00:00.41 | Winny | "Rotating Turrets - Another design decision. Rotating turrets will not be implemented simply because they make the game controls far too complex. " |
00:00.52 | JeffM | why do you insist on assuming that we can read your mind? |
00:00.56 | nn64 | ie the aming square is moved around using the seconud js and then snaps back to center when the js goes to center or when your not using the aming keys |
00:01.10 | JeffM | what? |
00:01.15 | JeffM | nn64: the turret will NEVER move |
00:01.27 | JeffM | if you are doing that to your code, you are making a branch |
00:01.31 | JeffM | you are not working on bzflag |
00:02.40 | nn64 | lol not that hard just add * amount to the position forword when the shot is fired |
00:02.51 | Winny | what? |
00:02.55 | nn64 | slightly modifyed shot packet |
00:03.07 | JeffM | nn64: so you cheat |
00:03.22 | nn64 | i never said i implemented it |
00:03.30 | JeffM | we do not discuss cheats |
00:03.35 | JeffM | as you ahve been told a number of time |
00:03.57 | *** join/#bzflag bryjen (n=bryjen@CPE-76-177-176-191.natsoe.res.rr.com) |
00:03.57 | *** mode/#bzflag [+v bryjen] by ChanServ |
00:04.03 | nn64 | i just wish you wouldent be so picky thoes who are not that advanced dont have to use the turret control |
00:04.20 | Winny | it is a design decision that turrets will never move |
00:04.21 | JeffM | huh? |
00:04.30 | JeffM | nn64: yeah it's not a techincal issue |
00:05.15 | nn64 | default it stays in the middle like current then the middle aiming square just moves to the right or left if you tell it to than snaps back to center |
00:05.22 | JeffM | nn64: it is a choice |
00:05.29 | JeffM | can you understand that? |
00:05.38 | JeffM | can you understand that people have made a CHOICE |
00:06.12 | nn64 | well this will never be a proper tank game then :( |
00:06.25 | JeffM | it is the game we want it to be |
00:06.29 | JeffM | NOT a tank simulator |
00:06.39 | JeffM | if you want a tank simulator, take a fork and make one |
00:06.44 | JeffM | it is a simple as not |
00:06.47 | Winny | if it "proper" the tanks wouldn't jump |
00:06.55 | nn64 | lol |
00:06.58 | JeffM | not everyone in the universe shares your opinion, deal with that |
00:06.59 | nn64 | true |
00:09.49 | nn64 | than what is there to add ? |
00:09.58 | JeffM | a lot |
00:10.05 | JeffM | not all changes to the game have to be gameplay |
00:10.08 | nn64 | oh idea handleing driving up slopes |
00:10.10 | JeffM | have you even looked at the bugs list? |
00:10.16 | JeffM | no that isn't going to happen ether |
00:10.23 | Winny | nn64: another design choice |
00:10.26 | JeffM | do you EVER do any research? |
00:10.27 | JeffM | EVER? |
00:10.56 | nn64 | plenty just more on the games // projects that I see are do able |
00:11.03 | Winny | nn64: http://my.bzflag.org/bb/viewtopic.php?t=5670 ...read |
00:11.15 | JeffM | then go to those projects |
00:11.16 | JeffM | bye |
00:11.17 | JeffM | see ya |
00:11.19 | JeffM | good luck |
00:11.23 | Think_Differentl | nn64, the point of bzflag is to be simple \ |
00:13.12 | nn64 | but it gets to a point where your really good and you wish there was somthing extra to make it more intresting ie Turrets or driving up slopes with out bouncing up them ie Elevators and Esculators |
00:13.24 | Winny | then go to another game |
00:13.24 | nn64 | basically you get bord |
00:13.28 | JeffM | nn64: that is your opinon |
00:13.33 | Winny | BZFlag is designed this way by choice |
00:13.38 | nn64 | linux dosent have other games ! |
00:13.43 | AHA | it sure does |
00:13.43 | JeffM | nn64: fine, then move to another game, thats what many do |
00:13.45 | Winny | Read the thread linked to up there |
00:15.17 | JeffM | he'll never read |
00:16.01 | Winny | heh |
00:16.33 | Think_Differentl | nn64, there are _many_ other linux games. |
00:16.41 | Think_Differentl | even windows games that run under wine. |
00:18.55 | nn64 | 1. simple left right // and not up down ;;; Turrets do not make the game to complex they would make it more fun and interesting since it is just left right you do not have to wory about a run of stuff like weight or gravity |
00:19.09 | Winny | nn64: it is a DESIGN CHOICE |
00:19.16 | JeffM | nn64: no, it is NOT going ot happen, it is not a compromise thing |
00:19.22 | JeffM | make a fork |
00:19.26 | JeffM | you are more then welcome to |
00:19.36 | JeffM | call it nnflag if you want |
00:20.16 | nn64 | Cool that way we will see which is more popular turret or non turret ;; PS they will sill run on the same server system etc |
00:20.25 | AHA | no they wont |
00:20.27 | JeffM | nn64: no they will not |
00:20.39 | JeffM | you must change your protocll version so it is incompatable |
00:20.52 | JeffM | or you will be removed from the list server |
00:20.55 | nn64 | ? |
00:21.07 | Winny | You cannot run a modified client on a standard server |
00:21.10 | JeffM | nn64: we don't run cheat servers |
00:21.11 | Winny | that is called cheating |
00:21.27 | JeffM | one client that is modified has abilities that a regular client conencting to the server does not |
00:21.29 | JeffM | that is a cheat |
00:21.40 | JeffM | if you are a fork, you are NOT bzflag |
00:21.58 | JeffM | that means you are not compatable with BZ |
00:22.15 | nn64 | Not if everyone has it ie a new upgrade version 2.0.11 |
00:22.24 | Winny | dude it is not BZFlag |
00:22.28 | JeffM | it will NOT go into bzflag |
00:22.32 | JeffM | it will be a new game |
00:22.34 | JeffM | that you make |
00:22.38 | nn64 | i wish it was :( |
00:22.41 | JeffM | that is simply based on the bzflag code |
00:22.53 | JeffM | nn64: I wish I had a 1 million $ |
00:24.33 | JeffM | think about it this way, if your verison is so good, when people get bored of bzflag, they will download and run nnflag |
00:24.40 | JeffM | and play on your 200 servers |
00:24.48 | CBG | hahahahahaha |
00:24.50 | Winny | actually it was 600 |
00:25.18 | nn64 | ok fine .... 20 ligns of code in the client and a different version number for server and client ;;; possibly along the way make a newer better pulling system and a cupple of other ausom extras. compatible with the old maps etc. just a better branch |
00:25.31 | nn64 | sounds like fun to program :) |
00:25.33 | JeffM | nn64: fork |
00:25.36 | Winny | pulling system? |
00:25.40 | JeffM | and it's not the verison number |
00:25.45 | JeffM | you change your protocoll |
00:25.48 | AHA | nn64, who says it will be "better"? |
00:25.51 | JeffM | or you get banned from the server |
00:25.56 | JeffM | AHA: it may be better |
00:26.07 | JeffM | we'll have to see when he's done ;) |
00:26.07 | Winny | and it will be more then 20 lines of code... you'll need to change the physics code and the drawing code on the tank |
00:26.13 | AHA | im not saying it wont, be he seems to think it definatly will |
00:26.18 | nn64 | ? |
00:26.20 | JeffM | he thinks lots of things |
00:26.21 | Winny | since the turret doesn't tilt now |
00:26.33 | JeffM | Winny: physics can handle the shot |
00:26.57 | Winny | some changes will probably need to be made for it to happen with every shot though, no? |
00:27.01 | JeffM | no |
00:27.09 | JeffM | input, state, and drawing |
00:27.11 | JeffM | that'd be it |
00:27.19 | JeffM | it's not a hard thing to do |
00:27.53 | Winny | (vertical) |
00:27.58 | JeffM | Winny: world weapons do ;) |
00:28.01 | AHA | oh and nn64, its "awesome", not "ausom" |
00:28.09 | Winny | JeffM: oh, right |
00:28.24 | JeffM | they also go verical on a pyramid rico |
00:28.28 | JeffM | so the shot system supports them |
00:28.57 | JeffM | if I got a hair up my butt about it, mouse/WADS based turrets could be implemented in about a day |
00:30.24 | nn64 | no all you have to change is the drawing code of the center box and add 2 thing ;; 1. A mini math lign that adds or subtracts 20 degrees to the shot starting direction of a shot and implement the 3'rd joystick access |
00:30.28 | JeffM | nn64: when you do your fork, change the define named BZ_PROTO_VERSION to some other number in buildDate.cxx in src/date/ |
00:30.55 | JeffM | nn64: you change more if you want to show the turret of other tanks rotating in the 3d view |
00:31.25 | nn64 | maby but the 2 top is a start |
00:31.26 | JeffM | nn64: and what about the people who don't have joysticks |
00:31.28 | Winny | yeah, otherwise the bullets would be coming out of the straight turrets at an angle |
00:31.39 | Winny | which is.. odd. |
00:31.47 | JeffM | nn64: why can't you accept that we actualy know what we are talking about? |
00:31.54 | nn64 | use keys or left_turret and Right_turret |
00:32.03 | nn64 | a and s keys |
00:32.05 | AHA | and what about on the radar? How will you show that the tank is facing a certain direction? |
00:32.23 | F687s | The a and s keys are already being used for something else... |
00:32.25 | JeffM | well we don't show tank dirs in radar now IIRC |
00:32.25 | AHA | or the tanks turret it moving, while the tank itself is not? |
00:32.39 | Winny | JeffM: I believe if you zoom in far enough it shows it, not that that is much use |
00:32.45 | AHA | when they are moving, you can tell which way they're moving though |
00:32.50 | JeffM | Winny: IIRC that shows it for you, not them |
00:33.07 | JeffM | and yes, AHA is correct, you infer it from motion |
00:33.09 | nn64 | draw a lign out of the center square you should probably do that any way to show which dirrection the tank ( any tank ) is pointing turret or no turret |
00:33.13 | JeffM | nn64: line |
00:33.30 | JeffM | nn64: but you didn't modify any packets to send the turret dir to the other players |
00:33.44 | nn64 | nope |
00:33.47 | JeffM | how do they know what way your turret is pointing? |
00:33.53 | JeffM | so how can they draw a line? |
00:34.09 | Winny | show it in obs mode, not sure about client mode |
00:34.11 | nn64 | how do they know what way a tank on radar is pointing now |
00:34.22 | AHA | nn64, we're just trying to show you that this will be much harder than you think |
00:34.22 | nn64 | by where the shots come from |
00:34.24 | Winny | http://bzfusion.net/bzflag/bzfi1187.png |
00:35.01 | AHA | nn64, what if they arent shooting? |
00:35.07 | AHA | Winny, how did you get that view? |
00:35.21 | Winny | I zoomed in |
00:35.54 | JeffM | nn64: the tank direction is sent as part of the player update |
00:35.58 | AHA | it doesnt show the tank textures when i zoom in |
00:35.59 | JeffM | nn64: that is probably not a good thing |
00:36.06 | JeffM | AHA: it's one of the radar modes |
00:36.06 | Winny | AHA: experimental? |
00:36.11 | AHA | ah |
00:36.14 | JeffM | we are suposed to show them as boxes |
00:36.25 | JeffM | trepan did that radar mode, probaly not thinking it would be bad |
00:36.35 | JeffM | the disadvantage of radar is you don't know what way they are facing |
00:36.56 | JeffM | nn64: that is why I said you would have to modify the update packet to have the tank dir and the turret dir |
00:37.14 | nn64 | yes a implemntation fix possibly is in order than any way |
00:37.16 | JeffM | nn64: start your fork and put it into a svn somewhere and I can show you |
00:37.48 | *** join/#bzflag Pimpi (n=frank@gondolin.pimpi.org) |
00:40.36 | nn64 | O well it was just an idea ....... I am going to end up continueing a much more needed work on project my own gtkatlantic called the gtkatlantic-ng |
00:40.50 | Winny | Good for you |
00:40.56 | JeffM | cus again we can all read your mind and know what THAT is |
00:41.45 | nn64 | gtkatlantic has the problem of onily playing monopoly atlantic is monopoly based games big difference and the gtkatlantic is using a already have depricated protocall form monopd |
00:42.04 | nn64 | needs a tun of work |
00:42.07 | JeffM | you need to leave if you are not going to even try to comunicate clearly |
00:42.11 | nn64 | i love monopoy :) |
00:42.13 | JeffM | I'm serious |
00:42.18 | JeffM | this is enough |
00:42.29 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
00:42.36 | nn64 | ok bye |
00:44.35 | Winny | nn64: out of curiousity, do you spell this way on school assignments? |
00:45.20 | Winny | If you did, what do you think your teacher would say? It's sort of the same here... communicating clearly is very important |
00:46.24 | nn64 | <PROTECTED> |
00:46.35 | JeffM2501 | he would rather quit then give us the minor effort of treating us like humans |
00:46.45 | JeffM2501 | nn64: then slow down |
00:46.46 | JeffM2501 | read |
00:46.49 | JeffM2501 | there is no rush |
00:47.07 | Winny | We won't die if your next message comes 10 seconds later |
00:48.24 | nn64 | How many pages of code is bzflag in case I do decide to develop for it ? |
00:48.25 | JeffM2501 | /kick F687s |
00:48.34 | JeffM2501 | nn64: it's not measured in pages |
00:49.15 | nn64 | well ruff estimate please I don't want to kill my printer trying |
00:49.18 | F687s | JeffM2501: How many seconds do I have to start running? |
00:49.24 | Winny | It probably isn't good practice to print out code ... if you go to work for microsoft on windows, Will you print out all 80 million lines? |
00:49.46 | Think_Differentl | nn64, does your text editor not work? |
00:49.48 | nn64 | lol |
00:50.44 | Winny | or maybe it was tiger that was 80m lines.. I don't remember |
00:50.49 | nn64 | yes but my screen is not the size of my room so its hard to view 15 documents at once on the same screen |
00:50.55 | JeffM2501 | nn64: slow down |
00:51.08 | JeffM2501 | nn64: think about the question |
00:51.23 | JeffM2501 | how would you find out how large all the text files are in bzflag? |
00:52.42 | AHA | Oh oh! I know! Pick me! |
00:52.48 | JeffM2501 | nn64: no developer prints code |
00:52.52 | Think_Differentl | why, print them all out! |
00:53.30 | Think_Differentl | nn64, if you print all your code, you'd have millions of pages of changes. if you recompile your code, and realize it doesn't work, would you print it out again and write down your changes again? |
00:54.24 | Think_Differentl | it's pointless, not to mention the fact that it wastes paper. |
00:54.35 | nn64 | Well then again I do have a entire box of scrap paper and about 20, 5000 page cartridges that work in 3 printers I think I can print bzflag ;;; also since i get boxes of free scrap paper form a company i guess i'm good |
00:54.41 | nn64 | Think_Differentl, actually no |
00:55.15 | AHA | nn64, you can only look at one page at a time |
00:55.20 | JeffM2501 | nn there are close to 7 million characters |
00:55.36 | AHA | so why not have multiple pages open on your computer, then switch to the one you want to look at when you need to look at it |
00:55.43 | JeffM2501 | you are looking at thousandds of pages |
00:55.48 | AHA | its the same thing as printing it out, but it saves paper |
00:55.49 | Think_Differentl | nn64, but why waste something just because you have it? would I eat all my food just because I have it sitting right here? no, i'd save it until I needed to eat. |
00:55.51 | JeffM2501 | nn64: do you think that I have a bzflag print out? |
00:56.01 | JeffM2501 | we all use text editors and our brains |
00:56.18 | JeffM2501 | if you want to jump to a specific place, you use a tool ( search ) to take you there |
00:56.48 | nn64 | I print out a already written program the hole thing then study it for a day to see how and where things are coming and going then use it as a reference and start making code after a huge amount of changes have been made I reprint out that file to use as a reference for my own work and for the original code |
00:57.15 | Think_Differentl | better yet, get a widescreen monitor and open two windows and you can view both |
00:57.15 | AHA | thats a lot of wasted paper |
00:57.22 | AHA | dual monitor, even |
00:59.40 | nn64 | i wish i had the money to get another computer and 3 graphics cards for my 3 extra monitors all my other computers have every slot filled with networking ; ide disk controllers or sound cards |
00:59.52 | JeffM2501 | nn64: slow down, read your words |
01:00.06 | JeffM2501 | nn64: we do not know how many "pages" bzflag would be |
01:00.17 | JeffM2501 | it all depends on your printer/font/whatever |
01:00.29 | JeffM2501 | it is spread out over nearly 800 files |
01:00.48 | JeffM2501 | if you seriously want to print it, you will be there for a VERY long while |
01:00.49 | nn64 | how many programmers made it |
01:01.04 | Think_Differentl | nn64, lots, a whole community. |
01:01.05 | JeffM2501 | depends what you mean by "made" |
01:01.12 | JeffM2501 | over 50 people have commited code |
01:01.17 | nn64 | ok |
01:01.38 | JeffM2501 | it's like saying how many people made linux |
01:01.56 | nn64 | o well i have to get back to gtkatlantic bbl ;;; lol |
01:03.11 | JeffM2501 | that is not english |
01:03.19 | JeffM2501 | do not come back unless you wish to speak like an adult |
01:03.38 | AHA | nn64, a period (.) works just as well as three semi-colons (;;;) |
01:06.04 | nn64 | one more thing. I was playing around and got 200 robots to play on my local server. I shot snapshots of it although it was more like the entire map exploding all at once . |
01:06.38 | nn64 | something like 1.5MB /s network wise |
01:07.39 | *** join/#bzflag QuantumBeep (n=QuantumB@72.190.35.98) |
01:09.03 | JeffM2501 | wow, you can type |
01:10.42 | nn64 | when I try hard to. |
01:11.30 | JeffM2501 | if you have to try hard to interact with people in a social atmosphere, then you have larger problems then coding |
01:11.35 | JeffM2501 | nn64: I am not joking |
01:11.42 | JeffM2501 | you are on the verge of yet another ban |
01:14.26 | nn64 | Sorry its a lot easier typing c. Because you know the command and arguments as well as what symbols go where. English its not that defined. :( |
01:15.06 | JeffM2501 | you speak it every day |
01:15.31 | JeffM2501 | you treat others like they are a joke |
01:15.35 | nn64 | speaking and typing are different |
01:15.39 | JeffM2501 | so you are not going to be treated well in return |
01:16.05 | JeffM2501 | then if you are unable to comunicate in an online medium, I sugest that you refrain from doing so. |
01:17.59 | AHA | nn64, speaking and typing are not different |
01:18.10 | nn64 | sorry, I guess I have to act Professional here and do so all the time :( |
01:18.35 | JeffM2501 | we assume that you are able to comunicate like a mature adult |
01:18.46 | JeffM2501 | there are times for joking and times for seriousness |
01:19.01 | JeffM2501 | but at all times you should at least put in the effort to TRY and use real words |
01:19.18 | nn64 | Which takes the funny out and makes it feel more like a forbidding place a place to avoid. :( |
01:19.41 | JeffM2501 | that just means you are not mature enough to be here |
01:20.15 | *** join/#bzflag bz123 (n=bz123@ip68-111-215-14.sd.sd.cox.net) |
01:20.48 | nn64 | I guess I'm just to hasty. |
01:21.28 | JeffM2501 | only you can know that, all we see is what you say, not the process that goes behind it. |
01:21.40 | JeffM2501 | you have ample time to process it, you are rather slow in responding. |
01:21.47 | JeffM2501 | so it must come down to effort |
01:23.53 | nn64 | Yes lots of double checking spell checking and effort. In other words scanning a single line 4 times before sending to knock out all the stupid kinks. |
01:24.20 | JeffM2501 | if it takes you that long, you need to work on your typing and comunication skills |
01:24.30 | JeffM2501 | does your school offer a typing class? |
01:26.18 | nn64 | Typing is not a Issue, its periods, and Spelling. I really wish they had the equivalent of page up / down for a single line of text. :( |
01:26.45 | JeffM2501 | you don't know basic grammar? |
01:27.08 | nn64 | I do it just shows up after the 3'd draft |
01:27.11 | JeffM2501 | I mean that's like 5th grade basic stuff |
01:27.43 | JeffM2501 | what kind of school lets you get away with not learning basic grammar? |
01:29.20 | nn64 | Draft 1: typing;; Draft 2: Spelling ; Draft 3: grammar; Draft 4: making shore i didn't miss anything and 5'th draft = sent in |
01:30.15 | nn64 | I have to do that on essays and by the looks of what you guys expect. Chat messages also! |
01:30.25 | nn64 | :( |
01:30.38 | JeffM2501 | noone else does that |
01:31.09 | JeffM2501 | I mean, how do you do like tests where you have to write? |
01:31.10 | nn64 | lol; generally what you were seeing was draft 1; |
01:31.28 | JeffM2501 | are you learning disabled or something? |
01:31.35 | JeffM2501 | cus that would explain a lot |
01:31.56 | CBG | <JeffM2501> no developer prints code - that's a veeeeeeeeeery broad statement. sure you can back it up, JeffM2501? :) |
01:32.11 | JeffM2501 | CBG: no developer I know prints code for study |
01:32.25 | CBG | My father prints code out. |
01:32.31 | JeffM2501 | that would be the meaning of my statement |
01:32.35 | JeffM2501 | ok, then your father is wierd |
01:32.38 | JeffM2501 | ;) |
01:32.47 | CBG | Or maybe he's just not a geek. |
01:32.56 | JeffM2501 | is he a profesional developer? |
01:33.01 | CBG | I've also printed out code. |
01:33.17 | CBG | No, he runs his own business and has developed his own database application in FileMaker. |
01:33.30 | JeffM2501 | fun |
01:33.41 | JeffM2501 | I meant that no pros that I know do it |
01:33.47 | nn64 | No! Just a bit slow and generally don't do it right until I have done it 5 times or am used to it. |
01:33.57 | CBG | Bleh. He always nags me for help... *sigh*. |
01:34.09 | nn64 | After a lot of practice! |
01:34.10 | JeffM2501 | as in it is not a common thing when you get to a job, "ok lary, here is your five million page printout" ;) |
01:34.23 | CBG | what you meant != what you said :P |
01:34.32 | Think_Differentl | nn64, do you take english courses at school? |
01:34.55 | JeffM2501 | nn64: I can not see how you function in school, but you keep avoiding that question so I'll take it there are aspects of your schooling you are embarased about, and I am prety sure I know what they are. |
01:35.14 | JeffM2501 | CBG: such is the nature of human communication ;) |
01:35.37 | nn64 | lol!! JeffM2501, Im a C new be !!! I know nothing. I print out code and study it and C manuals to learn the way to code stuff. Eventually I will not need to print out code. |
01:35.48 | CBG | Right, well, he has a development version here and a live version at work. He'll play around at home, when he gets something that works (yeah, that's how he does it... :P ) he prints it out, goes to work early the next day and edits the live version before anyone else gets in. |
01:35.54 | *** join/#bzflag delusional_ (n=delusion@pool-71-240-56-66.pitt.east.verizon.net) |
01:35.55 | CBG | JeffM2501: touche. |
01:36.01 | JeffM2501 | CBG: good for him then |
01:36.32 | CBG | He could email it to himself and cop+paste but... I try to talk to him as little as possible. |
01:36.40 | JeffM2501 | nn64: it was more of the fact that you had not done any research into the feasablitlty of and asked the question like it was something everyone here did. |
01:36.50 | JeffM2501 | CBG: version controll system ;) |
01:36.55 | CBG | haha |
01:37.00 | nn64 | ? |
01:37.02 | JeffM2501 | thats what they are for |
01:37.26 | CBG | "he's not a geek." |
01:37.31 | JeffM2501 | so |
01:37.54 | JeffM2501 | he is a software developer, a small one, but a software developer. it's just one of the many tools. |
01:38.02 | [dmp] | i onced knew one that printed out sourcecode. It was as a backup - he used a bank-box to securely store them (along with a cdr too). But then again, he belived that c64 assembler was the only way to code :) |
01:38.05 | JeffM2501 | but it is bikeshed, his life his deal. |
01:38.21 | CBG | He's not much beyond the type of people who can use word and send emails but nothing else... |
01:38.25 | CBG | [dmp]: lol :) |
01:39.17 | JeffM2501 | just wait till the days when you regret not talking to him.. it will happen and you will be sad |
01:39.37 | nn64 | Right now i have pretty much printed the entire gtk manual. 2 foot stack of stapled documents sitting on the Flore. Using that and a program, using code form that library I lean how to code. That library. |
01:39.50 | JeffM2501 | nn64: you are rushing again |
01:40.01 | JeffM2501 | manuals are one thing |
01:40.04 | JeffM2501 | they are meant to be read |
01:40.11 | CBG | Oh., we do talk. I just try to avoid it and don't tend to start the conversations. He runs the house like work, bosses everyone around. I'd do anything for him if he would ASK me to, rather than just telling me to. |
01:40.38 | JeffM2501 | there is very reasonable to want to print docs, they are organised to be read in a linear maner, TOC, etc. |
01:40.41 | JeffM2501 | code is not |
01:40.50 | nn64 | CBG, BE Quiet !!! |
01:40.59 | JeffM2501 | nn64: he has just as much right to talk as you |
01:41.12 | JeffM2501 | and at least he is comunicating clearly |
01:41.15 | nn64 | he's teasing me |
01:41.21 | CBG | Sorry for interrupting the other NON-BZ conversation. |
01:41.33 | CBG | Dude, I was totally ignoring you. There's a difference. |
01:41.40 | nn64 | ACK, Time to head out |
01:41.50 | JeffM2501 | nn64: I do not see how ANY of his converstion there had anything to do with you |
01:41.52 | JeffM2501 | at all |
01:42.05 | CBG | It really didn't. For once I wasn't being an ass. |
01:42.10 | Think_Differentl | what does CBG's dad have to do with nn64? are you related? |
01:42.11 | CBG | Off topic, sure, but not an ass. |
01:42.11 | spldart | heh |
01:42.19 | CBG | I efing hope not. |
01:42.25 | JeffM2501 | CBG: off topic, but in responce to something I said, not what he said ;) |
01:42.26 | spldart | careful hehe |
01:42.32 | CBG | ;) |
01:43.31 | JeffM2501 | and if it was something in a PM, that has nothing to do with us here |
01:43.51 | CBG | say whut? |
01:44.00 | JeffM2501 | as long as you aren't telling lies about the project |
01:44.01 | JeffM2501 | cool |
01:44.08 | JeffM2501 | then nn64 is just being rude |
01:54.09 | JeffM2501 | [dmp]: legaly you can't redistribute stuff made with VC9 EE |
01:54.23 | JeffM2501 | but I can build it for you in regular VC if you want |
01:55.09 | Constitution | ~[dmp]++ |
01:56.58 | JeffM2501 | is the code raw win32? or .net or some cross plat API like GTK? |
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02:01.30 | Constitution | F687s: do you want a server to host this? http://my.bzflag.org/bb/viewtopic.php?t=12362 |
02:02.18 | F687s | Constitution: Possibly, but highly doubt it, though. |
02:02.34 | F687s | It was designed to be more of an experiment in random map generation. |
02:03.27 | JeffM2501 | did you set all the porters to random links? ;) |
02:07.15 | nn64 | what button is screen shot again I forgot. |
02:07.47 | Think_Differentl | nn64, for bzflag? F5 |
02:08.36 | nn64 | thanks |
02:22.35 | nn64 | is there a way to modify bzflag so it can take a video I getting really good at paning in observer it would make a cool video |
02:22.47 | Winny | use video capture software |
02:23.27 | Winny | keep in mind you need a pretty fast computer... my P4 3.2 couldn't do it at more then 640x480 |
02:23.39 | Winny | havent tried on a core 2 duo |
02:28.13 | Constitution | F687s: okay, let me know if so. |
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02:54.06 | Winny | brlcad: drupal? :) |
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03:09.57 | blast007 | nn64: for Windows, you can use Fraps to capture video. works pretty well. The free version is limited to 30 second clips, iirc |
03:21.51 | blast007 | nn64: or this http://taksi.sourceforge.net/ |
03:22.16 | blast007 | not sure about ones for *nix |
03:24.16 | blast007 | yeah |
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03:35.18 | *** topic/#bzflag is http://BZFlag.org || http://cia.vc/stats/project/BZFlag || http://my.BZFlag.org/w/Getting_Help || logs at http://ibot.rikers.org/#bzflag || http://ohloh.net/projects/189 || 2.0.10 is the latest public release || GSoC 2008 is on, join #gsoc if you're interested in participating (mentors and students) http://tanks4code.blogspot.com/ |
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04:40.03 | Nookoo | hey |
04:40.05 | Nookoo | anyone there? |
04:40.18 | Nookoo | plz |
04:40.32 | Nookoo | how does one add server favorites? |
04:43.58 | blast007 | Nookoo: I don't think that features works so good |
04:44.20 | blast007 | from what I recall, you had to have the server list cache turned on to something other than "Off / Backup" |
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05:08.50 | Nookoo | thanks blast |
05:08.52 | Nookoo | gnight all |
05:09.00 | blast007 | cya |
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11:46.35 | benji_13 | hiya |
11:47.32 | whodaman | hey :p |
11:47.48 | ts | hi |
11:47.55 | whodaman | lol |
11:48.07 | ts | All asleep again.. |
11:48.26 | whodaman | Silly US :p |
11:48.27 | ruskie | *yawn* |
11:48.52 | ts | Hey ruskie :) |
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13:15.14 | francesco95 | hi |
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13:56.54 | Winny | wow: http://i25.tinypic.com/2jfakxh.jpg |
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14:18.40 | benji_13 | is it always quiet here like now? |
14:19.24 | ruskie | depends |
14:19.42 | whodaman | Marzipan, up for a match? |
14:20.16 | Winny | benji_13: no, most people don't come on until ~11-12 EST, so about 6pm your time |
14:23.04 | Marzipan | sure |
14:23.05 | Marzipan | ^ |
14:23.07 | Marzipan | ^^ |
14:23.12 | Marzipan | i m up for 1 were ? |
14:23.26 | Marzipan | gu ? |
14:23.31 | Marzipan | whodaman ? |
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14:23.55 | whodaman | Marzipan, ja, aber dein Mate hat grad abgesagt :( |
14:24.02 | Marzipan | :( wer isn mein mate ? |
14:24.07 | Marzipan | vl. kann ich ihn überzeugen |
14:24.25 | Marzipan | ich hätt jetzt echt bock dazu ^^ |
14:24.25 | whodaman | Monster -> bzf:54 |
14:24.32 | Marzipan | thx |
14:26.25 | Marzipan | whodaman ok we match |
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14:44.47 | spldart | anyone here cop pmnf.auth.cx:5155? |
14:45.45 | Winny | ~dns pmnf.auth.cx |
14:45.57 | Winny | ~dns pmnf.ath.cx |
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14:53.57 | spldart | my bad |
14:55.59 | Winny | goes in search of food |
14:57.09 | spldart | is currently gnawing on aforementioned grilled pork chops last night |
14:57.22 | spldart | >from< last night |
14:57.59 | spldart | What town was that a picture of Winny? |
15:00.52 | Winny | "Alesund", saw it on digg |
15:05.24 | spldart | Kinda looks like a wonderland |
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15:33.43 | Winny | pokes Epyon |
15:36.47 | Epyon | pokes Winny |
15:36.53 | Winny | :D |
15:36.55 | Epyon | What's up? |
15:36.56 | Epyon | :) |
15:37.08 | Winny | dunno |
15:37.16 | Winny | You were the closest poking victim |
15:37.21 | Epyon | D: |
15:37.26 | whodaman- | I better not quote Winny on that question |
15:37.35 | Epyon | Any news on GSoC? |
15:37.35 | AHA | i was thinking the same :p |
15:37.58 | Epyon | Still like 24h till the org choice AFAIK |
15:38.11 | Winny | then we wait |
15:38.19 | Winny | puts a loud clock on the wall |
15:38.44 | Epyon | will submit a BZWGen extension project which will probably get rejected xP |
15:39.17 | Winny | hehe |
15:39.30 | Winny | wonders if Jude will show up to work on BZWB |
15:39.58 | Epyon | He'd be da man if he'd show up. |
15:41.12 | Winny | ~heyjude |
15:41.12 | ibot | Hey, Jude-, go ahead and make it bad. |
15:41.35 | Epyon | That was a very discouraging line at GSoC though xP |
15:42.47 | Winny | hehe |
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16:12.50 | Epyon | BTW, Winny, did the admins turn off CIA? It's awfully quiet lately... |
16:13.09 | Winny | hugs CIA-27 |
16:13.11 | CIA-27 | hugs Winny |
16:13.14 | Winny | :) |
16:13.28 | Epyon | You mean that there is just no commits recently? D: |
16:13.34 | Winny | correct |
16:13.38 | Epyon | D: |
16:13.55 | Epyon | runs "svn update" on his bzflag copy |
16:14.34 | spldart | commits have been pretty quiet |
16:14.57 | Winny | spldart's fault |
16:15.05 | spldart | hides |
16:15.12 | spldart | ;-D |
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17:08.01 | JeffM | man.. I hate it when people put the version number of a DLL in its' name :( |
17:08.15 | Epyon | he he he |
17:08.40 | JeffM | it's so stupid |
17:08.43 | Epyon | It sais "I'm too lazy to provide backwards compatibility" :P |
17:09.01 | JeffM | or forward |
17:09.16 | JeffM | it means that the build system has to know the exact verison |
17:09.20 | JeffM | and that is stupid |
17:10.03 | JeffM | if you are not going to allow compatability backwards, what is the point of using a dynamic object in the first place? just link it staticly |
17:10.25 | JeffM | the entire point of a dynamic lib is to make it independent |
17:11.41 | Epyon | Some people just don't get it though :) |
17:13.50 | CIA-27 | BZFlag: 03dtremenak * r16736 10/trunk/bzflag/src/common/CommandManager.cxx: ws, fix commands being unable to fail |
17:14.29 | DTRemenak | that's not true; the point of a dynamic lib is to allow multiple clients to use the same object code without loading it in memory multiple times |
17:14.54 | JeffM | DTRemenak: true, but if they all use varios versions they can't link to the same object ;) |
17:14.58 | JeffM | so it kinda breaks that too |
17:15.06 | JeffM | if you want to share it you realy should make it compatable |
17:15.17 | DTRemenak | and hey, microsoft does it (msvcr80...) |
17:15.23 | JeffM | yeah sadly |
17:16.30 | JeffM | gets [dmp]'s stuff to build under vc8 |
17:16.44 | [dmp] | Thanks JeffM :) |
17:16.56 | JeffM | well what I did was a bit of a hack |
17:17.00 | JeffM | and may not work |
17:17.39 | [dmp] | in my code or wx-related? |
17:17.48 | JeffM | your project |
17:18.01 | JeffM | I did a cheeze hack downgrade to VC8 from your VC9 |
17:19.03 | JeffM | I did fix the hardcoded paths to the libs and replaced that with an evironmnet variable |
17:19.06 | JeffM | makes it easyer ;) |
17:19.14 | JeffM | but sadly I could not get GIT to work |
17:20.00 | blast007 | hehe.. the first result in a google for 'win32 git' has a title of "Trying out native Win32 git and finding it sucks" |
17:20.19 | JeffM | yeah, basicly they only officialy support it using cygwin |
17:20.25 | JeffM | and I ain't going that route |
17:20.27 | blast007 | fun |
17:20.34 | [dmp] | hehe. I tried that too - but I couldn't make it work properly. So i figured that absolute paths was ugly, but wanted to make it work. And forgot all about it |
17:20.38 | JeffM | so I got one that they got to build with mingw |
17:20.48 | JeffM | and that runs, but it says it can't find "head" on his repo |
17:20.56 | [dmp] | yeah, the lack of windows support seems to be one of the largest downsides to git :( |
17:20.58 | DTRemenak | blast007: I can't dupe /reset not working |
17:21.15 | blast007 | DTRemenak: does it work for you then? |
17:21.19 | JeffM | I will consider git when the chetah project they are doing is working. |
17:21.25 | blast007 | when I /set something, and then tried to /reset it, it wouldn't |
17:21.33 | DTRemenak | I set _gravity to -4, and both /reset _gravity and /reset * work fine |
17:21.33 | blast007 | even a /reset * did nothing |
17:21.44 | blast007 | hmm |
17:21.58 | DTRemenak | you sure the variable you were trying to set has a default value? |
17:22.07 | JeffM | ok, got it to build in VC8 in debug. I'll build a release of wx, and then of your tool and you can see if it works unmodified on regular systems |
17:22.23 | blast007 | DTRemenak: I would think that _tankSpeed would :P |
17:22.30 | DTRemenak | good point, good point |
17:22.41 | blast007 | I /set _tankSpeed 100 |
17:22.47 | blast007 | then reset it, and it was still 100 |
17:23.00 | blast007 | let me try again |
17:23.14 | JeffM | [dmp]: thankfully your git site had a tarbal to down load, are those automatic? |
17:23.35 | ruskie | if it's gitweb then yeah... it's generated one the fly |
17:24.13 | DTRemenak | blast007: yeah, doesn't do anything for _tankSpeed |
17:24.23 | blast007 | now it just did for me.. |
17:24.28 | DTRemenak | err, maybe I just had a breakpoint set |
17:24.37 | DTRemenak | curses windows for not minimizing fullscreen apps |
17:24.43 | blast007 | maybe I'm losing my mind |
17:24.48 | blast007 | but I swear it wouldn't reset |
17:24.52 | [dmp] | JeffM: yep |
17:25.01 | JeffM | that is prety nice |
17:25.10 | [dmp] | JeffM: to support people that dosnt have git |
17:25.17 | [dmp] | JeffM: yep :) I got 3 invites if you want one |
17:25.38 | JeffM | no |
17:25.47 | JeffM | I can not use git, so what would the point be? |
17:26.36 | blast007 | DTRemenak: I can't explain this... -set is working now too |
17:26.42 | [dmp] | I had the impression that you also used osx and linux at times |
17:26.43 | DTRemenak | heh, k |
17:26.51 | blast007 | and I haven't rebuilt since I submit that bug :/ |
17:26.56 | blast007 | added that* |
17:27.20 | ruskie | or just use the win version: http://www.mail-archive.com/dev@tools.openoffice.org/msg00716.html :) |
17:27.30 | CIA-27 | BZFlag: 03dtremenak * r16737 10/trunk/bzflag/BUGS: can't dupe, throw it out |
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17:29.38 | blast007 | DTRemenak: well, that's strange... oh well ;) |
17:29.42 | blast007 | one less thing to worry about |
17:29.52 | ruskie | http://repo.or.cz/w/git/mingw.git?a=blob_plain;f=README.MinGW;hb=master <-- there's also a mingw port it appears... |
17:30.27 | JeffM | ruskie: that is what I said |
17:30.30 | JeffM | I'm using that |
17:30.32 | JeffM | it did not work |
17:30.35 | ruskie | ahh |
17:30.52 | [dmp] | ruskie: And it still lacks the niceness of tortoisesvn/cvs :) |
17:31.07 | JeffM | and it is not an official thing |
17:31.08 | ruskie | erm... what's nice about those? |
17:31.18 | JeffM | shell integration |
17:31.21 | ruskie | sad to say but I never once used any gui scm tools |
17:32.06 | blast007 | ruskie: it's quite handy |
17:32.17 | JeffM | tort and ankh FTW! |
17:32.39 | ruskie | that's what people keep telling me... but I find command line tools to be easier for me... |
17:32.41 | blast007 | right click on a file, and select 'diff', and have it fire up something like WinMerge to do a side by side comparison |
17:32.57 | JeffM | right click get the history |
17:33.03 | blast007 | highlight some files to commit, or select which ones in the dialog |
17:33.14 | JeffM | see what files have changed both in the folder, and the IDE.. |
17:33.33 | ruskie | I guess I'll never understand that bit... |
17:33.48 | JeffM | what? seeing? |
17:33.55 | Thumper_ | points at git-gui and gitk |
17:33.55 | ruskie | no gui tools |
17:34.06 | ruskie | I generaly have issues using guis |
17:34.15 | blast007 | mouse skills not so good? |
17:34.25 | JeffM | well then thankfully you have command line tools ;) |
17:34.36 | ruskie | blast007, mouse skills great... |
17:34.37 | JeffM | Thumper_: those are still "iffy" |
17:35.16 | ruskie | blast007, just my brain seems to have issues with using gui's |
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17:37.55 | ruskie | blast007, I can use tui's or command line fine... but as soon as I hit a gui I often tend to cuss due to this or that not being as it should be or general borkedness of the thing etc... |
17:38.20 | JeffM | [dmp]: you don't do the stdint stuff everywhere do you? |
17:38.39 | ruskie | infact the only gui apps I use are: a web browser with a near non-existant gui and gkrellm... that's all... everything else are terminals |
17:38.58 | [dmp] | JeffM: nope. Only defined in server.h |
17:39.01 | JeffM | k |
17:39.05 | JeffM | I'll fix it then |
17:41.48 | JeffM | they are suposed to be fundimental types |
17:41.57 | JeffM | so you should not have to define them |
17:42.10 | JeffM | I wraped them in #def that checked |
17:42.47 | JeffM | now to figure out why I have 30 undefined variables |
17:43.08 | [dmp] | ok. I'll diff your changes, so I don't repeat the same mistake next time :) |
17:43.42 | JeffM | looks like it's building now |
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17:43.51 | JeffM | I did wx static so you don't need any other dlls |
17:45.06 | [dmp] | Goodie |
17:45.29 | [dmp] | Do the compilation you're making still require the msvcr80.dll? |
17:45.42 | JeffM | it would if the system dosn't have it |
17:45.57 | JeffM | I can do that static too if you want |
17:46.11 | JeffM | it'll make it biger |
17:46.44 | JeffM | if it links |
17:46.45 | [dmp] | How much? 100kb |
17:46.54 | [dmp] | ? or are we up in megabytes? |
17:47.06 | JeffM | yeah I'd have to rebuild WX too |
17:47.06 | JeffM | DLL is simpler |
17:47.36 | [dmp] | Go with that then :) |
17:47.51 | JeffM | many people already have the VC8 dir |
17:47.54 | JeffM | dll I mean |
17:48.08 | JeffM | we'll be including it in bz tho |
17:48.34 | JeffM | the problem with yours was your VC9 dll is not "normal" |
17:48.40 | JeffM | and can't be given out |
17:49.13 | [dmp] | Ok. I belived the restriction was only for the debug dlls |
17:49.24 | JeffM | for full VC, yes |
17:49.27 | JeffM | for EE, it is all |
17:49.40 | JeffM | the runtimes that EE uses are not the same as the runtimes in full VC |
17:49.51 | JeffM | EE is not mean to be a production replacment |
17:49.54 | [dmp] | oh, so i should really consider EE as a "demo" and not a real alternative |
17:50.01 | JeffM | EE is a learning tool |
17:50.07 | JeffM | and is licensed as such |
17:50.20 | JeffM | it is intended for studnets and hobiests |
17:50.38 | JeffM | tecincaly you agreed to not distribute any software you write with EE |
17:51.41 | JeffM | if I was to build with real VC9 |
17:51.44 | JeffM | and left the dll in there |
17:51.47 | JeffM | it woudl run for everyone |
17:51.59 | JeffM | yours has to be removed because it is not the same as the real one people may have |
17:52.08 | [dmp] | aha |
17:52.20 | JeffM | people get the MSVC release DLLs often thru windows updates, usualy with the .net framework stuff |
17:52.54 | JeffM | but yours is "special" it will only work on systems that also have EE |
17:53.07 | [dmp] | aaah.. This makes much more sense. I was so surprised that these dll's wasnt installed per default. |
17:53.23 | JeffM | well VC9 is very new |
17:53.27 | JeffM | so not many people will have it |
17:53.40 | JeffM | only those that have updated to .net 3.1 or something |
17:53.45 | JeffM | VC8 is much more common |
17:53.49 | L4m3r | kind of annoying that they did that with EE |
17:53.56 | [dmp] | So once i can get full version, I should go for vc8 |
17:54.03 | ruskie | it's microsoft... what do you expect? |
17:54.04 | JeffM | well, they still want to make money |
17:54.11 | JeffM | they ain't doing this to be nice ;) |
17:54.21 | L4m3r | well yeah, but doesn't EE lack a lot of features? |
17:54.30 | JeffM | [dmp]: are you buying as part of a volume license thingy? |
17:54.56 | ruskie | L4m3r, that's the point you need to _*buy*_ the whole thing thus making them more richer in the process |
17:54.57 | JeffM | L4m3r: yeah, remote debuging, etc.. it is not meant to replace any product, just get devs hooked on it. |
17:55.09 | JeffM | ruskie: actualy I belive they loose money on VC |
17:55.19 | ruskie | for now :) |
17:55.19 | JeffM | the point is to get devs to use it, and write windows software |
17:55.21 | [dmp] | JeffM: through university (i'm a student). I've never used it, but just know its there |
17:55.23 | ruskie | they gain lockin though :) |
17:55.35 | L4m3r | [dmp]: yay for MSDNAA :D |
17:55.38 | JeffM | [dmp]: you should be able to get them for VERY cheap |
17:55.46 | JeffM | yeah get MSDN |
17:55.52 | L4m3r | I can get it for free |
17:55.53 | JeffM | then you ALL of the programs |
17:56.04 | L4m3r | everything except office, pretty much |
17:56.09 | JeffM | all the Visual Studios, all the apps, etc.. |
17:56.12 | JeffM | of all versions |
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17:56.21 | L4m3r | but you do get Visio and some of the lesser Office toys |
17:56.34 | JeffM | we purchased VC9 on a VLK, and got old version rights, so we use VC8 now |
17:56.38 | L4m3r | oh, and I can only get Vista business, not ultimate :P |
17:56.41 | JeffM | but purchased VC9 |
17:57.46 | JeffM | [dmp]: have someone try this exe, with no dlls, or anything and see if it works. http://www.opencombat.net/code/bzlauncher.zip |
17:58.26 | [dmp] | JeffM: ok |
17:58.39 | JeffM | I'm still digin around for my vc8 RT dlls |
17:58.51 | JeffM | goes to shower whilst the search runs |
17:59.51 | L4m3r | gah, stupid hugin! |
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18:19.52 | [dmp] | JeffM: It seems to work, except for strayers vista computer. He gets a side-by-side error |
18:20.09 | AHA | it doesnt work for me |
18:22.15 | JeffM | k |
18:22.20 | JeffM | I'll build one with the runtime |
18:25.28 | JeffM | after I try to fix your installer |
18:35.18 | JeffM | there we go, now you don't need seperate readme and license files for the installer |
18:35.26 | JeffM | and you don't have to move the exe into the nsis dir |
18:37.21 | [dmp] | Ok |
18:37.57 | JeffM | http://www.opencombat.net/code/BZLauncher_Setup.exe |
18:38.37 | JeffM | I'm uploading my code changes now |
18:39.31 | JeffM | http://www.opencombat.net/code/dennis-bzlauncher-master.zip |
18:39.40 | JeffM | I renamed the msw dir to msw8 |
18:41.54 | JeffM | and I made it check to see if it had the __int types first |
18:45.29 | [dmp] | hmm, strayer says it still fails on his vista |
18:45.41 | JeffM | well that may just be vista |
18:45.47 | JeffM | did yours load for him on vista? |
18:46.52 | [dmp] | nope |
18:47.13 | JeffM | then it's probalby WX and vista |
18:47.36 | JeffM | or some other specific vista issue |
18:47.44 | JeffM | I do not have vista so I can not test it |
18:48.26 | [dmp] | You have already helped a lot - thanks for the effort |
18:48.28 | JeffM | tries to make git work on the command line before he calls it a total piece of poop |
18:48.42 | JeffM | it just seems like a very rushed project |
18:49.13 | JeffM | hmm, could be compounded by the fact that your repository isn't responding as well |
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18:55.22 | JeffM | if I was going to implement a new version controll system in this day in age, I'd think I'd base it all around a dynamic lib and make it interfaceless at the start |
19:19.45 | JeffM | ahhh looks like I can get git to work on the commandline |
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19:26.41 | spldart | Must these SDK's be so huge? |
19:26.55 | JeffM | yes |
19:27.00 | JeffM | they include samples |
19:27.04 | JeffM | and artwork |
19:27.25 | spldart | XP's and installed apy's footprint is getting absolutely enormous |
19:27.39 | JeffM | welcome to the real world ;) |
19:27.42 | spldart | heh |
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19:29.25 | spldart | thinks he has enough beer for the 'getting windows ready for builds' project |
19:29.36 | JeffM | it's not that hard |
19:29.57 | JeffM | you add 4 paths in 2 places |
19:30.01 | JeffM | then hit F5 |
19:30.04 | spldart | Actually the Readme is quite informative and makes it seem less intimidating.. I'm hoping that will play out to a successful build |
19:30.15 | JeffM | the part people forget is seting the paths in VC |
19:30.28 | JeffM | that and setting the debug command and working path |
19:30.32 | spldart | Do you suggest the glew and curses that the READme suggests? |
19:30.45 | JeffM | not for a first step |
19:30.49 | spldart | k |
19:30.53 | JeffM | the default builds work with out them |
19:30.56 | JeffM | get that working |
19:31.06 | JeffM | then add glew and curses to the paths, then just change targers |
19:31.08 | JeffM | targets |
19:31.13 | spldart | That's what I'm shooting for.. client build no debug and all that |
19:31.16 | JeffM | actualy you want to hit F7 not F5 |
19:31.27 | JeffM | debug and release work the same |
19:31.34 | JeffM | you just change the target |
19:31.49 | spldart | Lets see how long till I get stuck ;) |
19:31.53 | JeffM | it's not like nix where it has to configure etc.. |
19:32.13 | spldart | k now for dx april |
19:32.41 | JeffM | man.. it's very close between charcoal and navy shirts |
19:33.13 | spldart | I'm a grey man myself |
19:33.22 | JeffM | I woudl think more people would be |
19:33.33 | spldart | charcoal sounds nice... you gotta poll? |
19:33.39 | JeffM | yeah |
19:33.40 | JeffM | bzbb |
19:33.51 | JeffM | http://my.bzflag.org/bb/viewtopic.php?t=12376 |
19:33.52 | L4m3r | adds a vote for charcoal |
19:33.58 | spldart | Oh.. I only knew about the size poll |
19:34.02 | spldart | runs to vote |
19:34.08 | JeffM | yeah new thread with the final art, etc.. |
19:35.01 | L4m3r | no love for green... heh |
19:35.10 | JeffM | not really |
19:35.33 | L4m3r | at least you didn't add black as an option :P |
19:36.26 | JeffM | heh |
19:36.29 | spldart | There... it's not so close now |
19:36.34 | JeffM | it looks ok on a black shirt |
19:36.51 | JeffM | I would not mind doing a small navy run once we start selling |
19:37.17 | L4m3r | for the next run, you could do #5 on navy ;) |
19:37.28 | L4m3r | that design is awesome |
19:37.30 | JeffM | #5 needs a LOT of woork |
19:37.47 | L4m3r | what does it need, other than vectorization? |
19:37.56 | JeffM | it's too cluttered |
19:38.04 | JeffM | I don't like the green ground |
19:38.15 | JeffM | and I do NOT like the bzflag font |
19:38.34 | JeffM | I'd at least lower the grid count on the ground |
19:38.37 | JeffM | thin the lines |
19:38.42 | L4m3r | yeah, I'd do that too |
19:38.47 | JeffM | and take out some of the lines in the tank |
19:38.50 | L4m3r | and the font can be changed |
19:38.58 | L4m3r | but otherwise it looks great, IMO |
19:39.02 | JeffM | I'd also move the pyrmaid over and forward |
19:39.08 | JeffM | the colors are also horible ;) |
19:39.24 | JeffM | sure it has promice, but it looks too tron right now |
19:39.47 | L4m3r | well, I think it's the best one after satu's |
19:40.02 | JeffM | well I'm sure the artist of it thanks you ;) |
19:40.09 | L4m3r | ;) |
19:41.03 | spldart | setting the paths is not so easy |
19:41.05 | L4m3r | I really love the design satu came up with too. it's a great shirt logo. |
19:41.29 | JeffM | yeah his is very pro |
19:41.48 | L4m3r | I hope he's got a good job |
19:41.50 | JeffM | I could print 50 shirts of #6 for only 262.50$ ;) |
19:42.18 | L4m3r | how much to print it on toilet paper? |
19:42.26 | L4m3r | :P |
19:42.50 | JeffM | you mean frut of the loom shirts? |
19:42.52 | JeffM | let me check |
19:43.01 | L4m3r | lol |
19:43.38 | JeffM | like 4$ each |
19:45.03 | L4m3r | I should take a drawing pad and make a knockoff of #6 with real pen strokes :P |
19:45.22 | L4m3r | my tablet works rather crappily, so it'd probably look even weirder |
19:45.52 | blast007 | [dmp] and JeffM: that launcher works fine on my vista |
19:45.58 | JeffM | blast007: cool |
19:46.14 | blast007 | I might have the runtime DLLs installed. let me chekc. |
19:46.17 | blast007 | check* |
19:46.18 | spldart | How do I point VC @ my checkout of bzflag? |
19:46.26 | JeffM | spldart: you don't have to |
19:46.39 | JeffM | spldart: have you setup the paths to the SDKs? |
19:46.47 | spldart | I belive I did so correctly |
19:46.51 | JeffM | cool |
19:46.56 | spldart | following the readme as best I could |
19:46.58 | JeffM | then just open the bz dir |
19:47.02 | JeffM | then open the MSVC dir |
19:47.06 | JeffM | then open the VC8 dir |
19:47.13 | JeffM | and double click on the bzflag.sln file |
19:47.18 | blast007 | I have the Microsoft Visual C++ 2005 Redist installed, so maybe that's why |
19:47.19 | JeffM | and that will open it in VC |
19:47.42 | spldart | woah.. kew |
19:48.08 | JeffM | spldart: yeah that would be the "integrated" part of the IDE ;) |
19:48.35 | spldart | How do I start the build? |
19:48.49 | spldart | It's so gui |
19:48.56 | blast007 | [dmp]: have strayer install this: http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee |
19:48.58 | JeffM | hit F7 |
19:49.03 | spldart | oh yeah |
19:49.15 | spldart | wow |
19:49.17 | JeffM | well make sure the target is on debug or release |
19:49.23 | JeffM | but yeah that's it |
19:49.25 | spldart | debug |
19:49.29 | JeffM | ok |
19:49.32 | JeffM | then you are building debug |
19:49.33 | blast007 | [dmp]: hmm, though that one doesn't list Vista as supported |
19:49.34 | JeffM | it'll work |
19:49.39 | spldart | nice.. auto smp too |
19:49.44 | JeffM | ish |
19:49.49 | spldart | But I guess that's par for the course |
19:50.06 | blast007 | [dmp]: ah, this one does: http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en |
19:50.06 | JeffM | it only does multiple projects at a time, not realy multiple files in the same project |
19:50.18 | JeffM | IIRC VC9 does more smp stuff, but they try |
19:50.27 | spldart | brb raid fridge |
19:56.45 | JeffM | finds another variant for the brlcad shirt :/ |
19:57.04 | brlcad | heh |
19:57.21 | JeffM | gildan makes a ringspun "eurofit" shirt as well |
19:57.27 | JeffM | has more color options |
19:57.33 | brlcad | is going to end up with one of jeff's old tshirts with "B zFlag" scribbled in permanent marker |
19:57.39 | JeffM | http://www.logodogzprintz.com/productdisplay.asp?productID=390 |
19:57.48 | JeffM | no, I just want to make sure I get it right ;) |
19:58.39 | JeffM | the gildan page describes it as having "that 30's softness" |
19:58.40 | brlcad | they all have to be the same brand or something? |
19:58.51 | JeffM | gildan is a HUGE shirt maker |
19:58.56 | JeffM | but no they don't |
19:59.04 | JeffM | I was just looking thru what they had |
19:59.14 | JeffM | I'm betting they are very similar |
19:59.30 | JeffM | the gildan one is a new product, i don't think it was there last time I looked |
19:59.39 | JeffM | it just make come in more colors that you like |
20:01.06 | JeffM | and they have a gildan in the same style for women |
20:01.53 | JeffM | it was just interesting to me :) |
20:02.10 | JeffM | seriously, do you want a tanktop too? you paid too much |
20:03.45 | brlcad | shrugs |
20:03.57 | brlcad | sure whatever, it's all fine with me |
20:04.01 | JeffM | heh |
20:04.07 | JeffM | I can print you up a thong |
20:04.10 | brlcad | heh |
20:04.27 | JeffM | or a manly man sleveless |
20:04.36 | brlcad | didn't some dud don a thong at the pool party? |
20:04.51 | brlcad | sleveless would be cool, gym gear |
20:04.56 | JeffM | thats what I was thinking |
20:04.59 | Winny | brlcad: drupal? :P |
20:05.03 | JeffM | black, blue, or gray? |
20:05.13 | brlcad | gray or black, whatever looks good |
20:05.24 | JeffM | ok, gold it is |
20:05.35 | brlcad | Winny: thx, in the queu |
20:05.41 | Winny | yay |
20:05.46 | JeffM | the sport gray may not look bad |
20:06.25 | brlcad | is saddened that he could not find the SG1 movie anywhere |
20:06.33 | JeffM | now to send them an e-mail to see if we can pay for it the hoky way |
20:06.35 | JeffM | brlcad: I got it at target |
20:06.37 | brlcad | all sold out, five diff stores |
20:06.52 | JeffM | sadly I can not watch it yet |
20:07.54 | brlcad | Winny: could install 6 .. but the ldap module hasn't been updated yet |
20:08.05 | brlcad | so it'll be 5.. |
20:08.38 | spldart | it would appear my build failed :( gotta bzfs.exe and bzadmin.exe but no bzflag.exe |
20:09.06 | JeffM | spldart: what error did it give? |
20:09.24 | spldart | I'm checking on what I did wrong now :) |
20:14.34 | spldart | Well.. I'm missing a bunch of dependencies.. I assume that I failed to link the lib and includes properly |
20:21.12 | [dmp] | blast007: thanks - perhaps i should add that to the thread |
20:21.17 | spldart | Can't figure out where I screwed up :( |
20:22.43 | brlcad | got ex-machina instead |
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20:26.16 | spldart | tools, options, VC++ Directories, Show directories for (drag down box to include), click folder for new line insert, paste in path of include dir outta one of my two SDK's ? |
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20:35.37 | blast007 | spldart: pastebin the errors you got |
20:35.41 | blast007 | http://pastebin.bzflag.bz |
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20:42.51 | benji_13 | is hiya or rb3 here? |
20:43.40 | Winny | nope, look at the user list |
20:45.18 | benji_13 | was too long for me :P |
20:46.44 | spldart | http://pastebin.bzflag.bz/d533deedb |
20:49.38 | Lukstr | runs away from the gsoc channel |
20:52.30 | blast007 | benji_13: PM them on the forum |
20:52.59 | benji_13 | kierra just said rb3 is playing xbox |
20:53.29 | blast007 | spldart: check your include directories for the Platform SDK |
20:53.36 | blast007 | must not be set right |
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21:00.56 | spldart | Like 14 lines up shows how I proceded to set the include and lib directories.. does it look correct? |
21:01.06 | spldart | lines up in this chat :p |
21:02.14 | spldart | C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include and C:\Program Files\Microsoft DirectX SDK (April 2007)\Include |
21:04.56 | blast007 | hmm |
21:05.29 | blast007 | did you do it for libraries and binaries too? |
21:05.34 | blast007 | http://msdn2.microsoft.com/en-us/express/aa700755.aspx <-- step 3 |
21:05.46 | blast007 | (the directory name for your SDK is a tad different) |
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21:12.40 | spldart | binaries? |
21:13.00 | blast007 | yeah |
21:13.07 | blast007 | it lists a "Bin" directory on that page |
21:13.08 | spldart | Readme mentioned libs and includes... I didn't see binaries.. maybe I missed that in myread |
21:13.16 | spldart | lemme go do that |
21:13.24 | blast007 | not sure what's in there |
21:13.26 | spldart | smacks forhead |
21:13.29 | blast007 | I haven't installed the PSDK |
21:13.48 | blast007 | I'm still using the one that came with Visual Studio 2003 |
21:14.08 | spldart | So throw in C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin ? |
21:14.39 | spldart | Where do I put that? |
21:15.10 | blast007 | "Executable files" |
21:15.39 | JeffM | I don't think you need the bins |
21:15.51 | JeffM | libs and incs only |
21:15.53 | spldart | I'm @ an impass so i'll try |
21:15.55 | blast007 | probably not |
21:16.07 | JeffM | you added the libs to the libs section? |
21:16.17 | JeffM | or did you just add both paths to the include section? |
21:16.23 | JeffM | there is a pulldown |
21:16.44 | spldart | LINK : fatal error LNK1104: cannot open file 'dsound.lib' |
21:16.59 | JeffM | is the directX libs added to the libs path? |
21:16.59 | spldart | both paths for libraries and both paths for includes |
21:17.05 | spldart | yes |
21:17.12 | JeffM | what path do you have for directX? |
21:17.38 | spldart | C:\Program Files\Microsoft DirectX SDK (April 2007)\Include |
21:17.43 | spldart | <PROTECTED> |
21:17.58 | JeffM | is there an x68 dir in there? |
21:18.22 | spldart | not in C:\Program Files\Microsoft DirectX SDK (April 2007)\ |
21:18.34 | JeffM | in lib |
21:18.39 | JeffM | lib/x86 |
21:18.50 | spldart | X64 X86 |
21:18.51 | JeffM | my path is this, C:\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86 |
21:19.01 | JeffM | then add x86 to the end of the path in VC |
21:19.06 | spldart | AH! |
21:19.19 | spldart | just for the Lib for DX? |
21:19.34 | JeffM | yes |
21:20.13 | spldart | Do I need to do some sort of clean before I reattempt a build? |
21:20.21 | JeffM | nope |
21:20.31 | JeffM | you can do a rebuild all if you want |
21:21.59 | spldart | 1>freetype234_d.lib(ftbase.obj) : warning LNK4099: PDB 'vc80.pdb' was not found with '..\..\src\other\freetype\objs\freetype234_d.lib' or at 'c:\bzflag\bzflag_trunk\MSVC\VC8\bzflag_debug\vc80.pdb'; linking object as if no debug info |
21:22.06 | spldart | Lots of that instantly |
21:22.17 | JeffM | hmmm odd.. but warnings |
21:22.30 | spldart | build fails though |
21:22.47 | JeffM | same error? |
21:22.56 | spldart | woah wait... lemme check something |
21:25.16 | spldart | N/M... Apparently it just needed a few seconds to finish the build, continued where it left off?, and copied the completed client to root of dir |
21:25.18 | spldart | It works |
21:25.31 | spldart | And trunk on windows looks a bit diff than trunk on linux |
21:25.33 | JeffM | see, once it's setup right it's all good :) |
21:25.39 | JeffM | as in? |
21:26.03 | spldart | shots.. esp the little poofs eminating in a radius perpind. to the barrel |
21:26.28 | JeffM | better or worse? |
21:26.47 | spldart | lemme run it by my 16 y/o real quick too |
21:29.02 | spldart | 16 y/o like the shot 'poofs' I'm not so sure I do..but I don't dislike them either.. I guess I'd have to play with them in a real game for a bit to see if it's to distracting |
21:29.14 | spldart | Flags are harder to see as well :-/ |
21:30.20 | spldart | BTW.. I'm now all hooked up for building lots of other appy's for windows from source code? |
21:30.27 | a_meteorite | spldart: you can turn that off if you're talking about what I think you are |
21:30.44 | a_meteorite | it's distracting for me |
21:30.53 | spldart | And can I build 2_0 client with this too? I didn't see a MSVC folder in that code checkout |
21:31.24 | JeffM | wellllll |
21:31.35 | JeffM | in branch it's in win32 |
21:31.41 | spldart | oh |
21:31.47 | JeffM | and you don't have a curl |
21:32.23 | JeffM | you have to copy the include and libs from trunk |
21:32.26 | spldart | ooOOoo.. the aformentioned curl and curses |
21:32.36 | JeffM | well trunk has curl |
21:32.46 | JeffM | it was glew and curses that are optional |
21:33.50 | spldart | So I'm copying the stuff in include and libs trunk to my branch folder's include and libs? |
21:34.38 | JeffM | the simplest thing is to grab \src\other\curl\include\curl |
21:34.43 | JeffM | and throw it in the VC8 dir |
21:35.21 | JeffM | and the curl.lib file from ether debug or release in the same place |
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21:38.25 | spldart | BTW... I think the README.WINDOWS could do with a little note on the x64 x86 in the DX SDK lib link. That's was the thing that kept the README from getting me all the way to build |
21:38.48 | JeffM | k |
21:39.20 | spldart | Unless it's just intuitive for those who have the knowledge level that the readme was intended |
21:39.21 | spldart | heh |
21:42.18 | CIA-27 | BZFlag: 03JeffM2501 * r16738 10/trunk/bzflag/README.WINDOWS: mention platform specific libs ( x86 and x64 ) |
21:43.19 | spldart | :-) Oh thank you. I guess it wasn't a dumb idea by me after all :) |
22:07.58 | JeffM | cool, so all we have to do is sell 182$ worth of stuff and we can do a navy blue reprint run |
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22:34.22 | whodaman | http://my.bzflag.org/bb/viewtopic.php?p=122129&sid=c4e28a0f9ee3aca0a9ff8ac73f838161#122129 |
22:34.25 | whodaman | nice last post... |
22:34.37 | whodaman | really on topic and constructive |
22:35.36 | Marzipan | indeed |
22:35.38 | Marzipan | kinda sucks |
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22:56.38 | Winny | restrains a rickroll |
22:57.29 | JeffM | I need a new drug |
22:57.33 | JeffM | one that won't make sick |
22:57.50 | Winny | LSD? |
22:57.57 | Winny | I hear its fun |
22:58.01 | spldart | yeesh |
22:58.12 | JeffM | one that makes me feel, like I feel when I'm with you! |
22:58.38 | Epyon | D: |
22:58.42 | Constitution | hemlock? |
22:59.45 | Constitution | depends on who the "you" is, I guess :) |
23:00.37 | JeffM | dude... huey lewis and the news man! |
23:01.46 | Winny | the news man? I'm sure there are hundreds of them... |
23:04.35 | Winny | JeffM: the shirts are being printed around the 31st, right? |
23:04.53 | JeffM | if I order monday |
23:05.07 | JeffM | then it's 2 days for art fixing/apoval |
23:05.16 | JeffM | then 5 working days for production |
23:05.25 | JeffM | and 5 real days for shiping |
23:05.44 | JeffM | so yeah I'd get them on the 31st |
23:06.01 | Winny | ah |
23:06.06 | JeffM | I'd open store sales the day I got them and checked them |
23:06.26 | JeffM | then on the 1st I'd take a bunch of pictures of them |
23:06.35 | JeffM | and probably ship them out on the 2nd |
23:07.32 | JeffM | well start shiping them, depends on how many get orderd, I don't tink I could pack up all 57 items in one day after work |
23:08.19 | JeffM | I have the shiping stuff on it's way |
23:08.35 | JeffM | I just need to find the models for the photograpy |
23:09.11 | L4m3r | so shipping is included in the price of each item, correct? |
23:09.19 | JeffM | L4m3r, for the pre-orders, yes |
23:09.34 | JeffM | for the regular shirts the cart sofware will handle it by weight |
23:09.52 | L4m3r | mmk. I'm placing the order now... paypal deposit pending, will send once it's in |
23:09.59 | JeffM | ok |
23:10.11 | JeffM | there are 4 shiping options for the pre-order |
23:10.11 | L4m3r | remind/beat me if I forget |
23:10.25 | L4m3r | yeah... domestic shipping plz :P |
23:10.28 | JeffM | domestic, canada/mexico, international, and beer |
23:10.35 | L4m3r | I have no way to drive up unfortunately |
23:10.48 | JeffM | shiping yours isn't bad |
23:11.11 | JeffM | IIRC it's like 8.95 for the hoodies cus they are larger |
23:11.28 | JeffM | but I can shove a shirt in there too if you plan on getting one of those too |
23:11.28 | Think_Differentl | there's beer shipping? |
23:11.55 | L4m3r | I might order a shirt or two later |
23:11.56 | JeffM | the beer shipping means, you drive out here and pick it up over beer and pizza with DTRemenak and myself |
23:11.57 | Winny | it's propelled by beer to your house |
23:12.09 | JeffM | L4m3r after I ship the shirt? |
23:12.19 | L4m3r | depending on whether or not chillin likes the logo :P |
23:12.39 | JeffM | L4m3r, well if you want them packed together, let me know before you order them |
23:12.49 | L4m3r | if she does, I might just order a pair... if not, I'd prefer to wait for another design |
23:12.52 | JeffM | cus I can send you a credt for the shiping of 2 shirts |
23:12.56 | L4m3r | having two of the same seems silly :P |
23:13.14 | JeffM | hopefully we'll be able to do another printing |
23:13.20 | L4m3r | ah, nice, paypal paid by e-check |
23:13.28 | JeffM | I'm guessing we will be able to |
23:13.45 | JeffM | maybe I'll get saturos to help me work up design #5 |
23:13.58 | Saturos_ | huh? somebody mentioned my name? |
23:14.06 | JeffM | maybe ;) |
23:14.23 | JeffM | a lot of people like design #5 but I think it needs work |
23:14.38 | Saturos | yeah.. get rid of the star trek font at first |
23:14.42 | JeffM | yeah |
23:14.48 | JeffM | lower the grid count on the ground |
23:14.53 | Saturos | although strayer said it would fit "perfectly" |
23:15.01 | JeffM | move the pyramid to the right |
23:15.12 | Saturos | wait, I'll open it to take a look |
23:15.17 | JeffM | thin the lines a bit |
23:15.25 | Winny | #1a is the best one ;) |
23:15.30 | JeffM | and take out some of the bad wireframe |
23:15.47 | Winny | Actually, looking at it a few days later it really sucked |
23:16.07 | JeffM | personaly I like 1c beter for colors |
23:16.44 | JeffM | actualy #5 isn't using a startrek cont |
23:16.45 | JeffM | font |
23:16.50 | JeffM | "gunship laser" |
23:16.59 | Saturos | it looked like the next generation |
23:17.14 | JeffM | regular gunship is not a bad title font |
23:17.25 | JeffM | it's good and "shapey" |
23:17.50 | JeffM | http://www.1001fonts.com/font_details.html?font_id=1327 |
23:18.01 | Saturos | http://www.1001fonts.com/font_preview_ttf.php?font_id=1327&text=BZFlag? |
23:18.05 | Saturos | eheh |
23:18.10 | JeffM | yeah |
23:18.12 | JeffM | I like it :) |
23:18.27 | JeffM | but the one you found is good too |
23:18.40 | Saturos | It might just be me, but I dont like these overly futuristic fonts. |
23:18.50 | L4m3r | it's the same font Jeff :P |
23:18.54 | JeffM | well the design was kinda TRON |
23:18.55 | L4m3r | look at the font id :P |
23:19.04 | Saturos | right, now that you say it |
23:19.06 | JeffM | L4m3r, no I mean the one he found and used |
23:19.09 | L4m3r | oh |
23:19.12 | JeffM | in t he actual design |
23:19.29 | JeffM | Saturos, I mean it IS all wireframe and stuff |
23:19.30 | Saturos | it's called insignia |
23:19.36 | Saturos | yeah, true |
23:19.44 | JeffM | I think it can be cleaned up |
23:19.56 | JeffM | maybe using art more like your tank |
23:20.08 | L4m3r | maybe some 3D block text would complement the design? |
23:20.11 | JeffM | and a lower grid (or no grid) |
23:20.15 | JeffM | maybe |
23:20.20 | Saturos | lower grid sounds good |
23:20.36 | JeffM | I like that it has a similar "3d in 2d" kind of look that yours does |
23:20.41 | Saturos | well, besides the font I really like your design |
23:20.47 | JeffM | I also like that it has the box annd pyramid |
23:20.50 | Saturos | I wouldnt change it |
23:21.03 | Saturos | But I am not sure if its not too complex for printing.. they might mess it up |
23:21.05 | JeffM | I don't like the dead space on the right |
23:21.19 | JeffM | thats why I'd move the pyramid |
23:21.25 | Saturos | maybe the grid should pop out on the left too |
23:21.31 | JeffM | maybe |
23:21.39 | JeffM | you will laugh at how I made the image |
23:21.42 | Saturos | would give it even more perspective |
23:21.50 | Saturos | thats what I just wondered about |
23:21.59 | JeffM | screenshot in lightwave |
23:22.05 | JeffM | that IS the default modeling grid |
23:22.09 | Saturos | uuh.. screenshot? |
23:22.14 | JeffM | screenshot! |
23:22.19 | Winny | science? |
23:22.21 | JeffM | alt + print screen |
23:22.23 | Saturos | wow... lightwave seems to rock |
23:22.30 | JeffM | well the lines were thiner |
23:22.37 | JeffM | I used the hiden wireframe view |
23:22.48 | Saturos | a blender screenshot wouldn't look that good |
23:22.53 | JeffM | then I selected the lines and put a 1 pixel stroke on them |
23:23.03 | Saturos | I see |
23:23.05 | Saturos | clever |
23:23.08 | Winny | Saturos: you could make a blender sceenshot look like that pretty easily |
23:23.10 | JeffM | that is why they are all 3 px wide |
23:23.13 | JeffM | so hacky |
23:23.23 | Winny | just do into UV mode and select all the edges and define them as UV seams |
23:23.25 | Saturos | blender's wireframes arent anti aliased? |
23:23.37 | JeffM | Saturos, nether are lightwaves |
23:23.40 | JeffM | the stroke did that |
23:23.45 | Saturos | oh, alright |
23:23.55 | JeffM | them being NOT AA is the only reason it worked |
23:24.01 | JeffM | so I could select just them |
23:24.11 | Saturos | well, you could easily trace the image in inkscape |
23:24.17 | Saturos | its a matter of minutes |
23:24.17 | JeffM | maybe |
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23:24.35 | JeffM | I may rotate the tank to be pointing to the right a little more |
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23:25.14 | Saturos | the perspective is fine |
23:25.16 | L4m3r | goes to work |
23:25.24 | JeffM | http://www.opencombat.net/files/logothingy%20copy.png |
23:25.29 | JeffM | that is the larger one |
23:25.34 | JeffM | you can see the non AA |
23:27.28 | JeffM | goes to toys-R-us |
23:27.35 | Winny | pick me up something nice |
23:28.09 | Saturos | http://saturos.de/s/tanklines.jpg |
23:28.20 | Saturos | umm, too slow |
23:28.29 | Winny | hehe |
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