IRC log for #bzflag on 20070513

00:05.40*** join/#bzflag Tannerld (n=Tanner@adsl-068-209-251-067.sip.asm.bellsouth.net)
00:08.20*** join/#bzflag tuxinator_linux (n=tuxinato@128.187.169.195)
00:10.13*** kick/#bzflag [a_meteorite!n=sean@pdpc/supporter/silver/brlcad] by brlcad (he said it was over, obey the bovine)
00:13.20Tannerld?
00:14.11CBGty.
00:16.47*** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501)
00:16.47*** mode/#bzflag [+o JeffM2501] by ChanServ
00:17.23TheRedBaronphear the bovine
00:17.32TheRedBaronbrlcad: its Obey the Fist
00:19.19brlcadTheRedBaron: yeah, though it wasn't clear who knows a reference from that far back
00:20.13*** join/#bzflag Theme97 (n=Theme97@ppp-67-126-131-7.dsl.irvnca.pacbell.net)
00:21.44TheRedBaronbrlcad: thats the problem with nostalgia :)
00:22.55brlcadI was out in your neighborhood a couple weeks ago again, though with even less time this time than last
00:23.06TheRedBaronbrlcad: really?
00:23.09brlcadonly there for a day, in and out
00:23.14TheRedBaronwhat part?
00:23.27brlcaddown around Eglin
00:23.54TheRedBaronah, air force base
00:24.14brlcadwas in destin
00:24.23brlcadgot about 20 minutes away from panama city
00:24.50brlcadit was a really short trip though, didn't even get to touch sand
00:25.05TheRedBaronsucks
00:25.10TheRedBarondestin is beautiful
00:26.11brlcada little bit nicer than fort walton beach where I was last time... :)
00:26.54TheRedBarondestin is about 3hrs west of me, when you have more time, let me know :)
00:28.36brlcadjacksonville?
00:28.47TheRedBaron3 hrs east of me :)
00:28.52brlcadheh, k
00:29.21TheRedBaronorange once passed right through the center of my town,
00:37.52*** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001)
00:37.54a_meteoritebrlcad: wtf?
00:38.01a_meteoriteI did obey him, read up.
00:38.07a_meteoriteAnd CBG was just as much a part of it.
00:38.44biggeruniverse~a_metorite--
00:38.58biggeruniverse~a_meteorite--
00:38.59a_meteorite~biggeruniverse--
00:39.00biggeruniverseoops
00:39.07biggeruniverse~karma
00:39.07ibotbiggeruniverse has karma of 1
00:39.11biggeruniversewhee!
00:39.16a_meteorite~biggeruniverse--
00:39.21biggeruniverse~karma
00:39.21ibotbiggeruniverse has neutral karma
00:39.30a_meteorite~biggeruniverse--
00:39.44biggeruniversecan you get me down to around 300?
00:39.46biggeruniverse-
00:41.11biggeruniverse~karma
00:41.11ibotbiggeruniverse has karma of -1
00:41.33a_meteoritebrlcad: When did CBG get punished?
00:41.41biggeruniverseYou weren't here then
00:41.46a_meteoriteWhat happened?
00:42.08a_meteoriteSomething better have happened. I'm checking ibot's logs soon as they get published for today.
00:42.15brlcadthe point was p_c said to stop and you didn't
00:42.19a_meteoriteDid too.
00:42.20biggeruniverseI'll tell you when you're older
00:42.21a_meteoriteReread everything.
00:42.34a_meteoriteReread it over again, if you don't see that.
00:43.00a_meteoriteAnd what about purple_cow only picking on me? He didn't say a word to CBG who was just as much a part of it.
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00:43.42a_meteoriteReread it again.
00:43.48a_meteoriteThat's your JOB.
00:43.50a_meteoriteBe fair.
00:43.51brlcadperhaps because you instigated in the channel
00:43.57a_meteoriteI did nothing of the sort.
00:44.19a_meteoriteI said "CBG: yeah, except I can't say it here" and he got very offensive.
00:45.06a_meteoriteIf you don't apologize to me for singling me out, I am going to be very one unhappy camper.
00:45.25brlcadgood luck with that
00:45.32a_meteoriteYou don't want to see me unhappy.
00:45.42brlcadnow you're resorting to threats
00:45.49brlcadthis is why you're getting attention
00:46.02brlcadthis entire discussion from the point you started has been inappropriate
00:46.03a_meteoriteThat was not threatening, it is a matter of how you take it.
00:46.25a_meteoriteNo one wants to see me unhappy. I don't want to see you unhappy. I don't want to see others unhappy.
00:46.46brlcadyou saying what I do and don't want to do is none of your concern, it's mine
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00:47.47WinnyIf I had a range of moutains surrounding a map, what do you think the max poly count should be?
00:47.49purple_cowbrlcad: don't let him suck you in =P
00:48.05a_meteoriteI don't care what your concern is.
00:48.05brlcadi'd be glad to take this off the channel with you if you want to continue, but the original point was that this is off-topic and a dead-end conversation for the public channel
00:48.14a_meteoriteI'm just saying you don't want to see me unhappy.
00:48.22brlcadjust like I don't care if you're unhappy
00:48.36a_meteoriteI don't care that you don't care.
00:48.39brlcadusually I do care, but not in this instance given your attitude/actions
00:48.40a_meteoriteYou just won't like it.
00:50.15brlcadpurple_cow: I know, it was futile to begin with
00:50.23brlcaddoesn't make it right to let it continue though
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00:54.37brlcadfor future reference, calling anyone a retard in the channel is unacceptible -- whether you personally consider it an insult or not -- take your personal issues private
00:54.52a_meteoriteit wasn't a personal issue, it was a public issue, just for the record
00:55.15brlcadit doesn't matter *what* the issue is -- it's unacceptible period
00:55.39a_meteoriteI'm just making it clear
00:55.44brlcadas am I
00:55.54a_meteoritebecause later something like this will come back to bite me and someone will say it was a private issue
00:55.57a_meteoritewhich it wasn't
00:56.03rob1na_meteorite, would you like some friendly advice?
00:56.11a_meteoriteonly if it helps me
00:56.21brlcadcalling anyone a "name" is a personal issue, from my perspective
00:56.31brlcadit doesn't involve me.. it involves the person you're characterizing
00:56.36biggeruniversebrlcad
00:56.39rob1ndon't argue with those people who have ops. and sometimes you just need to drop something.
00:56.49rob1nIRC isn't a democracy :)
00:57.03a_meteoritedropping things has not advanced me
00:57.20brlcadnor is freedom of speech or channel attendance a given right
00:58.21brlcadi would say that this discussion hasn't advanced you in the least bit either, quite the contrary
00:59.43a_meteoriteI just get lower and lower
01:00.29biggeruniverseIt doesn't have to be that way, man.
01:00.59Winny...anyone know? :p
01:01.24biggeruniverseWinny: I'm sitting here wishing that made any sense.
01:01.33Winnymy question?
01:01.38brlcadheh
01:01.40a_meteoritebiggeruniverse: well, I haven't got any better by doing the opposite
01:01.41biggeruniverseyes
01:01.45a_meteoritebiggeruniverse: so what AM I supposed to do?
01:01.51a_temp_distWinny - I think the best way to do that is with a skybox, not objects
01:01.52Winny"If I had a range of moutains surrounding a map, what do you think the max poly count should be?" that one?
01:02.06biggeruniversea_meteorite: have you gotten any worse
01:02.06a_meteoriteyes
01:02.09Winnya_temp_dist: the problem is, the players are on the mountains
01:02.10Winnykinda
01:02.22rob1nsvn switch is amazing
01:02.23a_meteoriteI wanted to bring my status higher, respect higher, but things keep continuiong to bring it down and I give up
01:02.23a_temp_distoh!, it's ON the map?
01:02.27Winnyyes
01:02.40biggeruniversea_meteorite: up until you came on here at 6ish, I had a pretty good opinion of you
01:02.50a_meteoritethat's surprising
01:02.50WinnyI know I could use LOD, but I really don't know how (tho I can learn)
01:03.00a_temp_disti dunno then - I don't think there's a max poly count, just the performace goes down as you get more
01:03.02a_meteoriteI figured my reputation has already been trashed everywhere
01:03.17Winnyhmm
01:03.24WinnyI guess Ill have to do some performance testing
01:03.25Winny:D
01:03.29a_meteoritebiggeruniverse: so what's your opinion of me now (PM me if you'd like)>
01:03.42brlcadactually, i would say that you were doing much better
01:03.51a_temp_distOptic Delusion tried to get LOD working and found it isn't up to speed yet (iirc)
01:03.55brlcadcbg as well, not to center anyone out
01:04.17biggeruniversea_meteorite: I'll tell you what man, this isn't the place to help you with your depression. You need to take care of that on your own. You can get respect here by being helpful.
01:04.19brlcadit's only when someone/_anyone_ "crosses the line" and retorts to insults, gets indignant, or doesn't listen to the ops in here that problems escalate
01:04.41a_meteoritedepression?
01:04.43a_meteoriteoi
01:05.35brlcada_meteorite: I would have said the same about having had a fairly positive view or neutral at worst until this afternoon
01:05.43a_meteoritewow
01:05.54a_meteoriteI'm.. flattered
01:05.56biggeruniverseIf it's something else, well, if you can explain yourself maybe people will understand why you're lashing out.
01:06.00brlcadmaybe you have a different reputation in other channels
01:06.49a_meteoritebiggeruniverse: I don't know if brlcad would like me to explain myself... (though it incriminates both me and others)
01:07.13biggeruniverseWell, then here's the deal: being respected in IRC channels isn't all there is to life.
01:07.16brlcadthere's no explanation needed, it really just increases the negative energy
01:07.30a_meteoritebiggeruniverse: when you don't have any friends, it does
01:07.52a_meteoriteanyways, I'm sorry about the whole blowing up thing, had a rough time, should take a walk, very sorry
01:07.56*** part/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001)
01:08.03lodxcolheh
01:08.40brlcadc'est la vie
01:09.06brlcad<PROTECTED>
01:09.16biggeruniversethat's the best kind of walk
01:10.37*** join/#bzflag Rawk (n=unknown@203.109.176.242)
01:11.32L4m3rwe're gonna have a nasty fire season this year :|
01:12.29brlcadbiggeruniverse: quite true, I'm just feeling lazy to walk and making too much coding progress on a bzflag crash reporter.. :)
01:12.49biggeruniverseoh god
01:14.21biggeruniversehe's gone dude, leave him be
01:14.51biggeruniverseI finally figured out a way for bzflag client to live with dual procies
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01:18.02*** part/#bzflag Rawk (n=unknown@203.109.176.242)
01:18.16TheRedBaronbiggeruniverse: as in?
01:19.49biggeruniverseAs in processors have independent clocks, and an SMP OS without CPU-sticky processes causes time skews
01:20.21TheRedBaronbut bz runs on dual cores and dual processors
01:20.39biggeruniversehave you tried it?
01:20.51TheRedBaronor you getting bz to actuall use dual cores/processors?
01:20.54TheRedBaronbiggeruniverse: yup
01:21.09TheRedBarontwo physical processesors, and dual core processors
01:21.15biggeruniverseand how did it run?
01:21.19TheRedBarongranted my OS is windows
01:21.23brlcadrunning on multiple cpus is trivial.. getting it to actually utilize both efficiently is a problem in itself
01:21.26TheRedBaronNo problems whatsoever
01:21.37TheRedBaronbrlcad: that was my poorly phrased question
01:21.48TheRedBaron(21:20:31) TheRedBaron: or you getting bz to actuall use dual cores/processors?
01:21.49biggeruniverseIn Linux, you get evil (and sometimes negative) time skews
01:22.20biggeruniverseso the engine tries to run in reverse on one step, and far into the future on the next
01:22.49biggeruniverseIt was supposedly fixed, but I still see the issue.
01:23.04TheRedBaronwhat nix flavor?
01:23.08brlcadhm, i'd not heard that report
01:23.20brlcadsounds like a libc/kernel bug
01:23.33biggeruniverseIt's not a bug, it's the lack of a capability
01:24.32brlcaddepends how it's defined to behave
01:24.32biggeruniverseindependent processors always have time skews
01:24.32brlcadi would claim the clocks are defined in terms of synchronized clock ticks
01:24.33biggeruniverseif the OS handles it, no problems
01:25.01brlcaddo you actually have a test case that exhibits this behavior?
01:25.14brlcadand more importantly, how'd you observe this in bz?
01:25.17biggeruniversein everything I write ;)
01:25.45brlcadhyperbole doesn't help
01:26.02biggeruniverseI just fixed aN OGRE app that would freak out when it tried to step over 1.8e15 seconds.
01:26.07brlcadseriously, an observable simple test case that shows the issue?
01:26.19brlcadwrt bz
01:26.30biggeruniverseok, hold on
01:26.55biggeruniversecan you meet me on a 2.1 server?
01:27.05brlcadi suppose
01:27.43biggeruniversekahless seems to be up
01:28.13KTLrunning the server or the client in parallel?
01:28.21biggeruniversewhat?
01:28.28biggeruniverseno, just the client
01:28.31KTLdoes the server take that much resource that it is worth it to be run in parallel
01:28.54brlcadKTL: bzfs takes pretty much no resources at the moment
01:29.02brlcadunless you have a really extensive word filter enabled
01:29.18brlcadbut even with that, it's not too bad
01:29.40biggeruniverseThis is  dual AMD Athlon 3800s with nVidia mainboard
01:30.05KTLthe client has a main loop ... with tasks to be done ... redrawing in a correct order too ...
01:30.08biggeruniverseI have almost 0 jitter on other boxes from the same LAN
01:30.15biggeruniversewith this one, nearly 50ms
01:30.32biggeruniverseand that's because I rebooted it recently, the skew increases over time
01:31.21Winny400,000 poly mountains :p
01:31.31TheRedBaronbiggeruniverse: same processor I have
01:31.48brlcadgeneral clockdrift isn't necessarily an smp issue in itself -- we've had issues with various TimeKeeper methods drifting from time to time
01:32.09KTLwhat takes the most cpu of all tasks to be done by the client?
01:32.41brlcadKTL: rendering takes up 90% of the time if not more
01:32.57KTLisn't that given to the graphics card
01:33.06brlcadyep
01:33.55KTLso using a parallel implementation would be for only 10% of the total work
01:33.58brlcadstill spends most of it's time talking to opengl
01:34.06brlcadyep
01:34.47brlcaddepends on the hardware some, but if you could prepare display lists in parallel, that should cut into the 90% some
01:35.17biggeruniverseIf two processors drift, and the processes jumps back and forth rapidly, what happens?
01:35.17brlcadbut wouldn't buy you a whole lot for most systems
01:35.18L4m3ror if there was some way to divide it between two GPUs
01:35.34KTLaren't those given to the graphics card once and reused over and over
01:35.51L4m3rhehe, imagine... 2 CPUs and 2 GPUs that were made to work in parallel
01:36.01brlcadyeah, the new nvidias are going smp, but that's all under the hood too
01:36.04KTLhave fun with the cables :)
01:36.21KTLah the graphics industry goes parallel too
01:37.05L4m3rdidn't 3dfx go down that road back in the day?
01:37.37brlcadbiggeruniverse: the "processors" don't drift -- it's the timing mechanism, whether you're tying to hardware counters, the system clock, cpu ticks, or something else etc
01:38.02brlcadon linux, it should be using the system clock via gettimeofday()
01:38.16TheRedBaronL4m3r: yup, industry wasn't ready for it
01:38.33brlcadif you can show gettimeofday() returning a date in the future and then one in the past, I'd be shocked
01:39.13brlcadand again, I'd still call that a bug -- a libc bug in that case
01:39.42brlcadas it's entire job it to turn clock ticks into some resemblance of time
01:40.06KTL... in how far could I use my GeForce 7900 GT for running other things then graphical applications?
01:40.27brlcadwe had some bad laptops for a while that had system clocks that drifted crazy, but that's a different issue altogether
01:40.55brlcadand I believe those laptops had firmware updates to fix the problem iirc (at least for the alienware ones iirc)
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01:46.42KTLok there is a rasterizing pipeline on a gpu
01:47.18KTLbut i still hear words saying that gpu's and cpu's are fighting for each others domain
01:47.50brlcadquite true
01:48.02brlcadintel's got a whole group looking to make the gpu obsolete
01:49.13brlcadopengl's raster pipeline has so many hacks upon hacks that disappear if you just did more advanced rendering on the cpu
01:50.16KTLthat one has to implement himself ...
01:50.19brlcadif you had enough cores that worked efficiently enough, you could do most of the render effects that the raster pipeline provides with something like real-time raytracing on the cpu
01:50.31TheRedBaronoh geeze You mean i don't have to drool over ATI's upcoming r600 anymore?
01:50.32biggeruniverseok
01:50.51brlcadnot to mention a slew of things you can't do in opengl that are more and more photo-realistic than raster affords
01:51.10biggeruniverse0.010600
01:51.10biggeruniverse0.012370
01:51.10biggeruniverse0.090030
01:51.11biggeruniverse-0.069341
01:51.11biggeruniverse0.007813
01:51.11biggeruniverse0.011994
01:51.13biggeruniverse0.011995
01:51.43biggeruniverseadded printf("%f\n", dt); at line 6742 of playing.cxx
01:51.56biggeruniverseare you shocked?
01:53.14KTLconst float dt = float(TimeKeeper::getTick() - prevTime);
01:53.35biggeruniversewhat do you think, KTL, should that *ever* be negative?
01:54.02biggeruniversehttp://linux.derkeiler.com/Mailing-Lists/Kernel/2003-12/0935.html
01:54.15biggeruniverseit's an old problem, and perhaps a bug, but in hardware
01:54.24TheRedBaronbiggeruniverse: i'll get you a flux capacitor, that out to fix it
01:54.27TheRedBaron*aught
01:54.32biggeruniverseought
01:54.37biggeruniverseaught = all
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01:55.01KTLit's a feature in the pc preventing the thing becoming older
01:55.06biggeruniverseheh
01:55.15Winnydoes BZFS not allow a map over a certain size?
01:55.35TheRedBaron~dict aught
01:55.57TheRedBarongoose egg? what the?
01:55.58a_temp_distWInny, there's no limit on map size
01:56.03Winnyhmm
01:56.04Winnyodd
01:56.05biggeruniverseheh
01:56.15biggeruniverseopposite of naught
01:56.20Winnycause, the server will work with one map, but not my 50mb one :p
01:56.31TheRedBaronibot: your dictionary sucks
01:56.48TheRedBaronreally bad
01:56.49biggeruniversehehe
01:56.52TheRedBaronyou definitions are schizophrenic
01:57.04biggeruniverseyeah, why is naught in the aught definition...
01:57.25biggeruniverseThat dictionary is more like a thesaurus...
01:57.32biggeruniverseoops
01:57.43KTL50 mb map ...
01:57.51biggeruniversethat's kinda oversized
01:58.00Winnyyeah
01:58.00biggeruniverseI wouldn't want to download it...
01:58.04KTLmaps are growing ...
01:58.06Winnyjust a test
01:58.36KTLare maps compressed a bit before being send over the net? (don't think so)
01:58.47biggeruniversewouldn't that be cool?
01:58.50purple_cowwell, they're sent in a binary format
01:58.54purple_cowwhich is smaller than plain text
01:59.05biggeruniverseI think I made brlcad's head explode...
01:59.13KTLhehe
02:00.18brlcadbiggeruniverse: no, not shocked by that -- i said gettimeofday()
02:00.49biggeruniversedid you follow the link?
02:00.59biggeruniverseand anyway, how are you getting the tick time?
02:01.19brlcadbiggeruniverse: yes I did
02:01.59biggeruniverseI've spoken about this here before.
02:02.10KTL... the client has no parser for maps then ... only the server parses maps
02:02.11brlcadand it's pretty much in line with what I was saying -- having a system clock wiggle around like that would be a bug to me :)
02:02.24brlcadbiggeruniverse: do you see the issue with just gettime of day?
02:02.27biggeruniverseit is, but AMD wrote a driver fix for windows
02:02.30biggeruniverseyeah
02:02.49biggeruniversebut not linux :(
02:03.02brlcadI mean, you've actually written code and tested -- not mailing list stuff from others ;)
02:03.37brlcadthere are other timers on linux that could be used
02:03.49brlcadif there was a way to detect at configure time or somesuch
02:03.59biggeruniversewhy not just average ticks?
02:04.34biggeruniverseor not allow negative time steps at least...
02:04.41brlcadTimeKeeper's tickTime() is just a clock check that is made once per frame (instead of on-demand)
02:04.48biggeruniverseright
02:04.56brlcadfor cases where it's not important to be exact
02:05.10TheRedBaronbrlcad: then what happens when you have extreme Frames per second?
02:05.16TheRedBaronupwards of 800
02:05.37biggeruniverselim dt -> 0
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02:05.54brlcadI wouldn't expect 800 to be an issue, but for considerably higher ones, you'll start pressing up against FLT_EPSILON
02:06.09TheRedBaronI could probably reach those
02:06.23TheRedBaronright now, with 800 I bounce off walls when i jump against them
02:06.32brlcadthat's a different problem
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02:06.41biggeruniversesetTick() on TimeKeeper calls getCurrent(), which uses gettimeofday
02:06.43biggeruniverseright?
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02:06.47brlcadthere are other places in the code that do their own dt computations, and those can get out of whack
02:06.48TheRedBaronbut its FPS related, as I lower the fps, the bouncing reduces
02:07.18biggeruniverseso why should I write other code? bzflag demonstrated the problem...
02:07.40brlcadbigger problem is actually places in the code where it actually *doesn't* take dt into account .. which is what mostly causes craziness at high framerates
02:07.43biggeruniverseand as KTL showed us, dt is calculated with TimeKeeper.
02:08.53biggeruniverseso yes, I see the issue with just gettimeofday, in bz
02:09.42biggeruniverseas time passes (weeks) the drift between the two procs gets worse... eventually I have to reboot because it starts repeating keystrokes etc
02:09.51brlcadbiggeruniverse: perhaps i'm just more pedantic than you when it comes to these matters -- the test hasn't been isolated -- though I wouldn't disagree that that's what seems like goes on
02:09.57blast007TheRedBaron: yeah, it's really bouncy at 1200FPS  ;D
02:10.21brlcadi just don't assume anything, and that is an assumption, regardless of it being a moderately safe one here
02:10.39TheRedBaronblast007: yup :)
02:11.23brlcadTheRedBaron: you'd have to have a framerate of like 50k for it to cause floating point issues
02:11.31blast007wonder what kind of FPS my friend's nVidia 8600GTS would get
02:11.44blast007hmm, 50k?
02:11.53brlcadlike I said, that problem that's in the code now is mostly the reverse.. places where there's a computation beign made that doesn't take time into account
02:12.00TheRedBaronbrlcad: w00t, I have a new goal to reach :)
02:12.06brlcadjust uses some fixed frame delta
02:13.01blast007CPU would be the limit anyway
02:13.02TheRedBaronblast007: wireless opens a whole new world of ease and laziness :)
02:13.10CIA-2BZFlag: 03brlcad * r14211 10/trunk/bzflag/src/common/TimeKeeper.cxx: ws
02:13.17blast007TheRedBaron: yeah...suppose I could VNC to it
02:14.07biggeruniversewow, sometimes typos are fun!
02:14.28brlcadts: seems the binaries used to be linked static, now they're not per mods from tupone .. so have to find out from him why he didn't want static binaries
02:14.54brlcadi suspect i know why, and if it's the reason I think it is, then we can make them static again
02:17.58biggeruniverseWell, I've given notice of a bug that *affects* bzflag on linux. It doesn't seem to affect many other players, so I won't spend more time on it
02:18.16biggeruniverseI'll just fix my client and be done with it ;)
02:18.59brlcader, what's the "fix" for your client?
02:19.31brlcadgettimeofday() is effectively returning the wrong time...
02:19.32KTLmxpr.h is a calculator?
02:19.51brlcadif there's a fix that can be applied, I don't see why not apply it
02:20.06brlcadeven more cool would be to use a performance counter instead of gettimeofday()
02:20.59biggeruniverseagreed
02:21.04brlcadlike read the rpcc 64-bit process counter directly to get direct cpu cycles
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02:21.09purple_cowmucking about with timekeeping is really scary
02:21.25TheRedBaronmess not with the sacred keepers of time?
02:21.28purple_cowplease don't do it haphazardly
02:21.29brlcadthen map that to your cpu frequency (therein being the really tricky part)
02:21.31TheRedBaron*muck
02:22.41biggeruniverseall I have done is make sure it's greater than 0
02:23.54brlcadhmm
02:25.12biggeruniverseif(dt <= ZERO_TOLERANCE)
02:25.12biggeruniverse<PROTECTED>
02:25.12biggeruniverse<PROTECTED>
02:25.26biggeruniversequick n dirty
02:25.57biggeruniversethat still doesn't fix the issue, but it's playable at least
02:29.50biggeruniverseI'm gone!
02:30.52brlcadhmm, ZERO_TOLERANCE could be problematic
02:49.37menotumehmm, waht happens when cpu changes speed ?
02:50.54menotumeblast: i've played at 3000fps :)
02:51.01blast007;D
02:51.04blast007what card?
02:51.10menotumenothing fancy
02:51.17blast007hmm
02:51.17menotume300x200, all options off
02:51.21blast007:P
02:51.38menotumeGEforce FX 5700
02:51.57menotumetanks goes about 2.5 - 3x normal speed
02:53.48blast007wonder what my 7900GTO could get at that res  :P
02:54.54menotumehehe
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03:03.44menotumeit could get stolen, if it's ever around me
03:06.14TheRedBaronerk!
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03:12.32L4m3rAHHHHH THE WORLD IS ENDING
03:12.33a_meteorite:o
03:12.33menotumethe world won't end till 2011
03:12.33menotumeactually, the world will still be here, but we won't :P
03:12.33Winny:p
03:12.33TheRedBaronmenotume: oh?
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03:34.08a_meteoritefun
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03:37.07Rawkmenotume: quick google: http://www.amazon.com/Time-Has-End-Biblical-D/dp/customer-reviews/0533151694  ???
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03:37.09TheRedBaronare we back yet?
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03:51.04CIA-2BZFlag: 03brlcad * r14212 10/trunk/bzflag/src/common/TimeKeeper.cxx:
03:51.04CIA-2BZFlag: add the same preventions as used by the windows timer to prevent going back in
03:51.04CIA-2BZFlag: time with a negative difference. this seems to be occuring on at least some
03:51.04CIA-2BZFlag: recent versions of smp linux 2.6 kernel on amd64 systems. since gettimeofday is
03:51.04CIA-2BZFlag: based on system time, this resistance to go back in time means that bad things
03:51.05CIA-2BZFlag: will probably happen if ntp changes the time drasticly during gameplay (but then
03:51.05CIA-2BZFlag: so do massive negative time deltas).
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04:52.17CIA-2BZFlag: 03brlcad * r14213 10/trunk/bzflag/NEWS: Fixed framerate jitter-inducing bug on SMP systems
04:52.33brlcadhmmm.. rdtsc is exceptionally unreliable...
04:53.19brlcadforget that new timer, not worth it given the correction junk it'd need
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05:37.14jude-hello all
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05:38.49jude-hello JeffM2501
05:42.39brlcadhowdy jude-
05:43.25jude-hello brlcad
05:43.52jude-my finals are finished--I can start focusing on code :)
05:52.25jude-brb (switching client programs)
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05:57.15jude-back
06:56.35brlcadcool
06:57.07brlcadone bug left wiggling around ... where are you, you little beastie ...
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13:42.33Winnydoes the BZFlag client support anything besides .png?
13:43.15Winny'cause so far this map is up to ~40mb of textures
13:46.48jh`anyone had problems with bzflag+lcd monitor?
13:50.05Winnyno
13:50.13Winnyis you resolution set wrong?
13:50.19jh`i dont think so
13:50.28Winnyrefrsh rate?
13:50.33jh`well in fast movement the picture comes blurry
13:50.35Winnythat made mine go nuts
13:50.40Winnyooh
13:50.41jh`nah its supposed to be ok
13:50.44Winnythats refresh rate
13:50.53Winnycrank it up
13:51.08jh`i think its at max
13:51.16Winnyhmmm
13:51.21Winnycrappy monitor? :p
13:51.27jh`dont think so
13:51.41jh`i hope..
13:51.42jh`lol
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14:54.15blast007jh`: do other games blur too?
14:54.43blast007I would think it's probably just a slow response time on the monitor
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14:57.21brlcadWinny: you can/should optimize your png images, depending on how you generate them
14:57.22jh`nope
14:57.32jh`response time is 5ms
14:58.04jh`i tried with battlefield2 it looked ok to me
14:58.27brlcadthere are good tools to optimize png images -- a lot of apps will make png images with rather expensive default quality settings
15:07.54Winnyok, thanks brlcad
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16:20.37biggeruniverseI think I messed up and my message didn't get across- I'm hip to a branch
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16:59.08eTangenT~bzfrag blast007
16:59.10ibotACTION trys a jump shot on blast007 and gets blown away by skill
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17:11.21blast007eTangenT: nice try  ;)
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17:12.33eTangenTNow I'll never steal your flag!
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20:28.42Winnyhoray for not needing the back of the moutain range
20:28.48Winnycan cut the poly count in 1/2
20:28.49Winny:D
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21:29.20Winnyinsted of specifying a local path in the config, can a map be located on a webserver somewhere else?
21:29.33WinnyIE: "-world "http://foo.com/mapthing.bzw"
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21:31.24ChestalWinny: AFAIK no, but you can create a binary world format with -cacheout and then use that with -cache http://...
21:31.27Thumper_Winny: don't think so but you can put a cache file of the map on a webserver so it retrieves the map from the webserver.  The cache file is small
21:32.16Winnyah, ok
21:34.30blast007s/small/smaller/
21:35.03blast007if he's got a 20+ MB map, the cache file will still have some size to it  ;)
21:36.34Thumper_blast007: ok :-P
21:37.07blast007it was 50mb last I knew
21:37.12blast007not sure if he's reduced it
21:37.26blast007Winny: how big is it now?
21:37.47Winnywell, right now, with just the mountains, 10mb
21:37.49Thumper_the biggest cache file I ever made was 296K
21:38.02Winnybut I think that is going to be made smaller still
21:38.46Winnysince the players are basically right_on the mountains, they can't be really square
21:39.30Thumper_the map file was 3MB
21:40.01Thumper_(LouMan's churchyard R1)
21:40.08blast007ah
21:41.14WinnyI wish BZW format would say "v" insted of "vertex"
21:41.25Winnythats alot of extra imformation in the map file
21:41.42Winny...if you have ~100,000 of them
21:41.56blast007pw
21:42.05Winny:p
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21:43.54Tannerldlol
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