing trouble
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18:22.17trepanm
18:22.22trepanoops  ;)
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18:39.31brlcadmm
18:39.40spldartlookout
18:39.51brlcadlooks out the window, shrugs
18:40.03spldartmmHmm
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19:00.27brlcadoh, that reminds me
19:00.50brlcadErroneous / JefferyM: finally got an old roll of film developed
19:00.57brlcadit's of the 2007 summit.. :)
19:01.00JefferyMhah
19:01.09JefferyMfacebook it
19:01.29brlcadthere's actually a couple really great shots
19:01.36BulletCatcherFilm is *so* 19th century.
19:01.47JefferyM20th really
19:02.03JefferyMthat's when it was at it's height
19:02.52JefferyMthere wasn't really any alternitive untill very late in the 20th
19:03.05JefferyMand the 21st is where it's basicly totaly gone.
19:03.15brlcadfilm still feels great and the quality of the photos is sublime compared to most digital's
19:03.25brlcadnot totally, at least not yet
19:03.34brlcadat the consumer level, maybe
19:03.35JefferyMis it color or B/W ?
19:03.44brlcadpro-level still has a lot of film
19:04.00JefferyMdepends what field
19:04.01brlcadit's color, I got digitals with it so just have to upload somewhere
19:04.07brlcadphotography :)
19:04.13JefferyMjournalism is highly digigal IIRC for transmisions
19:04.27JefferyMthere are many fields for pro photo ;)
19:04.32brlcadit's certainly moving that way
19:04.49JefferyMfor that kinda stuff digital makes a lot more sense in usability
19:05.02BulletCatcherIt occurs to me that film, as such, may not have been invented until the 20th.  Very early photography involved glass plates rather than flexible film.
19:05.11brlcada top-end 16MP SLR is really hard to tell the difference against a top-end film
19:05.29JefferyMportrait and product photograpy I totaly agree with you, there aren't really digigal versions of stuff like 4x5 cams
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19:06.34brlcadBulletCatcher: first photographic film was invented in 1888
19:06.41brlcadeastman/kodak lineage
19:07.30brlcadsome say 1884, but it depends when you start counting
19:08.28BulletCatcherk
19:09.06JefferyMI still say you can't say it's "so" 19th, when it had it's height in the 20th
19:09.11brlcadJefferyM: and it's way cheaper to go all digital
19:09.15JefferyMI mean come on, Fotomats!
19:09.23JefferyMbrlcad, for many yeah
19:09.32JefferyMmaterials cost in the long run is a lot less
19:09.37JefferyMlikes his cannon camera
19:09.47brlcadcost of development alone, lifetime of a camera ... you could buy a 10k digital and still come out ahead
19:10.04brlcadloves his new nikon d90
19:10.26brlcadyou get the rebel xti?
19:10.34JefferyMno
19:10.53JefferyMS5IS
19:11.05JefferyMit's not a true "SLR"
19:11.10brlcadah
19:11.19JefferyMbut it works very well for my cheezy uses
19:11.22brlcadoh, one of the powershot lines
19:11.27JefferyMmostly cus it's tiny as hell
19:11.28JefferyMyeah
19:11.51JefferyMbut it still holds like an SLR
19:12.02brlcadnods
19:12.09JefferyMI don't use it that much
19:12.25JefferyMand at 300$ it's a prety good camera
19:13.26BulletCatcherThe waterproof housing for my Canon A590 arrived yesterday.  I'll use it while snorkeling in the Caribbean next week.
19:14.02BulletCatcherI don't expect to have much internet access.
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20:09.13Think_Differentlyay, film
20:22.52spldartchanges topic to bzflag... better on film or digital capture. ;~)
20:24.29JefferyMhave trepan make you a film grain shader in lua to proccess the entire frame :)
20:25.11spldarthehe
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21:08.10iShockso hi
21:10.11me1_o
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21:16.26remotehi
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21:18.33red-der1does someone know what with benfishs maps is (bztank), i cant log in to any of them
21:18.42red-der1can someone verify this please?
21:18.53red-der1its missle wars, Incomming,...
21:19.39me1You might be caught under a range ban, you can talk to him for whitelisting
21:19.55JefferyMit would tell you if you were banned
21:20.02blast007looks down to me
21:20.18me1JefferyM, it sometimes doesn't
21:20.31JefferyMit should only do so on slow connections, or old servers
21:20.39JefferyMwe send the message then a flush, and the boot
21:21.23blast007red-der1: I'm getting major packet loss (via a ping) to bztank
21:21.50blast007so try again later
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21:45.00Winnyred-der1: Missile wars isn't bztank, it's bzflagr, so I can help you with that one
21:46.11Winnydoesn't appear to be any range bans in place or a ban on your IP, hm
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21:50.52Winnyhttp://www.crunchgear.com/2009/01/15/windows-7-will-kill-desktop-linux/
21:51.00WinnyI'm SO tired of "x os will kill y os" articles
21:51.02iShockI don't need to read it, it lies
21:51.05Winnyno it won't. get over it.
21:51.12iShockSpeaking of win7 and linux
21:51.16iShockgogo vmware, gogo.
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22:00.38brlcadin case anyone missed it yesterday, just so you know -- there is a new firewall script in place that prevents them from accessing the list server (blocked outright, via firewall)
22:01.23brlcadit's not likely to affect anyone, frankly -- as it's only a temporary measure for some of the more worst-case network abusers
22:01.40brlcadand there's only two names on the list, and that's not likely to change anytime soon
22:01.56Winny:o
22:02.07brlcadthose on .bz can see the blocks in /etc
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22:52.05remotecan we play bzflag 3?
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22:59.47brlcadremote: no we cannot
23:01.14me1remote, I'm pretty sure there isn't even a bzflag 2 yet
23:01.39me1The latest "official" version is BZFlag 1 v2.0.10 (or .12 for linux)
23:01.53brlcadme1: eh.. see that "2" there? :)
23:02.39remotewhy not?
23:02.48remotetrunk is going to be 3 right?
23:02.54me1brlcad, yeah, it's the second major revision of bzflag, and since there is only 1 bzflag, i assume it's bzflag "1"
23:02.58brlcadit's not "BZFlag 1 v2.0..."  .. it's "BZFlag version 2.0.10" which is the 10th patch on the 2.0 line
23:04.03brlcadremote: yes, it'll eventually be 3, but it's not yet ready
23:04.14brlcadnor will be ready for probably a couple months
23:04.50brlcadpossibly sooner, but really not likely
23:06.32remotei heard it will be almost impossible to cheat in bzflag 3
23:06.34remoteis this true?
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23:06.53brlcademphasis on the 'almost', there will always be ways to cheat
23:07.13remoteperfect
23:07.45brlcadit should be a lot harder than it is now, which requires very little knowledge or ability
23:08.22remotei just want to draw shot path on radar
23:08.50remoteanyways i'm building trunk right now
23:11.04blast007remote: that's a cheat
23:11.07remoteindeed
23:11.22remoteit gives me a good edge in no jumping games
23:11.33remotewith rico
23:13.00me1...
23:15.13blast007-!- remote_ [n=remote@modemcable176.20-131-66.mc.videotron.ca] has joined ##bzw  <- most probably the same person
23:16.04SpazzyMcGeewatch out for 176.20.131.66 on a server near you.
23:17.56*** join/#bzflag remote (n=remote@unaffiliated/remote)
23:17.57SpazzyMcGeeblast, how easy would it be to develop a plugin that does this (particularly the points I made) http://my.bzflag.org/bb/viewtopic.php?f=3&t=13577&p=133274#p133274
23:18.45SpazzyMcGeeI'm looking into coaxing somebody to doing it for me :) but I might as well give it up if it's loads of work - nobody will take it on
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23:20.44me1blast007, query?
23:22.17me1actually, nvm
23:25.07*** join/#bzflag temp_dist (n=temp_dis@bzflag/serverop/TemporalDistraction)
23:25.35JefferyMme1, bzflag2 would probalby not have a space ;)
23:26.08JefferyMbut noone calls the first quake, quake 2
23:27.38remoteanyone wants to play trunk with me?
23:28.03TD-Linuxremote, I will
23:28.12SpazzyMcGeepoints at the elephant's enclosure
23:29.40remoteokay
23:29.43remotewhich server?
23:29.47TD-LinuxI don't see any
23:29.48TD-Linuxalso
23:29.56TD-LinuxI might have an old version
23:30.03remotei see two
23:31.01me1TD-Linux, the latest is .15
23:31.49me1Unless it changed since yesterday
23:31.51remotei used to see two but only one right now (AHOD on moooo.org)
23:32.14remoteand it seems to be lagging alot
23:32.43*** part/#bzflag LongDon (n=LongDon@host-091-097-021-022.ewe-ip-backbone.de)
23:32.52me1remote, lagstats isn't trustable
23:32.59remotewell i can't spawn
23:33.01JefferyMwelcome to development code
23:33.16remotenor can i disconnect when i press escape the menu doesn't come up
23:33.23TD-Linuxmake[2]: *** No rule to make target `XfireGameClient.cpp', needed by `XfireGameClient.o'.  Stop.
23:33.23remotei guess :-)
23:33.25JefferyMit takes a bit
23:33.27TD-LinuxI think I saw that in the backlogs
23:33.30TD-Linuxscrolls up
23:33.34remoteJefferyM: a bit?
23:33.36JefferyMTD-Linux make clean
23:33.43JefferyMremote, 5+ seconds
23:33.51JefferyMTD-Linux, a file name changed
23:33.53remoteok i'll try again
23:33.53TD-Linuxok
23:34.00TD-LinuxI can play in ~10 minutes ;)
23:37.48remotealright i'll try to make this working
23:37.57remotemy lag is too high but i suspect it's the graphics
23:38.10JefferyMwhat video card do you have?
23:41.24remotehold on...
23:41.36remote00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 02) (prog-if 00 [VGA controller])
23:41.42JefferyMyeah...
23:41.51JefferyMis it a laptop?
23:41.53remoteno
23:41.58remoteit's an hp desktop
23:42.01JefferyMput a real video card in it
23:43.18remotewell bzflag 2.0.12 works fine
23:43.34JefferyMit probably works better, but I woudl not say it was "fine"
23:43.41JefferyMwhat mode did you use in 2.0.x?
23:43.47JefferyMlow, med, or high?
23:43.55remotehigh
23:44.10JefferyMhigh in 3.0 is the same as experemental in 2.0.x was
23:44.14JefferyMgo to medium
23:44.44JefferyMprobably also want to set shot lenght to 0
23:45.06remoteexperimental works fine in 2.0.12
23:45.18JefferyMwhat is your fps in 2.0.x?
23:45.26remotewhere can i see it?
23:45.31JefferyMhit T in game
23:45.35JefferyMand it'll put it near the hud
23:46.11remoteit's constantly changing
23:46.22remotelowest 35 highest 70
23:46.22spldartroughly
23:46.31JefferyMand then what is it in 3.0?
23:47.49remotemax 50
23:47.54remotelowest 35
23:48.03JefferyMthen your lag is not your "Graphics"
23:48.03spldarthuh
23:48.16JefferyMsince they are doing similar speeds
23:50.25remoteit's smoothing
23:50.35remotewhen i turn it on it becomes very laggy
23:50.41remoteeven if i turn it off after
23:50.45*** join/#bzflag spldart (n=short_ci@bzflag/contributor/spldart)
23:50.45*** mode/#bzflag [+v spldart] by ChanServ
23:50.47remoteit stays very delayed
23:50.50JefferyMintel crap craphics do have problems with some options
23:50.57JefferyMprobably in the font system
23:54.17remotehopefully i can still play the current bzflag for a while because graphs are very bad for me in 3
23:54.36SpazzyMcGeeMy macbook doesn't have that trouble on it's intel integrated, even in 3.0
23:54.38JefferyMyou really should get a real card for that machine if you intend to game on it
23:55.21remotei just use bzflag
23:55.28JefferyMand that is a game ;)
23:55.34remoteoh yeah
23:55.35spldartThe best.
23:55.36remoteit's the game
23:55.37JefferyMthe intel drivers/hardware really is crap
23:55.48JefferyMyou should make sure you do have current drivers tho
23:56.00remotewhat should i go for that's the cheapest?
23:56.08JefferyMwhat OS do you run?
23:56.12remotei use the ubuntu drivers
23:56.15remotelinux
23:56.26JefferyMcheap nvidia woudl be good
23:56.30spldartI've always had better results with nvidi....
23:56.32spldartyeah
23:56.32remoteok
23:56.37spldartin linux
23:56.44JefferyMyou'll have to use the nvidia drivers tho
23:56.51JefferyMbut there are ubuntu packages for them
23:57.08JefferyMit should detect them and give you the option to activate them
23:57.20JefferyMsince they aren't "open"
23:57.25remoteyeah
23:58.19JefferyMthe fact that you are getting down to 30fps is showing that even bzflag, a very simple game is pushing your hardware to it's limits
23:58.45JefferyMyou want to hold 60-80 fps solid for smooth play
23:58.52me1That doesn't make me feel good about my computer- 30 fps is average for me :p
23:59.09JefferyM30 is getting close to the limit for human vision
23:59.21JefferyM15 is the bare min for most people

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