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01:12.28 | Ratfink | how do I set the number of times a flag can be dropped before it is reset? |
01:13.13 | Thumper_ | _maxFlagGrabs |
01:13.28 | Ratfink | set it to 0? |
01:13.30 | Ratfink | or 1? |
01:13.49 | Thumper_ | 4 - means you can pick it up and drop it 3 times and on the 4th drop it resets |
01:13.54 | Thumper_ | you pick the number you like |
01:13.59 | Thumper_ | 1 will auto reset on every drop |
01:14.01 | Ratfink | ok so 1 then |
01:14.04 | Ratfink | thank you |
01:14.20 | Thumper_ | wlcm |
01:36.31 | delusional | thumper, i don't think that is correct. I thought that it set the odds that the flag will respawn on any drop. _maxFlagGrabs 4 provides a 1-in-4 chance that a flag will respawn after any flag drop. |
01:36.50 | delusional | but i'm probably wrong too... It's happened before. |
01:43.49 | me1 | I'm pretty sure maxFlagGrabs is the maximum time the flag can spawn and be grabbed, not a chance |
01:44.04 | me1 | not spawn and be grabbed, be grabbed and dropped |
01:45.01 | delusional | setting it to four does not mean that you can grab it 4 times and then it's gone. |
01:45.19 | me1 | you grab it 4 times, then it respawns |
01:45.20 | Thumper_ | delusional: try it |
01:45.37 | delusional | i have. |
01:46.48 | Thumper_ | any flag with a shot-limit will respawn the first time it's dropped after you fire a shot |
01:47.09 | Thumper_ | but regular flags will drop and you can pick it up again _maxFlagGrab times |
01:47.18 | Thumper_ | then it respawns somewhere else |
01:53.56 | delusional | thumper, that's not what heppens |
02:07.29 | Thumper_ | delusional: yup, that's not what happens :/ |
02:07.32 | Thumper_ | looks at the code |
02:08.50 | delusional | I think it can respawn in the same place UP TO _maxFlagGrabs times |
02:09.59 | Thumper_ | yup it's a random number from 1-_maxFlagGrabs |
02:10.02 | Thumper_ | I learn something new everyday |
02:15.04 | delusional | so a flag is assigned a number at it's original spawn in a new place? |
02:15.23 | delusional | or does each drop perform a new random calculation? |
02:24.23 | Thumper_ | it's random when the flag is added (spawned) except for bad flags which are sticky and thief - both of which respawn on the first drop |
02:41.49 | delusional | so the flag is assigned a random number on the first spawn, and each drop takes one off of that number, until zero is eached |
02:41.54 | delusional | reached |
02:42.31 | Thumper_ | and a new number is set when it respawns |
02:44.16 | delusional | great, I fanally got a handle on exactly how that works |
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10:03.20 | ts | bzbb admins: Please check http://my.bzflag.org/bb/profile.php?mode=viewprofile&u=34618 |
10:03.48 | ts | pokes joevano ;) |
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11:19.54 | joevano | ts pond |
11:20.03 | joevano | pong :P |
11:20.21 | joevano | loh i see.. im on it |
11:20.35 | joevano | need to wake up my fingers! |
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11:46.16 | Manu | joevano: James pond ;) |
11:46.20 | ts | ¡Hola Manu! |
11:46.26 | Manu | hallo ts :) |
11:46.53 | ts | Long time not seen :( |
11:47.10 | Manu | ts: I'm here every day :) |
11:47.35 | ts | I'm terribly busy |
11:48.02 | ts | and sadly ill since 3 weeks ago |
11:48.21 | Manu | oh :( |
11:48.33 | ts | Once I feel better I leave bed and..then I feel worse again :/ |
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21:36.08 | ducktape | hello |
21:36.32 | ducktape | does anyone here know things about BZFed? |
21:36.51 | JeffM | it's a fork of bzedit |
21:36.55 | ducktape | yes |
21:36.58 | ducktape | i know what it is |
21:37.03 | ducktape | i'm having troubles installing it |
21:37.11 | JeffM | we don't support it, we didn't write it |
21:37.17 | ducktape | ahh.. |
21:37.18 | JeffM | but that dosn't suprise me |
21:37.21 | ducktape | heh |
21:37.25 | JeffM | IIRC it's been abandoned |
21:37.28 | JeffM | did you build it? |
21:37.37 | ducktape | downloaded the source |
21:37.41 | JeffM | did you build it? |
21:37.42 | ducktape | and was working on it |
21:37.54 | ducktape | but i think my gtk is newer |
21:37.58 | JeffM | probably |
21:38.00 | ducktape | it wants gtk2.4 |
21:38.10 | JeffM | yep |
21:38.12 | ducktape | in the repositories you cant download gtk2.4 |
21:38.19 | ducktape | is there a way around that? |
21:38.21 | JeffM | the GL stuff it wants was deprecated again IIRC |
21:38.22 | JeffM | sure |
21:38.31 | JeffM | go and make it use the current GTK |
21:38.36 | ducktape | eh.. |
21:38.41 | JeffM | and change it from using GTKGLAREA to whatever they use now |
21:38.42 | ducktape | how? |
21:39.00 | JeffM | how good of a GTK dev are you? |
21:39.13 | ducktape | none at all |
21:39.15 | ducktape | its ok |
21:39.20 | ducktape | i dont want to ask you to explain it all |
21:39.25 | JeffM | then I would think you would have to leanr that first |
21:39.29 | ducktape | i guess i'll have to wait till workbench comes out |
21:39.33 | JeffM | I can't explain what I do not know |
21:39.39 | JeffM | use blender |
21:39.39 | ducktape | ok |
21:39.45 | ducktape | dont know how |
21:39.48 | ducktape | but i'll try learning |
21:39.50 | JeffM | learn |
21:39.56 | ducktape | thanks |
21:39.59 | ducktape | for the help |
21:40.08 | JeffM | I did not help you ;) |
21:40.17 | ducktape | is bzworkbench still being worked on? |
21:40.21 | ducktape | you did more then you know. |
21:40.38 | JeffM | I know of no super serious work being done on it |
21:40.53 | JeffM | I know that there has been some work at looking at other UI libs |
21:40.54 | ducktape | yeah. i havnt seen any thing on it lately |
21:40.58 | JeffM | rather then FLTK |
21:41.06 | ducktape | hmm |
21:41.08 | JeffM | development dosn't magicaly happen :) |
21:41.18 | ducktape | I'm taking a c++/c class next year |
21:41.27 | ducktape | hopefully i'll be able to help with something |
21:41.40 | JeffM | you can learn the language now |
21:41.43 | JeffM | it's not that hard |
21:41.47 | ducktape | with tutorils |
21:41.49 | ducktape | on like |
21:41.50 | ducktape | online* |
21:41.52 | ducktape | yeah |
21:41.54 | JeffM | indeed |
21:41.58 | ducktape | i'll check it out |
21:42.08 | ducktape | bzflag is coded in C++ right? |
21:42.19 | JeffM | for the most part |
21:42.23 | ducktape | alright |
21:42.24 | JeffM | a lot of it is C style tho |
21:42.30 | ducktape | k |
21:42.35 | ducktape | i'm gonna go play now |
21:42.38 | ducktape | thanks for everything |
21:42.44 | ducktape | bye |
21:42.54 | JeffM | have fun |
21:42.58 | ducktape | will do |
21:44.05 | Chestal | ah, he's gone. Was just goign to recommend getting a book. IMHO there is no good tutorial |
21:44.22 | JeffM | there are some that get the basics down |
21:44.29 | JeffM | but yeah books are always good :) |
21:44.47 | Chestal | Accelerated C++ or C++ primer (4th edition!) are so much superior |
21:45.11 | JeffM | probably |
21:45.24 | Chestal | 95% of the other boosk are crap, though :-) |
21:45.25 | JeffM | but many of the kiddos don't have the cash for books |
21:45.39 | JeffM | I'd rather them do online tutorials then nothing :) |
21:46.03 | Chestal | well, I taught myself from tutorials mostly in the beginning. It's still very inefficient |
21:46.12 | JeffM | sure |
21:46.42 | JeffM | but I'm sure it was better then just sitting and wishing you could learn |
21:47.50 | Chestal | the situation back then was different, though. There were no good books, only Stroustrup really and the language was not yet standardized |
21:48.10 | JeffM | I leanred from a mac specific book |
21:53.32 | TheRedBaron | what about the book by K&R - The C Programming Language ? |
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21:57.19 | Chestal | TheRedBaron: if you want to learn C, I guess it's still a good choice, although it doesn't cover the newest standard. For C++ I'd fetch a C++ book, though |
21:57.20 | brlcad | I think the original K&R book is great for learning most of the basics |
21:58.11 | TheRedBaron | I don't know if I'd make a good programmer, but I still would like to understand the language and its concepts |
22:00.41 | BulletCatcher | If you are serious about trying programming I suggest taking a formal course. Your local community college should have a nice selection if you are not currently in school. |
22:04.17 | TheRedBaron | BulletCatcher: I'm looking into that. But I'm not "serious" about trying programming yet. More interested in just getting my feet wet, no going for a full blown swim. if the water is warm i'll come back with a bathing suit and go for swim. Then when midnight comes around I'll go skinny dipping :) |
22:04.25 | TheRedBaron | (pardon the analogy) |
22:04.43 | JeffM | I think the best thing to do is SOMETHING |
22:04.49 | JeffM | just talking about it dosnt' do anything |
22:04.58 | JeffM | get a book, read a tutorial, take a class, just do something |
22:05.14 | JeffM | reading a tutorial, then taking a class ain't gonna hurt ya :) |
22:05.24 | TheRedBaron | JeffM: agreed - talk is cheap. I just wanted confirmation on a book |
22:05.47 | JeffM | you really can start with C++ these days |
22:06.08 | trepan | probably best start with a web tutorial -- cheap way to wet one's appetite |
22:06.09 | TheRedBaron | any good book recommendations for c++ then? |
22:06.24 | JeffM | unless you are woking with some very strict restrictsions, C is efectivly C++ |
22:06.44 | JeffM | the ones chestal mentioned |
22:06.50 | JeffM | or yeah the online tutorials |
22:07.05 | JeffM | I find them just fine to get your feet wet |
22:07.05 | trepan | google c++ tutorial -- loads of hits |
22:09.28 | TheRedBaron | exactly - which when you have no experience with what's good and bad - makes for information overload :) |
22:09.41 | trepan | so start with #1 |
22:09.46 | trepan | and go from there... |
22:10.06 | JeffM | if you get confused doing the first one, move to the second :) |
22:10.13 | JeffM | it's not like it'll break your computer or your mind |
22:10.39 | BulletCatcher | I have found http://www.cplusplus.com/doc/tutorial/ to be useful. |
22:10.41 | JeffM | and I'm sure you could find someone here to help you out with questions you have :) |
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22:14.28 | JeffM | should do a webinar about how to use the debuger in VC :) |
22:18.59 | BulletCatcher | Some major universities offer the materials for some courses online. MIT has a wide selection, but no computer stuff. I'm still googling.... |
22:19.59 | JeffM | didn't standford open up some stuff? |
22:20.17 | BulletCatcher | Stanford has a a small selection, but yes. |
22:20.33 | H0ley | UC Berkeley has open material |
22:21.32 | JeffM | Programming Methodology would not be a bad place to start |
22:23.18 | BulletCatcher | I'm looking for something that will teach object-oriented programming, not just a specific language. I already have a BS CS and have used many languages over the years, but I am still having trouble wrapping my brain around OOP. |
22:24.51 | BulletCatcher | There we go. I'll give http://webcast.berkeley.edu/course_details_new.php?seriesid=2008-D-26263&semesterid=2008-D a try. |
22:24.59 | JeffM | just imagine your program is made of legos :) |
22:27.17 | BulletCatcher | Inheritance, in particular, always gets me lost. I understand the basic concept, but find it very difficult to follow it in BZFlag code. Do I need better tools? |
22:27.37 | JeffM | what do you use for code visualisation now? |
22:27.53 | BulletCatcher | Nothing, really. |
22:28.06 | JeffM | it can be handy to have a class browser |
22:28.44 | BulletCatcher | Is there such a thing for Linux? Or the Mac, even? |
22:28.49 | JeffM | and a callers graph |
22:28.52 | JeffM | I'm sure there are |
22:28.58 | JeffM | I just don't know what they are |
22:29.04 | JeffM | I belive KDev has a lot of that |
22:29.31 | JeffM | but I can't imagine there arn't emacs or vi plugins for that kinda stuff |
22:29.58 | JeffM | wonder if VC EE runs under wine |
22:31.29 | brlcad | emacs was one of the first to do it (as an ide) |
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22:31.42 | brlcad | that and tags, ghod bless em |
22:31.59 | JeffM | yeah I was pretty sure that MS didn't invent these tools :) |
22:32.55 | BulletCatcher | brlcad: I use Emacs. What specific mode or package do you recommend. |
22:36.04 | brlcad | BulletCatcher: I recommend just getting comfortable and fluid with the basics/defaults, wait until you have a specific need, then figure out how emacs provides for it |
22:38.26 | BulletCatcher | Okay, thanks. I'll ask on #emacs for recommendations. (I'm not an Emacs newbie.) |
22:38.29 | brlcad | if you're coding, learn how to use etags, symbol completion, search and replace features, and managing multiple windows |
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22:40.56 | brlcad | a few more here too: http://stackoverflow.com/questions/60367/most-useful-emacs-features |
22:41.21 | brlcad | but really the point is to not get caught up on reading/learning .. you have to use it, no matter what *it* is |
22:41.36 | brlcad | i.e., vim, emacs, studio, eclipse, whatever |
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22:42.51 | JeffM | I mostly see where interheted stuff comes from in the auto complete dropdown of classes/structs |
22:43.10 | JeffM | for each item in the list, the tool tip tells you where it comes from |
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22:44.24 | JeffM | that and F1 for system classes |
22:50.48 | brlcad | constantly uses "C-x 4 f" .. open a file in a second/other panel next to the one I'm working on and go to that panel -- great for hopping between any two files quickly, especially after "C-x 3" to split vertically |
22:53.15 | brlcad | or my handful of custom macros that will interactively apply a series of repairs/changes to a file based on some expressions and actions I want to run |
22:54.24 | JeffM | brlcad, I have a button that says "goto" for that :) |
22:56.14 | BulletCatcher | That stackoverflow link has some good stuff. Thanks. The sql-oracle command it mentions is something I have wished for, but didn't know about. |
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