00:03.19 | *** join/#bzflag Hannibal (n=aaronsal@unaffiliated/hannibal) |
00:08.02 | *** join/#bzflag Jefenry (n=jeffreyd@pool-162-83-124-239.norf.east.verizon.net) |
00:19.24 | *** join/#bzflag rob1n (n=emp@unaffiliated/rob1n) |
00:33.53 | *** join/#bzflag Jefenry (n=jeffreyd@pool-162-83-124-239.norf.east.verizon.net) |
00:43.06 | *** join/#bzflag Tedius (n=Tedius@adsl-76-205-99-26.dsl.bcvloh.sbcglobal.net) |
00:59.04 | *** join/#bzflag spankiez (n=spankiez@ip68-13-188-200.om.om.cox.net) |
01:00.05 | *** part/#bzflag spankiez (n=spankiez@ip68-13-188-200.om.om.cox.net) |
01:09.44 | *** join/#bzflag Tedius_ (n=Tedius@adsl-76-205-98-181.dsl.bcvloh.sbcglobal.net) |
01:10.59 | *** join/#bzflag Tedius (n=Tedius@adsl-76-205-98-181.dsl.bcvloh.sbcglobal.net) |
01:12.38 | *** join/#bzflag Deepa|Away (n=deepa@korvboll.armchairs.be) |
01:24.44 | *** join/#bzflag rob1n_ (n=emp@unaffiliated/rob1n) |
01:33.10 | rob1n | Noodleman, ping |
01:34.28 | rob1n | never mind |
01:36.02 | *** join/#bzflag k3y (n=k3y@ool-18ba88d9.dyn.optonline.net) |
01:36.56 | *** join/#bzflag R3laX (n=k3y@ool-18ba88d9.dyn.optonline.net) |
01:40.40 | CBG | how do I take a screenshot in bz ? |
01:40.55 | R3laX | F12 |
01:41.32 | CBG | Funny. |
01:42.04 | Tedius | erm, F5? |
01:42.48 | CBG | Yep... Didn't work at first, that's why I asked. Now it works fine... :| |
01:50.08 | davemicc | weird... when I try to join the server running King of the Cans in observer mode bzflag segfaults |
01:50.48 | CBG | Really? |
01:51.01 | davemicc | yeah...just for that server though |
01:51.07 | CBG | Can you run bzflag with a few debug levels and try to join again? |
01:51.07 | a_meteorite | I segfault just joining |
01:51.16 | CBG | (I'm interested since that is MY server...!) |
01:52.25 | a_meteorite | now I don't... mind you, I tried joning rogue |
01:52.42 | *** join/#bzflag purple_cow (n=david@208.69.182.150) |
01:52.42 | *** mode/#bzflag [+o purple_cow] by ChanServ |
01:52.49 | CBG | davemicc: and only when joining as observer? |
01:53.01 | *** join/#bzflag purple_cow (n=david@208.69.182.150) |
01:53.01 | *** mode/#bzflag [+o purple_cow] by ChanServ |
01:53.26 | CBG | davemicc, a_meteorite: if you could both test, joining as different teams and with a few debug levels... that would be great... |
01:53.36 | davemicc | I don't see anything interesting in the debug output |
01:53.43 | *** join/#bzflag purple_cow (n=david@208.69.182.150) |
01:53.43 | *** mode/#bzflag [+o purple_cow] by ChanServ |
01:53.54 | davemicc | CBG, yes just observer |
01:53.57 | CBG | you can PM anything you find to CannonBallGuy on the BZBB |
01:54.03 | CBG | interesting... |
01:54.03 | davemicc | ok |
01:54.16 | CBG | I'd love to stay and help... but it's 3am here... |
01:54.30 | CBG | any info is great, I'll look into it tomorrow |
01:54.30 | davemicc | I'm c2water by the way...sorry about the TK...I forget my team :-P |
01:54.42 | CBG | oh, don't worry about that |
01:54.54 | CBG | I saw you joining and leaving a few times quite quickly |
01:54.58 | CBG | this explains it :) |
02:01.59 | *** join/#bzflag delusional (n=delusion@pool-141-158-91-62.pitt.east.verizon.net) |
02:07.45 | *** part/#bzflag Jefenry (n=jeffreyd@pool-162-83-124-239.norf.east.verizon.net) |
02:10.04 | delusional | I have the same problem, intel mac.. |
02:11.48 | delusional | debug output http://bzflag.pastebin.ca/520952 |
02:12.00 | CBG | if you can do the same... (run with some -d levels, recreate the problem, PM me on forum with what you find) I'll be forever grateful! |
02:12.46 | CBG | pm me that link, I must sleep :) |
02:28.13 | *** join/#bzflag delusional_ (n=delusion@pool-141-158-91-62.pitt.east.verizon.net) |
02:28.29 | *** join/#bzflag rob1n_ (n=emp@unaffiliated/rob1n) |
02:30.49 | tannerld | how can one just compile bzflag not bzadmin/bzfs? |
02:30.49 | *** join/#bzflag purple_cow (n=david@208.69.182.150) |
02:31.25 | *** mode/#bzflag [+o purple_cow] by ChanServ |
02:32.39 | KTL | --disable-bzadmin |
02:32.39 | *** join/#bzflag VanillaEarth (n=claudia@moin.pocoo.org) |
02:32.40 | *** join/#bzflag catay (n=smertens@kaiya.catay.be) |
02:32.41 | *** join/#bzflag Birdie (n=Birdie@uk.brad.bz) |
02:32.41 | KTL | can't find a disable server/bzfs option for the configure script |
02:33.03 | tannerld | ty |
02:33.03 | AAA_awright | --without-bzfs? |
02:33.13 | KTL | --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no) |
02:35.16 | *** join/#bzflag gsnedders (n=gsnedder@host86-139-123-225.range86-139.btcentralplus.com) [NETSPLIT VICTIM] |
02:37.26 | *** join/#bzflag rob1n (n=emp@unaffiliated/rob1n) |
02:37.26 | *** join/#bzflag Birdie (n=Birdie@unaffiliated/birdie) |
02:37.27 | *** join/#bzflag Goee (i=goee@unaffiliated/goee) [NETSPLIT VICTIM] |
02:37.56 | KTL | the --without-bzfs was not used, BZFlag server .....: yes (with plugins) |
02:37.58 | *** join/#bzflag _Birdie (n=Birdie@uk.brad.bz) |
02:39.49 | *** join/#bzflag Goee (i=goee@unaffiliated/goee) |
03:09.22 | *** join/#bzflag delusional (n=delusion@pool-141-158-91-62.pitt.east.verizon.net) |
03:26.37 | *** join/#bzflag Tedius (n=Tedius@adsl-76-205-98-181.dsl.bcvloh.sbcglobal.net) |
03:41.29 | Noodleman | rob1n: pong |
04:17.56 | *** join/#bzflag JeffM (n=JeffM@unaffiliated/jeffm) |
04:36.19 | *** join/#bzflag jude- (n=jude@c-68-84-206-92.hsd1.az.comcast.net) |
04:36.22 | jude- | hello all |
04:38.57 | Hannibal | hello hello, how's BZbench coming? |
04:39.19 | eTangenT | yo Hannibal, yo jude- |
04:39.34 | eTangenT | PZ mayhem |
04:39.41 | eTangenT | 56 PZ flags, and 1 SB |
04:39.50 | Hannibal | ahhhhhh |
04:40.49 | jude- | BZWorkbench is going well |
04:41.05 | jude- | but currently at a stand-still, because I realize that I should probably write up the specs and timetable first |
04:41.16 | jude- | which are due before May 31st |
04:41.21 | jude- | when the *real* coding begins |
04:42.18 | jude- | at this point, I'm just going to put it on my university-allocated webpage, because I have not been told how to submit them yet |
04:42.34 | eTangenT | ~bzfrag brlcad |
04:42.46 | ibot | ACTION destroys brlcad with a guided missile |
04:42.49 | Hannibal | ahh. I'm assuming there is a date for completion? |
04:43.44 | jude- | August 31st |
04:43.47 | purple_cow | jude-: my suggestion would be you set up a blog somewhere |
04:44.18 | jude- | why a blog? |
04:45.36 | purple_cow | three reasons |
04:45.47 | purple_cow | 1. Folks can set it up in their RSS readers to watch |
04:45.58 | purple_cow | 2. It's a nice way to show off your progress to the whole world |
04:46.00 | purple_cow | 3. It's trendy |
04:46.08 | jude- | I like that last reason :) |
04:46.31 | Hannibal | oh, geez, August 31. Thats a good ways away. |
04:46.38 | jude- | to be honest, I don't have a blog and haven't a clue how to start and maintain one. Any recommendations? |
04:46.49 | Hannibal | blogspot.com |
04:46.59 | Hannibal | got layouts, hosting, and its free |
04:47.04 | jude- | alrighty then |
04:47.05 | purple_cow | blogspot, blogger, typepad, wordpress, etc. |
04:47.17 | purple_cow | I'm partial to wordpress, but they're all good options |
04:47.58 | Hannibal | probably, just that blogspot is the one I know |
04:48.34 | jude- | I mean, bzworkbench.wordpress.com |
04:50.35 | Hannibal | the line above? |
04:51.39 | jude- | it's bzworkbench.wordpress.com |
04:54.56 | *** join/#bzflag PrezKennedy (n=Matthew@c-69-255-112-97.hsd1.md.comcast.net) |
04:56.48 | *** join/#bzflag DarkMaster (n=Matthew@c-69-255-112-97.hsd1.md.comcast.net) |
04:57.38 | JeffM | purple_cow, would be cool to set up a planet for them |
04:57.58 | purple_cow | you're the one with the bzflag-related server ;-) |
04:58.15 | JeffM | not I anymore |
04:58.20 | JeffM | the blrcad can |
05:00.09 | jude- | purple_cow: it's done |
05:14.43 | jude- | purple_cow: one of the members of the BZFlag form has offered to create custom graphics for BZWorkbench (i.e. title screen, icon, splash screen, etc). Is it permissible by Google's standards to accept this as part of the project? |
05:15.00 | jude- | or is that considered collaboration and thus prohibited? |
05:15.21 | JeffM | add them after it's over :) |
05:15.28 | purple_cow | an editor needs a title screen and a splash screen? :) |
05:15.32 | JeffM | but probalby not |
05:15.40 | JeffM | yeah they arn't realy NEEDED |
05:15.46 | jude- | well, I was wondering if he'd be willing to make the title screen for the blog |
05:15.46 | purple_cow | I personally don't mind if other folks do artwork |
05:15.57 | JeffM | I don't think anyone will |
05:16.14 | JeffM | but you shoudl let them know that the terms of the SOC, ie. not helping more |
05:16.24 | jude- | right then |
05:18.20 | purple_cow | my interest is primarily that you get something useful working |
05:19.06 | jude- | indeed |
05:19.21 | jude- | I have already started the infrastructure |
05:19.32 | jude- | but I should probably write the spec out first |
05:19.35 | jude- | before continuing |
05:47.01 | *** join/#bzflag The_Vaxorcist (n=phillip@dial-209-148-113-46.sonic.net) |
05:56.09 | *** join/#bzflag noyb (i=noyb@nat/sun/x-96e98ef63d8f6d6c) |
06:07.09 | *** join/#bzflag Rawk (n=unknown@203.109.176.242) |
06:26.16 | jude- | in BZFlag, how is the ground oriented? Is it the X-Z plane or the X-Y plane? |
06:26.47 | blast007 | Z is height in BZFlag |
06:26.57 | blast007 | so X-Y is the ground |
06:27.25 | jude- | thanks |
06:28.32 | blast007 | also, I saw on your blog you mentioned you might need OSX testers |
06:28.38 | blast007 | I have a Mac running 10.4 |
06:28.47 | jude- | do you have a GNU build environment set up? |
06:28.56 | blast007 | it builds BZ, so I guess |
06:28.59 | blast007 | ;) |
06:29.00 | jude- | excellent |
06:29.05 | jude- | wanna be a beta tester? |
06:29.09 | blast007 | sure |
06:29.13 | jude- | w00t! |
06:29.25 | jude- | that's two |
06:34.00 | daxxar | haha |
06:34.01 | daxxar | cute ;-) |
06:34.14 | jude- | it originally ran at 25 MHz, but a soldering iron fixed that :) |
06:34.35 | blast007 | I still have an 8086 in my basement |
06:34.40 | blast007 | runs at 8MHz in Turbo |
06:34.42 | jude- | now if only I had a 68887 math coprocessor to accompany it's 68030 |
06:34.45 | jude- | ouch |
06:35.04 | jude- | Doesn't the TI-83+ graphing calculator have a similar processor? |
06:35.08 | jude- | I think it has a z80 |
06:35.40 | blast007 | heck, my TI-83 probably has more processing power than my 8086 |
06:35.48 | blast007 | it certainly has more RAM :) |
06:36.01 | jude- | how much RAM does your 8086 box have? |
06:36.07 | blast007 | 640KB |
06:36.11 | jude- | the TI-83 has ~23K |
06:36.13 | blast007 | oh |
06:36.25 | blast007 | I have the silver edition too, so it might be more than that |
06:36.33 | jude- | but the 83+ SE has 1.5 MB EEPROM |
06:36.42 | jude- | but still only ~23K RAM :( |
06:36.56 | daxxar | Yeah, the TI-83's have a z80 |
06:37.05 | jude- | mmmm....8-bit computing :) |
06:37.36 | blast007 | "96 KiB of additional RAM" |
06:38.02 | jude- | heh--I started my programming career at age 12 on a TI-83+ :P |
06:38.07 | blast007 | "a dual-speed 6/15 MHz processor" :D |
06:38.20 | jude- | wow. blazing |
06:38.23 | daxxar | Hardcore. |
06:38.35 | jude- | what to do with all the extra clock cycles? |
06:38.46 | daxxar | They'll go to waste! |
06:39.10 | jude- | "I can't imagine anyone needing more than 640K memory!" |
06:39.39 | jude- | (foot-in-mouth for Bill Gates) |
06:40.07 | blast007 | it was enough to run pacman in monochrome, so it should be enough for anyone! |
06:41.46 | blast007 | I crashed my calculator so many times |
06:41.53 | jude- | me too |
06:42.02 | jude- | before I learned how to use VTi :P |
06:42.19 | jude- | better to crash a virtual calculator, methinks |
06:42.49 | blast007 | oooo, neat |
06:43.00 | blast007 | there was an official TI one as well at some point |
06:43.11 | blast007 | I used that one quite a bit |
06:43.13 | jude- | VTi and TiEmu are way better |
06:43.13 | daxxar | Anyways, head to work. |
06:43.27 | jude- | me? |
06:43.33 | daxxar | No, moi |
06:43.40 | daxxar | I should start working on my specs today, since my exams are done. :) |
06:43.40 | jude- | have fun :) |
06:43.56 | daxxar | Thanks ;) |
06:49.32 | eTangenT | if you wake me, you will find yourself, days later, soaking in a vat of acid. |
06:49.34 | eTangenT | :D |
06:50.14 | jude- | acid? bases dissolve flesh; acid dissolves bones |
06:50.22 | The_Vaxorcist | ooh |
06:50.51 | jude- | sadly, I learned that from my high school chemistry teacher |
06:51.15 | jude- | "If you reach the final solution with any of your annoying siblings, here's how to get rid of the body... |
06:51.18 | jude- | " |
06:51.42 | jude- | (jokingly, of course) |
06:51.46 | purple_cow | acid will burn flesh pretty effectively |
06:51.59 | jude- | acid dehydrates flesh; bases dissolve it |
06:52.47 | jude- | that slippery feeling of sodium bicarbonate solution against your fingers when you rub them together? That's the feeling of your dissolving skin |
06:53.04 | jude- | not very much, obviously, but enough |
06:53.17 | jude- | that's why lye is a more effective cleaner than hydrochloric acid :) |
06:53.50 | jude- | and that's why you pour drainol (sodium hydroxide) down a drain, and not phosphoric acid |
06:54.29 | jude- | (although phosphoric acid makes a good grout cleaner) |
06:55.39 | *** join/#bzflag jude-_ (n=jude@c-68-84-206-92.hsd1.ar.comcast.net) |
06:56.00 | ts | jude-: Are you planing to support drawinfo in your map editor? |
06:56.07 | jude- | yup |
06:56.20 | jude- | if it's in BZW 2.0, it'll be in the editor |
06:56.40 | ts | jude-: Did someone told you how the corners are constructed? |
06:56.51 | jude- | like, inside and outside points on a mesh? |
06:57.04 | blast007 | there isn't (much/any?) documentation for how the drawinfo stuff works |
06:57.04 | ts | I'm looking for someone who could tell me |
06:57.37 | ts | Some stuff is self-explaining but I'm having real trouble with the corners |
06:58.26 | ts | Heh, I already tried that |
06:58.43 | The_Vaxorcist | good luck with that |
06:59.39 | jude- | I've hunted through more complicated code before :) |
07:00.06 | jude- | like, how the Linux kernel handles a register read delay on the PXA ARM motherboards using the AC97 codec driver |
07:01.12 | jude- | mmmm....kernel debugging |
07:02.03 | jude- | mmmm...porting Linux to the Palm T|E2 handheld |
07:03.33 | ts | Eeek.. |
07:03.50 | The_Vaxorcist | outta my league :) |
07:04.04 | *** join/#bzflag stylus_ (i=stylus@freenode/helper/stylus) |
07:04.27 | jude- | point being, navigating BZFlag's source shouldn't be a problem :) |
07:16.00 | jude- | well, drawinfo, from what I've gathered, describes the levels of detail the clien should use when rendering meshes |
07:16.07 | jude- | s/clien/client |
07:16.41 | ts | I posted something at the forums about it. |
07:17.00 | ts | http://my.bzflag.org/bb/viewtopic.php?t=10841 |
07:19.58 | jude- | hmmm...sphere just is shorthand for adding a sphere at a point with a known radius |
07:20.14 | jude- | points, I think, refer to the mesh's vertices |
07:20.35 | jude- | lines connect points (the numbers after the line key refer to point indices) |
07:20.45 | jude- | linestrips are lines in series (like tristrips) |
07:20.58 | jude- | polygon connects multiple points to form a face |
07:20.59 | ts | Well, feel free to post at the forums, so others do benefit from it, too. |
07:28.16 | jude- | drawinfo basically gives you the ability to control how meshes get rendered |
07:28.23 | jude- | pretty stupid, IMHO |
07:28.32 | jude- | that should be done automatically by the client |
07:29.13 | jude- | short of defining the vertices and how they link up to form faces, everything else can be automated |
07:29.17 | jude- | and it will be in my editor |
07:29.22 | ts | No idea what is better in performance. I'm in the mid of a CG course |
07:29.49 | jude- | triangle fans and strips are theoretically better than individual triangles, because you don't have to load as much data from RAM into the GPU |
07:29.58 | ts | However if no one can understand/use it, it is pointless :( |
07:30.16 | ts | yes, I know tristriping |
07:30.21 | jude- | what *should* happen, IMHO, is that BZFlag should create these arrangements automatically |
07:30.27 | ts | We did that in a lesson |
07:30.49 | ts | Had to construct several complex objects using strips |
07:30.49 | jude- | the same can be said about lines and quads |
07:31.24 | jude- | the beauty of strips, for any polygon, is that for an n-sided polygon, after supplying n-1 points, you only need one more point per polygon |
07:31.38 | jude- | s/n-sided/n-vertex |
07:31.53 | jude- | I guess they tried to give control of that to the map maker |
07:32.08 | jude- | but you're right--it's too confusing for large meshes |
07:32.14 | ts | For quadstipping, you need two more points, IIRC |
07:32.14 | jude- | and it can be automated |
07:32.20 | jude- | not necessarily |
07:33.29 | jude- | if you have an (n-2)th, (n-1)th, and nth points, the (n+1)th point forms a quad |
07:33.43 | jude- | you can prove that conjecture inductively |
07:34.25 | jude- | you can add as many additional points as you like, but one will suffice to build the next quad |
07:35.57 | jude- | ...anyway, I'll try to get BZWorkbench to create strips and fans automatically. In fact, some 3D formats store them to begin with |
07:38.23 | jude- | in OpenGL, stripping and fanning is noticeably better than individual polygons--if you think of the OpenGL binary as a client to the OpenGL driver (the server), it makes sense to load as little data from the client to the server as possible and let the server run independently of the client for as long as possible, while the client works on other things |
07:38.56 | jude- | this is especially true with the shared bus architecture that plagues PCs--less bandwidth == faster performance |
07:39.45 | jude- | s/"less bandwidth"/"less bandwidth traffic" |
07:40.06 | ts | yeah |
07:40.24 | ts | That is why stripping is so much better with many objects |
07:40.48 | jude- | if you can live with a more difficult way to describe objects, then strips make perfect sense |
07:45.34 | jude- | ...from the looks of it, a corner is an index to a texture coordinate, a vertex, and a normal |
07:45.48 | jude- | (part of the mesh-building data) |
07:46.21 | ts | trepan did also write that but I can't imagine what I'm building with the corners |
07:46.45 | ts | I know what vertices and normals are.. |
07:47.02 | jude- | I guess corners are just a form of indexing |
07:47.18 | jude- | I wonder if there's still a way to contact trepan... |
07:47.28 | ts | ~seen trepan |
07:48.04 | ibot | trepan <n=trepan@unaffiliated/trepan> was last seen on IRC in channel #bzflag, 8d 9h 22m 38s ago, saying: 'you should submit a request to O.E.D. for 'dekerberosization''. |
07:48.51 | *** join/#bzflag LongDon (n=LongDon@vpn199-031.hrz.uni-oldenburg.de) |
07:49.10 | ts | I can build my strips easily from the corners but my textures are wrong then. They show up only from inside mesh view or they are half outside and half inside. If I use a special order of the corners then it looks ok but then I can not strip them |
07:49.20 | ts | so...I'm lost |
07:49.42 | jude- | "show up only from inside mesh view"...as in, you can only see them if you look from a point inside the mesh? |
07:49.55 | ts | yes |
07:50.07 | jude- | that's just an orientation problem--the normal is pointing into the mesh |
07:50.38 | ts | Does that mean I chose the wrong normal in my corner definition? |
07:50.38 | jude- | that's one of the difficult parts of stripping--controlling the orientation of faces |
07:50.44 | jude- | looks like it |
07:50.50 | jude- | either that, or it's pointing the wrong wayu |
07:51.24 | jude- | try flipping the normal |
07:54.21 | ts | Hrm, there are 4 normals in a quadstrip |
07:58.27 | ts | Doesn't work :/ |
07:58.51 | jude- | hmmm |
07:59.15 | jude- | are the texture coordinates correct |
07:59.16 | jude- | ? |
07:59.25 | ts | Not sure |
08:01.16 | ts | They look odd.. |
08:01.37 | ts | I'm going to do more research on it later |
08:02.49 | ts | tnx for the help |
08:03.15 | jude- | np :) |
08:09.27 | daxxar | Work, work. |
08:10.19 | jude- | where do you work? |
08:44.04 | daxxar | L4m3r, Epyon, Epyon_: Where did you guys publish your milestones (if you have yet)? |
08:44.40 | daxxar | I'm curious if I should set up some kind of blog, e.g. gsoc.daxxar.com or bzf.daxxar.com or something, or just use the wiki/forum |
08:45.01 | daxxar | The wiki is perhaps not as suited for milestones and progress reports. |
08:45.08 | daxxar | *brb* |
08:52.25 | *** join/#bzflag hydan (n=heath@c-71-207-247-195.hsd1.al.comcast.net) |
08:52.50 | L4m3r | I have thrown something on my web server but I have not "published" anything yet |
08:52.59 | hydan | how do you join a server? i hit enter and it goes to the option of creating a server. |
08:53.14 | hydan | would like to :) |
08:54.01 | ts | Join Game -> Find Server -> select one server and hit enter -> go to Connect and hit enter |
08:54.08 | daxxar | L4m3r: Okay, only for the eyes of the devs, like? |
08:54.23 | L4m3r | no, I just have not linked anyone |
08:54.50 | L4m3r | I've not yet had a chance to talk at length with my mentor |
08:57.13 | L4m3r | anyway, it's late. g'night |
09:01.03 | daxxar | L4m3r: I'd appreciate it if you could pass me a link when you feel it's appropriate. :) |
09:01.10 | daxxar | And good night. |
09:01.15 | daxxar | (It's early here;)) |
09:04.55 | hydan | 4:02am :) |
09:05.44 | daxxar | 11AM here ;) |
09:13.14 | daxxar | apt-get build-dep bzflag ftw |
09:15.24 | hydan | mupen + perfect dark + online multiplayer (in my dreams), OR, half-life2 (comp. can't run it) + perferct dark source mod (comp. can't run this either) ftw ;) |
09:17.20 | daxxar | Is mupen64 usable? |
09:23.21 | daxxar | brlcad: It doesn't seem like the configure-script checks for the x11proto-xf86vidmode-dev-package (i.e. on my box, compilation failed after configure said client could be compiled, because it was missing X11/extensions/xf86vmode.h, which on my debian box is located inside the x11proto-xf86vidmode-dev-package) |
09:28.47 | hydan | i've been playing with it and the games always have a something wrong with them |
09:29.01 | hydan | especially the graphics |
09:29.16 | hydan | there's always something wrong with the graphics, the game is playable however. |
09:31.12 | daxxar | Ugh, to wine an emulator of another platform sounds like a horrible idea :P |
09:38.39 | hydan | daxxar, you were right :P |
09:38.49 | hydan | not fun at all |
10:15.25 | *** join/#bzflag noyb (i=noyb@nat/sun/x-92ec2aff4e121bdf) |
10:19.12 | *** join/#bzflag LongDon (n=LongDon@vpn199-005.hrz.uni-oldenburg.de) |
10:21.08 | *** join/#bzflag noyb (i=noyb@nat/sun/x-7521bc211fe08755) |
10:25.41 | *** join/#bzflag noyb (i=noyb@nat/sun/x-ff9e4783caaef152) |
10:28.21 | *** join/#bzflag Suspect (n=Suspect@68-113-164-151.dhcp.plt.ny.charter.com) |
10:39.03 | *** join/#bzflag noyb (i=noyb@nat/sun/x-0126e97c90ce4d17) |
11:30.41 | *** part/#bzflag LongDon (n=LongDon@vpn199-005.hrz.uni-oldenburg.de) |
12:03.32 | *** join/#bzflag KTL (n=KTL@kotnet-149.kulnet.kuleuven.be) |
12:04.16 | *** join/#bzflag donny_baker (n=donny__@about/essy/vvvvv/donnybaker) |
12:31.50 | *** join/#bzflag bz07 (n=56d3be1c@bz.bzflag.bz) |
12:35.47 | *** join/#bzflag Macint (n=Macint@c-5ad6e155.2410-4-64736c11.cust.bredbandsbolaget.se) |
12:36.03 | Macint | min if I ask for help? |
12:36.07 | Macint | mind* |
12:39.08 | KTL | just ask |
12:41.18 | Macint | ok :): so I am doing a site for my mlinux servers, i am using the bzfquery.php. But i only want it to say if the server is online or ofline. wich i have done but then there is this php Warning " http://mlinux.ath.cx/bzflag/bzfquery_example.php " |
12:41.33 | Macint | how can u get the warning to go away ? |
12:42.35 | Macint | from line 77 " $fp = fsockopen($server['host'], $server['port'], $errno, $errstr, 5); |
12:42.35 | Macint | <PROTECTED> |
12:42.36 | Macint | <PROTECTED> |
12:42.36 | Macint | <PROTECTED> |
12:42.36 | Macint | <PROTECTED> |
12:53.49 | KTL | (and hope someone who has a clue will see this and answer :D ) |
12:55.02 | Macint | yeh me to |
12:56.05 | KTL | http://marc.info/?l=php-general&m=95244099321050&w=2 <- fun "Try putting a '@' in front of the function." |
13:12.17 | *** join/#bzflag Deepa (n=deepa@wrongplanet/deepa) |
13:18.47 | *** join/#bzflag Tedius (n=cmtadmin@cmtadmin.MUSC.CWRU.Edu) |
13:36.45 | *** part/#bzflag Macint (n=Macint@c-5ad6e155.2410-4-64736c11.cust.bredbandsbolaget.se) |
13:43.48 | *** join/#bzflag SpazzyMcGee (n=Spazzy_M@client-86-31-37-212.leed.adsl.virgin.net) |
13:53.24 | *** join/#bzflag Deepa (n=deepa@wrongplanet/deepa) |
14:16.52 | *** join/#bzflag donny (n=donny__@about/essy/vvvvv/donnybaker) |
14:24.45 | *** join/#bzflag Hannibal (n=aaronsal@pool-71-113-211-224.herntx.dsl-w.verizon.net) |
14:44.24 | *** join/#bzflag quantumdot (n=jmlopez@about/essy/Charm/quantumdot) |
14:47.53 | *** join/#bzflag JBdiGriz (n=jbdigriz@206-15-67-5.static.twtelecom.net) |
14:47.53 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
15:47.35 | *** join/#bzflag Pimpi_ (n=frank@gondolin.pimpi.org) |
15:49.35 | *** join/#bzflag TimRiker (n=timr@216.49.181.128) |
15:49.35 | *** mode/#bzflag [+o TimRiker] by ChanServ |
16:27.54 | *** join/#bzflag Erroneous (n=dtremena@67-131-219-2.dia.static.qwest.net) |
16:29.56 | *** join/#bzflag JeffM (n=JeffM@unaffiliated/jeffm) |
16:50.28 | *** join/#bzflag dsypy (n=bob@dsl092-247-216.chi1.dsl.speakeasy.net) |
16:53.08 | *** join/#bzflag L4m3r (i=l4m3r@about/essy/warning/L4m3r) |
16:53.08 | *** mode/#bzflag [+v L4m3r] by ChanServ |
17:07.26 | *** join/#bzflag Deepa|Away (n=deepa@korvboll.armchairs.be) |
17:12.37 | *** join/#bzflag Deepy^ (n=deepa@korvboll.armchairs.be) |
17:49.00 | *** join/#bzflag CBG (n=CBG@about/essy/fan/CBG) |
17:57.03 | *** join/#bzflag tupone (n=atupone@pdpc/supporter/active/Tupone) |
17:57.03 | *** mode/#bzflag [+v tupone] by ChanServ |
18:02.43 | *** join/#bzflag tannerld (n=tanner@adsl-068-209-251-067.sip.asm.bellsouth.net) |
18:17.05 | *** join/#bzflag LongDon (n=LongDon@dyndsl-085-016-036-118.ewe-ip-backbone.de) |
18:38.39 | tannerld | when I ./configure bzflag 2.1.*, I can't get the bzflag/bzrobot binary to build; says it needs opengl, where can I find that? |
18:41.06 | Erroneous | assuming linux, you need the mesa development package |
18:41.33 | Erroneous | mesa-dev/mesa-devel/mesagl-dev/x11-mesa-dev/whatever the package name is on your distro |
18:41.56 | tannerld | k, found it, thanks :) |
18:42.53 | Erroneous | or if you have a decent package manager, ask it what provides GL.h |
19:12.17 | tannerld | ok, now I'm getting "undefined reference to `XF86VidModeSwitchToMode'" and others related to XF86VidMode* |
19:14.30 | *** join/#bzflag Jefenry (n=jeffreyd@pool-162-83-124-239.norf.east.verizon.net) |
19:24.01 | tupone | xf86vidmode (or like it) |
19:27.42 | Erroneous | you need the proto-xf86vidmode stuff |
19:28.20 | Erroneous | most distros should install it by default; otherwise look for xorg-proto-xf86vidmode or x11proto-xf86vidmode |
19:28.42 | Erroneous | might need the dev package for it too |
19:29.07 | Erroneous | we should really check for that in configure |
19:29.17 | tannerld | I have x11proto-xf86vidmode-dev when I got taht error |
19:29.38 | Erroneous | and the fact that it's asking for it indicates that you aren't building with sdl |
19:30.02 | Erroneous | sdl is highly recommended |
19:30.51 | tannerld | how do I build with sdl? |
19:31.03 | JeffM | install the sdl dev package |
19:32.14 | tannerld | k got that |
19:32.26 | JeffM | then run the configure again |
19:32.33 | JeffM | that sould set you up for an SDL build |
19:34.07 | *** part/#bzflag Rawk|sleep (n=unknown@203.109.176.242) |
19:34.53 | tannerld | and that should fix the XF86VidMode problemo? |
19:35.26 | JeffM | possibly |
19:35.41 | JeffM | that will have it use SDL |
19:35.50 | JeffM | and SDL will set up the GL context |
19:36.06 | JeffM | the SDL dev package should have pulled in any other packages it needs |
19:36.22 | JeffM | if you have a decent package manager |
19:36.48 | blast007 | silly package managers |
19:36.56 | tannerld | heh |
19:37.21 | JeffM | well then YOU are the package manager :) |
19:37.35 | tannerld | hmm - must have installed the wrong sdl-dev package (libsdl1.2-dev), builds w/o sdl |
19:38.28 | Erroneous | or our configure magic is busted |
19:38.41 | Erroneous | which is possible |
19:38.46 | tannerld | O.o |
19:39.09 | JeffM | what distro you on? |
19:39.15 | tannerld | ubuntu |
19:39.20 | JeffM | did you install g++? |
19:39.54 | tannerld | yes |
19:40.02 | Erroneous | trunk should complain very loudly if he didn't ;) |
19:40.32 | JeffM | ahh |
19:40.59 | Erroneous | so they'll get bogus results if they have g++ and no gcc, but that should be so uncommon as to be virtually unheard of |
19:44.04 | JeffM | you know you've just cursed yourself :) |
19:44.20 | tannerld | heh |
19:45.23 | Erroneous | no distro I know of ships with that configuration :) |
19:46.37 | Erroneous | in most, if not all, g++ has a direct hard dependency on gcc |
19:47.28 | tannerld | so did I install the wrong sdl dev package or has ./configure lost magic? |
19:47.53 | JeffM | you'd have to see the verbose output |
19:48.42 | Erroneous | do you have SDL.h? |
19:48.50 | tannerld | not sure |
19:49.56 | tannerld | how can I check? |
19:50.07 | JeffM | find it :) |
19:50.10 | Erroneous | assuming you have slocate and it's up to date, "locate SDL.h" :) |
19:51.04 | tannerld | nope |
19:51.54 | Erroneous | nope, you don't have slocate; nope, it's not up to date; or nope, you don't have SDL.h? |
19:52.09 | tannerld | heh - door #3 |
19:52.14 | tannerld | no SDL.h |
19:52.44 | JeffM | then you didn't install the right package |
19:52.52 | JeffM | what distro are you on? |
19:52.56 | tannerld | ubuntu |
19:52.59 | JeffM | ohh yeah |
19:53.02 | JeffM | you said that |
19:53.03 | JeffM | sorry |
19:53.09 | JeffM | sdl dev should do that |
19:53.18 | tannerld | hmm |
19:53.19 | Erroneous | assuming debianish, /usr/include/SDL/SDL.h |
19:53.41 | Erroneous | and /usr/bin/sdl-config |
19:53.56 | JeffM | you install the current automake/autoconf/libtool, etc? |
19:54.03 | Erroneous | and /usr/lib/libSDL.so |
19:54.06 | Erroneous | all are required |
19:54.07 | tannerld | I beleive so |
19:54.18 | JeffM | you need to know for sure |
19:54.19 | *** join/#bzflag L4m3r (i=l4m3r@s122-74.resnet.ucla.edu) |
19:54.19 | *** mode/#bzflag [+v L4m3r] by ChanServ |
19:54.39 | tannerld | checking.. |
19:55.28 | tannerld | yep |
19:57.06 | L4m3r | :( |
19:57.10 | *** join/#bzflag CBG (n=CBG@about/essy/fan/CBG) |
19:57.19 | L4m3r | I'm gonna need some mortar, then... |
19:58.20 | tannerld | automake, autoconf, and libtool are uptodate |
19:58.22 | JeffM | we have a titanium gas expansion chamber here, it'll work well as a mortar |
19:59.21 | purple_cow | limes are tasty |
19:59.26 | Erroneous | that's Ca(OH)2, not the citrus |
20:08.59 | tannerld | JeffM: I have the current automake/autoconf/libtool |
20:09.07 | JeffM | tannerld, ok |
20:09.29 | JeffM | I'd dump the verbose output of the autogen and the configure, see what it's geeking on |
20:10.23 | tannerld | add -v to the commands? |
20:10.37 | JeffM | dunno |
20:13.29 | tannerld | pastebin? |
20:13.35 | JeffM | would be best |
20:15.27 | *** join/#bzflag a_temp_dist_ (n=temporal@about/essy/alarming/a-temp-dist) |
20:15.27 | tannerld | Configure: http://pastebin.ca/523492 |
20:16.24 | Erroneous | config.log would be more useful |
20:17.08 | ndim | checking for SDL framework... no |
20:17.08 | ndim | checking for sdl-config... (cached) no |
20:17.13 | ndim | That looks suspicious. |
20:17.27 | Erroneous | framework is ok to be missing. config is not ok |
20:17.45 | ndim | As if the first check was failing for some reason, and the second one, which should check anew, is relying on a cached value from the first one. |
20:17.46 | tannerld | Config.lgo: http://pastebin.ca/523495 |
20:18.43 | Erroneous | naw, it's just not finding it at all |
20:19.07 | Erroneous | even the easy tests (like "does the header exist" fail) |
20:19.37 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
20:19.45 | *** mode/#bzflag [-b *!*@*.cdif.cable.ntl.com] by JeffM2501 |
20:20.10 | *** mode/#bzflag [-o JeffM] by JeffM |
20:20.29 | tannerld | so... |
20:20.30 | ndim | Erroneous: But why does it say "(cached)" if the test runs for the first time? |
20:20.50 | Erroneous | the results of that test were cached |
20:21.01 | Erroneous | could be using an old one, but shouldn't be |
20:21.09 | Erroneous | usually it's earlier in the same instance |
20:21.22 | Erroneous | i.e. we check for SDL.h, then sdl.m4 checks for SDL.h also |
20:22.10 | *** join/#bzflag Saturos (n=Saturos@p57A0F054.dip.t-dialin.net) |
20:24.29 | tannerld | quick search using the package interface on ubuntu.com says libsdl1.2-dev (which I installed) is the only one with SDL.h |
20:24.35 | CBG | ~Saturos++ |
20:28.51 | tupone | tannerld, try to run sdl-config from the shell |
20:29.46 | *** join/#bzflag L4m3r (i=l4m3r@about/essy/warning/L4m3r) |
20:29.46 | *** mode/#bzflag [+v L4m3r] by ChanServ |
20:29.47 | tannerld | it wants argumetns |
20:30.17 | tupone | sdl-config --cflags |
20:30.27 | *** join/#bzflag wanda (n=coredump@p5499C799.dip0.t-ipconnect.de) |
20:30.32 | tannerld | -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT |
20:30.44 | tupone | type sdl-config |
20:30.57 | tupone | type "type sdl-config" |
20:31.09 | tannerld | lol |
20:31.10 | tannerld | sdl-config is hashed (/usr/bin/sdl-config) |
20:31.19 | *** join/#bzflag davemicc (n=david@cpe-071-071-001-026.triad.res.rr.com) |
20:31.27 | tupone | ok, remove the cache and reconfigure |
20:31.50 | tannerld | which cache? |
20:35.03 | *** join/#bzflag TD-Linux (n=TD-Linux@about/essy/indecisive/TD-Linux) |
20:37.41 | tupone | autom4te.cache |
20:37.50 | tupone | I suppose you have that |
20:39.06 | tannerld | no |
20:39.39 | tupone | sure ? no dir by that name? |
20:39.51 | tannerld | wait - yep |
20:39.55 | tannerld | wrong dir :P |
20:40.11 | tannerld | just remove and reconfigure? |
20:40.16 | tupone | yep |
20:40.30 | tannerld | k :) |
20:41.00 | tannerld | yay - with SDL :) |
20:41.05 | tannerld | thanks |
20:41.35 | tupone | yw |
20:44.21 | tannerld | yay it compiles :) |
20:48.10 | *** join/#bzflag Winny (n=Winny@CPE0016b6de59f3-CM000f9fac8236.cpe.net.cable.rogers.com) |
20:49.23 | *** join/#bzflag gsnedders (n=gsnedder@host86-139-123-225.range86-139.btcentralplus.com) |
20:55.18 | *** part/#bzflag Saturos (n=Saturos@p57A0F054.dip.t-dialin.net) |
21:05.40 | *** part/#bzflag Jefenry (n=jeffreyd@pool-162-83-124-239.norf.east.verizon.net) |
21:15.27 | *** join/#bzflag LongDon (n=LongDon@dyndsl-085-016-205-092.ewe-ip-backbone.de) |
21:24.13 | *** join/#bzflag CBG (n=CBG@about/essy/fan/CBG) |
21:29.33 | tannerld | ugh |
21:29.42 | tannerld | Macrosoft is adding huge amounts of bots to servers :E |
21:30.47 | Winny | what server? |
21:30.50 | brad | microsoft? |
21:30.55 | JeffM | user |
21:30.55 | Winny | as if he wasn't a jerk already |
21:30.57 | JeffM | named macrosoft |
21:31.02 | brad | oh.. :) |
21:31.08 | Winny | nice try, brad :p |
21:31.21 | Winny | tannerld, what server? |
21:31.55 | tannerld | was on the trampolean, poll kicked, was on peters, poll kicked |
21:31.59 | tannerld | no clue where he is now |
21:32.25 | Winny | hmm, k |
21:33.52 | ndim | Strange. |
21:33.56 | ndim | Strange. |
21:33.58 | CBG | Odd. |
21:33.59 | CBG | Odd. |
21:34.12 | Winny | Special |
21:36.20 | SpazzyMcGee | I just banned hiom for an hour on the mofo masterban. |
21:36.42 | SpazzyMcGee | s/hiom/him |
21:36.49 | tannerld | eheh |
21:45.56 | *** join/#bzflag Tedius_ (n=Tedius@adsl-76-205-98-181.dsl.bcvloh.sbcglobal.net) |
21:48.29 | *** join/#bzflag Tedius (n=Tedius@adsl-76-205-98-181.dsl.bcvloh.sbcglobal.net) |
22:33.02 | *** join/#bzflag Suspect (n=Suspect@68-113-164-151.dhcp.plt.ny.charter.com) |
22:40.35 | brlcad | fyi, autogen.sh automatically deletes the autom4te.cache (because of other problems that can occur due to staleness) |
22:41.18 | brlcad | tannerld: so sounds like you added sdl, but then didn't rerun autogen.sh .. only running ./configure instead (hence the invalid cached result) |
22:42.19 | tannerld | ah |
22:53.26 | *** join/#bzflag rob1n (n=emp@unaffiliated/rob1n) |
23:07.17 | brlcad | hello christopher rob1n |
23:09.36 | rob1n | huh? |
23:09.48 | Winny | hehe |
23:10.01 | Winny | Winny the poo, poo, poo |
23:11.39 | rob1n | |3|2|_<4|) |
23:11.44 | WinnyThePooh | :D |
23:11.50 | rob1n | |3|2|_</\|) |
23:12.38 | brlcad | wow, that's one of the most horrible renditions I've seen yet of my nick :) |
23:12.57 | rob1n | yeah it's pretty bad |
23:13.10 | Winny | I thought it was a bad face... |
23:13.12 | Winny | :O |
23:25.02 | CBG | Scared of the shadow that follows me everywhere. |
23:25.21 | gsnedders | CBG: that's why I turn shadows off in BZflag. Gives me a break. |
23:26.59 | CBG | Thanks, Erroneous... but it's still right there! |
23:27.22 | Erroneous | yeah, but it should be angrier at me than you, dont'cha think? |
23:27.59 | CBG | Just seems angrier in general! :( |
23:28.07 | Erroneous | hehe |
23:28.18 | brlcad | <PROTECTED> |
23:28.48 | brlcad | oops |
23:29.17 | CBG | W00t! |
23:36.23 | *** join/#bzflag ElectricElf (n=dbharris@bas14-toronto12-1167999295.dsl.bell.ca) |
23:36.26 | *** join/#bzflag triclops (n=triclops@124-168-3-131.dyn.iinet.net.au) |
23:36.49 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
23:36.49 | *** mode/#bzflag [+o TimRiker] by ChanServ |
23:47.11 | Winny | brlcad: ping |
23:49.55 | brlcad | Winny: pong |
23:50.40 | Winny | do you know if BZFlag plans on particpating in GSoC for the next few years? |
23:51.04 | Hannibal | does Google plan to do GSoC the next years, winny? |
23:51.21 | Winny | Hannibal, I would assume so... |
23:51.44 | Hannibal | then I think its safe to assume BZ would. |
23:51.55 | Winny | Did I ask you? |
23:52.37 | Winny | I *assume* that they won't take the same project year after year. |
23:53.26 | *** join/#bzflag hydan (n=heath@c-71-207-247-195.hsd1.al.comcast.net) |
23:54.08 | Hannibal | why not? |
23:54.54 | Winny | Use your noggin |
23:55.13 | *** join/#bzflag hydan (n=heath@c-71-207-247-195.hsd1.al.comcast.net) |
23:55.54 | brlcad | Winny: depends on available resources, how successful this year is, other factors |
23:57.13 | Winny | Ok, thanks |
23:57.15 | brlcad | whether google will support/allow bzflag is itself an item of question, given we're a game (and the only game gsoc approved, the rest are frameworks) |
23:57.52 | Winny | Why did they choose to approve you? |
23:58.16 | brlcad | telling the google folks that you appreciate them allowing bzflag to participate would be nice if you think involvement is a good thing (they're on slashnet) |
23:59.34 | rob1n | brlcad, what channel? |
23:59.47 | brlcad | #summer-discuss iirc |