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00:50.52 | spldart | Broke down and got a replacement nic :) |
00:51.58 | blast007 | hehe |
00:52.08 | blast007 | did you break the other one in half? :) or burn it? |
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00:57.42 | spldart | Stuck it in the junk pyle... maybe somebody with a much smaller lan could use it one day |
01:00.46 | spldart | Stuck a socket 7 heatsink and fan on the northbridge and of course a socket A Orb on a socket 7... getting good overclock outta k6 :) |
01:05.21 | spldart | Anyone have a favorite stress test for stability of a linux *debian* system? I'm running stress that I got out of apt |
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02:45.33 | blast007 | anyone have thoughts on splitting the movement part of MsgAllow (controls allowing movement/shooting) into multiple parts? |
02:45.41 | blast007 | (turn left, turn right, move forward, move backward, jump) |
02:46.52 | blast007 | I could then see that message being used when a play grabs a bad flag that limits movement |
02:46.55 | blast007 | player* |
02:47.25 | blast007 | (or, in the case of the Jumping flag on a non-jumping server) |
03:01.53 | JeffM2501 | make it a bitmask |
03:04.36 | blast007 | figure it would also help with a tutorial mode |
03:05.01 | blast007 | criple their tank, and make them dodge bullets ;) |
04:23.27 | DTRemenak | JeffM2501: I would support that, if I didn't think it'd just mean the crap would move to general |
04:23.48 | JeffM2501 | if it went into general I'd have reason to pull it |
04:23.55 | JeffM2501 | tho I'm debating the need for general as well |
04:24.06 | JeffM2501 | since we've fleshed out our other sections decently |
04:24.21 | DTRemenak | then we'll get crap in news |
04:25.37 | JeffM2501 | then I can pull it |
04:25.37 | DTRemenak | there's always gonna be some, at least chat kinda contains it |
04:25.37 | JeffM2501 | yeah but many feel they can go and just post whatever |
04:25.37 | JeffM2501 | I don't feel like providing resources for what is basicly a poormans myspace |
04:25.37 | DTRemenak | then pull it :) |
04:25.37 | DTRemenak | I don't really care, just means I get to take out more anger by deleting things :) |
04:25.43 | blast007 | ;) |
04:25.43 | JeffM2501 | heh |
04:26.02 | JeffM2501 | I think we have our help topics decently defined |
04:36.48 | A-Delusion | what's the largest image i can use as a skybox without clients having to pass config options at startup. 1024*1024 ?? |
04:43.52 | JeffM2501 | and there we go, no more chat, no more image |
04:48.38 | DTRemenak | probably want to make an announcement too, so we don't get 400 "Where'd the chat forum go?!?!?!?111/1" topics |
04:57.50 | JeffM2501 | I did |
04:57.58 | JeffM2501 | in the board issues thread |
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06:07.26 | brlcad | JeffM2501: it helps to just not read chat :) |
06:07.39 | brlcad | even when I was rampaging.. I cringed.. and just closed the browser |
06:07.48 | JeffM2501 | heh |
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10:22.12 | brlcad | heh, and that's what it sounds like when a two year old says "fast asleep" |
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10:34.58 | brlcad | hm, humor inversely proportional to how awake I apparently are .. shush brlcad |
10:43.15 | ruskie | mmm good game so far... now fr some rest then back... |
10:44.07 | brlcad | ruskie: happy birthday! |
10:44.29 | ruskie | thanks |
10:45.00 | brlcad | how long have you been at it? |
10:45.58 | ruskie | hour and 15 min |
10:46.03 | ruskie | and never played better and had more fun :) |
10:46.14 | brlcad | ahh, hehe |
10:46.16 | ruskie | but I need some rest... my head can't handle it atm :) |
10:46.32 | brlcad | i thought you'd be on like your 8th hour or something :) |
10:46.34 | ruskie | I'm jsut not the pro-gamer type :) |
10:46.36 | ruskie | lol |
10:46.40 | ruskie | considering I got up at 1000 |
10:46.55 | ruskie | hour and 45 min ago :) |
10:47.34 | brlcad | ahh, so plenty more day to continue on ;) |
10:47.47 | ruskie | yup |
10:48.03 | brlcad | oh snap... fiberchunks?! |
10:48.15 | ruskie | ? |
10:48.52 | brlcad | ruskie: long time old familiar face.. just noticed he joined |
10:49.04 | ruskie | ahh |
10:49.09 | brlcad | going.. way.. back |
10:49.43 | brlcad | he's apparently sleep-irc'ing |
10:50.11 | ruskie | hmm interesting... intel seems to be heading back into the discrete gpu's market |
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10:54.07 | brlcad | and again! |
10:54.13 | brlcad | howdy Mayhem =) |
10:54.27 | Mayhem | hey brlcad! |
10:54.35 | brlcad | this must be class reunion night |
10:54.35 | Mayhem | long time no see :) |
10:54.40 | brlcad | no kidding |
10:54.46 | brlcad | how've ya been? |
10:54.47 | Mayhem | heh, who else is here? |
10:54.51 | brlcad | still down under I see |
10:55.06 | brlcad | Mayhem: fiberchunks just joined a little bit ago |
10:55.08 | Mayhem | I've been good. Yep, still here, on the other side of the island though |
10:55.21 | brlcad | the sunny side? |
10:55.32 | Mayhem | indeed, a bit *too* sunny of late :) |
10:55.49 | Mayhem | good to see you're still pumping out the code for ol' bzflag |
10:56.06 | brlcad | try to at least |
10:56.25 | brlcad | some days more productive than others |
10:57.07 | Mayhem | of course. some of the changes in 2.1 look intriguing |
10:58.03 | brlcad | not as many major changes as previous big bumps, but it's got a few tricks in the bag |
10:58.45 | brlcad | i'm still hoping to get new auth in place before release, that would solve a lot of issues |
11:00.57 | brlcad | so what have you been up to? I hear you were the guy holding the camera for some famous nature guy swimming with acquatic life? |
11:01.40 | Mayhem | hahahahahaha |
11:01.55 | Mayhem | crikey, don't mention that! |
11:02.29 | brlcad | oh, it's a secret.. gotcha |
11:03.47 | Mayhem | actually I've just been quietly working 9-5 and neglecting my usual open source projects |
11:04.46 | Mayhem | in fact, I've found an addiction greater than that of bz! Aviation! |
11:05.06 | brlcad | ooh, nifty |
11:05.27 | brlcad | got a license yet or training for it? |
11:06.05 | Mayhem | I've gone environmentally-friendly and become a glider pilot :) |
11:06.16 | brlcad | even better! |
11:06.29 | brlcad | that is cool, I can see that getting addictive |
11:07.05 | Mayhem | indeed tis, especially as I've reached the stage where I'm competing with others |
11:07.25 | brlcad | see who can hang on the longest? :) |
11:07.30 | brlcad | without support |
11:07.37 | Mayhem | heh |
11:07.58 | Mayhem | on cold days, pretty much :) |
11:08.06 | Mayhem | but mostly, who can fly 300km or so the fastest |
11:08.42 | Mayhem | hmm, did you ever play sgiflight? I wish that had been open sourced. |
11:08.50 | brlcad | yep |
11:09.19 | Mayhem | it was awesome dogfighting people with a 747 |
11:09.21 | brlcad | hmm.. that was one of the demos.. it might be on one of the original sgi demo source cds |
11:09.54 | brlcad | still wouldn't probably be "open source", but you might be able to get at the source |
11:10.08 | Mayhem | sgiflight and bzflag were the original cool sgi demos that introduced me to SGI and *nix |
11:11.17 | Mayhem | There was a version that ran on windows 98, but sadly it's been removed: http://berkelium.com/OpenGL/flight.html |
11:12.25 | brlcad | ahh, guy has source apparently |
11:12.43 | brlcad | good indication that either the sources were on the demo CDs or he's the author? |
11:13.25 | Mayhem | http://tclab.kaist.ac.kr/~cs580/FTP/OPENGL/flightdoc.html <-- manual page |
11:13.34 | Mayhem | Sound effects by Chris Perry and Chris Schoeneman < oi! |
11:15.34 | Mayhem | does crs still drop by here? |
11:20.47 | brlcad | i haven't seen him in a long while |
11:21.03 | brlcad | probably couple years at best |
11:22.16 | brlcad | wooo, lookie what I found |
11:22.55 | brlcad | http://bzflag.bz/tmp/sgflight-old.exe |
11:23.03 | Mayhem | hehehe |
11:24.06 | Mayhem | does it run though? |
11:24.13 | Mayhem | opengl error? |
11:26.14 | brlcad | hm? |
11:26.21 | brlcad | dunno..just found the binary |
11:26.29 | brlcad | blessed archive |
11:29.42 | brlcad | woot, it works here |
11:30.14 | Mayhem | what OS? |
11:30.24 | brlcad | XP |
11:30.48 | brlcad | yay for virtual machine |
11:34.45 | brlcad | just happened to install xp under virtual machine for some cross-platform development testing just this week |
11:35.03 | brlcad | how ironic to put it to use with sgi flight ;) |
11:36.42 | Mayhem | oh, the memories! |
11:42.11 | brlcad | now that would make for a cool bzflag easter egg |
11:42.20 | brlcad | but would need source |
11:42.30 | brlcad | and permission or something :) |
11:43.27 | brlcad | welp, got to walkabout a bit .. good to see you again Mayhem |
11:43.33 | brlcad | should hang out on irc more ;) |
11:43.41 | brlcad | between glidings at least |
11:44.17 | brlcad | now during glidings.. that would be unique (and you might only get to do it once) ;) |
11:44.59 | Mayhem | heh |
11:45.19 | Mayhem | I need to get a different phone with a data interface :) |
11:45.36 | Mayhem | source would be great, I wonder who we could ask... |
11:45.54 | Mayhem | and I shall endevour to drop by more often |
11:46.24 | brlcad | gary tarolli was the original dev, probably can find an e-mail for him somewhere |
11:46.30 | brlcad | think he works for nvidia now |
11:46.47 | brlcad | was 3dfx cto back during their prime years iirc |
11:47.15 | Mayhem | wow, that's going back, a real who's-who worked on that game |
11:50.12 | Mayhem | ciao |
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11:55.07 | Guest271eu | hi all |
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17:40.00 | CBG | ~bz20cvs |
17:40.02 | ibot | cvs -d :pserver:anonymous@cvs.bzflag.org:/cvsroot/bzflag co -P -r v2_0branch bzflag |
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18:16.36 | ibunny | mmmmmmm |
18:16.47 | ibunny | JeffM2501: :**** |
18:17.00 | ibunny | brlcad: :**** |
18:19.25 | JeffM2501 | aww you scared away tupy |
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19:21.43 | brlcad | heh |
19:41.39 | CBG | I compiled a plugin on Mac OS 10.3.9, don't see an .so - is that bad, or is .so the linux plugin extension? |
19:41.58 | CBG | I have .la, .lo and .o ... |
19:42.15 | scott | i know .so is linux |
19:42.51 | scott | i dont know much about bsd kernels |
19:45.34 | gsnedders | XNU (Mac OS X's kernel) is based on Mach, with a BSD userland, and it's really the executable format that matters here (Mach-O) |
19:45.45 | gsnedders | CBG: there should be an .so, I think |
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20:50.51 | CBG | Can I get some help with this error? Trying to "make" bzfs with CVS I pulled a couple hours ago on Mac 10.3.9: make: *** No rule to make target `../obstacle/libObstacle.la', needed by `bzfs'. Stop. |
20:52.32 | CBG | Ah, problem resolved in another channel... disregard the above. :P |
21:16.52 | ts | ~bzflist |
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23:10.51 | JeffM2501 | wonder how much of the list server player count realy is bots and admin clients |
23:13.51 | spldart | Things that make you say |
23:13.54 | spldart | 'hmmmmmm' |
23:14.11 | JeffM2501 | cus I know a number of servers leave a bzadmin client up |
23:14.22 | JeffM2501 | and if that takes off like 25-50 players |
23:14.24 | JeffM2501 | ... |
23:15.07 | spldart | :( |
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23:15.33 | spldart | Is there a way to not have a bzadmin client up for monitoring a server counted? |
23:16.10 | JeffM2501 | in some version I changed it so obserers and robots were not counted |
23:16.27 | JeffM2501 | not sent in player stats, but I don't remember how the bot does it. |
23:16.28 | spldart | And was your point that there is a sad few players? |
23:16.46 | JeffM2501 | I'm curious on the real player count |
23:16.50 | JeffM2501 | real meat people |
23:16.55 | spldart | heh |
23:16.56 | JeffM2501 | and how accurate our counts are |
23:17.15 | JeffM2501 | I'd also like to know the number of unique users per day on the list |
23:17.33 | spldart | Ah ... Feeling statistical |
23:17.44 | JeffM2501 | it would help make some choices easier |
23:17.46 | JBdiGriz | Perhaps there are more people in the irc channel than playing the game? |
23:17.52 | JeffM2501 | doubtfull ;) |
23:21.16 | JeffM2501 | does louman hang out on IRC ever? |
23:21.42 | Thumper_ | JeffM2501: don't think so - only pops by now and then with a question |
23:21.45 | JeffM2501 | k |
23:21.49 | JeffM2501 | thanks |
23:21.58 | JeffM2501 | you talk to him often? |
23:22.16 | Thumper_ | yeah daily lately |
23:22.23 | Thumper_ | usually on a server |
23:22.32 | Thumper_ | but I've got his email someplace |
23:22.45 | JeffM2501 | he's been kicking ass on plugins, let him know that if he finds things we don't have API calls for that he needs, to let me know |
23:22.59 | Thumper_ | ok :) |
23:23.41 | JeffM2501 | he's one of the more active API users it seems, so I'd like to know what pitfalls he finds in the API and what could help him out more |
23:28.42 | brad | more administrative functions would be great (: |
23:29.25 | JeffM2501 | like? |
23:31.01 | JeffM2501 | I'm looking for lists of very specific things that I can bust out while I wait for tests to run |
23:31.08 | brad | ah |
23:31.21 | JeffM2501 | but big things to have on the list would be good too |
23:31.26 | brad | do the zone enter/exit events work? |
23:31.29 | JeffM2501 | no |
23:32.01 | JeffM2501 | we'd need state DR on the server to do that |
23:32.34 | brad | so the earliest will be 2.2? |
23:32.42 | JeffM2501 | if that gets DR yeah |
23:32.50 | brad | ok |
23:33.01 | JeffM2501 | tho I may be able to do server side DR somewhat easaly |
23:33.26 | brad | cool |
23:33.35 | brad | those events would be handy |
23:33.48 | JeffM2501 | the timestamp will help that be more accurate |
23:33.50 | JeffM2501 | I hope |
23:36.47 | brad | would a "new rabbit" event be easy to implement? |
23:36.53 | JeffM2501 | yeah |
23:36.54 | JeffM2501 | realy easy |
23:36.57 | JeffM2501 | cus it's already there |
23:37.03 | brad | oh? lol |
23:37.12 | JeffM2501 | anointRabbit |
23:37.14 | JeffM2501 | and newRabbit |
23:37.18 | brad | ahh thanks |
23:39.28 | brad | an unrelated question, has anyone else had problems with all permissions being lost when you /reload? (you have to rejoin to fix) |
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23:45.54 | spldart | Boil 'em, mash 'em, stick 'em in a stew |
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23:56.19 | JeffM2501 | looks like flag iteration and single flag resets are prety easy |
23:57.27 | brad | is it possible to have a plugin move a player from one place to another without them respawning |
23:59.41 | JeffM2501 | no |
23:59.58 | JeffM2501 | 2.0.x clients will not respond to a player update for themselves |