irclog2html for #bzflag on 20070307

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01:01.11viewok, I'm running Mac OSX 10.4.8, and whenever I start BZFlag, my screen gets reasonably darker
01:01.35viewto make it right, I open a second client via terminal, then close it
01:01.56viewis there a way to not make my screen darker when I start it?
01:16.12JeffM2501there is a brightness slider in the game that adjusts the gama
01:22.39viewyeah, I tried that
01:22.54viewno luck
01:28.22JeffM2501do you just mean the fact that the background is darker in the menu then when you play?
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01:32.40viewno, my entire screen gets darker, even if I go to windowed view
01:33.31JeffM2501sounds like the gama stuff
01:33.38JeffM2501IIRC that's handled by SDL
01:33.44JeffM2501and should be adjusted by the brightness
01:35.25viewI dunno, but the darkness does not appear in screenshots..
01:43.31blast007LongDon: that checkToken.php file is in need of a revamp
01:44.33blast007last I checked it didn't even pull out the bzid from the response
01:46.01blast007the groups checking isn't very good either
01:47.09blast007it should return a nice array of the username, bzid, and groups they are in (of the ones requested), or false if the token is bad
01:47.53blast007I might be able to get that updated tomorrow or later tonight
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02:20.22nick125_Hmm..I'm having an issue getting bzflag to start on my box here
02:20.30nick125_Could not set Video Mode: X11 driver not configured with OpenGL.
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02:35.01nick125_I still haven't gotten bzflag to start :(
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02:37.58nick125_Any ideas?
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02:42.20blast007nick125_: what video card?
02:42.52nick125_blast007: nvidia geforce 7300gs
02:43.04blast007did you install the driver?  ;)
02:43.17nick125_glxinfo shows nvidia drivers, and, when xorg starts, I see the nvidia splash screen
02:43.22blast007hmm
02:44.28nick125_server glx vendor string: NVIDIA Corporation
02:44.38nick125_OpenGL renderer string: GeForce 7300 GS/PCI/SSE2
02:45.16blast007try running this from a terminal: bzflag -window
02:45.37nick125_same error
02:45.41nick125_Could not set Video Mode: X11 driver not configured with OpenGL.
02:45.42nick125_Error creating window - Exiting
02:45.47blast007hmm
02:46.38blast007does glxgears run?
02:46.43nick125_yes
02:47.15JeffM2501did you buid from source or get a package?
02:47.29nick125_JeffM2501: emerged it from ebuild
02:47.37JeffM2501does that compile it?
02:47.41nick125_yes
02:47.44blast007gentoo  ;)
02:47.50JeffM2501do you have the SDL dev libs?
02:47.57nick125_JeffM2501: yup
02:48.04JeffM2501well then I'm outa ideas
02:48.14blast007might want to try some other SDL games
02:48.16nick125_Hrm..on libsdl..
02:48.17nick125_<PROTECTED>
02:48.24blast007see if they're broken too
02:48.44nick125_I guess libsdl didn't get picked up when I ran emerge -N world..
02:48.50JeffM2501it sounds like it may have built native
02:48.58JeffM2501and I don't think native works anymore
02:49.08nick125_It didn't build sdl with opengl support
02:49.17blast007ah
02:49.19JeffM2501maybe that's why
02:49.29JeffM2501cus we'll use SDL and ask it for GL
02:49.46nick125_yeah, that's why....
02:50.08nick125_now it works fine
02:51.01JeffM2501cool
03:05.43DTRemenak|RDPnative should still work
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13:08.55menotume~wake brlcad
13:08.56ibotACTION throws a barrel-full of ice water on brlcad and shouts "GOOD MORNING!!!!"
13:10.15Birdiesince when do you wake up that early
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14:24.07tsbrlcad: In my results of "cvs diff -u > ../patch.diff" COPYING is always different after running autogen.sh and configure
14:25.07brlcadts: yes a known issue
14:25.37brlcaddepending on your version of automake, it likes to clobber COPYING or INSTALL or both
14:26.17brlcada bug in automake, and autogen.sh accommodates it when it can and attempts to restore the difference
14:27.14brlcads/the difference/a backup/  .. but it can't detect the change for some situations still (usually when autogen.sh isn't run enough)
14:29.17brlcadts: you should be doing a cvs update before doing a diff.. reviewing the M modified files to make sure they are only files you expect and/or doing a cvs diff on individual files to see what the change is so that you don't accidentally include changes you didn't intend (like COPYING/INSTALL, but also debug statements and other unrelated changes)
14:29.38brlcadfor COPYING/INSTALL, just notice it during update, delete the file, then update again
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14:33.30brlcadjeez, wake me up and then run off
14:34.40ruskielol
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14:46.40menotumehehe
14:47.23menotumeweeee
15:14.59tsbrlcad: Yes, I do but after running autogen it is clobbered again, where it wasn't with the old autogen script
15:15.57tsI've seen meno waking you so I didn't expect a reply so soon..that's why I played a bit :/
15:16.20menotumehe went back to bed :P
15:16.32tsI fear so ;)
15:27.37brlcadts: to be expected, at least on my part
15:28.07brlcadthe script used to actually store a backup of the file .. but I really didn't like that behavior, leaving turds around on the filesystem
15:28.31brlcadso now it actually stores the file's contents in memory if it can, if it can't, it punts
15:29.03brlcadi suspect there's some quoting issue or something else going on that is making the in-memory comparison fail for you, maybe for others too
15:29.14tsWhy could it fail to store it in memory?
15:29.21brlcadthat code has changed, but i haven't updated it/tested it with bz yet
15:29.53brlcadts: variety of reasons -- shell/environment related
15:30.19brlcadmax capacity of variables, stack sizes, file contents, other settings like IFS
15:30.52brlcadit does a naive stuff into a var at the moment and sees if it worked with a simple test
15:31.21brlcadi suspect in your case, though, there might be some restart going on where across invocations it's losing the backup or something
15:31.36tsHmm, I have the standard Mac OS X version 10.4.8 bash...
15:31.36brlcadyou could try looking into the problem .. it's just a shell script
15:32.32brlcadthe macs definitely have a problem as apple ships libtool with a busted configuration
15:32.43brlcadand this causes a restart
15:32.55brlcadthough that particular one should preserve
15:33.12tsDoes it work for you on Mac OS X?
15:33.14brlcadstill, it's all speculation .. debug/trace through it and see why
15:33.46tsmy bash knowledge is not the best to say it mildly..
15:34.03brlcadi don't recall really, it worked for me at the time at least .. but bz uses a version that's usually one or two steps behind
15:34.42brlcadbest I can say is just deal with it for the time being until the next update, the backup save/restore code has changed massively to support recursive configure
15:35.18brlcadotherwise, add the link like it tells you every time you run it and it won't need to reinvoke
15:39.06tsI do not get a warning that it restarts
15:39.33tsIIRC I have already put a symbolic link at the system level
15:40.03brlcadrun it in verbose mode, see if autoreconf fails
15:40.12tsI run and see no fail
15:41.28brlcadthen who knows, maybe it is some other environment issue
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15:43.28brlcadstill though.. since you're not going to look at the script, and I'm in the middle of changing that entire processing section in the script.. you'll just have to deal with it for now or actually look at the script
15:44.13tsOh, I am looking but not understanding :/
15:44.32brlcaddeleting the file isn't that complicated, especially since this is entirely a side effect that only impacts some devs and no users
15:45.07brlcada script is parsed in order.. it reads line by line through the file as if it was one big main()
15:45.36brlcadsetting variables, declaring functions, running commands (which in turn might be previously defined functions)
15:46.49brlcadthe comments say what is going on, even if you don't follow what the commands do
15:47.02brlcadlike perhaps this isn't obvious: __version="`echo $__id | sed 's/.*\([0-9][0-9][0-9][0-9]\)\/\([0-9][0-9]\)\/\([0-9][0-9]\).*/\1\2\3/'`"
15:47.11brlcadbut "extract version from CVS Id string" should be
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15:48.26tsbrlcad: Heh, I love that example..
15:48.49tsperfectly shows the "problem"
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15:57.20tsbrlcad: Seems like it tries to stash, then never restores
16:08.37tsbrlcad: I found the problem
16:09.35tsNot sure of a proper solution but modding the script to do the configure manually calls the part of code which dumps the in-memory backup back to disk
16:14.36brlcadts: ahh
16:14.51brlcadyou're perhaps on the branch?
16:15.05brlcadI believe head has a version that fixed that issue
16:15.44brlcadthe assertion was that if autoreconf succeeds, you have a better chance of not encountering the broken automake, but that's certainly not the case on os x where the version of automake is *ancient*
16:16.57tsbrlcad: I only do cvs head
16:17.16tsmanually reconfigure=yes in initialization made it work
16:19.44brlcadwell maybe just fixed elsewhere then
16:20.04brlcadthat's what I meant about bz being a couple revisions behind
16:20.16tsheh
16:20.17brlcadit's fixed somewhere, I recall that coming up a couple weeks ago
16:20.34brlcadso when bz gets the next update, it should be fixed
16:20.40tsWhy aren't all versions automatically synched?
16:20.56brlcadWhy don't you sync them?
16:21.00tsIsn't it all the same script?
16:21.09tsor shouldn't it be?
16:21.10brlcadit is the same script
16:22.10brlcadgenerally because it takes time to propagate the script updates out to N users .. so bz's gets updated when something needs fixing, not just because there's an update
16:22.20brlcadfeel free to update it  yourself more frequently
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16:25.59brlcad*crickets*
16:26.27CBG*tumbleweed*
16:27.16RatOmeter*brush fire*
16:27.26blast007*random sound effect*
16:27.28CBG*evolution*
16:28.32tsbrlcad: I interpret that as a suggestion to try out my fix in cvs head ;)
16:28.47cosmosBK to introduce a new 2lb angus burger, also available as a double patty
16:33.35JBdiGrizIn 'n Out is introducing a new plan, drive up and they hand the cow to you through the takeout window.
16:36.01brlcadts: not really, it was a suggestion to try the latest script
16:36.44brlcadyour "fix" isn't really a fix -- it just kicks the script into "autoreconf seems to be busted" mode .. so it does everything by hand
16:36.57brlcadand as part of the manual process, it restores the backup
16:38.29ts~spell consistant
16:38.50tsbrlcad: I split it up
16:38.51brlcadthe suggestion wasn't even really to try the latest -- it was to suggest that perhaps instead of asking (complaining?) about why they aren't sync'd, to sync them yourself
16:39.23tsso the backup restore gets called even without manually reconfiguring
16:39.59brlcadgood, that sounds good
16:40.20tsLet me post a diff..
16:40.23brlcadsort of what the latest update does.. though there are functions now too and a lot more effort to stash subconfigure files too
16:40.40CIA-1BZFlag: 03t-s * 10bzflag/src/bzfs/ (CmdLineOptions.h bzfs.cxx commands.cxx): Use unique names for jitterkick and packetlosskick and make it more similar to lagkick
16:41.22brlcadthe next problem you'd run into is that it backs up our top level COPYING/INSTALL .. but automake will obliterate the recursive ones too, so you need per-directory in-memory stashing
16:41.26brlcadwhich isn't nearly as easy
16:41.45brlcadand that's what I'm working on locally now
16:42.51tsah..
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16:43.46tsbrlcad: This what I've done: http://bzflag.pastebin.ca/385120
16:45.38brlcadheh, impressive
16:45.50tscopy n paste ;)
16:45.55brlcadthat's actually not far off what was done
16:46.39brlcadthose steps take you closer to dealing with recursion too
16:46.48brlcadbut then you need a lot more nasty
16:47.37brlcadI'd say go ahead and commit if the changes work for you, it'll at least fix things until the next update
16:47.52brlcadI can deal with any conflicts
16:48.13tsOk :)
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16:51.28CIA-1BZFlag: 03t-s * 10bzflag/autogen.sh: Try to restore backups of COPYING and INSTALL
16:54.49tsbrlcad: BTW: Did you fix httpd?
16:56.30brlcadyes, that was all resolved that same day
16:57.13tsMay I have one account on beta.bzflag.bz then? ;)
16:59.12brlcadheh
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18:17.41tsJeffM2501: I did notice today that the shots do no more explode at the invisible wall at the map borders but one can still selfkill with bug.
18:17.50tsDo you know who changed?
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18:49.28JeffM2501nope
18:51.07JeffM2501tho that was done ages ago when 2.1 was first started IIRC
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18:55.22tshmm, noticed it today first time :/
18:55.28JeffM2501it's been there for ages.
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19:16.10TheRedBarondo amd FX have unlocked multipliers?
19:27.58spldartHrm... I thought they did but don't quote me
19:28.20spldartThought that was part of what you payed extra for
19:28.32TheRedBaron2gb of ddr 400 for $155
19:28.38TheRedBaronprices have dropped
19:30.29TheRedBaronspldart: oh?
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20:08.32spldartI want computer toys
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20:48.01tupone_laptopJeffM2501, about the model. I have not integrated it yet, but I saw it made with mesh-things, not genmesh. Mesh things are faster and get a lightmap texture, but they cannot be animated. They are made with quad normally. genmesh are made only with triangles. Dunno if we need annimated, and we can always switch. What do you think about?
20:48.32JeffM2501depends on how far you want to take it
20:49.05JeffM2501if the goal is the simple graphics that bzflag has, then the static mesh is probably fine
20:49.17tupone_laptopAnd treads?
20:49.21JeffM2501if we want to expand to more natural looking tanks, then someting that is animated woudl be better
20:49.28tupone_laptopsimple goal :)
20:49.33JeffM2501our treads are done with just UV anims, not geometry anims
20:49.38JeffM2501so a static would be fine
20:49.42tupone_laptopok
20:49.54JeffM2501as the lighting on the geometry never changes, as it animates.
20:50.46JeffM2501the genmesh would be for stuff where you wanted tanks with legs, or parts that moved around in more organic and natural ways
20:51.04tupone_laptopexplosion is made differently I suppose
20:51.33tupone_laptopjust moving barrel, body .. in different direction
20:51.50JeffM2501yeah
20:51.59JeffM2501tho we can do the explosion difrently and make it still be simple
20:52.16JeffM2501personaly I'd like to have a model of a tank that is broken and bent, and send those parts flying
20:52.23JeffM2501still be simple but look at little better
20:52.30JeffM2501maybe make them bounce around a little too :)
20:53.01tupone_laptopwe can do after :) There is plenty of things that can be done, if we succeed on doing the porting
20:53.23JeffM2501indeed
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21:13.08bz43Hi people.
21:13.14bz43How can I register to play the game?
21:13.25bz43Ive downloaded and installed it.
21:13.41bz43But can't find a place to register
21:13.49viewhttp://my.bzflag.org/bb
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21:13.57bz43ty
21:15.02donny_bakerregister for the forums and that is the username and password to use in the game
21:15.34Manudonny_baker: see, he is disconnected ;)
21:15.56Manudonny_baker: oh, is not :(
21:16.03donny_bakermanu: no I don't see a disconnect for bz43
21:16.08donny_bakerhehe
21:16.28Manuthe same ip confussed me :)
21:23.17Manubrlcad: there are many bugs reported for old versions, many of thems aren't bugs :(
21:24.14ManuI guess we must close it
21:27.08brlcadManu: some are borderline bugs
21:27.19Manuborderline?
21:27.32brlcador at least contain some characteristic that is a reasonable feature request/idea
21:27.59Manuyes of course but many of them aren't bugs.. since 2003 :(
21:28.04Manufor example this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1097284&group_id=3248&atid=103248
21:28.07GuuBug #1097284: bzadmin won't connect by hostname when run from server; Resolution: None; Date Submitted: 2005-01-06 07:55; Submitted By: Cameron Mandrake; Assigned To: Nobody/Anonymous; Priority: 5; Status: Open
21:28.11Manuthis is not a bzflag bug ;)
21:28.13Manuarggg
21:28.40bradlol
21:29.01Manusilly bot :)
21:29.31brlcadManu: the one you just closed is a good example
21:29.40Manuyes, of course ;)
21:29.50Manuit wasn't a bug
21:30.00brlcadit certainly wasn't a bug, the fact that laser rico's .. and it's of course all intentional/predictable behavior contrary to the report
21:30.22brlcadbut the second user's comment was why at least I never deleted it
21:30.38brlcada configuration parameter that
21:30.39brlcadsets a limit to the number of times
21:30.40brlcadthe laser will ricochet
21:30.48Manuyes I know I have it in Viper
21:30.53brlcadthat's a reasonable idea in itself :)
21:31.09Manubut I guess that is not the best site to it
21:31.15Manuis must be in the Wiki :)
21:31.19Manuit
21:31.24brlcadwhat is "it"?
21:31.36ManuI mean, it must be in the wiki
21:31.42brlcadwhat is "it"?
21:31.54Manuthat info
21:31.57brlcadheh
21:32.10Manuis bad spelled? :/
21:32.17brlcadyou've lost me .. what info should be in the wiki?
21:32.32Manuhow to configure the laser
21:32.39brlcadahh
21:32.51brlcadthat would have been good to put in the tracker report too
21:32.55brlcadwhen closing
21:33.15Manuand the same for the bug I pointed up
21:33.17brlcadsince that's where the request orginates
21:33.43Manuabout the bzadmin connecting to the server from the server
21:33.56Manureally you know it isn't a bug
21:34.35brlcadi'm not so sure about that one not being a bug
21:34.46brlcadat least it wasn't intentional and certainly could be made to work
21:35.18Manuhe must add his host to the file /etc/resolv.conf
21:35.26Manuafter it he will connect :)
21:35.35Manuit's simply a dns problem
21:35.41brlcadhe can already nslookup to the right ip
21:36.17brlcadbut bzadmin doesn't apparently use that ip, or fails to obtain it
21:36.53Manuit works for me :/
21:37.04brlcaddo you use -i interface?
21:37.10brlcad(and have multiple)
21:37.12Manunope
21:37.22brlcadi think that's the key .. not just attaching from server
21:37.48Manubtw, where is nidhoggr? :)
21:38.08Manubrlcad: ok, but if you read the list of bugs, many of thems were fixed ages ago ;)
21:38.14brlcadhe had multiple NICs in use, with various IP bindings.. DNS was setup correctly from what I recall him saying back then about it, but bzadmin would fail
21:38.40*** part/#bzflag TheRedBaron (n=Baronado@207.126.1.7)
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21:39.51brlcaddunno where he is these days.. he's not been on since .. last spring?
21:39.55brlcad~seen Nidhoggr
21:40.44ibotnidhoggr <i=mandrake@dragon.org> was last seen on IRC in channel #bzflag, 298d 23h 29m ago, saying: 'on for a while and no crashie.'.
21:40.45Manuyes, probably a year ago not seen
21:40.56Manuheh
21:40.58brlcadyep.. that's last spring
21:44.04brlcadI'm working on the GSOC submission this week if anyone is interested in helping put the proposal together
21:44.26CBGblank post? http://my.bzflag.org/bb/viewtopic.php?p=103711#103711
21:45.13Manubrlcad: so what do you think about check the bug list?
21:46.43brlcadManu: what do you mean?
21:46.57Manusome bugs are fixed time ago
21:47.24brlcadfeel free to clean it up .. just maybe keep note on who/how/why/where when closing (and be fairly sure it's closable)
21:47.26Manuand others were for very old versions
21:47.40brlcadeven for the old versions, some of the issues are still relevant :)
21:47.48Manuyes I know ;)
21:48.19Manusome old bugs are alive forever :)
21:49.37brlcadif enough people commented on any of the issues there, it'd probably be eventually changed/closed
21:49.51brlcadif it's truely a bug and not a feature request
21:50.10JeffM2501the highlander of bugs!!!
21:50.13Manuyes that too
21:51.17brlcadJeffM2501: hehe.. there can be only one bug?
21:51.21JeffM2501there can be only one
21:51.26JeffM2501one master bug that lives forever
21:52.18JeffM2501taking the heads of other bugs it crosses
21:52.18Manuthere is one at last ;)
21:52.18JeffM2501and for some reason followed by the band queen
21:52.21ManuI remember one bug since I play bzflag ;)
21:52.50brlcadOne Bug to rule them all, One Unit Test to find them,: One Bug to bring them all and in the debugger bind them.
21:53.24Manuheh
21:54.37JeffM2501so they live forever
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22:30.48CIA-1BZFlag: 03atupone 07v2_0_cs_branch * 10bzflag/src/bzflag/ (7 files): Putting structures to display 2D
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22:51.43CIA-1BZFlag: 03atupone 07v2_0_cs_branch * 10bzflag/src/bzflag/ (HUDuiControl.h playing.cxx): Removing getArrow() method and reference
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