irclog2html for #bzflag on 20070125

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00:50.52spldartBroke down and got a replacement nic :)
00:51.58blast007hehe
00:52.08blast007did you break the other one in half?  :)  or burn it?
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00:57.42spldartStuck it in the junk pyle... maybe somebody with a much smaller lan could use it one day
01:00.46spldartStuck a socket 7 heatsink and fan on the northbridge and of course a socket A Orb on a socket 7... getting good overclock outta k6 :)
01:05.21spldartAnyone have a favorite stress test for stability of a linux *debian* system?  I'm running stress that I got out of apt
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02:45.33blast007anyone have thoughts on splitting the movement part of MsgAllow (controls allowing movement/shooting) into multiple parts?
02:45.41blast007(turn left, turn right, move forward, move backward, jump)
02:46.52blast007I could then see that message being used when a play grabs a bad flag that limits movement
02:46.55blast007player*
02:47.25blast007(or, in the case of the Jumping flag on a non-jumping server)
03:01.53JeffM2501make it a bitmask
03:04.36blast007figure it would also help with a tutorial mode
03:05.01blast007criple their tank, and make them dodge bullets  ;)
04:23.27DTRemenakJeffM2501: I would support that, if I didn't think it'd just mean the crap would move to general
04:23.48JeffM2501if it went into general I'd have reason to pull it
04:23.55JeffM2501tho I'm debating the need for general as well
04:24.06JeffM2501since we've fleshed out our other sections decently
04:24.21DTRemenakthen we'll get crap in news
04:25.37JeffM2501then I can pull it
04:25.37DTRemenakthere's always gonna be some, at least chat kinda contains it
04:25.37JeffM2501yeah but many feel they can go and just post whatever
04:25.37JeffM2501I don't feel like providing resources for what is basicly a poormans myspace
04:25.37DTRemenakthen pull it :)
04:25.37DTRemenakI don't really care, just means I get to take out more anger by deleting things :)
04:25.43blast007;)
04:25.43JeffM2501heh
04:26.02JeffM2501I think we have our help topics decently defined
04:36.48A-Delusionwhat's the largest image i can use as a skybox without clients having to pass config options at startup. 1024*1024 ??
04:43.52JeffM2501and there we go, no more chat, no more image
04:48.38DTRemenakprobably want to make an announcement too, so we don't get 400 "Where'd the chat forum go?!?!?!?111/1" topics
04:57.50JeffM2501I did
04:57.58JeffM2501in the board issues thread
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06:07.26brlcadJeffM2501: it helps to just not read chat :)
06:07.39brlcadeven when I was rampaging.. I cringed.. and just closed the browser
06:07.48JeffM2501heh
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10:22.12brlcadheh, and that's what it sounds like when a two year old says "fast asleep"
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10:34.58brlcadhm, humor inversely proportional to how awake I apparently are .. shush brlcad
10:43.15ruskiemmm good game so far... now fr some rest then back...
10:44.07brlcadruskie: happy birthday!
10:44.29ruskiethanks
10:45.00brlcadhow long have you been at it?
10:45.58ruskiehour and 15 min
10:46.03ruskieand never played better and had more fun :)
10:46.14brlcadahh, hehe
10:46.16ruskiebut I need some rest... my head can't handle it atm :)
10:46.32brlcadi thought you'd be on like your 8th hour or something :)
10:46.34ruskieI'm jsut not the pro-gamer type :)
10:46.36ruskielol
10:46.40ruskieconsidering I got up at 1000
10:46.55ruskiehour and 45 min ago :)
10:47.34brlcadahh, so plenty more day to continue on ;)
10:47.47ruskieyup
10:48.03brlcadoh snap...  fiberchunks?!
10:48.15ruskie?
10:48.52brlcadruskie: long time old familiar face.. just noticed he joined
10:49.04ruskieahh
10:49.09brlcadgoing.. way.. back
10:49.43brlcadhe's apparently sleep-irc'ing
10:50.11ruskiehmm interesting... intel seems to be heading back into the discrete gpu's market
10:53.32*** join/#bzflag Mayhem (n=Mayhem@d58-110-8-43.per6.wa.optusnet.com.au)
10:54.07brlcadand again!
10:54.13brlcadhowdy Mayhem  =)
10:54.27Mayhemhey brlcad!
10:54.35brlcadthis must be class reunion night
10:54.35Mayhemlong time no see :)
10:54.40brlcadno kidding
10:54.46brlcadhow've ya been?
10:54.47Mayhemheh, who else is here?
10:54.51brlcadstill down under I see
10:55.06brlcadMayhem: fiberchunks just joined a little bit ago
10:55.08MayhemI've been good.  Yep, still here, on the other side of the island though
10:55.21brlcadthe sunny side?
10:55.32Mayhemindeed, a bit *too* sunny of late :)
10:55.49Mayhemgood to see you're still pumping out the code for ol' bzflag
10:56.06brlcadtry to at least
10:56.25brlcadsome days more productive than others
10:57.07Mayhemof course.  some of the changes in 2.1 look intriguing
10:58.03brlcadnot as many major changes as previous big bumps, but it's got a few tricks in the bag
10:58.45brlcadi'm still hoping to get new auth in place before release, that would solve a lot of issues
11:00.57brlcadso what have you been up to?  I hear you were the guy holding the camera for some famous nature guy swimming with acquatic life?
11:01.40Mayhemhahahahahaha
11:01.55Mayhemcrikey, don't mention that!
11:02.29brlcadoh, it's a secret.. gotcha
11:03.47Mayhemactually I've just been quietly working 9-5 and neglecting my usual open source projects
11:04.46Mayhemin fact, I've found an addiction greater than that of bz! Aviation!
11:05.06brlcadooh, nifty
11:05.27brlcadgot a license yet or training for it?
11:06.05MayhemI've gone environmentally-friendly and become a glider pilot :)
11:06.16brlcadeven better!
11:06.29brlcadthat is cool, I can see that getting addictive
11:07.05Mayhemindeed tis, especially as I've reached the stage where I'm competing with others
11:07.25brlcadsee who can hang on the longest? :)
11:07.30brlcadwithout support
11:07.37Mayhemheh
11:07.58Mayhemon cold days, pretty much :)
11:08.06Mayhembut mostly, who can fly 300km or so the fastest
11:08.42Mayhemhmm, did you ever play sgiflight?  I wish that had been open sourced.
11:08.50brlcadyep
11:09.19Mayhemit was awesome dogfighting people with a 747
11:09.21brlcadhmm.. that was one of the demos.. it might be on one of the original sgi demo source cds
11:09.54brlcadstill wouldn't probably be "open source", but you might be able to get at the source
11:10.08Mayhemsgiflight and bzflag were the original cool sgi demos that introduced me to SGI and *nix
11:11.17MayhemThere was a version that ran on windows 98, but sadly it's been removed: http://berkelium.com/OpenGL/flight.html
11:12.25brlcadahh, guy has source apparently
11:12.43brlcadgood indication that either the sources were on the demo CDs or he's the author?
11:13.25Mayhemhttp://tclab.kaist.ac.kr/~cs580/FTP/OPENGL/flightdoc.html <-- manual page
11:13.34MayhemSound effects by Chris Perry and Chris Schoeneman < oi!
11:15.34Mayhemdoes crs still drop by here?
11:20.47brlcadi haven't seen him in a long while
11:21.03brlcadprobably couple years at best
11:22.16brlcadwooo, lookie what I found
11:22.55brlcadhttp://bzflag.bz/tmp/sgflight-old.exe
11:23.03Mayhemhehehe
11:24.06Mayhemdoes it run though?
11:24.13Mayhemopengl error?
11:26.14brlcadhm?
11:26.21brlcaddunno..just found the binary
11:26.29brlcadblessed archive
11:29.42brlcadwoot, it works here
11:30.14Mayhemwhat OS?
11:30.24brlcadXP
11:30.48brlcadyay for virtual machine
11:34.45brlcadjust happened to install xp under virtual machine for some cross-platform development testing just this week
11:35.03brlcadhow ironic to put it to use with sgi flight ;)
11:36.42Mayhemoh, the memories!
11:42.11brlcadnow that would make for a cool bzflag easter egg
11:42.20brlcadbut would need source
11:42.30brlcadand permission or something :)
11:43.27brlcadwelp, got to walkabout a bit .. good to see you again Mayhem
11:43.33brlcadshould hang out on irc more ;)
11:43.41brlcadbetween glidings at least
11:44.17brlcadnow during glidings.. that would be unique (and you might only get to do it once) ;)
11:44.59Mayhemheh
11:45.19MayhemI need to get a different phone with a data interface :)
11:45.36Mayhemsource would be great, I wonder who we could ask...
11:45.54Mayhemand I shall endevour to drop by more often
11:46.24brlcadgary tarolli was the original dev, probably can find an e-mail for him somewhere
11:46.30brlcadthink he works for nvidia now
11:46.47brlcadwas 3dfx cto back during their prime years iirc
11:47.15Mayhemwow, that's going back, a real who's-who worked on that game
11:50.12Mayhemciao
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11:55.07Guest271euhi all
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17:40.00CBG~bz20cvs
17:40.02ibotcvs -d :pserver:anonymous@cvs.bzflag.org:/cvsroot/bzflag co -P -r v2_0branch bzflag
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18:16.36ibunnymmmmmmm
18:16.47ibunnyJeffM2501: :****
18:17.00ibunnybrlcad: :****
18:19.25JeffM2501aww you scared away tupy
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19:21.43brlcadheh
19:41.39CBGI compiled a plugin on Mac OS 10.3.9, don't see an .so - is that bad, or is .so the linux plugin extension?
19:41.58CBGI have .la, .lo and .o ...
19:42.15scotti know .so is linux
19:42.51scotti dont know much about bsd kernels
19:45.34gsneddersXNU (Mac OS X's kernel) is based on Mach, with a BSD userland, and it's really the executable format that matters here (Mach-O)
19:45.45gsneddersCBG: there should be an .so, I think
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20:50.51CBGCan I get some help with this error? Trying to "make" bzfs with CVS I pulled a couple hours ago on Mac 10.3.9: make: *** No rule to make target `../obstacle/libObstacle.la', needed by `bzfs'.  Stop.
20:52.32CBGAh, problem resolved in another channel... disregard the above. :P
21:16.52ts~bzflist
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23:10.51JeffM2501wonder how much of the list server player count realy is bots and admin clients
23:13.51spldartThings that make you say
23:13.54spldart'hmmmmmm'
23:14.11JeffM2501cus I know a number of servers leave a bzadmin client up
23:14.22JeffM2501and if that takes off like 25-50 players
23:14.24JeffM2501...
23:15.07spldart:(
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23:15.33spldartIs there a way to not have a bzadmin client up for monitoring a server counted?
23:16.10JeffM2501in some version I changed it so obserers and robots were not counted
23:16.27JeffM2501not sent in player stats, but I don't remember how the bot does it.
23:16.28spldartAnd was your point that there is a sad few players?
23:16.46JeffM2501I'm curious on the real player count
23:16.50JeffM2501real meat people
23:16.55spldartheh
23:16.56JeffM2501and how accurate our counts are
23:17.15JeffM2501I'd also like to know the number of unique users per day on the list
23:17.33spldartAh ... Feeling statistical
23:17.44JeffM2501it would help make some choices easier
23:17.46JBdiGrizPerhaps there are more people in the irc channel than playing the game?
23:17.52JeffM2501doubtfull ;)
23:21.16JeffM2501does louman hang out on IRC ever?
23:21.42Thumper_JeffM2501: don't think so - only pops by now and then with a question
23:21.45JeffM2501k
23:21.49JeffM2501thanks
23:21.58JeffM2501you talk to him often?
23:22.16Thumper_yeah daily lately
23:22.23Thumper_usually on a server
23:22.32Thumper_but I've got his email someplace
23:22.45JeffM2501he's been kicking ass on plugins, let him know that if he finds things we don't have API calls for that he needs, to let me know
23:22.59Thumper_ok :)
23:23.41JeffM2501he's one of the more active API users it seems, so I'd like to know what pitfalls he finds in the API and what could help him out more
23:28.42bradmore administrative functions would be great (:
23:29.25JeffM2501like?
23:31.01JeffM2501I'm looking for lists of very specific things that I can bust out while I wait for tests to run
23:31.08bradah
23:31.21JeffM2501but big things to have on the list would be good too
23:31.26braddo the zone enter/exit events work?
23:31.29JeffM2501no
23:32.01JeffM2501we'd need state DR on the server to do that
23:32.34bradso the earliest will be 2.2?
23:32.42JeffM2501if that gets DR yeah
23:32.50bradok
23:33.01JeffM2501tho I may be able to do server side DR somewhat easaly
23:33.26bradcool
23:33.35bradthose events would be handy
23:33.48JeffM2501the timestamp will help that be more accurate
23:33.50JeffM2501I hope
23:36.47bradwould a "new rabbit" event be easy to implement?
23:36.53JeffM2501yeah
23:36.54JeffM2501realy easy
23:36.57JeffM2501cus it's already there
23:37.03bradoh? lol
23:37.12JeffM2501anointRabbit
23:37.14JeffM2501and newRabbit
23:37.18bradahh thanks
23:39.28bradan unrelated question, has anyone else had problems with all permissions being lost when you /reload? (you have to rejoin to fix)
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23:45.54spldartBoil 'em, mash 'em, stick 'em in a stew
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23:56.19JeffM2501looks like flag iteration and single flag resets are prety easy
23:57.27bradis it possible to have a plugin move a player from one place to another without them respawning
23:59.41JeffM2501no
23:59.58JeffM25012.0.x clients will not respond to a player update for themselves

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