IRC log for #bzflag on 20080430

00:52.04*** join/#bzflag Lukstr_ (n=Lukstr@CPE0080c6efd3fb-CM00195efb656e.cpe.net.cable.rogers.com)
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01:23.46spldartFor the server op's in here.. a tanker by 3YearOld is making a nuisance of himself with TK's... He's not talking though.
01:30.08L4m3rspldart: still contemplating buying some procs for the box :P
01:31.33L4m3rI think it will take Bartons with a bios update
01:31.39L4m3rprobably overkill though
01:33.50spldartIt's not
01:34.23L4m3r2800+ tbred B would probably work best
01:34.30spldartLike I said.. Two Barton Mobiles in the 762/768 chipset is a nice combination.. esp with a fsb OC
01:34.48L4m3rcouldn't I just OC the fsb on a tbred?
01:34.51spldartI started using my amd 760 chipset off with a pair of tbred 1700's
01:35.02spldartthey did rock pretty good
01:35.11L4m3rbartons have faster FSBs than this mobo can run, I think
01:35.36spldartThe sole advantage of the Bartons over the Tbreds is the exter L cache
01:35.45L4m3rhm
01:35.48spldartwhich gave me an extra 4% clock for clock
01:35.50L4m3rmaybe, then
01:35.58spldartbut if you got some tbreds lined up then go for it
01:36.00L4m3rstill expensive though...
01:36.01spldartI have no complaints
01:36.06L4m3rI'm still browsing fleabay
01:36.10L4m3rMPs are really expensive
01:36.37L4m3rI could get a pair of "untested" (so, probably tested and dead) XP 2800s for $20, lol
01:36.47spldartYeah.. that's why I went with jumper modded tbreds and pin modded bartons
01:37.18L4m3rbut you know an MP will work
01:37.21spldartbuy memory well above the board it calls for pc2100 IIRC.. got pc2700 minimum
01:37.42L4m3reek
01:37.43spldartthen get that fsb up their a bit if you can.. it pays off nicely on the main weakness of the amd 760 chipset
01:38.07spldartKnow if MP will work?
01:38.23L4m3rmodding a pair of XPs is a slightly risky proposition
01:38.27spldartI know that I bridge modded two xp 1700's to MP 2400's and it worked nicely
01:38.34spldartand then I modded bartons and that worked too
01:38.41L4m3rMPs are tested thoroughly for SMP use
01:38.43spldarttotally up to you
01:39.17L4m3rthe cheapest thing would be to get another palomino 2000+ and mod it :P
01:39.22spldartbut the 760 chipset is designed for MP chips so that's the safe bet.. If I remember the mobo your referring to correctly
01:39.33spldartPaly's run hot
01:39.37L4m3ryeah
01:39.43L4m3rbut I've already got one
01:40.10spldartdual pally's will need good hsf's, ventilationa nd a decent psu
01:40.17L4m3rventilation, check
01:40.24L4m3rPSU, check (Enermax)
01:40.30L4m3rHSF, meh
01:40.39spldartis running an antec truepower here
01:40.57spldartran liquid cooling for a while and is now running all copper hsf's
01:41.02L4m3rthough the ventilation may not be as good for the second socket
01:41.12L4m3rsince it's blocked by the video card
01:41.26spldartmost cases have an exhaust fan near the back cpu
01:41.40L4m3rit's not... in a case
01:41.59L4m3rwell, it's in part of one. but most of the enclosure is cardboard. :P
01:42.03spldartHeh.. don't know your particular mobo layout though.. I'm on msi's 760 chipset
01:42.39L4m3rPC2700 minimum... I don't think I'd get it over 166 though
01:42.43spldartDon't underestimate cardboard :-D I have some ducts built of the stuff and run full tilt @ 40c cuz of it
01:42.51spldartThere is a second reason
01:42.57spldartIf your bios supports it
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01:43.04spldartknock the memory timings down tight
01:43.09spldartcas 2.0 etc
01:43.24spldarton mine I run 16, 16, 6, 3, 3, 2 ,3
01:43.38L4m3rhm
01:43.56L4m3r4x512 or 2x1G? :P
01:44.00spldartMemory bandwidth is the bottlneck when you run good processors on one of these old mobo;s
01:44.39spldartOn my mobo the first two slots can run non parity ram.. I don't know if that's a common failing of 760 chipset.. I'd go 2 1g if possible
01:45.27spldartAgain.. I'm drawing parrallels between your mobo and mine cuz of similar chipsets.. don't know how much of the info actually translates
01:45.48L4m3rright now it has 4x512
01:45.55spldartreally?>
01:46.04spldartparity/registered or no?
01:46.18L4m3rnot entirely sure
01:46.25spldartcame with the board?
01:46.31L4m3ryup
01:46.35spldartWhat speed?
01:46.38spldart2100?
01:46.40L4m3rit says ECC when I look up the model number on the mem
01:46.43L4m3ryeah, 2100
01:46.46spldartAh..
01:46.51L4m3rit will run with ECC
01:47.09L4m3rbut I get no video for the boot screen... stays black until the OS starts booting. weird.
01:47.13spldartKeep it for now.. see if they can withstand some timing tightenning and fsb boost
01:47.22spldarthrm
01:47.34L4m3rKingston ValueRam
01:47.44L4m3rprobably not gonna want to push that too hard
01:48.32spldartWell.. if you keep the voltage stock then tinkering with timings shouldn't break anything. worst case scenario you cross a line and then have to reset bios to get booted again.
01:48.45spldartLike I said memory bandwidth is the bottleneck
01:49.08L4m3rI guess I'll start with processors and go from there
01:49.24spldartk
01:49.31L4m3rI can get memory from newegg, no big deal. 2GB of OCZ value series is only $60
01:49.46L4m3rjust a matter of how much I want to spend on an old novelty box
01:49.46spldartyep... but don't by if you don't have to
01:49.59spldartit's a cheapy project that can have some rewarding performance
01:50.54L4m3rI'd need to find some CPU-intensive server tasks too :P
01:50.59spldartSry everyone for the OT'ness :-|
01:51.13L4m3rheh
01:51.23spldart:)
01:52.36L4m3rwell, time for dinner
01:54.02spldartenjoy...
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01:54.07spldartburps stroganoff
02:01.04blast007L4m3r: calculate pi  :p
02:03.23spldartLOLz.... My dual barton does SuperPi x2 @ the same time in just under 1 minute each
02:03.42spldartcalc'd to 1M
02:04.37blast007spldart: hehe
02:05.22spldartThey need to make a multithreaded superpi :)
02:13.28a_meteoritespldart: :(
02:13.52spldartcouldn't send to channel
02:13.58a_meteoriterejoin
02:14.13spldartI can't
02:14.18a_meteorite:\
02:14.22a_meteoritetry again
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04:41.00AAA_awrightAnyone know much about Exceptions on C++? My Exception class seems to be switching out the data on me...
05:02.28Constitutionwhy do you need to use exceptions?
05:04.56purple_cow"switching the data out" ??
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05:17.53AAA_awrightEr, yeah
05:18.24AAA_awrightConstitution: To pass data to my socket handler if there is a problem parsing the data
05:18.48AAA_awrightpass an error code and paramaters, specifically
05:19.48AAA_awrightextend std:runtime_error for different types of errors, warnings/bad input problems and fatal errors
05:27.09AAA_awrightHm, well, using runtime_error works, my exception class does not. Must be something in the declaration.
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08:12.35samdamn, sourceforge.net DNS is down again
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08:12.46samfucking fuckforge
08:14.19ruskiehands sam a bar of soap and a bucket of water
08:15.28L4m3r/. is dead too
08:16.19samwashes furiously
08:17.51L4m3rhere, entertain yourself with this: http://misc.l4m3r.net/server
08:19.26whodaman-L4m3r, nice!
08:19.41whodaman-selling those yet? :P
08:19.47L4m3rlol
08:20.02L4m3riirc there was a Japanese company selling cardboard ATX cases. they actually looked really nice.
08:21.14whodaman-hmm
08:21.22L4m3rhttp://www.treehugger.com/files/2005/10/fully_recyclabl.php
08:21.28whodaman-~bzflist
08:21.40whodaman-:/
08:21.54whodaman-L4m3r, I like yours better ;)
08:22.45L4m3rlol
08:24.15whodaman-hm
08:24.21whodaman-tries playing with opacity again
08:25.02whodaman-Why can't one toggle the console with full opacity?
08:25.06whodaman-Any specific reason?
08:26.57L4m3rwhodaman-: it's docked into the HUD
08:27.10L4m3rat full opacity, nothing is drawn behind the console
08:28.07whodaman-ah I see
08:28.57L4m3rgoes to sleep
08:29.21whodaman-g'night :-)
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10:23.02Dontkillmeimabeghi
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10:34.32Dontkillmeimabegsays hi to all!
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10:40.12Dontkillmeimabeghi
10:40.29bradhello!
10:40.36Dontkillmeimabeghi
10:40.49Dontkillmeimabegcan you say me a servermaker?
10:40.57Dontkillmeimabegi have problems
10:41.07Dontkillmeimabegbig problems
10:41.40bradweren't you here causing problems yesterday?
10:42.55bradhttp://pastebin.bzflag.bz/ <- go there and paste your config file (without the password)
10:43.10bradthen give us the URL it gives you
10:44.02bradbrlcad: just to let you know, lots of spam on your pastebin :P
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11:35.38brlcadbrad: don't matter
11:35.45brlcadgets pruned
11:41.13spldartcrap! that did get spammed. That's irritating
11:42.44spldartIs that gonna be a problem scrolling useful pastes off ?
11:42.56bradaha
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11:52.19Dontkillmeimabeghi
11:54.45Dontkillmeimabeghttp://pastebin.bzflag.bz/f8581e2d
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13:09.42samI'm looking for a recent SVN checkout and I have no idea how long the SF.net shortage is gonna last, does anyone have one within reach which I could download?
13:11.26Epyonbrlcad, just a ping to tell that I didn't run away -- I just had to solve some problems recently away from the computer :)
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14:00.38samyay, SF is back
14:02.29CIA-32FTGL: 03sammy * r986 10/trunk/ (3 files in 2 dirs):
14:02.29CIA-32FTGL: * Implement FTLayout::Error(). Nothing uses it yet and it's always zero,
14:02.29CIA-32FTGL:  but it may come in handy later and we want a stable API.
14:03.08brlcadEpyon: glad to hear it, would be even more happy if you were committing code :)
14:03.17brlcadbut thanks for the update
14:07.54CIA-32FTGL: 03sammy * r987 10/trunk/src/Makefile.am: * Fix Makefile to add missing header files in "make dist".
14:10.10CIA-32FTGL: 03sammy * r988 10/trunk/src/ (FTFont/FTFontGlue.cpp FTLayout/FTLayoutGlue.cpp):
14:10.11CIA-32FTGL: * Improve constructor code in the FTFont and FTLayout C bindings. Shorter
14:10.11CIA-32FTGL:  (40 lines) and more consistend code.
14:22.43brlcadhrm, anyone recall the name of the apache load testing tool?  stfw isn't helping much
14:25.23samab?
14:25.42sam(for Apache Benchmark)
14:26.07brlcad~sam++
14:26.11brlcadi believe that's the one
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14:41.10AnakinPiewalkeri don't suppose anyone could share the best method for developing cross-platform software.... I'm working on a windows-based software, but it would be nice to have other platforms supported....
14:42.12AnakinPiewalkerBZFlag is developed in native C++ and compiled per os?
14:45.25sambrlcad: I'm annoyed by the naming inconsistencies: FTGlyph / FTBitmapGlyph, FTLayout / FTSimpleLayout, but FTFont / FTGLBitmapFont
14:46.28samI'm tempted to rename FTGL* -> FT* except for the public .h file and use #defines for backwards compatibility
14:47.57BulletCatcherAnakinPiewalker: you are correct about the way BZFlag is developed.  Generally, writing portable software is a lot more work than writing for a single platform.
14:49.09samAnakinPiewalker: I can share my method(s) but I don't think you'll ever find THE best method :)
14:49.20AnakinPiewalkerPlease share :)
14:49.36AnakinPiewalkerI only program in high-level languages on windows like c# and vb.net :(
14:50.03samI'm using C# more and more for portable applications
14:50.25samtogether with GTK# and either SDL or OpenGL bindings from TaoFramework
14:50.25AnakinPiewalkerreally? how can you do so?
14:50.42AnakinPiewalkerahha, is there any kind of resource out there
14:50.44AnakinPiewalker?
14:50.49AnakinPiewalkerlike tutorials and such?
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14:51.43ruskiesam, hopefully you're not using mono patent encumbert code along the way...
14:52.03samAnakinPiewalker: sadly, GTK# resources are quite scarce; knowledge of GTK using other languages is probably the best help
14:52.27AnakinPiewalkerWhat is GTK?
14:52.38samAnakinPiewalker: same for Tao.OpenGl and Tao.Sdl; they're very low-level bindings, so they work the same way as in C and existing tutorials apply
14:52.56AnakinPiewalkerah
14:52.59AnakinPiewalkerthanks for the help
14:53.16samAnakinPiewalker: GTK is a graphical toolkit for windows, menus, buttons etc. (other choices are Qt, WinForms and probably others)
14:53.25samduh that was fast
14:53.33samruskie: I think I am; but I don't care much
15:15.35brlcadahh, http://news.netcraft.com/archives/2008/04/30/slashdot_sourceforge_back_online_after_outage.html
15:17.37brlcadsam: sounds completely reasonable to drop the GL bit on the names, even the public headers .. just can also keep the FTGL* public headers with a #warn or other deprecation message in them
15:17.50brlcador just remove them and make this FTGL 3 ;)
15:18.20sambrlcad: I'd like to get rid of all public headers except <FTGL/ftgl.h> anyway
15:18.54sambut I like the #warning idea, let's communicate with the users! :)
15:21.07CIA-32BZFlag: 03catay * r17101 10/trunk/bzflag/ (4 files in 4 dirs): (log message trimmed)
15:21.07CIA-32BZFlag: Added new method flushMessages to the BufferedNetworkMessageManager
15:21.07CIA-32BZFlag: class that flushes all messages from the outgoing buffer for a
15:21.07CIA-32BZFlag: specific nethandler. This method gets called in removePlayer()
15:21.07CIA-32BZFlag: to ensure all messages are send to the player before removal.
15:21.10CIA-32BZFlag: This ensures the client gets the msgReject and also sees the
15:21.12CIA-32BZFlag: banmessage after a rejoin try. Fixes also a possible seg
15:21.40whodaman-~catay++
15:22.34catayhopes that doesn't break anything else :P
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16:28.07CIA-32FTGL: 03sammy * r989 10/trunk/ (108 files in 8 dirs):
16:28.07CIA-32FTGL: * Move include/* to src/FTGL/* so the files in there can directly be
16:28.07CIA-32FTGL:  referred to as "FTGL/*.h". This is convenient because they will be
16:28.07CIA-32FTGL:  installed in a similar location.
16:28.07CIA-32FTGL: * Put a warning in each legacy public header to advise users to only include
16:28.10CIA-32FTGL:  the generic <FTGL/ftgl.h> header instead.
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16:35.58CIA-32FTGL: 03sammy * r990 10/trunk/src/ (10 files):
16:35.58CIA-32FTGL: * Remove FTGL_EXPORT specification from classes that are not actually
16:35.58CIA-32FTGL:  exported.
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19:22.56whodaman-hi
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19:27.01SpazzyMcGeeyou're a beg?
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19:35.03AnakinPiewalkerWhen developing in c++ (hopefully leading to cross-platform support) I have been under the assumtion that using visual c++ is not an option.  Is this true? or can one use something like Visual C++ to develop applications that can be compiled in other platforms?
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19:47.29JeffMAnakinPiewalker, the code you write is not dependent on the editor you write it in
19:47.43JeffMwe use visal C++ for bzflag, if the developer is on windows
19:47.57JeffMthe thing is the build system, not the code
19:48.03JeffMyou maintain a makefile and a vc project
19:48.31JeffMthen, as long as the code dosn't use anything that is specific to one OS, it builds on linux, mac, or windows.
19:50.42AnakinPiewalkerso by using visual c++. do you mean using the visual form and controls, using the CLR.  Or just using it to compile native code?
19:50.56JeffMoh you mean UI stuff?
19:51.19JeffMI don't know what the "CLR" is?
19:51.32AnakinPiewalkercommon language runtime, in .NET
19:51.39AnakinPiewalkeryes i mean the ui stuff
19:51.42JeffMahhh managed .net
19:51.51AnakinPiewalkeryep :)
19:51.56JeffM.net is not just visaulC+
19:52.03JeffMmanaged .net is wiered in C++
19:52.03AnakinPiewalkerim trying to find the best way to come over from managed c#
19:52.12AnakinPiewalkerso ive heard
19:52.14JeffMwhy move?
19:52.38JeffMit's perfectly viable to have your UI code be in C# then performance critical stuff be done as C++ dynamic modules
19:53.00AnakinPiewalkeri'd try and make the move to be platform independant...
19:53.13AnakinPiewalkerso people could take my code and compile it on linux or mac os
19:53.20JeffMmost people just use something like wxWidets
19:53.27AnakinPiewalkerI wouldn't move otherwise, i love c#
19:53.28JeffMfor cross platform SDKs
19:53.49JeffMyour C# .net stuff should be cross platform
19:53.54JeffMMONO FTW!
19:54.23AnakinPiewalker?
19:54.30JeffMdo you know what mono is?
19:54.36AnakinPiewalkeryes
19:54.46AnakinPiewalkerbut i don't get the wtf after it
19:54.46AnakinPiewalker<PROTECTED>
19:54.46JeffMit should let you use C# on linux and mac
19:55.12JeffMwell the .net part
19:55.26JeffMit would also provide the C++ interface
19:55.40JeffMso you'd have to ask them how hard it is to setup on nix and mac
19:55.56AnakinPiewalkerso i can go on and create my c# program and solution and then have others in the bzflag comunity compile and run it on other platforms?
19:56.03JeffMno
19:56.14ruskieand hope m$ won't sue...
19:56.25AnakinPiewalkerlol
19:56.51JeffMruskie, they can't
19:56.58JeffMAnakinPiewalker, the solution is the problem
19:56.59ruskieJeffM, they can
19:57.01JeffMthat part won't work
19:57.10JeffMruskie, mono is it's own codebase
19:57.21JeffMthey even commit to it IIRC.
19:57.31JeffMAnakinPiewalker, basicly you'd have to build a makefile for it
19:57.38ruskieyou know those little things called patents...
19:57.41AnakinPiewalkerwhat is a makefile?
19:57.43JeffMthat used the linux C# tools and linked to mono
19:57.58JeffMAnakinPiewalker, a script that calls various compiler tools
19:58.10AnakinPiewalkerim still lost :)
19:58.12JeffMtalk to the mono people they should be able to help you out, they do this ALL the time
19:58.21JeffMAnakinPiewalker, there is no IDE on linux
19:58.25JeffMall the tools are command line
19:58.35JeffMso something has to tell the command line tools what to build
19:58.38JeffMthat is a makefile
19:58.53JeffMtalk to the mono people
19:58.55JeffMseriously
19:58.57JeffMit's a common thing
19:58.59AnakinPiewalkerah, and where do i get this from?
19:59.07JeffMyou make it
19:59.14JeffMor someone makes it
19:59.49AnakinPiewalkerhow would i make it?
19:59.50CIA-32FTGL: 03sammy * r991 10/trunk/docs/ (Makefile.am ftgl_dox html.tar.gz):
19:59.50CIA-32FTGL: * Remove deprecated html.tar.gz tarball. We may ship one later, but right
19:59.50CIA-32FTGL:  now it is unusable.
19:59.50CIA-32FTGL: * Update Doxygen config file so that it sees our new header locations.
19:59.58JeffMAnakinPiewalker, you'd do the resarch on it
20:00.02JeffMtalk to the mono people
20:00.54samJeffM: monodevelop reads and writes Visual Studio .sln and .csproj files
20:01.01JeffMsam, fun
20:01.13JeffMhe coudl have learned that by talking to the mono people ;)
20:01.24JeffMsince this isn't #mono
20:01.36samand though I'm a vim guy, I think it's a pretty decent IDE, with good refactoring stuff
20:01.39samsure.
20:01.43AnakinPiewalkerwell, sorry im sucha  noob
20:01.45AnakinPiewalker:)
20:01.45JeffMcool
20:01.49AnakinPiewalkerthanks for all the help
20:01.58JeffMit's nice that they have transistion tools
20:02.01JeffMAnakinPiewalker, whatcha making?
20:02.05AnakinPiewalkeri guess ill just do my thing in c# and let other people deal with mono
20:02.16AnakinPiewalkera map maker kinda thing
20:02.22AnakinPiewalkerbut with a treeview interface
20:02.23JeffMAnakinPiewalker, if it's for the bzflag comunity, don't assume they will "get it"
20:02.29JeffMmost of our users hate to build
20:02.33AnakinPiewalkerlol
20:02.38JeffMAnakinPiewalker, why not work on BZWorkbench?
20:03.05AnakinPiewalkerwell, one i don't know c++, two it's a different type of mapmaking
20:03.15AnakinPiewalkerthat i have yet to finalize ;)
20:03.18JeffMwhat do you mean?
20:03.23AnakinPiewalkerill probably be the only one that uses it
20:03.23AnakinPiewalker:)
20:03.32JeffMyou make maps, whatother "type" is there?
20:03.44AnakinPiewalkerbut not using a 3d interface
20:03.46AnakinPiewalkeris what i mean
20:03.51AnakinPiewalkeror just coding them by hand
20:04.07ruskievim does wonders for mapmaking
20:04.29ruskieof course cupious ammounts of imagination required...
20:04.32AnakinPiewalkerwhat is vim?
20:04.45ruskievi improved
20:05.16AnakinPiewalkerhttp://www.vim.org/
20:05.17AnakinPiewalkerright?
20:05.37JeffMyou won't like it ;)
20:05.39JeffMno clicky
20:05.48AnakinPiewalkerlol
20:05.50AnakinPiewalkerwhat is it?
20:06.11JeffMa command line text editor
20:06.11ruskiea text editor
20:06.11AnakinPiewalkeroh
20:06.11AnakinPiewalkerthat's gay
20:06.11ruskiewell [command line]
20:06.11AnakinPiewalker;)
20:06.11JeffMAnakinPiewalker, language please
20:06.13AnakinPiewalkernotepad2
20:06.16ruskiesince it also has a GUI and other things
20:06.25ruskiethere's even a win32 version of it
20:06.42JeffMthe VC editor is very nice
20:38.51*** part/#bzflag LongDon (n=LongDon@dyndsl-091-096-002-190.ewe-ip-backbone.de)
20:49.52jftsangare there Linux Ubuntu packages of BZFlag ready?
20:50.02jftsangor must I build it?
20:50.13JeffMready?
20:50.29JeffMthe ones in there dont work?
20:50.36JeffMoh that ares problem?
20:51.05jftsangno, by "ready" I mean "available for general use"
20:51.09jftsangso yes
20:51.19JeffM2.0.10 was the last ones we did
20:51.29JeffMwe submit them to debian
20:51.44JeffMwe don't build them for each ubuntu release
20:52.00JeffMthere as been talk of doing another package build to fix an ares problem, but it's just talk.
20:52.47JeffMtho from what I understand tha ares problem only affects those that build from sources
20:53.00JeffMso the debian packages that use binary stuff may be ok
20:53.14JeffMjftsang, the 2.0.10 ones don't work?
20:53.24blast007jftsang: couldn't you have looked in your package manager for bzflag?
20:53.26jftsangI haven't installed them yet
20:53.50JeffMif they wern't ready, they'd not be in a stable branch ;)
20:54.03JeffMwe dont realy controll them
20:54.19JeffMtim submits one to debian and it just goes thru the system
20:54.31jftsanganyway, looks as if I'm going to have a bzfs set up soon
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21:33.44schism_hello little donny
21:33.53schism_bad admin
21:34.00JeffM?
21:34.06donny_bakertake it private
21:34.11JeffMindeed
21:34.12schism_why?
21:34.18Winnyschism_: He's quite fine :)
21:34.20JeffMbecause that is the way of things
21:34.36JeffMservers are run privately, not by the project
21:34.40Winnyschism_: ##bzflagr
21:34.46Winnyif you must
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21:36.30JeffMthat bad?
21:36.31JeffMwow
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22:59.20JeffMboomdeyada, boomdeyada,boomdeyada, boomdeyada!
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23:06.17brlcadpastebin's getting a fair bit of spam .. someone(tm) needs to turn on recaptcha for it
23:06.52JeffMwho's admin of it?
23:09.44brlcadnobody/everybody, it's just there
23:10.20JeffMI think I set it up the first time
23:10.26JeffMbut it dosn't have a config
23:10.38brlcadnot a big deal, but would be nice for someone to step up and set it up better
23:10.50JeffMI'm looking at the tarball it cam in now
23:10.58brlcadyeah, and I think I've tweaked it since too, maybe reinstalled at one point
23:10.59JeffMboomdeyada, boomdeyada,boomdeyada, boomdeyada aye
23:11.19brlcaddidn't necessarily mean JeffM as someone(tm) :)
23:11.20JeffMahh it has a config dir
23:11.26JeffMwonder where that is
23:11.44JeffMI don't mind trying
23:12.14JeffMdoes it even support a capcatcha?
23:12.21brlcaddunno
23:12.39brlcadrecaptcha can usually be hooked into any form pretty easily
23:12.43brlcadbut that was part of the work :)
23:12.47JeffMahh
23:12.49JeffMthen that ain't me
23:13.00donny_bakerbzflag.pastbin.org?
23:13.03JeffMit dosn't look like it has a config option for it
23:13.22JeffMdonny_baker, pastebin.bzflag.bz
23:13.58donny_bakerah... .bz cause pastebin.bzflag.org doesn't work
23:14.13donny_bakerpastebin.bzflag.bz
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23:14.30donny_bakerdoh.. this isn't firefox ;)
23:16.19donny_bakerbrlcad: any objections to upgrading to the most recent source code?
23:19.39JeffMloves any video where Steven Hawking Sings :)
23:19.45donny_bakerit supposedly has some spam filtering built in
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23:21.14spldartJeffM ????
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23:21.49JeffMspldart, http://www.youtube.com/watch?v=RIoBXdQX_wY
23:22.08JeffMit makes me laugh EVERY time
23:26.47brlcadfyi, http://paste.bzflag.bz/ now works too
23:27.49spldartLOL That's great!
23:29.03L4m3rI like the part where Adam sets Jamie's arm on fire...
23:29.11JeffMindeed
23:29.20JeffMthe genade laucher is great too
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