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00:15.17 | sigonasr2 | you there optic? |
00:15.45 | Winny | you should probably ping his name |
00:15.52 | Winny | so his client will blink |
00:15.57 | sigonasr2 | right, I keep forgetting |
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00:18.27 | Constitution | Winny: or bounce :) |
00:18.36 | Winny | true |
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00:28.09 | JeffM | or shimmy |
00:28.57 | Winny | shimmy shake? |
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00:57.13 | Constitution | what's a good way to see if a playerID is a real player? |
00:57.36 | Constitution | I had if (char) playerID < (char) BZ_NULLUSER), but it doesn't seem to be working |
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00:58.43 | AAA_awright | Constitution: playerID>=0 |
00:59.02 | Constitution | hmm, guess that would work |
00:59.21 | Constitution | but BZ_SERVER is like 253 or something |
00:59.28 | Constitution | the unsigned version of -2, I think |
00:59.30 | AAA_awright | For signed values in plugins. Unsigned values it is... |
00:59.44 | AAA_awright | PlayerID<=LastRealPlayer |
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02:29.42 | CIA-41 | GPLib: 03JeffM2501 * r21 10/trunk/GPLib/core/ (3 files in 2 dirs): start OS specific GL functions |
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09:29.02 | daniel_jackson | hey I'm compiling 2.0.10rc3 in linux, and every thing seems to compile just fine, after running "./configure ..." I get it stating it's creating the plugins. but when I make && make install it doesn't build/install the plugins. Do I need to issue a "make plugins"? |
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09:31.49 | ruskie | impatient |
09:33.00 | L4m3r | typical n00btard |
09:33.59 | ruskie | true |
09:34.18 | L4m3r | oh well, I guess it means one less unmanned, crappy, cheater-ridden server to pollute the list :P |
09:34.30 | ruskie | maybe he thought plugins are for the client |
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13:09.13 | whodaman- | Warinthestar: Hi |
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15:29.53 | whodaman- | ahs3: ping |
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16:04.13 | brlcad | performance comparison is in, looks like new hardware is about 18% faster cpu-wise |
16:04.42 | brlcad | +- about 5% |
16:04.50 | Winny | brlcad: did the listserver move? |
16:05.02 | brlcad | which curiously almost exactly matches the increase in price :) |
16:05.15 | brlcad | Winny: no, but it's in the process of being moved |
16:05.19 | Winny | ah |
16:05.26 | brlcad | newer faster better hardware |
16:05.30 | Winny | :o |
16:05.43 | Winny | did you ever get my /msg in IRC? |
16:05.56 | brlcad | more disk space, bigger net pipe, faster cpu |
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16:38.24 | whodaman- | ahs3: is it working? |
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16:50.55 | gordon1470 | hi all |
16:51.13 | JeffM | hello |
16:53.41 | Winny | hi |
16:53.53 | gordon1470 | quiet..\ |
16:54.20 | Winny | Why does that matter? No one has anything to say or ask. |
16:54.29 | gordon1470 | just sayin |
16:55.00 | Winny | IRC is not like IM. Most people on here are probably AFK |
16:55.43 | brlcad | even when we're not away, we don't just talk for the hell of it .. busy doing stuff |
16:56.06 | gordon1470 | oh... sry, i havent used irc in a while... |
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17:03.52 | delusional | where do you get that small program that strips all the "extra" information off of .png images, to make it as small as possible? |
17:04.32 | gordon1470 | hmm... what comp do u run |
17:04.48 | Winny | delusional: PNGOUT |
17:04.56 | delusional | thats it, thanks |
17:05.04 | Winny | http://advsys.net/ken/utils.htm#pngout |
17:06.05 | Winny | gordon1470: I believe a better question would be "what operating system do you run", since any "comp" can run a program |
17:06.05 | gordon1470 | good point, but thats a long sentence. |
17:06.16 | JeffM | so? |
17:06.19 | Winny | delusional: I also remember reading something, about if you open a PNG in preivew (on mac), ir makes them really damn small |
17:06.22 | gordon1470 | umm..... |
17:06.55 | blast007 | I use pngcrush for tweaking my PNG files |
17:07.10 | Winny | delusional: aha: http://www.austinheller.com/2007/10/png-and-the-compression-myth.html |
17:07.24 | delusional | is there something that will batch process pngs to resize power-of-2? |
17:07.52 | Winny | might be able to write an automator script to do the batch |
17:08.28 | JeffM | they don't need to be power of 2 anymore |
17:08.35 | JeffM | bz will scale them internaly |
17:08.37 | Winny | gordon1470: "ummm...." what? You should either be communicating clearly, or not at all. |
17:08.54 | gordon1470 | sorry, im really tired. |
17:09.00 | JeffM | so |
17:09.13 | JeffM | then go take a nap, rest up |
17:09.18 | gordon1470 | is that theonly thinf you sau |
17:09.25 | JeffM | what? |
17:09.28 | Winny | hehe |
17:09.32 | gordon1470 | i have no ifea |
17:09.40 | gordon1470 | fiajeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
17:09.42 | JeffM | bye |
17:09.45 | delusional | jeff, yeah, but you get WYSIWYG, when the power-of-2 image is used in the 3-d editor |
17:09.51 | Winny | whee, that was interesting. |
17:10.05 | JeffM | if your editor dosn't scale also |
17:10.16 | blast007 | I'm really going to hate when the schools go on holiday break... |
17:10.26 | Winny | why is power of 2 so important? Something about how the RAM stores the image? |
17:10.35 | delusional | tiling? |
17:10.36 | JeffM | openGL |
17:10.45 | JeffM | byte padding |
17:10.54 | JeffM | and the way it does the UV maping |
17:11.01 | JeffM | it's less of an issue now |
17:11.08 | JeffM | most implemenations suport non power of 2 |
17:11.35 | JeffM | mostly it's so mip maping will always have the correct number for it's reductions |
17:11.55 | inchworm | will you get better performance if you still use the power 2 size? |
17:12.02 | JeffM | with power of 2, you can always cut the image size in half and have an even image size |
17:12.10 | JeffM | depends on the implementation |
17:12.17 | JeffM | in the most general cases, yes |
17:12.20 | inchworm | ahh |
17:12.23 | JeffM | cus all cards do power of 2 fine |
17:12.34 | JeffM | on newer cards there may be no dif |
17:12.49 | JeffM | we scale to power of 2 for software |
17:12.58 | inchworm | ok |
17:13.02 | JeffM | so no mater what the end image sent to GL is power of 2 |
17:13.08 | JeffM | now, we do a crap job of scaling |
17:13.21 | JeffM | so it'd be better to do it in an image editor |
17:13.31 | inchworm | meaining, if you really care, do it yourself ;) |
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17:13.46 | JeffM | GL 2.0 dosn't have the limit |
17:13.47 | Winny | what a concept |
17:13.58 | JeffM | tho I'm not sure how they do mip maping |
17:14.06 | JeffM | maybe they snap to the next even |
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17:16.22 | delusional | If your gonna be using the image in a wing3d before exporting to bzw, I highly recommend making the png power-of-two, before you start |
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17:20.49 | delusional | winny, hmm that is a nice trick with preview |
17:21.46 | whodaman- | hehe |
17:22.05 | whodaman- | ahs3: you there? |
17:22.10 | JeffM | just want to make sure it didn't lock up again |
17:22.32 | blast007 | JeffM: could still be down :) |
17:28.09 | gordon1470 | urrggh |
17:28.14 | gordon1470 | i live |
17:28.23 | gordon1470 | i feel better |
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17:36.37 | JeffM | blast007: usualy it dosn't hug |
17:36.41 | JeffM | but it's not reporting |
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17:37.20 | whodaman- | ahs3: try now /nick ahs3- |
17:47.55 | Winny | gordon1470: http://my.bzflag.org/bb/viewtopic.php?t=11723 |
17:49.57 | gordon1470 | winny: how do i do tis on a mac? |
17:50.04 | gordon1470 | this* |
17:51.11 | Winny | cd /Applications/YourBZFlagName.app/Contents/MacOS/bzflag -view anaglyph |
17:51.20 | Winny | I think |
17:51.22 | Winny | lemme try |
17:51.32 | SpazzyMcGee | You don't need the cd |
17:51.46 | Winny | ah, right, I was goiung to split that into 2 lines |
17:51.50 | Winny | ignore the CD |
17:51.59 | SpazzyMcGee | <PROTECTED> |
17:52.00 | gordon1470 | got it |
17:55.12 | blast007 | JeffM: the bot is still running, but it could be unable to reach the website for updates |
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18:01.59 | JeffM | mayhaps |
18:11.47 | ts | I'm needing a bit help regarding the weblogin script |
18:12.34 | ts | let's say I get the user to http://my.bzflag.org/weblogin.php?action=weblogin&url=example.com |
18:12.39 | ts | What do I get back? |
18:13.18 | AAA_awright | ts: it redirects the user to example.com |
18:13.44 | ts | That's clear |
18:13.56 | AAA_awright | You want to redirect the user to http://example.com/login?callsign=SERNAME%&tiken=%TOKEN% |
18:14.16 | AAA_awright | er... http://example.com/login?callsign=%USERNAME%%&tiken=%%TOKEN%% |
18:14.54 | ts | Hmm? |
18:15.06 | AAA_awright | weblogin.php replaces %USERNAME%% with the user's username, and %%TOKEN%% with a token, which you need to do something special with |
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18:15.18 | JeffM | then your website parses those |
18:15.26 | JeffM | and uses the php sample to validate the token |
18:15.34 | AAA_awright | so it might redirect the user back to http://example.com/login?callsign=AAA&token=12452 |
18:15.57 | AAA_awright | And there is a script that you can use to check the token against the list server |
18:16.08 | JeffM | then your login.php page calls checktoken and verifies it |
18:16.11 | AAA_awright | Yah |
18:16.37 | JeffM | basicly it works a lot like the clients and servers in game |
18:16.45 | JeffM | so that your website dosn't get the password |
18:17.27 | ts | checktoken is a php script? |
18:17.47 | AAA_awright | Yes |
18:18.08 | AAA_awright | it is in the SVN repo, let me check |
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18:18.45 | ts | I see..it's hiding in /bzflag/trunk/bzflag/misc/ |
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18:19.20 | AAA_awright | Yep. It isn't that hard to make a script yourself, I have one |
18:19.20 | ts | That does not sound like I could an autologin. |
18:20.05 | AAA_awright | ts: Autologin? |
18:20.05 | ts | However strayer's stats have an autologin. |
18:20.42 | ts | AAA_awright: When the user visits the site again, server notices that |
18:20.42 | AAA_awright | ts: Once you verify a user, you set a cookie saying that future visits are the same user |
18:20.59 | AAA_awright | you can use php sessions for that |
18:21.00 | JeffMMain | it's cookie trust |
18:21.20 | JeffMMain | we could also have the login page use the bzbb cookie and auto login |
18:21.27 | JeffMMain | that would be the best way for a generic autologin |
18:21.32 | ts | AAA_awright: Hmm, if I want it to work days later then I guess I have to store the used cookies in a database |
18:21.44 | AAA_awright | PHP sessions is a type of database |
18:22.15 | JeffMMain | cookie trust can be bad |
18:22.20 | JeffMMain | basicly you'd have to generate your own token |
18:22.24 | ts | The sessions are lost some time later, as far as I know. They expire. |
18:22.30 | JeffMMain | and keep it with the bzid |
18:22.44 | JeffMMain | then set the cookie value to your token |
18:22.55 | AAA_awright | The only safe way to authenticate is https. PHP sessions or cookies are not any less dangerous then most website authentication. |
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18:24.12 | AAA_awright | you can set $_SESSION['BZFlagLogin']=true; and with the way php sessions work, $_SESSION['BZFlagLogin'] will only be true if the user sends the corresponding session ID in a coolie |
18:24.17 | ts | Hrm, I have trouble understanding Jeff's way. |
18:24.48 | ruskie | so why not use https? |
18:25.02 | JeffMMain | ts: it's not a good way |
18:25.07 | JeffMMain | but once they login |
18:25.15 | JeffMMain | you get their bzID right? |
18:25.27 | JeffMMain | so then you go an make some random number, your own token |
18:25.34 | AAA_awright | ruskie: weblogin.php doesn't use https, so even if you don't get the session ID you have their password |
18:25.36 | ruskie | btw JeffMMain did you look at the opennel engine as a possibility as well? |
18:25.52 | JeffMMain | and keep that in a database asigned with the BZID |
18:26.07 | JeffMMain | then you send that token key you made to the client to keep in a cookie |
18:26.12 | JeffMMain | then when they come back |
18:26.20 | JeffMMain | if they have that cookie token you can look up the BZID |
18:26.24 | JeffMMain | you have to trust the cookie |
18:26.26 | JeffMMain | and that is bad |
18:26.30 | JeffMMain | but it would work |
18:26.38 | ts | JeffMMain: Yes, I get their bzid from checkToken.php |
18:26.50 | JeffMMain | yeah, you'd basicly save that |
18:26.53 | JeffMMain | cus it never changes |
18:27.03 | JeffMMain | it involves trusting the client cookie |
18:27.10 | JeffMMain | if somone let the cookie get out to another machine |
18:27.16 | JeffMMain | they could be screwed |
18:27.30 | JeffMMain | or you could keep the last IP as well, and reauth on an IP change, etc.. |
18:27.45 | JeffMMain | the best way would be for the weblogin page to read the bzbb cookie |
18:27.48 | JeffMMain | and reauth |
18:28.11 | JeffMMain | then every time you'd go an send them to weblogin, but if they had the cookie, it's auto login with no action and just return right away. |
18:28.39 | JeffMMain | then your site has one single auth mechanism, regardless if they do auto or manual logins |
18:28.47 | JeffMMain | ruskie: for what? |
18:28.58 | ruskie | for bzflag engine? |
18:29.07 | AAA_awright | The best way to keep sessions secure is set a time limit on them, so anyone who does get a session ID from a cookie doesn't have access for long. That is the opposite of what you want to do though... |
18:29.08 | ts | JeffMMain: Aah, ok. |
18:29.28 | JeffMMain | ruskie: that the neverax stuff? |
18:29.31 | ruskie | yup |
18:29.35 | JeffMMain | mehh |
18:29.45 | ruskie | no-op? |
18:29.57 | JeffM | ? |
18:30.07 | ruskie | meant for the "mehh" |
18:30.08 | JeffM | the neverax stuff is wierd |
18:30.14 | JeffM | I've looked at it |
18:30.16 | JeffM | I was not impressed |
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18:30.24 | JeffM | it's mostly set up for MMORPGs |
18:30.28 | ruskie | well just a $random idea... |
18:30.46 | JeffM | it also kinda dosn't like suport the mac |
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19:07.52 | Flash | any Mac developers awake? |
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19:23.00 | brlcad | Flash: did you have a particular question? |
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19:25.41 | Flash | oh good, you are here |
19:26.05 | Flash | I am trying to build on a MacBookPro with Leopard. I installed SDL, but configure isn't finding it |
19:26.15 | brlcad | why isn't configure finding it |
19:26.29 | Flash | that is a key part of my need for help :-) |
19:26.31 | brlcad | config.log says why |
19:27.04 | brlcad | that has all the tests, find the SDL test |
19:27.21 | brlcad | it should give the compilation line, any output/errors, and the program it used to test |
19:28.14 | brlcad | one of the important checks is for the SDL framework |
19:28.34 | Flash | I'm trying to isolate the relevant parts, because it _does_ find SDL, but then it won't use it |
19:28.46 | Flash | the entire file is too big to pastebin |
19:29.11 | brlcad | how do you know it finds SDL? |
19:29.46 | Flash | configure:20904: checking SDL/SDL.h usability |
19:29.56 | blast007 | that's just the header |
19:29.57 | Flash | configure:20941: result: yes |
19:29.58 | brlcad | that's just the SDL header check |
19:29.59 | blast007 | not the lib |
19:30.10 | brlcad | keep looking |
19:30.15 | brlcad | -framework SDL |
19:31.43 | Flash | http://flash.pastebin.ca/768640 |
19:33.19 | brlcad | the fix for that is on head |
19:33.45 | Flash | any chance it can propagate to 2.0? |
19:33.46 | brlcad | you need to remove the X11 check |
19:33.53 | brlcad | I don't intend to, no |
19:34.07 | brlcad | but you certainly can |
19:34.26 | brlcad | it's not critical for release as the binaries can/are being built without it |
19:34.49 | Flash | at the end of my configure, it says it won't build a client |
19:35.00 | brlcad | I'm only doing absolutely necessary mods to 2.0 |
19:35.17 | brlcad | did ya read what I just said? :) |
19:35.20 | brlcad | you need to remove the X11 check |
19:35.29 | Flash | yes, I'm looking now ;-) |
19:36.08 | brlcad | AC_PATH_XTRA |
19:36.46 | Flash | in configure, right? |
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19:43.06 | spldart | Say!... Now that's a bit of a netsplit |
19:43.06 | whodaman- | spldart: I guess |
19:43.20 | spldart | hehe |
19:43.20 | blast007 | weee |
19:43.20 | whodaman- | nice |
19:43.35 | spldart | brown died or somezing |
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19:45.07 | whodaman- | Welcome back ChanServ |
19:45.07 | spldart | It's more impressive the more channels you are joined too methinks |
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19:45.19 | brlcad | yeah, netsplits sure make [insert a particular freenode admin]'s irssi eat up a lot of cpu .. |
19:45.59 | brlcad | it's still going nuts, crazy |
19:46.05 | whodaman- | heh |
19:46.09 | spldart | heh |
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20:50.35 | AAA_awright | List server down? |
20:51.16 | whodaman- | heh |
20:51.38 | brlcad | it's getting hit exceptionally hard |
20:51.43 | brlcad | something's going on |
20:52.02 | brlcad | every time it resets, a hoarde reattach |
20:52.04 | AAA_awright | I get the message of the day |
20:52.38 | brlcad | intermittent, it keeps resetting because something keeps attaching and won't let up |
20:53.08 | Constitution | nice to feel wanted, eh? |
20:53.12 | AAA_awright | like a client? ;) |
20:54.00 | Winny | brlcad: block AAA:p |
20:56.11 | Winny | brlcad: as in, botnet? :/ |
20:56.16 | brlcad | there it stopped |
20:56.35 | brlcad | Winny: no, this seemed to be some DDoS attack |
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20:56.41 | Winny | hmm |
20:56.45 | Winny | fun |
20:57.58 | brlcad | and it's back |
20:58.09 | L4m3r | yup |
20:58.32 | Winny | its a longshot, but could it be the guy who's DDoSing freenode? |
20:58.35 | L4m3r | do the botnets usually just come in because of phpBB, or is it just the age of the server? |
20:58.49 | brlcad | ~bzflist |
20:59.05 | AAA_awright | That is a good question, phpbb is highly targeted |
20:59.53 | _anomaly_ | so what happened to the forums |
20:59.55 | L4m3r | I've heard of people getting their boxes pwned just because they were playing with phpBB in a non-published directory |
21:00.19 | L4m3r | _anomaly_: read. :P |
21:00.32 | _anomaly_ | i just got here |
21:00.48 | sigonasr2 | Anyone notice the server list and global registration not working? |
21:00.54 | whodaman- | omg |
21:00.56 | L4m3r | ... |
21:01.03 | whodaman- | sigonasr2: READ |
21:01.30 | sigonasr2 | Oh, I c |
21:01.39 | sigonasr2 | Sorry that I had to bring it up again |
21:01.57 | L4m3r | _anomaly_: the server is being DDoSed apparently |
21:02.15 | Winny | brlcad: time to give sagonet a call? :p |
21:02.21 | _anomaly_ | oh, not good |
21:02.31 | whodaman- | is there any chance that it's the same guy like Winny said? |
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21:02.45 | Constitution | I think brlcad knows what he's doing :) |
21:02.56 | Winny | I like to state the obvious |
21:03.37 | Winny | it would be cool if the listserver could be spread among a few machines |
21:03.44 | Winny | so all three would need to be targeted |
21:03.49 | L4m3r | ugh, I guess it's time for lunch |
21:04.13 | L4m3r | so much for that :P |
21:04.18 | Winny | hehe |
21:05.02 | Constitution | don't suppose you keep a local copy? ;) |
21:05.16 | L4m3r | I do... somewhere... |
21:06.07 | L4m3r | box was recently formatted and it's easier to pull them from the forums |
21:06.25 | Constitution | http://fairserve.net/viewvc/bzflag/plugins/?root=fairserve |
21:06.37 | Constitution | although those are not all mine, but include my modifications |
21:06.43 | whodaman- | What's the ideal rez for a bzbb avatar??? |
21:06.58 | Winny | 128x128 is the max |
21:07.02 | whodaman- | ow |
21:07.12 | whodaman- | crud |
21:07.19 | Winny | thats perfectly big |
21:07.36 | whodaman- | Yeah, I know but I most of them are all like 450x270 |
21:07.47 | Winny | uh |
21:07.49 | Winny | thats a sig |
21:08.08 | L4m3r | Constitution: yeah, I'm actually about to offer svn hosting for people who write plugins |
21:08.13 | brlcad | there that should help a bit.. |
21:08.17 | whodaman- | Winny: it's a sig? |
21:08.24 | Winny | whodaman-: theres a SIG, which is under the post |
21:08.38 | brlcad | took the db offline, looks like the hits are through mbo |
21:08.51 | Winny | and then theres a AVATAR, which is under you name. You said "most are 450x270", so uh, I think your confusing them |
21:08.52 | L4m3r | eek |
21:08.53 | whodaman- | Winny: I'm talking about the pictures that I find in google are all 450x270 |
21:08.59 | Winny | then resize them |
21:09.17 | Winny | and you should have permission to use the images, in a perfect world |
21:09.20 | whodaman- | I'm not talking about sigs |
21:09.35 | brlcad | ~bzflist |
21:09.45 | Winny | brlcad: can't connect yet :/ |
21:10.09 | brlcad | Winny: g'damn be patient :P |
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21:16.21 | sigonasr2 | It's alive :) |
21:16.37 | Winny | brlcad: so, targetting phpBB? |
21:18.59 | brlcad | no way to tell that easily |
21:19.06 | brlcad | either way, seems to be taken care of now |
21:19.31 | brlcad | nice to see that the server actually continued to respond up to about 50 simultaneous client connections |
21:19.48 | brlcad | 50 per sec, that is |
21:20.00 | whodaman- | heh |
21:20.42 | Winny | :) |
21:21.09 | Winny | whats the specds on the hardware? |
21:21.57 | sigonasr2 | uh oh |
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21:22.17 | brlcad | Winny: not the best time for a general inquiry |
21:22.49 | Winny | ok |
21:22.59 | brlcad | still have a lot of cleanup to do |
21:23.07 | brlcad | just wanted to keep everyone aware of what was going on |
21:23.14 | Winny | ahh |
21:23.16 | Winny | ok |
21:24.08 | brlcad | and no, there's nothing sago could have done for that |
21:24.17 | brlcad | and by far not the worst ddos |
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21:26.33 | Flash | is there a particular reason that bzflag is linked with -mdynamic-no-pic ? |
21:28.18 | whodaman- | uw |
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21:33.34 | Winny | whee, chanserv |
21:34.58 | Constitution | ~brlcad++ |
21:35.29 | Constitution | not that that ever works |
21:35.30 | Constitution | ~karma brlcad |
21:35.30 | ibot | brlcad has karma of 1 |
21:36.11 | PrezKennedy | ~karma PrezKennedy |
21:36.11 | ibot | prezkennedy has karma of 3 |
21:36.17 | PrezKennedy | oh yeah! |
21:37.54 | brlcad | my karma is fixed |
21:38.09 | Constitution | ah |
21:38.12 | whodaman- | ~brclad++ |
21:38.16 | Constitution | ~brlcad++ |
21:38.24 | brlcad | Flash: no particular reason |
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21:38.27 | Constitution | whodaman-: brclad? :P |
21:38.40 | Constitution | ~karma brlcad |
21:38.40 | ibot | brlcad has karma of 1 |
21:38.43 | whodaman- | doh |
21:38.44 | Constitution | lol |
21:38.47 | whodaman- | uh lol |
21:38.47 | brlcad | mild performance boost, but the main reason was originally to tie a mac-specific compilation flag to that linker flag |
21:38.55 | whodaman- | ~karma whodaman- |
21:38.55 | ibot | whodaman- has karma of 2 |
21:39.00 | whodaman- | yay |
21:39.01 | Flash | I'm getting a link error on libcrt1.10.5.0, but it is configured to use the 10.4 SDK |
21:39.27 | Flash | the macdev folks suggested removing the -mdynamic-no-pic flag |
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21:40.29 | brlcad | "libcrt1.10.5.0" ? |
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21:41.03 | Flash | sorry... libcrt1.10.5.o |
21:41.17 | Flash | or more precisely, -lcrt1.10.5.o |
21:41.39 | brlcad | that makes even less sense.. |
21:41.42 | Flash | http://flash.pastebin.ca/768742 |
21:42.31 | brlcad | do you have the 10.4 universal SDK installed? |
21:43.19 | Flash | yes |
21:43.30 | Flash | both 10.4 and 10.5 |
21:43.59 | brlcad | ah, and you're on 10.5 |
21:44.04 | Flash | well, 10.4u and 10.5 |
21:44.04 | brlcad | you're missing a flag then |
21:44.09 | brlcad | have to set the min os version |
21:44.15 | brlcad | if you're going to use the 10.4 sdk |
21:44.20 | brlcad | -mmacosx-version-min=10.4 |
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21:49.55 | Flash | brlcad: I don't see that configure will accept that flag |
21:51.38 | Constitution | Flash: probably CXXFLAGS, CFLAGS, and maybe LDFLAGS |
21:54.20 | Flash | I really hate DoS... why do people feel the need to destroy? |
21:55.12 | spldart | It's a thrill |
21:55.18 | brlcad | Flash: of course it will |
21:55.30 | brlcad | it's just a flag like any other compilation flag |
21:55.49 | brlcad | ./configure --help |
21:55.51 | Flash | so ./configure -mmacosx-version-min=10.4 |
21:55.59 | brlcad | no |
21:56.26 | Flash | in the short term, I added it to FLAGS and LDFLAGS in configure.ac |
21:56.54 | brlcad | you really should read ./configure --help |
21:57.13 | brlcad | how to set your own compilation flags is kinda fundamental.. |
21:57.22 | brlcad | shouldn't be guesswork |
21:57.31 | Flash | I have perused it.... |
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22:00.14 | brlcad | which is to say that you've not read it :0 |
22:00.18 | Winny | hello everyone |
22:00.47 | whodaman- | Winny: rofl |
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22:01.02 | Flash | I'll take my lumps, but I don't think it's as obvious as you do |
22:01.36 | Flash | if I provide CFLAGS, does that override what configure wants to do, or does it contribute? |
22:01.39 | brlcad | I'm not saying it's obvious at all, I'm saying it needs to be read in full |
22:02.19 | brlcad | that, like most build things, depends on the project -- you try it and see |
22:02.37 | brlcad | for most projects, it contributes during configure, overrides during make |
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22:23.51 | Flash | I can get it all compiled now, but the XCode project (to make the double-click app) isn't happy |
22:24.24 | Flash | Is there really any difference between build/Development/BZFlag.app and build/BZFlag.app? |
22:26.41 | brlcad | not really |
22:26.55 | brlcad | under a usual xcode project there would be, but not for bzflag |
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