00:04.06 | JeffM | fixes a real bug this time |
00:04.23 | JeffM | Erroneous, windows function to delete a file? |
00:04.31 | JeffM | MSDN is beeing pissy |
00:05.07 | Erroneous | DeleteFile |
00:05.27 | JeffM | thanks |
00:05.43 | JeffM | I thought so, but MSDN kept taking me to the FileSystemProxy class for that |
00:11.00 | brlcad | ears burn |
00:12.28 | brlcad | i'm not sure what that means "Iconify doesn't work in fullscreen mode" |
00:12.42 | brlcad | if you're full-screen, you can't iconify |
00:13.05 | JeffM | thats what he meant |
00:13.13 | CIA-16 | BZFlag: 03JeffM2501 * r16755 10/trunk/bzflag/src/platform/WinWindow.cxx: |
00:13.13 | CIA-16 | BZFlag: Give windows a way to fix the gamma ramps in the case of a crash. |
00:13.13 | CIA-16 | BZFlag: save out the last valid gamma ramps to a file, and delete that file when we exit normal. If we start up and have the gamma file then we crashed. Use that file for the ramps cus they are good. |
00:13.15 | brlcad | that's just the way it works |
00:13.20 | JeffM | yes |
00:13.22 | brlcad | you go to window, then iconify |
00:13.27 | JeffM | that was not his complaint |
00:13.41 | JeffM | I was asking for a clarification if he meant from fullscreen -> window or from window -> iconify |
00:13.45 | JeffM | he clarified for me |
00:13.58 | JeffM | it was language issues :) |
00:15.45 | brlcad | ah, so going to window froze |
00:15.59 | blast007 | hmm |
00:16.01 | blast007 | c:\SVN Code\bzflag-v2_0branch\bzflag\src\3D\FontManager.cxx(22): fatal error C1083: Cannot open include file: 'strings.h': No such file or directory |
00:16.03 | brlcad | sounds like sdl hosage |
00:16.05 | JeffM | brlcad, that's what he said |
00:16.08 | blast007 | is Windows supposed to have strings.h? |
00:16.22 | JeffM | blast007, shoudn't it be just <string> |
00:16.36 | blast007 | it has that too |
00:16.39 | blast007 | just above that line |
00:16.41 | JeffM | odd |
00:17.25 | blast007 | Tim added that second one |
00:17.32 | blast007 | in r16722 |
00:17.41 | JeffM | probably for some whacass platform |
00:18.00 | JeffM | make it only for non windows |
00:18.40 | brlcad | string.h |
00:18.50 | JeffM | Erroneous, what would we have to do to support UNC paths? |
00:18.50 | blast007 | "gcc 4.3 warnings, eek! some && and || changes" |
00:18.52 | brlcad | we don't use strings.h on head anywhere |
00:19.07 | blast007 | brlcad: should it need <string> and <string.h> ? |
00:19.12 | brlcad | yeah, probably |
00:19.30 | blast007 | I'll give that a try |
00:19.31 | brlcad | string provides std::string .. string.h provides a slew of str*() functions |
00:19.40 | blast007 | ah |
00:19.49 | blast007 | there she links! |
00:20.18 | brlcad | yeah, it's calling stcasecmp and strlen |
00:20.45 | CIA-16 | BZFlag: 03blast007 * r16756 10/branches/v2_0branch/bzflag/src/3D/FontManager.cxx: string.h, not strings.h |
00:25.31 | blast007 | strange... |
00:26.41 | blast007 | ah, unsigned! No wonder 17 - 37 = 4294967276 |
00:26.56 | blast007 | that would explain the inf. loop |
00:27.12 | blast007 | the upper bound was set at 4 billion ;) |
00:27.51 | Erroneous | JeffM: not sure |
00:28.00 | Erroneous | most functions do it normally |
00:28.58 | Erroneous | need to step through the code and see what we're doing that doesn't like it |
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00:31.46 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
00:38.11 | spldart | it's about to hit the fan around here bbl |
00:40.12 | brlcad | ~poo spldart |
00:40.13 | ibot | ACTION summons a troop of flying monkeys to fling their poo at spldart |
00:42.04 | Winny | heeh |
00:42.07 | Winny | hehe* ... |
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00:42.17 | Winny | The first one sounds like someone with no teeth |
00:46.01 | brlcad | ~bite Winny |
00:46.02 | ibot | ACTION takes a big bite out of Winny's jugular vein |
00:46.17 | Alesis-Novik | good night everyone |
00:46.24 | brlcad | see ya Alesis-Novik |
00:46.24 | Winny | shoots blood at brlcad |
00:46.42 | brlcad | shouldn't that be *squirts*? :) |
00:46.53 | Winny | does both |
00:47.23 | blast007 | okay, I'm getting an invalid player in the playerMap, probaby related to the new rabbit message being sent |
00:47.49 | blast007 | *** 'blast' joined the game as Observer. |
00:47.49 | blast007 | *** '' is now the rabbit. |
00:47.50 | blast007 | ;) |
00:48.13 | Winny | blast007: well, run, duh |
00:48.30 | blast007 | Winny: run? |
00:48.59 | Winny | run! |
00:49.03 | Winny | chases blast007 |
00:49.10 | blast007 | k |
00:50.02 | Winny | tackles brlcad |
00:50.04 | Winny | err, blast007 |
00:50.20 | blast007 | Winny: you probably don't want to do that ;) |
00:54.18 | Winny | Never gonna give you up, never gonna let you down... |
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00:58.06 | CIA-16 | BZFlag: 03blast007 * r16757 10/branches/v2_0branch/bzflag/src/bzadmin/BZAdminClient.cxx: Don't show a "new rabbit" message when the player ID equals NoPlayer. |
01:04.43 | spldart | back |
01:04.50 | blast007 | meh, the trunk VC7.1 project for bzadmin doesn't build with curses.. |
01:05.18 | TheRedBaron | is there a "compiling bz on windows for dummies" article anywhere? |
01:05.22 | blast007 | well, it compiles at least ;) |
01:05.41 | blast007 | TheRedBaron: README.WINDOWS |
01:05.59 | TheRedBaron | yea - i looked at that - anything a little more verbose possible? |
01:05.59 | blast007 | are you wanting to build trunk or 2.0.x? |
01:06.54 | blast007 | points to his last question there |
01:07.06 | blast007 | trunk is 2.99.x, and what will become 3.0 |
01:07.23 | blast007 | and what compiler are you using? |
01:08.01 | TheRedBaron | its trunk. |
01:08.07 | TheRedBaron | visual studio 2008 |
01:08.23 | blast007 | express edition? or the full thing? |
01:08.28 | TheRedBaron | full |
01:08.37 | CIA-16 | BZFlag: 03blast007 * r16758 10/trunk/bzflag/src/bzadmin/BZAdminClient.cxx: Don't show a "new rabbit" message when the player ID equals NoPlayer. |
01:08.46 | blast007 | not sure if VC9 has been tested that much |
01:08.58 | blast007 | but how far did you get? have you launched the VC9 solution file? |
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01:10.37 | TheRedBaron | blast007: Before I exhaust your patience - I should preface - that I've never compiled anything on windows. My work provided visual studio 2008 - and I like teaching myself new things and learning. so I thought " heck why not give it a try" |
01:12.24 | TheRedBaron | but i fear that this could be an exercise in frustration with those who try to help me. I really need some further educating/reading before getting active irc help |
01:13.10 | spldart | Dude.. VC8 in windows is a breeze.. the only holding point for me was a little detail that jeffm later cleared up in the readme.windows |
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01:13.27 | spldart | ~JeffM++ |
01:14.26 | TheRedBaron | spldart: had you used vc8 before? |
01:14.47 | spldart | Not before I started using it for bzflag |
01:14.50 | spldart | I used to build in linux only |
01:14.52 | TheRedBaron | and don't under-estimate my ineptitude :P |
01:15.21 | spldart | LOL... Really it's not bad |
01:15.47 | TheRedBaron | blast007: not to be-little your help at all. I just don't want to frustrate you with my ignorance |
01:16.10 | spldart | You said vc9 right? |
01:16.46 | spldart | I wonder if vc9 platform sdk and direct x april 2k7 sdk requirements are identical.. probably are |
01:16.50 | TheRedBaron | if thats visual studio 2008 |
01:17.24 | spldart | 2k5 is vc8 I think |
01:17.24 | TheRedBaron | i'm running into alot of "cannot open include file" |
01:17.42 | Winny | did you install the DX SDK and the windows platform SDK? |
01:17.48 | TheRedBaron | so i know i've overlooked a n00b setting |
01:17.48 | TheRedBaron | yes |
01:17.57 | Winny | 2.0 or 3.0? |
01:18.02 | TheRedBaron | both |
01:18.04 | spldart | Did you like the appropriate Lib and includes |
01:18.16 | Winny | 2.0, you need to set VC to only build one thing at a time |
01:18.24 | Winny | pokes JeffM, since he forgets how to |
01:19.24 | JeffMJaneDoe | huh? |
01:19.28 | JeffMJaneDoe | gotta get pizza |
01:19.30 | JeffMJaneDoe | brb |
01:19.34 | Winny | hf |
01:19.36 | TheRedBaron | this is what I mean - Your offering solutions - and advise - but i have no idea how to implement them due to my ignorance. So Thats why i was looking for a "how to". |
01:20.28 | TheRedBaron | if there isn't one - Then I feel I need to take more time and a little more frustration to figure things out so I at least have some clues before i actively get help. Otherwise i'll be frustrating you all :) |
01:20.44 | spldart | You will need to /tools/options/Project solutions/ VC directories and add the Lib and Include directories in your SDK platforma nd SDK DirectX don't forget the cpu specific stuff in the directx.. X64 X86 |
01:21.00 | spldart | if vc9 is similar to vc8 |
01:21.07 | spldart | brb |
01:21.28 | me1 | spldart: that is accurate |
01:23.41 | spldart | back for a moment |
01:23.53 | spldart | Wife is tryi8ng to get her psp connected to the inet hehe |
01:24.13 | spldart | brb |
01:25.58 | blast007 | you probably don't even need to get the PSDK and DXSDX |
01:26.30 | blast007 | TheRedBaron: go into the MSVC/VC9/ directory. Then open bzflag.sln |
01:27.14 | blast007 | then look around for something that says "Debug" or "Release", and make sure it's on "Debug" |
01:27.20 | blast007 | it'll be on the toolbar |
01:27.58 | blast007 | spldart: he has the full Visual Studio, which should include the Platform SDK and the DirectX SDK |
01:28.54 | blast007 | they're probably not the most recent version, but heck, I have the 2003 version, and have never installed a newer SDK for it |
01:29.01 | blast007 | I can still build fine ;) |
01:29.13 | spldart | back |
01:29.23 | blast007 | TheRedBaron: basically, you'll need libcurl at a minimum to build |
01:29.32 | blast007 | read the README.WINDOWS for that |
01:29.46 | spldart | ah |
01:29.49 | spldart | My bad |
01:29.54 | blast007 | no problem |
01:29.57 | spldart | I'm just confusing the poor soul :) |
01:30.14 | Winny | ~blame spldart |
01:30.15 | ibot | ACTION blames spldart (and Canada) for all the evil in the world |
01:30.15 | blast007 | it's not a bad idea to install the newest one anyway, but the first step for the full one is getting it to work at all ;) |
01:30.26 | spldart | stashes away the tidbit about full version has SDK's for future reference |
01:30.34 | spldart | Yay.. blame canada |
01:30.50 | blast007 | TheRedBaron: which files were being reported as being unable to be found? |
01:31.33 | blast007 | that would be a *huge* help to identify what the issue is |
01:31.55 | blast007 | drives home |
01:32.58 | TheRedBaron | blast007: all the includes files |
01:33.24 | TheRedBaron | Cannot open include file: XYZ |
01:33.45 | TheRedBaron | but i really need to something to eat - so out of office for a few |
01:36.01 | TheRedBaron | hrm |
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01:36.52 | pacman87 | is there a way to tell whether a player suicide was from killing themselves (rico) or self-desctruct (delete) from a plugin? |
01:37.54 | uso | ineptitude |
01:38.18 | uso | oops |
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01:48.49 | JeffMJaneDoe | now what was that Winny ? |
01:49.07 | JeffMJaneDoe | did someone have a question about a VC build? |
01:53.52 | Winny | JeffMJaneDoe: What is it called when you can only build one thing at a time? (in 2.0) |
01:54.08 | JeffMJaneDoe | build and compile |
01:54.20 | JeffMJaneDoe | let me get the dialog name |
01:54.54 | spldart | The Red Baron could possibly use your help in a while :) And he's on VC9 full version :-D |
01:55.20 | JeffMJaneDoe | in branch? |
01:55.22 | JeffMJaneDoe | or trunk? |
01:55.41 | spldart | trunk I belive |
01:55.44 | JeffMJaneDoe | k |
01:55.48 | JeffMJaneDoe | he can't use the VC9 projects |
01:55.58 | spldart | He'll be back in a few I believe |
01:55.59 | JeffMJaneDoe | he has to use the VC8 project |
01:56.33 | spldart | I've already learned something new talking about it... full version vc has the sdk's already packed up with it? |
01:56.56 | spldart | non - express whateva |
02:02.25 | spldart | Hrm... bzadmin under windows doesn't stay connected as long as bzadmin under linux... bzadmin trunk |
02:02.35 | JeffMJaneDoe | yes it does |
02:03.48 | spldart | ummm |
02:04.08 | spldart | howz that? |
02:04.21 | JeffMJaneDoe | yes it comes with the SDKs |
02:04.30 | spldart | OH!!! |
02:04.31 | spldart | Sry |
02:04.47 | spldart | wrong question, the answer, I applied. /yoda |
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02:29.06 | KTL | trunk 64bit linux warning: MessageUtilities.cxx: In function âbool MessageUtilities::parse(const char*, T&) [with T = uint64_t]â: |
02:29.09 | KTL | MessageUtilities.cxx:60: warning: format â%lldâ expects type âlong long int*â, but argument 3 has type âintmax_t*â |
02:30.21 | KTL | (in bzrobots) |
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02:35.01 | bryjen | ibot: ping |
02:35.02 | ibot | pong |
02:36.36 | whodaman- | ~pong |
02:36.37 | ibot | PING! |
02:37.34 | spldart | pingus maximus |
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03:00.14 | blast007 | TheRedBaron: right, but *which* include files |
03:01.50 | blast007 | ;) |
03:04.30 | spldart | :-D |
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03:34.26 | javawizard2539 | When coding on bzflag, which is preferable for the increment part of a for loop, i++ or ++i? |
03:34.46 | javawizard2539 | I didn't find anything in devinfo on this |
03:46.32 | brlcad | javawizard2539: because it usually seriously doesn't matter |
03:46.48 | brlcad | follow the existing code |
03:47.15 | javawizard2539 | Ok |
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04:02.56 | bz77 | hey |
04:11.15 | spldart | oh |
04:12.56 | brlcad | io |
04:48.36 | spldart | *crickets* |
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10:56.35 | Alesis-Novik | 'mornin |
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11:26.58 | marzipan_ | mornin |
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12:40.26 | TheRedBaron | blast007: it couldn't find any of the includes so I knew I was really borking the process |
12:42.43 | brlcad | grumble grumble |
12:43.03 | TheRedBaron | but with a little more exploration - I found the premade project files, thanks to your suggestion: (9:26:18 PM) blast007: TheRedBaron: go into the MSVC/VC9/ directory. Then open bzflag.sln |
12:43.18 | TheRedBaron | I knew it was an idiot problem :) |
12:43.28 | TheRedBaron | being the idiot |
12:43.39 | brlcad | blames the morning |
12:44.06 | TheRedBaron | not a morning person brlcad ? |
12:44.20 | TheRedBaron | or is it just this particular morning |
12:44.20 | brlcad | f*ing morning |
12:44.54 | brlcad | mornings |
12:45.40 | TheRedBaron | heh |
12:45.46 | TheRedBaron | I'm no morning person either |
12:45.47 | Alesis-Novik | brlcad, i second that thought :) |
12:47.18 | donny_baker | is a morning person.. turns into a pumpkin at 10PM |
12:48.14 | donny_baker | of course getting up at 4AM everyday will do that |
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13:39.37 | brlcad | donny_baker: yeah, I get that when I'm rowing, but I still don't "like" it :) |
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15:05.37 | blast007 | TheRedBaron: Jeff said to use the VC8 project instead of the VC9 |
15:05.44 | blast007 | so try that one instead |
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15:06.12 | blast007 | and again, if you can get my a filename of one of the includes that was missing, that would help me know what the issue is |
15:06.16 | blast007 | get me* |
15:06.35 | blast007 | hi Ratfink |
15:06.40 | blast007 | bye Ratfink |
15:07.05 | spldart | hehe |
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15:07.27 | Skater | Hello everyone! |
15:07.47 | AHA | hi! |
15:07.48 | donny_baker | hi skater |
15:08.28 | Skater | Hi donny and AHA :) |
15:12.13 | blast007 | hello |
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15:39.03 | Skater | Not a lot of talking |
15:40.26 | jftsang | anybody for a short five-minute game? |
15:41.23 | Skater | Of what? |
15:41.37 | blast007 | Skater: solitare |
15:41.41 | Skater | Oh. |
15:41.42 | whodaman | ... |
15:41.53 | whodaman | Remember, were in #solitare |
15:41.56 | whodaman | must be obvious |
15:42.01 | blast007 | ;) |
15:42.01 | Skater | Yes, I'm new to IRC.. |
15:42.11 | jftsang | I was thinking Chess |
15:42.23 | blast007 | jftsang: 2.0.x or trunk? |
15:42.23 | Skater | Eh, sure. |
15:42.32 | Skater | I'll try jft |
15:42.45 | jftsang | blast007, is Chess 2.0.x different to Chess trunk? |
15:43.15 | blast007 | hehe.. |
15:43.15 | blast007 | anyway, which BZFlag did you have in mind? |
15:43.23 | jftsang | 3.0 |
15:43.35 | blast007 | okay, sure |
15:43.50 | jftsang | one thing I don't particularly like about 3.0 is the red tank png |
15:44.13 | jftsang | with the green stripes and all that |
15:44.24 | blast007 | oh wow, that's not right |
15:44.34 | Skater | So, about a chess game? |
15:44.36 | blast007 | that file is corrupted |
15:44.49 | blast007 | Skater: we're not playing chess. We were being sarcastic. |
15:45.02 | pacman_87 | Skater: pawn to king 4 |
15:45.37 | jftsang | pacman_87, pawn to e5 |
15:46.52 | jftsang | is 3.0 always this laggy? |
15:47.11 | CIA-16 | BZFlag: 03blast007 * r16759 10/trunk/bzflag/data/skins/red/tank.png: Commit in a non-corrupted red tank texture. |
15:47.43 | Winny | that always helps |
15:47.44 | blast007 | jftsang: it has issues ;) |
15:48.49 | Winny | holy crap, it's 11:50.. I slept for 12 hours o.O |
15:49.10 | Skater | :o |
15:50.36 | whodaman | ok, and? |
15:53.09 | *** part/#bzflag pacman_87 (n=timothy@nat-204-29.arlut.utexas.edu) |
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15:59.54 | jftsang | in the future, would it be possible to create custom teams as clans? |
16:00.03 | jftsang | for example, for league games |
16:00.20 | Winny | huh? |
16:00.35 | jftsang | so say I and you were in the same team |
16:00.43 | jftsang | as well as many more people |
16:00.51 | jftsang | and there are more than four teams competing |
16:01.17 | jftsang | what I am suggesting is that we produce only one set of tank shots/body textures |
16:01.29 | jftsang | and then use something like diffuse/color |
16:01.42 | jftsang | and you can set the colour of your tank |
16:01.52 | jftsang | and tanks with the same colour are in a team |
16:02.20 | Skater | Or, have flags on the side of the tanks ;) |
16:04.22 | jftsang | of course, this would be quite useless for CTF games |
16:09.02 | jftsang | either that, or increase the number of teams |
16:09.44 | BulletCatcher | Even in a FFA game it would be important to choose clan colors carefully to avoid confusion. |
16:10.12 | jftsang | yeah, so we limit it to steps of 16 for RGB values (or something) |
16:10.21 | blast007 | Open FFA is different though |
16:10.23 | blast007 | <PROTECTED> |
16:13.43 | BulletCatcher | Increasing the number of teams would be the easiest way to make clans work. |
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16:15.46 | jftsang | would it be possible to increase it to, say, around 12 teams? |
16:18.53 | JeffM | a number of places in the code would have to change, but sure, it would be techincaly possible |
16:19.04 | JeffM | and picking 12 colors.. that would be the fun part |
16:19.15 | JeffM | why would you need that many? |
16:19.27 | Winny | Most league matches are only 2 teams... |
16:19.55 | Winny | In response to custom clans, jftsang |
16:20.50 | jftsang | well, I was thinking whether we could have a huge map with many teams in a long time-scale battle |
16:21.18 | JeffM | the current code is not setup to make that easy |
16:21.25 | JeffM | we aren't setup for massive worlds |
16:22.09 | JeffM | you would have many other issues on top of not having enough teams ;) |
16:23.04 | jftsang | one solution I could see is to create a label function (which I believe is done in 3.0) |
16:23.13 | JeffM | label function? |
16:23.15 | jftsang | and then tanks in a team prefix their name |
16:23.23 | JeffM | that does not exist |
16:23.38 | jftsang | tank labels? |
16:23.38 | Winny | Yeah.. most servers seem to top out at 40 players, MAX.. which is too few for a "large" map |
16:23.38 | JeffM | tank colors and visuals are still hardcoded |
16:23.50 | JeffM | and you can not add arbitrary data to the player name |
16:23.56 | JeffM | well you could, but it would be a bad hack |
16:24.02 | jftsang | no, I mean, prefix their callsign manually |
16:24.13 | JeffM | better to use e-mail |
16:24.19 | jftsang | or that :) |
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16:26.23 | JeffM | has anyone on fedora tried to build a RPM with 2.0.10? |
16:26.47 | BulletCatcher | I have built a 2.0.10 RPM on Fedora 8. |
16:27.07 | JeffM | it worked ok? |
16:27.12 | BulletCatcher | Yes. |
16:27.15 | JeffM | thank you |
16:27.18 | BulletCatcher | yw |
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16:36.34 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
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16:39.18 | pacman87 | bzfs using 55MB = plugin memory leak |
16:39.31 | JeffM | what plug-in? |
16:39.42 | blast007 | MemoryGobbler.so |
16:39.43 | pacman87 | mine, i fixed it :) |
16:39.54 | JeffM | heh |
16:39.59 | JeffM | what did you do? |
16:40.16 | pacman87 | too many bz_getPlayerByIndex(), not enough bz_freePlayerRecord() |
16:40.23 | JeffM | that can be a problem |
16:40.24 | blast007 | :) |
16:45.26 | Winny | JeffM: when are the shits gonna be ready? :) |
16:45.30 | blast007 | shirts* |
16:45.45 | Winny | err |
16:45.46 | Winny | yeah.. wow |
16:45.51 | Winny | ~lart me |
16:45.51 | ibot | cuts off winny's head with a halberd that could have been a little bit sharper |
16:46.01 | blast007 | Winny: but the other, sometime today |
16:46.17 | blast007 | the shirts, no idea |
16:46.51 | JeffM | Winny, sometime aroudn the 31st |
16:47.18 | JeffM | I approved the art on the 19th |
16:47.52 | JeffM | then it can take up to 5 biz days to print |
16:48.01 | JeffM | then it will take up to 5 days to ship |
16:48.28 | JeffM | so I am guessing that they will ship by next wednesday |
16:48.55 | JeffM | and I'll get them ether on the 31st or 1st |
16:49.45 | JeffM | then I'll open the store, on the 31'st probalby (as long as I have a tracking number for the shipment ), and then take pictures of them when they get here, then ship em out |
16:49.51 | JeffM | I still need to find the models |
16:51.01 | JeffM | hmmm... I need DTRemenak |
16:52.02 | Winny | Buy some of those manequins (speled right?) and put em on those ;) |
16:52.55 | jftsang | on the server list, what is the significance of the colours? some servers are green, some are orange |
16:52.56 | JeffM | I was going to use real people |
16:53.12 | JeffM | jftsang, means game type, shots, jumping, flags, etc.. |
16:53.19 | JeffM | there should be a color key on the wiki |
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16:55.11 | jftsang | should there? |
16:55.19 | JeffM | I thought there was |
16:55.37 | JeffM | I know there have been posts on it in the forums |
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17:19.31 | CIA-16 | BZFlag: 03JeffM2501 * r16760 10/trunk/bzflag/src/common/FileManager.cxx: |
17:19.31 | CIA-16 | BZFlag: don't be so picky about what dir functions fail when creating paths, go and try |
17:19.31 | CIA-16 | BZFlag: them all and just test the final file when we are all done. This allows for |
17:19.31 | CIA-16 | BZFlag: support of UNC paths where the top level dirs will not stat as valid dirs but |
17:19.31 | CIA-16 | BZFlag: will also fail on creation. This lets people with network profiles work as |
17:19.34 | CIA-16 | BZFlag: normal. |
17:20.37 | blast007 | cool |
17:20.49 | JeffM | indeed |
17:21.02 | JeffM | the fix is somewhat cheezy and deceptivly simple |
17:21.10 | JeffM | comment out 3 lines ;) |
17:21.20 | blast007 | hehe |
17:21.34 | blast007 | sounds like my kind of fix ;) |
17:21.53 | JeffM | I had it just blindly create the dirs and not check for failures |
17:22.07 | JeffM | it was failing when it tried to create a dir for the server and the share |
17:23.55 | blast007 | ah |
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17:40.50 | JeffM | he lives |
17:41.33 | Erroneous | forgot to start irc :) |
17:42.01 | JeffM | well I had been looking for you at your desk at like 10 |
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17:42.18 | JeffM | to see if you wanted to prevent me from making a cheap hack fix |
17:42.22 | JeffM | but I did it anyway |
17:42.40 | JeffM | since the benifit outweighs the cheeze |
17:59.15 | Erroneous | looks fine to me :) |
17:59.21 | Erroneous | likes cheese, even in boats |
18:28.48 | donny_baker | JeffM: not yet, but should get to it tonight... my CS3 is at home (wiki button) |
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18:42.32 | brlcad | donny_baker: how do you add/remove/change the navigation menu on the wiki? |
18:42.56 | brlcad | can't seem to find setting/template for it through the site or through the files easily |
18:42.58 | donny_baker | in the left box? |
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18:43.01 | brlcad | yeah |
18:43.06 | brlcad | ciao tupone |
18:43.09 | donny_baker | it's a page.. let me find it |
18:43.29 | Tupone | ciao sean, come va? |
18:43.52 | brlcad | va bene! |
18:44.01 | brlcad | busy bene but bene |
18:44.08 | Epyon | Woah, now this was a long paarty -_- |
18:44.12 | Epyon | re all :) |
18:44.23 | Tupone | niente noia |
18:44.58 | brlcad | all good |
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18:53.57 | donny_baker | read an interesting article about user statistics and game design http://www.codinghorror.com/blog/archives/001063.html |
18:54.23 | donny_baker | it's a month old so you may have seen it |
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19:25.26 | Winny | codinghorror... hmm, havent read for a while |
19:26.07 | JeffM | and now you know why I want more real metrics ;) |
19:27.11 | JeffM | it is good to see that 800x600 is no longer a common res ;) |
19:27.44 | Winny | "The First Rule of Programming: It's Always Your Fault" <-- someone should make that into a shirt |
19:28.02 | JeffM | "the customer is always lying" |
19:28.27 | brlcad | "absolutes are always false" |
19:29.13 | JeffM | "give a man a fish. feed him for a day. take the fish away and tell him he's lukcy to be alive, and he'll find a way to have another fish for you to take tomorow" |
19:29.56 | JeffM | "that what does not kill you... has made a tactical error" |
19:30.45 | JeffM | I got the check brlcad I'll be depositing it today |
19:30.56 | donny_baker | "give a man a fish and he will eat for a day, give a fish a man and he will eat for a long time" |
19:31.37 | Winny | haha |
19:31.41 | JeffM | "If you're leaving scorch-marks, you need a bigger gun." |
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19:36.59 | donny_baker | almost made my goal to lose 40 pounds in 40 days |
19:37.06 | donny_baker | got to 302 |
19:37.11 | donny_baker | 32* |
19:37.19 | whodaman | I was just gonna say :P |
19:37.30 | whodaman | ~Donny_baker++ |
19:38.47 | Winny | 302 in 40? You've sprung a leak! |
19:39.09 | donny_baker | hehe... feels like I have with 32... I feel great |
19:43.45 | Winny | :) |
19:54.25 | JeffM | Constitution, does the font manager sill crash on exit for you? |
19:55.53 | brlcad | JeffM: cool |
19:56.45 | JeffM | whoot! bug list on SF is down to 100 items :) |
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20:37.32 | JeffM | we've had people buld and run trunk on macs right? |
20:38.28 | blast007 | I have |
20:38.42 | JeffM | no crash on exit in font manager or anything? |
20:38.59 | blast007 | it's been while, can't recall |
20:39.40 | JeffM | we did a bunch of crash fixes, I'd have thought we wuld hav caught that |
20:45.52 | Constitution | JeffM: hasn't in a while |
20:46.30 | Constitution | ~jeffm2501++ |
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20:51.47 | JeffM | Constitution, well I closed it with, "if it happens again, you can fix it cus you can commit now" :) |
20:53.04 | Constitution | I had commit access back then too |
20:53.23 | JeffM | well then you shoulda fixed it ;) |
20:53.30 | Winny | Constitution is lazy :P |
20:53.31 | JeffM | but brlcad did fix a lot of little crashes |
20:53.31 | Constitution | but after spending like 15-20 hours trying to fix it, I thought it was a bit over my head ;) |
20:53.37 | Erroneous | heh |
20:53.45 | JeffM | gets Constitution a ladder |
20:55.17 | JeffM | TimRiker, you re-opnened a bug in 2004 as "a reminder to fix in debian..." for something that was fixed in 1.10, I assume it's been fixed? ;) |
20:55.58 | Erroneous | heh |
20:58.12 | JeffM | anyone got a mac that can try something realy fast? |
20:58.22 | Winny | waves |
20:58.23 | whodaman | JeffM, umm sure |
20:58.24 | JeffM | with ether 2.0.x or trunk |
20:58.28 | JeffM | fire up the game |
20:58.34 | JeffM | and find a shadow |
20:58.45 | JeffM | then go to options and set your shadow style to stiple |
20:59.12 | whodaman | and then? |
20:59.12 | Winny | k |
20:59.17 | JeffM | and see if the shadow looks the same as you swap between smoothing on and off |
20:59.31 | Winny | Yes |
20:59.36 | JeffM | got a report that with smoothing it's a big black bob |
20:59.38 | JeffM | blob |
20:59.45 | JeffM | k |
20:59.47 | Winny | looks fine to me |
20:59.56 | JeffM | I'm chocking it up to crap OSX drivers back in 2004 ;) |
21:00.00 | whodaman | No |
21:00.02 | Winny | hehe |
21:00.03 | whodaman | Not for me |
21:00.07 | JeffM | how does it change? |
21:00.42 | JeffM | and can both of you try the same thing with stencil shadows please? |
21:00.58 | whodaman | stipple looks like a million tiny squares |
21:01.03 | JeffM | as it should |
21:01.03 | whodaman | and darker |
21:01.14 | whodaman | Stencil is lighter and smooth |
21:01.16 | JeffM | but does stipile change when you turn smothing on and off |
21:01.57 | Winny | not for me |
21:02.11 | JeffM | Winny, does stencil change with you turn smoothing on and off? |
21:02.19 | Winny | nope |
21:02.22 | JeffM | good |
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21:04.41 | *** part/#bzflag LongDon (n=LongDon@host-091-097-084-097.ewe-ip-backbone.de) |
21:07.29 | JeffM | do paused players drop a team flag now? |
21:08.55 | L4m3r | iirc they'll drop any flag after a few seconds |
21:09.02 | L4m3r | even a bad one :\ |
21:09.13 | JeffM | wonder if we should do that on the server |
21:09.17 | JeffM | we fire off a new rabbit |
21:09.37 | L4m3r | I'd think that it's already on the server |
21:09.41 | L4m3r | like the NR drop |
21:09.49 | JeffM | I'm looking at the code now |
21:09.52 | JeffM | all we do is fire a rabbit |
21:13.49 | L4m3r | hm... |
21:14.18 | JeffM | good lord why do we not have a "isBad()" method on the flag class |
21:14.29 | L4m3r | heh |
21:14.44 | *** join/#bzflag Ebert (n=EbErT@adsl-34-0-209.asm.bellsouth.net) |
21:15.14 | JeffM | flaginfo->flag->flagtype->flagquality... man that is deep |
21:15.58 | *** part/#bzflag TheRedBaron (n=kemhof@75.144.224.155) |
21:16.39 | Winny | has always wondered what -> did |
21:16.42 | Winny | goes to look |
21:16.54 | Erroneous | thinks having it attached to the type makes perfect sense |
21:17.12 | L4m3r | Winny: -> is like . only for pointers |
21:17.17 | L4m3r | basically |
21:17.22 | JeffM | yah It is, I just wanted a higher level utility function cus it is used often |
21:17.34 | Erroneous | Winny: pThis->xyz is equivalent to (*pThis).xyz |
21:17.41 | Winny | hmm, ok |
21:18.07 | L4m3r | and likewise, this.thing() is like &this->thing(); :P |
21:18.18 | JeffM | when the pause takes effect, the tank will drop any non bad flag from the server now |
21:18.19 | Erroneous | it's the indirect member operator, where . is the direct member operator |
21:19.01 | Constitution | lol @ &this->thing(); |
21:19.13 | L4m3r | er |
21:19.18 | CIA-16 | BZFlag: 03JeffM2501 * r16761 10/trunk/bzflag/src/bzfs/bzfs.cxx: have the server force a zap of any non bad flags carried by players that do a full pause. |
21:19.19 | L4m3r | I guess "this" was not the best example |
21:19.21 | L4m3r | :P |
21:19.32 | Erroneous | thing() would work fine :) |
21:19.40 | L4m3r | yeah |
21:19.53 | L4m3r | but I also used this as an object, not a pointer. oops :P |
21:19.53 | Erroneous | and "this" is a pointer anyway |
21:20.02 | L4m3r | s/this/some/ |
21:20.03 | Erroneous | so &this is a **object |
21:20.05 | L4m3r | that'll do :P |
21:22.01 | CIA-16 | BZFlag: 03JeffM2501 * r16762 10/trunk/bzflag/src/bzflag/LocalPlayer.cxx: client doesn't drop a flag on pause anymore, the server does it for us, cus you know.. it is like smart and stuff. |
21:22.11 | JeffM | there, that will fix the bad flag drop |
21:22.24 | JeffM | and makes the client stupider |
21:23.11 | TimRiker | JeffM: I think so. if not we'll open a new one. :) |
21:23.16 | *** join/#bzflag sadysta (n=sadysta@164-dzi-15.acn.waw.pl) |
21:24.39 | JeffM | TimRiker, the code had been fixed in the mainline so I'm sure you picked it up with at least 2.0.0 |
21:25.57 | TimRiker | JeffM: ahh, the hostname one. yeah, fixed in debian long ago. |
21:26.29 | JeffM | cool, I'm just cleaning up the bugs |
21:27.09 | JeffM | down to under 100 :) |
21:28.43 | TimRiker | just got an email from Simula who doing tcp research and testing with bzflag. they are seeing better bot performance with lag, than they see without and wondering why. :) |
21:29.12 | JeffM | using what codebase? |
21:29.15 | TimRiker | they mention a bzFlag-client and Bzlogview. recognize those names? |
21:29.22 | JeffM | yes |
21:29.26 | JeffM | chestal |
21:30.38 | TimRiker | so where would they have gotten those? |
21:30.52 | JeffM | from chestal |
21:30.57 | JeffM | he wrote them and distributed them |
21:31.11 | JeffM | ooo.. best bug close message YET.. "Voodoo cards are no longer supported." |
21:31.44 | Chestal | yes, I did bzlogview, and someone extended it, forgot who |
21:32.10 | Chestal | it requires a smal lpatch for bzflag client, I never updated it to current version, bu tit might well work out of the box still |
21:32.48 | sadysta | j #gsoc |
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21:42.08 | *** join/#bzflag CBG (n=CBG@cpc2-stme1-0-0-cust307.cdif.cable.ntl.com) |
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21:53.46 | blast007 | JeffM: lol @ the voodoo cards bug |
21:59.37 | Constitution | hmmm, gotta love it when people submit bugs and arbitrarily assign it to you |
22:08.59 | *** join/#bzflag BAPTIST (n=47360b92@bz.bzflag.bz) |
22:09.24 | BAPTIST | IM IN THE CTF LEAGUE I NEED TO KNOW HOW TO KNOW WHEN MATCHES COME UP? |
22:12.46 | JeffM | caps lock man |
22:12.56 | JeffM | the league should have it's own website |
22:13.01 | BAPTIST | i know |
22:13.16 | BAPTIST | but how do i know do i get contacts or something |
22:13.44 | JeffM | it should say who runs the league on the site for the league |
22:14.05 | blast007 | no, I think he wants to find other people to match |
22:14.32 | BAPTIST | no jeff is right |
22:14.38 | blast007 | k |
22:15.13 | BAPTIST | so any of u got a team? |
22:15.29 | blast007 | ask in the channel for that league |
22:15.36 | blast007 | if they have one |
22:15.47 | pacman87 | #bzchat? |
22:15.48 | blast007 | which league are you talking about? |
22:16.10 | CIA-16 | BZFlag: 03JeffM2501 * r16763 10/trunk/bzflag/src/common/KeyManager.cxx: Bug 1105662: backspace is now not only bindable, but works. |
22:16.39 | blast007 | BAPTIST: "Ducati-Style CTF League" <-- that one? |
22:16.45 | BAPTIST | yes |
22:16.49 | *** join/#bzflag zee810 (n=55696ddd@gateway/web/cgi-irc/zeebrothers.net/x-08fcb537fb7e6cda) |
22:17.01 | blast007 | BAPTIST: type /join ##ducleague |
22:17.05 | BAPTIST | wat are these pople talking about? |
22:17.06 | blast007 | that's their chat channel |
22:17.12 | BAPTIST | i already have |
22:17.20 | blast007 | BAPTIST: this is the support and development channel for BZFlag |
22:17.30 | BAPTIST | i know |
22:17.37 | BAPTIST | .........no i dont |
22:17.49 | *** join/#bzflag zee703 (n=556c31e2@gateway/web/cgi-irc/zeebrothers.net/x-49c646d6de88b570) |
22:20.16 | JeffM | can webchat go to ducatii? |
22:20.54 | JeffM | yay, only 11 more bugs from before two thousand and FIVE! |
22:20.56 | blast007 | it's on the list |
22:40.58 | pacman87 | two bzfs.exe, one using 5MB mem, the other 10MB, with all the same settings except -port, -public, -publicaddr, and -q. why? |
22:41.31 | Winny | more players? |
22:41.55 | JeffM | same map? |
22:42.07 | pacman87 | no, the 5MB has players, and has been up for 7 days |
22:42.12 | pacman87 | same map, yes |
22:42.18 | JeffM | one debug? |
22:44.41 | pacman87 | both are running from the bzfs you gave me |
22:44.59 | BAPTIST | why is noone on ductai ctf league? |
22:45.00 | JeffM | oh then the 10 meg one is hacking your mail passwords |
22:45.14 | JeffM | BAPTIST, probably because they are doing other things |
22:45.23 | JeffM | pacman87, dunno really |
22:46.21 | BAPTIST | yea cuase i the only one and if i want to make a team how do i do it if none goes on/ |
22:47.30 | pacman87 | i just ran a third bzfs (different map/settings/plugins), and it's at 652 K |
22:47.50 | JeffM | I'm gussing it's not reporting accurately |
22:47.59 | JeffM | or just saying how big of a page or whatever it got |
22:48.05 | pacman87 | from task manager? |
22:48.26 | JeffM | BAPTIST, post in the forums for the league, we don't techincaly run it. it's seperate from the project. |
22:48.41 | JeffM | pacman87, it's not always accurate |
22:50.46 | CIA-16 | BZFlag: 03JeffM2501 * r16764 10/trunk/bzflag/src/bzfs/bzfs.cxx: unpause players that get killed while paused, since they will just hang out in limbo until they click and that is better then pause. |
22:52.03 | pacman87 | repeated tests show the >1M was an outlier |
22:52.11 | pacman87 | *< |
22:56.06 | JeffM | uso, what is your real name? |
22:56.49 | whodaman | Hmm |
22:57.01 | whodaman | After I used /localset fpslimit 10 |
22:57.08 | whodaman | my FPS rate still read 29 |
22:57.15 | whodaman | I have energy saver on |
22:57.20 | CIA-16 | BZFlag: 03JeffM2501 * r16765 10/trunk/bzflag/src/bzflag/ServerMenu.cxx: bug 1542373: copy/paste errors in flag shake messages can result in garbage strings/wrong strings in menu display. |
23:01.57 | CIA-16 | BZFlag: 03JeffM2501 * r16766 10/trunk/bzflag/MSVC/VC8/platform.vcproj: yeah bzfstring... it's long gone.. accept it. |
23:02.07 | spldart | brb |
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23:15.59 | JeffM | 10 is prety low |
23:17.20 | JeffM | why do you want it to be 10? |
23:17.55 | Winny | JeffM: I doubt whodaman is doing it for this reason, but a <20 framerate causes jitter |
23:18.10 | Winny | which is why *some* people do it |
23:18.16 | JeffM | heh |
23:18.29 | Winny | although that seems to only happen on slower machines with the FPS limited, not faster ones |
23:18.29 | JeffM | well yeah very low FPS will jack you up in 2.0.x |
23:18.38 | whodaman | cool |
23:18.44 | whodaman | Winny, I just wanted to try it out |
23:18.49 | Winny | :) |
23:19.28 | whodaman | JeffM, I'm just wondering why it said 30 when I set it to 10 |
23:19.30 | whodaman | but w/e |
23:19.56 | CIA-16 | BZFlag: 03JeffM2501 * r16767 10/trunk/bzflag/src/bzflag/playing.cxx: FPS limits under 30 fps is stupid and probably someone being an ass, lower cap at 30 |
23:20.00 | JeffM | whodaman, I dunno |
23:20.01 | blast007 | whodaman: it's fpsLimit, not fpslimit |
23:20.11 | whodaman | It matters? |
23:20.14 | JeffM | indeed |
23:20.15 | blast007 | yes |
23:20.20 | whodaman | aha |
23:20.20 | JeffM | tho the default is 50 |
23:20.36 | whodaman | oh yeah |
23:20.39 | whodaman | now it's working |
23:20.41 | whodaman | *gulp* |
23:21.29 | blast007 | JeffM: heh, I usually run mine at 25FPS, so that my CPU stays under 70C :P |
23:21.34 | blast007 | might still do so at 30 though |
23:22.17 | CIA-16 | BZFlag: 03JeffM2501 * r16768 10/trunk/bzflag/src/bzflag/playing.cxx: blast's pants get too hot at 30, keep it at 25. |
23:22.22 | whodaman | JeffM, your right, 10 is crazy |
23:22.24 | blast007 | lol |
23:22.48 | Winny | it gives me headaches |
23:22.52 | JeffM | 22-24 is where most humans start to see the frames as indidual pages |
23:23.00 | JeffM | slideshowFlag |
23:23.05 | Winny | \o/ |
23:23.18 | Winny | hmm, someone should try 5 |
23:23.49 | JeffM | no |
23:24.26 | blast007 | Winny: if you want to try 5, just run the game on a 486 with software rendering. You won't even need to limit it! |
23:24.37 | Winny | whee |
23:24.50 | JeffM | or run 2 clients |
23:27.18 | JeffM | hmm only have closed 53 bugs :( |
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23:35.10 | JeffM | good lord.. how can we test a bug that only happens under PPC BSD? |
23:36.38 | Think_Differentl | get a mac and install BSD? |
23:37.03 | Constitution | PearPC maybe |
23:37.30 | Think_Differentl | PearPC would be too slow to run anything. It emulates something like a 200MHz PPC on a decent x86 system, right? |
23:37.40 | JeffM | or we just not care about the one guy ;) |
23:38.07 | JeffM | tho Constitution still owes me a bug fix |
23:38.41 | Winny | hehe |
23:38.47 | Winny | Constitution: run! |
23:40.07 | Constitution | maybe someone will submit another patch I can apply ;) |
23:40.18 | JeffM | BUG FIX! ;) |
23:40.22 | JeffM | comeon |
23:40.27 | JeffM | patch != bug |
23:40.53 | Constitution | I will, I will |
23:40.54 | blast007 | Bug Report: blast dies too much. Assigned to: Constitution |
23:40.59 | blast007 | make me God! |
23:41.13 | Winny | blast007: hadn't you already done that a few years ago? :) |
23:41.13 | JeffM | hmmm.. this bug fix will be interesting |
23:41.14 | Winny | runs |
23:41.18 | JeffM | what should happen after a game over? |
23:41.27 | blast007 | Winny: pfft |
23:41.33 | blast007 | but it was reverted! |
23:41.34 | JeffM | should it sit for a bit, clear allt he scores and then turn the gameover to false? |
23:41.38 | JeffM | or boot everyone? |
23:41.56 | Winny | I'd say clear the scores and make them obs |
23:44.57 | Winny | goes back to figuring out why his game won't capture jey input |
23:45.00 | Winny | key, even |
23:49.36 | JeffM | we don't have a way in game to make them players again |
23:49.50 | JeffM | I'm not sure why the point woudl be to force them to rejoin woudl be |
23:49.59 | JeffM | what I coudl do is have some fixed time of no shoot |
23:50.17 | JeffM | then countdown that the server is resetting, clear the score and respawn them all |
23:50.25 | JeffM | then it would be ready for another match, or free play |
23:51.35 | CIA-16 | BZFlag: 03brlcad * r16769 10/trunk/bzflag/src/bzflag/playing.cxx: since they don't know that there's a hard-coded lowest fpsLimit, just clamp the value so it still throttles. unless this is a debug build, then let them go as low as they want. except negative. |
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