00:05.36 | CIA-21 | BZFlag: 03JeffM2501 * r16120 10/branches/v2_0branch/bzflag/plugins/torBlock/torBlock.cpp: ws |
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01:04.56 | Macrosoft | boredom... it's what's for dinner |
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01:07.46 | Macrosoft | blast007: thanks for the help with the parts |
01:08.27 | blast007 | np |
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01:27.44 | JeffM | Erroneous, 3.402823466e+38f |
01:27.56 | AAA_awright | It doesn't sprawn us out of the world, we appear on the team base then the server kicks us |
01:28.06 | Erroneous | that sounds finite |
01:28.09 | AAA_awright | about 1/4 of a second after that |
01:28.29 | JeffM | so instead maybe do this |
01:28.37 | ab0oo | JeffM: it looks like it's a driver issue. I erased my .bzf (config files) and ran the version I compiled from trunk, and still get the same thing. |
01:28.41 | JeffM | <PROTECTED> |
01:29.17 | Erroneous | that'll round to MAXFLOAT anyway |
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01:29.23 | Erroneous | floats are finite-precision |
01:29.38 | JeffM | if it is finate, then can't I == to +MAXFLOAT ? |
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01:29.46 | Erroneous | yup |
01:29.54 | JeffM | then why the hell isn't it working :( |
01:29.59 | Erroneous | beats me |
01:47.47 | blast007 | AAA_awright: when you /reset * it must be making the _worldSize too small... the bases are outside of the boundaries, but you're forced to spawn there because they're the base |
01:48.04 | AAA_awright | blast007: Good point |
01:48.14 | blast007 | I was under the impression that /reset * was supposed to retain whatever settings the server was started with |
01:48.19 | blast007 | where is _worldSize defined? |
01:48.20 | AAA_awright | Me too |
01:48.26 | AAA_awright | blast007: In the world file |
01:48.33 | AAA_awright | So it should reset to that |
01:48.50 | blast007 | and how is it defined? in the options block as '-set _worldSize 1000.0' ? |
01:48.58 | AAA_awright | I think so |
01:49.02 | blast007 | check |
01:49.12 | blast007 | there's two ways to do it, iirc |
01:49.13 | AAA_awright | I don't have the world file on me, but I have seen it |
01:49.21 | blast007 | in the world block, as 'size 1000.0' |
01:49.32 | AAA_awright | Or that. Idk. |
01:49.48 | AAA_awright | The server should check if the sprawn point is outside the world |
01:50.08 | AAA_awright | If not, sprawn at the closest point at the edge to it |
01:50.13 | blast007 | nah |
01:50.14 | AAA_awright | Would that be a bug? |
01:50.24 | blast007 | it's a config error |
01:50.37 | blast007 | but again, it's supposed to reset to initial values |
01:50.45 | blast007 | so find out how it's defined, and we can go from there |
01:50.46 | AAA_awright | But the server isn't checking for sensible values then, a bug |
01:51.08 | AAA_awright | I didn't check /set _worldSize after I did reset all |
01:51.14 | AAA_awright | It kept kicking me :p |
01:52.23 | AAA_awright | Wait... I thought that -worldSize was only used to generate worlds, not check sprawn points |
01:55.10 | blast007 | AAA_awright: no, that's used for several things |
01:57.41 | AAA_awright | What else then? |
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02:00.19 | blast007 | flag spawns, player spawns, antidote flag spawn, calculating the size of the sky, random world generation, fog, audio, etc |
02:04.29 | AAA_awright | Is that what makes Bloodbath so atmospheric? |
02:04.41 | AAA_awright | It changes the sky and audio?! |
02:06.22 | blast007 | AAA_awright: no, it's all the n00bs |
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02:11.38 | Macrosoft | heh |
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02:13.26 | bryjen | could that be related to the play-sound message crashing non-windows clients? ;) |
02:26.09 | Macrosoft | blast007: i put the parts list on my page so i can finally get rid of those 40 something bookmarks :D http://mdk0.servegame.com |
02:28.12 | CIA-21 | BZFlag: 03bthansen * r16121 10/branches/v2_0branch/bzflag/plugins/torBlock/torBlock.cpp: |
02:28.12 | CIA-21 | BZFlag: Whitespace |
02:28.12 | CIA-21 | BZFlag: Debug build fails with no newline at end of file. |
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02:30.37 | Constitution | Thumper_, you just totally destroyed JeffM's significant contribution at r16120! ;) |
02:30.46 | Thumper_ | ohwell |
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03:22.04 | CIA-21 | BZFlag: 03bthansen * r16122 10/trunk/bzflag/src/bzfs/CmdLineOptions.cxx: |
03:22.04 | CIA-21 | BZFlag: Die if we can't parse the configuration file |
03:22.04 | CIA-21 | BZFlag: There's no point in starting a server on the default port if the user |
03:22.04 | CIA-21 | BZFlag: blew the commandline options for the -conf file. Just report the |
03:22.04 | CIA-21 | BZFlag: error and die. |
03:23.50 | JeffM | is there a point of making a default server ever? ;) |
03:24.11 | Thumper_ | not sure :) |
03:24.33 | JeffM | "you apear to be runing a default server, and your not in a debug build, you have no imagination, exiting " |
03:24.40 | Thumper_ | lol |
03:25.12 | Thumper_ | "due to the current fiscal cutbacks we've removed all the objects from your random map. Enjoy" |
03:25.36 | JeffM | actualy just prevent default, non debug, and public :) |
03:26.11 | JeffM | make an MD5 hash of the map/options and then return to them the address of the server that is nearly the same as theirs |
03:26.21 | JeffM | "your server looks pointless, use this one ) |
03:26.23 | Thumper_ | heh |
03:27.42 | JeffM | "Scanning system for pokimon.. you are too young to run a server" |
03:28.23 | Thumper_ | "We have too many public servers already... go play on an existing one instead" |
03:28.49 | JeffM | thats why I think it should make a hash for your settings and tell you the server closest to the one you wanted to make :) |
03:29.38 | Constitution | when the HUD flashes "Solid" and "Sealed" really fast when you're driving on top of a mesh, what is going on? |
03:29.46 | JeffM | <PROTECTED> |
03:30.03 | Constitution | in the map? |
03:30.08 | JeffM | nope |
03:30.18 | JeffM | collision code for meshes is not the same as other prims |
03:30.24 | JeffM | and has "issues" sometimes |
03:30.54 | Constitution | is it predictable? |
03:31.03 | Constitution | with certain arrangements of faces, or something? |
03:31.07 | JeffM | not sure, haven't looked it ait |
03:31.24 | Constitution | k |
03:31.25 | JeffM | it can happen on concave shapes |
03:31.44 | JeffM | I don't think the mesh code is all that great, it could be made better |
03:31.52 | JeffM | and we realy should have one method of colliding |
03:32.01 | JeffM | personaly I'd like to add them all to a BSP type thing |
03:32.08 | JeffM | that'd solve a lot of problems |
03:32.18 | JeffM | and give us good bounding volumes |
03:33.02 | JeffM | dunno how PVIS would work |
03:33.20 | JeffM | wonder how hard it would be to convert a bz map to a quake map and test it |
03:41.16 | Thumper_ | JeffM: are we dropping plugins/doc from trunk too? |
03:41.24 | JeffM | ya |
03:41.25 | JeffM | should |
03:42.10 | CIA-21 | BZFlag: 03JeffM2501 * r16123 10/trunk/bzflag/plugins/doc/: API docs are online, use them, live them, love them |
03:43.42 | CIA-21 | BZFlag: 03JeffM2501 * r16124 10/trunk/bzflag/plugins/Makefile.am: no doc dir, so no include |
03:44.44 | Thumper_ | plugins/configure.ac is the last thing I htink |
03:45.01 | JeffM | not for trunk, did a search for /doc and it came up empty |
03:45.09 | Thumper_ | so did it |
03:45.11 | Thumper_ | i* |
03:45.37 | Thumper_ | there's a configure.ac in plugins in trunk |
03:46.30 | JeffM | ahh it s doc/ |
03:46.52 | CIA-21 | BZFlag: 03JeffM2501 * r16125 10/trunk/bzflag/plugins/configure.ac: no doc dir, so no include |
03:47.01 | JeffM | wish it could just scan the dirs, and see what has a makefile :( |
03:48.34 | Thumper_ | thx. after this (trunk) build I'm calling it a night |
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03:56.17 | CIA-21 | BZFlag: 03brlcad * r16126 10/trunk/bzflag/include/ (StartupInfo.h global.h): add a new const for ServerNameLen |
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03:57.49 | CIA-21 | BZFlag: 03brlcad * r16127 10/trunk/bzflag/ (include/NetHandler.h src/game/NetHandler.cxx): convert getPlayerList interface to take a char array so that we can get it's size without adding another param |
03:59.33 | CIA-21 | BZFlag: 03brlcad * r16128 10/trunk/bzflag/src/date/buildDate.cxx: limit the size of the %s on sscanf() to the size of the buffer being set |
04:12.21 | Thumper_ | JeffM / brlcad : Is keeping the list of plugins configured for complication in bzflag/plugins/configure.ac useful or should that just go away? |
04:12.29 | Thumper_ | compilation* |
04:12.53 | brlcad | Thumper_: go away how so? |
04:13.08 | Thumper_ | as in remove the AC_MSG_RESULT summary report at the end of the configure script |
04:13.10 | brlcad | that's (at least presently) required for compilation |
04:13.18 | brlcad | ahh, the summary printing |
04:13.20 | Thumper_ | right |
04:13.29 | brlcad | thought you meant the ac_output list |
04:13.36 | Thumper_ | I have a partial patch to add all the missing plugins |
04:13.41 | Thumper_ | but lots of descriptoins are currently missing |
04:13.50 | Thumper_ | just wondering if we want to keep that up to date |
04:13.55 | brlcad | probably fine to remove them |
04:13.57 | Thumper_ | or just use the wiki or what |
04:14.22 | brlcad | the plugins at least used to build entirely stand-alone, so that's a side effect of that |
04:15.23 | brlcad | regardless, there's probably better ways to autogenerate that list too so it's not a maintenance burden |
04:15.33 | Thumper_ | ok |
04:15.57 | Thumper_ | I'll just chop it out and see if it still builds :) |
04:18.12 | CIA-21 | BZFlag: 03brlcad * r16129 10/trunk/bzflag/src/ (33 files in 8 dirs): |
04:18.12 | CIA-21 | BZFlag: take care of a slew of flawfinder issues, mostly str*() issues related to string |
04:18.12 | CIA-21 | BZFlag: processing where limits can/should be set. this takes care of all issues |
04:18.12 | CIA-21 | BZFlag: presently being reported safe for a few false positives, benign warnings, and |
04:18.12 | CIA-21 | BZFlag: our exec calls. |
04:20.39 | Constitution | is there a way to get blender+modeltool to generate inside points for meshes? |
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04:21.59 | JeffMMain | what are you trying to do? |
04:22.35 | JeffMMain | just convert an obj? or do drawinfo? |
04:22.50 | Constitution | an object |
04:23.00 | JeffMMain | then it's just modeltool objectName |
04:23.10 | JeffMMain | and it'll barf out a BZW for it |
04:23.18 | Thumper_ | brlcad: ./configure --enable-debug seems to work differently for plugins - not treating warnings as errors - is this on purpose? |
04:23.20 | Constitution | oh, you didn't see the first part... |
04:23.34 | Constitution | which was: is there a way to get blender+modeltool to generate inside points for meshes? |
04:23.42 | JeffMMain | nope |
04:23.47 | CIA-21 | BZFlag: 03bthansen * r16130 10/trunk/bzflag/plugins/configure.ac: Remove the configured plugin summary report |
04:23.53 | Constitution | k |
04:23.55 | JeffMMain | modeltool converts |
04:23.59 | JeffMMain | it does not generate |
04:24.11 | brlcad | Thumper_: not particularly on purpose |
04:24.12 | JeffMMain | dunno what the blender bzw export stuff does |
04:24.22 | brlcad | it was done on purpose for bz and just not done for plugins is all |
04:24.41 | Thumper_ | ok thx |
04:24.50 | Thumper_ | I may turn that on someday |
04:25.14 | brlcad | it's a little more tricky that just adding -Werror if you follow the top-level configure's logic |
04:25.30 | brlcad | some plats don't use it else the build would always fail |
04:25.48 | brlcad | not all gccs and plats being created equal and such |
04:26.05 | Thumper_ | yeah I'm expecting that to have lots of places I can shoot myself in the foot |
04:26.44 | Thumper_ | plugins in v2_0branch build with the usual debug switches (I think) since it's all part of the same configure script run |
04:27.00 | Thumper_ | I just noticed now that nagware has warnings and the compilcation continues (in trunk) |
04:27.13 | Thumper_ | compilation* |
04:27.22 | Thumper_ | man I can't spell tonight :) |
04:27.41 | bryjen | OSFile.cxx:763: error: 'struct dirent' has no member named 'd_namlen' |
04:28.53 | brlcad | huh |
04:29.05 | bryjen | i have a d_reclen |
04:29.06 | brlcad | need another way to get the length then |
04:29.18 | bryjen | not sure what that's the len of |
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04:29.29 | brlcad | is your d_name an array? |
04:29.51 | bryjen | char d_name[256]; |
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04:30.00 | brlcad | okay, that should work then |
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04:33.08 | CIA-21 | BZFlag: 03brlcad * r16131 10/trunk/bzflag/src/common/OSFile.cxx: since it is just the same string being converted to uppercase, just use strlen. if they change, we can maybe still use sizeof if all plats use arrays for d_name. |
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04:35.24 | Thumper_ | night all |
04:35.40 | brlcad | cya |
04:36.51 | CIA-21 | BZFlag: 03brlcad * r16132 10/trunk/bzflag/plugins/configure.ac: autogenerate the list of plugins being compiled |
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04:45.01 | CIA-21 | BZFlag: 03brlcad * r16133 10/trunk/bzflag/plugins/configure.ac: just print the basename |
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04:58.05 | CIA-21 | BZFlag: 03macsforme * r16134 10/trunk/bzflag/tools/modeltool/ (Q3BSP.cxx model.h modeltool.cxx wavefrontOBJ.cxx): Suppress EOF newline warnings. |
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11:07.13 | jftsang | er, I have a problem compiling BZFlag on my Windows XP Professional computer from the source |
11:07.28 | jftsang | I used DevC++ and it says "curl.h not found" |
11:07.42 | ruskie | missing cURL libs and headers |
11:09.25 | jftsang | where to get the curl libs and headers? |
11:09.44 | ruskie | www.curl.org ? |
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11:20.47 | jftsang | For libcURL, place the folder named "/curl/", containing .h files, into the "/include/" of |
11:20.49 | jftsang | Dev-C++, like stated above. |
11:20.58 | jftsang | no such /curl/? |
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11:39.48 | jftsang | how long is it supposed to take to compile (2GB ram( |
11:40.36 | ruskie | maybe half an hour... |
11:41.01 | jftsang | *grits teeth* |
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11:49.44 | Linux_Galore | I always forget this, whats the extra line you add to your configuration so you can use a registered username |
11:52.10 | ruskie | erm what line? |
11:52.33 | Linux_Galore | dont worry finally found it on the wiki |
11:52.40 | ruskie | all you need is register on the forums and use that same login in the client |
11:52.51 | Linux_Galore | set list http://my.bzflag.org:81/db |
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11:52.57 | Linux_Galore | that line |
11:53.25 | brad | that's just for getting around a proxy |
11:53.40 | brad | normally it will still work without that |
11:53.51 | Linux_Galore | it doesnt for me |
11:54.02 | Linux_Galore | wont allow me to login |
11:54.14 | brad | because there's probably a proxy cacheing stuff on port 80 :) |
11:54.28 | Linux_Galore | yep, got a squid server |
11:55.02 | Linux_Galore | see how we go |
11:56.57 | Linux_Galore | time to do some Punishing muawahahaha |
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15:20.52 | Macrosoft | w00t! upgrading to gutsy gibbon |
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16:17.05 | short_circuit | how do I ghost off my spldart name |
16:17.08 | short_circuit | ? |
16:17.47 | ruskie | msg nickserv ghost nick pass |
16:17.49 | ruskie | or some such |
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16:18.35 | short_circuit | thankies |
16:19.16 | spldart | had a significant lan internal ip collision :-x |
16:19.29 | ruskie | how do you manage that? |
16:20.27 | spldart | some reconfiguring... I guess I forgot what IP's went where |
16:20.33 | ruskie | so use dhcp :) |
16:20.40 | spldart | I really need to write down the static ip's on the backs of the machines |
16:20.46 | spldart | I'm more secure this way |
16:21.09 | ruskie | it's easy to make a closed dhcp as well... |
16:21.18 | ruskie | just assign one ip/mac prob solved |
16:21.36 | ruskie | and don't have any dynamic net |
16:22.22 | spldart | Router knows each machine and where it's suppossed to be and each machine knows where it's suppossed to be and what dns to use etc |
16:22.28 | spldart | No empty slots either |
16:22.36 | spldart | makes it very tight :) |
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17:06.40 | CIA-21 | opencombat: 03jeffm2501 * 10GPx01/GPLib/ (inc/graphicApplication.h src/graphicApplication.cpp): add preFrameUpdate method so there is a clear place to do per frame animation computations. |
17:07.15 | Macrosoft | JeffM: does bz allow frameskipping for slower systems? |
17:07.35 | CIA-21 | opencombat: 03jeffm2501 * 10GPx01/GPLib/sample/dashboard.cpp: int to float casts |
17:07.53 | JeffM | define |
17:07.53 | Macrosoft | i.e.: dont render some frames |
17:07.59 | JeffM | we render as fast as we can |
17:08.07 | JeffM | but we don't have an internal fixed frame rate |
17:08.13 | JeffM | so no |
17:08.17 | JeffM | but we don't need to |
17:08.36 | JeffM | frame skiping is used when systems have a fixed simulation frame rate |
17:08.49 | JeffM | and need to skip frame drawing but still sim them |
17:08.53 | JeffM | we sim at frame speed |
17:09.59 | JeffM | where did you get the term from? |
17:10.17 | Macrosoft | dont remember |
17:10.26 | JeffM | I see |
17:11.03 | Macrosoft | just seemed like it would help slower systems if they skipped rendering some frames |
17:11.31 | Macrosoft | but it wouldnt matter with hardware erendering |
17:11.37 | Macrosoft | *rendering |
17:11.41 | L4m3r | nah, it's unnecessary. They can just render at a slower framerate. :P |
17:11.49 | JeffM | if you actualy understood what that meant, and how we worked, you'd see that the question is not valid |
17:11.59 | JeffM | yeah there is NOTHING to skip |
17:12.06 | JeffM | if it takes a second to render a frame, we take a second |
17:12.16 | JeffM | then we increment the sim state by a second, and render the next one |
17:12.22 | JeffM | what would we skip? |
17:13.06 | L4m3r | "skipping" frames would just be a waste of cycles, and would hardly affect anything since the vast majority of the client's CPU time is used for drawing |
17:13.14 | L4m3r | BZFlag isn't a Genesis emulator :P |
17:13.30 | JeffM | actualy many modern 3d games use a fixed sim frame rate |
17:13.36 | JeffM | it's one way of doing it |
17:13.49 | Macrosoft | L4m3r: snes is wher its at, not genesis :P |
17:13.55 | JeffM | and those systems do frame skiping |
17:14.12 | JeffM | it's most of often used when you need the sim to be lock step with some other process |
17:14.18 | JeffM | like oh say a quake server ;) |
17:14.27 | JeffM | but we do dynamic sim |
17:14.31 | Macrosoft | never played quake before |
17:14.32 | JeffM | and we have some problems with that |
17:14.39 | JeffM | and some advantages |
17:15.00 | JeffM | even with frame skips, fixed sim systems can bog down on realy slow machiens, or complex sim |
17:15.23 | JeffM | if your sim time is more then one sim frame time, then no amount of frame skiping will unscrew you |
17:15.29 | L4m3r | I'm guessing one of the problems with dynamic sim is the whole "bouncing around at 500fps" problem? |
17:15.36 | JeffM | L4m3r: thats one part |
17:15.47 | JeffM | you run into issues at both high and low time intervals |
17:16.01 | Macrosoft | hmm...the upgrade window shows that it replaced a lib called "libsexy2" |
17:16.09 | Macrosoft | odd lib name |
17:16.40 | Macrosoft | L4m3r: i get about 75fps on most bz servers |
17:16.43 | JeffM | at high ones you have to potentialy skip sim frames, or run into floating point issues, at low frame rates, you end up with large extrapolations |
17:16.53 | JeffM | Macrosoft: not if you understood what the lib does |
17:17.13 | JeffM | or it's author |
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17:17.23 | Macrosoft | how can libraries be sexy :S |
17:17.28 | JeffM | it's what it does |
17:17.44 | JeffM | it does sexy things with gtk widgets |
17:17.56 | JeffM | god you are such a child |
17:18.19 | JeffM | L4m3r: if we required hardware rendering and decent min systems, I'd say we should go to a fixed sim frame rate |
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17:18.37 | JeffM | it'd make the states between client and server a lot simpler to sync up |
17:18.43 | L4m3r | yeah |
17:18.50 | JeffM | knowing they were all going to fire off at specific intervals and times |
17:19.10 | JeffM | like do a 30fps sim loop, and then just let the drawing to linear interp |
17:19.31 | L4m3r | we could probably do it without changing min requirements much, if the client were optimized A LOT |
17:19.50 | JeffM | you'd need to assume you can render at least 1/2 those frames |
17:20.04 | JeffM | so we'd probalby have to ditch software |
17:20.13 | JeffM | FPS of 1 and 2 would not be acceptable |
17:20.23 | L4m3r | yeah |
17:20.28 | JeffM | not that they realy are now |
17:20.35 | Macrosoft | bz has minimum requirements? i thought it just needed a working computer and net connection |
17:20.43 | JeffM | but we'd have to have code that says "hey, your jacked" |
17:21.00 | JeffM | Macrosoft: sure we do, a network connection, and openGL |
17:21.26 | JeffM | and floating point math |
17:22.05 | JeffM | and that client side "optimisation" would require a fair amount of reorg |
17:22.11 | L4m3r | but aside from that, the actual rendering can't be that difficult, considering the miniscule poly count of most maps |
17:22.16 | L4m3r | oh yeah, definitely |
17:22.21 | JeffM | it's how we do it |
17:22.31 | L4m3r | I'm talking in terms of what the game does, not what the code does :) |
17:22.32 | JeffM | we blow context way too much |
17:22.33 | Macrosoft | heh, no bz on a graping calculator then, it only has add and subtract math functions |
17:22.51 | Macrosoft | and bcd |
17:22.57 | L4m3r | graphing calculators have floating point math |
17:23.11 | JeffM | Macrosoft: you know you don't HAVE to comment on everything |
17:23.19 | JeffM | most of the time your not funny, just wrong. |
17:23.21 | L4m3r | but good luck finding an openGL lib for your TI-89 |
17:23.39 | L4m3r | or a C++ compiler for that matter |
17:23.52 | JeffM | yeah we could restructure rendering to make it simpler |
17:24.04 | JeffM | may get in the way of making it look cooler on newer systems |
17:24.07 | JeffM | I' |
17:24.35 | JeffM | I'm going to go out on a limb and say that "hardware rendering is going to stay around for a while" so we can realy stop worrying about software. |
17:26.30 | L4m3r | :o |
17:26.45 | L4m3r | what does the lib do? I'm not familiar with it |
17:26.54 | JeffM | add gtx widgets |
17:26.58 | JeffM | well extends them |
17:27.16 | L4m3r | ah, no wonder. who did it? |
17:27.32 | JeffM | who do we know that likes slick things and comes up with funny name? ;) |
17:27.40 | JeffM | and has writen stuff in GTK |
17:27.53 | JeffM | and is a big fan of python bindings, etc.. |
17:28.07 | L4m3r | uh... hm... |
17:28.23 | JeffM | and that you and I have meet on the same ocasion |
17:28.45 | JeffM | tho I did also have dinner with him and 2 others that work with him when I was at SoC Conf |
17:29.12 | JeffM | he was even a mentor |
17:29.47 | L4m3r | pc? |
17:29.55 | JeffM | bingo |
17:30.10 | L4m3r | didn't know you met him that time |
17:30.14 | JeffM | libsex is done by him and chipx |
17:30.25 | JeffM | yeah we found the VMware guys and had beers and foods |
17:30.39 | L4m3r | no, I meant at the siggraph dinner |
17:30.49 | JeffM | th3e frist one |
17:31.06 | JeffM | well the first one you went to |
17:31.09 | L4m3r | yeah |
17:31.18 | L4m3r | you weren't at the last one :P |
17:31.37 | JeffM | well there was one before that one that you didn't go to :) |
17:31.44 | L4m3r | yeah |
17:33.11 | L4m3r | weee, next year I can actually participate in the beer part :P |
17:33.26 | JeffM | heh |
17:33.38 | JeffM | happy birth day |
17:33.43 | L4m3r | thanks |
17:34.35 | JeffM | is it bad to be impressed by your own code? |
17:35.01 | L4m3r | not if you were drunk when you wrote it |
17:35.05 | JeffM | nope |
17:35.12 | L4m3r | :P |
17:35.16 | JeffM | it just keeps being realy easy to reuse |
17:41.08 | Macrosoft | L4m3r: i wish i _did_ have a ti-89, i heard it gives you direct access to video memory, instead of that slow driver interface the 83plus uses |
17:41.28 | L4m3r | they're a lot nicer to program on too |
17:41.31 | Macrosoft | i think jude- has one |
17:41.40 | L4m3r | I've got both :P |
17:42.01 | Macrosoft | ive got an 83plus and an 83plus silver edition |
17:42.02 | L4m3r | when you start doing college calculus, an 83+ doesn't cut it anymore |
17:43.59 | L4m3r | time to pack up and go home... |
17:44.28 | L4m3r | chillin left so I probably shouldn't hang out in her room like a creep :P |
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17:59.18 | Macrosoft | gah, update is bogging down computer, cant even use firefox |
17:59.48 | spldart | <PROTECTED> |
17:59.57 | L4m3r | heh, thx spldart |
18:00.13 | Macrosoft | mine was a while back |
18:00.39 | spldart | second youngest kid had on thursday :) |
18:00.47 | spldart | s/one/on |
18:01.30 | Macrosoft | mine was last friday |
18:01.42 | spldart | belated happy bday to you too :) |
18:01.46 | L4m3r | so many October children... |
18:01.51 | spldart | Mine was sept |
18:02.17 | Macrosoft | bbl |
18:02.23 | spldart | All those parents snuggling in the cold winter months |
18:03.35 | L4m3r | Chillin's bday is next week, and she's the same day as my stepmom |
18:03.48 | L4m3r | and I randomly discovered that I share a birthday with a co-worker :o |
18:04.13 | spldart | heh |
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18:05.21 | L4m3r | oh yeah, Leopard is finally out |
18:05.41 | whodaman- | L4m3r: i watched the timer hit 0 |
18:06.26 | L4m3r | Apple waited too long. a lot of people don't care anymore... they let the hype die |
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18:30.08 | CIA-21 | opencombat: 03jeffm2501 * 10GPx01/GPLib/ (inc/graphicApplication.h src/graphicApplication.cpp): fake out a mouse wheel by just tracking the SDL button pushes. |
18:47.00 | CIA-21 | opencombat: 03jeffm2501 * 10GPx01/GPLib/ (4 files in 2 dirs): |
18:47.00 | CIA-21 | opencombat: make the display system take the ortho depth as a parmater, no more hardcoded 100. |
18:47.01 | CIA-21 | opencombat: have the graphic app have a protected var to hold the ortho depth ( defualt 100 ) |
18:49.01 | CIA-21 | BZFlag: 03JeffM2501 * r16135 10/trunk/bzflag/tools/modeltool/modeltool.cxx: |
18:49.01 | CIA-21 | BZFlag: view changes to graphic mode: |
18:49.01 | CIA-21 | BZFlag: support view rotations and zooms |
18:49.01 | CIA-21 | BZFlag: add a Z0 grid. |
18:49.01 | CIA-21 | BZFlag: add axis widget rotations with view. |
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18:53.07 | CIA-21 | BZFlag: 03JeffM2501 * r16136 10/trunk/bzflag/tools/modeltool/vc71/ (modeltool.sln modeltool.vcproj): |
18:53.07 | CIA-21 | BZFlag: build a release target for the graphical version of model tool |
18:53.07 | CIA-21 | BZFlag: change the exe name to modeltool_GFX.exe so there is no confusion |
18:53.43 | JeffM | anyone want to try it? |
18:55.12 | JeffM | http://www.opencombat.net/code/bz/modeltool_GFX.zip |
18:55.27 | JeffM | it'll just view your obj now, no interface to force it to save out to the bzw, and no textures |
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20:48.50 | ruskie | http://dailyapps.net/2007/10/hack-attack-install-leopard-on-your-pc-in-3-easy-steps/ <-- lol |
20:49.06 | Djpenguin786 | how do i go back to my regular name? |
20:49.12 | Djpenguin786 | what command to nickserv? |
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20:53.01 | brad | <PROTECTED> |
20:53.21 | brad | it's not a nickserv command |
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21:08.04 | Djpenguin | ya i figured it out, had a diff server tab so dif name |
21:08.11 | Djpenguin | does anyone here use ubuntu? |
21:08.43 | Djpenguin | I am trying to get my PPC to hook up onto my airport on ubuntu |
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21:42.55 | Macrosoft | dont upgrade to gutsy gibbon if you use the proprietary nvidia drivers |
21:45.52 | Macrosoft | now im stuck in 800x600 with no glx |
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21:49.58 | spldart | <PROTECTED> |
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21:58.41 | Digital_Pioneer | OK, this system has an Nvidia Geforce2 video card (ancient, yeah) and I am using the nv X driver, so there's no 3D. Can I use BZF? |
22:01.04 | AAA_awright | Is this avatar legal? http://my.bzflag.org/bb/viewtopic.php?t=11654 |
22:01.58 | a_temp_dist | already gone |
22:03.03 | spldart | <PROTECTED> |
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22:04.52 | spldart | but I could be wrong :-x |
22:05.27 | spldart | hope he was talking about bzflag and not bzfs |
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23:22.04 | randomparticle | i try to build without sdl but it says "no bzflag client binary" |
23:24.55 | randomparticle | ugh, it's not looking in /usr/X11 |
23:25.06 | randomparticle | R6 |
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23:31.26 | randomparticle | well some progress. but now: |
23:31.27 | randomparticle | MacWindow.cxx:109: error: invalid conversion from 'long int*' to 'GLint*' |
23:36.12 | JeffM | well that makes sense, 64 to 32 |
23:37.45 | randomparticle | am changing the type. will see if it goes through now |
23:38.21 | JeffM | you trying to do native non SDL? |
23:38.23 | JeffM | or what? |
23:38.27 | randomparticle | yes |
23:38.31 | JeffM | why? |
23:38.41 | JeffM | I belive it's missing major chunks of code |
23:38.52 | randomparticle | can't bzflag to work reliably under leoaprd |
23:38.57 | randomparticle | thought it might be worth a shot |
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23:39.14 | JeffM | be simpler to find the problem with SDL |
23:39.40 | randomparticle | if i hit any of certain keys, e.g. ESC, F1, F2, ... |
23:39.51 | JeffM | the native mac stuff hasn't been worked on in years, and I don't think it was ever feature complete |
23:39.53 | randomparticle | it makes an odd sound |
23:39.59 | randomparticle | oh, i see |
23:40.16 | JeffM | when SDL was started, all work went into that, cus it was better for it |
23:40.25 | randomparticle | yes |
23:40.26 | JeffM | SDL is considered to be required for the mac |
23:40.42 | randomparticle | i didn't have much success in the past running a non-sdl version |
23:40.57 | randomparticle | but i didn't realize it was so incomplete either |
23:41.13 | JeffM | IIRC it was started by the mac guy before brlcad |
23:41.31 | JeffM | then when tupone started the SDL platform, brlcad did a whoo, and used that. |
23:43.04 | randomparticle | i'll give it a go and see if the key presses make that sound. if they don't, i'll begin by assuming the problem is in sdl and go from there |
23:43.24 | Tupone | randomparticle: what the problem you get? |
23:43.41 | JeffM | build a quick SDL test app that grabs keys, test it there |
23:43.45 | randomparticle | hmm.. it's the sort of sound you get when a dialog doesn't accept a keystroke |
23:43.54 | randomparticle | hard to describe. a bit like a drum beat |
23:43.54 | JeffM | if it happens in that, then it's ether SDL, or OSX changed something again |
23:44.17 | JeffM | did they remap the keys, or add an "fkey" mode |
23:44.26 | randomparticle | i don't know |
23:44.45 | JeffM | I recall seeing somone mention something about setting some setting in the keyboard controll pannel to make it work like it used to |
23:44.49 | JeffM | like they changed what they do |
23:44.54 | randomparticle | i see |
23:45.09 | randomparticle | f1 does swtich to windowed mode, but it makes that sound also |
23:45.22 | randomparticle | and sometimes bzflag freezes, which seems related to pressing those keys too much |
23:45.24 | JeffM | so gutsy has issues, lepard has issues, vista has issues, yay for windows XP :) |
23:45.29 | randomparticle | heh |
23:46.01 | *** join/#bzflag Djpenguin (n=Djpengui@adsl-216-102-90-233.dsl.snfc21.pacbell.net) |
23:47.34 | Tupone | what is the problem with gutsy? |
23:47.50 | JeffM | we've had a number of people complain about various issues |
23:48.06 | JeffM | some have problems where it pauses every 10-15 seconds. |
23:48.12 | JeffM | others have video issues |
23:48.25 | JeffM | like 1/2 the display updating normaly, the other 1/2 being slow |
23:48.26 | Tupone | I found a problem with sound, but I think the virtual table for SDL-platform changed, and a make clean fixed it |
23:48.58 | JeffM | I'm not sure if it's gutsy problems, or problems with the package the ubuntu devs build for BZFlag |
23:49.08 | JeffM | blast had installed it and was trying some things |
23:49.26 | Tupone | mine goes without a glitch |
23:49.30 | JeffM | I belive he had some issues once he started to change settings, mouse senitivity" |
23:49.41 | JeffM | yeah I've also heard of people with out issue |
23:49.43 | JeffM | so dunno |
23:49.53 | JeffM | I just don't get a good feeling from it |
23:50.18 | JeffM | we rarely hear of problems during an ubuntu update, but this time we got more then I remember |
23:50.19 | Tupone | it is a 2.0.8 I guess, at least gutsy should be |
23:50.23 | JeffM | maybe they just changed too much |
23:50.33 | JeffM | yeah gutsy uses a patched 2.0.8 package |
23:51.10 | Tupone | who patched it? just an installation script or source patches? |
23:51.19 | JeffM | source patches |
23:51.24 | JeffM | one of the ubuntu devs |
23:51.30 | JeffM | they came here and talked to us about it |
23:51.43 | JeffM | they were realy pushing for tim to get an updated 2.0.8 package into debian |
23:51.47 | Tupone | hmm. Hope they get from 2.0.10 source |
23:51.52 | JeffM | and whe he didn't they used our patches |
23:52.03 | JeffM | it was the float packing fix was the patch they used |
23:52.11 | JeffM | so it's the same code as we have in .10 for that |
23:52.34 | Tupone | ahh, like the patches that I did for gentoo, then |
23:52.49 | JeffM | yes I belive in a similar way |
23:54.39 | randomparticle | i think the bzflag code is probably pretty near ready for leopard. |
23:54.53 | randomparticle | looks like just one or two glitches |
23:55.17 | Tupone | but those behaviour I don't think is all "flour from our sack" |
23:55.27 | randomparticle | eh? :) |
23:55.37 | JeffM | Tupone: no I don't think any of it at all is our issue |
23:55.41 | Tupone | :) just translating from italian |
23:55.44 | randomparticle | ah |
23:55.51 | JeffM | I think maybe they just changed too many things at the same time |
23:56.02 | JeffM | changed kernel, changed X, add compis, etc.. |
23:56.15 | Tupone | compiz could be |
23:56.24 | Tupone | I don't have it |
23:56.43 | JeffM | I don't know how it works internaly, but I worry that maybe since X uses GL, does that get in the way of our uses of GL |
23:56.59 | JeffM | like does it cause extra context flushes for instance? |
23:57.17 | JeffM | donny_baker: did you set "moutain lover"s rank? |
23:57.35 | donny_baker | learner, I believe |
23:57.50 | JeffM | was it for all his lame asking? |
23:57.58 | donny_baker | he had it when I got home... no idea |
23:58.04 | JeffM | k |