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00:34.23 | JeffM | AAA_awright: our makefile system is not set up to do them seperate from the main build |
00:34.27 | JeffM | windows is |
00:34.32 | JeffM | it's as simple as that |
00:35.03 | AAA_awright | JeffM: BZFlag's is not, you mean? |
00:35.14 | AAA_awright | BZFlags... BZFlag... hm. |
00:36.15 | JeffM | bzflag's build system is the same as our plugins build system |
00:36.22 | JeffM | they are considered components |
00:36.28 | JeffM | just like libgame and lib3d |
00:36.58 | JeffM | to build one external it' will need it's own copy of all the make stuff |
00:37.06 | JeffM | and code to find the bzflag headers, and plugin utils |
00:37.21 | AAA_awright | That is what I am implementing |
00:37.32 | JeffM | probalby best to make it use autotools |
00:37.48 | JeffM | copy the makefile we have and just remove all the other build items and just leave yours |
00:37.56 | JeffM | overkill but functional and easy |
00:38.24 | AAA_awright | I'm looking over it now, it is... overkill |
00:38.55 | JeffM | it's ether that or invent your own wheel |
00:39.29 | AAA_awright | Well I have to figure out how autoconf/automake even work, I did get it working for MasterBot, but that was by change |
00:39.32 | AAA_awright | *chance |
00:39.45 | JeffM | I'm sure there are tutorials on the net |
00:39.56 | AAA_awright | I read through quite a few |
00:40.06 | JeffM | fun |
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01:12.49 | brlcad | AAA_awright_: to build both bundled and unbundled using just one set of build files means hooking things in as a subconfigure |
01:13.21 | brlcad | the makefile.am for your project doesn't really change, but you would have to write up your own configure.ac and hook it in differently |
01:13.55 | brlcad | if you don't have it working bundled, you shouldn't try tackling unbundled |
01:16.01 | AAA_awright_ | brlcad: It did work bundled, kinda |
01:16.28 | brlcad | all the plugins together are set up this way, they can work stand-alone or embedded and they subconfigure correctly |
01:16.35 | AAA_awright_ | I had this shell script that would do some stuff that would make it all work |
01:17.15 | brlcad | that's not working |
01:21.05 | AAA_awright | My dilemma is I somehow made automake work all by myself with no understanding of why |
01:28.05 | brlcad | automake isn't very complicated, it's just lists of files and settings defined through specificly named variables |
01:28.23 | brlcad | you learn what the variable names are, what they mean, and you've learned just about all there is to automake |
01:28.52 | brlcad | the harder part is usually libtool or autoconf detections |
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01:54.36 | AAA_awright | recursive building, is that used for plugins? |
02:03.46 | AAA_awright | AC_DEFINE(TIME_BOMB, "3/13/1998", [Time Bomb expiration]) |
02:03.50 | AAA_awright | >_> |
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02:21.41 | Lukstr | waves |
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02:31.59 | spldart | waves back... yawn |
02:32.14 | Lukstr | tazers spldart. Coffee tazer. |
02:34.11 | spldart | spldart dies |
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02:34.23 | Lukstr | the day is mine |
02:34.35 | short_circuit | curse you |
02:35.32 | spldart | I hates teh coffe |
02:35.48 | spldart | but soda.. mmMMmm |
02:35.51 | Lukstr | ewww |
02:36.04 | Lukstr | so how does I get my hands on these shirts |
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02:36.24 | spldart | shirts? |
02:36.34 | Lukstr | yes |
02:36.43 | EvanEjk | on the bzflag store |
02:36.44 | spldart | Oh.. those.. I got 2 small, 3 medium, 1 xl and 2 wxl |
02:36.50 | spldart | and a couple hoodies |
02:37.02 | spldart | and teh cd :) |
02:37.10 | Lukstr | there's an order going out monday though? |
02:37.14 | spldart | I'm an impulse buyer |
02:37.17 | Flash | wxl? |
02:37.25 | Flash | way extra large? |
02:37.26 | spldart | hehehe |
02:37.28 | EvanEjk | http://store.bzflag.org/ |
02:37.29 | spldart | oopsy |
02:37.35 | Lukstr | I see |
02:37.47 | spldart | I need to get a family picture.. all in our bzflag shirts |
02:37.59 | Flash | does the whole family play? |
02:38.12 | Lukstr | which shirts are the ones for monday? Pre-Order? |
02:38.22 | spldart | All have.. some don't play regular.. all do love though |
02:39.01 | EvanEjk | i wonder who these people are http://store.bzflag.bz/images/F_Black_Hoodie_front_back.png |
02:39.52 | spldart | You just ask cuz you like the blond o_O |
02:40.20 | EvanEjk | no |
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02:40.49 | spldart | j/k anywho :) |
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03:49.07 | Flash | blasts rover |
03:49.55 | RoverBlaster | rover blasts flash |
03:50.20 | blast007 | watches the highlights ;) |
03:50.37 | spldart | reads the cliff notes |
03:51.44 | Flash | shouldn't that be "Roverblaster flash" ?? |
03:52.22 | Flash | From ##essy-game: 21:51 < quindred> quol doesn't exist or is not acceptable for the game |
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05:16.01 | AAA_awright | How did that happen? http://masterbot.svn.sourceforge.net/viewvc/masterbot/masterbot/trunk/README?view=log |
05:16.57 | AAA_awright | Ah well |
05:17.15 | blast007 | AAA_awright: are you using git-svn? |
05:17.22 | AAA_awright | No |
05:17.22 | EvanEjk | this sux i spent the last 1/2 hour working on a map that crashed some how and didn't save |
05:17.31 | blast007 | then I guess it was just user error ;) |
05:17.45 | AAA_awright | Wait. Is there supposed to be one dash at the beginning? |
05:19.57 | AAA_awright | Least it's backed up now |
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05:30.01 | L4m3r | JeffM, was there any particular reason you chose the colors you did for the shirt preorders? |
05:30.10 | L4m3r | I mean, that shirt comes in a TON of colors |
05:30.30 | JeffM | yeah but the realy light ones won't show the white on the logo well |
05:30.40 | JeffM | so I picked what I thought would look good |
05:30.45 | L4m3r | heh |
05:30.58 | L4m3r | I figured you just narrowed it down because of the quantity |
05:31.00 | JeffM | had one gray one printed last time, and it was "iffy" |
05:31.05 | L4m3r | I mean, damn... |
05:31.21 | JeffM | I'd not go lighter then the ash gray |
05:31.35 | delusional | I like the darkness of the grey a lot. but the skewed logo.. not so much |
05:31.52 | JeffM | yeah I am repondering that this time |
05:32.01 | JeffM | tomorow is logo work day :) |
05:32.28 | JeffM | I want to see how one looks with the icon, straight and over the url |
05:33.27 | Lukstr | oh hey |
05:33.29 | delusional | it looks like they're misprint shirts jeff, did anomaly discuss his changes to modeltool with you? |
05:34.22 | delusional | i'm trying his changes now... don't have a map that produces the "floating point error" to test it on. |
05:34.27 | JeffM | nope |
05:34.29 | JeffM | what did he change? |
05:35.00 | delusional | he made a forum post quote One thing that has helped me not get "stuck" on mesh maps is rounding the numbers to say three decimal points. I find that floating point values like 123.45e-15 cause issues on some platforms. I have had _way_ fewer issues with players getting stuck and mesh alignment since I modified modeltool to round to three decimal points. |
05:35.18 | JeffM | ahh |
05:35.18 | JeffM | fun |
05:35.26 | JeffM | has he submited a patch to SF? |
05:35.27 | Lukstr | heh, figures |
05:35.28 | delusional | told me how to patch modeltool everwhere there is a '%f' change that to a '.3%f' ,thats point three percent f. |
05:35.42 | JeffM | yeah I know how printf works ;) |
05:36.41 | JeffM | best would be to submit code changes as patches not fourm posts |
05:38.48 | delusional | bzw's definitely have a cleaner appearance when viewed as test, i need a map that normally produces that thing where you get stuck on edges, to test |
05:39.01 | delusional | err, viewed as text |
05:39.45 | Lukstr | JeffM: Aside from this coming Monday, do you predict more shirt-order/shipment-thingers? |
05:40.03 | JeffM | I think it'll take us a couple months to sell out of the blues |
05:40.34 | JeffM | so probalby won't have another order till after summer I'd think |
05:40.41 | JeffM | and then I'd do another design |
05:41.01 | Lukstr | so if I wanted a shirt sooner rather than later, ordering tomorrow would be a good idea? :P |
05:41.40 | JeffM | if you want this design, I highly recomend ordering by monday moring ;) |
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05:42.11 | JeffM | demand would have to be VERY high for me to print a third run of this design |
05:42.15 | Lukstr | Rgrdgr |
05:42.19 | JeffM | like beging and pleading high |
05:42.25 | Lukstr | so I just order through the thing online? |
05:42.49 | JeffM | yep |
05:42.52 | JeffM | what color do you want? |
05:43.03 | Lukstr | probably charcoal or blue |
05:43.03 | JeffM | if it's navy blue, you will have some time |
05:43.06 | JeffM | oh |
05:43.06 | Lukstr | haha |
05:43.15 | JeffM | what size charcoal? |
05:43.24 | Lukstr | hmmm.. medium? |
05:43.31 | JeffM | I have 3 of those in stock |
05:43.37 | Lukstr | awesome |
05:43.48 | JeffM | we are printing 50 navy shirts with this order |
05:43.52 | JeffM | to keep in regular stock |
05:43.59 | JeffM | so on those you can wait till I get them |
05:44.22 | JeffM | monday just ends the pre-order for colors other then navy, or sizes we are out of in charcoal |
05:44.36 | Lukstr | heh |
05:44.44 | Lukstr | well, I guess I'll order tomorrow anyways |
05:44.55 | JeffM | my current plan is to have 10 medium navy shirts |
05:44.58 | JeffM | in stock |
05:45.20 | JeffM | or more |
05:45.26 | JeffM | I may move some smalls to medium |
05:45.32 | JeffM | cus the smalls have sold for CRAP |
05:45.47 | Lukstr | small is a pretty awkward size |
05:45.55 | JeffM | yeah |
05:45.56 | EvanEjk | i found a way you can convert sketch up files without pro |
05:45.58 | EvanEjk | http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3dst-519710.html |
05:46.14 | JeffM | EvanEjk, they have UV coords and normals? |
05:46.38 | EvanEjk | idk what that means but i tested it and it worked |
05:46.42 | JeffM | heh |
05:46.44 | Lukstr | haha |
05:46.51 | JeffM | there are different values for "worked" |
05:46.54 | EvanEjk | the only thing is that everything is the same color |
05:47.02 | JeffM | that'd be no UVs then |
05:47.05 | EvanEjk | so its hard to see without fog and even with fog |
05:47.15 | JeffM | and probalby no normals |
05:47.15 | EvanEjk | oh |
05:47.27 | JeffM | not all modelers are created equaly ;) |
05:48.01 | JeffM | yeah I ordered 4 small shirts, have sold 2 |
05:48.08 | EvanEjk | wait ik what that is, its when your modeling and your getting a texture for the model |
05:48.18 | JeffM | yes |
05:48.21 | EvanEjk | and you map it out |
05:48.59 | EvanEjk | I've done it before in lithunwrap |
05:49.03 | JeffM | Lukstr, this time for stock shirts I'll be doing 5 small, 10 med, 10 large, 10 XL, 10 XXL and 5 XXXL |
05:49.14 | JeffM | so there should be some for you for a bit |
05:49.34 | Lukstr | sweetness |
05:49.38 | EvanEjk | only america can put that many Xs on a shirt |
05:50.02 | JeffM | EvanEjk, actualy I sent more of the larger X shirts to europe ;) |
05:50.17 | EvanEjk | fail |
05:50.17 | JeffM | so far the US motly gets larges |
05:50.20 | JeffM | and some mediums |
05:50.44 | JeffM | what is sad is that some shirts go up to 6XL and 10XL |
05:51.49 | EvanEjk | woh |
05:51.54 | JeffM | indeed |
05:52.30 | Lukstr | heh, devs always seem to be at the ends of the proportion-spectrum |
05:52.32 | EvanEjk | like sheets for a bed |
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06:35.22 | ibunny | m00 |
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09:52.44 | CIA-32 | FTGL: 03sammy * r956 10/trunk/demo/FTGLDemo.cpp: * Various fixes and improvements to the demo, by Eric Beets and myself. |
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10:23.13 | CIA-32 | FTGL: 03sammy * r957 10/trunk/ (include/FTSimpleLayout.h src/FTGlue.cpp): * Fix erroneous warnings in the C bindings for destructors, by Eric Beets. |
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15:52.54 | donny_baker | morning bugQ |
15:53.00 | bugQ | ahoy. |
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16:28.13 | short_circuit | Hi bug :) |
16:28.34 | bugQ | 'ello |
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17:00.43 | JeffM | ponders something like this for the shirt fronts instead of the skewed icon, http://www.opencombat.net/files/images/shirts/new%20front.png |
17:02.34 | Winny | I had done something like that.. looks weird from a distance |
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17:19.18 | bugQ | make the tank smaller, and the tracks darker, longer, and running over the name. |
17:20.00 | bugQ | something like that, maybe. |
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17:28.08 | JeffM | bugQ: can't do blends realy so darker is out |
17:28.44 | JeffM | sadly I don't have a straight version of the icon as SVG :( |
17:29.26 | Winny | making one in photoshop wouldn't be too tough. Just outlike the PNG with paths |
17:29.54 | JeffM | I know |
17:30.00 | bugQ | photoshop does SVG now? |
17:30.02 | JeffM | no |
17:30.14 | JeffM | but it can do eps and dump out to something that can do svg |
17:30.19 | bugQ | ah. |
17:30.23 | JeffM | I can trace over it in inksacpe too |
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17:43.30 | blast007 | would we be open to animating the tank icon in the menu? the code to do so has been there for a long time. (You just make an image that's, say, 6 times as wide as tall, and that gives it 6 frames) |
17:44.20 | blast007 | I have one made up where the tank sorta bounces up and down |
17:47.57 | JeffM | that would be the reason I put that in there :) |
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17:49.45 | blast007 | what kind of motion would we want? |
17:50.37 | blast007 | I tried a few ways |
17:51.00 | JeffM | I had one the moved left and right |
17:51.02 | blast007 | a spinning tank, a tank that bounced left to right, and one that bounced up and down. I prefered the last one |
17:51.10 | JeffM | cus the item to the right is usualy what is selected |
17:52.18 | bugQ | is there an option to only animate once every time it moves? could just do a little sweeping shine. |
17:53.07 | bugQ | maybe by changing the filename? |
17:53.26 | JeffM | huh? |
17:53.33 | JeffM | it should do it all the time IIRC |
17:54.01 | bugQ | bleh, bad wording. what's the image filename currently? |
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17:54.25 | blast007 | menu_arrow.png I think |
17:55.21 | bugQ | ok, so maybe change it to menu_arrow1.png or menu_arrow_once.png and let the animation only run once every time the cursor moves. |
17:55.28 | bugQ | as an option. |
17:56.20 | blast007 | eh |
17:56.32 | blast007 | why? |
17:56.51 | blast007 | currently we don't animate at all, since our file is only a single "frame" |
17:57.08 | JeffM | yes but if it had frames it would animate all the time |
17:57.20 | JeffM | his idea is to have one animation for idle and one for movement |
17:57.27 | JeffM | so you could have like a bobble on move |
17:57.33 | JeffM | and then a shine on idle |
17:57.40 | JeffM | I like the shine idea |
17:57.44 | bugQ | something like that, yeah. |
17:57.58 | bugQ | it would only differentiate if the file existed |
17:58.17 | blast007 | hmm |
18:00.38 | bugQ | I suppose it would be a step toward themeing the interface, if that's interesting |
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19:02.41 | JeffM | how does this look? |
19:02.41 | JeffM | http://www.opencombat.net/files/images/shirts/new%20logo%20front.svg |
19:03.03 | JeffM | I think it makes more sense for the skew |
19:03.07 | JeffM | and looks more like a tank |
19:03.22 | bugQ | not bad |
19:09.04 | spldart | Might just be an optical illusion or intentional to make the tank appear to be driving away but is it smaller @ the front than the back? |
19:09.56 | brlcad | hmm, kinda funky |
19:11.01 | TD-Linux | I don't really like the perspective |
19:11.05 | TD-Linux | make it more, or make it less |
19:11.12 | TD-Linux | but I'm not ordering a shirt either :P |
19:11.18 | spldart | ah |
19:11.38 | spldart | or should I say 'aww' hehe |
19:16.16 | *** join/#bzflag hamburger (n=62c58b30@bz.bzflag.bz) |
19:16.49 | spldart | LOL |
19:16.59 | whodaman | lol |
19:17.37 | bugQ[foods] | gave up burgers 8 years ago. |
19:17.38 | spldart | Not quite bash.org material but close |
19:17.58 | *** join/#bzflag think_tank (n=think_ta@unaffiliated/thinktank/x-168245) |
19:21.41 | *** join/#bzflag brad (n=brad@89.149.224.44) |
19:24.10 | *** join/#bzflag EvanEjk (n=EvanEjk@cpe-76-179-53-40.maine.res.rr.com) |
19:24.25 | EvanEjk | is JeffM here? i want to show him something |
19:27.15 | blast007 | EvanEjk: hello |
19:27.20 | EvanEjk | hi |
19:27.22 | blast007 | they left just a bit ago |
19:27.24 | blast007 | what's up? |
19:27.42 | EvanEjk | i got textures to convert through sketch up |
19:27.53 | blast007 | cool |
19:27.55 | EvanEjk | into a bzflag map |
19:28.17 | EvanEjk | he said that that was the big problem about using sketch up for making bzflag maps |
19:28.52 | EvanEjk | im uploading 2 screenshots put together but when its done ill put out a link |
19:29.37 | EvanEjk | 7.5 mb |
19:32.11 | EvanEjk | blast007 http://www.bzfmaps.net/~evanejk/takethat.bmp |
19:36.28 | EvanEjk | blast let me upload a small one |
19:36.30 | EvanEjk | ;) |
19:37.30 | blast007 | do it in PNG or JPEG too |
19:39.00 | EvanEjk | ok |
19:39.31 | EvanEjk | http://www.bzfmaps.net/~evanejk/smallertakethat.png |
19:40.06 | EvanEjk | oops |
19:40.10 | EvanEjk | http://www.bzfmaps.net/~evanejk/smallertakethat.PNG |
19:40.22 | EvanEjk | there blast007 http://www.bzfmaps.net/~evanejk/smallertakethat.PNG |
19:40.37 | blast007 | yeah |
19:40.43 | blast007 | interesting |
19:40.48 | EvanEjk | ya |
19:40.57 | blast007 | so did it generate a texture file for you? |
19:41.06 | EvanEjk | ya |
19:41.23 | EvanEjk | you have to use solid colors for the texture in sketch up |
19:41.55 | EvanEjk | and you have to convert it by exporting it to google earth 4 |
19:42.07 | EvanEjk | and change the extintion to zip on the export |
19:42.51 | EvanEjk | and get the model in there and export it to fbx in fbxconverter and then to obj and then to the bzflag map |
19:44.53 | *** join/#bzflag whoda|iPod (n=whoda|To@dslb-088-066-001-049.pools.arcor-ip.net) |
19:46.46 | EvanEjk | on the bzflag map file how do you word the world size? |
19:48.13 | EvanEjk | never mind |
19:50.54 | *** join/#bzflag Paul_PL (n=pawelbl6@chello087206115169.chello.pl) |
19:55.33 | CIA-32 | FTGL: 03sammy * r958 10/trunk/ (configure.ac src/Makefile.am): |
19:55.33 | CIA-32 | FTGL: * Use libtool' versioning features to call the library libftgl.2.1.3. This |
19:55.33 | CIA-32 | FTGL: is not the recommended way to do, but it's nice to synchronise the |
19:55.33 | CIA-32 | FTGL: package's version and the library's soname. |
19:57.22 | EvanEjk | so that gives it texture but still no uv cords so you cant have the same color objects near to eachother |
20:01.13 | *** join/#bzflag Upsetter (n=Ups@i577B4A2E.versanet.de) |
20:08.50 | *** join/#bzflag L4m3r (i=l4m3r@about/essy/warning/L4m3r) |
20:08.50 | *** mode/#bzflag [+v L4m3r] by ChanServ |
20:25.44 | *** join/#bzflag JBdiGriz (n=JBdiGriz@adsl-75-36-38-29.dsl.sndg02.sbcglobal.net) |
20:25.44 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
20:27.24 | AAA_awright | Cool, that works |
20:27.42 | AAA_awright | I have a ./configure variable, bzflag_topdir which if you set can compile a plugin |
20:27.58 | AAA_awright | Well... it compiles. Yet to see if that actually works. |
20:39.46 | AAA_awright | I think I am getting the hang of this now |
20:40.54 | *** join/#bzflag Constitution (n=const@unaffiliated/macsforme) |
20:44.24 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
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20:49.59 | *** join/#bzflag Upsetter (n=Ups@i577B4DC0.versanet.de) |
20:55.51 | AHA | http://my.bzflag.org/bb/groupcp.php?g=8294 <-- does anyone get the SQL error? |
20:57.33 | L4m3r | yup |
20:57.35 | brad | "AND ug.user_id <> ORDER BY" <- missing a value |
20:57.42 | brad | after <> |
21:00.09 | *** join/#bzflag TJ13820 (n=TJ@c-71-206-201-73.hsd1.pa.comcast.net) |
21:00.53 | *** join/#bzflag jftsang (n=jftsang@88-108-239-127.dynamic.dsl.as9105.com) |
21:01.06 | jftsang | nn64, a few things to ask |
21:01.21 | jftsang | 1) I've lost my admin pems on bzfmaps.net:7002? |
21:01.34 | jftsang | 2) Can you unban tj13820 please? |
21:03.51 | Constitution | BZBB admins, this (http://my.bzflag.org/bb/viewtopic.php?t=12529) can be deleted... I've PM'd the user with the appropriate information |
21:07.11 | *** join/#bzflag Think_Differentl (n=shedelj@pool-96-231-89-230.washdc.east.verizon.net) |
21:08.35 | L4m3r | baleeted |
21:11.32 | *** join/#bzflag LongDo1 (n=LongDon@host-091-097-053-026.ewe-ip-backbone.de) |
21:13.20 | *** join/#bzflag jwir3 (n=jwir3@c-66-41-249-30.hsd1.mn.comcast.net) |
21:14.30 | AAA_awright | AND ug.user_id <> ORDER BY u.username |
21:14.41 | AAA_awright | There needs to be an integer after the <> |
21:16.03 | EvanEjk | how do i fix this 1>LINK : fatal error LNK1104: cannot open file 'bzfs.lib' |
21:16.18 | AAA_awright | :/ |
21:18.45 | jftsang | EvanEjk, which project? |
21:18.53 | EvanEjk | its a plugin |
21:19.04 | jftsang | mhm, did you place it in the /plugins folder? |
21:19.04 | EvanEjk | torBlock |
21:19.13 | jftsang | have you compiled BZFS? |
21:19.28 | EvanEjk | no |
21:19.38 | jftsang | AFAIK, you need to compile BZFS first so that you may have the lib |
21:20.06 | *** join/#bzflag TJ13821 (n=TJ@c-71-206-201-73.hsd1.pa.comcast.net) |
21:20.08 | EvanEjk | i have bzfs already compiled but III didn't compile it |
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21:20.23 | *** join/#bzflag O-Neil (n=Miranda@dslb-088-070-238-180.pools.arcor-ip.net) |
21:20.56 | TJ13822 | admins, can you kick TJ13820, 1, and 2. I am having a problem with connecting and had to connect with another nick. |
21:21.15 | *** part/#bzflag TJ13821 (n=TJ@c-71-206-201-73.hsd1.pa.comcast.net) |
21:22.53 | EvanEjk | it must take a while to compile bzflag |
21:23.08 | TJ13822 | 30mins to an hour depending on your machine |
21:23.55 | TJ13822 | SOMEONE WITH KICK POWERS. Please kick TJ13820 / TJ13822, they are my nicks, and i am having connect issues with my Chat client. |
21:24.02 | Think_Differentl | takes me 5 minutes |
21:25.57 | Tupone | TJ13820: kick from the channel does not remove them from irc |
21:26.08 | TJ13822 | okay i'm using the ghost command now |
21:26.15 | TJ13822 | thanks to AAA_Awright :-) |
21:26.28 | AAA_awright | You are welcome |
21:26.34 | EvanEjk | i wonder if you can compile in is visual c++ |
21:26.58 | *** join/#bzflag TJ13820 (n=TJ@c-71-206-201-73.hsd1.pa.comcast.net) |
21:27.08 | TJ13820 | thank you very much :-) |
21:28.13 | EvanEjk | if you compile bzflag do you have to do it in dev c++ or in visual? |
21:29.29 | *** part/#bzflag LongDo1 (n=LongDon@host-091-097-053-026.ewe-ip-backbone.de) |
21:30.17 | L4m3r | iirc dev c++ is not maintained... I'd go with VC |
21:46.12 | *** join/#bzflag Hattori (n=4fb97954@bz.bzflag.bz) |
21:46.20 | Hattori | hello |
21:48.15 | bugQ | ä»æ©ã¯ããããããã¾ããã§ãããããæé¨æ§ï¼ |
21:48.29 | bugQ | oookay. |
21:49.00 | *** join/#bzflag Hattori (n=4fb97954@bz.bzflag.bz) |
21:49.57 | Thumper_ | bugQ: huh? |
21:50.36 | bugQ | that was just a ridiculously polite way of saying "good evening" to hattori. |
21:50.45 | *** join/#bzflag HattoriHanzo (n=4fb97954@gateway/web/cgi-irc/zeebrothers.net/x-ee0c70324fcb9cd7) |
21:50.53 | HattoriHanzo | hi |
21:51.42 | *** join/#bzflag Phase (i=phase@unaffiliated/phase) |
21:52.28 | jftsang | EvanEjk, which version are you compiling? If it is branch, you can use either, but it is recommended that you use VC |
21:52.59 | bugQ | ããæé¨åèµæ§ï¼ããã£ãããã¾ãï¼ |
21:53.08 | jftsang | also, you don't need to compile the whole thing; just compile the `bzfs` project (not the `bzflag` and `bzadmin` projects) |
21:54.55 | jftsang | anyway, you'll need to compile `bzfs` so that you have `bzfs.lib`, which is required for linking the plugins |
21:55.15 | jftsang | `bzfs.lib` should be in your `/src/bzfs` directory |
21:59.45 | *** join/#bzflag Hattori (n=4fb97954@bz.bzflag.bz) |
22:01.11 | *** join/#bzflag bz30 (n=4fb97954@bz.bzflag.bz) |
22:01.54 | TJ13820 | knows it's easier to compile from CVS in LInux :-) |
22:02.22 | bz30 | vv |
22:06.19 | bugQ | vv = (-1)* ^^ ? |
22:07.07 | Lukstr | Huh |
22:07.14 | *** join/#bzflag JeffM (n=Jeff@pool-71-109-218-124.lsanca.dsl-w.verizon.net) |
22:07.19 | bugQ | is vv opposite of ^^ ? |
22:07.33 | AAA_awright | if you are indicating direction |
22:07.40 | AAA_awright | Oh, I get it :D |
22:07.41 | Lukstr | then you mean |
22:07.44 | Lukstr | vv = !^^ |
22:07.55 | AAA_awright | vv = (-1)(^^) |
22:08.14 | AAA_awright | Fun. |
22:08.15 | SpazzyMcGee | no, Lukstr, anything multiplied by -1 would invert it's sign. |
22:08.39 | AAA_awright | Well, vv =/= ^^ |
22:09.06 | AAA_awright | but all the same, vv =/= !^^ |
22:09.14 | bugQ | has a â behind his = key. |
22:09.21 | *** join/#bzflag me1 (n=me1@unaffiliated/me1) |
22:09.32 | AAA_awright | Tricky |
22:10.09 | bugQ | ooo, neat idea. keyboard with flip-up alternates. |
22:10.56 | AAA_awright | There was that one keyboard with OLED keys, you could press buttons and change the character set |
22:11.14 | TD-Linux | I have that minus the OLED screen part |
22:11.20 | bugQ | the maximus? |
22:11.22 | AAA_awright | "Optimus Maximus" |
22:12.05 | AAA_awright | $1500? What? |
22:12.16 | bugQ | yes. |
22:12.41 | *** join/#bzflag L4m3r (n=l4m3r@about/essy/warning/L4m3r) |
22:12.41 | *** mode/#bzflag [+v L4m3r] by ChanServ |
22:13.02 | bugQ | I think I'll put the "LAUNCH" button behind 6. No one likes 6's. |
22:18.14 | AAA_awright | Well, I finished up my configure.ac script that can compile a plugin from outside bzfs |
22:18.33 | JeffM | fun |
22:18.48 | AAA_awright | It wasn't that hard, actually. Thank you catay for factually telling me stuff that I didn't need to spend a day figuring out myself. |
22:21.18 | AAA_awright | ~catay++ |
22:21.42 | L4m3r | erm |
22:21.57 | catay | not sure what i did, but ok , thanks :P |
22:22.03 | L4m3r | you know you can just write a makefile that's like <10 lines for most plugins, right? |
22:23.09 | AAA_awright | 1/2 of that is the Ruby plugin |
22:23.46 | AAA_awright | L4m3r: This is going inside a much larger project that includes a server and some other stuff |
22:23.57 | L4m3r | um, ok |
22:24.02 | AAA_awright | http://masterbot.sourceforge.net/ |
22:24.36 | L4m3r | oh right, AAA the bzflag dumpster diver :P |
22:24.49 | catay | Can someone verify this on a bzfs trunk server |
22:25.01 | catay | fire up a bzfs without special options |
22:25.06 | catay | join with two players |
22:25.16 | catay | one of them bans the other |
22:25.30 | catay | the banned players tries to reconnect a few times and bzfs seg faults |
22:25.34 | catay | *player |
22:25.58 | AAA_awright | catay: Which version? |
22:26.19 | catay | http://bzflag.pastebin.ca/999747 |
22:26.22 | catay | latest trunk |
22:27.00 | AAA_awright | I'll try it as it is now, then svn up and try it |
22:27.40 | AAA_awright | Oh, I have to autogen and compile. Fun. |
22:32.41 | catay | http://bzflag.pastebin.ca/999752 |
22:33.15 | catay | seems to seg fault at different places |
22:35.18 | AAA_awright | catay: Can you save the contents of the console? |
22:35.27 | AAA_awright | I forget the command for bzflag and bzadmin... |
22:35.56 | L4m3r | hm... that's odd |
22:36.41 | L4m3r | I'm getting a UDP kick from norang |
22:38.39 | catay | AAA_awright: http://bzflag.pastebin.ca/999756 |
22:47.21 | AAA_awright | Hm. And of the commands sent? |
22:47.53 | AAA_awright | This is where reverseable debugging would come in handy |
22:48.41 | catay | <PROTECTED> |
22:48.53 | catay | and reconnect again with 'nick' a few times |
22:49.08 | catay | and it segfaulst |
22:49.24 | AAA_awright | Does it happen reconnecting with a different callsign? |
22:49.41 | catay | didn't tried that |
22:49.48 | catay | *try |
22:53.50 | AAA_awright | ares_process.c:850: error: 'TCP_NODELAY' undeclared (first use in this function) |
22:53.53 | AAA_awright | re ./configure? |
22:55.08 | catay | do 'make distclean && ./autogen.sh && ./configure && make' |
22:55.20 | AAA_awright | doing that now... |
22:55.41 | catay | maybe it has to do with the c-ares upgrade |
23:00.38 | AAA_awright | that works |
23:03.31 | AAA_awright | This is an example of MasterBot, L4m3r catay idk of you were interested: http://aaa.busyflag.org/masterbot/dosomething.php |
23:04.05 | AAA_awright | Don't need to enter any callsign data, it accepts anonymous connections right now with the -a flag |
23:18.17 | AAA_awright | catay: That means I need a BZFlag 2.1 client too... |
23:24.45 | catay | AAA_awright: or bzadmin |
23:24.49 | catay | not sure it works with it |
23:24.59 | AAA_awright | You want to connect to my server and try? |
23:25.09 | catay | ok, quick |
23:25.15 | catay | i need sleep |
23:25.19 | AAA_awright | labs.redjacket.ws:5154 |
23:26.28 | AAA_awright | need a -password? |
23:26.28 | catay | AAA_awright: ok , ban me :p |
23:26.44 | AAA_awright | ah, shoot |
23:26.45 | catay | just connect with bzadmin and ban me :) |
23:27.04 | AAA_awright | alright, join, ill connect |
23:28.48 | AAA_awright | nothing |
23:29.18 | catay | AAA_awright: strange |
23:29.28 | AAA_awright | Maybe without the token/password? |
23:31.11 | catay | nope, odd, anyway, gonna look at it tomorrow :) |
23:31.19 | catay | thanks for trying, i'm off to bed |
23:31.21 | AAA_awright | Hm. Good idea |
23:31.23 | catay | nite |
23:31.29 | AAA_awright | Later then |
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23:47.34 | *** join/#bzflag {JAH} (n={jah}@24-56-146-164.mn.warpdriveonline.com) |
23:48.19 | {JAH} | any good mac users? |
23:50.15 | *** join/#bzflag TD--Linux (n=wheeeeee@about/essy/indecisive/TD-Linux) |
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23:54.22 | TJ13820 | nn64 could you PM me? |