IRC log for #bzflag on 20070515

00:01.34CIA-2BZFlag: 03blast007 * r14216 10/trunk/db/weblogin.php: Remove the BZID capability from the response URL. If anyone made use of this feature, they should use the updated checkToken.php file to obtain the user's BZID.
00:24.41brlcad~blast007++
00:26.40*** join/#bzflag mithro (n=tim@lester.mithis.com)
00:27.28*** join/#bzflag Tannerld (n=Tanner@adsl-068-209-251-067.sip.asm.bellsouth.net)
00:31.10blast007brlcad: I updated the live copy too
00:36.59*** join/#bzflag Legoguy (n=Legoguy@adsl-71-143-237-41.dsl.emhril.sbcglobal.net)
01:24.09biggeruniverseaha!
01:24.45biggeruniversefreenode is banned!
01:24.45JeffM2501?
01:24.45JeffM2501netsplit, they happen
01:26.19biggeruniverseI cut the wrong wire!
01:26.20JeffM2501you did nothing
01:26.20biggeruniverseas far as you know
01:26.59delusional_i dropped a ping pong ball in the tube
01:27.00biggeruniverseo.O
01:29.29biggeruniversekubrick is dead?
01:34.15*** join/#bzflag purple_cow (n=david@208.69.182.150) [NETSPLIT VICTIM]
01:34.15*** mode/#bzflag [+o purple_cow] by ChanServ
01:34.51*** join/#bzflag purple_cow (n=david@208.69.182.150)
01:34.51*** mode/#bzflag [+o purple_cow] by ChanServ
01:41.06*** join/#bzflag scott (n=scott@oftc/staff/scott)
01:41.06*** join/#bzflag daxxar (n=daxxar@daxxar.com) [NETSPLIT VICTIM]
01:41.06*** join/#bzflag trepan (n=trepan@unaffiliated/trepan)
01:41.06*** join/#bzflag menotume (n=menotume@pdpc/supporter/active/menotume)
01:41.07*** mode/#bzflag [+vv trepan menotume] by irc.freenode.net
01:42.07*** join/#bzflag Epyon (i=xpj123@host99.180.219.81.magma-net.pl)
01:42.07*** join/#bzflag Flash (n=jwmelto@unaffiliated/flash)
01:42.07*** join/#bzflag brad (n=brad@bz.brad.bz)
01:42.22*** join/#bzflag L4m3r (i=l4m3r@s122-80.resnet.ucla.edu)
01:42.22*** join/#bzflag wegstar (i=wegstar@allegro/user/wegstar)
01:42.22*** join/#bzflag wizart (n=wizart@lvps87-230-8-217.dedicated.hosteurope.de)
01:44.52*** join/#bzflag Constitution (n=Constitu@gateway.pct.civiltec.com)
01:44.52*** join/#bzflag eTangenT (n=tangent@71-211-231-152.hlrn.qwest.net)
01:44.53*** join/#bzflag catay (n=smertens@kaiya.catay.be)
01:44.53*** join/#bzflag lodxcol (n=lodxcol@unaffiliated/lodxcol)
01:44.53*** join/#bzflag retro (n=ksumrall@wall.danger.com)
01:44.53*** join/#bzflag uso (n=uso@84-72-8-253.dclient.hispeed.ch)
01:44.53*** mode/#bzflag [+v uso] by irc.freenode.net
01:45.26eTangenTholy dear god
01:45.32*** join/#bzflag brlcad (n=sean@pdpc/supporter/silver/brlcad)
01:45.32*** join/#bzflag Deepa|AFK (i=deepa@abused.armchairs.be) [NETSPLIT VICTIM]
01:45.32*** join/#bzflag CIA-2 (n=CIA@208.69.182.149)
01:45.32*** join/#bzflag ndim (i=hun@193.7.177.249)
01:45.32*** join/#bzflag ts (n=ts@bz.bzflag.bz)
01:45.32*** mode/#bzflag [+v ts] by irc.freenode.net
01:45.32*** mode/#bzflag [+o brlcad] by ChanServ
01:45.32eTangenTthose of you who just rejoined us: irssi just went berserk
01:45.32eTangenTlodxcol, did you get lost among the rejoiners?
01:45.33eTangenTman down!
01:48.13Daveman:D
01:48.14Constitutionlodxcol: hi :-)
01:48.16*** join/#bzflag Birdie (n=Birdie@unaffiliated/birdie)
01:55.09brlcadbout time
01:55.42biggeruniversehola!
01:55.42biggeruniversewe had a party while you were gone
02:01.36eTangenTomg
02:01.38eTangenTDaveman
02:01.41eTangenTdidn't see you there
02:01.44eTangenTwhat's happenin?
02:03.45DavemanRelaxing ;p
02:04.00Davemanlaughing
02:04.30Davemanhaving a grand 'ol time :)
02:09.14*** join/#bzflag Quol (n=Quol@modemcable177.75-202-24.mc.videotron.ca)
02:22.49eTangenTwooooooooooooooooo
02:22.56eTangenTthe expansion board for my keyboard is in
02:31.48*** join/#bzflag Legoguy (n=Legoguy@adsl-71-143-237-41.dsl.emhril.sbcglobal.net)
02:45.57biggeruniverseStop Global Warming: Drive a tank!
02:46.47eTangenTrofl
02:46.53eTangenTStop Global Warming: Laser Camp!
02:47.35biggeruniverseindeed. it would be better if the tanks were hybrid so they wouldn't idle hot.
02:48.57eTangenTbut didn't you know?
02:49.05eTangenTthere's a fuel-saving mode, if you press F12.
02:50.45biggeruniverseha.... ha... haa....
02:51.27biggeruniverseI can't wait for custom model tanks- I want a prius with a big energy cannon on top
02:51.59biggeruniverseoh no! no shots! quick do some regenerative braking!
02:54.19blast007heh
02:57.16biggeruniversewatch out world- sooner or later I'm going to get the urge to rewrite bz *client* from scratch...
02:57.18biggeruniverse:P
03:01.46biggeruniverse(of course I'm kidding- I really don't have any time for that)
03:02.20Constitutiondon't have the 150 person-years worth of effort it took to get thus far? ;-)
03:02.53biggeruniverseMaybe I could do it in a mythical man-month...
03:04.08biggeruniversewell, redoing client to do cool things is basically creating a different game...
03:04.19biggeruniverseSo why not just create a different game?
03:04.31Constitutionright
03:11.25*** join/#bzflag Z6_ (n=ryan@d66-222-244-239.abhsia.telus.net)
03:13.25Z6_Hello, I have a basic question about starting a sever via the in-game "Start Server" command, my question is regarding the map selection, I have looked all over and have not been able to find out how I can change the map from here, I have however discovered something to do with the "worlds" file, however it is not working for me, and help/suggestions is greatly appreciated :)
03:15.03lodxcolwhat OS are you running?
03:15.09Z6_WinXP
03:15.51lodxcolok, make sure the map you want to use is in the worlds directory in the \My Documents\My BZFLag Files
03:16.08Z6_okay
03:16.16lodxcoland you press the left or right arrow key to select a different map from that directory
03:16.59Z6_the "worlds directory" you speak of, is this a folder?
03:17.14blast007my documents\my bzflag files\worlds
03:17.22lodxcolyes
03:17.58Z6_I do not appear to have a folder titled "worlds" under the
03:18.10Z6_my documents\my bzflag files
03:18.51blast007hmm, try creating one then
03:18.53Z6_alright, just "worlds" ?
03:18.56blast007and put a map file with a .bzw extenion into the directory
03:18.56blast007yeah
03:20.23Z6_alright, shall I try starting the in-game server again?
03:23.46lodxcolthat's up to you ;)
03:23.48*** join/#bzflag codergeek42 (n=peter@fedora/codergeek42)
03:23.48Z6_hmm, I have a BZW file titled "beta.bzw" inside the \My Documents\My Bzflag Files\worlds, however it does not show up
03:23.49lodxcolI lied
03:23.49biggeruniverseliar!
03:23.49lodxcolit's worlds for OS X
03:23.49lodxcolin Windows..
03:23.50Z6_hmm... hold on
03:23.54lodxcolmy documents\my bzflag files\2.0\maps
03:24.11lodxcolerr no
03:24.14lodxcolI don't know!
03:24.18biggeruniverseliar!
03:24.44Z6_no it must be right because I obened bzedit saved a 1 block map in the same folder under a different name and I can choose it in the in-game selections, perhaps my first file is corrupt or something?
03:25.10biggeruniverseperhaps
03:25.22biggeruniverselodxcol lied about being a liar
03:25.34blast007I have a 'worlds' directory on XP
03:25.41lodxcolI don't
03:29.14Z6_well I am confused, here is what I did. I created a "test" map which shows up when I am in game creating my server. Unfortunatly, it gives me an "error connecting to server" error when I attempt to connect to that test map, the original map I made still will not show up under the selections. Any tips on why it would not let me connect/why my other map is not showing up :)
03:29.50Constitutionmight have settings in the "options" block messing it up, or incorrect bases for a CTF-style game, or something like that
03:30.10*** join/#bzflag poolio (n=poolio@c-69-251-3-107.hsd1.md.comcast.net)
03:30.16DTRemenakfirst file doesn't show up, known bug
03:30.29biggeruniversehave you ever been able connect to the server?
03:30.32DTRemenakfixed in 2.1
03:30.36biggeruniversenice
03:32.16Z6_Alright, thank you DTRemenak, I have solved that problem, however it will still not allow me to connect to my maps, yet a randomly generated one it will let me connect to
03:35.06DTRemenakmalformed map is most likely (invalid blocks, missing end statement, bad options, etc)
03:35.54DTRemenaktry with a known good map (save off one of the public servers, or download from the forums)
03:39.01Z6_hmm, so I took your advice, I saved the hix map from quol.bzflag.bz:5158, however it is still not allowing me to connect "error connecting to server" any other ideas :) thanks btw
03:43.04*** join/#bzflag stylus_ (i=stylus@ppp26-231.lns10.adl2.internode.on.net)
03:44.51Z6_still having the same problem, I can connect to a "random map" but when I choose any other map it says there is an error connecting to the server
03:45.45ConstitutionZ6_: what version of BZFlag?
03:45.59Z6_2.0.8
03:47.45Constitutionhave you tried changing your settings for game style, number of shots, superflags, etc.?
03:47.46Constitution(in the "Start Server" menu)
03:47.49Z6_A little bit, I'll try playing around with that some more
03:50.40Z6_hmm, I tried it on all the different game styles as well as some other random options, nothing seemed to change the error message
03:52.16blast007doesn't seem to work for me either, in 2.0.9s8
03:52.35Z6_should I download an older version of bz?
03:56.02Z6_It does not appear to work in 2.0.4 either :)
03:57.54Z6_Alright, so we can not figure that out, my next question, is there any other way I can start a server to test a map I am making (does not need to be public or anything, and the simpler the better) thanks a lot for all those who helped with my last question!
03:59.47blast007bzfs is the actual server application
04:00.12blast007there will be documentation provided in the start menu for what you can pass to bzfs
04:00.40blast007typically run from the command line and/or a batch file
04:01.31Z6_hmm, alright
04:01.37Z6_Thank You
04:03.00Z6_Good Night
04:23.22*** join/#bzflag jude- (n=jude@c-68-84-206-92.hsd1.ar.comcast.net)
04:23.26jude-hello all
04:24.48blast007hi jude-
04:24.55codergeek42hey jude-
04:25.00jude-hello blast007, codergeek42
04:25.03codergeek42don't make it bad... (SCNR)
04:25.25jude-lol
04:25.29jude-not a problem
04:32.05*** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501)
04:32.05*** mode/#bzflag [+o JeffM2501] by ChanServ
04:48.56*** join/#bzflag AAA_awright_ (n=AAA_awri@wsip-68-14-251-102.ph.ph.cox.net)
05:12.03*** join/#bzflag BenUrban (n=benurban@unaffiliated/benurban)
05:26.30jude-hmmm....pretty quiet tonight.  studying for finals?
05:31.46eTangenTno
05:32.14eTangenTtrying to remember WHY I'm trying to get a night job now
05:48.05*** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001)
05:51.43a_meteoriteanyone in a r3lax.* group?
05:51.49a_meteoriteeTangenT: ?
05:55.42eTangenTyer?
06:04.23a_meteoriteeTangenT: 8188 is back
06:04.33a_meteoriteteamkilling :\
06:13.48*** join/#bzflag lan56 (i=lan56@adsl-75-17-13-188.dsl.irvnca.sbcglobal.net)
06:23.21eTangenTomg
06:23.28eTangenTdon't make me get bzadmin
07:30.18*** join/#bzflag ruskie (n=ruskie@goatse.co.uk)
07:30.27*** join/#bzflag Rawk (n=unknown@203.109.176.242)
07:40.21*** part/#bzflag Rawk (n=unknown@203.109.176.242)
07:44.17*** join/#bzflag Rawk (n=unknown@203.109.176.242)
07:44.31*** part/#bzflag Rawk (n=unknown@203.109.176.242)
08:57.07*** join/#bzflag BearPerson (i=karsten@freenode/staff/sourcemage.wizard.BearPerson)
09:21.47*** join/#bzflag Dekcarki (i=rico@port-ip-213-211-228-52.reverse.mdcc-fun.de)
09:32.36*** join/#bzflag Dessy (n=Dessy@91.65.78.147)
09:57.52*** join/#bzflag Pommes_ (n=Pommes@about/essy/frenchy/Pommes)
10:53.43*** join/#bzflag CBG` (n=CBG@about/essy/fan/CBG)
11:09.08*** join/#bzflag eTangenT (n=tangent@71-211-231-152.hlrn.qwest.net) [NETSPLIT VICTIM]
11:09.08*** join/#bzflag catay (n=smertens@kaiya.catay.be)
11:09.09*** join/#bzflag lodxcol (n=lodxcol@unaffiliated/lodxcol) [NETSPLIT VICTIM]
11:09.09*** join/#bzflag retro (n=ksumrall@wall.danger.com) [NETSPLIT VICTIM]
11:09.09*** join/#bzflag uso (n=uso@84-72-8-253.dclient.hispeed.ch) [NETSPLIT VICTIM]
11:09.09*** mode/#bzflag [+v uso] by irc.freenode.net
12:40.09*** join/#bzflag TheRedBaron (n=kalen@fl-71-49-4-101.dhcp.embarqhsd.net)
12:54.03*** join/#bzflag KTL (n=KTL@kotnet-149.kulnet.kuleuven.be)
13:06.54*** join/#bzflag Dessy (n=Dessy@88.134.38.25)
13:09.56*** join/#bzflag rob1n (n=rob1n@unaffiliated/rob1n)
13:18.38*** join/#bzflag donny_baker (n=donny_ba@mse1.bowencenter.org)
13:44.30*** join/#bzflag bryjen (n=bryjen@63.147.94.149)
13:44.30*** mode/#bzflag [+v bryjen] by ChanServ
14:09.36*** join/#bzflag a_temp_dist (n=a_temp_d@about/essy/alarming/a-temp-dist)
15:02.06*** join/#bzflag JBdiGriz (n=jbdigriz@206-15-67-5.static.twtelecom.net)
15:02.06*** mode/#bzflag [+o JBdiGriz] by ChanServ
15:12.30*** join/#bzflag ruskie (n=ruskie@sourcemage/mage/ruskie)
15:13.33*** join/#bzflag TheRedBaron (n=kalen@fl-71-49-4-101.dhcp.embarqhsd.net)
15:32.13*** part/#bzflag Dekcarki (i=rico@port-ip-213-211-228-52.reverse.mdcc-fun.de)
15:44.01*** join/#bzflag Pimpi (n=frank@gondolin.pimpi.org)
15:45.23*** join/#bzflag amcnabb (n=amcnabb@c-71-195-212-252.hsd1.ut.comcast.net)
15:46.05*** join/#bzflag |zongo| (n=zongo@int-32-76.mobile.unibas.ch)
15:56.17*** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501)
15:56.17*** mode/#bzflag [+o JeffM2501] by ChanServ
16:16.31*** part/#bzflag donny_baker (n=donny_ba@about/essy/vvvvv/donnybaker)
16:17.06eTangenTyo Jeff
16:17.20*** join/#bzflag donny_baker (n=donny_ba@mse1.bowencenter.org)
16:17.26eTangenTyo donny
16:17.45JeffM2501hey
16:18.01donny_bakerhowdy
16:18.04eTangenTJeff, have you read my scoring changes post in Enhancements?
16:18.22JeffM2501yes
16:18.22eTangenTI'm just wondering how hard that seems like it would be to do.
16:18.22JeffM2501not hard
16:18.23eTangenTProbably not too bad as a plugin.
16:18.25eTangenTEither way.
16:18.32JeffM2501I am thining it is the best way as vars
16:18.43eTangenTyeah, think so.
16:18.47JeffM2501I think I'd rather have more events, and let plug-ins pass back the score
16:19.06eTangenTGood thinking.
16:19.16JeffM2501vars arn't realy needed, as the client dosn't do score calc's anymore
16:19.26JeffM2501vars are usefull for things that need to be shared on both sides
16:20.19eTangenTOf course. But even as a var, the client can still wait for score  updates from the server.
16:20.26JeffM2501eah
16:20.34JeffM2501but it's just not as flexable if it's just vars
16:21.23*** join/#bzflag CBG (n=CBG@cpc4-stme1-0-0-cust103.cdif.cable.ntl.com)
16:21.54eTangenTHm. Well, I know that Armagetron's settings are in the server's CONF file.
16:22.08eTangenTDunno how well that would work, though.
16:22.23eTangenTAs vars, a server owner could change in-game to something he liked better.
16:22.31JeffM2501it would mean we'd have to code all the difrent logics into the game
16:22.42JeffM2501you can change the values as vars, but NOT the logic
16:22.55JeffM2501that's why I'd like it done as eventsw
16:23.03eTangenTHm. Yeah.
16:23.12JeffM2501then if you just want to change values, you make a plugin that takes a / command to set values
16:23.13eTangenTSo plugin might be easier to code?
16:23.28JeffM2501if you want to change logic, you can make another plugpin that changes the logic
16:23.47JeffM2501it's not about easier to code
16:23.50JeffM2501the vars would be simple
16:23.53JeffM2501but they would be limited
16:24.03JeffM2501it's about the best solution to the problem.
16:24.11eTangenTAh.
16:24.13eTangenTI get you.
16:24.41eTangenTWell, once 2.2'
16:24.49eTangenTs out, I'll work on a plugin for it.
16:24.51JeffM2501it has to go in .2
16:25.15JeffM2501well you assume that somone will magicaly add all the hooks
16:25.21JeffM25012.2 can set the score
16:25.29JeffM2501but you'd need hooks and some more data to do it all
16:25.32tsGrr...svn trunk broken, svn branch broken, cs version broken...what to play with now :/
16:25.52JeffM2501ts, how bout fixing the breaks ;)
16:26.01JeffM2501what is broken? the build system?
16:26.22tsBuild system in cs and trunk
16:26.34tscurl in v2_0branch
16:27.02tsat least serious issues with global logins
16:27.06JeffM2501and none of that can be fixed?
16:28.10tscs never really worked
16:28.23JeffM2501has it goten so bad that we are down to a bus factor of 1 for all things?
16:28.46tsv2_0branch maybe by reverting but rather than that I don't have time to understand the problem
16:29.04*** join/#bzflag Erroneous (n=dtremena@67-131-219-2.dia.static.qwest.net)
16:29.31*** mode/#bzflag [+v Erroneous] by ChanServ
16:33.10tsblast007: ping
16:38.15JeffM2501how many people that would have to get hit by a bus to screw a feature
16:38.24JeffM2501basicly how many people are able and willing to work on something
16:39.13JeffM2501and so far I'm seeing that we mostly have a lot of one man show's going on, and a lot of people not willing or able to go and look/fix other bits of code
16:42.17Erroneousit's not surprising...it's easier to just work on your own little thing than to actually collaborate...less chance of duplicating code or conflicts
16:44.04Erroneousand the state of bzflag is such that frequently in order to understand a particular chunk, you have to refactor or rewrite it, and then the originator doesn't know how it works anymore :)
16:49.09JeffM2501I'm not so sure that is worth of a :)
16:50.37CBGmore than 0 but less than 2, brlcad
16:50.51JeffM2501one person to hit by a bus and the project has to scrable to find someone to learn/take over
16:51.06JeffM2501you watched that google video didn't you?
16:51.12brlcadahhh
16:51.13brlcadheh
16:51.28daxxarSigh.
16:51.32daxxarI feel like a failure at focus.
16:51.34bryjenhmm, not much effect. not that _1_
16:51.36bryjen;)
16:51.38brlcadit's > 1 ;)
16:52.09brlcadlike estimates of bsd's demise, wildy innaccurate on the whole
16:52.23JeffM2501oh it's more then one on some things
16:52.51JeffM2501but if you were to quit, with our present devs, it would take some time and scrable to get someone to know the ins and outs of the build system, and mac builds.
16:53.06JeffM2501mostlky I think thats cus we have a small set of active devs
16:53.30brlcadit's a pretty standard autotools build system
16:54.16brlcadebb and flow, just a lull of folks knowledgable in that area right now
16:54.33daxxarUgh, I really should learn autotools properly.
16:55.08brlcaddoesn't help that there's folks like (cough) around that are eager to complain but do little to understand/fix
16:56.55brlcad~eTangenT++
16:57.41eTangenTJeff, I might start really looking into that scoring thing.
16:57.49JeffM2501ok
16:58.08JeffM2501my idea was to make callbacks for any event that could have a score change
16:58.14JeffM2501then pass in the default score to the API
16:58.19JeffM2501then let the plug-ins change it
16:58.29JeffM2501then use the returned value
16:58.36JeffM2501also keep a lifetime since spawn per player
16:58.43JeffM2501so you can detect "spawn kills"
16:59.37eTangenTah
16:59.39eTangenTvery neat
16:59.59*** join/#bzflag TimRiker (n=timr@216.49.181.128)
17:00.00*** mode/#bzflag [+o TimRiker] by ChanServ
17:00.00eTangenTWe could definitely use that to discount accidental teamkills from being registered
17:00.04eTangenTbecause of a bad spawn
17:00.50JeffM2501yeah, I'm a big fan of having some default logic, pass it to the API, then use the result, modified or not
17:01.01JeffM2501lets you just overide the things you want
17:01.07eTangenTYeah
17:02.31eTangenTBut yeah, as for spawn killing... we would also want to compare player spawn time vs. shot fired time
17:03.40JeffM2501the death is timestamped
17:03.48eTangenTis the shot?
17:03.49JeffM2501and has the shot ID
17:03.52JeffM2501should be
17:03.52eTangenT(stupid question.)
17:03.56JeffM2501the shot should be stamped
17:04.00JeffM2501if not it'd be easy to stamp it
17:04.06JeffM2501so you could do that lookup if you want
17:04.06eTangenTah
17:04.07eTangenTgood
17:04.57eTangenTWell, sounds like a plugin for custom scoring wouldn't be too hard to do.
17:06.49eTangenTNow I go to eat breakfast.
17:06.54eTangenTThanks, jeff.
17:07.39JeffM2501not once you had those hooks
17:18.37*** join/#bzflag Macint (n=Macint@c-57d4e155.2410-4-64736c11.cust.bredbandsbolaget.se)
17:25.08*** join/#bzflag argiopeweb (i=tIRC@user-0c6supj.cable.mindspring.com)
17:25.37argiopewebHowdy folks.  Is it just me, or does the most recent SVN trunk not run?
17:26.48tsDepends, for me bzfs works but bzflag (the client) does not
17:27.13argiopewebts: Yeah, that's what I though.
17:27.15argiopewebthought*
17:27.41tsWhat error message do you get?
17:27.41JeffM2501what does it do?
17:27.50JeffM2501does it not compile? or does it not run?
17:28.13bradbzadmin cant connect to any servers for me
17:28.39argiopewebIt compiles, but has a runtime error.  It's a windows build (yeah I know...)  Let me run through the error report real quick.  It's just one of the "Foo.exe has encountered a problem and needs to close..."
17:28.57JeffM2501what compiler
17:29.01JeffM2501and never apologise for windows
17:29.08JeffM2501it's a valid OS
17:29.18JeffM2501most of our clients run windows
17:29.19argiopewebValidly buggy...
17:29.21argiopeweb:\
17:29.28JeffM2501then don't use it
17:29.36JeffM2501what compiler did you use?
17:29.39JeffM2501vc8ee?
17:29.59argiopewebYes, but I'm a linux fanatic.  I only run windows on this machine because none of the current kernels support the wireless card on this laptop.
17:30.03argiopewebAnd yes, VC8EE.
17:30.08JeffM2501ok
17:30.20JeffM2501and this is the same machine that HAS the VC8ee installed?
17:30.25JeffM2501you didn't take it somewhere else?
17:30.33argiopewebYes.
17:30.38argiopewebSame machine.
17:30.49JeffM2501is the error anything about a missing DLL or something?
17:30.52argiopewebOnly thing I did was move the .exe into a folder containing the DLLs.
17:31.05JeffM2501and the data dir?
17:31.06argiopewebNot apparent.  I'm just about to run through the error report.
17:31.13argiopewebIt's in there too.
17:31.15JeffM2501ok
17:31.18argiopewebPrevious versions worked.
17:31.31JeffM2501what was the previous version?
17:32.00*** join/#bzflag LongDon (n=LongDon@dialin-213-170-173-206.ewetel.net)
17:32.11argiopewebHmm, not 100% certain.  It was probably around revision 14155.  I know for a fact that 14178 had the same problem that this version does.
17:33.44argiopewebHmm.  Error report is mostly useless (to me at least.)  It's essentially just a list of DLLS and a full dump of thread 1.
17:34.01JeffM2501when does it die?
17:34.14JeffM2501and was it a debug or release build?
17:34.16argiopewebDirectly after the app starts.
17:36.03argiopewebHmm, let me check.
17:36.03argiopewebRelease
17:36.04JeffM2501build a debug version
17:36.05JeffM2501run from the debuger
17:36.05JeffM2501that should show you where in the code it dies.
17:36.06argiopewebYep.
17:36.06JeffM2501I'm doing a build now, I'll see if I can dupe it
17:36.06argiopewebI'm on it already.
17:36.10argiopewebI'm building on a dual-core system, so it goes fast. ;)
17:36.29JeffM2501yeah at last VC8 is threaded
17:36.40argiopewebHehe
17:36.46argiopewebIt is nice...
17:37.11argiopewebJust taking a million years to link. :\
17:38.06argiopewebHow do you want me to do this?  Just copy the dll's/etc into src/?
17:38.12argiopewebWell, src\...
17:38.32JeffM2501the final step of the build is to copy the debug exe to the source tree root
17:38.35JeffM2501where data is
17:38.41JeffM2501so jsut set that exe as your debug target
17:38.44argiopewebAh, okay.
17:38.49JeffM2501then set the source tree root as your working dir
17:39.33argiopewebNow that I have no clue how to do.
17:39.47JeffM2501right click on t he bzflag project
17:39.49JeffM2501hit properties
17:39.54JeffM2501there is a debug item in the list
17:40.53argiopewebYep.
17:40.54argiopewebWorking it src\, or trunk\?
17:40.59argiopewebis*
17:41.03JeffM2501it'd be the bzflag dir
17:41.07JeffM2501same dir that has data
17:41.12JeffM2501not the one in src
17:41.18JeffM2501the one at the root of the bzflag project
17:41.28argiopewebRight.
17:42.06bryjenseems to work here on linux.
17:42.47bryjengetting some odd messages about libcurl from the server after i exited the client though
17:43.20argiopewebRun-Time Check Failure #0 - The value of ESP was not properly saved across a function call.  This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
17:43.38argiopewebThat could be it.
17:44.08argiopewebIt's in void MainWindow::resize()
17:44.15JeffM2501what's odd
17:44.39JeffM2501you don't have any libs or DLLs from VC6 do you?
17:45.24JeffM2501cus it's also working for me in VC7.1
17:45.25argiopewebNope, never installed VC6.
17:45.31argiopewebOdd.
17:45.33JeffM2501I mean like libCURL
17:45.36*** join/#bzflag amcnabb (n=amcnabb@128.187.177.26)
17:45.37JeffM2501or curses
17:45.42JeffM2501or glew
17:45.44JeffM2501etc..
17:45.52JeffM2501the external libs we use
17:45.57argiopewebI installed them all at the same time that I installed VC8.
17:46.10JeffM2501yes, but where did you get them from?
17:46.16JeffM2501were they premade binarys or did you build them?
17:46.23argiopewebPremade, iirc.
17:47.07JeffM2501they may have been premade for VC6
17:47.07JeffM2501and then will use a diferent runtime lib
17:47.07argiopewebPossibly.
17:47.08JeffM2501let me see what we call in resize
17:47.08JeffM2501what version of the directX SDK did you install?
17:47.08argiopewebBut would that explain why it worked before r. 14178?
17:47.17JeffM2501dunno
17:47.22JeffM2501just guessing at this point
17:47.34*** join/#bzflag bryjen_ (n=bryjen@63.147.94.149)
17:47.39JeffM2501what is in the call stack before the call to the resize?
17:48.01argiopewebBefore?  No clue.
17:48.07argiopewebI don't even know where it's called from.
17:48.34JeffM2501when it crashes in the debuger, it should show you what line of code it's dying on
17:49.02*** mode/#bzflag [+v bryjen] by ChanServ
17:49.13argiopewebWell, it does a [Break/Continue] type thing... I continued before, tried break this time.
17:49.33JeffM2501yeah break will tell you where it is
17:49.47JeffM2501then there should be a tab that is your call stack
17:49.51argiopewebWish I could copy/paste...
17:49.55argiopewebThis'll be a pain.
17:49.59JeffM2501you can
17:50.07argiopeweb>bzflag.exe!MainWindow::resize()  Line 228 + 0x1c bytesC++
17:50.08argiopeweb<PROTECTED>
17:50.09argiopeweb<PROTECTED>
17:50.10argiopeweb<PROTECTED>
17:50.11argiopeweb<PROTECTED>
17:50.12argiopeweb<PROTECTED>
17:50.12eTangenTWhoa, is BZBB broken?
17:50.13argiopewebSure can. ;-)
17:50.19eTangenTor is my internet just not liking bzbb?
17:50.19JeffM2501dude pastebin the large stuff please
17:50.26argiopewebSorry about that.
17:50.38donny_bakereTangenT: works for mr
17:50.42eTangenThm
17:50.45donny_bakers/mr/me
17:50.48JeffM2501does it stop on any line in resize?
17:50.51eTangenTtime to go have a "friendly chat" with Qwest
17:51.06argiopewebLine 228:   if (!window->create())
17:51.11JeffM2501hmmm
17:51.35JeffM2501so it probably puked in make current
17:51.45argiopewebAnd that's the April 2007 DirectX SDK.
17:51.47JeffM2501what is the value of the window variable?
17:51.50JeffM2501it shoudl be in your auto's
17:52.07JeffM2501and are you on XP or vista?
17:52.10argiopeweb+window0x01817468 {display=0x017fdd30 visual={...} inDestroy=false ...}BzfWindow *
17:52.15argiopewebXP.
17:52.18JeffM2501that looks valid
17:52.41JeffM2501well you could put a breakpoint at the fist line of resise
17:52.43JeffM2501re run it
17:53.01JeffM2501then step into each function to see where it dies, exactly
17:53.11*** join/#bzflag Flash (n=jwmelto@unaffiliated/flash)
17:53.12argiopewebOkay.
17:53.25JeffM2501or can wait till Erroneous gets home and see if he can dupe it
17:53.34argiopewebhehe
17:54.28argiopeweb...
17:54.30Erroneoushuh what
17:54.49JeffM2501he's got a crash on the inital resize when compiling with VC8
17:54.50JeffM2501Ee
17:54.52argiopewebI stepped through everything, but didn't get an error till I got back to line 228 (AFTER it had gone through the function).
17:54.56JeffM2501I can't dupe it in 71
17:55.11JeffM2501step into the create then
17:56.20JeffM2501ohh Erroneous tell Chris that he can run Ginn if he wants to, so you guys can play at lunch ;)
17:56.34JeffM2501he knows what he'd do
17:57.49argiopewebJeffM2501: It steps into void WinWindow::warpMouse(int x, int y), and errors out on returning from that function.
17:58.15JeffM2501why can't you call setCursorPos
17:58.17JeffM2501that's odd
17:58.35JeffM2501that's a normal funciton
17:58.46JeffM2501you used the latest version of the platform SDK right?
17:58.50argiopewebSure did.
17:58.59JeffM2501wierd
17:59.03argiopewebAnd, as I said before, it worked previously.
17:59.12argiopewebDon't know what changed. :-\
17:59.20JeffM2501I don't think that code has changed at all
17:59.31argiopewebI didn't think it had.
17:59.48JeffM2501you've tried doing a clean build?
18:00.19argiopewebOkay, Line 227 it steps through BzfWindow::yieldCurrent(void), which is an empty problem.  No issues here.
18:00.21JeffM2501the other thing to try would be to go back to the rev that worked, everify that it still works
18:00.30argiopewebJeffM2501: Yes, but I can try again.
18:00.40JeffM2501then go each rev forward till it dosn't
18:00.51JeffM2501then we can see what changed on that rev
18:00.57argiopewebSounds good.
18:10.22Erroneousargiopeweb: try 14149, 14156 and 14171
18:10.58Erroneousmy bet is that 149 will work and 171 will not.  curious about 156
18:11.55Erroneousand it's a lot faster to jump through those instead of doing one at a time :)
18:13.15argiopewebErroneous: Well, I clean installed, and it appears to work...
18:13.17argiopewebGo figure.
18:13.20argiopewebClean build*
18:13.24Erroneousheh
18:13.36Erroneousok :)
18:16.12*** join/#bzflag essy (n=essy@freenode/staff/sportchick)
18:16.13*** mode/#bzflag [+v essy] by ChanServ
18:19.23*** part/#bzflag argiopeweb (i=tIRC@user-0c6supj.cable.mindspring.com)
18:29.11Erroneoushuh what?
18:29.26brlcadwasn't that the platform code you changed?
18:29.40Erroneousyup
18:29.44brlcad:)
18:30.08brlcadbeatings will continue until morale improves
18:30.20brlcads/morale/development/
18:30.24Erroneousthank you sir, may I have another?
18:31.02brlcadwhen you get your 10 minute break, you can
18:31.26Erroneousheh
18:39.31*** join/#bzflag LongDon (n=LongDon@dialin-213-170-173-206.ewetel.net)
18:39.48*** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker)
18:39.48*** mode/#bzflag [+o TimRiker] by ChanServ
18:52.33*** join/#bzflag Winny (n=Winny@CPE0016b6de59f3-CM000f9fac8236.cpe.net.cable.rogers.com)
19:01.53*** join/#bzflag tupone (n=atupone@pdpc/supporter/active/Tupone)
19:01.53*** mode/#bzflag [+v tupone] by ChanServ
19:23.53*** join/#bzflag Tannerld (n=Tanner@adsl-068-209-251-067.sip.asm.bellsouth.net)
19:23.54*** join/#bzflag Tannerld (n=Tanner@adsl-068-209-251-067.sip.asm.bellsouth.net)
19:42.02*** join/#bzflag CBG (n=CBG@cpc4-stme1-0-0-cust103.cdif.cable.ntl.com)
19:43.50*** join/#bzflag wanda (n=coredump@p5499a949.dip0.t-ipconnect.de)
20:12.17*** join/#bzflag PrezKennedy (n=Matthew@c-69-255-112-97.hsd1.md.comcast.net)
20:25.34*** join/#bzflag RatOmeter_ (n=chatzill@139.78.95.188)
20:26.27*** join/#bzflag lan56 (i=lan56@adsl-75-17-189-10.dsl.irvnca.sbcglobal.net)
20:28.33*** join/#bzflag Flash (n=jwmelto@unaffiliated/flash)
20:35.16*** join/#bzflag RatOmeter__ (n=chatzill@139.78.95.188)
20:37.08*** join/#bzflag TD-Linux (n=TD-Linux@about/essy/indecisive/TD-Linux)
20:38.08*** join/#bzflag RatOmeter___ (n=chatzill@139.78.95.188)
20:45.39*** join/#bzflag wegstar (i=wegstar@17.15.185.213.dk-hvi.res.sta.perspektivbredband.net)
20:50.39*** join/#bzflag wegstar_ (i=wegstar@17.15.185.213.dk-hvi.res.sta.perspektivbredband.net)
20:56.04*** part/#bzflag LongDon (n=LongDon@dialin-213-170-173-206.ewetel.net)
20:57.25*** join/#bzflag RatOmeter___ (n=chatzill@139.78.95.188)
21:00.31*** join/#bzflag RatOmeter____ (n=chatzill@139.78.95.188)
21:15.19*** part/#bzflag donny_baker (n=donny_ba@about/essy/vvvvv/donnybaker)
21:36.59*** join/#bzflag ruskie (i=ruskie@sourcemage/mage/ruskie)
21:58.25*** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001)
22:24.46Winny~boot a_meteorite
22:25.20ibotACTION inconspicously shuffles over to get a straight line across a_meteorite to the window above the dumpster, takes aim, and punts a_meteorite out to where he belongs!
22:25.27a_meteorite~lart Winny
22:25.27ibotexplains, ever so gently, that if Winny doesn't give the channel more information, they can't help
22:25.31a_meteoritenoooez
22:26.05Winnyhehe
22:26.24a_meteoritemy lart sucked
22:32.26*** join/#bzflag L4m3r (i=l4m3r@s122-175.resnet.ucla.edu)
22:32.26*** mode/#bzflag [+v L4m3r] by ChanServ
22:34.01eTangenT~lart a_meteorite
22:34.01ibotcalls a_meteorite on the phone ... the lights are on but nobody's home
22:34.12a_meteoriteooooh
22:34.37eTangenTwhat's with the lame larts
22:34.42eTangenT~lart Winny
22:34.42ibottakes a rusty axe and swings it violently, taking Winny's head off
22:34.45a_meteoritelame
22:34.48eTangenTthat's better.
22:34.57Winnyalways happy to help
22:34.59a_meteoriteI like elaborate larts
22:35.17TheRedBaron~pitchfork eTangenT
22:35.31ibotACTION charges full speed, chasing down eTangenT and impales eTangenT in the bottom
22:35.43a_meteoriteCPR! QUICK!
22:38.16*** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker)
22:38.16*** mode/#bzflag [+o TimRiker] by ChanServ
22:38.32*** join/#bzflag donny_baker (n=donny_ba@c-24-7-240-50.hsd1.in.comcast.net)
22:39.17*** join/#bzflag retro (n=ksumrall@wall.danger.com)
22:43.04*** join/#bzflag a_temp_dist (n=a_temp_d@about/essy/alarming/a-temp-dist)
22:49.43eTangenT~bzfrag a_meteorite
22:49.54ibotACTION skewers a_meteorite with a super bullet
22:52.47*** join/#bzflag Eldanen (n=lue@nc-76-0-141-108.dhcp.embarqhsd.net)
22:58.39EldanenAre there any good tutorial pages for BZFlag, explaining some of the controls, etc., and basic tactics?
23:00.27*** join/#bzflag ruskie (i=ruskie@sourcemage/mage/ruskie)
23:01.15*** join/#bzflag lan56 (i=lan56@adsl-75-27-187-5.dsl.irvnca.sbcglobal.net)
23:01.51a_temp_distEldanen: this is the first one that I found with google  http://www.willempen.org/bzflag/tutorial/
23:01.56a_temp_distlooks pretty good to me
23:02.45EldanenThanks.
23:02.58EldanenOld version controls carry over?
23:03.08EldanenOr is this new? :P
23:03.10a_temp_distsure
23:03.29a_temp_distthe controls haven't changed in a very long time
23:03.39EldanenAh.
23:03.40EldanenCool.
23:03.44EldanenI like the stability :P.
23:05.48EldanenHaha.
23:06.07EldanenThe second page refers to a Dvorak setup.
23:06.13a_temp_distweird
23:06.36EldanenHaha.
23:06.40EldanenI use it, so it's comforting.
23:06.50EldanenLinux is better with keyboard emulation than Windows.
23:07.02EldanenOn Windows, I'd be able to chat in Dvorak, but keybindings remained Qwerty.
23:07.10EldanenAnd sometimes, the emulation would stop and I'd have to restart the program.
23:07.15EldanenUnder Linux, that doesn't happen.
23:07.24a_temp_distprobably looks like ROT13 encoding when you type
23:07.51EldanenYep.
23:07.58*** join/#bzflag rob1n (n=rob1n@unaffiliated/rob1n)
23:08.09EldanenI saw a reference to ROT13 on the forum.  Might you be the person that referenced it? :P
23:08.37a_temp_distprobably not - it's a well known "encryption"
23:08.42EldanenAh.
23:09.16a_temp_distoh, it was in someone's signature, right?
23:09.36EldanenYes.
23:09.45a_temp_distI thought that was funny because that person had a typo in the original message.
23:09.48EldanenIt was an interesting diversion to check a site and see what it meant.
23:10.14a_temp_distbrb
23:12.26rob1nSportChick: you'er needed in #defocus :)
23:23.46*** join/#bzflag davemicc (n=david@cpe-071-071-001-026.triad.res.rr.com)
23:25.40*** join/#bzflag delusional (n=delusion@pool-151-201-223-79.pitt.east.verizon.net)
23:42.14*** join/#bzflag tannerld (n=tanner@adsl-068-209-251-067.sip.asm.bellsouth.net)
23:43.48tannerldwhere is the bzflag ico in linux?
23:46.46*** join/#bzflag AAA_awright (n=chatzill@wsip-68-14-251-102.ph.ph.cox.net)
23:46.59*** join/#bzflag R3laX (n=k3y@ool-18ba88d9.dyn.optonline.net)
23:49.19*** join/#bzflag triclops (n=triclops@203-214-133-250.perm.iinet.net.au)

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.