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00:55.37 | Winny | whee, so snow AND power outages |
01:06.00 | me1 | I bet you've never had a thundersnow |
01:06.21 | spldart | Thundersnows are bad arse |
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02:47.21 | foomanchoo | pooop |
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02:48.32 | Foo_man_choo | sh |
02:48.39 | Foo_man_choo | Ah there w3 go |
02:52.44 | TheRedBaron | foo man choo ? |
02:52.50 | TheRedBaron | the Foo_man_choo ? |
02:52.58 | TheRedBaron | oh - nick history |
02:53.04 | TheRedBaron | spldart :P |
02:53.15 | Foo_man_choo | Been a while' |
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04:06.30 | KTL | ping JeffM2501 |
04:07.04 | JeffM2501 | ? |
04:07.17 | KTL | hoi, wanted to ask you something |
04:07.26 | JeffM2501 | ok |
04:07.34 | KTL | you wanted me to write a bsp tree once and now i am actually writing one |
04:07.42 | KTL | and i stumbled into numerical problems |
04:07.46 | JeffM2501 | I did? |
04:07.51 | KTL | ah just for laughing |
04:08.02 | JeffM2501 | heh |
04:08.06 | KTL | but you might know more about the details of it |
04:08.44 | KTL | my main problem is numerical accuracy for a ray plane intersection test when the origin of the ray lies close to the plane |
04:09.06 | JeffM2501 | you using doubles? |
04:09.14 | KTL | yes, problem persists |
04:09.31 | KTL | in fact ... using floats or doubles didnt make a lot of difference |
04:09.34 | JeffM2501 | how close to the plane are you talkin? |
04:10.33 | KTL | ermmm i don't know, i can't pinpoint the problem well enough |
04:10.48 | KTL | i was hoping there was a standard optimized way for implementing this |
04:10.59 | JeffM2501 | there may be |
04:11.07 | JeffM2501 | have you looked at other implementations? |
04:11.44 | KTL | didnt look thoroughly for them, havent seen any readable well implemented simple example |
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04:13.52 | KTL | my camera direction is aligned with an axis, and in the middle of the picture, oriented with the first splitting plane which happens to lie on that same axis, i get a black line |
04:14.55 | JeffM2501 | how are you doing your ray plane test? |
04:16.02 | KTL | t = (offset - ray.origin()[dim]) / ray.direction()[dim) |
04:16.48 | KTL | with a check if the denominator isnt 0, in that case i change it to epsilon |
04:16.50 | JeffM2501 | you need 2 dot products |
04:17.16 | JeffM2501 | cosA = dot (rayVec, planeNormal) |
04:17.24 | KTL | :) someone who knows :) |
04:17.26 | JeffM2501 | if cosA = 0 then it's not going to hit |
04:18.13 | JeffM2501 | then you want (PlaneD - dot (rayOrigin, planeNormal))/cosA |
04:18.26 | JeffM2501 | that is the distance along the ray to the plane from the origin |
04:20.01 | JeffM2501 | tho you propbably want to check cosA is very close to 0 |
04:20.04 | JeffM2501 | for some fudge |
04:20.16 | KTL | starts testing this |
04:23.19 | JeffM2501 | http://pastebin.bzflag.bz/m730b75f1 |
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04:30.33 | KTL | JeffM2501, thanks, it works, got a bunny :) |
04:31.09 | JeffM2501 | dot and cross products are awesome, always best to use them |
04:31.26 | brlcad | mkay, that was weird .. irssi locked up |
04:31.41 | brlcad | lost the past six hours of logging and my uptime |
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05:25.34 | Flash | I'm getting interesting performance |
05:25.48 | Flash | one time I run and get 20-30fps |
05:26.07 | Flash | then I turn on the profiler and get 175fps (same map) |
05:46.32 | BulletCatcher | profiling FTW! |
05:53.14 | Flash | BulletCatcher: want to play? |
05:56.09 | BulletCatcher | In a couple of minutes. |
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05:57.44 | BulletCatcher | Let's rock. Map? |
05:57.52 | Flash | sword of kahless |
05:57.58 | BulletCatcher | k |
06:28.12 | brlcad | JBdiGriz: I got it to work :) |
06:28.58 | brlcad | you can now deiconify cleanly (albeit not pretty) from fullscreen or windowed with the sdl client |
06:30.24 | brlcad | turned out the (main) problem was just too many folks keeping track of the window state and there was a bug in the SDL event code where it was ignoring an activation event (which happens on deiconify) |
07:35.25 | CIA-38 | BZFlag: 03brlcad * r18825 10/trunk/bzflag/src/ (16 files in 3 dirs): (log message trimmed) |
07:35.25 | CIA-38 | BZFlag: add support to iconify and deiconify windows (for the SDL platform albeit |
07:35.25 | CIA-38 | BZFlag: stubbed for others). this required a variety of changes and fixes, one of |
07:35.25 | CIA-38 | BZFlag: which was fixing a bug in the SDL platform's SDL_ACTIVEEVENT handler where |
07:35.25 | CIA-38 | BZFlag: exposures from an iconified state were being ignored outright causing the client |
07:35.28 | CIA-38 | BZFlag: to stop redrawing. another issue required changing the SDL iconify |
07:35.30 | CIA-38 | BZFlag: implementation to allow iconifying from a fullscreen view (by first toggling to |
07:38.38 | CIA-38 | BZFlag: 03brlcad * r18826 10/trunk/bzflag/include/BzfWindow.h: oops, missed the include dir. this is needed or the deiconify support updates. adds getFullscreen() and deiconify(). |
07:43.32 | CIA-38 | BZFlag: 03brlcad * r18827 10/trunk/bzflag/NEWS: added deiconify support to the sdl platforms including finishing up iconify support so that you can now iconify from fullsreen mode. |
07:45.17 | CIA-38 | BZFlag: 03brlcad * r18828 10/trunk/bzflag/NEWS: fit to column 80 |
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13:57.05 | kierra | chestal ping |
14:03.27 | kierra | hugs brlcad |
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15:20.32 | CIA-38 | BZFlag: 03bullet_catcher * r18829 10/trunk/bzflag/src/platform/ (SDLWindow.cxx SDLWindow.h): |
15:20.32 | CIA-38 | BZFlag: Prefix [gs]etSize() parameter names with underscore to quell warnings about class variable shadowing. |
15:20.32 | CIA-38 | BZFlag: Remove unnecessary leading underscores from warpMouse() and getMouse() parameter names to match their prototypes. |
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16:25.44 | brlcad | TimRiker: thanks |
16:40.25 | MindstormsKid | boom. |
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16:46.15 | TimRiker | brlcad: np. thx for your part too. :) just keeping up with COPPA can sometimes be a mess. |
16:47.02 | MindstormsKid | ooooh it's TimRiker! O_o |
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17:37.13 | JeffM | TimRiker, did he send in a letter? |
17:39.18 | JeffM | ahh we do |
17:39.22 | JeffM | good for him |
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17:44.01 | TimRiker | JeffM: it's nice that things go as they should once in a while. |
17:44.28 | JeffM | it's nice that so many kids/parents actualy send them in, that list is larger then I initaly expected |
17:45.33 | JeffM | hopes the shirts are being made this week |
18:01.17 | joevano | sent one in for my son, its painless so why not :) |
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19:25.28 | blast007 | JeffM: I see there is some stattrack thing in bzfs now :) is the idea to run a daemon that just collects that info and throw it into a database? or will that also be used to display the stats? |
19:30.12 | blast007 | ah, guess I can look at the app itself too |
19:56.32 | JeffM | blast007, yeah basicly collect and then rehost to other sites |
19:56.38 | JeffM | as XML |
19:56.41 | blast007 | k |
19:56.47 | JeffM | I just want to make sure I have the push part done for 3.0.0 |
19:56.58 | JeffM | then we know at least everyone has it |
19:57.06 | blast007 | right |
19:57.10 | JeffM | and then I can make a plugin for 2.0.x to let people get in on it as well |
19:57.28 | JeffM | the deamon will just be a little C# app that stores the stuff and services requests |
19:57.42 | JeffM | run that on .de and it'll all be good |
19:58.04 | JeffM | then the fun part becomes redoing s.b.o to use it |
19:58.32 | JeffM | the deamon will only track player data for registerd users tho |
19:58.52 | JeffM | well player data over more then one session |
19:59.08 | JeffM | it'll have the players that are playing NOW on any server, but once they leave it'll delete the data |
19:59.16 | blast007 | k |
19:59.24 | JeffM | figure it's a decent compromise/incentive for registration |
19:59.30 | blast007 | does it currently just store the data in memory? |
19:59.52 | JeffM | well right now it dosn't work, but I am going to have it cache to disk |
19:59.59 | blast007 | k |
20:00.02 | JeffM | but also have an interface layer for DB if needed |
20:00.07 | JeffM | C# makes that easy |
20:00.34 | JeffM | the XML is sent over via HTTP so the server part could be made in any web language |
20:00.42 | blast007 | sounds like something that SQLite would be good for |
20:00.49 | JeffM | C# just has cool serialise and deserialse functions |
20:00.58 | JeffM | and I can just save the classes out |
20:01.01 | JeffM | possibly |
20:01.28 | JeffM | I was thinking about making a generic "class database" server for C# that could use reflection and just save ANYthing |
20:01.28 | blast007 | and I'm thinking about the best way to redo the image submitter. Started to see the limitations of using an SQLite database per directory, so I think I might scrap that idea and switch to MySQL. |
20:01.41 | JeffM | and not have to worry about defninign dtabases etc.. |
20:01.57 | JeffM | oh you need to look at another project before you do the image submiter |
20:02.12 | JeffM | at the confrence, one thing that came up was "how to manage works from artists" |
20:02.30 | JeffM | and we said we had that issue but didn't have any third party solutions and made the submiter |
20:02.33 | JeffM | so we showed it off |
20:02.44 | JeffM | then the worldforge people showed off there generic solution |
20:02.53 | JeffM | think image submiter + SVN |
20:03.02 | blast007 | oooooo |
20:03.06 | JeffM | exactly |
20:03.33 | JeffM | I'm not sure what it was writen in but you may want to take a look at it |
20:03.44 | JeffM | it defenatly had aspects of things that we could use |
20:03.47 | JeffM | or build on |
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20:04.24 | SportChick | mmmmmmmmm sushi!!! |
20:04.35 | JeffM | there she is |
20:06.09 | JeffM | Erroneous, who was the guy at worldforge that had the content manager? |
20:06.14 | JeffM | I want blast to talk to him :) |
20:06.28 | Erroneous | kblin |
20:06.32 | JeffM | that was kia |
20:06.33 | JeffM | yeah |
20:06.35 | Erroneous | kai |
20:06.48 | JeffM | blast007, you want to talk to kblin about wombat :) |
20:07.23 | JeffM | http://www.worldforge.org/ has a couple links to it's inital releases |
20:07.28 | Erroneous | he is on freenode pretty regularly; not right now |
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20:07.34 | JeffM | yeah |
20:07.39 | Erroneous | hangs out in #winehackers among other places |
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20:13.19 | blast007 | ah, it's python |
20:22.24 | JeffM | I belive that is because that is all he knows :) |
20:22.33 | JeffM | he's a nice guy tho |
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20:23.53 | blast007 | kinda looks like it's a fancy version of the web SVN viewer |
20:24.07 | JeffM | I think that was his intent |
20:24.15 | JeffM | we'd need maybe some wizard stuff on top of it |
20:24.21 | blast007 | yeah |
20:24.26 | JeffM | but it'd be cool to have history and meta data on each item |
20:24.34 | blast007 | there is SVN functionality in PHP too |
20:24.50 | JeffM | I figured it'd get your mind grapes turning |
20:24.57 | blast007 | experimental support, anyway |
20:25.13 | blast007 | yeah |
20:25.48 | JeffM | I think if you and joevano had gone there instead of us there would have been a LOT of people you guys would have hit it off with :) |
20:26.30 | JeffM | the porting OSS apps to windows talk was funy, mostly Erroneous and myself going "dude it ain't that hard" |
20:26.57 | JeffM | is now frigtened about Ruby after that talk |
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20:42.10 | brlcad | got the urls from kai just yesterday |
20:43.15 | brlcad | blast007: http://wombat.worldforge.org/ |
20:43.25 | blast007 | brlcad: yup, already there ;) |
20:43.30 | brlcad | and http://cookiebox.game-host.org/ |
20:43.40 | blast007 | also found this: http://wiki.worldforge.org/wiki/Wombat |
20:43.55 | brlcad | yep, that was the third link :) |
20:44.14 | blast007 | hehe |
20:48.55 | SportChick | points brlcad to backlog :D |
20:51.28 | JeffM | brlcad, guess what we got on the drive back home? |
20:57.30 | brlcad | JeffM: the same thing I got on the way to the airport going out ;) |
20:57.48 | brlcad | SportChick: sushi :P |
20:58.14 | SportChick | brlcad: :) |
21:07.54 | blast007 | JeffM: http://sqlite.phxsoftware.com/ |
21:08.13 | blast007 | some more here in the .NET framework section: http://www.sqlite.org/cvstrac/wiki?p=SqliteWrappers |
21:08.26 | blast007 | but that first one mentioned mono, which is cool |
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21:11.29 | JeffM | brlcad, how fast? |
21:12.06 | brlcad | hm, I don't recall |
21:12.24 | JeffM | I was actualy trying to slow down when he got me |
21:12.29 | JeffM | so I got writen up for 80 |
21:12.46 | brlcad | I think I was maybe 78 in a 55 |
21:12.51 | JeffM | ouch |
21:13.09 | JeffM | I'm glad I didn't get one on the way up, at one point I was 80+ in a 40 |
21:13.59 | brlcad | sees it as a tax for the privilege of driving fast |
21:16.25 | JeffM | heh |
21:16.37 | JeffM | we made good time tho |
21:16.48 | JeffM | still loves his little speakers |
21:17.54 | ``Erik | I seem to get a fair bit of line noise off of mine, might just be all the crap radiating energy in my living room |
21:18.15 | Greywhind | also loves the speakers |
21:28.00 | JeffM | Erroneous has tons of fun playing with the little magnet gizmo that we got too |
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22:38.39 | SportChick | JeffM & brlcad: you BOTH got tickets?! |
22:38.52 | TyroneFHornigh | didn't get a ticket |
22:39.02 | JeffM | Erroneous was in the car too, so he got one by proxy |
22:39.12 | SportChick | JeffM: Erroneous wasn't driving :p |
22:39.18 | SportChick | JBdiGriz: me neither :) |
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22:39.48 | JBdiGriz | SportChick: You should have come by the summit |
22:40.05 | JeffM | she was there friday, we missed her by 30 min |
22:40.09 | JeffM | I should have driven faster |
22:40.24 | SportChick | JBdiGriz: 1. I wasn't part of GSoC this year - even by proxy :p, and 2. I was heading south as you guys went north :) We saw brlcad though |
22:40.56 | JBdiGriz | I am actually staying up north these days. I'll head back tomorrow evening for the weekend. |
22:41.06 | SportChick | JBdiGriz: ah? where abouts? |
22:41.11 | JBdiGriz | Santa Clara |
22:41.33 | SportChick | hrm, that's still south of the Bay area? or? |
22:41.38 | SportChick | sucks at Calio geography |
22:41.47 | SportChick | s/Calio/Cali/ |
22:41.50 | JBdiGriz | Do you know the way to San Jose? |
22:42.00 | SportChick | not particularly but I know where it is generally |
22:42.09 | SportChick | good song though ;) |
22:42.15 | JBdiGriz | It's the next town just north of San Jose. |
22:42.21 | JBdiGriz | :D |
22:42.30 | JeffM | SportChick, did you meet brlcad at the hotel? |
22:42.41 | SportChick | JBdiGriz: ahh ok |
22:42.59 | SportChick | JeffM: yes - nice place, that. I expected it to be more motelish from the side we saw when we approached |
22:43.17 | JeffM | that is like 1.something miles from JBdiGriz's house |
22:43.20 | JBdiGriz | The hotel is about a mile away from where I'm hanging out. It's in Sunnyvale. |
22:43.46 | SportChick | an, nice area |
22:43.51 | SportChick | s/an/ah/ |
22:43.59 | SportChick | can't type today, apparently... |
22:44.00 | JBdiGriz | If you like urban strip malls. |
22:45.15 | SportChick | JBdiGriz: technically, I prefer the beach ;) |
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22:45.45 | JBdiGriz | I definitely prefer being closer to the beach. Although some beaches are a little overdeveloped as well. |
22:46.37 | SportChick | true enough - I used to LOVE Hermosa, but now it's getting a bit overdone |
22:47.28 | JBdiGriz | Did the mentor from Adium show up again with that OpenGl log? |
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23:10.54 | JBdiGriz | JeffM: ping |
23:11.00 | JeffM | ? |
23:11.11 | JBdiGriz | I was wondering if we ever got that OpenGL log. |
23:11.33 | JeffM | what log? |
23:12.47 | JBdiGriz | The mentor from Adium, irc nick applmack? was helping us with Mac bugs. He put together a log. |
23:13.02 | JeffM | the tall guy |
23:13.08 | JeffM | I never heard back from him |
23:13.09 | JBdiGriz | That's the guy. |
23:13.34 | JBdiGriz | He was on IRC a couple of times. The last time was very early in the morning. |
23:13.54 | JBdiGriz | He had found some interesting things in our use of GL, but I haven't seen him since. |
23:14.23 | JBdiGriz | My connection has been somewhat unreliable due to AT&T and Airlink, so I was wondering if I had missed him. |
23:14.32 | JeffM | I haven't seen anything |
23:15.44 | JBdiGriz | I'll send him some email. He's on the attendee list. |
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