IRC log for #bzflag on 20070530

00:03.19*** join/#bzflag Hannibal (n=aaronsal@unaffiliated/hannibal)
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01:33.10rob1nNoodleman, ping
01:34.28rob1nnever mind
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01:40.40CBGhow do I take a screenshot in bz ?
01:40.55R3laXF12
01:41.32CBGFunny.
01:42.04Tediuserm, F5?
01:42.48CBGYep... Didn't work at first, that's why I asked. Now it works fine... :|
01:50.08davemiccweird...  when I try to join the server running King of the Cans in observer mode bzflag segfaults
01:50.48CBGReally?
01:51.01davemiccyeah...just for that server though
01:51.07CBGCan you run bzflag with a few debug levels and try to join again?
01:51.07a_meteoriteI segfault just joining
01:51.16CBG(I'm interested since that is MY server...!)
01:52.25a_meteoritenow I don't... mind you, I tried joning rogue
01:52.42*** join/#bzflag purple_cow (n=david@208.69.182.150)
01:52.42*** mode/#bzflag [+o purple_cow] by ChanServ
01:52.49CBGdavemicc: and only when joining as observer?
01:53.01*** join/#bzflag purple_cow (n=david@208.69.182.150)
01:53.01*** mode/#bzflag [+o purple_cow] by ChanServ
01:53.26CBGdavemicc, a_meteorite: if you could both test, joining as different teams and with a few debug levels... that would be great...
01:53.36davemiccI don't see anything interesting in the debug output
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01:53.43*** mode/#bzflag [+o purple_cow] by ChanServ
01:53.54davemiccCBG, yes just observer
01:53.57CBGyou can PM anything you find to CannonBallGuy on the BZBB
01:54.03CBGinteresting...
01:54.03davemiccok
01:54.16CBGI'd love to stay and help... but it's 3am here...
01:54.30CBGany info is great, I'll look into it tomorrow
01:54.30davemiccI'm c2water by the way...sorry about the TK...I forget my team  :-P
01:54.42CBGoh, don't worry about that
01:54.54CBGI saw you joining and leaving a few times quite quickly
01:54.58CBGthis explains it :)
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02:10.04delusionalI have the same problem, intel mac..
02:11.48delusionaldebug output   http://bzflag.pastebin.ca/520952
02:12.00CBGif you can do the same... (run with some -d levels, recreate the problem, PM me on forum with what you find) I'll be forever grateful!
02:12.46CBGpm me that link, I must sleep :)
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02:30.49tannerldhow can one just compile bzflag not bzadmin/bzfs?
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02:31.25*** mode/#bzflag [+o purple_cow] by ChanServ
02:32.39KTL--disable-bzadmin
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02:32.41KTLcan't find a disable server/bzfs option for the configure script
02:33.03tannerldty
02:33.03AAA_awright--without-bzfs?
02:33.13KTL--without-PACKAGE       do not use PACKAGE (same as --with-PACKAGE=no)
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02:37.56KTLthe --without-bzfs was not used, BZFlag server .....: yes (with plugins)
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03:41.29Noodlemanrob1n: pong
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04:36.22jude-hello all
04:38.57Hannibalhello hello, how's BZbench coming?
04:39.19eTangenTyo Hannibal, yo jude-
04:39.34eTangenTPZ mayhem
04:39.41eTangenT56 PZ flags, and 1 SB
04:39.50Hannibalahhhhhh
04:40.49jude-BZWorkbench is going well
04:41.05jude-but currently at a stand-still, because I realize that I should probably write up the specs and timetable first
04:41.16jude-which are due before May 31st
04:41.21jude-when the *real* coding begins
04:42.18jude-at this point, I'm just going to put it on my university-allocated webpage, because I have not been told how to submit them yet
04:42.34eTangenT~bzfrag brlcad
04:42.46ibotACTION destroys brlcad with a guided missile
04:42.49Hannibalahh.  I'm assuming there is a date for completion?
04:43.44jude-August 31st
04:43.47purple_cowjude-: my suggestion would be you set up a blog somewhere
04:44.18jude-why a blog?
04:45.36purple_cowthree reasons
04:45.47purple_cow1. Folks can set it up in their RSS readers to watch
04:45.58purple_cow2. It's a nice way to show off your progress to the whole world
04:46.00purple_cow3. It's trendy
04:46.08jude-I like that last reason :)
04:46.31Hannibaloh, geez, August 31.  Thats a good ways away.
04:46.38jude-to be honest, I don't have a blog and haven't a clue how to start and maintain one.  Any recommendations?
04:46.49Hannibalblogspot.com
04:46.59Hannibalgot layouts, hosting, and its free
04:47.04jude-alrighty then
04:47.05purple_cowblogspot, blogger, typepad, wordpress, etc.
04:47.17purple_cowI'm partial to wordpress, but they're all good options
04:47.58Hannibalprobably, just that blogspot is the one I know
04:48.34jude-I mean, bzworkbench.wordpress.com
04:50.35Hannibalthe line above?
04:51.39jude-it's bzworkbench.wordpress.com
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04:57.38JeffMpurple_cow, would be cool to set up a planet for them
04:57.58purple_cowyou're the one with the bzflag-related server ;-)
04:58.15JeffMnot I anymore
04:58.20JeffMthe blrcad can
05:00.09jude-purple_cow: it's done
05:14.43jude-purple_cow:  one of the members of the BZFlag form has offered to create custom graphics for BZWorkbench (i.e. title screen, icon, splash screen, etc).  Is it permissible by Google's standards to accept this as part of the project?
05:15.00jude-or is that considered collaboration and thus prohibited?
05:15.21JeffMadd them after it's over :)
05:15.28purple_cowan editor needs a title screen and a splash screen? :)
05:15.32JeffMbut probalby not
05:15.40JeffMyeah they arn't realy NEEDED
05:15.46jude-well, I was wondering if he'd be willing to make the title screen for the blog
05:15.46purple_cowI personally don't mind if other folks do artwork
05:15.57JeffMI don't think anyone will
05:16.14JeffMbut you shoudl let them know that the terms of the SOC, ie. not helping more
05:16.24jude-right then
05:18.20purple_cowmy interest is primarily that you get something useful working
05:19.06jude-indeed
05:19.21jude-I have already started the infrastructure
05:19.32jude-but I should probably write the spec out first
05:19.35jude-before continuing
05:47.01*** join/#bzflag The_Vaxorcist (n=phillip@dial-209-148-113-46.sonic.net)
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06:26.16jude-in BZFlag, how is the ground oriented?  Is it the X-Z plane or the X-Y plane?
06:26.47blast007Z is height in BZFlag
06:26.57blast007so X-Y is the ground
06:27.25jude-thanks
06:28.32blast007also, I saw on your blog you mentioned you might need OSX testers
06:28.38blast007I have a Mac running 10.4
06:28.47jude-do you have a GNU build environment set up?
06:28.56blast007it builds BZ, so I guess
06:28.59blast007;)
06:29.00jude-excellent
06:29.05jude-wanna be a beta tester?
06:29.09blast007sure
06:29.13jude-w00t!
06:29.25jude-that's two
06:34.00daxxarhaha
06:34.01daxxarcute ;-)
06:34.14jude-it originally ran at 25 MHz, but a soldering iron fixed that :)
06:34.35blast007I still have an 8086 in my basement
06:34.40blast007runs at 8MHz in Turbo
06:34.42jude-now if only I had a 68887 math coprocessor to accompany it's 68030
06:34.45jude-ouch
06:35.04jude-Doesn't the TI-83+ graphing calculator have a similar processor?
06:35.08jude-I think it has a z80
06:35.40blast007heck, my TI-83 probably has more processing power than my 8086
06:35.48blast007it certainly has more RAM  :)
06:36.01jude-how much RAM does your 8086 box have?
06:36.07blast007640KB
06:36.11jude-the TI-83 has ~23K
06:36.13blast007oh
06:36.25blast007I have the silver edition too, so it might be more than that
06:36.33jude-but the 83+ SE has 1.5 MB EEPROM
06:36.42jude-but still only ~23K RAM :(
06:36.56daxxarYeah, the TI-83's have a z80
06:37.05jude-mmmm....8-bit computing :)
06:37.36blast007"96 KiB of additional RAM"
06:38.02jude-heh--I started my programming career at age 12 on a TI-83+ :P
06:38.07blast007"a dual-speed 6/15 MHz processor"  :D
06:38.20jude-wow.  blazing
06:38.23daxxarHardcore.
06:38.35jude-what to do with all the extra clock cycles?
06:38.46daxxarThey'll go to waste!
06:39.10jude-"I can't imagine anyone needing more than 640K memory!"
06:39.39jude-(foot-in-mouth for Bill Gates)
06:40.07blast007it was enough to run pacman in monochrome, so it should be enough for anyone!
06:41.46blast007I crashed my calculator so many times
06:41.53jude-me too
06:42.02jude-before I learned how to use VTi :P
06:42.19jude-better to crash a virtual calculator, methinks
06:42.49blast007oooo, neat
06:43.00blast007there was an official TI one as well at some point
06:43.11blast007I used that one quite a bit
06:43.13jude-VTi and TiEmu are way better
06:43.13daxxarAnyways, head to work.
06:43.27jude-me?
06:43.33daxxarNo, moi
06:43.40daxxarI should start working on my specs today, since my exams are done. :)
06:43.40jude-have fun :)
06:43.56daxxarThanks ;)
06:49.32eTangenTif you wake me, you will find yourself, days later, soaking in a vat of acid.
06:49.34eTangenT:D
06:50.14jude-acid?  bases dissolve flesh; acid dissolves bones
06:50.22The_Vaxorcistooh
06:50.51jude-sadly, I learned that from my high school chemistry teacher
06:51.15jude-"If you reach the final solution with any of your annoying siblings, here's how to get rid of the body...
06:51.18jude-"
06:51.42jude-(jokingly, of course)
06:51.46purple_cowacid will burn flesh pretty effectively
06:51.59jude-acid dehydrates flesh; bases dissolve it
06:52.47jude-that slippery feeling of sodium bicarbonate solution against your fingers when you rub them together?  That's the feeling of your dissolving skin
06:53.04jude-not very much, obviously, but enough
06:53.17jude-that's why lye is a more effective cleaner than hydrochloric acid :)
06:53.50jude-and that's why you pour drainol (sodium hydroxide) down a drain, and not phosphoric acid
06:54.29jude-(although phosphoric acid makes a good grout cleaner)
06:55.39*** join/#bzflag jude-_ (n=jude@c-68-84-206-92.hsd1.ar.comcast.net)
06:56.00tsjude-: Are you planing to support drawinfo in your map editor?
06:56.07jude-yup
06:56.20jude-if it's in BZW 2.0, it'll be in the editor
06:56.40tsjude-: Did someone told you how the corners are constructed?
06:56.51jude-like, inside and outside points on a mesh?
06:57.04blast007there isn't (much/any?) documentation for how the drawinfo stuff works
06:57.04tsI'm looking for someone who could tell me
06:57.37tsSome stuff is self-explaining but I'm having real trouble with the corners
06:58.26tsHeh, I already tried that
06:58.43The_Vaxorcistgood luck with that
06:59.39jude-I've hunted through more complicated code before :)
07:00.06jude-like, how the Linux kernel handles a register read delay on the PXA ARM motherboards using the AC97 codec driver
07:01.12jude-mmmm....kernel debugging
07:02.03jude-mmmm...porting Linux to the Palm T|E2 handheld
07:03.33tsEeek..
07:03.50The_Vaxorcistoutta my league :)
07:04.04*** join/#bzflag stylus_ (i=stylus@freenode/helper/stylus)
07:04.27jude-point being, navigating BZFlag's source shouldn't be a problem :)
07:16.00jude-well, drawinfo, from what I've gathered, describes the levels of detail the clien should use when rendering meshes
07:16.07jude-s/clien/client
07:16.41tsI posted something at the forums about it.
07:17.00tshttp://my.bzflag.org/bb/viewtopic.php?t=10841
07:19.58jude-hmmm...sphere just is shorthand for adding a sphere at a point with a known radius
07:20.14jude-points, I think, refer to the mesh's vertices
07:20.35jude-lines connect points (the numbers after the line key refer to point indices)
07:20.45jude-linestrips are lines in series (like tristrips)
07:20.58jude-polygon connects multiple points to form a face
07:20.59tsWell, feel free to post at the forums, so others do benefit from it, too.
07:28.16jude-drawinfo basically gives you the ability to control how meshes get rendered
07:28.23jude-pretty stupid, IMHO
07:28.32jude-that should be done automatically by the client
07:29.13jude-short of defining the vertices and how they link up to form faces, everything else can be automated
07:29.17jude-and it will be in my editor
07:29.22tsNo idea what is better in performance. I'm in the mid of a CG course
07:29.49jude-triangle fans and strips are theoretically better than individual triangles, because you don't have to load as much data from RAM into the GPU
07:29.58tsHowever if no one can understand/use it, it is pointless :(
07:30.16tsyes, I know tristriping
07:30.21jude-what *should* happen, IMHO, is that BZFlag should create these arrangements automatically
07:30.27tsWe did that in a lesson
07:30.49tsHad to construct several complex objects using strips
07:30.49jude-the same can be said about lines and quads
07:31.24jude-the beauty of strips, for any polygon, is that for an n-sided polygon, after supplying n-1 points, you only need one more point per polygon
07:31.38jude-s/n-sided/n-vertex
07:31.53jude-I guess they tried to give control of that to the map maker
07:32.08jude-but you're right--it's too confusing for large meshes
07:32.14tsFor quadstipping, you need two more points, IIRC
07:32.14jude-and it can be automated
07:32.20jude-not necessarily
07:33.29jude-if you have an (n-2)th, (n-1)th, and nth points, the (n+1)th point forms a quad
07:33.43jude-you can prove that conjecture inductively
07:34.25jude-you can add as many additional points as you like, but one will suffice to build the next quad
07:35.57jude-...anyway, I'll try to get BZWorkbench to create strips and fans automatically.  In fact, some 3D formats store them to begin with
07:38.23jude-in OpenGL, stripping and fanning is noticeably better than individual polygons--if you think of the OpenGL binary as a client to the OpenGL driver (the server), it makes sense to load as little data from the client to the server as possible and let the server run independently of the client for as long as possible, while the client works on other things
07:38.56jude-this is especially true with the shared bus architecture that plagues PCs--less bandwidth == faster performance
07:39.45jude-s/"less bandwidth"/"less bandwidth traffic"
07:40.06tsyeah
07:40.24tsThat is why stripping is so much better with many objects
07:40.48jude-if you can live with a more difficult way to describe objects, then strips make perfect sense
07:45.34jude-...from the looks of it, a corner is an index to a texture coordinate, a vertex, and a normal
07:45.48jude-(part of the mesh-building data)
07:46.21tstrepan did also write that but I can't imagine what I'm building with the corners
07:46.45tsI know what vertices and normals are..
07:47.02jude-I guess corners are just a form of indexing
07:47.18jude-I wonder if there's still a way to contact trepan...
07:47.28ts~seen trepan
07:48.04ibottrepan <n=trepan@unaffiliated/trepan> was last seen on IRC in channel #bzflag, 8d 9h 22m 38s ago, saying: 'you should submit a request to O.E.D. for 'dekerberosization''.
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07:49.10tsI can build my strips easily from the corners but my textures are wrong then. They show up only from inside mesh view or they are half outside and half inside. If I use a special order of the corners then it looks ok but then I can not strip them
07:49.20tsso...I'm lost
07:49.42jude-"show up only from inside mesh view"...as in, you can only see them if you look from a point inside the mesh?
07:49.55tsyes
07:50.07jude-that's just an orientation problem--the normal is pointing into the mesh
07:50.38tsDoes that mean I chose the wrong normal in my corner definition?
07:50.38jude-that's one of the difficult parts of stripping--controlling the orientation of faces
07:50.44jude-looks like it
07:50.50jude-either that, or it's pointing the wrong wayu
07:51.24jude-try flipping the normal
07:54.21tsHrm, there are 4 normals in a quadstrip
07:58.27tsDoesn't work :/
07:58.51jude-hmmm
07:59.15jude-are the texture coordinates correct
07:59.16jude-?
07:59.25tsNot sure
08:01.16tsThey look odd..
08:01.37tsI'm going to do more research on it later
08:02.49tstnx for the help
08:03.15jude-np :)
08:09.27daxxarWork, work.
08:10.19jude-where do you work?
08:44.04daxxarL4m3r, Epyon, Epyon_: Where did you guys publish your milestones (if you have yet)?
08:44.40daxxarI'm curious if I should set up some kind of blog, e.g. gsoc.daxxar.com or bzf.daxxar.com or something, or just use the wiki/forum
08:45.01daxxarThe wiki is perhaps not as suited for milestones and progress reports.
08:45.08daxxar*brb*
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08:52.50L4m3rI have thrown something on my web server but I have not "published" anything yet
08:52.59hydanhow do you join a server? i hit enter and it goes to the option of creating a server.
08:53.14hydanwould like to :)
08:54.01tsJoin Game -> Find Server -> select one server and hit enter -> go to Connect and hit enter
08:54.08daxxarL4m3r: Okay, only for the eyes of the devs, like?
08:54.23L4m3rno, I just have not linked anyone
08:54.50L4m3rI've not yet had a chance to talk at length with my mentor
08:57.13L4m3ranyway, it's late. g'night
09:01.03daxxarL4m3r: I'd appreciate it if you could pass me a link when you feel it's appropriate. :)
09:01.10daxxarAnd good night.
09:01.15daxxar(It's early here;))
09:04.55hydan4:02am :)
09:05.44daxxar11AM here ;)
09:13.14daxxarapt-get build-dep bzflag ftw
09:15.24hydanmupen + perfect dark + online multiplayer (in my dreams), OR, half-life2 (comp. can't run it) + perferct dark source mod (comp. can't run this either) ftw ;)
09:17.20daxxarIs mupen64 usable?
09:23.21daxxarbrlcad: It doesn't seem like the configure-script checks for the x11proto-xf86vidmode-dev-package (i.e. on my box, compilation failed after configure said client could be compiled, because it was missing X11/extensions/xf86vmode.h, which on my debian box is located inside the x11proto-xf86vidmode-dev-package)
09:28.47hydani've been playing with it and the games always have a something wrong with them
09:29.01hydanespecially the graphics
09:29.16hydanthere's always something wrong with the graphics, the game is playable however.
09:31.12daxxarUgh, to wine an emulator of another platform sounds like a horrible idea :P
09:38.39hydandaxxar, you were right :P
09:38.49hydannot fun at all
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12:36.03Macintmin if I ask for help?
12:36.07Macintmind*
12:39.08KTLjust ask
12:41.18Macintok :): so I am doing a site for my mlinux servers, i am using the bzfquery.php. But i only want it to say if the server is online or ofline. wich i have done but then there is this php Warning " http://mlinux.ath.cx/bzflag/bzfquery_example.php "
12:41.33Macinthow can u get the warning to go away ?
12:42.35Macintfrom line 77 " $fp = fsockopen($server['host'], $server['port'], $errno, $errstr, 5);
12:42.35Macint<PROTECTED>
12:42.36Macint<PROTECTED>
12:42.36Macint<PROTECTED>
12:42.36Macint<PROTECTED>
12:53.49KTL(and hope someone who has a clue will see this and answer :D )
12:55.02Macintyeh me to
12:56.05KTLhttp://marc.info/?l=php-general&m=95244099321050&w=2  <- fun "Try putting a '@' in front of the function."
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18:38.39tannerldwhen I ./configure bzflag 2.1.*, I can't get the bzflag/bzrobot binary to build; says it needs opengl, where can I find that?
18:41.06Erroneousassuming linux, you need the mesa development package
18:41.33Erroneousmesa-dev/mesa-devel/mesagl-dev/x11-mesa-dev/whatever the package name is on your distro
18:41.56tannerldk, found it, thanks :)
18:42.53Erroneousor if you have a decent package manager, ask it what provides GL.h
19:12.17tannerldok, now I'm getting "undefined reference to `XF86VidModeSwitchToMode'" and others related to XF86VidMode*
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19:24.01tuponexf86vidmode (or like it)
19:27.42Erroneousyou need the proto-xf86vidmode stuff
19:28.20Erroneousmost distros should install it by default; otherwise look for xorg-proto-xf86vidmode or x11proto-xf86vidmode
19:28.42Erroneousmight need the dev package for it too
19:29.07Erroneouswe should really check for that in configure
19:29.17tannerldI have x11proto-xf86vidmode-dev when I got taht error
19:29.38Erroneousand the fact that it's asking for it indicates that you aren't building with sdl
19:30.02Erroneoussdl is highly recommended
19:30.51tannerldhow do I build with sdl?
19:31.03JeffMinstall the sdl dev package
19:32.14tannerldk got that
19:32.26JeffMthen run the configure again
19:32.33JeffMthat sould set you up for an SDL build
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19:34.53tannerldand that should fix the XF86VidMode problemo?
19:35.26JeffMpossibly
19:35.41JeffMthat will have it use SDL
19:35.50JeffMand SDL will set up the GL context
19:36.06JeffMthe SDL dev package should have pulled in any other packages it needs
19:36.22JeffMif you have a decent package manager
19:36.48blast007silly package managers
19:36.56tannerldheh
19:37.21JeffMwell then YOU are the package manager :)
19:37.35tannerldhmm - must have installed the wrong sdl-dev package (libsdl1.2-dev), builds w/o sdl
19:38.28Erroneousor our configure magic is busted
19:38.41Erroneouswhich is possible
19:38.46tannerldO.o
19:39.09JeffMwhat distro you on?
19:39.15tannerldubuntu
19:39.20JeffMdid you install g++?
19:39.54tannerldyes
19:40.02Erroneoustrunk should complain very loudly if he didn't ;)
19:40.32JeffMahh
19:40.59Erroneousso they'll get bogus results if they have g++ and no gcc, but that should be so uncommon as to be virtually unheard of
19:44.04JeffMyou know you've just cursed yourself :)
19:44.20tannerldheh
19:45.23Erroneousno distro I know of ships with that configuration :)
19:46.37Erroneousin most, if not all, g++ has a direct hard dependency on gcc
19:47.28tannerldso did I install the wrong sdl dev package or has ./configure lost magic?
19:47.53JeffMyou'd have to see the verbose output
19:48.42Erroneousdo you have SDL.h?
19:48.50tannerldnot sure
19:49.56tannerldhow can I check?
19:50.07JeffMfind it :)
19:50.10Erroneousassuming you have slocate and it's up to date, "locate SDL.h" :)
19:51.04tannerldnope
19:51.54Erroneousnope, you don't have slocate; nope, it's not up to date; or nope, you don't have SDL.h?
19:52.09tannerldheh - door #3
19:52.14tannerldno SDL.h
19:52.44JeffMthen you didn't install the right package
19:52.52JeffMwhat distro are you on?
19:52.56tannerldubuntu
19:52.59JeffMohh yeah
19:53.02JeffMyou said that
19:53.03JeffMsorry
19:53.09JeffMsdl dev should do that
19:53.18tannerldhmm
19:53.19Erroneousassuming debianish, /usr/include/SDL/SDL.h
19:53.41Erroneousand /usr/bin/sdl-config
19:53.56JeffMyou install the current automake/autoconf/libtool, etc?
19:54.03Erroneousand /usr/lib/libSDL.so
19:54.06Erroneousall are required
19:54.07tannerldI beleive so
19:54.18JeffMyou need to know for sure
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19:54.39tannerldchecking..
19:55.28tannerldyep
19:57.06L4m3r:(
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19:57.19L4m3rI'm gonna need some mortar, then...
19:58.20tannerldautomake, autoconf, and libtool are uptodate
19:58.22JeffMwe have a titanium gas expansion chamber here, it'll work well as a mortar
19:59.21purple_cowlimes are tasty
19:59.26Erroneousthat's Ca(OH)2, not the citrus
20:08.59tannerldJeffM: I have the current automake/autoconf/libtool
20:09.07JeffMtannerld, ok
20:09.29JeffMI'd dump the verbose output of the autogen and the configure, see what it's geeking on
20:10.23tannerldadd -v to the commands?
20:10.37JeffMdunno
20:13.29tannerldpastebin?
20:13.35JeffMwould be best
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20:15.27tannerldConfigure: http://pastebin.ca/523492
20:16.24Erroneousconfig.log would be more useful
20:17.08ndimchecking for SDL framework... no
20:17.08ndimchecking for sdl-config... (cached) no
20:17.13ndimThat looks suspicious.
20:17.27Erroneousframework is ok to be missing.  config is not ok
20:17.45ndimAs if the first check was failing for some reason, and the second one, which should check anew, is relying on a cached value from the first one.
20:17.46tannerldConfig.lgo: http://pastebin.ca/523495
20:18.43Erroneousnaw, it's just not finding it at all
20:19.07Erroneouseven the easy tests (like "does the header exist" fail)
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20:20.29tannerldso...
20:20.30ndimErroneous: But why does it say "(cached)" if the test runs for the first time?
20:20.50Erroneousthe results of that test were cached
20:21.01Erroneouscould be using an old one, but shouldn't be
20:21.09Erroneoususually it's earlier in the same instance
20:21.22Erroneousi.e. we check for SDL.h, then sdl.m4 checks for SDL.h also
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20:24.29tannerldquick search using the package interface on ubuntu.com says libsdl1.2-dev (which I installed) is the only one with SDL.h
20:24.35CBG~Saturos++
20:28.51tuponetannerld, try to run sdl-config from the shell
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20:29.47tannerldit wants argumetns
20:30.17tuponesdl-config --cflags
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20:30.32tannerld-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
20:30.44tuponetype sdl-config
20:30.57tuponetype "type sdl-config"
20:31.09tannerldlol
20:31.10tannerldsdl-config is hashed (/usr/bin/sdl-config)
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20:31.27tuponeok, remove the cache and reconfigure
20:31.50tannerldwhich cache?
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20:37.41tuponeautom4te.cache
20:37.50tuponeI suppose you have that
20:39.06tannerldno
20:39.39tuponesure ? no dir by that name?
20:39.51tannerldwait - yep
20:39.55tannerldwrong dir :P
20:40.11tannerldjust remove and reconfigure?
20:40.16tuponeyep
20:40.30tannerldk :)
20:41.00tannerldyay - with SDL :)
20:41.05tannerldthanks
20:41.35tuponeyw
20:44.21tannerldyay it compiles :)
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21:29.33tannerldugh
21:29.42tannerldMacrosoft is adding huge amounts of bots to servers :E
21:30.47Winnywhat server?
21:30.50bradmicrosoft?
21:30.55JeffMuser
21:30.55Winnyas if he wasn't a jerk already
21:30.57JeffMnamed macrosoft
21:31.02bradoh.. :)
21:31.08Winnynice try, brad :p
21:31.21Winnytannerld, what server?
21:31.55tannerldwas on the trampolean, poll kicked, was on peters, poll kicked
21:31.59tannerldno clue where he is now
21:32.25Winnyhmm, k
21:33.52ndimStrange.
21:33.56ndimStrange.
21:33.58CBGOdd.
21:33.59CBGOdd.
21:34.12WinnySpecial
21:36.20SpazzyMcGeeI just banned hiom for an hour on the mofo masterban.
21:36.42SpazzyMcGees/hiom/him
21:36.49tannerldeheh
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22:40.35brlcadfyi, autogen.sh automatically deletes the autom4te.cache (because of other problems that can occur due to staleness)
22:41.18brlcadtannerld: so sounds like you added sdl, but then didn't rerun autogen.sh .. only running ./configure instead (hence the invalid cached result)
22:42.19tannerldah
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23:07.17brlcadhello christopher rob1n
23:09.36rob1nhuh?
23:09.48Winnyhehe
23:10.01WinnyWinny the poo, poo, poo
23:11.39rob1n|3|2|_<4|)
23:11.44WinnyThePooh:D
23:11.50rob1n|3|2|_</\|)
23:12.38brlcadwow, that's one of the most horrible renditions I've seen yet of my nick :)
23:12.57rob1nyeah it's pretty bad
23:13.10WinnyI thought it was a bad face...
23:13.12Winny:O
23:25.02CBGScared of the shadow that follows me everywhere.
23:25.21gsneddersCBG: that's why I turn shadows off in BZflag. Gives me a break.
23:26.59CBGThanks, Erroneous... but it's still right there!
23:27.22Erroneousyeah, but it should be angrier at me than you, dont'cha think?
23:27.59CBGJust seems angrier in general! :(
23:28.07Erroneoushehe
23:28.18brlcad<PROTECTED>
23:28.48brlcadoops
23:29.17CBGW00t!
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23:47.11Winnybrlcad: ping
23:49.55brlcadWinny: pong
23:50.40Winnydo you know if BZFlag plans on particpating in GSoC for the next few years?
23:51.04Hannibaldoes Google plan to do GSoC the next years, winny?  
23:51.21WinnyHannibal, I would assume so...
23:51.44Hannibalthen I think its safe to assume BZ would.
23:51.55WinnyDid I ask you?
23:52.37WinnyI *assume* that they won't take the same project year after year.
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23:54.08Hannibalwhy not?
23:54.54WinnyUse your noggin
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23:55.54brlcadWinny: depends on available resources, how successful this year is, other factors
23:57.13WinnyOk, thanks
23:57.15brlcadwhether google will support/allow bzflag is itself an item of question, given we're a game (and the only game gsoc approved, the rest are frameworks)
23:57.52WinnyWhy did they choose to approve you?
23:58.16brlcadtelling the google folks that you appreciate them allowing bzflag to participate would be nice if you think involvement is a good thing (they're on slashnet)
23:59.34rob1nbrlcad, what channel?
23:59.47brlcad#summer-discuss iirc

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