IRC log for #bzflag on 20080316

00:00.41Winny"Rotating Turrets - Another design decision. Rotating turrets will not be implemented simply because they make the game controls far too complex. "
00:00.52JeffMwhy do you insist on assuming that we can read your mind?
00:00.56nn64ie the aming square is moved around using the seconud js and then snaps back to center when the js goes to center or when your not using the aming keys
00:01.10JeffMwhat?
00:01.15JeffMnn64: the turret will NEVER move
00:01.27JeffMif you are doing that to your code, you are making a branch
00:01.31JeffMyou are not working on bzflag
00:02.40nn64lol not that hard just add * amount to the position forword when the shot is fired
00:02.51Winnywhat?
00:02.55nn64slightly modifyed shot packet
00:03.07JeffMnn64: so you cheat
00:03.22nn64i never said i implemented it
00:03.30JeffMwe do not discuss cheats
00:03.35JeffMas you ahve been told a number of time
00:03.57*** join/#bzflag bryjen (n=bryjen@CPE-76-177-176-191.natsoe.res.rr.com)
00:03.57*** mode/#bzflag [+v bryjen] by ChanServ
00:04.03nn64i just wish you wouldent be so picky thoes who are not that advanced dont have to use the turret control
00:04.20Winnyit is a design decision that turrets will never move
00:04.21JeffMhuh?
00:04.30JeffMnn64: yeah it's not a techincal issue
00:05.15nn64default it stays in the middle like current then the middle aiming square just moves to the right or left if you tell it to than snaps back to center
00:05.22JeffMnn64: it is a choice
00:05.29JeffMcan you understand that?
00:05.38JeffMcan you understand that people have made a CHOICE
00:06.12nn64well this will never be a proper tank game then :(
00:06.25JeffMit is the game we want it to be
00:06.29JeffMNOT a tank simulator
00:06.39JeffMif you want a tank simulator, take a fork and make one
00:06.44JeffMit is a simple as not
00:06.47Winnyif it "proper" the tanks wouldn't jump
00:06.55nn64lol
00:06.58JeffMnot everyone in the universe shares your opinion, deal with that
00:06.59nn64true
00:09.49nn64than what is there to add ?
00:09.58JeffMa lot
00:10.05JeffMnot all changes to the game have to be gameplay
00:10.08nn64oh idea handleing driving up slopes
00:10.10JeffMhave you even looked at the bugs list?
00:10.16JeffMno that isn't going to happen ether
00:10.23Winnynn64: another design choice
00:10.26JeffMdo you EVER do any research?
00:10.27JeffMEVER?
00:10.56nn64plenty just more on the games // projects that I see are do able
00:11.03Winnynn64: http://my.bzflag.org/bb/viewtopic.php?t=5670 ...read
00:11.15JeffMthen go to those projects
00:11.16JeffMbye
00:11.17JeffMsee ya
00:11.19JeffMgood luck
00:11.23Think_Differentlnn64, the point of bzflag is to be simple \
00:13.12nn64but it gets to a point where your really good and you wish there was somthing extra to make it more intresting ie Turrets or driving up slopes with out bouncing up them ie Elevators and Esculators
00:13.24Winnythen go to another game
00:13.24nn64basically you get bord
00:13.28JeffMnn64: that is your opinon
00:13.33WinnyBZFlag is designed this way by choice
00:13.38nn64linux dosent have other games !
00:13.43AHAit sure does
00:13.43JeffMnn64: fine, then move to another game, thats what many do
00:13.45WinnyRead the thread linked to up there
00:15.17JeffMhe'll never read
00:16.01Winnyheh
00:16.33Think_Differentlnn64, there are _many_ other linux games.
00:16.41Think_Differentleven windows games that run under wine.
00:18.55nn641. simple left right // and not up down ;;; Turrets do not make the game to complex they would make it more fun and interesting since it is just left right you do not have to wory about a run of stuff like weight or gravity
00:19.09Winnynn64: it is a DESIGN CHOICE
00:19.16JeffMnn64: no, it is NOT going ot happen, it is not a compromise thing
00:19.22JeffMmake a fork
00:19.26JeffMyou are more then welcome to
00:19.36JeffMcall it nnflag if you want
00:20.16nn64Cool that way we will see which is more popular turret or non turret ;; PS they will sill run on the same server system etc
00:20.25AHAno they wont
00:20.27JeffMnn64: no they will not
00:20.39JeffMyou must change your protocll version so it is incompatable
00:20.52JeffMor you will be removed from the list server
00:20.55nn64?
00:21.07WinnyYou cannot run a modified client on a standard server
00:21.10JeffMnn64: we don't run cheat servers
00:21.11Winnythat is called cheating
00:21.27JeffMone client that is modified has abilities that a regular client conencting to the server does not
00:21.29JeffMthat is a cheat
00:21.40JeffMif you are a fork, you are NOT bzflag
00:21.58JeffMthat means you are not compatable with BZ
00:22.15nn64Not if everyone has it ie a new upgrade version 2.0.11
00:22.24Winnydude it is not BZFlag
00:22.28JeffMit will NOT go into bzflag
00:22.32JeffMit will be a new game
00:22.34JeffMthat you make
00:22.38nn64i wish it was :(
00:22.41JeffMthat is simply based on the bzflag code
00:22.53JeffMnn64: I wish I had a 1 million $
00:24.33JeffMthink about it this way, if your verison is so good, when people get bored of bzflag, they will download and run nnflag
00:24.40JeffMand play on your 200 servers
00:24.48CBGhahahahahaha
00:24.50Winnyactually it was 600
00:25.18nn64ok fine .... 20 ligns of code in the client and a different version number for server and client ;;; possibly along the way make a newer better pulling system and a cupple of other ausom extras. compatible with the old maps etc. just a better branch
00:25.31nn64sounds like fun to program :)
00:25.33JeffMnn64: fork
00:25.36Winnypulling system?
00:25.40JeffMand it's not the verison number
00:25.45JeffMyou change your protocoll
00:25.48AHAnn64, who says it will be "better"?
00:25.51JeffMor you get banned from the server
00:25.56JeffMAHA: it may be better
00:26.07JeffMwe'll have to see when he's done ;)
00:26.07Winnyand it will be more then 20 lines of code... you'll need to change the physics code and the drawing code on the tank
00:26.13AHAim not saying it wont, be he seems to think it definatly will
00:26.18nn64?
00:26.20JeffMhe thinks lots of things
00:26.21Winnysince the turret doesn't tilt now
00:26.33JeffMWinny: physics can handle the shot
00:26.57Winnysome changes will probably need to be made for it to happen with every shot though, no?
00:27.01JeffMno
00:27.09JeffMinput, state, and drawing
00:27.11JeffMthat'd be it
00:27.19JeffMit's not a hard thing to do
00:27.53Winny(vertical)
00:27.58JeffMWinny: world weapons do ;)
00:28.01AHAoh and nn64, its "awesome", not "ausom"
00:28.09WinnyJeffM: oh, right
00:28.24JeffMthey also go verical on a pyramid rico
00:28.28JeffMso the shot system supports them
00:28.57JeffMif I got a hair up my butt about it, mouse/WADS based turrets could be implemented in about a day
00:30.24nn64no all you have to change is the drawing code of the center box and add 2 thing ;; 1. A mini math lign that adds or subtracts 20 degrees to the shot starting direction of a shot and implement the 3'rd joystick access
00:30.28JeffMnn64: when you do your fork, change the define named BZ_PROTO_VERSION to some other number in buildDate.cxx in src/date/
00:30.55JeffMnn64: you change more if you want to show the turret of other tanks rotating in the 3d view
00:31.25nn64maby but the 2 top is a start
00:31.26JeffMnn64: and what about the people who don't have joysticks
00:31.28Winnyyeah, otherwise the bullets would be coming out of the straight turrets at an angle
00:31.39Winnywhich is.. odd.
00:31.47JeffMnn64: why can't you accept that we actualy know what we are talking about?
00:31.54nn64use keys or left_turret and Right_turret
00:32.03nn64a and s keys
00:32.05AHAand what about on the radar? How will you show that the tank is facing a certain direction?
00:32.23F687sThe a and s keys are already being used for something else...
00:32.25JeffMwell we don't show tank dirs in radar now IIRC
00:32.25AHAor the tanks turret it moving, while the tank itself is not?
00:32.39WinnyJeffM: I believe if you zoom in far enough it shows it, not that that is much use
00:32.45AHAwhen they are moving, you can tell which way they're moving though
00:32.50JeffMWinny: IIRC that shows it for you, not them
00:33.07JeffMand yes, AHA is correct, you infer it from motion
00:33.09nn64draw a lign out of the center square you should probably do that any way to show which dirrection the tank ( any tank ) is pointing turret or no turret
00:33.13JeffMnn64: line
00:33.30JeffMnn64: but you didn't modify any packets to send the turret dir to the other players
00:33.44nn64nope
00:33.47JeffMhow do they know what way your turret is pointing?
00:33.53JeffMso how can they draw a line?
00:34.09Winnyshow it in obs mode, not sure about client mode
00:34.11nn64how do they know what way a tank on radar is pointing now
00:34.22AHAnn64, we're just trying to show you that this will be much harder than you think
00:34.22nn64by where the shots come from
00:34.24Winnyhttp://bzfusion.net/bzflag/bzfi1187.png
00:35.01AHAnn64, what if they arent shooting?
00:35.07AHAWinny, how did you get that view?
00:35.21WinnyI zoomed in
00:35.54JeffMnn64: the tank direction is sent as part of the player update
00:35.58AHAit doesnt show the tank textures when i zoom in
00:35.59JeffMnn64: that is probably not a good thing
00:36.06JeffMAHA: it's one of the radar modes
00:36.06WinnyAHA: experimental?
00:36.11AHAah
00:36.14JeffMwe are suposed to show them as boxes
00:36.25JeffMtrepan did that radar mode, probaly not thinking it would be bad
00:36.35JeffMthe disadvantage of radar is you don't know what way they are facing
00:36.56JeffMnn64: that is why I said you would have to modify the update packet to have the tank dir and the turret dir
00:37.14nn64yes a implemntation fix possibly is in order than any way
00:37.16JeffMnn64: start your fork and put it into a svn somewhere and I can show you
00:37.48*** join/#bzflag Pimpi (n=frank@gondolin.pimpi.org)
00:40.36nn64O well it was just an idea ....... I am going to end up continueing a much more needed work on project my own gtkatlantic called the gtkatlantic-ng
00:40.50WinnyGood for you
00:40.56JeffMcus again we can all read your mind and know what THAT is
00:41.45nn64gtkatlantic has the problem of onily playing monopoly atlantic is monopoly based games big difference and the gtkatlantic is using a already have depricated protocall form monopd
00:42.04nn64needs a tun of work
00:42.07JeffMyou need to leave if you are not going to even try to comunicate clearly
00:42.11nn64i love monopoy :)
00:42.13JeffMI'm serious
00:42.18JeffMthis is enough
00:42.29*** mode/#bzflag [+o JeffM2501] by ChanServ
00:42.36nn64ok bye
00:44.35Winnynn64: out of curiousity, do you spell this way on school assignments?
00:45.20WinnyIf you did, what do you think your teacher would say? It's sort of the same here... communicating clearly is very important
00:46.24nn64<PROTECTED>
00:46.35JeffM2501he would rather quit then give us the minor effort of treating us like humans
00:46.45JeffM2501nn64: then slow down
00:46.46JeffM2501read
00:46.49JeffM2501there is no rush
00:47.07WinnyWe won't die if your next message comes 10 seconds later
00:48.24nn64How many pages of code is bzflag in case I do decide to develop for it ?
00:48.25JeffM2501/kick F687s
00:48.34JeffM2501nn64: it's not measured in pages
00:49.15nn64well ruff estimate please I don't want to kill my printer trying
00:49.18F687sJeffM2501: How many seconds do I have to start running?
00:49.24WinnyIt probably isn't good practice to print out code ... if you go to work for microsoft on windows, Will you print out all 80 million lines?
00:49.46Think_Differentlnn64, does your text editor not work?
00:49.48nn64lol
00:50.44Winnyor maybe it was tiger that was 80m lines.. I don't remember
00:50.49nn64yes but my screen is not the size of my room so its hard to view 15 documents at once on the same screen
00:50.55JeffM2501nn64: slow down
00:51.08JeffM2501nn64: think about the question
00:51.23JeffM2501how would you find out how large all the text files are in bzflag?
00:52.42AHAOh oh! I know! Pick me!
00:52.48JeffM2501nn64: no developer prints code
00:52.52Think_Differentlwhy, print them all out!
00:53.30Think_Differentlnn64, if you print all your code, you'd have millions of pages of changes. if you recompile your code, and realize it doesn't work, would you print it out again and write down your changes again?
00:54.24Think_Differentlit's pointless, not to mention the fact that it wastes paper.
00:54.35nn64Well then again I do have a entire box of scrap paper and about 20, 5000 page cartridges that work in 3 printers I think I can print bzflag ;;; also since i get boxes of free scrap paper form a company i guess i'm good
00:54.41nn64Think_Differentl, actually no
00:55.15AHAnn64, you can only look at one page at a time
00:55.20JeffM2501nn there are close to 7 million characters
00:55.36AHAso why not have multiple pages open on your computer, then switch to the one you want to look at when you need to look at it
00:55.43JeffM2501you are looking at thousandds of pages
00:55.48AHAits the same thing as printing it out, but it saves paper
00:55.49Think_Differentlnn64, but why waste something just because you have it? would I eat all my food just because I have it sitting right here? no, i'd save it until I needed to eat.
00:55.51JeffM2501nn64: do you think that I have a bzflag print out?
00:56.01JeffM2501we all use text editors and our brains
00:56.18JeffM2501if you want to jump to a specific place, you use a tool ( search ) to take you there
00:56.48nn64I print out a already written program the hole thing then study it for a day to see how and where things are coming and going then use it as a reference and start making code after a huge amount of changes have been made I reprint out that file to use as a reference for my own work and for the original code
00:57.15Think_Differentlbetter yet, get a widescreen monitor and open two windows and you can view both
00:57.15AHAthats a lot of wasted paper
00:57.22AHAdual monitor, even
00:59.40nn64i wish i had the money to get another computer and 3 graphics cards for my 3 extra monitors all my other computers have every slot filled with networking ; ide disk controllers or sound cards
00:59.52JeffM2501nn64: slow down, read your words
01:00.06JeffM2501nn64: we do not know how many "pages" bzflag would be
01:00.17JeffM2501it all depends on your printer/font/whatever
01:00.29JeffM2501it is spread out over nearly 800 files
01:00.48JeffM2501if you seriously want to print it, you will be there for a VERY long while
01:00.49nn64how many programmers made it
01:01.04Think_Differentlnn64, lots, a whole community.
01:01.05JeffM2501depends what you mean by "made"
01:01.12JeffM2501over 50 people have commited code
01:01.17nn64ok
01:01.38JeffM2501it's like saying how many people made linux
01:01.56nn64o well i have to get back to gtkatlantic bbl ;;; lol
01:03.11JeffM2501that is not english
01:03.19JeffM2501do not come back unless you wish to speak like an adult
01:03.38AHAnn64, a period (.) works just as well as three semi-colons (;;;)
01:06.04nn64one more thing. I was playing around and got 200 robots to play on my local server. I shot snapshots of it although it was more like the entire map exploding all at once .
01:06.38nn64something like 1.5MB /s network wise
01:07.39*** join/#bzflag QuantumBeep (n=QuantumB@72.190.35.98)
01:09.03JeffM2501wow, you can type
01:10.42nn64when I try hard to.
01:11.30JeffM2501if you have to try hard to interact with people in a social atmosphere, then you have larger problems then coding
01:11.35JeffM2501nn64: I am not joking
01:11.42JeffM2501you are on the verge of yet another ban
01:14.26nn64Sorry its a lot easier typing c. Because you know the command and arguments as well as what symbols go where. English its not that defined. :(
01:15.06JeffM2501you speak it every day
01:15.31JeffM2501you treat others like they are a joke
01:15.35nn64speaking and typing are different
01:15.39JeffM2501so you are not going to be treated well in return
01:16.05JeffM2501then if you are unable to comunicate in an online medium, I sugest that you refrain from doing so.
01:17.59AHAnn64, speaking and typing are not different
01:18.10nn64sorry, I guess I have to act Professional here and do so all the time :(
01:18.35JeffM2501we assume that you are able to comunicate like a mature adult
01:18.46JeffM2501there are times for joking and times for seriousness
01:19.01JeffM2501but at all times you should at least put in the effort to TRY and use real words
01:19.18nn64Which takes the funny out and makes it feel more like a forbidding place a place to avoid. :(
01:19.41JeffM2501that just means you are not mature enough to be here
01:20.15*** join/#bzflag bz123 (n=bz123@ip68-111-215-14.sd.sd.cox.net)
01:20.48nn64I guess I'm just to hasty.
01:21.28JeffM2501only you can know that, all we see is what you say, not the process that goes behind it.
01:21.40JeffM2501you have ample time to process it, you are rather slow in responding.
01:21.47JeffM2501so it must come down to effort
01:23.53nn64Yes lots of double checking spell checking and effort. In other words scanning a single line 4 times before sending to knock out all the stupid kinks.
01:24.20JeffM2501if it takes you that long, you need to work on your typing and comunication skills
01:24.30JeffM2501does your school offer a typing class?
01:26.18nn64Typing is not a Issue, its periods, and Spelling. I really wish they had the equivalent of page up / down for a single line of text. :(
01:26.45JeffM2501you don't know basic grammar?
01:27.08nn64I do it just shows up after the 3'd draft
01:27.11JeffM2501I mean that's like 5th grade basic stuff
01:27.43JeffM2501what kind of school lets you get away with not learning basic grammar?
01:29.20nn64Draft 1: typing;; Draft 2: Spelling ; Draft 3: grammar; Draft 4: making shore i didn't miss anything and 5'th draft = sent in
01:30.15nn64I have to do that on essays and by the looks of what you guys expect. Chat messages also!
01:30.25nn64:(
01:30.38JeffM2501noone else does that
01:31.09JeffM2501I mean, how do you do like tests where you have to write?
01:31.10nn64lol; generally what you were seeing was draft 1;
01:31.28JeffM2501are you learning disabled or something?
01:31.35JeffM2501cus that would explain a lot
01:31.56CBG<JeffM2501> no developer prints code - that's a veeeeeeeeeery broad statement. sure you can back it up, JeffM2501? :)
01:32.11JeffM2501CBG: no developer I know prints code for study
01:32.25CBGMy father prints code out.
01:32.31JeffM2501that would be the meaning of my statement
01:32.35JeffM2501ok, then your father is wierd
01:32.38JeffM2501;)
01:32.47CBGOr maybe he's just not a geek.
01:32.56JeffM2501is he a profesional developer?
01:33.01CBGI've also printed out code.
01:33.17CBGNo, he runs his own business and has developed his own database application in FileMaker.
01:33.30JeffM2501fun
01:33.41JeffM2501I meant that no pros that I know do it
01:33.47nn64No! Just a bit slow and generally don't do it right until I have done it 5 times or am used to it.
01:33.57CBGBleh. He always nags me for help... *sigh*.
01:34.09nn64After a lot of practice!
01:34.10JeffM2501as in it is not a common thing when you get to a job, "ok lary, here is your five million page printout" ;)
01:34.23CBGwhat you meant != what you said :P
01:34.32Think_Differentlnn64, do you take english courses at school?
01:34.55JeffM2501nn64: I can not see how you function in school, but you keep avoiding that question so I'll take it there are aspects of your schooling you are embarased about, and I am prety sure I know what they are.
01:35.14JeffM2501CBG: such is the nature of human communication ;)
01:35.37nn64lol!! JeffM2501, Im a C new be !!! I know nothing. I print out code and study it and C manuals to learn the way to code stuff. Eventually I will not need to print out code.
01:35.48CBGRight, well, he has a development version here and a live version at work. He'll play around at home, when he gets something that works (yeah, that's how he does it... :P ) he prints it out, goes to work early the next day and edits the live version before anyone else gets in.
01:35.54*** join/#bzflag delusional_ (n=delusion@pool-71-240-56-66.pitt.east.verizon.net)
01:35.55CBGJeffM2501: touche.
01:36.01JeffM2501CBG: good for him then
01:36.32CBGHe could email it to himself and cop+paste but... I try to talk to him as little as possible.
01:36.40JeffM2501nn64: it was more of the fact that you had not done any research into the feasablitlty of and asked the question like it was something everyone here did.
01:36.50JeffM2501CBG: version controll system ;)
01:36.55CBGhaha
01:37.00nn64?
01:37.02JeffM2501thats what they are for
01:37.26CBG"he's not a geek."
01:37.31JeffM2501so
01:37.54JeffM2501he is a software developer, a small one, but a software developer. it's just one of the many tools.
01:38.02[dmp]i onced knew one that printed out sourcecode. It was as a backup - he used a bank-box to securely store them (along with a cdr too). But then again, he belived that c64 assembler was the only way to code :)
01:38.05JeffM2501but it is bikeshed, his life his deal.
01:38.21CBGHe's not much beyond the type of people who can use word and send emails but nothing else...
01:38.25CBG[dmp]: lol :)
01:39.17JeffM2501just wait till the days when you regret not talking to him.. it will happen and you will be sad
01:39.37nn64Right now i have pretty much printed the entire gtk manual. 2 foot stack of stapled documents sitting on the Flore. Using that and a program, using code form that library I lean how to code. That library.
01:39.50JeffM2501nn64: you are rushing again
01:40.01JeffM2501manuals are one thing
01:40.04JeffM2501they are meant to be read
01:40.11CBGOh., we do talk. I just try to avoid it and don't tend to start the conversations. He runs the house like work, bosses everyone around. I'd do anything for him if he would ASK me to, rather than just telling me to.
01:40.38JeffM2501there is very reasonable to want to print docs, they are organised to be read in a linear maner, TOC, etc.
01:40.41JeffM2501code is not
01:40.50nn64CBG, BE Quiet !!!
01:40.59JeffM2501nn64: he has just as much right to talk as you
01:41.12JeffM2501and at least he is comunicating clearly
01:41.15nn64he's teasing me
01:41.21CBGSorry for interrupting the other NON-BZ conversation.
01:41.33CBGDude, I was totally ignoring you. There's a difference.
01:41.40nn64ACK, Time to head out
01:41.50JeffM2501nn64: I do not see how ANY of his converstion there had anything to do with you
01:41.52JeffM2501at all
01:42.05CBGIt really didn't. For once I wasn't being an ass.
01:42.10Think_Differentlwhat does CBG's dad have to do with nn64? are you related?
01:42.11CBGOff topic, sure, but not an ass.
01:42.11spldartheh
01:42.19CBGI efing hope not.
01:42.25JeffM2501CBG: off topic, but in responce to something I said, not what he said ;)
01:42.26spldartcareful hehe
01:42.32CBG;)
01:43.31JeffM2501and if it was something in a PM, that has nothing to do with us here
01:43.51CBGsay whut?
01:44.00JeffM2501as long as you aren't telling lies about the project
01:44.01JeffM2501cool
01:44.08JeffM2501then nn64 is just being rude
01:54.09JeffM2501[dmp]: legaly you can't redistribute stuff made with VC9 EE
01:54.23JeffM2501but I can build it for you in regular VC if you want
01:55.09Constitution~[dmp]++
01:56.58JeffM2501is the code raw win32? or .net or some cross plat API like GTK?
02:00.47*** join/#bzflag noyb (n=noyb@pool-71-119-173-104.lsanca.dsl-w.verizon.net)
02:01.30ConstitutionF687s: do you want a server to host this? http://my.bzflag.org/bb/viewtopic.php?t=12362
02:02.18F687sConstitution: Possibly, but highly doubt it, though.
02:02.34F687sIt was designed to be more of an experiment in random map generation.
02:03.27JeffM2501did you set all the porters to random links? ;)
02:07.15nn64what button is screen shot again I forgot.
02:07.47Think_Differentlnn64, for bzflag? F5
02:08.36nn64thanks
02:22.35nn64is there a way to modify bzflag so it can take a video I getting really good at paning in observer it would make a cool video
02:22.47Winnyuse video capture software
02:23.27Winnykeep in mind you need a pretty fast computer... my P4 3.2 couldn't do it at more then 640x480
02:23.39Winnyhavent tried on a core 2 duo
02:28.13ConstitutionF687s: okay, let me know if so.
02:28.32*** join/#bzflag spldart (n=short_ci@c-98-197-19-35.hsd1.tx.comcast.net)
02:38.35*** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001)
02:54.06Winnybrlcad: drupal? :)
02:54.12*** part/#bzflag bz123 (n=bz123@ip68-111-215-14.sd.sd.cox.net)
02:57.36*** join/#bzflag L4m3r (n=l4m3r@about/essy/warning/L4m3r)
02:57.36*** mode/#bzflag [+v L4m3r] by ChanServ
03:09.40*** join/#bzflag Poke-Sword3 (n=181ef98f@gateway/web/cgi-irc/zeebrothers.net/x-e77831fdcad94664)
03:09.57blast007nn64: for Windows, you can use Fraps to capture video. works pretty well. The free version is limited to 30 second clips, iirc
03:21.51blast007nn64: or this http://taksi.sourceforge.net/
03:22.16blast007not sure about ones for *nix
03:24.16blast007yeah
03:26.40*** join/#bzflag delusional (n=delusion@pool-151-201-220-55.pitt.east.verizon.net)
03:28.40*** join/#bzflag TimRiker (n=timr@rikers.org)
03:28.40*** mode/#bzflag [+o TimRiker] by ChanServ
03:35.18*** join/#bzflag ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt)
03:35.18*** topic/#bzflag is http://BZFlag.org || http://cia.vc/stats/project/BZFlag || http://my.BZFlag.org/w/Getting_Help || logs at http://ibot.rikers.org/#bzflag || http://ohloh.net/projects/189 || 2.0.10 is the latest public release || GSoC 2008 is on, join #gsoc if you're interested in participating (mentors and students) http://tanks4code.blogspot.com/
03:35.18*** mode/#bzflag [+o ibot] by ChanServ
04:03.16*** join/#bzflag EmoNemo (n=Gigi@unaffiliated/emonemo)
04:06.41*** part/#bzflag a_temp_dist (n=temporal@about/essy/alarming/a-temp-dist)
04:12.54*** join/#bzflag bryjen (n=bryjen@CPE-76-177-176-191.natsoe.res.rr.com)
04:12.54*** mode/#bzflag [+v bryjen] by ChanServ
04:39.58*** join/#bzflag Nookoo (n=4818a45a@bz.bzflag.bz)
04:40.03Nookoohey
04:40.05Nookooanyone there?
04:40.18Nookooplz
04:40.32Nookoohow does one add server favorites?
04:43.58blast007Nookoo: I don't think that features works so good
04:44.20blast007from what I recall, you had to have the server list cache turned on to something other than "Off / Backup"
04:47.36*** join/#bzflag Pimpi (n=frank@gondolin.pimpi.org)
05:08.50Nookoothanks blast
05:08.52Nookoognight all
05:09.00blast007cya
06:09.35*** join/#bzflag L4m3r (n=l4m3r@about/essy/warning/L4m3r)
06:09.35*** mode/#bzflag [+v L4m3r] by ChanServ
06:14.07*** join/#bzflag bier_ (n=bier@p54A57A9F.dip.t-dialin.net)
07:25.17*** join/#bzflag Epyon (n=Epyon@90-156-93-82.magma-net.pl)
07:49.58*** join/#bzflag Dessy (n=Dessy@p5B147D93.dip.t-dialin.net)
08:33.54*** join/#bzflag Bachiiiiiiiiii (n=zarquon@p5B206382.dip.t-dialin.net)
08:37.22*** join/#bzflag Dopefish7590 (n=GIR@d198-53-58-55.abhsia.telus.net)
08:39.55*** part/#bzflag Dopefish7590 (n=GIR@d198-53-58-55.abhsia.telus.net)
09:09.51*** join/#bzflag utrrrongeeb (n=mhciipec@ties-pool2-16.isn.net)
09:17.02*** join/#bzflag Gilly (n=btw@83.146.211.140)
10:54.38*** join/#bzflag delusional_ (n=delusion@pool-71-253-29-161.pitbpa.east.verizon.net)
11:46.31*** join/#bzflag benji_13 (n=benji_13@p3EE05569.dip.t-dialin.net)
11:46.35benji_13hiya
11:47.32whodamanhey :p
11:47.48tshi
11:47.55whodamanlol
11:48.07tsAll asleep again..
11:48.26whodamanSilly US :p
11:48.27ruskie*yawn*
11:48.52tsHey ruskie :)
12:21.10*** join/#bzflag Wits (n=Warinthe@1.168.188.72.cfl.res.rr.com)
13:01.56*** join/#bzflag AHA (n=aha@unaffiliated/aha)
13:03.58*** join/#bzflag Dessy (n=Dessy@p5B147D93.dip.t-dialin.net)
13:06.46*** join/#bzflag SpazzyMcGee (n=Spazzy_M@unaffiliated/spazzymcgee)
13:15.08*** join/#bzflag francesco95 (n=5705357d@bz.bzflag.bz)
13:15.14francesco95hi
13:21.19*** join/#bzflag Wits (n=Warinthe@1.168.188.72.cfl.res.rr.com)
13:41.26*** join/#bzflag kirun (n=kirun@10.126.gr5.adsl.brightview.com)
13:56.54Winnywow: http://i25.tinypic.com/2jfakxh.jpg
13:58.20*** join/#bzflag Saturos (n=Saturos@p57A0E7D9.dip.t-dialin.net)
14:09.29*** join/#bzflag Marzipan (n=Marzipan@84.119.55.224)
14:18.40benji_13is it always quiet here like now?
14:19.24ruskiedepends
14:19.42whodamanMarzipan, up for a match?
14:20.16Winnybenji_13: no, most people don't come on until ~11-12 EST, so about 6pm your time
14:23.04Marzipansure
14:23.05Marzipan^
14:23.07Marzipan^^
14:23.12Marzipani m up for 1 were ?
14:23.26Marzipangu ?
14:23.31Marzipanwhodaman ?
14:23.44*** join/#bzflag Upsetter (n=Ups@i577B409A.versanet.de)
14:23.55whodamanMarzipan, ja, aber dein Mate hat grad abgesagt :(
14:24.02Marzipan:( wer isn mein mate ?
14:24.07Marzipanvl. kann ich ihn überzeugen
14:24.25Marzipanich hätt jetzt echt bock dazu ^^
14:24.25whodamanMonster -> bzf:54
14:24.32Marzipanthx
14:26.25Marzipanwhodaman ok we match
14:26.41*** join/#bzflag whodaman- (n=whodaman@pdpc/supporter/student/whodaman-)
14:30.04*** join/#bzflag kirun (n=kirun@10.126.gr5.adsl.brightview.com)
14:30.16*** join/#bzflag bier (n=bier@p54A57107.dip.t-dialin.net)
14:33.59*** join/#bzflag EmoNemo (n=Gigi@unaffiliated/emonemo)
14:44.47spldartanyone here cop pmnf.auth.cx:5155?
14:45.45Winny~dns pmnf.auth.cx
14:45.57Winny~dns pmnf.ath.cx
14:48.01*** part/#bzflag benji_13 (n=benji_13@p3EE05569.dip.t-dialin.net)
14:52.28*** join/#bzflag Suspect (n=Suspect@68-113-163-117.dhcp.plt.ny.charter.com)
14:53.57spldartmy bad
14:55.59Winnygoes in search of food
14:57.09spldartis currently gnawing on aforementioned grilled pork chops last night
14:57.22spldart>from< last night
14:57.59spldartWhat town was that a picture of Winny?
15:00.52Winny"Alesund", saw it on digg
15:05.24spldartKinda looks like a wonderland
15:19.55*** join/#bzflag Gnurdux (n=gnurdux@c-69-251-255-231.hsd1.md.comcast.net)
15:24.44*** join/#bzflag Upsette1 (n=Ups@i59F7EE1C.versanet.de)
15:29.30*** join/#bzflag Epyon (n=Epyon@90-156-93-82.magma-net.pl)
15:33.43Winnypokes Epyon
15:36.47Epyonpokes Winny
15:36.53Winny:D
15:36.55EpyonWhat's up?
15:36.56Epyon:)
15:37.08Winnydunno
15:37.16WinnyYou were the closest poking victim
15:37.21EpyonD:
15:37.26whodaman-I better not quote Winny on that question
15:37.35EpyonAny news on GSoC?
15:37.35AHAi was thinking the same :p
15:37.58EpyonStill like 24h till the org choice AFAIK
15:38.11Winnythen we wait
15:38.19Winnyputs a loud clock on the wall
15:38.44Epyonwill submit a BZWGen extension project which will probably get rejected xP
15:39.17Winnyhehe
15:39.30Winnywonders if Jude will show up to work on BZWB
15:39.58EpyonHe'd be da man if he'd show up.
15:41.12Winny~heyjude
15:41.12ibotHey, Jude-, go ahead and make it bad.
15:41.35EpyonThat was a very discouraging line at GSoC though xP
15:42.47Winnyhehe
16:05.25*** join/#bzflag jftsang (n=jftsang@88-108-173-149.dynamic.dsl.as9105.com)
16:07.38*** join/#bzflag O-Neil (n=Miranda@dslb-088-070-255-154.pools.arcor-ip.net)
16:12.50EpyonBTW, Winny, did the admins turn off CIA? It's awfully quiet lately...
16:13.09Winnyhugs CIA-27
16:13.11CIA-27hugs Winny
16:13.14Winny:)
16:13.28EpyonYou mean that there is just no commits recently? D:
16:13.34Winnycorrect
16:13.38EpyonD:
16:13.55Epyonruns "svn update" on his bzflag copy
16:14.34spldartcommits have been pretty quiet
16:14.57Winnyspldart's fault
16:15.05spldarthides
16:15.12spldart;-D
16:22.19*** join/#bzflag JeffM (n=Jeff@pool-71-109-218-124.lsanca.dsl-w.verizon.net)
16:27.04*** join/#bzflag Saturos_ (n=Saturos@p57A0E7D9.dip.t-dialin.net)
16:51.47*** join/#bzflag DTRemenak (i=DTRemena@about/essy/CrazyCoder/DTRemenak)
16:51.47*** mode/#bzflag [+v DTRemenak] by ChanServ
17:08.01JeffMman.. I hate it when people put the version number of a DLL in its' name :(
17:08.15Epyonhe he he
17:08.40JeffMit's so stupid
17:08.43EpyonIt sais "I'm too lazy to provide backwards compatibility" :P
17:09.01JeffMor forward
17:09.16JeffMit means that the build system has to know the exact verison
17:09.20JeffMand that is stupid
17:10.03JeffMif you are not going to allow compatability backwards, what is the point of using a dynamic object in the first place? just link it staticly
17:10.25JeffMthe entire point of a dynamic lib is to make it independent
17:11.41EpyonSome people just don't get it though :)
17:13.50CIA-27BZFlag: 03dtremenak * r16736 10/trunk/bzflag/src/common/CommandManager.cxx: ws, fix commands being unable to fail
17:14.29DTRemenakthat's not true; the point of a dynamic lib is to allow multiple clients to use the same object code without loading it in memory multiple times
17:14.54JeffMDTRemenak: true, but if they all use varios versions they can't link to the same object ;)
17:14.58JeffMso it kinda breaks that too
17:15.06JeffMif you want to share it you realy should make it compatable
17:15.17DTRemenakand hey, microsoft does it (msvcr80...)
17:15.23JeffMyeah sadly
17:16.30JeffMgets [dmp]'s stuff to build under vc8
17:16.44[dmp]Thanks JeffM  :)
17:16.56JeffMwell what I did was a bit of a hack
17:17.00JeffMand may not work
17:17.39[dmp]in my code or wx-related?
17:17.48JeffMyour project
17:18.01JeffMI did a cheeze hack downgrade to VC8 from your VC9
17:19.03JeffMI did fix the hardcoded paths to the libs and replaced that with an evironmnet variable
17:19.06JeffMmakes it easyer ;)
17:19.14JeffMbut sadly I could not get GIT to work
17:20.00blast007hehe.. the first result in a google for 'win32 git' has a title of "Trying out native Win32 git and finding it sucks"
17:20.19JeffMyeah, basicly they only officialy support it using cygwin
17:20.25JeffMand I ain't going that route
17:20.27blast007fun
17:20.34[dmp]hehe. I tried that too - but I couldn't make it work properly. So i figured that absolute paths was ugly, but wanted to make it work. And forgot all about it
17:20.38JeffMso I got one that they got to build with mingw
17:20.48JeffMand that runs, but it says it can't find "head" on his repo
17:20.56[dmp]yeah, the lack of windows support seems to be one of the largest downsides to git :(
17:20.58DTRemenakblast007: I can't dupe /reset not working
17:21.15blast007DTRemenak: does it work for you then?
17:21.19JeffMI will consider git when the chetah project they are doing is working.
17:21.25blast007when I /set something, and then tried to /reset it, it wouldn't
17:21.33DTRemenakI set _gravity to -4, and both /reset _gravity and /reset * work fine
17:21.33blast007even a /reset * did nothing
17:21.44blast007hmm
17:21.58DTRemenakyou sure the variable you were trying to set has a default value?
17:22.07JeffMok, got it to build in VC8 in debug. I'll build a release of wx, and then of your tool and you can see if it works unmodified on regular systems
17:22.23blast007DTRemenak: I would think that _tankSpeed would  :P
17:22.30DTRemenakgood point, good point
17:22.41blast007I /set _tankSpeed 100
17:22.47blast007then reset it, and it was still 100
17:23.00blast007let me try again
17:23.14JeffM[dmp]: thankfully your git site had a tarbal to down load, are those automatic?
17:23.35ruskieif it's gitweb then yeah... it's generated one the fly
17:24.13DTRemenakblast007: yeah, doesn't do anything for _tankSpeed
17:24.23blast007now it just did for me..
17:24.28DTRemenakerr, maybe I just had a breakpoint set
17:24.37DTRemenakcurses windows for not minimizing fullscreen apps
17:24.43blast007maybe I'm losing my mind
17:24.48blast007but I swear it wouldn't reset
17:24.52[dmp]JeffM: yep
17:25.01JeffMthat is prety nice
17:25.10[dmp]JeffM: to support people that dosnt have git
17:25.17[dmp]JeffM: yep :) I got 3 invites if you want one
17:25.38JeffMno
17:25.47JeffMI can not use git, so what would the point be?
17:26.36blast007DTRemenak: I can't explain this... -set is working now too
17:26.42[dmp]I had the impression that you also used osx and linux at times
17:26.43DTRemenakheh, k
17:26.51blast007and I haven't rebuilt since I submit that bug  :/
17:26.56blast007added that*
17:27.20ruskieor just use the win version: http://www.mail-archive.com/dev@tools.openoffice.org/msg00716.html :)
17:27.30CIA-27BZFlag: 03dtremenak * r16737 10/trunk/bzflag/BUGS: can't dupe, throw it out
17:28.31*** join/#bzflag cjhopman (n=cjhopman@24-183-44-113.dhcp.mdsn.wi.charter.com)
17:29.38blast007DTRemenak: well, that's strange... oh well  ;)
17:29.42blast007one less thing to worry about
17:29.52ruskiehttp://repo.or.cz/w/git/mingw.git?a=blob_plain;f=README.MinGW;hb=master <-- there's also a mingw port it appears...
17:30.27JeffMruskie: that is what I said
17:30.30JeffMI'm using that
17:30.32JeffMit did not work
17:30.35ruskieahh
17:30.52[dmp]ruskie: And it still lacks the niceness of tortoisesvn/cvs :)
17:31.07JeffMand it is not an official thing
17:31.08ruskieerm... what's nice about those?
17:31.18JeffMshell integration
17:31.21ruskiesad to say but I never once used any gui scm tools
17:32.06blast007ruskie: it's quite handy
17:32.17JeffMtort and ankh FTW!
17:32.39ruskiethat's what people keep telling me... but I find command line tools to be easier for me...
17:32.41blast007right click on a file, and select 'diff', and have it fire up something like WinMerge to do a side by side comparison
17:32.57JeffMright click get the history
17:33.03blast007highlight some files to commit, or select which ones in the dialog
17:33.14JeffMsee what files have changed both in the folder, and the IDE..
17:33.33ruskieI guess I'll never understand that bit...
17:33.48JeffMwhat? seeing?
17:33.55Thumper_points at git-gui and gitk
17:33.55ruskieno gui tools
17:34.06ruskieI generaly have issues using guis
17:34.15blast007mouse skills not so good?
17:34.25JeffMwell then thankfully you have command line tools ;)
17:34.36ruskieblast007, mouse skills great...
17:34.37JeffMThumper_: those are still "iffy"
17:35.16ruskieblast007, just my brain seems to have issues with using gui's
17:36.36*** join/#bzflag Upsetter (n=Ups@i59F7EBD0.versanet.de)
17:37.55ruskieblast007, I can use tui's or command line fine... but as soon as I hit a gui I often tend to cuss due to this or that not being as it should be or general borkedness of the thing etc...
17:38.20JeffM[dmp]: you don't do the stdint stuff everywhere do you?
17:38.39ruskieinfact the only gui apps I use are: a web browser with a near non-existant gui and gkrellm... that's all... everything else are terminals
17:38.58[dmp]JeffM: nope. Only defined in server.h
17:39.01JeffMk
17:39.05JeffMI'll fix it then
17:41.48JeffMthey are suposed to be fundimental types
17:41.57JeffMso you should not have to define them
17:42.10JeffMI wraped them in  #def that checked
17:42.47JeffMnow to figure out why I have 30 undefined variables
17:43.08[dmp]ok. I'll diff your changes, so I don't repeat the same mistake next time :)
17:43.42JeffMlooks like it's building now
17:43.44*** join/#bzflag TD-Linux (n=wheeeeee@about/essy/indecisive/TD-Linux)
17:43.51JeffMI did wx static so you don't need any other dlls
17:45.06[dmp]Goodie
17:45.29[dmp]Do the compilation you're making still require the msvcr80.dll?
17:45.42JeffMit would if the system dosn't have it
17:45.57JeffMI can do that static too if you want
17:46.11JeffMit'll make it biger
17:46.44JeffMif it links
17:46.45[dmp]How much? 100kb
17:46.54[dmp]? or are we up in megabytes?
17:47.06JeffMyeah I'd have to rebuild WX too
17:47.06JeffMDLL is simpler
17:47.36[dmp]Go with that then :)
17:47.51JeffMmany people already have the VC8 dir
17:47.54JeffMdll I mean
17:48.08JeffMwe'll be including it in bz tho
17:48.34JeffMthe problem with yours was your VC9 dll is not "normal"
17:48.40JeffMand can't be given out
17:49.13[dmp]Ok. I belived the restriction was only for the debug dlls
17:49.24JeffMfor full VC, yes
17:49.27JeffMfor EE, it is all
17:49.40JeffMthe runtimes that EE uses are not the same as the runtimes in full VC
17:49.51JeffMEE is not mean to be a production replacment
17:49.54[dmp]oh, so i should really consider EE as a "demo" and not a real alternative
17:50.01JeffMEE is a learning tool
17:50.07JeffMand is licensed as such
17:50.20JeffMit is intended for studnets and hobiests
17:50.38JeffMtecincaly you agreed to not distribute any software you write with EE
17:51.41JeffMif I was to build with real VC9
17:51.44JeffMand left the dll in there
17:51.47JeffMit woudl run for everyone
17:51.59JeffMyours has to be removed because it is not the same as the real one people may have
17:52.08[dmp]aha
17:52.20JeffMpeople get the MSVC release DLLs often thru windows updates, usualy with the .net framework stuff
17:52.54JeffMbut yours is "special" it will only work on systems that also have EE
17:53.07[dmp]aaah.. This makes much more sense. I was so surprised that these dll's wasnt installed per default.
17:53.23JeffMwell VC9 is very new
17:53.27JeffMso not many people will have it
17:53.40JeffMonly those that have updated to .net 3.1 or something
17:53.45JeffMVC8 is much more common
17:53.49L4m3rkind of annoying that they did that with EE
17:53.56[dmp]So once i can get full version, I should go for vc8
17:54.03ruskieit's microsoft... what do you expect?
17:54.04JeffMwell, they still want to make money
17:54.11JeffMthey ain't doing this to be nice ;)
17:54.21L4m3rwell yeah, but doesn't EE lack a lot of features?
17:54.30JeffM[dmp]: are you buying as part of a volume license thingy?
17:54.56ruskieL4m3r, that's the point you need to _*buy*_ the whole thing thus making them more richer in the process
17:54.57JeffML4m3r: yeah, remote debuging, etc.. it is not meant to replace any product, just get devs hooked on it.
17:55.09JeffMruskie: actualy I belive they loose money on VC
17:55.19ruskiefor now :)
17:55.19JeffMthe point is to get devs to use it, and write windows software
17:55.21[dmp]JeffM: through university (i'm a student). I've never used it, but just know its there
17:55.23ruskiethey gain lockin though :)
17:55.35L4m3r[dmp]: yay for MSDNAA :D
17:55.38JeffM[dmp]: you should be able to get them for VERY cheap
17:55.46JeffMyeah get MSDN
17:55.52L4m3rI can get it for free
17:55.53JeffMthen you ALL of the programs
17:56.04L4m3reverything except office, pretty much
17:56.09JeffMall the Visual Studios, all the apps, etc..
17:56.12JeffMof all versions
17:56.18*** join/#bzflag tupone (n=atupone@pdpc/supporter/active/Tupone)
17:56.18*** mode/#bzflag [+v tupone] by ChanServ
17:56.21L4m3rbut you do get Visio and some of the lesser Office toys
17:56.34JeffMwe purchased VC9 on a VLK, and got old version rights, so we use VC8 now
17:56.38L4m3roh, and I can only get Vista business, not ultimate :P
17:56.41JeffMbut purchased VC9
17:57.46JeffM[dmp]: have someone try this exe, with no dlls, or anything and see if it works. http://www.opencombat.net/code/bzlauncher.zip
17:58.26[dmp]JeffM: ok
17:58.39JeffMI'm still digin around for my vc8 RT dlls
17:58.51JeffMgoes to shower whilst the search runs
17:59.51L4m3rgah, stupid hugin!
18:01.47*** join/#bzflag KTL (n=KTL@213.219.144.106.adsl.dyn.edpnet.net)
18:13.20*** join/#bzflag Dessy2 (n=Dessy@p5B147D93.dip.t-dialin.net)
18:19.52[dmp]JeffM: It seems to work, except for strayers vista computer. He gets a side-by-side error
18:20.09AHAit doesnt work for me
18:22.15JeffMk
18:22.20JeffMI'll build one with the runtime
18:25.28JeffMafter I try to fix your installer
18:35.18JeffMthere we go, now you don't need seperate readme and license files for the installer
18:35.26JeffMand you don't have to move the exe into the nsis dir
18:37.21[dmp]Ok
18:37.57JeffMhttp://www.opencombat.net/code/BZLauncher_Setup.exe
18:38.37JeffMI'm uploading my code changes now
18:39.31JeffMhttp://www.opencombat.net/code/dennis-bzlauncher-master.zip
18:39.40JeffMI renamed the msw dir to msw8
18:41.54JeffMand I made it check to see if it had the __int types first
18:45.29[dmp]hmm, strayer says it still fails on his vista
18:45.41JeffMwell that may just be vista
18:45.47JeffMdid yours load for him on vista?
18:46.52[dmp]nope
18:47.13JeffMthen it's probalby WX and vista
18:47.36JeffMor some other specific vista issue
18:47.44JeffMI do not have vista so I can not test it
18:48.26[dmp]You have already helped a lot - thanks for the effort
18:48.28JeffMtries to make git work on the command line before he calls it a total piece of poop
18:48.42JeffMit just seems like a very rushed project
18:49.13JeffMhmm, could be compounded by the fact that your repository isn't responding as well
18:51.11*** join/#bzflag LongDon (n=LongDon@host-091-097-040-085.ewe-ip-backbone.de)
18:51.42*** part/#bzflag LongDon (n=LongDon@host-091-097-040-085.ewe-ip-backbone.de)
18:55.22JeffMif I was going to implement a new version controll system in this day in age, I'd think I'd base it all around a dynamic lib and make it interfaceless at the start
19:19.45JeffMahhh looks like I can get git to work on the commandline
19:24.42*** join/#bzflag spldart (n=vircuser@c-98-197-19-35.hsd1.tx.comcast.net)
19:26.09*** join/#bzflag Saturos_ (n=Saturos@p57A0CFC9.dip.t-dialin.net)
19:26.41spldartMust these SDK's be so huge?
19:26.55JeffMyes
19:27.00JeffMthey include samples
19:27.04JeffMand artwork
19:27.25spldartXP's and installed apy's footprint is getting absolutely enormous
19:27.39JeffMwelcome to the real world ;)
19:27.42spldartheh
19:28.44*** join/#bzflag fatass (n=shedelj@22.sub-75-194-156.myvzw.com)
19:29.25spldartthinks he has enough beer for the 'getting windows ready for builds' project
19:29.36JeffMit's not that hard
19:29.57JeffMyou add 4 paths in 2 places
19:30.01JeffMthen hit F5
19:30.04spldartActually the Readme is quite informative and makes it seem less intimidating.. I'm hoping that will play out to a successful build
19:30.15JeffMthe part people forget is seting the paths in VC
19:30.28JeffMthat and setting the debug command and working path
19:30.32spldartDo you suggest the glew and curses that the READme suggests?
19:30.45JeffMnot for a first step
19:30.49spldartk
19:30.53JeffMthe default builds work with out them
19:30.56JeffMget that working
19:31.06JeffMthen add glew and curses to the paths, then just change targers
19:31.08JeffMtargets
19:31.13spldartThat's what I'm shooting for.. client build no debug and all that
19:31.16JeffMactualy you want to hit F7 not F5
19:31.27JeffMdebug and release work the same
19:31.34JeffMyou just change the target
19:31.49spldartLets see how long till I get stuck ;)
19:31.53JeffMit's not like nix where it has to configure etc..
19:32.13spldartk now for dx april
19:32.41JeffMman.. it's very close between charcoal and navy shirts
19:33.13spldartI'm a grey man myself
19:33.22JeffMI woudl think more people would be
19:33.33spldartcharcoal sounds nice... you gotta poll?
19:33.39JeffMyeah
19:33.40JeffMbzbb
19:33.51JeffMhttp://my.bzflag.org/bb/viewtopic.php?t=12376
19:33.52L4m3radds a vote for charcoal
19:33.58spldartOh.. I only knew about the size poll
19:34.02spldartruns to vote
19:34.08JeffMyeah new thread with the final art, etc..
19:35.01L4m3rno love for green... heh
19:35.10JeffMnot really
19:35.33L4m3rat least you didn't add black as an option :P
19:36.26JeffMheh
19:36.29spldartThere... it's not so close now
19:36.34JeffMit looks ok on a black shirt
19:36.51JeffMI would not mind doing a small navy run once we start selling
19:37.17L4m3rfor the next run, you could do #5 on navy ;)
19:37.28L4m3rthat design is awesome
19:37.30JeffM#5 needs a LOT of woork
19:37.47L4m3rwhat does it need, other than vectorization?
19:37.56JeffMit's too cluttered
19:38.04JeffMI don't like the green ground
19:38.15JeffMand I do NOT like the bzflag font
19:38.34JeffMI'd at least lower the grid count on the ground
19:38.37JeffMthin the lines
19:38.42L4m3ryeah, I'd do that too
19:38.47JeffMand take out some of the lines in the tank
19:38.50L4m3rand the font can be changed
19:38.58L4m3rbut otherwise it looks great, IMO
19:39.02JeffMI'd also move the pyrmaid over and forward
19:39.08JeffMthe colors are also horible ;)
19:39.24JeffMsure it has promice, but it looks too tron right now
19:39.47L4m3rwell, I think it's the best one after satu's
19:40.02JeffMwell I'm sure the artist of it thanks you ;)
19:40.09L4m3r;)
19:41.03spldartsetting the paths is not so easy
19:41.05L4m3rI really love the design satu came up with too. it's a great shirt logo.
19:41.29JeffMyeah his is very pro
19:41.48L4m3rI hope he's got a good job
19:41.50JeffMI could print 50 shirts of #6 for only 262.50$ ;)
19:42.18L4m3rhow much to print it on toilet paper?
19:42.26L4m3r:P
19:42.50JeffMyou mean frut of the loom shirts?
19:42.52JeffMlet me check
19:43.01L4m3rlol
19:43.38JeffMlike 4$ each
19:45.03L4m3rI should take a drawing pad and make a knockoff of #6 with real pen strokes :P
19:45.22L4m3rmy tablet works rather crappily, so it'd probably look even weirder
19:45.52blast007[dmp] and JeffM: that launcher works fine on my vista
19:45.58JeffMblast007: cool
19:46.14blast007I might have the runtime DLLs installed. let me chekc.
19:46.17blast007check*
19:46.18spldartHow do I point VC @ my checkout of bzflag?
19:46.26JeffMspldart: you don't have to
19:46.39JeffMspldart: have you setup the paths to the SDKs?
19:46.47spldartI belive I did so correctly
19:46.51JeffMcool
19:46.56spldartfollowing the readme as best I could
19:46.58JeffMthen just open the bz dir
19:47.02JeffMthen open the MSVC dir
19:47.06JeffMthen open the VC8 dir
19:47.13JeffMand double click on the bzflag.sln file
19:47.18blast007I have the Microsoft Visual C++ 2005 Redist installed, so maybe that's why
19:47.19JeffMand that will open it in VC
19:47.42spldartwoah.. kew
19:48.08JeffMspldart: yeah that would be the "integrated" part of the IDE ;)
19:48.35spldartHow do I start the build?
19:48.49spldartIt's so gui
19:48.56blast007[dmp]: have strayer install this: http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee
19:48.58JeffMhit F7
19:49.03spldartoh yeah
19:49.15spldartwow
19:49.17JeffMwell make sure the target is on debug or release
19:49.23JeffMbut yeah that's it
19:49.25spldartdebug
19:49.29JeffMok
19:49.32JeffMthen you are building debug
19:49.33blast007[dmp]: hmm, though that one doesn't list Vista as supported
19:49.34JeffMit'll work
19:49.39spldartnice.. auto smp too
19:49.44JeffMish
19:49.49spldartBut I guess that's par for the course
19:50.06blast007[dmp]: ah, this one does: http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en
19:50.06JeffMit only does multiple projects at a time, not realy multiple files in the same project
19:50.18JeffMIIRC VC9 does more smp stuff, but they try
19:50.27spldartbrb raid fridge
19:56.45JeffMfinds another variant for the brlcad shirt :/
19:57.04brlcadheh
19:57.21JeffMgildan makes a ringspun "eurofit" shirt as well
19:57.27JeffMhas more color options
19:57.33brlcadis going to end up with one of jeff's old tshirts with "B zFlag" scribbled in permanent marker
19:57.39JeffMhttp://www.logodogzprintz.com/productdisplay.asp?productID=390
19:57.48JeffMno, I just want to make sure I get it right ;)
19:58.39JeffMthe gildan page describes it as having "that 30's softness"
19:58.40brlcadthey all have to be the same brand or something?
19:58.51JeffMgildan is a HUGE shirt maker
19:58.56JeffMbut no they don't
19:59.04JeffMI was just looking thru what they had
19:59.14JeffMI'm betting they are very similar
19:59.30JeffMthe gildan one is a new product, i don't think it was there last time I looked
19:59.39JeffMit just make come in more colors that you like
20:01.06JeffMand they have a gildan in the same style for women
20:01.53JeffMit was just interesting to me :)
20:02.10JeffMseriously, do you want a tanktop too? you paid too much
20:03.45brlcadshrugs
20:03.57brlcadsure whatever, it's all fine with me
20:04.01JeffMheh
20:04.07JeffMI can print you up a thong
20:04.10brlcadheh
20:04.27JeffMor a manly man sleveless
20:04.36brlcaddidn't some dud don a thong at the pool party?
20:04.51brlcadsleveless would be cool, gym gear
20:04.56JeffMthats what I was thinking
20:04.59Winnybrlcad: drupal? :P
20:05.03JeffMblack, blue, or gray?
20:05.13brlcadgray or black, whatever looks good
20:05.24JeffMok, gold it is
20:05.35brlcadWinny: thx, in the queu
20:05.41Winnyyay
20:05.46JeffMthe sport gray may not look bad
20:06.25brlcadis saddened that he could not find the SG1 movie anywhere
20:06.33JeffMnow to send them an e-mail to see if we can pay for it the hoky way
20:06.35JeffMbrlcad: I got it at target
20:06.37brlcadall sold out, five diff stores
20:06.52JeffMsadly I can not watch it yet
20:07.54brlcadWinny: could install 6 .. but the ldap module hasn't been updated yet
20:08.05brlcadso it'll be 5..
20:08.38spldartit would appear my build failed :( gotta bzfs.exe and bzadmin.exe but no bzflag.exe
20:09.06JeffMspldart: what error did it give?
20:09.24spldartI'm checking on what I did wrong now :)
20:14.34spldartWell.. I'm missing a bunch of dependencies.. I assume that I failed to link the lib and includes properly
20:21.12[dmp]blast007: thanks - perhaps i should add that to the thread
20:21.17spldartCan't figure out where I screwed up :(
20:22.43brlcadgot ex-machina instead
20:23.07*** join/#bzflag mhilmi (n=mhilmi@modemcable083.241-82-70.mc.videotron.ca)
20:24.01*** join/#bzflag Lukstr (n=Lukstr@206-248-157-113.dsl.teksavvy.com)
20:26.16spldarttools, options, VC++ Directories, Show directories for (drag down box to include), click folder for new line insert, paste in path of include dir outta one of my two SDK's ?
20:28.41*** join/#bzflag andrecastelo (n=pulse@189.71.22.122)
20:35.37blast007spldart: pastebin the errors you got
20:35.41blast007http://pastebin.bzflag.bz
20:42.35*** join/#bzflag benji_13 (n=benji_13@p3EE05569.dip.t-dialin.net)
20:42.51benji_13is hiya or rb3 here?
20:43.40Winnynope, look at the user list
20:45.18benji_13was too long for me :P
20:46.44spldarthttp://pastebin.bzflag.bz/d533deedb
20:49.38Lukstrruns away from the gsoc channel
20:52.30blast007benji_13: PM them on the forum
20:52.59benji_13kierra just said rb3 is playing xbox
20:53.29blast007spldart: check your include directories for the Platform SDK
20:53.36blast007must not be set right
20:53.50*** part/#bzflag benji_13 (n=benji_13@p3EE05569.dip.t-dialin.net)
21:00.56spldartLike 14 lines up shows how I proceded to set the include and lib directories.. does it look correct?
21:01.06spldartlines up in this chat :p
21:02.14spldartC:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include and C:\Program Files\Microsoft DirectX SDK (April 2007)\Include
21:04.56blast007hmm
21:05.29blast007did you do it for libraries and binaries too?
21:05.34blast007http://msdn2.microsoft.com/en-us/express/aa700755.aspx  <-- step 3
21:05.46blast007(the directory name for your SDK is a tad different)
21:08.56*** join/#bzflag SpazzyMcGee (n=Spazzy_M@unaffiliated/spazzymcgee)
21:12.40spldartbinaries?
21:13.00blast007yeah
21:13.07blast007it lists a "Bin" directory on that page
21:13.08spldartReadme mentioned libs and includes... I didn't see binaries.. maybe I missed that in myread
21:13.16spldartlemme go do that
21:13.24blast007not sure what's in there
21:13.26spldartsmacks forhead
21:13.29blast007I haven't installed the PSDK
21:13.48blast007I'm still using the one that came with Visual Studio 2003
21:14.08spldartSo throw in C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin ?
21:14.39spldartWhere do I put that?
21:15.10blast007"Executable files"
21:15.39JeffMI don't think you need the bins
21:15.51JeffMlibs and incs only
21:15.53spldartI'm @ an impass so i'll try
21:15.55blast007probably not
21:16.07JeffMyou added the libs to the libs section?
21:16.17JeffMor did you just add both paths to the include section?
21:16.23JeffMthere is a pulldown
21:16.44spldartLINK : fatal error LNK1104: cannot open file 'dsound.lib'
21:16.59JeffMis the directX libs added to the libs path?
21:16.59spldartboth paths for libraries and both paths for includes
21:17.05spldartyes
21:17.12JeffMwhat path do you have for directX?
21:17.38spldartC:\Program Files\Microsoft DirectX SDK (April 2007)\Include
21:17.43spldart<PROTECTED>
21:17.58JeffMis there an x68 dir in there?
21:18.22spldartnot in C:\Program Files\Microsoft DirectX SDK (April 2007)\
21:18.34JeffMin lib
21:18.39JeffMlib/x86
21:18.50spldartX64 X86
21:18.51JeffMmy path is this, C:\Program Files\Microsoft DirectX SDK (December 2005)\Lib\x86
21:19.01JeffMthen add x86 to the end of the path in VC
21:19.06spldartAH!
21:19.19spldartjust for the Lib for DX?
21:19.34JeffMyes
21:20.13spldartDo I need to do some sort of clean before I reattempt a build?
21:20.21JeffMnope
21:20.31JeffMyou can do a rebuild all if you want
21:21.59spldart1>freetype234_d.lib(ftbase.obj) : warning LNK4099: PDB 'vc80.pdb' was not found with '..\..\src\other\freetype\objs\freetype234_d.lib' or at 'c:\bzflag\bzflag_trunk\MSVC\VC8\bzflag_debug\vc80.pdb'; linking object as if no debug info
21:22.06spldartLots of that instantly
21:22.17JeffMhmmm odd.. but warnings
21:22.30spldartbuild fails though
21:22.47JeffMsame error?
21:22.56spldartwoah wait... lemme check something
21:25.16spldartN/M... Apparently it just needed a few seconds to finish the build, continued where it left off?, and copied the completed client to root of dir
21:25.18spldartIt works
21:25.31spldartAnd trunk on windows looks a bit diff than trunk on linux
21:25.33JeffMsee, once it's setup right it's all good :)
21:25.39JeffMas in?
21:26.03spldartshots.. esp the little poofs eminating in a radius perpind. to the barrel
21:26.28JeffMbetter or worse?
21:26.47spldartlemme run it by my 16 y/o real quick too
21:29.02spldart16 y/o like the shot 'poofs' I'm not so sure I do..but I don't dislike them either.. I guess I'd have to play with them in a real game for a bit to see if it's to distracting
21:29.14spldartFlags are harder to see as well :-/
21:30.20spldartBTW.. I'm now all hooked up for building lots of other appy's for windows from source code?
21:30.27a_meteoritespldart: you can turn that off if you're talking about what I think you are
21:30.44a_meteoriteit's distracting for me
21:30.53spldartAnd can I build 2_0 client with this too? I didn't see a MSVC folder in that code checkout
21:31.24JeffMwellllll
21:31.35JeffMin branch it's in win32
21:31.41spldartoh
21:31.47JeffMand you don't have a curl
21:32.23JeffMyou have to copy the include and libs from trunk
21:32.26spldartooOOoo.. the aformentioned curl and curses
21:32.36JeffMwell trunk has curl
21:32.46JeffMit was glew and curses that are optional
21:33.50spldartSo I'm copying the stuff in include and libs trunk to my branch folder's include and libs?
21:34.38JeffMthe simplest thing is to grab \src\other\curl\include\curl
21:34.43JeffMand throw it in the VC8 dir
21:35.21JeffMand the curl.lib file from ether debug or release in the same place
21:35.32*** join/#bzflag Think_Differentl (n=shedelj@unaffiliated/thinkdifferentl/x-838543)
21:38.25spldartBTW... I think the README.WINDOWS could do with a little note on the x64 x86 in the DX SDK lib link. That's was the thing that kept the README from getting me all the way to build
21:38.48JeffMk
21:39.20spldartUnless it's just intuitive for those who have the knowledge level that the readme was intended
21:39.21spldartheh
21:42.18CIA-27BZFlag: 03JeffM2501 * r16738 10/trunk/bzflag/README.WINDOWS: mention platform specific libs ( x86 and x64 )
21:43.19spldart:-) Oh thank you. I guess it wasn't a dumb idea by me after all :)
22:07.58JeffMcool, so all we have to do is sell 182$ worth of stuff and we can do a navy blue reprint run
22:11.59*** join/#bzflag whodaman (n=whodaman@pdpc/supporter/student/whodaman-)
22:31.19*** join/#bzflag whodaman (n=whodaman@pdpc/supporter/student/whodaman-)
22:34.22whodamanhttp://my.bzflag.org/bb/viewtopic.php?p=122129&sid=c4e28a0f9ee3aca0a9ff8ac73f838161#122129
22:34.25whodamannice last post...
22:34.37whodamanreally on topic and constructive
22:35.36Marzipanindeed
22:35.38Marzipankinda sucks
22:39.02*** join/#bzflag QuantumBeep (i=QuantumB@cpe-72-190-35-98.tx.res.rr.com)
22:40.24*** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone)
22:40.24*** mode/#bzflag [+v Tupone] by ChanServ
22:48.18*** join/#bzflag JeffM (n=JeffM@adsl-76-243-140-190.dsl.lsan03.sbcglobal.net)
22:48.42*** join/#bzflag whodaman (n=whodaman@pdpc/supporter/student/whodaman-)
22:56.38Winnyrestrains a rickroll
22:57.29JeffMI need a new drug
22:57.33JeffMone that won't make sick
22:57.50WinnyLSD?
22:57.57WinnyI hear its fun
22:58.01spldartyeesh
22:58.12JeffMone that makes me feel, like I feel when I'm with you!
22:58.38EpyonD:
22:58.42Constitutionhemlock?
22:59.45Constitutiondepends on who the "you" is, I guess :)
23:00.37JeffMdude... huey lewis and the news man!
23:01.46Winnythe news man? I'm sure there are hundreds of them...
23:04.35WinnyJeffM: the shirts are being printed around the 31st, right?
23:04.53JeffMif I order monday
23:05.07JeffMthen it's 2 days for art fixing/apoval
23:05.16JeffMthen 5 working days for production
23:05.25JeffMand 5 real days for shiping
23:05.44JeffMso yeah I'd get them on the 31st
23:06.01Winnyah
23:06.06JeffMI'd open store sales the day I got them and checked them
23:06.26JeffMthen on the 1st I'd take a bunch of pictures of them
23:06.35JeffMand probably ship them out on the 2nd
23:07.32JeffMwell start shiping them, depends on how many get orderd, I don't tink I could pack up all 57 items in one day after work
23:08.19JeffMI have the shiping stuff on it's way
23:08.35JeffMI just need to find the models for the photograpy
23:09.11L4m3rso shipping is included in the price of each item, correct?
23:09.19JeffML4m3r, for the pre-orders, yes
23:09.34JeffMfor the regular shirts the cart sofware will handle it by weight
23:09.52L4m3rmmk. I'm placing the order now... paypal deposit pending, will send once it's in
23:09.59JeffMok
23:10.11JeffMthere are 4 shiping options for the pre-order
23:10.11L4m3rremind/beat me if I forget
23:10.25L4m3ryeah... domestic shipping plz :P
23:10.28JeffMdomestic, canada/mexico, international, and beer
23:10.35L4m3rI have no way to drive up unfortunately
23:10.48JeffMshiping yours isn't bad
23:11.11JeffMIIRC it's like 8.95 for the hoodies cus they are larger
23:11.28JeffMbut I can shove a shirt in there too if you plan on getting one of those too
23:11.28Think_Differentlthere's beer shipping?
23:11.55L4m3rI might order a shirt or two later
23:11.56JeffMthe beer shipping means, you drive out here and pick it up over beer and pizza with DTRemenak and myself
23:11.57Winnyit's propelled by beer to your house
23:12.09JeffML4m3r after I ship the shirt?
23:12.19L4m3rdepending on whether or not chillin likes the logo :P
23:12.39JeffML4m3r, well if you want them packed together, let me know before you order them
23:12.49L4m3rif she does, I might just order a pair... if not, I'd prefer to wait for another design
23:12.52JeffMcus I can send you a credt for the shiping of 2 shirts
23:12.56L4m3rhaving two of the same seems silly :P
23:13.14JeffMhopefully we'll be able to do another printing
23:13.20L4m3rah, nice, paypal paid by e-check
23:13.28JeffMI'm guessing we will be able to
23:13.45JeffMmaybe I'll get saturos to help me work up design #5
23:13.58Saturos_huh? somebody mentioned my name?
23:14.06JeffMmaybe ;)
23:14.23JeffMa lot of people like design #5 but I think it needs work
23:14.38Saturosyeah.. get rid of the star trek font at first
23:14.42JeffMyeah
23:14.48JeffMlower the grid count on the ground
23:14.53Saturosalthough strayer said it would fit "perfectly"
23:15.01JeffMmove the pyramid to the right
23:15.12Saturoswait, I'll open it to take a look
23:15.17JeffMthin the lines a bit
23:15.25Winny#1a is the best one ;)
23:15.30JeffMand take out some of the bad wireframe
23:15.47WinnyActually, looking at it a few days later it really sucked
23:16.07JeffMpersonaly I like 1c beter for colors
23:16.44JeffMactualy #5 isn't using a startrek cont
23:16.45JeffMfont
23:16.50JeffM"gunship laser"
23:16.59Saturosit looked like the next generation
23:17.14JeffMregular gunship is not a bad title font
23:17.25JeffMit's good and "shapey"
23:17.50JeffMhttp://www.1001fonts.com/font_details.html?font_id=1327
23:18.01Saturoshttp://www.1001fonts.com/font_preview_ttf.php?font_id=1327&text=BZFlag?
23:18.05Saturoseheh
23:18.10JeffMyeah
23:18.12JeffMI like it :)
23:18.27JeffMbut the one you found is good too
23:18.40SaturosIt might just be me, but I dont like these overly futuristic fonts.
23:18.50L4m3rit's the same font Jeff :P
23:18.54JeffMwell the design was kinda TRON
23:18.55L4m3rlook at the font id :P
23:19.04Saturosright, now that you say it
23:19.06JeffML4m3r, no I mean the one he found and used
23:19.09L4m3roh
23:19.12JeffMin t he actual design
23:19.29JeffMSaturos, I mean it IS all wireframe and stuff
23:19.30Saturosit's called insignia
23:19.36Saturosyeah, true
23:19.44JeffMI think it can be cleaned up
23:19.56JeffMmaybe using art more like your tank
23:20.08L4m3rmaybe some 3D block text would complement the design?
23:20.11JeffMand a lower grid (or no grid)
23:20.15JeffMmaybe
23:20.20Saturoslower grid sounds good
23:20.36JeffMI like that it has a similar "3d in 2d" kind of look that yours does
23:20.41Saturoswell, besides the font I really like your design
23:20.47JeffMI also like that it has the box annd pyramid
23:20.50SaturosI wouldnt change it
23:21.03SaturosBut I am not sure if its not too complex for printing.. they might mess it up
23:21.05JeffMI don't like the dead space on the right
23:21.19JeffMthats why I'd move the pyramid
23:21.25Saturosmaybe the grid should pop out on the left too
23:21.31JeffMmaybe
23:21.39JeffMyou will laugh at how I made the image
23:21.42Saturoswould give it even more perspective
23:21.50Saturosthats what I just wondered about
23:21.59JeffMscreenshot in lightwave
23:22.05JeffMthat IS the default modeling grid
23:22.09Saturosuuh.. screenshot?
23:22.14JeffMscreenshot!
23:22.19Winnyscience?
23:22.21JeffMalt + print screen
23:22.23Saturoswow... lightwave seems to rock
23:22.30JeffMwell the lines were thiner
23:22.37JeffMI used the hiden wireframe view
23:22.48Saturosa blender screenshot wouldn't look that good
23:22.53JeffMthen I selected the lines and put a 1 pixel stroke on them
23:23.03SaturosI see
23:23.05Saturosclever
23:23.08WinnySaturos: you could make a blender sceenshot look like that pretty easily
23:23.10JeffMthat is why they are all 3 px wide
23:23.13JeffMso hacky
23:23.23Winnyjust do into UV mode and select all the edges and define them as UV seams
23:23.25Saturosblender's wireframes arent anti aliased?
23:23.37JeffMSaturos, nether are lightwaves
23:23.40JeffMthe stroke did that
23:23.45Saturosoh, alright
23:23.55JeffMthem being NOT AA is the only reason it worked
23:24.01JeffMso I could select just them
23:24.11Saturoswell, you could easily trace the image in inkscape
23:24.17Saturosits a matter of minutes
23:24.17JeffMmaybe
23:24.34*** part/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone)
23:24.35JeffMI may rotate the tank to be pointing to the right a little more
23:24.56*** join/#bzflag QuantumBeep (i=QuantumB@72.190.35.98)
23:25.14Saturosthe perspective is fine
23:25.16L4m3rgoes to work
23:25.24JeffMhttp://www.opencombat.net/files/logothingy%20copy.png
23:25.29JeffMthat is the larger one
23:25.34JeffMyou can see the non AA
23:27.28JeffMgoes to toys-R-us
23:27.35Winnypick me up something nice
23:28.09Saturoshttp://saturos.de/s/tanklines.jpg
23:28.20Saturosumm, too slow
23:28.29Winnyhehe
23:29.29*** join/#bzflag AAA_awright (n=AAA_awri@wsip-68-14-251-102.ph.ph.cox.net)
23:42.09*** join/#bzflag QBeep (n=QuantumB@72.190.35.98)

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.