00:25.35 | Winny | ~tannerld++ |
00:25.48 | tannerld | heh |
00:26.18 | Constitution | ergh, ibot isn't tolerant of flooding... |
00:26.22 | Constitution | ~tannerld++ |
00:29.12 | *** join/#bzflag spldart (n=troublem@c-98-197-19-35.hsd1.tx.comcast.net) |
00:38.11 | Constitution | it looks like doing a /msg <callsign> <message> will not trigger a bz_eChatMessageEvent... is this on purpose? |
00:39.55 | donny_baker | ~seen teppic |
00:39.57 | ibot | teppic <n=Teppic@90.201.252.76> was last seen on IRC in channel #bzflag, 31d 6h 19m 28s ago, saying: 'I have on my test machine for grepping logs, grep is great.'. |
00:40.32 | donny_baker | teppic's web server seems to be gone and with it bztools |
00:40.35 | donny_baker | :( |
00:41.35 | Winny | :(--( |
00:41.37 | AAA_awright | What was bztools? |
00:41.46 | Winny | Blender Extension |
00:44.34 | KTL | mmm cool, i wrote a blender python script some weeks ago |
00:44.39 | tannerld | ~AAA_awright++ |
00:45.01 | KTL | not for bz, but for visualizing graphs in 2 and 3d using self organizing maps |
00:46.30 | KTL | Winny, do those bztools know how to use cell shading? |
00:47.09 | KTL | for technical pics like my graphs and bzflag maps it could come in handy |
00:47.21 | spldart | I remember Cell... Didn't Goku kick his booty |
00:48.30 | KTL | do i smell dragon ball z followers argh |
00:48.43 | KTL | toon shading :) |
00:50.48 | spldart | Watched it with my kids for a few years |
00:51.22 | spldart | It and robotech are a couple of my fav's |
00:51.36 | KTL | the excuse :) much better anime around then that :) |
00:54.41 | spldart | In whateva feverish BZ dreamworld you live in I'm sure their are tons of better anime ;-) |
00:54.58 | KTL | ow ow i did not play bz for more then a month tilll ... today |
00:55.15 | KTL | in fact i did worse ... i deinstalled it before the exams :) |
00:56.48 | CBG | Anyone heard from LouMan recently? |
00:56.56 | spldart | Not I said the fly |
00:58.12 | Winny | CBG: probably gave up BZ or something |
00:58.35 | Winny | anywhooo, bbl |
00:58.58 | CBG | :( |
01:05.23 | spldart | viper2.pimpi.org... axlrose is making a general nusiacned of himself |
01:05.34 | spldart | flag carrying to opposing base and TK'ing |
01:06.07 | spldart | he's blue team currently |
01:06.13 | Constitution | poll ban? |
01:07.13 | KTL | axlrose was tking before in the bloodbath server |
01:08.07 | KTL | that server has a difficult ctf too, the team flag is always in a narrow gap so only a narrow can get it out, but there is only 1 narrow flag |
01:08.32 | spldart | twas in here to bring the fact he's making the rounds... presumably on a new ip... on the servers |
01:09.13 | spldart | ??? KTL? |
01:09.20 | KTL | mmm? |
01:09.42 | spldart | viperpimpi has a narrow pass in the wall but it's big enough for 2 tanks width |
01:10.10 | KTL | tedius2.dyndns i'm referring to, bloodbath 2 in the server list |
01:10.20 | KTL | that is where he tked before today |
01:10.34 | spldart | Oh... well 2 castles is up on pimpi... My bad.. misunderstanding |
01:10.42 | AWOSLappy | Erroneous: ping. |
01:10.52 | KTL | and where i got frustrated because of that malicious hiding blue flag |
01:11.12 | AWOSLappy | Dang. |
01:11.17 | AWOSLappy | JeffM: ping. |
01:12.32 | JeffM | AWOSLappy, ? |
01:12.50 | AWOSLappy | JeffM: how do I figure out what is causing slowdowns on the prealpha? |
01:12.56 | AWOSLappy | Regular BZFlag - 33fps |
01:13.04 | AWOSLappy | Prealpha BZFlag - 3fps |
01:13.07 | AWOSLappy | (not kidding) |
01:13.20 | JeffM | check the settings, make sure they are similar |
01:13.25 | JeffM | but it's probably textures |
01:13.28 | JeffM | the mountans |
01:13.39 | AWOSLappy | JeffM: I checked the settings. It imported from normal bzflag.. |
01:13.43 | *** join/#bzflag delusional (n=delusion@pool-141-158-103-121.pitt.east.verizon.net) |
01:13.44 | AWOSLappy | JeffM: mountains? |
01:13.49 | JeffM | force your max texture size to be smaller |
01:13.55 | JeffM | like 256 |
01:13.58 | AWOSLappy | JeffM: uh...where's that? |
01:14.04 | JeffM | how old is your build? |
01:14.16 | AWOSLappy | Three hours or so? |
01:14.21 | JeffM | did you get the last commit I made? |
01:14.24 | AWOSLappy | No. |
01:14.32 | JeffM | you don't have to |
01:14.38 | JeffM | it just changes how you modify it |
01:15.02 | JeffM | old way = open your config, find set maxTextureSize 1024 and set it to like 256 |
01:15.05 | AAA_awright | Not like anyone cares, currently the list server is processing 33 joins and parts per minute |
01:15.05 | AWOSLappy | Updated. |
01:15.19 | JeffM | new way is add set forceMaxTextureSize 256 |
01:15.44 | JeffM | then build and add set forceMaxTextureSize 256 to your config for 2.2 |
01:15.59 | AWOSLappy | It's building now. |
01:16.25 | JeffM | only a file change, it should not have to build much |
01:16.32 | AWOSLappy | I don't see a ~/.bzf2 folder. I'm in Win32. Where does it go? |
01:16.40 | AWOSLappy | Er, ~/bzf/2.0 folder |
01:16.43 | JeffM | my documents |
01:16.49 | JeffM | my bzflag files |
01:17.01 | JeffM | windows dosn't have a ~ folder |
01:17.03 | AWOSLappy | Ahh. I see, thank you |
01:17.11 | AWOSLappy | JeffM: C:\Documents and Settings\My Username |
01:17.20 | AWOSLappy | JeffM: that's where .java and .gobby are :P |
01:17.21 | JeffM | that is not the same as a home dir |
01:17.32 | JeffM | it's a close equivlant |
01:17.54 | JeffM | techincaly we should be in application settings |
01:18.11 | AWOSLappy | you mean Local Settings\Application Data |
01:18.28 | JeffM | probably not local |
01:18.30 | JeffM | but yeah that's the idea |
01:18.40 | AWOSLappy | so set maxTextureSize 256 ? |
01:18.43 | JeffM | we'd want to store in the main app settings for framing profiles |
01:18.51 | AWOSLappy | JeffM: ah...right |
01:18.53 | JeffM | no set forceMaxTextureSize 256 |
01:18.55 | AWOSLappy | okay |
01:23.06 | JeffM | does that help? |
01:25.33 | AWOSLappy | JeffM: um |
01:25.40 | AWOSLappy | I think it said 8fps, but I couldn't read the font |
01:25.45 | JeffM | heh |
01:25.57 | JeffM | yeah it will scale the fonts :) |
01:26.04 | AWOSLappy | yeah the fonts sucked :P |
01:26.06 | JeffM | with the OLD font system |
01:26.13 | AWOSLappy | and tris: 22000 |
01:26.13 | JeffM | the FTGL one will not suffer that issue |
01:26.22 | JeffM | what map are you on? |
01:26.23 | AWOSLappy | which I assume is not a good thing |
01:26.33 | JeffM | that's a LOT of Triangles |
01:26.35 | AWOSLappy | JeffM: Whichever one I could log in to, some of them said connection error |
01:26.43 | JeffM | oh, are you on experimental or high? |
01:27.01 | AWOSLappy | I dunno. SVN HEAD. |
01:27.07 | JeffM | your quality setting |
01:27.11 | JeffM | not the version |
01:27.16 | AWOSLappy | ohh |
01:27.27 | AWOSLappy | where is that? I have config.cfg open in notepad |
01:27.35 | AWOSLappy | set useQuality 2 |
01:27.36 | JeffM | it's a setting in game |
01:27.45 | JeffM | that sounds like high |
01:27.52 | AWOSLappy | set server bzflag.swordofkahless.com |
01:27.56 | JeffM | high is what the old expermiental was |
01:28.02 | JeffM | you probably want medium |
01:28.08 | AWOSLappy | okay. |
01:28.14 | AWOSLappy | can I make the fonts legible? |
01:28.24 | JeffM | remove that texture size thing |
01:28.26 | AWOSLappy | okay |
01:31.56 | spldart | has anyone got a most recent ver head client built they can share? |
01:32.13 | JeffM | for what OS? |
01:32.47 | spldart | win of course :) |
01:32.53 | AWOSLappy | spldart: I'm playing with it now |
01:33.01 | AWOSLappy | just svn up'd and compiled |
01:33.05 | JeffM | I haven't built a release |
01:33.05 | AWOSLappy | spldart: dcc? |
01:33.16 | JeffM | AWOSLappy, don't send him your debug build |
01:33.20 | JeffM | it won't run |
01:33.27 | spldart | heh |
01:33.32 | AWOSLappy | JeffM: ? why? |
01:33.41 | JeffM | beause it links against the debug runtime DLLs |
01:33.45 | JeffM | and he dosn't have them |
01:33.56 | AWOSLappy | I can do the release thing. |
01:34.02 | spldart | If it's to much trouble then WAY never mind :) |
01:34.13 | AWOSLappy | spldart: just get debug dlls :P |
01:34.18 | JeffM | he can't |
01:34.23 | JeffM | they are only part of VC |
01:34.35 | AWOSLappy | msvcrtd can't be redistributed? |
01:34.38 | JeffM | nope |
01:34.42 | AWOSLappy | That sucks. |
01:34.49 | JeffM | the release ones can |
01:34.53 | AWOSLappy | Mmkay. |
01:35.04 | spldart | Got Micro Vis 2k5 ver |
01:35.08 | spldart | But never used it |
01:35.11 | JeffM | you can do a release version, but since you don't have curses, you can't build bzadmin, and that means you can't build a full package |
01:35.22 | spldart | express |
01:35.29 | JeffM | the xpress libs are not the right ones. |
01:35.36 | spldart | k |
01:35.37 | AWOSLappy | spldart: I'm building a release now. Like JeffM says, you won't have bzadmin, but you will have something, if you want |
01:35.50 | JeffM | AWOSLappy, you'll have to pack the data dir for him too |
01:35.52 | spldart | Only if it's not any trouble at all |
01:36.06 | AWOSLappy | JeffM and spldart: no problem |
01:36.11 | spldart | Don't do anything you weren't originally goin to do :) |
01:36.17 | AWOSLappy | JeffM: anyways. I put it down to "Low". Still 7fps. |
01:36.23 | AWOSLappy | and 22K tris. |
01:36.27 | JeffM | sucks to be you |
01:36.55 | spldart | I kinda hadda quit bzflag dev |
01:37.00 | spldart | assistant' status |
01:37.01 | spldart | hehehehe |
01:37.23 | AWOSLappy | JeffM: Is that your kind way of saying that you can't help? |
01:37.53 | JeffM | 22k seems high, but I don't know what map your running |
01:38.25 | AWOSLappy | I told you. bzflag.swordofkahless.com:5154 |
01:38.41 | JeffM | that still dosn't mean I know the map off the top of my head |
01:38.48 | spldart | I assume that's the head ver of bz |
01:38.56 | JeffM | yeah |
01:39.12 | DTRemenak | 5154 is borg cube iirc |
01:39.20 | JeffM | oh, yeah polygon heaven |
01:39.22 | AWOSLappy | DTRemenak: Yes. |
01:39.26 | JeffM | AWOSLappy, try a simple map |
01:39.29 | spldart | Yeah! assimilations |
01:39.30 | JeffM | like a random one |
01:39.34 | JeffM | on a local server |
01:39.35 | AWOSLappy | http://img57.imageshack.us/img57/9817/bzfi0048dc7.png |
01:39.50 | DTRemenak | 5156 should be the watch, which is pretty lightweight |
01:39.59 | JeffM | that's a lot of triangles for that sceen |
01:40.04 | JeffM | unless the octree is busted |
01:40.13 | DTRemenak | AWOSLappy: try turning off radar (Q) |
01:40.34 | *** join/#bzflag bryjen (n=bryjen@2002:4cb1:b40f:0:0:0:0:1) |
01:40.34 | *** mode/#bzflag [+v bryjen] by ChanServ |
01:40.47 | AWOSLappy | It kind of flickers between 2000 and 20000. |
01:40.48 | JeffM | dosn't ATI hate lists or something? |
01:40.55 | AWOSLappy | DTRemanak: will try. |
01:41.12 | AWOSLappy | JeffM: >_> yes, please continue to rag on my equipment because DTRemenak hasn't sent me his card yet |
01:41.26 | JeffM | umm, it was a valid question |
01:41.26 | spldart | ? ATI hate lists? |
01:41.27 | JeffM | not a rag |
01:41.43 | JeffM | he's sending you a card? |
01:42.00 | DTRemenak | doubt the tnt2 will help you a whole lot, AWOSLappy ...it's a generation older than the 7k, just a notch faster |
01:42.03 | AWOSLappy | I'm just sick of everyone continually telling me I suck because I can't afford a GeForce 9000 |
01:42.07 | AWOSLappy | JeffM: yes |
01:42.16 | spldart | heh... |
01:42.31 | JeffM | but you can aford a 6600 ;) |
01:42.42 | AWOSLappy | JeffM: he's also sending me an old mobo, and I'm gonna buy a AGP 8x 7000 series |
01:42.45 | spldart | runn'n 7, 8 and 9k ati and 6 k nvid's here |
01:42.58 | JeffM | AWOSLappy, why bother? |
01:43.00 | AWOSLappy | spldart: I'm on a RADEON 7000 |
01:43.09 | AWOSLappy | JeffM: because I can afford it |
01:43.15 | spldart | ic's |
01:43.21 | JeffM | how much do you have to spend? |
01:43.31 | AWOSLappy | JeffM: it's about $80. |
01:43.35 | AWOSLappy | for the card |
01:43.40 | AWOSLappy | I can't spare much more than that yet... |
01:43.57 | AWOSLappy | if I can *find* a whole computer for $200 I may be able to do that |
01:44.05 | JeffM | get a super cheap old GF, like an FX 5000 series |
01:44.11 | JeffM | save the rest for a real computer |
01:44.20 | JeffM | it'll be a good incrase over what you have |
01:44.24 | JeffM | and you can upgrade later |
01:44.27 | AWOSLappy | what about a 6K? |
01:44.36 | JeffM | don't blow all your cash on a dead end card |
01:44.41 | JeffM | AWOSLappy, get the cheapest you can |
01:44.51 | JeffM | any money you put into that is a waste |
01:44.51 | spldart | oldest radeon here now is 7500 it's aiw |
01:45.10 | spldart | newest nvid 6800 and newest aiw 9800pro |
01:45.22 | spldart | IIRC |
01:45.40 | JeffM | http://www.pricewatch.com/video_cards/geforce_fx_5700.htm |
01:46.01 | JeffM | or a little 5500 |
01:46.01 | JeffM | http://www.pricewatch.com/video_cards/geforce_fx_5500.htm |
01:46.18 | AWOSLappy | JeffM: http://www.newegg.com/Product/Product.aspx?Item=N82E16814121542 |
01:46.34 | JeffM | sure |
01:46.41 | JeffM | just spend as little as possible |
01:46.51 | JeffM | cus new systems is cheap |
01:47.06 | JeffM | I got an AMD 64 6000+ with a mobo for 180$ |
01:47.19 | AWOSLappy | :P |
01:47.21 | AWOSLappy | er |
01:47.22 | AWOSLappy | :O |
01:47.28 | JeffM | that was a normal sale |
01:47.59 | JeffM | I'll end up replacing the mobo later, but it'll work for now |
01:48.11 | AWOSLappy | http://www.newegg.com/Product/Product.aspx?Item=N82E16814145067 |
01:48.31 | spldart | God!!! I spent to much for this Nvid :( |
01:48.34 | JeffM | spend the extra 4$ on the 62 |
01:49.41 | AWOSLappy | one last one: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130210 |
01:50.39 | AWOSLappy | JeffM: or should I just get the 62? |
01:50.43 | JeffM | not horible |
01:50.49 | spldart | What's the best Nvid for the buck around 60 bux newegg anywho |
01:50.50 | *** join/#bzflag BenUrban (n=benurban@unaffiliated/benurban) |
01:51.00 | JeffM | I've never used a 5200, but I have a 6200 |
01:51.02 | spldart | 6200 dissappointed me |
01:51.16 | JeffM | it'll be better then his radeon 7k |
01:51.17 | AWOSLappy | spldart: I'm coming from a Mobility Radeon 7000 IGP 340m. |
01:51.19 | JeffM | by ffar |
01:51.21 | spldart | true |
01:51.38 | AWOSLappy | hey I just thought of something |
01:51.41 | DTRemenak | 6200s (non-LE) are significantly faster than 5200s |
01:51.51 | AWOSLappy | would any of these cards work with NVIDIA's Linux driver? |
01:51.59 | AWOSLappy | DTRemenak: it is not LE |
01:52.00 | DTRemenak | all of them will |
01:52.05 | spldart | true |
01:52.11 | AWOSLappy | DTRemenak: wows. my RADEON 7000 doesn't work with fglrx |
01:52.14 | JeffM | nvidia dosn't pull an ATI |
01:52.19 | JeffM | all there cards work with the driver |
01:52.28 | JeffM | or I shoudl say, they have a driver for all cards |
01:52.32 | JeffM | back to the TNT |
01:52.34 | AWOSLappy | JeffM: I seem to like NVIDIA better every time I compare them |
01:52.37 | DTRemenak | nvidia actually releases real linux drivers, and UDA means all their drivers work with all their cards (more or less) |
01:52.41 | spldart | I've had BAD luck with fglrx on many ati cards |
01:53.06 | spldart | I've only had good luck with ATI linux drivers on some of their cards |
01:53.32 | spldart | I belive 7000 maybe limited to 8.28 or older driver from ati linux |
01:53.43 | spldart | IIRC |
01:53.44 | AWOSLappy | spldart: ... I couldn't find *any* Linux driver that worked |
01:53.50 | brlcad | if anyone has a chance to test out the latest ftgl branch changes, much appreciated |
01:53.53 | spldart | for ati? |
01:53.54 | AWOSLappy | so I gave up and play games in Winxp. |
01:54.03 | AWOSLappy | spldart: yep. |
01:54.30 | spldart | Poop! I played bzflag on RageFury cards let alone alot on an old 7500 |
01:54.45 | spldart | and 8600, 9200 9600 9800 |
01:54.48 | spldart | oops |
01:54.56 | spldart | s/8600/8500 |
01:57.53 | AWOSLappy | Rage Fury!? |
01:57.55 | AWOSLappy | wows |
01:58.17 | spldart | had gl goin but still had to fall back on cpu ALOT |
01:58.34 | spldart | Someone on this channel had helped me get that combo goin too :) |
01:58.35 | AWOSLappy | I have a Rage Fury in my Pentium II/300 :P |
01:58.43 | spldart | That's a NOGO |
01:58.46 | AWOSLappy | bzflag just crashes. |
01:58.50 | AWOSLappy | doesn't even start :P |
01:59.46 | spldart | RAGEFURY + DRM and glxinfo = direct +amd k7 duron 800mhz = barely bzflag playabilty |
02:00.01 | AWOSLappy | hehe |
02:00.41 | AWOSLappy | I'd love to attempt to get that Pentium II / 300 to play an old bzflag |
02:00.47 | AWOSLappy | like 2.0.2 or something |
02:01.07 | DTRemenak | 1.10 |
02:01.11 | spldart | 1.7? |
02:01.15 | spldart | poop |
02:01.19 | spldart | he dissappeared |
02:01.40 | spldart | 1.7 still had a few active servers up to a year ago |
02:01.46 | spldart | maybe less |
02:01.47 | AWOSLappy | haha |
02:02.42 | spldart | I was serving 1.7 last year somewhere ... there was 5 or 6 servers left |
02:02.51 | AWOSLappy | hehe |
02:03.16 | AWOSLappy | um |
02:03.19 | AWOSLappy | any devs left? |
02:03.24 | AWOSLappy | I usually ping DTRemenak or JeffM. |
02:03.30 | spldart | I miss my broadband... had 1.7, 2.0-0,2,4,8 and head served all @ once |
02:03.31 | AWOSLappy | any_dev: ping |
02:03.41 | AWOSLappy | spldart: neat |
02:03.47 | spldart | hrm |
02:03.55 | AWOSLappy | L4m3r: you're a dev. pingy. |
02:04.03 | L4m3r | eh? |
02:04.04 | spldart | there is a copule few dev's left.. |
02:04.08 | spldart | may not be active |
02:04.16 | AWOSLappy | L4m3r: bzflag error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall bad_cast::bad_cast(char const *)" (__imp_??0bad_cast@@QAE@PBD@Z) referenced in function "float __cdecl getGoodPosValue(float,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?getGoodPosValue@@YAMMV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) |
02:04.51 | spldart | mmMMmm... Red wine is kicking in... |
02:04.59 | AWOSLappy | lol |
02:05.56 | L4m3r | no idea, AWOSLappy |
02:06.09 | L4m3r | try brlcad, assuming he's not busy :P |
02:06.16 | AWOSLappy | brlcad: pingy. |
02:06.45 | AWOSLappy | is blast a dev? |
02:06.56 | L4m3r | yup |
02:07.21 | AWOSLappy | blast007: Pingy. |
02:08.11 | spldart | Pingity pingous maximous |
02:09.32 | Constitution | AWOSLappy: I'm not an expert, but that __declspec(dllexport) appears to be something in the standard Visual C++ libraries, and somehow the compiler isn't finding it |
02:09.40 | brlcad | you're going to get a cranky dev if you've got no purpose for compiling :) |
02:09.46 | brlcad | (with me, that is) |
02:10.20 | AWOSLappy | brlcad: What do you mean?! I obviously want to beta test this sucker...and spldart wants to too... |
02:10.47 | AWOSLappy | brlcad: what does the error mean, though? never seen that error in...what...8 years of win32 app dev |
02:11.20 | spldart | AH! |
02:11.29 | spldart | I didn't wanna get sucked into this! |
02:11.36 | AWOSLappy | haha |
02:11.44 | spldart | I just asked if you HAD a copy |
02:12.03 | spldart | meh |
02:12.04 | AWOSLappy | well speedwise release > debug anyways. |
02:12.14 | AWOSLappy | may fix the 7fps ceiling |
02:13.51 | Macrosoft|Sleep | happy holidays: The Computer Virus Turns 25 in July |
02:13.59 | spldart | Wow |
02:14.09 | Macrosoft|Sleep | "In July of 1982, an infected Apple II propogated the first computer virus onto a 5-1/4" floppy. |
02:14.16 | Macrosoft|Sleep | coolness |
02:14.17 | spldart | wow |
02:14.30 | Macrosoft|Sleep | just thought you should know |
02:14.32 | spldart | answered my question just before I finished typing it |
02:14.50 | AWOSLappy | wows |
02:15.16 | spldart | I pwned ultima IV |
02:17.41 | spldart | s/on/only |
02:17.52 | spldart | or is that s/only/on |
02:18.04 | spldart | always forget while UI |
02:24.28 | spldart | GeForce 6800 128MB for AGP would do ok for BZ right? |
02:26.25 | brlcad | AWOSLappy: symbol missing during link time, specifically bad_cast in getGoodPosValue() |
02:26.26 | L4m3r | my 6600GT works fine |
02:26.59 | brlcad | and I mean exactly wanting to beta test using your own builds without knowing how to resolve build issues :) |
02:28.01 | AWOSLappy | brlcad: duh. I don't know what it's casting wrong! |
02:28.41 | AWOSLappy | brlcad: I am an applications developer, I just have never encountered this error before. I was just asking for a little help. |
02:28.59 | AWOSLappy | If you can't give me the help, or don't WANT to give me the help, then just SAY SO. |
02:30.45 | brlcad | no need to get your panties in a bundle, I gave advance warning after all |
02:31.41 | brlcad | i.e. cut the attitude, it was half in jest from the start |
02:32.17 | brlcad | otherwise, the error by itself isn't enough -- it's template foo |
02:32.29 | brlcad | std::string in getGoodPosValue |
02:32.35 | spldart | LOL |
02:33.28 | spldart | was on tedius2.dy* and helped the besieged blues to get two breakouts... but they couldn't exploit... DONE! :( |
02:34.19 | spldart | Build issues suck sometimes :(.. had a couple kick my booty |
02:34.21 | brlcad | AWOSLappy: on the surface, sounds like a half-baked unclean build that need to be cleared out, particularly if you haven't edited anything in getGoodPosValue |
02:42.28 | brlcad | that is, try to clean out the build from a fresh checkout .. see if the problem's still there (and if so, need more details on how you're compiling) |
03:00.53 | short_circuit | spldart is sleeepyt |
03:07.11 | Constitution | at bzfsMessages.cxx, lines 730 & 731 (latest trunk), it looks like private messages are directed to the source player and destination player... however, when a plugin creates a message from and to the same player (to get the white text), this causes the message to appear twice on his console |
03:08.09 | Constitution | would the fix be... to check for sourcePlayer != destPlayer before sending both of them? |
03:08.18 | Constitution | https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag/src/bzfs/bzfsMessages.cxx for quick access |
03:09.34 | Macrosoft|AFK | hmm... is there a way to direct a message to admins who are observers, but not admins playing as tanks |
03:09.35 | Macrosoft|AFK | ? |
03:09.58 | Constitution | Macrosoft|AFK: as a player, or with a plugin? |
03:10.13 | Macrosoft|AFK | by modding the source |
03:10.35 | Constitution | modding it so that it doesn't send admin messages to admins who are players? sure |
03:10.57 | Macrosoft|AFK | i've had problems with people on my server using PM's and team chat to harrass other players without me being able to know |
03:11.40 | Constitution | so you want to be able to listen to team chat and PMs as an observer admin? |
03:11.46 | Macrosoft|AFK | yes |
03:11.53 | Constitution | I have a plugin that will let you do that |
03:11.59 | Macrosoft|AFK | cool |
03:12.19 | Macrosoft|AFK | is it in the forums? |
03:12.30 | Constitution | it is, but I just updated it... hold on |
03:14.07 | Constitution | http://bzflag.pastebin.ca/622807 |
03:16.23 | Macrosoft|AFK | ok, got it |
03:16.50 | blast007 | AWOSLappy: pong (not sure if you still need me, haven't read all the scrollback) |
03:16.58 | Macrosoft|AFK | if possible, i want to merge this feature into the source for bzfs |
03:17.21 | Macrosoft|AFK | ...instead of using it as plugin |
03:18.49 | Constitution | not sure what the chances of that are... doesn't seem like something that everyone will want to use |
03:19.49 | blast007 | Macrosoft|AFK: sure, you could modify the source to do that |
03:20.17 | blast007 | I'm just not sure of the complexity off the top of my head |
03:20.36 | blast007 | might just be changing a message broadcast to a for loop with a directed message |
03:21.21 | Macrosoft|AFK | blast007: sounds somewhat like what i did with the /say message |
03:22.43 | Macrosoft|AFK | it would be easier to have it send the message to all admins, but they could be getting info that would give their team an unfair advantadge |
03:23.24 | Constitution | but then you cut off normal admin channel messages from those admins as well |
03:23.31 | blast007 | yeah, like "there is a cheater" and "this guy is TKing me" |
03:24.06 | blast007 | what would be sent to the admin channel that would give them an unfair advantage? |
03:24.12 | blast007 | it's for administration, not team chat |
03:25.21 | AWOSLappy | blast007: Hello, I was getting linker errors but right now I'm trying some things |
03:25.31 | blast007 | AWOSLappy: ok |
03:25.36 | blast007 | AWOSLappy: what compiler? |
03:25.39 | AWOSLappy | Visual C++ 7.1 |
03:25.42 | blast007 | ah, ok |
03:25.44 | blast007 | trunk? |
03:25.56 | AWOSLappy | Oy. |
03:25.58 | AWOSLappy | Yes. |
03:26.03 | AWOSLappy | Got a critical error that you can't fix. |
03:26.04 | AWOSLappy | C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\WS2tcpip.h(279): fatal error C1088: Cannot flush compiler intermediate file: 'C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\_CL_eaa03052ex': No space left on device |
03:26.16 | blast007 | read the last part carefully |
03:26.20 | AWOSLappy | Exactly. |
03:26.25 | AWOSLappy | You can't fix it, and I can't fix it. |
03:26.30 | blast007 | you're out of space |
03:26.32 | AWOSLappy | Guess I'll be getting a new hard disk. |
03:26.50 | AWOSLappy | Right. I have nothing but bare minimum on this disk. It's too small and I've been TELLING people that, but nobody cares |
03:27.04 | blast007 | clear internet cache? temporary files? disable indexing service? disable system restore? |
03:27.12 | AWOSLappy | blast007: done all of that |
03:27.16 | blast007 | geez |
03:27.23 | blast007 | how big is that drive? |
03:27.29 | AWOSLappy | 30G |
03:27.35 | AWOSLappy | but only 13G of it is for Windows |
03:27.40 | blast007 | o.O |
03:27.42 | blast007 | tiny |
03:27.44 | AWOSLappy | the other goes to Linux, which is almost full as well |
03:27.48 | AWOSLappy | blast007: I know |
03:27.50 | Constitution | regarding that double-send issue, the check for sourcePlayer != destPlayer seems to work: http://bzflag.pastebin.ca/622817 |
03:27.53 | Winny | christ, 13gig? |
03:27.53 | blast007 | I have a 100GB drive in this laptop |
03:28.01 | blast007 | and an 80GB in my other |
03:28.03 | Winny | my photoshop folder is ~30gig |
03:28.06 | blast007 | heh |
03:28.23 | Macrosoft|AFK | AWOSLappy: delete all that "adult material" on your drive :) |
03:28.25 | AWOSLappy | Winny, blast007: Yes we all know this is puny. I am actively looking for a good deal on a laptop hard disk |
03:28.30 | Constitution | also solves issue on /clientquery (with no player specified) |
03:28.44 | AWOSLappy | Macrosoft|AFK: I don't have any. I don't want it, and I don't even have the room if I did |
03:28.45 | Winny | Macrosoft|AFK: right |
03:29.22 | Winny | anyways, have a fun evening guys |
03:29.33 | blast007 | Constitution: might want to submit that as a patch to SF.net, so it doesn't get lost in the shuffle |
03:29.34 | AWOSLappy | Goodnight Winny. |
03:29.48 | Constitution | blast007: okay, will do |
03:30.18 | AWOSLappy | blast007: heck I've moved some of my stuff to offsite storage. I'm this close | | to removing MSDN |
03:30.27 | blast007 | :) |
03:30.35 | blast007 | MSDN is a hog |
03:30.38 | AWOSLappy | yes it is |
03:30.51 | blast007 | but I don't have to worry about that on here ;) |
03:30.53 | AWOSLappy | I'll just use IntelliSense and #win32api |
03:31.23 | blast007 | 78.1GB partition on here, with 10GB free |
03:31.40 | Macrosoft|AFK | i've only got 20.6GB free space left |
03:32.00 | blast007 | I have around 2TB total in my house |
03:32.06 | Macrosoft|AFK | wow |
03:32.13 | blast007 | half of which is on one system |
03:32.27 | blast007 | 160GB + 750GB |
03:32.36 | *** join/#bzflag tadd (n=tadd@cpe-071-070-206-182.nc.res.rr.com) |
03:32.47 | blast007 | hmm, plus an external 250GB from time to time |
03:32.49 | AWOSLappy | omg |
03:32.58 | Macrosoft|AFK | i have a 30GB, a 17GB, and a 4GB in this box |
03:33.03 | AWOSLappy | Setup does not have enough free disk space to run Uninstall. Exiting. |
03:33.11 | blast007 | AWOSLappy: lol |
03:33.31 | AWOSLappy | blast007: :P now what to do? I can't uninstall MSDN. |
03:33.35 | blast007 | clean your build of BZ |
03:33.57 | blast007 | seriously, you need a bigger drive |
03:34.00 | blast007 | hard drives are cheap |
03:34.06 | AWOSLappy | I know. |
03:34.17 | AWOSLappy | I'm thinking about looking on newegg |
03:34.20 | blast007 | I got that 750 for less around $300 or less |
03:34.24 | Macrosoft|AFK | AWOSLappy: sounds like you've passes the point of no return... either that or you uninstall the old-fashioned way (delete the directories and remove entries from the system registry) |
03:34.25 | AWOSLappy | That is, if Firefox will run. |
03:34.33 | blast007 | er, that was a horrible sentence I wrote... |
03:34.33 | AWOSLappy | Macrosoft|AFK: lol |
03:34.42 | AWOSLappy | blast007: lol |
03:34.52 | blast007 | get rid of that first "less" |
03:35.04 | AWOSLappy | There. Removing MSDN. |
03:35.19 | blast007 | "Congratulations, you freed up 4GB!" |
03:35.25 | AWOSLappy | blast007: 711M |
03:35.28 | blast007 | aww |
03:35.33 | Macrosoft|AFK | AWOSLappy: use regedit to modify your registry, in case you want to try it |
03:35.41 | blast007 | isn't it like 3 or 4 CDs for MSDN? |
03:35.45 | AWOSLappy | Macrosoft|AFK: don't worry it's uninstalling now :P |
03:35.54 | AWOSLappy | blast007: I only installed Minimum... |
03:35.55 | L4m3r | one of these days I gotta build a file server |
03:35.56 | *** join/#bzflag codergeek42 (n=peter@fedora/codergeek42) |
03:36.11 | blast007 | L4m3r: I was turning an old laptop into one |
03:36.12 | Macrosoft|AFK | oh, darn. i guess i'll never find a use for my regedit skills |
03:36.18 | blast007 | then I snapped off the NIC dongle :( |
03:36.20 | L4m3r | 1.2TB should do it... four 400GB drives in RAID 5? |
03:36.24 | blast007 | heh |
03:36.43 | L4m3r | I think 400GB is still the cheapest per GB |
03:36.43 | blast007 | I was doing it with an external 300GB via USB :) |
03:37.11 | L4m3r | I should stick an offsite backup in my dad's basement. |
03:37.14 | AWOSLappy | http://www.newegg.com/Product/Product.aspx?Item=N82E16822152024 |
03:37.38 | L4m3r | I will never buy another Samsung hard drive. |
03:37.48 | AWOSLappy | L4m3r: okies |
03:37.49 | blast007 | oooh, a Samsung, I'll get right on that |
03:38.01 | *** join/#bzflag JeffM (n=JeffM@unaffiliated/jeffm) |
03:38.02 | AWOSLappy | http://www.newegg.com/Product/Product.aspx?Item=N82E16822148128 |
03:38.15 | Macrosoft|AFK | i have a seagate hdd, but i don't know how reliable they are |
03:38.27 | Macrosoft|AFK | it came with the computer |
03:38.31 | AWOSLappy | about 1.3cents per gig |
03:38.34 | AWOSLappy | er |
03:38.40 | AWOSLappy | 1.3$ per gig |
03:38.44 | AWOSLappy | wait that can't be right |
03:38.51 | Macrosoft|AFK | lol. 1.3 cents |
03:38.55 | Macrosoft|AFK | i wish |
03:39.34 | TheRedBaron | spread between 2 computers and a usb backupdrive |
03:39.48 | Macrosoft|AFK | i need a couple of yetabytes of storage :) |
03:40.07 | JeffM | L4m3r, how goes the lib irc hackin? |
03:40.08 | Macrosoft|AFK | then i will be unstoppable |
03:40.20 | blast007 | I have this one: http://www.newegg.com/Product/Product.aspx?Item=N82E16822148090&Tpk=st9100824a |
03:41.13 | blast007 | my thinkpad is happy after that upgrade |
03:41.20 | blast007 | upgraded form 40GB |
03:41.27 | L4m3r | JeffM: slowly |
03:41.31 | Macrosoft|AFK | blast007: caching that image made my hdd realize that it is inferior. now it's all depressed |
03:41.39 | JeffM | how much are you having to change? |
03:41.56 | JeffM | Macrosoft|AFK, what is a yetabyte? |
03:42.07 | Macrosoft|AFK | ~wiki yetabyte |
03:42.22 | JeffM | yottabyte |
03:42.26 | Macrosoft|AFK | what? ive seen it there before |
03:42.47 | Macrosoft|AFK | oh, my fault |
03:43.07 | Macrosoft|AFK | i need a couple of yobibytes |
03:44.00 | JeffM | wow, you CAN read wikipedia in your browser.. good boy |
03:44.05 | JeffM | there may be hope for you yet |
03:44.07 | Macrosoft|AFK | my partition table would be massive |
03:44.25 | JeffM | L4m3r, are there any massive things it's missing? |
03:45.20 | L4m3r | JeffM: most of it? :) |
03:45.35 | AWOSLappy | blast007: thanks for linky, may purchase it |
03:45.47 | blast007 | np |
03:45.49 | blast007 | I like it |
03:45.53 | JeffM | you need more then a client L4m3r ? |
03:46.04 | JeffM | or just server stuff missing from the lib |
03:46.04 | L4m3r | nah |
03:46.22 | AWOSLappy | blast007: I expect you to be my personal Hard Disk rep if I do buy it :P |
03:46.27 | AWOSLappy | blast007: your fault if I lose data on it |
03:46.32 | L4m3r | I'm having a hard time adding it to src/other though |
03:46.36 | AWOSLappy | :P |
03:46.37 | blast007 | AWOSLappy: they have a 5 year warranty |
03:46.38 | JeffM | if you need stuff in libIRC, part of your project I belive CAN be convincing the libIRC devs to add what you need. |
03:46.49 | blast007 | seagate is one of the best, if not THE best |
03:46.51 | AWOSLappy | blast007: Ooooooh. I 100% take back what I said. :D |
03:46.54 | JeffM | L4m3r, so leave it external for now, move on. we can move it into our tree later |
03:46.57 | AWOSLappy | blast007: SEAGATE? okay I buy it. |
03:47.08 | L4m3r | JeffM: way ahead of you ;) |
03:47.14 | JeffM | ok |
03:47.26 | JeffM | if oyu need help with the lib, or functions/methods added it it, let me know |
03:47.32 | L4m3r | mmk |
03:47.39 | L4m3r | I have commit access on it too |
03:47.40 | JeffM | I can help/do that work, and not break the rules ;) |
03:47.52 | blast007 | AWOSLappy: I beat the living crap out of my hardware (not with large objects, but just pushing them to their performance limits) |
03:47.55 | L4m3r | so if there's anything quick that I need, I can just do it :P |
03:48.23 | JeffM | I know you do, I'm just trying to help your workload |
03:48.27 | JeffM | if you need it |
03:48.29 | AWOSLappy | blast007: ah okay :) |
03:48.30 | blast007 | AWOSLappy: so I do stuff like running two or tree virtual machines while compiling bzflag |
03:49.26 | Macrosoft|AFK | AWOSLappy: i beat the crap out of my PSP a while back, but it did involve heavy objects (i found out that PSP's are pretty tough) |
03:49.54 | JeffM | brlcad, your shizzle don't compile |
03:50.51 | AWOSLappy | blast007: mmkay. |
03:50.57 | AWOSLappy | blast007: can you recommend a CPU? |
03:51.00 | AWOSLappy | Macrosoft|AFK: haha |
03:51.01 | *** join/#bzflag jude- (n=d8f1cf89@bz.bzflag.bz) |
03:51.10 | Constitution | hey jude- |
03:51.19 | blast007 | AWOSLappy: core 2 duo's are nice, though I haven't tried on in a laptop |
03:51.30 | JeffM | AWOSLappy, wait a week |
03:51.33 | blast007 | I'm just running a Pentium M 1.6 on this system |
03:51.34 | JeffM | seeriously |
03:51.41 | JeffM | price drop on intel's site soon |
03:52.09 | AWOSLappy | JeffM: okay. |
03:52.17 | AWOSLappy | JeffM: but not on the disk, right? |
03:52.51 | JeffM | disk? |
03:53.08 | Macrosoft|AFK | AWOSLappy: he only meant the CPU |
03:53.22 | AWOSLappy | okay. |
03:53.25 | Macrosoft|AFK | AWOSLappy: go ahead and by the disk |
03:53.31 | Macrosoft|AFK | *buy |
03:56.13 | blast007 | for hard drives, I just watch for sales ;) |
03:56.44 | CIA-3 | BZFlag: 03JeffM2501 * r14604 10/branches/ftgl/src/bzflag/ (FontSizer.cxx FontSizer.h): can't use _huge, it's used by windows, change it to be 'something else' :) |
03:56.57 | Macrosoft|AFK | hey, today i found out that energy drinks come in 24oz cans too, but they're way too big for my cup holders in my car |
03:58.27 | JeffM | Macrosoft|AFK, have you heard about a new feature of the interweb? it's called a blog. maybe you should get one |
03:59.38 | CIA-3 | BZFlag: 03JeffM2501 * r14605 10/branches/ftgl/src/bzflag/ (FontSizer.cxx FontSizer.h): since most ints are done using floats, make a float version of the constructor so that there dosn't need to be casting all overs the places |
04:09.22 | brlcad | JeffM: ah, thx |
04:10.57 | JeffM | I have more screenshots for you if you want |
04:11.14 | JeffM | and you "may" want to rename that variable I changed ;) |
04:11.27 | JeffM | http://www.opencombat.net/files/images/font_tests/ftgl/v2/ |
04:11.34 | JeffM | the hud is stilljacked |
04:19.17 | brlcad | heh, I liked the var name |
04:19.39 | brlcad | i'd expect hud to be jacked, didn't tweak it's aspect sizes so much |
04:20.06 | brlcad | what's wrong with the menu though? |
04:20.42 | JeffM | nothing |
04:20.48 | brlcad | it's only got two items |
04:20.48 | JeffM | just showing you what it looks like |
04:20.51 | JeffM | looks fine to me |
04:22.00 | brlcad | oh, windows screenshotting caught it between an update? |
04:22.15 | JeffM | proably |
04:22.27 | JeffM | should make F5 work there |
04:26.22 | L4m3r | ~kill F5 |
04:26.23 | ibot | ACTION shoots a inverse anti-quark gun at F5 |
04:30.48 | brlcad | did all the menus look alright? |
04:30.59 | brlcad | help, gui opts, effects, server list |
04:31.35 | JeffM | didb't try |
04:31.37 | JeffM | let me check now |
04:32.13 | JeffM | yeah |
04:32.17 | *** join/#bzflag DTRemenak (i=DTRemena@about/essy/CrazyCoder/DTRemenak) |
04:32.17 | *** mode/#bzflag [+v DTRemenak] by ChanServ |
04:32.21 | JeffM | some of them are a smidge larger then I expect |
04:32.25 | JeffM | but they all fit just fine |
04:32.40 | blast007 | JeffM: how does the Display Format menu look? |
04:32.41 | brlcad | yeah, I'd expect some difference, I didn't fine-tweak |
04:32.59 | JeffM | let me check when the release build is done |
04:33.03 | blast007 | k |
04:33.06 | DTRemenak | mm, dualcoreness |
04:33.21 | brlcad | and the way they're specified are a bit different now with the bzdb settings specifying percentage sizes |
04:33.41 | DTRemenak | ah, good |
04:33.43 | DTRemenak | ~brlcad++ |
04:34.17 | CIA-3 | BZFlag: 03judecn * r14606 10/trunk/bzworkbench/ (17 files in 11 dirs): |
04:34.17 | CIA-3 | BZFlag: Unfortunately, the hotel I'm at right now blocks port 6667, so if you need to contact me, please send messages to judecn AT |
04:34.17 | CIA-3 | BZFlag: gmail DOT com for the next few days. I apologize for the inconvenience. In this commit, "cut" and "paste" are working, and |
04:34.17 | CIA-3 | BZFlag: you can now load levels into the scene (but still only "box" and "world" are supported). "copy," "save," and "save as" may be |
04:34.21 | CIA-3 | BZFlag: working later tonight, if I can arrange it :) |
04:34.30 | brlcad | hehe |
04:34.40 | DTRemenak | someone should tell jude- about our cgi::irc gateways :) |
04:34.41 | brlcad | funny jude |
04:34.55 | CIA-3 | BZFlag: 03JeffM2501 * r14607 10/branches/ftgl/src/3D/FontManager.cxx: floats are not ints, what is wrong with your silly compilers ;) |
04:36.03 | CIA-3 | BZFlag: 03JeffM2501 * r14608 10/branches/ftgl/src/bzflag/FontSizer.h: there can be only ONE... default constructor. |
04:36.26 | L4m3r | ~jude-++ |
04:40.12 | CIA-3 | BZFlag: 03brlcad * r14609 10/branches/ftgl/src/bzrobots/Makefile.am: -rdynamic is compiler-specific, libtool equiv is probably -export-dynamic |
04:44.57 | Macrosoft|AFK | JeffM: something wrong with the brightness of the fonts of the menu in those screenies? it looks a bit washed out. |
04:45.10 | JeffM | Macrosoft|AFK, yes |
04:46.47 | *** join/#bzflag delusional_ (n=delusion@pool-71-253-7-207.pitbpa.east.verizon.net) |
04:46.51 | Epyon | LOL @ jude- xD |
04:47.04 | Epyon | ~jude-++ |
04:47.14 | JeffM | brlcad, I threw up a release build on beta if you need anyone else to try it |
04:47.44 | blast007 | DTRemenak: suppose I could tell him about the CGI stuff too.. |
04:47.54 | Epyon | Mail him |
04:48.07 | blast007 | DTRemenak: ok |
04:48.11 | DTRemenak | but thanks :) |
04:48.34 | blast007 | hopefully they don't block 8000 and 8001 too ;) |
04:48.40 | DTRemenak | probably do |
04:48.44 | blast007 | yeah |
04:48.53 | DTRemenak | most places that block block "all but" (usually 21, 80, 81, 443) |
04:49.16 | Macrosoft | what good is free internet access if you cant do anything but browse with it? |
04:49.26 | DTRemenak | you can do anything if you have a browser |
04:49.34 | brlcad | JeffM: aiight, fixing the hud now |
04:49.34 | JeffM | it's good to browse with |
04:49.41 | JeffM | it's free, you can't complain |
04:49.44 | DTRemenak | or an ssh session running on a commonly-available port |
04:49.46 | Macrosoft | port redirection? |
04:49.47 | brlcad | i actually have the same issues, just hadn't joined as a player |
04:49.52 | Epyon | That's what HTTP gateways are for :P |
04:51.04 | Macrosoft | that reminds me, i need to close 8001. |
04:51.46 | Macrosoft | ...done |
04:52.06 | JeffM | and we needed to know that why? |
04:53.50 | Macrosoft | JeffM: just thinking out loud |
04:54.28 | JeffM | no, your typing it |
04:56.24 | Epyon | Macrosoft, and I in contrary need a chinise soup and a beer afterwards. Same problems, different solutions. |
05:25.50 | CIA-3 | BZFlag: 03judecn * r14610 10/trunk/bzworkbench/ (3 files in 3 dirs): Added the ability to save worlds. |
05:29.10 | *** join/#bzflag bz91 (n=d8f1cf89@bz.bzflag.bz) |
05:29.26 | Epyon | Save the world! |
05:29.44 | Epyon | man, jude- is the global hero type :P |
05:29.51 | Epyon | ~jude-++ |
05:34.43 | *** join/#bzflag bz52 (n=d8f1cf89@bz.bzflag.bz) |
05:42.39 | CIA-3 | BZFlag: 03brlcad * r14611 10/branches/ftgl/src/bzflag/defaultBZDB.cxx: the hud needs to be something a lot smaller than the menu sizes.. |
05:51.01 | CIA-3 | BZFlag: 03brlcad * r14612 10/branches/ftgl/src/bzflag/FontSizer.cxx: ah, yeah.. font sizer no longer takes the width into account for the default aspect (it uses the width) so do the same for values looked up that aren't a percentage. |
05:52.29 | CIA-3 | BZFlag: 03brlcad * r14613 10/branches/ftgl/src/bzflag/HUDRenderer.cxx: use labels instead of headings for rendering the target box and altimeter as well as the fps and timing labels. protect a couple divisions from div by zero while we're at it. |
05:55.13 | CIA-3 | BZFlag: 03brlcad * r14614 10/branches/ftgl/src/bzflag/HUDRenderer.cxx: use the labels font (it's fixed width) for fps and timer elements |
05:58.33 | Constitution | I'm getting a crash with the latest SVN trunk on OS X... SceneRenderer::getGroundUV(float const*, float*) const + 131 (SceneRenderer.cxx:518) |
05:58.46 | Constitution | bzflag starts, almost gets to the main menu, then crashes |
06:00.21 | Constitution | full crash report: http://bzflag.pastebin.ca/622885 |
06:08.29 | CIA-3 | BZFlag: 03judecn * r14615 10/trunk/bzworkbench/ (4 files in 4 dirs): |
06:08.29 | CIA-3 | BZFlag: Still some issues with copying and pasting, but cutting and deleting objects now works, and opening and saving .bzw files works. |
06:08.29 | CIA-3 | BZFlag: We're really close to having a box-only editor in place; just a few more changes are needed. Overall, I'd say I'm back on |
06:08.29 | CIA-3 | BZFlag: schedule :) |
06:08.29 | Epyon | jude- isn't slacking off at that hotel it seems :/ |
06:09.59 | L4m3r | he's probably bored out of his mind :) |
06:10.12 | L4m3r | I mean, no IRC?! What else is there?! :P |
06:10.45 | Epyon | Well, in a hotel you can either bore out your mind or invite chicks into the room. I guess the formers easier xP |
06:13.21 | brlcad | hot tub |
06:14.15 | Epyon | Duh, I'd need that right now -_- |
06:14.21 | Epyon | Preferably not alone. |
06:14.40 | CIA-3 | BZFlag: 03brlcad * r14616 10/branches/ftgl/src/bzflag/HUDRenderer.cxx: fix the altimeter, align the label with the mark |
06:14.43 | Epyon | NYLF? |
06:14.55 | L4m3r | National Youth Leadership Forum |
06:15.10 | Epyon | Wow, sounds nice :) |
06:15.14 | L4m3r | an expensive bull-pucky program that inexplicably looks good on college apps |
06:15.22 | Epyon | brlcad, what is the ftgl branch about anyway? |
06:15.46 | Epyon | L4m3r, guess I could make it there if I'd be in the US xP |
06:15.57 | L4m3r | I did the "technology" one... for some reason the "medicine" forum is here at ucla, in the dorms |
06:16.19 | L4m3r | Epyon: I did it in high school, you're probably a bit old ;) |
06:16.46 | L4m3r | I feel sorry for these kids, though, they got jipped. When *I* did it, we stayed in the Fairmont in San Jose. |
06:16.56 | Epyon | L4m3r, well I was refering to it, because (as you probably don't know) I finished my HS in the US :P |
06:17.05 | L4m3r | oh, heh |
06:17.29 | Epyon | I can't say it wasn't fun though ^_^ |
06:17.30 | L4m3r | some of the students stayed at the Hilton also |
06:24.44 | blast007 | Epyon: FTGL is a font system that uses TTF fonts |
06:25.31 | Epyon | blast007, is it just my imagination, or is this work done to make the bzf source more useful for usage in other projects? |
06:25.55 | blast007 | probably your imagination |
06:26.05 | Epyon | okay :) |
06:26.19 | brlcad | Epyon: new font rendering system |
06:26.20 | blast007 | it makes the fonts look a LOT nicer |
06:26.29 | Epyon | screenshot? :D |
06:27.08 | Constitution | http://www.opencombat.net/files/images/font_tests/ftgl/v2/ |
06:27.11 | brlcad | using a blend of a font manager that jeff originally worked, dtr rewrote, jeff forked and rewrote, then I remerged and partially rewrote |
06:27.35 | blast007 | Epyon: good example: http://static.bzexcess.com/ftgl/help_page2_without.png and http://static.bzexcess.com/ftgl/help_page2_with.png |
06:27.44 | brlcad | meanwhile reworking bz's font size management during the process so that the sizes scale to the display size consistently |
06:28.43 | Epyon | Hmm the only difference I see is font alpha-blending... |
06:28.53 | Epyon | Why is it a branch then? |
06:28.56 | brlcad | and that's the font system at work |
06:29.13 | brlcad | there's a whole different underpinning there, completely gutted implementation |
06:29.42 | brlcad | bz's existing was a customized bitmapping and/or texturemapping font at specific font sizes, where aliasing or not was hard-coded precompilation |
06:29.43 | Epyon | I guess I underestimate the roots of some old-fasion designs for some things :) |
06:30.42 | brlcad | now it actually uses true type fonts directly, so we can drop in any font at run-time |
06:32.25 | brlcad | basically it went from a limited clumsy setup to something fully flexible (which results in simply really more crisp fonts compared to before) |
06:33.17 | brlcad | the biggest issue was probably having only N fixed font sizes available, with no "good" means at getting intermediate sizes without prerendering or scaling (which looked like ass sometimes) |
06:34.03 | brlcad | it's on a branch because it wasn't clear how much of an impact it would have, whether there'd be a significant performance hit that would make it not worthwhile |
06:34.40 | brlcad | so on a branch to evaluate it, figure out all of the integration issues, profile it from a known baseline |
06:35.42 | Epyon | I see, now it seems logical. |
07:01.52 | CIA-3 | BZFlag: 03brlcad * r14617 10/branches/ftgl/src/bzflag/HUDRenderer.cxx: fix the heading labels too, push them slightly above the notches and cenetered over the first digit |
07:02.33 | *** join/#bzflag LongDon (n=LongDon@host-091-097-011-001.ewe-ip-backbone.de) |
07:02.45 | *** part/#bzflag LongDon (n=LongDon@host-091-097-011-001.ewe-ip-backbone.de) |
07:07.09 | CIA-3 | BZFlag: 03l4m3rthanyou * r14618 10/branches/gsoc_irc/bzflag/src/bzfs/ (ircControl.cxx ircControl.h): Not much, more work tomorrow. |
07:14.44 | Epyon | Still something, L4m3r :) |
07:14.50 | Epyon | ~L4m3r++ |
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07:48.18 | brlcad | indeed |
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07:56.44 | awilcox | delusional: you have Verizon FiOS |
07:57.01 | awilcox | delusional: did they cut your "normal" phone cords so that you could never have regular phone service ever again? |
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08:36.26 | CIA-3 | BZFlag: 03brlcad * r14619 10/branches/ftgl/src/bzfs/ (RejoinList.cxx RejoinList.h): add a means to manually remove player join limits |
08:37.35 | CIA-3 | BZFlag: 03brlcad * r14620 10/branches/ftgl/src/bzfs/GameKeeper.cxx: clean up more thoroughly on player removal, setting index to null if deleted, and cleaning up before returning a new id. |
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10:47.31 | delusional | awlicox, it's not Fios |
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11:43.44 | daxxar | Hmm |
11:44.00 | daxxar | I should probably merge r14609 over to trunk - I guess that's where it should've been made to begin with. |
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15:25.38 | ts | last brlcad |
15:25.42 | ts | oops |
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15:41.22 | [1]PETER | hello? can anyone read this? |
15:42.06 | poolio | no. |
15:42.14 | [1]PETER | oh, darn |
15:42.57 | Winny | hehe |
15:43.23 | [1]PETER | What do I type into the config file to set the shot limit? |
15:43.58 | Tedius | -sl SW 4 |
15:44.04 | Tedius | no commas |
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15:44.17 | Winny | or -ms 4 (to limit max shots before reload to 4) |
15:44.27 | [1]PETER | Okay, thanks guys |
15:44.29 | [1]PETER | cya |
15:44.44 | Winny | usually one stays on IRC :) |
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15:48.44 | [1]PETER | aww, the maximum number of shots is 20, but I sawer that I have seen more |
15:48.50 | [1]PETER | *swear |
15:51.14 | [1]PETER | how do I get more? |
15:53.30 | Winny | Mod BZFS? |
15:54.56 | [1]PETER | erm, stupid question, "MOD"? |
15:55.24 | Tedius | *modify bzfs |
15:55.47 | [1]PETER | I must be really stupid |
15:56.06 | [1]PETER | I have seen a map that had about 200 shots |
15:56.19 | Winny | yeah, they modded BZFS to allow more then 20 shots |
15:56.20 | TheRedBaron | correct, they modify bzfs |
15:56.26 | [1]PETER | oh |
15:56.59 | [1]PETER | How would I do that? Or should I wait till I know alittle bit more about programing? |
15:57.08 | TheRedBaron | wait |
15:57.14 | [1]PETER | okay |
15:57.28 | TheRedBaron | you'd also need the tools to acquire the source code, and compile the source, once you've modified it |
15:57.32 | Winny | you need to find the place in the source where BZFS controls the shot limit, and make it ihgher I guess |
15:57.51 | TheRedBaron | its all doable, and capable, but it will take work, time and frustration :) |
15:58.19 | Winny | compiling on windows kinda sucks, too. assuming your on windows? |
15:58.42 | [1]PETER | Yes *sigh* I have to is I want to use bzedit |
15:58.48 | [1]PETER | *if |
15:58.57 | Winny | eh? |
15:59.19 | [1]PETER | I have to use windows if I want to use bzedit |
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19:47.35 | Winny | any dev around: pingy |
19:47.42 | AWOSLappy | Winny: pong. |
19:47.48 | Winny | .... |
19:47.52 | Winny | your a bz developer? |
19:48.01 | AWOSLappy | Oh. Erm. I read the code. |
19:48.16 | AWOSLappy | I haven't found any bugs to fix yet. I want to be one, though. |
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19:49.14 | AWOSLappy | Winny: just ask your question |
19:49.36 | Epyon | Hey, I read the code too :D |
19:49.54 | Winny | Dev is probably needed, but k |
19:50.02 | AWOSLappy | Epyon: yay! let's start a "Unofficial dev" group! :D |
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19:50.09 | *** mode/#bzflag [+v tupone] by ChanServ |
19:50.13 | Epyon | Yay :D |
19:50.15 | Winny | you kinda need to see it to explain it... heh |
19:50.17 | Winny | ill try though. |
19:50.27 | Winny | heh |
19:50.28 | Winny | anyways |
19:50.36 | AWOSLappy | udev haha |
19:50.43 | Winny | I have 2 servers, the *exact* same configuration |
19:51.00 | Winny | one, you can pass flags up through blocks when you get too close to them |
19:51.02 | Winny | the other you can't |
19:51.34 | AWOSLappy | Winny: HEAD? |
19:51.53 | Winny | huh? |
19:52.02 | Winny | 2.0.9 server |
19:52.04 | AWOSLappy | Winny: are you using SVN HEAD? |
19:52.12 | AWOSLappy | Okay, you are using 2.0x. |
19:52.20 | Winny | It was compiled a month or so ago |
19:52.31 | AWOSLappy | Yeah. You're right. I'd need to see it. :/ |
19:52.35 | Winny | alright |
19:52.40 | Winny | gu.bzfusion.net:5162 |
19:52.46 | Winny | might not be able to talk |
19:55.46 | Winny | join as obs... people. |
19:55.56 | AWOSLappy | Winny: um...I get it |
19:56.11 | AWOSLappy | Winny: It clicked when I joined. I know what you're talking about. |
19:56.20 | AWOSLappy | Borrego has that problem as well. |
19:57.09 | Constitution | Winny: you're sure it has the EXACT same configuration, including -fb? |
19:57.15 | Winny | yup |
19:57.24 | Winny | I literally copied for conf and map |
19:58.41 | AWOSLappy | Winny: With a quick test playing as green, I couldn't reproduce it. But I've seen it. Had to do a flagreset. |
19:58.51 | Constitution | and you're not just dropping over the pyramid on one and not the other, I assume |
19:59.03 | AWOSLappy | I know multiple people reported the problem but I don't believe I have a dev's answer right now |
19:59.09 | AWOSLappy | Constitution: it's a pillbox |
20:00.05 | Constitution | AWOSLappy: it's Hix, not pillbox... I'm talking about Winny's map |
20:00.11 | Constitution | er, Winny's server |
20:00.44 | Constitution | and pillbox does not have a place to pass flags at all, IIRC |
20:00.59 | AWOSLappy | Constitution: this happens on hepcat as well |
20:01.39 | Constitution | I heard, but I believe there was a cheater in that case, no? |
20:01.52 | AWOSLappy | I'm not sure. It's happened multiple times. |
20:03.37 | Winny | not a cheater |
20:06.21 | Winny | this is just odd |
20:06.30 | Winny | since its the same map, same configs... |
20:06.40 | Winny | I literlly just changed the -p number |
20:07.37 | AWOSLappy | Constitution: Looks like pillbox to me. |
20:08.00 | Winny | AWOSLappy: your blind |
20:09.12 | *** join/#bzflag eTangenT_ (n=tangent@71-211-222-37.hlrn.qwest.net) |
20:09.12 | AWOSLappy | Hmm. Must have connected to the wrong server, then. |
20:10.31 | Winny | you would be correct |
20:12.47 | AWOSLappy | Winny: http://img234.imageshack.us/img234/218/bzfi0043vi2.png |
20:14.29 | Winny | yeah |
20:14.30 | Winny | wrong map |
20:17.08 | AWOSLappy | Doh. |
20:17.14 | AWOSLappy | you said 5162, not 5164 |
20:17.34 | Winny | your are correct |
20:19.47 | AWOSLappy | There's nobody there and I don't have permission to spawn. |
20:20.28 | Winny | I kinda need someone who actually knows how the BZ flag code works... really well. |
20:21.42 | AWOSLappy | Winny: you can ping DT, JM, or blast |
20:22.01 | Winny | ill wait for one to show up, not that important |
20:22.05 | Winny | just...weird |
20:25.14 | donny_baker | tupone: nope just 3 :P |
20:25.19 | tupone | naha |
20:25.27 | tupone | naha was to Winny |
20:25.47 | Winny | :( |
20:26.33 | tannerld | ~jude-++ |
20:26.42 | tupone | you can ask ts or Manu. I cannot actually |
20:26.51 | Winny | alright |
20:27.02 | ts | I'm not here j/k |
20:27.11 | ts | Was there, looked but no spawn perms |
20:27.19 | Winny | you can watch :p |
20:27.30 | ts | Watch..pfft ;) |
20:27.41 | Winny | ;) |
20:27.43 | ts | Which port was it again? 5162? |
20:28.33 | AWOSLappy | Oooh I made bzflag crash. |
20:28.34 | Winny | yeah |
20:28.40 | Winny | gu.bzfusion.net:5162 |
20:28.45 | ts | k |
20:29.48 | tupone | AWOSLappy, do you have a core dump of it? |
20:34.35 | *** part/#bzflag Tedius (n=Tedius@cmtadmin.MUSC.CWRU.Edu) |
20:39.56 | Chestal | KTL: it's like having both momentum and wideangle |
20:40.52 | KTL | i use bzflag as a measuring device for my mental state ... |
20:45.13 | AWOSLappy | tupone: nup |
20:45.38 | AWOSLappy | tupone: I pressed "ENTER" on the server screen to connect, and then accidentally pressed ENTER again while it was downloading |
20:45.43 | AWOSLappy | boom, gone |
20:46.55 | AWOSLappy | KTL: no, it's like having colorblindness and reverse-only |
20:46.57 | AWOSLappy | :P |
20:46.57 | KTL | gameplay far below average ... postponed awareness of the situation, no precision |
20:48.38 | KTL | can not switch my concentration so fast with decreased oversight as a result |
20:54.16 | blast007 | Winny: what question do you have? (I'll be out and about for a while, but it's better to just ask) |
20:55.08 | ts | Winny: On my localhost the flag does not make it to top, either |
20:56.29 | Winny | ts: now do a /reset * |
20:56.35 | Winny | it'll go up for some reason |
21:00.00 | Winny | it seems /reset * resets _flagHeight to a non-standard number or something... |
21:01.48 | AWOSLappy | Winny: wow |
21:02.12 | AWOSLappy | Winny: I started a "simple" HIX server. I didn't even have to /reset * |
21:02.31 | Winny | AWOSLappy: to do what? |
21:02.35 | AWOSLappy | Winny: I went start->programs->bzflag->server->HIX CTF, then started the client, then did that thing, it flew straight up |
21:02.59 | Winny | interesting |
21:03.06 | AWOSLappy | all the way to the tip top, the square that's raised |
21:03.15 | Winny | oh, you did it wrong ;D |
21:03.26 | Winny | you need it to go to the 2nd level |
21:03.31 | Winny | not the 3rd |
21:03.38 | AWOSLappy | >_> |
21:03.53 | AWOSLappy | it went up. ergo, the problem exists on my build too |
21:04.03 | ts | Winny: No change |
21:04.04 | AWOSLappy | 2.0.8-20060513-MAINT-W32VC71 (0026) |
21:04.46 | Winny | hm |
21:04.48 | Winny | interesting |
21:04.52 | Winny | TS: what version? |
21:05.03 | ts | v2_0branch...today |
21:05.25 | Winny | hmm |
21:05.36 | Winny | Im running a one or two month old 2.0.9 build |
21:05.43 | Winny | I guess Ill update it |
21:06.01 | ts | I don't think that will help.. |
21:06.01 | AWOSLappy | Winny: 76.110.142.156:5154 |
21:06.17 | ts | Don't remember a change regarding tht |
21:06.23 | ts | that* |
21:08.37 | Winny | weird |
21:08.46 | awilcox | Winny: help |
21:08.52 | awilcox | my whole laptop froze when you did that |
21:08.57 | Winny | weird |
21:09.05 | awilcox | but it did do it, right? |
21:09.17 | Winny | it went up to the highest level, yes. |
21:09.19 | awilcox | yeah |
21:09.22 | Winny | not to the 2nd level. |
21:09.26 | awilcox | right. |
21:12.55 | *** join/#bzflag AWOSLappy (n=awilcox@unaffiliated/awosdev) |
21:13.35 | AWOSLappy | Anyways. |
21:13.51 | AWOSLappy | It seems to be around in the 20060513 build. Quite an old bug to be undiscovered. |
21:20.06 | delusional_ | ~bzworkbench |
21:20.42 | Constitution | ~bzwb |
21:24.44 | Winny | www.bzworkbench.wordpress.com |
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21:28.29 | Constitution | ibot: bzworkbench is a bzflag world file editor being developed by jude-, or http://bzworkbench.wordpress.com/ |
21:28.30 | ibot | okay, Constitution |
21:32.30 | JeffM | AWOSLappy, did your FPS go up on a simpler map? |
21:39.29 | AWOSLappy | JeffM: um |
21:39.33 | AWOSLappy | hold a sec |
21:40.23 | AWOSLappy | JeffM: actually I ran out of disk space, had to clean build |
21:40.44 | AWOSLappy | JeffM: so I uninstalled MSDN and now it's building again. so hold a sec |
21:41.07 | AWOSLappy | JeffM: AH YES, Now I remember |
21:41.37 | AWOSLappy | JeffM: I get these strange compiler errors in VC++7.1 in Win xp on a Celeron 1600 with 440M DDR 266 RAM |
21:41.38 | AWOSLappy | bzflag error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall bad_cast::bad_cast(char const *)" (__imp_??0bad_cast@@QAE@PBD@Z) referenced in function "class std::basic_istream<unsigned short,struct std::char_traits<unsigned short> > & __cdecl std::getline<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >(class std::basic_istream<unsigned short,struct std::char_traits<unsign |
21:41.39 | AWOSLappy | ed short> > &,class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> > &)" (??$getline@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@YAAAV?$basic_istream@GU?$char_traits@G@std@@@0@AAV10@AAV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@0@@Z) |
21:44.39 | JeffM | when it links what project? |
21:47.04 | AWOSLappy | JeffM: bzflag |
21:47.08 | AWOSLappy | the project bzflag |
21:47.20 | AWOSLappy | ares up-to-date, 3D up-to-date, etc |
21:47.24 | JeffM | wierd |
21:48.11 | blast007 | AWOSLappy: and you've cleaned the build and rebuilt? |
21:48.27 | AWOSLappy | blast007: yes |
21:48.34 | blast007 | one thing to try first is to get 2.0.8 and see if THAT builds |
21:48.42 | blast007 | from the source .zip on SF |
21:48.50 | AWOSLappy | http://rafb.net/p/RbFzjt37.html |
21:49.14 | JeffM | oh |
21:49.19 | JeffM | that's in geometryLib |
21:49.42 | AWOSLappy | and obstacle, and 3D, and game, ... |
21:49.57 | AWOSLappy | ogl...mediafile...common... |
21:49.59 | JeffM | your missing someting deep |
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21:50.02 | JeffM | your missing deelte |
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21:50.08 | AWOSLappy | JeffM: ?! |
21:50.10 | JeffM | did you force it to use C |
21:50.21 | JeffM | ------ Build started: Project: regex, Configuration: Release Win32 ------ |
21:50.21 | JeffM | <PROTECTED> |
21:50.21 | JeffM | regex - up-to-date. |
21:50.22 | JeffM | <PROTECTED> |
21:50.22 | JeffM | ------ Build started: Project: zlib, Configuration: Release Win32 ------ |
21:50.24 | JeffM | <PROTECTED> |
21:50.25 | brlcad | it's complaining about an std::string internal (bad_cast) |
21:50.34 | brlcad | heh |
21:50.36 | AWOSLappy | JeffM: I changed nothing in the solution or project. How it came down from SVN is how I compiled it |
21:50.42 | AWOSLappy | oops, pasteflood |
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21:50.51 | brlcad | nice |
21:50.56 | AWOSLappy | JeffM: I changed nothing in the solution or project. How it came down from SVN is how I compiled it |
21:50.59 | JeffM | sorry that was suposed to be a one line |
21:51.08 | AWOSLappy | JeffM: hehe np, happened to me a couple times |
21:51.14 | JeffM | AWOSLappy, you reinstalled VC tho? |
21:51.17 | JeffM | did you install it all? |
21:51.18 | AWOSLappy | JeffM: no |
21:51.23 | AWOSLappy | JeffM: ?! |
21:51.45 | AWOSLappy | JeffM: I installed from my Visual Studio .NET Enterprise Architect 2003 - English CD-ROM I got from my legal MSDN subscription |
21:52.00 | AWOSLappy | I did full install. Everything. |
21:52.10 | AWOSLappy | nearly 2G of stuff pulled from both discs |
21:52.17 | brlcad | even more bizarre then |
21:52.27 | brlcad | i mean almost like something is wrong inside <iostream> |
21:52.52 | brlcad | what about a mix of debug and non-debug libs? |
21:53.15 | AWOSLappy | brlcad: I don't know how to check for that. I cleaned debug before building release |
21:53.16 | brlcad | tried changing to release and/or debug mode? |
21:55.13 | AWOSLappy | the Active Solution Configuration is Release |
21:55.19 | brlcad | try switching the compilation mode, see if it's any different -- might be a case where libs were changed/fixed on release or debug mode but not on the other |
21:55.28 | AWOSLappy | I will |
21:55.32 | brlcad | yeah, try changing to debug configuration |
21:55.45 | AWOSLappy | This will take a while... |
21:55.59 | brlcad | it's a bit of a stretch, but otherwise that error is really bizarre |
21:56.16 | AWOSLappy | brlcad: it is |
21:56.37 | JeffM | a full rebuild would have built all the libs |
21:56.38 | JeffM | but maybe |
21:56.48 | blast007 | could it be include dir and/or lib dir order problems? |
21:57.05 | JeffM | AWOSLappy, what is your build target? |
21:57.09 | JeffM | release or debug? |
21:57.15 | JeffM | or one of the "other" ones? |
21:57.33 | AWOSLappy | JeffM: The error occurred when my build target was Release. |
21:57.43 | JeffM | and you did a "rebuild solution" ? |
21:57.44 | AWOSLappy | JeffM: I am cleaning/rebuilding Debug to see. |
21:57.49 | AWOSLappy | JeffM: yes |
21:57.53 | JeffM | rebuild does a clean for you |
21:58.01 | JeffM | I just built fine |
21:58.07 | JeffM | did you intall the VC update? |
21:58.10 | AWOSLappy | aw...I didn't know *that*... |
21:58.22 | JeffM | the installer should have checked for updates |
21:58.27 | AWOSLappy | JeffM: VC Update? I have 7.1.3088 |
21:58.39 | JeffM | that's old |
21:58.52 | JeffM | there is a service pack |
21:58.55 | JeffM | but old shoudl work too |
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22:06.31 | AWOSLappy | Erroneous! yay! |
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22:23.40 | AWOSLappy | JeffM, brlcad: it built with debug |
22:23.42 | AWOSLappy | 0 errors |
22:23.53 | JeffM | let me try a release then |
22:25.59 | JeffM | a normal release just built fine for me |
22:26.08 | JeffM | not "release modern" or any of the others right? |
22:30.41 | AWOSLappy | JeffM: correct |
22:30.49 | JeffM | wired |
22:30.50 | AWOSLappy | it was "Release". Capital R. |
22:31.01 | AWOSLappy | Um, I guess I have less apps open now. |
22:31.02 | AWOSLappy | I got 9fps. |
22:31.14 | AWOSLappy | even on high detail |
22:31.20 | AWOSLappy | but on low I still got 9 |
22:32.29 | AWOSLappy | JeffM: otherwise, same results. |
22:32.35 | AWOSLappy | should I try release again? |
22:33.09 | JeffM | up to you |
22:33.14 | AWOSLappy | okay |
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22:51.38 | daxxar | A cup of black coffee and a bit of midnight coding. |
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23:24.11 | spldart | Anyone ever figure out all these "autokick. player tank moving to fast" 's? |
23:32.53 | blast007 | spldart: tried removing the supercharger? |
23:33.09 | blast007 | spldart: jk, but what kind of FPS do you get when playing? |
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23:57.40 | brlcad | AWOSLappy: wicked |
23:58.17 | brlcad | i'm still betting on either a stale build, or simple file missing or typo in the build ss |
23:58.54 | brlcad | s/ss/system/ |
23:59.18 | JeffM | if it was a problem with the build system, I'd have it too |
23:59.31 | brlcad | if not, you should be able to compare the link line of the one that fails exactly against the one that worked.. see if there's anything obvious |