00:00.14 | Ride- | is it TH3? |
00:00.18 | Ride- | is he the hacker |
00:00.26 | me1 | Ride-, he left |
00:00.48 | *** join/#bzflag drivorobotnik (n=47ab51a9@bz.bzflag.bz) |
00:00.54 | drivorobotnik | The web client crashed. |
00:01.06 | me1 | drivorobotnik, did you try pm'ing/emailing nn? |
00:01.13 | drivorobotnik | Yes |
00:01.13 | *** join/#bzflag slon02 (n=47e0aac5@bz.bzflag.bz) |
00:01.16 | drivorobotnik | Hello! |
00:01.19 | drivorobotnik | :P |
00:01.24 | drivorobotnik | You were banned too? |
00:01.26 | slon02 | hello |
00:01.27 | slon02 | nah |
00:01.33 | drivorobotnik | Nothing you can do? |
00:01.39 | slon02 | haha |
00:01.42 | me1 | /shutdownserver |
00:01.44 | drivorobotnik | I think the server needs to be rebooted. |
00:01.48 | drivorobotnik | We cant do that. |
00:01.50 | slon02 | do you really think I have those perms? |
00:01.56 | drivorobotnik | NN would fire us for that. |
00:01.57 | drivorobotnik | I did |
00:02.01 | me1 | wow |
00:02.06 | slon02 | you can do a superkill |
00:02.11 | drivorobotnik | ah |
00:02.13 | drivorobotnik | I did that |
00:02.15 | drivorobotnik | 3 times |
00:02.22 | drivorobotnik | That is my final attack of sorts. |
00:02.39 | drivorobotnik | I need a cover. Anyone trustworthy? |
00:02.45 | me1 | /unban dr.robot; /shutdownserver; no hacker; tell nn to restart; done |
00:02.59 | drivorobotnik | He memorised my IP range. |
00:03.08 | drivorobotnik | Verizon give me similar IP addresses. |
00:03.16 | drivorobotnik | all begin with 71.xx.xx.xxx |
00:03.27 | slon02 | ah |
00:03.34 | slon02 | well, muffin is there threatening him |
00:03.39 | drivorobotnik | I am going to reboot the modem and get a new ip |
00:03.42 | drivorobotnik | brb |
00:04.05 | spldart | DUDE! |
00:04.16 | slon02 | you're unbanned |
00:05.00 | ViciousM | well, not threatening him...trying to scare him |
00:05.02 | ViciousM | not working |
00:05.15 | Ride- | some one should definately talk to this guy |
00:05.18 | slon02 | he wants me to log off...to make an image that i'm banned |
00:05.25 | Ride- | someone that can globally ban him |
00:05.26 | donny_baker | drivorobotnik: please stop spamming this forum |
00:05.28 | JeffM | WTF? |
00:05.37 | slon02 | what? |
00:05.38 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
00:05.45 | AHA | heh |
00:05.47 | spldart | whew |
00:06.01 | Ride- | can anyone do anything? |
00:06.03 | Ride- | at all |
00:06.06 | JeffM2501 | bans are private betwen bannie and banner, speak about them in such |
00:06.22 | Ride- | Slon why dont you ban him |
00:06.28 | Ride- | if you are still @ |
00:06.29 | donny_baker | and it is nn's server, this is the development forum |
00:06.29 | JeffM2501 | this channel is not for general server management, if there is a problem take it up with the owner. |
00:07.04 | slon02 | the owner WAS banned.. |
00:07.14 | JeffM2501 | then the owner dosn't know how to manage his server |
00:07.18 | JeffM2501 | and should take care of that himself |
00:07.19 | AHA | lol |
00:07.46 | JeffM2501 | if the owner is not the same as the hoster, then the owner takes it up with the hoster. |
00:08.13 | *** join/#bzflag slon02 (n=47e0aac5@bz.bzflag.bz) |
00:08.25 | slon02 | problem solved, discussion over. It was all just a test of the server owner |
00:08.32 | me1 | wow |
00:08.40 | slon02 | he failed...and is very angry |
00:08.43 | me1 | it turned out that the "hacker" was an admin playing a joke |
00:08.44 | Winny | Frankly, it serves him right if he can't even keep his password private |
00:08.52 | JeffM2501 | slon02, you spammed this channel over a "test"? |
00:09.02 | JeffM2501 | I am less then pleased |
00:09.11 | slon02 | erm...nobody knew that it was a test |
00:09.16 | JeffM2501 | slon02, I don't care |
00:09.24 | JeffM2501 | even if it wasn't this isn't the place for that |
00:09.34 | JeffM2501 | to find out that you are just messing with someone... not good |
00:09.42 | slon02 | I wasn't the hacker.. |
00:09.57 | slon02 | nor was I told that it was a test |
00:10.19 | JeffM2501 | I will speak toy ou in private about this |
00:19.44 | Winny | thinks we should suggest to nn to get his own channel |
00:20.04 | JeffM2501 | Winny, you are more then welcome to sugest anything you like to him |
00:22.04 | Ride- | can i say something about DR. |
00:22.09 | JeffM2501 | nope |
00:22.11 | JeffM2501 | we don't care |
00:22.17 | JeffM2501 | not our concern |
00:22.25 | Winny | This is a somewhat OT question, and I'm not even sure if BZ does it this way, but is your position stored in an array with the other tank's positions, or by it's lonesome? |
00:22.27 | JeffM2501 | it's between NN and him |
00:22.43 | JBdiGriz | Unless you mean dead reckoning. |
00:22.55 | JeffM2501 | Winny, we have a list of players |
00:23.01 | JeffM2501 | each player has a bunch of data |
00:23.10 | JeffM2501 | one part of that data is the current postion |
00:23.16 | JeffM2501 | that we update in various ways |
00:23.33 | JeffM2501 | we don't have one big list of "positions" or anything |
00:23.42 | Winny | hmm, ok |
00:24.25 | JeffM2501 | I assume you are doing the data design for your project? |
00:24.43 | Winny | yeah |
00:24.57 | JeffM2501 | cool |
00:25.10 | JeffM2501 | in general you group data that is accessed at the same time together |
00:25.23 | JeffM2501 | so that's why we store all the data for a player together |
00:25.47 | JeffM2501 | so you can have this "thing" that is a player, then move that around and have access to any of the data associated with the palyer |
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00:26.53 | Winny | hm, ok |
00:27.01 | Winny | I say that too much |
00:27.04 | JeffM2501 | heh |
00:27.31 | JeffM2501 | think of it this way, if you have just a list of postions, how would you link them back to the player? |
00:28.05 | Winny | I was thinking of assigning each player and ID number, and then having them in the same position on the an array holding their coordinates |
00:28.21 | Winny | position on an array* |
00:28.29 | JeffM2501 | so you'd be doing lookups back and forth |
00:28.45 | JeffM2501 | why not just do one lookup and have the postion data in the player? |
00:28.52 | JeffM2501 | you have to look the player up anyway :) |
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00:56.18 | donny_baker | hi Pawel_PL |
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01:12.36 | Pawel_PL | hello |
01:12.47 | me1 | Hello, Pawel_PL |
01:16.03 | Pawel_PL | donny_baker: do you know till when the decision will be taken ? or should I just wait to the end ? |
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01:16.37 | donny_baker | Pawel_PL: we need to decide sometime tonight |
01:17.24 | JBdiGriz | All decisions will be published on 4/21. Unfortunately, you just have to wait for that. Thanks to everyone who has been helping us with the decisions. |
01:19.41 | Pawel_PL | does it mean that you will have no further questions and will now be only discussing? |
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01:22.42 | me1 | what the heck? |
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01:22.56 | Ebert | heh same thing happened on #macosx |
01:23.14 | me1 | Ebert, it happened on all channels |
01:23.22 | Ebert | all freenode ok |
01:23.29 | me1 | yeah, all freenode |
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01:26.52 | *** topic/#bzflag is http://BZFlag.org || http://cia.vc/stats/project/BZFlag || http://my.BZFlag.org/w/Getting_Help || logs at http://ibot.rikers.org/%23bzflag/ || http://ohloh.net/projects/189 || 2.0.10 is the latest public release || BZFlag is in GSoC 2008, mentor blog at http://tanks4code.blogspot.com || GSoC applications are being reviewed throughout the week -- applicants should keep an eye on their app for comments and continue to work on their patch(es) |
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01:32.53 | lol_u | hey everybody |
01:33.26 | *** join/#bzflag lol_u (n=4c5d8bae@bz.bzflag.bz) |
01:33.33 | lol_u | Hey everybody! |
01:33.42 | lol_u | srry...computer froze |
01:33.42 | AHA | hi... |
01:34.19 | lol_u | @donny_baker: hey donny, what happened to INCOMING? |
01:34.36 | donny_baker | don't know... would have to ask benfish |
01:34.50 | lol_u | is he online? |
01:34.58 | donny_baker | it is his server and I haven't seen him in a few weeks |
01:35.13 | AAA_awright | Wiki admins: Would it be good to have an api event template that would list parameters, etc? |
01:35.22 | lol_u | my list isnt showing so is he online? |
01:35.23 | donny_baker | so he may be out on vacation or something, don't know |
01:35.28 | lol_u | oh ok |
01:35.32 | lol_u | thank |
01:35.35 | lol_u | thanks* |
01:35.52 | donny_baker | AAA_awright: sure anything to make it easier |
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04:13.31 | mib_y9pztm | why can a tank in normal gravity jump onto an 18.5 World unit high building? |
04:13.52 | mib_y9pztm | in a world with _jumpVelocity 19 |
04:14.26 | JeffM | are you asking why math works the way it works? or what our math is? |
04:14.40 | mib_y9pztm | what your math is |
04:14.47 | JeffM | read the code |
04:15.02 | mib_y9pztm | ... |
04:15.03 | JeffM | we don't know the math off the tops of our heads |
04:15.05 | JeffM | sorry |
04:15.09 | JBdiGriz | The beauty of open source ... |
04:15.12 | JeffM | indeed |
04:15.36 | mib_y9pztm | so there more than just physics? |
04:15.39 | JeffM | shoudl be in a method called 'do motion" or something |
04:15.51 | JeffM | mib_y9pztm: what is physics in a game except math? |
04:16.16 | JeffM | we do not attempt to replicate all aspects of real world physics with our math |
04:17.01 | mib_y9pztm | of course not, but i thought it would be as simple as using DUVAT |
04:17.13 | JeffM | what is duvat? |
04:17.30 | mib_y9pztm | you prolly don't know what it stands for, but DUVAT = distance, initial v, final v, acceleration, time |
04:17.40 | mib_y9pztm | u know those simple equations |
04:17.41 | JeffM | it may be that, I don't know look at the code |
04:17.44 | JeffM | see |
04:17.46 | JeffM | learn ;) |
04:19.00 | JeffM | ahh doMotion is input stuff |
04:19.22 | JeffM | I belive you want void BaseLocalPlayer::update( float inputDT ) |
04:21.00 | mib_y9pztm | . just as i got to doMotion |
04:21.57 | JeffM | like I said, we don't know all the code in our heads :) |
04:22.51 | mib_y9pztm | :/ i'm hinting that a tank should not be able to jump onto a 18.5 high box |
04:23.07 | JeffM | we do not attempt to emulate real world physics |
04:23.19 | JeffM | it has been tweaked to make it fun |
04:23.26 | JeffM | bzflag is not a tank simulator |
04:23.39 | mib_y9pztm | that makes it more difficult for accurate mapmaking ideas |
04:24.01 | JeffM | ok |
04:24.15 | JeffM | look at the logic, get the correct formula |
04:24.17 | JeffM | use it ;) |
04:24.36 | JeffM | I think our gravity also isn't standard |
04:24.47 | JeffM | since it's all world units |
04:25.05 | mib_y9pztm | :| |
04:25.29 | JeffM | I guess it is 9.81 in trunk now |
04:25.38 | JeffM | I thought it used to be 10 |
04:26.16 | JeffM | most maps use 10 as an "easy" jump |
04:26.25 | JeffM | 15 as a moderately hard one |
04:26.36 | mib_y9pztm | old 10 = 9.81 now? |
04:26.39 | JeffM | and 18.5 as one that takes skill |
04:26.43 | JeffM | I don't know I am looking |
04:26.49 | JeffM | I was going off recolection |
04:28.23 | mib_y9pztm | is there an easy way to check if player[t] is a bot? |
04:28.28 | JeffM | guess it still is 9.81 |
04:28.35 | JeffM | mib_y9pztm: in the client or server? |
04:28.49 | mib_y9pztm | client |
04:29.52 | JeffM | player->type |
04:30.42 | JeffM | mib_y9pztm: what are you trying to do? |
04:31.42 | mib_y9pztm | make a bot that kills a bot |
04:31.51 | JeffM | why? |
04:32.22 | mib_y9pztm | uuuum |
04:32.45 | mib_y9pztm | testing, you could say |
04:33.32 | JeffM | riiiiggght |
04:33.38 | JeffM | how about the real answer? |
04:35.30 | mib_y9pztm | i'm trying to learn how to make a bot |
04:35.59 | mib_y9pztm | and making a 'lesser' one i'm convinced is going to help |
04:36.39 | JeffM | best would be to use bzrobots for bots |
04:36.42 | JeffM | not moding a client |
04:36.48 | JeffM | that's the entire reason bzrobots exists |
04:38.46 | mib_y9pztm | it's entirely separate from bzflag? |
04:39.45 | JeffM | yes |
04:39.53 | JeffM | it basicly has it's own client code |
04:40.02 | JeffM | that uses a botcode compatable robot module |
04:40.10 | JeffM | ether in python or C++ as a dynamic lib (.so) |
04:43.28 | mib_y9pztm | what's currently on sourceforge under bzrobots, is it like a model/template? |
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04:44.45 | JeffM | it's not a seperate proejct |
04:44.50 | JeffM | it's in our source tree |
04:45.02 | JeffM | or no it's in trunk/bzflag now |
04:45.07 | JeffM | so it's part of the tree |
04:45.12 | JeffM | what OS are you on? |
04:45.18 | mib_y9pztm | win |
04:45.50 | JeffM | then nevermind |
04:46.01 | mib_y9pztm | ? |
04:46.04 | JeffM | bzrobots does not work on windows at this time |
04:46.14 | JeffM | unless you want to help us out and make it work :) |
04:46.47 | mib_y9pztm | lol i doubt that would be an offer if you knew what i don't know |
04:46.49 | JeffM | the python interface should be able to be made to work prety easy, it's the DLL interface that needs some work |
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05:35.12 | mib_y9pztm | when someone goes 'save world' on my map, do they get my exact copy of the map e.g. with comments? |
05:35.41 | JeffM | nope |
05:35.50 | JeffM | the text based map is never sent to the client |
05:35.56 | JeffM | a processed binary form is |
05:36.00 | JeffM | then that is rebuilt into text |
05:36.14 | JeffM | the client dosn't have a map parser |
05:37.02 | JeffM | that will probably change in a future version if all goes well tho |
05:37.40 | mib_y9pztm | will there ever be protection from worlds being saved? |
05:38.03 | JeffM | maybe |
05:38.05 | JeffM | it's been talked about |
05:38.23 | JeffM | there is a spec for a map info object that would have a "no save" option |
05:38.39 | JeffM | tho any industrious person could overide that check on the client and get parts of the map |
05:38.50 | JeffM | cus the client needs at least the geometry to draw |
05:40.00 | JeffM | http://my.bzflag.org/w/World_Info%28object%29 |
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05:49.59 | Flash | is there any documentation on running bzrobots? |
05:51.40 | brlcad | it's not yet "finished" so the source is the documentation still aside from what's up on the wiki |
05:51.56 | Flash | I searched the wiki and came up empty |
05:51.57 | brlcad | there is some on the wiki though |
05:52.14 | brlcad | http://my.bzflag.org/w/BZRobots |
05:52.25 | Flash | thanks |
05:54.20 | Flash | oh. bzflag -solo 5 crashed :-( |
05:54.44 | JeffM | in trunk or branch? |
05:54.48 | Flash | trunk |
05:54.53 | Flash | looks like trashed memory |
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05:54.57 | JeffM | yeah solo bots are broke |
05:55.00 | JeffM | it's in the bug list |
05:55.03 | brlcad | feel free to fix it |
05:55.07 | JeffM | indeed |
05:55.10 | JeffM | please doo |
05:55.10 | brlcad | much appreciated even |
05:55.25 | Flash | in small, atomic patches ;-) |
05:55.41 | brlcad | if all you do is fix the bots, it should be small |
05:55.52 | brlcad | probably very small |
05:55.53 | JeffM | solar or hydroelectic patches would be fine too |
05:56.08 | Flash | geothermal? |
05:58.07 | JeffM | I belive those have deep environmental impacts |
05:58.12 | JeffM | so I'd hold off on those for now |
05:58.22 | JeffM | cooling of the core is not a great thing IMHO |
06:00.10 | Constitution | and so the days of deathly anticipation begin ;) |
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06:23.46 | Flash | "not working" is a gross undergeneralization |
06:24.06 | Flash | now that I'm looking, the client doesn't crash, but I disconnect from the server |
06:24.17 | Flash | the server doesn't seem to know why |
06:25.18 | JeffM | it's because they are all being shoved into one connection |
06:25.30 | JeffM | and that is overlfowing it's bufffer IIRC |
06:25.50 | JeffM | it goes back to a change made in december 2006 |
06:26.00 | DTRemenak | ~botmail for mib_y9pztm: http://my.bzflag.org/w/World_units explains the calculations necessary to figure jump height |
06:26.58 | Flash | even though I'm running a private server, looks like I'm still trying to advertise with the list server |
06:27.42 | JeffM | Flash: it's because of how awesome you are, your computer must tell the world |
06:28.17 | Flash | pfft |
06:28.26 | Flash | the world can figure it out on its own |
06:29.28 | Flash | the server removed my first bot "Too many bots" |
06:29.35 | Flash | but I don't have -diableBots on |
06:30.59 | Flash | looks like there are some new flags that didn't make it into bzfs.conf |
06:31.08 | blast007 | there is another paramater for limiting how many bots can be run, iirc (on the server) |
06:32.06 | Flash | fount it |
06:32.22 | Flash | well, it didn't crash this time, but there's an interesting "feature" |
06:32.30 | Flash | the bots have no body |
06:32.57 | Constitution | a visitation of the dead is upon us |
06:33.10 | Flash | non-corporeal shooting tanks |
06:33.25 | Flash | makes it hard to hit them |
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09:41.20 | kHaosGOtt | hi there |
09:42.20 | kHaosGOtt | is there anyone who can explain why the game client crash immediately on starting when my pc has only a connection to a w-lan-adhoc-network? |
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11:35.01 | Manu | I_Died_Once: pong |
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14:06.36 | CIA-14 | BZFlag: 03catay * r16994 10/trunk/bzflag/BUGS: |
14:06.36 | CIA-14 | BZFlag: Added another ban issue to BUGS |
14:06.36 | CIA-14 | BZFlag: * ban reason is not displayed to player |
14:20.06 | ruskie | wehe... got the bzflag shirt... |
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14:21.11 | catay | pics pics pics! ;) |
14:21.31 | ruskie | catay, not in the current state... :) |
14:21.54 | catay | hehe aw :p |
14:22.07 | ruskie | bit tight other than that seems to be a good fit... |
14:23.49 | ruskie | and the bzflag cd... |
14:24.07 | ruskie | though why am I not suprised that the postal service managed to break the slim case... :) |
14:31.06 | ruskie | hmm jeff really needs to read where to send his orders... |
14:31.23 | ruskie | was directed to slovakia... not slovenia as is on the order form... |
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14:59.35 | Manu | ruskie: Slovenia? what is that? ;) |
15:00.47 | whodaman | LOL ruskie |
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16:19.12 | JeffM | watches the SOC fun begin |
16:20.06 | JBdiGriz | The fun is happening in the duplicate channel, as all of the mentors try to understand IRC. |
16:20.23 | JeffM | hah |
16:20.27 | JBdiGriz | JeffM: Do you know where Slovakia is? |
16:20.28 | JeffM | you watching? |
16:20.34 | JeffM | JBdiGriz, yes and no |
16:20.37 | JeffM | I sent a package there |
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16:20.43 | JBdiGriz | Do you know where Slovenia is? |
16:20.57 | JeffM | ruskie lives there |
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16:21.58 | JBdiGriz | ruskie was here earlier, noting that his package was directed to Slovakia, but should have gone to Slovenia. You might want to have a discussion with him about it. |
16:22.03 | JeffM | wikipedia says it's next to ittaly. |
16:22.09 | JeffM | hmmm |
16:22.18 | JeffM | it was sent to whatever was in the paypall |
16:22.29 | JeffM | if it dosn't get there it'll come back to me and I can resend it |
16:22.33 | JeffM | nothing I can do for it now |
16:22.40 | JeffM | paypal fills in the addresses |
16:22.51 | JBdiGriz | It arrived, but it evidently took the scenic route. |
16:23.03 | JeffM | ahh |
16:23.22 | JeffM | actualy he's only like 3 days later then another to that area |
16:23.25 | JeffM | so not too bad |
16:23.36 | JeffM | yeah I'm finding that paypal's adress system isn't "great" |
16:23.47 | JeffM | it didn't like brlcad's address |
16:23.53 | JeffM | I had to manualy fix it |
16:24.00 | JeffM | but I'm glad it arived. |
16:24.22 | JeffM | that leaves 2 more international |
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16:37.50 | SpazzyMcGee | Having trouble with modeltool |
16:38.02 | SpazzyMcGee | For LODs |
16:38.11 | SpazzyMcGee | It keeps segfaulting. |
16:38.26 | SpazzyMcGee | Everything is UV mapped. |
16:38.58 | JeffM2501 | debug it :) |
16:39.32 | SpazzyMcGee | one mesh is just a simple cuboid! |
16:39.35 | SpazzyMcGee | gah |
16:40.00 | JeffM2501 | no software is perfect |
16:40.07 | JeffM2501 | debug it, find out where it crashes |
16:40.20 | *** join/#bzflag ndim (i=hun@193.7.177.249) |
16:40.24 | SpazzyMcGee | yeah, I know, just wondered if it was a known bug |
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16:44.10 | JeffM2501 | SpazzyMcGee, there are a couple bugs mentioned in the bugs list for it |
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16:44.27 | JeffM2501 | but known or not, it's obvious we don't know the details on it cus we haven't fixed it ;) |
16:44.33 | JeffM2501 | so debuging it would be a great help |
16:45.24 | SpazzyMcGee | I'm not greatly clued up on how to debug something like this. |
16:45.44 | JeffM2501 | gdb modeltool |
16:45.54 | JeffM2501 | that shoudl at least tell you where it barfed at |
16:46.11 | SpazzyMcGee | ok |
16:46.34 | JeffM2501 | I'm not a gdb expert, but from what I understand it's not to hard to run |
16:46.41 | JeffM2501 | if all you want is a barf report |
16:46.46 | SpazzyMcGee | I just ran it |
16:47.04 | SpazzyMcGee | "/modeltool/TEU.diconf" is not a core dump: File format not recognized |
16:47.05 | SpazzyMcGee | (gdb)" |
16:47.19 | JBdiGriz | gdb modeltool |
16:47.23 | JeffM2501 | I belive you have to use a paramater to pass in the arugemnet |
16:47.30 | JeffM2501 | JBdiGriz, it needs args |
16:47.37 | JBdiGriz | When in gdb "run <parameter list>" |
16:47.39 | JeffM2501 | don't those go after like - something? |
16:47.41 | JeffM2501 | ahh |
16:47.43 | JeffM2501 | there ya go |
16:47.51 | JBdiGriz | JeffM2501 types faster than I do |
16:48.31 | SpazzyMcGee | ah, yeah I got it. |
16:48.36 | JeffM2501 | huzzah |
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16:49.32 | SpazzyMcGee | just a sec, pastebin is being slow |
16:49.46 | whodaman | pastebin.com isn't :p |
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16:51.15 | SpazzyMcGee | http://pastebin.com/m29c14048 |
16:51.17 | blast007 | SpazzyMcGee: http://pastebin.bzflag.bz |
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16:52.40 | JBdiGriz | SpazzyMcGee: You might want to try the command where to give you a stacktrace pointing to the problem. |
16:54.25 | blast007 | bt (if that's GDB) |
16:54.37 | SpazzyMcGee | backtrace? |
16:55.02 | blast007 | yeah |
16:55.15 | SpazzyMcGee | http://pastebin.com/m35930daa |
16:57.05 | JBdiGriz | bt is the same command as where |
17:04.58 | JeffM2501 | that ain't much info |
17:05.12 | JeffM2501 | send me your files |
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17:05.36 | SpazzyMcGee | OK, Jeff. |
17:05.37 | SpazzyMcGee | PM? |
17:09.03 | SpazzyMcGee | sent |
17:11.31 | JeffM2501 | you are using the model tool in current trunk right? |
17:11.41 | SpazzyMcGee | Possibly not |
17:11.56 | JeffM2501 | is it at least some version of trunk? |
17:12.03 | SpazzyMcGee | I never built it myself, got it off delusional. |
17:12.09 | SpazzyMcGee | But I assume so |
17:12.13 | JeffM2501 | then that should be trunk |
17:15.11 | ruskie | JeffM2501, yeah the package has country specified as slovakia... the receipt says slovenia though... |
17:15.17 | JeffM2501 | hah |
17:15.29 | JeffM2501 | yeah the store software dosn't print the label |
17:15.32 | JeffM2501 | paypal does |
17:15.42 | JeffM2501 | and I've found that paypal can screw up addreses |
17:15.47 | JeffM2501 | I'm glad it got there tho :) |
17:15.51 | JeffM2501 | was the package ok? |
17:15.55 | ruskie | yup |
17:16.03 | JeffM2501 | we were woried about the cardboard not holding up |
17:16.11 | ruskie | though the postal service managed to break the slim case |
17:16.20 | JeffM2501 | damn them :( |
17:16.22 | JeffM2501 | I'm sorry |
17:16.24 | JeffM2501 | is the CD ok? |
17:16.26 | ruskie | but other than that nothing serious |
17:16.27 | ruskie | yup |
17:16.30 | JeffM2501 | ok |
17:16.32 | ruskie | wasn't badly broken |
17:16.53 | ruskie | I tend not to use any cases for cds... only spindles |
17:16.57 | JeffM2501 | yeah I need to find something to wrap them in when we send them with shirts |
17:17.18 | JeffM2501 | sent solo I have nice padded envelopes |
17:17.20 | ruskie | the shirt is a tad tight around the neck other than that a great fit... |
17:17.31 | JeffM2501 | heh |
17:17.54 | ruskie | I'll have to take some action shots sometime... |
17:18.06 | JeffM2501 | cool |
17:19.17 | ruskie | I guess someone at some postal distribution center actually had a clue that ljubljana isn't in slovakia :) |
17:19.29 | Erroneous | hah |
17:19.32 | ruskie | it is actually crossed out but that could have been done anywhere along the way... |
17:20.18 | JBdiGriz | Someone in a post office had a clue? I'm sure they will be fired immediately! |
17:20.33 | ruskie | or the barcode actually had the proper destination to start with... |
17:20.53 | JeffM2501 | SpazzyMcGee, you don't have normals |
17:20.59 | JeffM2501 | you need normals |
17:21.07 | SpazzyMcGee | I ticked the normals box! |
17:21.08 | JeffM2501 | what made this crap obj? |
17:21.14 | JeffM2501 | f 1/435/ 29/436/ 140/428/ 113/427/ |
17:21.16 | SpazzyMcGee | Wings |
17:21.17 | JeffM2501 | that ain't got normals |
17:21.20 | JeffM2501 | wings SUCKS |
17:21.24 | SpazzyMcGee | I agree |
17:21.26 | JeffM2501 | in every way shape and form |
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17:21.50 | JeffM2501 | and I mean seriously |
17:21.51 | JeffM2501 | v -10.00000000 -45.00000000 2.6347604e-14 |
17:21.56 | JeffM2501 | round that to zero wings ;) |
17:22.01 | *** part/#bzflag tp_mithro (n=tim@unaffiliated/mithro) |
17:22.04 | SpazzyMcGee | heh, that does annoy me |
17:22.13 | SpazzyMcGee | It screws up lighting on complex meshes too |
17:22.22 | JeffM2501 | you have no vn lines |
17:22.25 | JeffM2501 | so you have no normals |
17:22.32 | JeffM2501 | use a real modeler |
17:22.55 | JeffM2501 | so yes, it is a known issue that draw info requires normals, and uvs. |
17:23.22 | SpazzyMcGee | Well, I'll try exporting again |
17:23.57 | JeffM2501 | just open the file and look for "vn" |
17:23.59 | SpazzyMcGee | makes note to learn blender. I've never had the time to warrant doing it. |
17:24.01 | JeffM2501 | with 3 coords after it |
17:24.16 | JeffM2501 | and that all the f lines have numbers for each / section |
17:31.21 | bugQ | did anyone else try to apply for the web admin interface gsoc project? |
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17:35.04 | bugQ | wants coffee. |
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18:06.10 | JeffM2501 | ibot seen saturos |
18:06.28 | ibot | saturos <n=Saturos@p57A0DC4C.dip.t-dialin.net> was last seen on IRC in channel ##kierra, 8d 30m 38s ago, saying: 'never been :)'. |
18:06.44 | JeffM2501 | I hope he got his package |
18:07.18 | JeffM2501 | donny_baker, I assume for the polo you'd prefer a smaller logo on the chest? |
18:07.43 | JeffM2501 | has to build the lagies pages today too |
18:07.57 | JeffM2501 | once he figures out what a "juniors" style is |
18:08.12 | TheRedBaron | do you have any bz shirts and pants in spandex? |
18:08.20 | TheRedBaron | create a bz-super hero costume :P |
18:08.23 | JeffM2501 | heh |
18:08.36 | JeffM2501 | there was a stretcy shirt I could have printed |
18:08.37 | TheRedBaron | dibs on the title "Lag Man" |
18:08.50 | JeffM2501 | Captain LagsALot |
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18:18.29 | L4m3r | hm, I guess that means I need to make up my mind about what I want from the next run |
18:19.11 | *** join/#bzflag eTangenT (n=lamer@inge069019.halls.colostate.edu) |
18:19.20 | L4m3r | any XXL charcoal shirts left? |
18:21.56 | bzflag_brlcad | twas a good superbowl |
18:22.39 | *** join/#bzflag brlcad (n=sean@bz.bzflag.bz) |
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18:23.52 | L4m3r | o_O |
18:24.25 | brlcad_brlcad | bzflag_brlcad: my, what a handsome nick you have there |
18:24.30 | bzflag_brlcad | brlcad_brlcad: why thank you |
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18:29.49 | whodaman | haha |
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18:35.06 | L4m3r | oh dear |
18:35.19 | bzflag_whodaman | :P |
18:35.26 | bzflag_epyon | xP |
18:35.26 | brlcad_brlcad | wee |
18:35.29 | bzflag_whodaman | :D |
18:35.30 | bzflag_epyon | lol |
18:35.40 | *** part/#bzflag brlcad_brlcad (n=sean@bz.bzflag.bz) |
18:35.40 | BZFlag_L4m3r | see what you did, bzflag_brlcad? |
18:35.51 | BZFlag_L4m3r | GAH now tab completion doesn't work |
18:36.10 | bzflag_Wyk3d | oh noez .. |
18:38.27 | bzflag_brlcad | he don't love me |
18:38.31 | JBdiGriz | There is a GSoC mentor's meeting occurring. The protocol of the meeting has asked us to prefix our nicks with the project that we represent. Nicks will return to normal after the meeting. |
18:38.45 | JBdiGriz | If you are not in that meeting, you don't need to follow the protocol. |
18:39.27 | BZFlag_L4m3r | hahaha |
18:39.34 | bzflag_whodaman | ROFL |
18:39.49 | BZFlag_L4m3r | it's not in #gsoc is it? |
18:39.58 | JBdiGriz | No, it's not |
18:40.07 | whodaman | #gsoc-meeting :p |
18:40.14 | L4m3r | good |
18:40.24 | bzflag_bzflag_Wy | returns to normal |
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18:40.33 | L4m3r | XD |
18:40.47 | Manu | hi Epyon_ :) |
18:40.55 | Epyon_ | hi Manu :) |
19:07.32 | Winny | is now known as brlcad |
19:07.34 | Winny | ;) |
19:07.40 | jftsang | I'm bored... I've been on a single server for three hours and there hasn't been a victory either way for the last three hours |
19:16.39 | Winny | disco inferno! |
19:17.12 | spldart | MAHNA MAHNA |
19:17.18 | Winny | doo doo do do |
19:17.28 | spldart | :-) |
19:17.35 | Winny | :o |
19:21.39 | *** join/#bzflag bugQ_ (n=bugQ@trapezewireless19.insecure.utah.edu) |
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19:52.48 | bugQ | so, how many slots did bzflag end up with? |
19:53.33 | bzflag_brlcad | bugQ: final announcements aren't until monday |
19:53.45 | bugQ | mmkay then. |
19:54.11 | bzflag_brlcad | but there's never been a question of our slot count, in all probability (but never absolute certainty) we're getting what we asked for |
19:54.57 | Constitution | asked for, as in assigning a mentor to that application? |
19:55.03 | bugQ | well, that's good to know...if I'm not picked it means it's my fault. :P |
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19:56.25 | bzflag_brlcad | bugQ: no it doesn't mean that |
19:56.51 | bzflag_brlcad | there are still only N slots and M candidates and M > N by a pretty big amount |
19:57.44 | bzflag_brlcad | in the end, we have to make selections and there are many many tradeoffs that get considered |
19:58.26 | bugQ | oh, ok, it would mean that if you asked for exactly as many slots as you saw worthy applications. |
19:58.31 | bzflag_brlcad | every application is very much valued and appreciated, especially the hard work that goes into them -- I wish we could accept more (and maybe next year we'll have a larger developer capacity for doing that) |
19:58.45 | bzflag_brlcad | right |
19:59.38 | bzflag_brlcad | but we can't (reasonably) accept that many -- it would likely be a poor experience or ineffective summer for both the students and the mentors |
20:01.31 | bzflag_brlcad | so if you're a student that applied, thank you *very* much for all your hard work -- best of luck to everyone and even if you're not accepted, I sincerely do hope many of you will stay/become involved with BZFlag development |
20:03.18 | bzflag_brlcad | involvement throughout the year can do wonders for next year's participation too if google runs the program again, if we apply as an org, if we're accepted, etc ;) |
20:12.40 | jorgenpt | What's your estimated N, brlcad? |
20:13.22 | bzflag_brlcad | >0 |
20:13.29 | Constitution | whew |
20:13.49 | bzflag_brlcad | it was negative two for a while |
20:14.02 | bzflag_brlcad | we're not very good at estimating apparently |
20:14.09 | Winny | hehe |
20:15.07 | *** join/#bzflag bugQ_ (n=bugQ@lib-uconnect-63.wireless.utah.edu) |
20:28.28 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
20:28.28 | *** mode/#bzflag [+v Tupone] by ChanServ |
20:28.37 | Flash | is it intentional that a server conf file could nest other conf files? |
20:28.48 | Flash | or just a pleasant side effect? |
20:30.33 | brlcad | intentional |
20:31.37 | Flash | so I found an error in the sample file, and fixed it, then I got aggressive and started arranging the options into sections |
20:31.41 | Flash | am I wasting my time? |
20:32.24 | bugQ | yes, because I'm going to write a web interface to handle config files. |
20:33.19 | bugQ | and there's already bzfs_conf.html in misc. |
20:45.14 | *** join/#bzflag TD-Linux (n=wheeeeee@about/essy/indecisive/TD-Linux) |
20:45.19 | *** join/#bzflag whodaman- (n=whodaman@p54A3D927.dip.t-dialin.net) |
20:47.35 | JeffM2501 | cheers for the students and wished we had 15 more mentors |
20:49.31 | *** join/#bzflag whodaman- (n=whodaman@p54A3D927.dip.t-dialin.net) |
20:50.19 | Constitution | Flash: you're fixing issues in the sample bzfs.conf in misc/ or whatever? that's always welcome in my opinion |
20:50.20 | Winny | JeffM2501: can you spill the beans on what song that was? |
20:50.49 | Flash | the simple typo is a one-line change |
20:51.07 | *** join/#bzflag JBdiGriz (n=JBdiGriz@adsl-75-36-38-29.dsl.sndg02.sbcglobal.net) |
20:51.07 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
20:51.11 | Flash | the reorg was along the lines of what is already done in the html interface, so it probably isn't of much use |
20:51.24 | Constitution | sure it is :) |
20:51.34 | Flash | but I guess I did find some flags that weren't included |
20:51.57 | JeffM2501 | Winny, sasasan katamari and Katamari on the rocks |
20:52.51 | Winny | k, thanks |
20:56.39 | donny_baker | JeffM2501: yes.. on the left side.. where the pocket would be or there bouts |
20:57.07 | JeffM2501 | k |
20:57.21 | JeffM2501 | as soon as I find saturos I'll have him bust out a smaller logo |
20:58.16 | *** part/#bzflag whodaman- (n=whodaman@pdpc/supporter/student/whodaman-) |
20:59.55 | donny_baker | hates all day management boorfests... er i mean meetings |
21:03.01 | JeffM2501 | that's why you need an EEPC |
21:03.22 | Winny | hehe |
21:03.58 | Winny | what if someone has big hands? |
21:04.06 | JeffM2501 | they deal |
21:07.38 | Flash | why do I see another tank on my display? |
21:07.44 | Flash | does the tank send visual info |
21:07.47 | Flash | or the server? |
21:07.58 | JeffM2501 | huh? |
21:08.08 | JeffM2501 | can't.... read.... your.... mind.... |
21:08.17 | Flash | I'm trying to figure out why bots are non-corporeal |
21:08.28 | Flash | what causes a tank to be displayed? |
21:08.32 | JeffM2501 | the player |
21:08.43 | JeffM2501 | all remote players have an "Add player" message |
21:08.51 | JeffM2501 | then are sent to the clients |
21:08.54 | Flash | ok, I've seen those |
21:09.01 | JeffM2501 | if the tank is flaged as alive it will be drawn |
21:09.10 | Flash | but perhaps the robots don't have a Player object.... |
21:09.10 | JeffM2501 | I'm guessing they never get flaged as alive |
21:09.16 | JeffM2501 | do they show in the scoreboard? |
21:09.19 | Flash | yes |
21:09.23 | JeffM2501 | then they have a player object |
21:09.26 | Flash | ok |
21:09.37 | JeffM2501 | check the drawing loop for remote players |
21:09.44 | JeffM2501 | I"ll bet they are not set as alive |
21:23.54 | *** join/#bzflag AHA_ (n=aha@unaffiliated/aha) |
21:23.54 | Flash | nope, they are alive |
21:24.15 | Flash | or rather, when created they are set alive |
21:24.45 | JeffM2501 | throw a breakpoint in the drawing loop see if rendernodes fro them are added |
21:25.02 | Flash | where's the drawing loop? (looking now) |
21:25.45 | *** join/#bzflag me1 (n=me1@pool-72-93-105-64.bstnma.fios.verizon.net) |
21:29.46 | JeffM2501 | it's done in playing.cxx |
21:30.01 | JeffM2501 | drawframe |
21:30.12 | Flash | ok, that's where I'm looking |
21:30.14 | *** join/#bzflag Thumper_ (n=Thumper@about/essy/coffeeAddict/Thumper) |
21:34.51 | Flash | ok, in the draw loop they are NOT alive |
21:35.02 | Flash | I know were to look now, thanks |
21:35.17 | Flash | I have to go to a lacrosse game, but I'll play with this tonight |
21:38.05 | JeffM2501 | have fun |
21:39.06 | *** join/#bzflag kirun (n=kirun@10.126.gr5.adsl.brightview.com) |
21:41.23 | *** join/#bzflag rtfm (n=rtfm@pdpc/supporter/active/blast007) |
21:41.23 | *** mode/#bzflag [+v rtfm] by ChanServ |
21:46.07 | JeffM2501 | bets they ain't gettin a MsgAlive |
21:51.16 | JeffM2501 | they are sending one |
21:51.39 | Winny | JeffM2501, was this made by hand? http://www.opencombat.net/files/nwroll.png |
21:51.49 | Winny | or did you use some script to assemble/render all of those? |
21:52.03 | JeffM2501 | I dind't make those |
21:52.10 | JeffM2501 | but I woudl expect it was automated |
21:52.29 | Winny | ah, ok |
22:07.18 | *** join/#bzflag AHA (n=aha@unaffiliated/aha) |
22:33.59 | *** join/#bzflag bugQ (n=bugQ@c-24-10-254-155.hsd1.co.comcast.net) |
22:51.32 | *** join/#bzflag bz66 (n=4cd971be@bz.bzflag.bz) |
22:51.35 | CIA-14 | BZFlag: 03JeffM2501 * r16995 10/trunk/bzflag/ (BUGS src/bzflag/playing.cxx src/common/Flag.cxx): protect against unpack crashes on badly formed flag messages. |
22:52.15 | CIA-14 | BZFlag: 03JeffM2501 * r16996 10/trunk/bzflag/BUGS: FPS has been capped. |
22:55.10 | *** join/#bzflag Winny (n=KyleVE@unaffiliated/winny) |
23:07.57 | *** join/#bzflag qweq (n=97ca096d@gateway/web/cgi-irc/zeebrothers.net/x-08a3e9e96c987cc7) |
23:09.35 | CIA-14 | BZFlag: 03JeffM2501 * r16997 10/trunk/bzflag/ (5 files in 4 dirs): |
23:09.35 | CIA-14 | BZFlag: remove the hardcoded windows message box from ErrorHandler |
23:09.35 | CIA-14 | BZFlag: add a generic callback to add a FatalError handler. |
23:09.35 | CIA-14 | BZFlag: move the windows message box to platform, and attach it to the proper parent window. |
23:09.35 | CIA-14 | BZFlag: this allows for other OS to install OS specific error display ( mac anyone? ) |
23:09.40 | Epyon_ | Any news on GSoC? |
23:10.00 | JeffM2501 | it's still on and we haven't been kicked out yet :) |
23:10.11 | Epyon_ | That's... encouraging :P |
23:10.24 | JeffM2501 | the annoucementes aren't untill monday |
23:10.47 | JeffM2501 | we have done our rankings and mentor asignments for google |
23:10.52 | Epyon_ | I assume all decisions are secret until then? |
23:11.04 | JeffM2501 | we don't know the final numbers |
23:11.10 | JeffM2501 | so anythign we say now could be wrong |
23:11.16 | JeffM2501 | so yeah, not till the announcemnt |
23:11.39 | JeffM2501 | we know what our picks would be. it's now up to google to give us the final slot assignements, and approve everyone. |
23:11.40 | Epyon_ | 'd only like to know how he did on his interview. |
23:11.48 | Epyon_ | The rest is "random" anyway. |
23:11.57 | JeffM2501 | how is it random |
23:12.09 | Epyon_ | Final slotcount assignment :P |
23:12.18 | JeffM2501 | it is not random at all |
23:12.28 | Epyon_ | From my point of view it is |
23:12.34 | JeffM2501 | I fully expect us to get the slot count we are looking for |
23:12.44 | JeffM2501 | something realy bad coudl have to happen now for it to change |
23:12.50 | JeffM2501 | but there is just butt covering |
23:13.04 | JeffM2501 | I belive your inteview answerd some questions some people had |
23:13.28 | Epyon_ | Well, the question is wether it answered positively or negatively :> |
23:13.36 | JeffM2501 | that you'll find out on monday |
23:14.36 | Epyon_ | JeffM2501, I'd just ask you, if that is possible, to if I don't get in on monday to tell me wether I wasn't chosen, or wether it was the slotcount. |
23:15.04 | Epyon_ | Tell me on monday that is. |
23:15.06 | JeffM2501 | how do you want me to tell you if you don't come in? |
23:15.23 | JeffM2501 | I belive those accepted get an e-mail monday |
23:15.27 | JeffM2501 | and it will go up on the main page |
23:15.44 | JeffM2501 | did you get an email last year? |
23:16.02 | Epyon_ | I think you misunderstood my question :) |
23:16.25 | JeffM2501 | for those that are not accepted for wahtever reason we will glady do a review with them |
23:26.55 | CIA-14 | BZFlag: 03JeffM2501 * r16998 10/trunk/bzflag/ (AUTHORS src/bzfs/CmdLineOptions.cxx): |
23:26.55 | CIA-14 | BZFlag: Fix mixed CR/LF endings in config reading. |
23:26.55 | CIA-14 | BZFlag: Patch 1940609 to fix bug 1210029. Thanks Eric McIntyre |
23:36.14 | mcintyem_ | woo-hoo. my first patch contrib'd to an open src project is accepted! |
23:36.34 | Winny | :) |
23:36.42 | Winny | ~mcintyem_++ |
23:36.50 | JeffM2501 | contrats |
23:37.05 | mcintyem_ | Winny: mcintyem_ == 1 |
23:38.14 | JeffM2501 | mcintyem_, the bot tracks that for you |
23:38.21 | JeffM2501 | ~karma mcintyem_ |
23:38.21 | ibot | mcintyem_ has karma of 1 |
23:38.27 | Winny | ~karma mcintyem_ |
23:38.27 | ibot | mcintyem_ has karma of 1 |
23:38.30 | Winny | err.. grr JeffM2501 |
23:38.37 | Winny | I should read before pausing |
23:38.44 | mcintyem_ | well, 1.5 really. Couple years ago I posted a solution for getting a certian type of framegrabber capture card audio to work, but it was a hack posted onto a mailing list. |
23:38.50 | mcintyem_ | how does it know who I am? |
23:38.56 | Winny | Your nick |
23:39.04 | Winny | ~karma JeffM2501 |
23:39.04 | ibot | jeffm2501 has karma of 378 |
23:39.04 | mcintyem_ | which it compares to.../ |
23:39.13 | JeffM2501 | nothing |
23:39.17 | mcintyem_ | :( |
23:39.39 | mcintyem_ | Then how does it know? :D |
23:39.52 | Winny | it's a bot, it was written to do that |
23:40.00 | mcintyem_ | Ha... uhhh |
23:40.19 | mcintyem_ | ~karma Winny |
23:40.19 | ibot | winny has karma of 51 |
23:40.24 | mcintyem_ | wow. |
23:40.35 | JeffM2501 | it has a database |
23:41.31 | mcintyem_ | but... how does it know mcintyem_ is the same as mcintyem and that either of those has anything to do with the patch, or is it matching to SF? |
23:42.08 | Winny | uh |
23:42.18 | Winny | it doesn't |
23:42.25 | JeffM2501 | it dosn't |
23:42.30 | Winny | "<CIA-14> BZFlag: Patch 1940609 to fix bug 1210029. Thanks Eric McIntyre" -- that was a commit message |
23:42.32 | JeffM2501 | yeah it has no bearing on ANYTHING |
23:42.44 | JeffM2501 | it's just karma ;) |
23:43.09 | mcintyem_ | huh |
23:43.28 | JeffM2501 | the ++ is a bot thing |
23:43.31 | JeffM2501 | just for ibot |
23:43.38 | Winny | when someone does something good you sometimes give them karma (via ~<nick>++) |
23:43.40 | JeffM2501 | has not cooorlation to anything else |
23:43.47 | JeffM2501 | yeah it's just a social thing |
23:43.51 | JeffM2501 | cumulitive thanks :) |
23:44.13 | mcintyem_ | Ah... that explains it. |
23:44.27 | Winny | some people like negative karma, too :p |
23:44.29 | catay | but beware , -- is also possible ;) |
23:44.31 | Winny | ~karma CBG |
23:44.31 | ibot | cbg has karma of -526 |
23:44.31 | mcintyem_ | -- |
23:44.58 | CBG | DIE, GO TO HELL AND BURN!!!! |
23:44.59 | mcintyem_ | ~karma TimRiker |
23:44.59 | ibot | timriker has karma of 20 |
23:45.03 | mcintyem_ | Interesting. |
23:45.08 | mcintyem_ | ~cbg-- |
23:45.13 | Winny | haha |
23:45.24 | CBG | Feel My Wrath! |
23:45.28 | CBG | mcintyem_: *wrath* |
23:45.40 | Erroneous | heh |
23:45.41 | mcintyem_ | mmm. |
23:46.51 | mcintyem_ | JeffM2501: I owe you one prototype with tabs-- which I will post this weekend-- sorry, but I had an exam this Fri and have been studying and ignoring BZFlag more than usual. |
23:47.18 | CBG | Exam Shmam. |
23:47.37 | JeffM2501 | mcintyem_, I'm not timing you on anything :) |
23:48.00 | mcintyem_ | CBG: Well, depending on what shmam means, "exactly" or "not at all" |
23:48.14 | mcintyem_ | JeffM2501: Good. :) |
23:48.17 | *** join/#bzflag Think_Differentl (n=shedelj@unaffiliated/thinkdifferentl/x-838543) |
23:48.19 | Winny | JeffM2501: wouldn't it be more fun if you put them in a cage that slowly lowered into the water? |
23:48.22 | CBG | It means, don't make excuses! :P |
23:48.34 | CBG | Exams never stopped me doing anything I wanted to... :P |
23:48.53 | CBG | Cep't doing as well as I wanted to in those subjects |
23:48.56 | mcintyem_ | Well, I wanted to do well in optics, |
23:48.58 | mcintyem_ | ... right. |
23:49.25 | CBG | heh |
23:49.33 | CIA-14 | BZFlag: 03JeffM2501 * r16999 10/trunk/bzflag/plugins/ (11 files in 2 dirs): add webReport a viewer for looking at server reports via HTTP ( needs security ) |
23:49.42 | Winny | ooh |
23:50.20 | JeffM2501 | figured you'd like that |
23:51.00 | JeffM2501 | feel free to bang on it :) |
23:51.00 | mcintyem_ | JeffM2501: Is that an embedded HTTP server? |
23:51.00 | JeffM2501 | yeah |
23:51.07 | JeffM2501 | BZFSHTTPServer base class FTW :) |
23:51.22 | Erroneous | woot |
23:51.40 | JeffM2501 | streched the definition of that as a "bug fix" |