irclog2html for #bzflag on 20070114

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04:39.48AAA_awright:bzs list
04:39.50BZStockBotStock List:    mofo.kicks-ass.net:4200 16.6009▲0.03    badgerking.fiedlers.us:5667 15.4209▲0.12    in-league.bzflag.eu:5154 13.9309▲0.15
04:39.50BZStockBotStock List:    borrego.hepcat.org:5154 13.8009▲0.08    viper2.pimpi.org:5158 12.5509▲0.16    bzflag2.norang.ca:4418 12.2409▲0.22
04:39.51BZStockBotStock List:    brad.bz:5156 8.5409▲0.24    88.151.78.143:5154 4.8609▲0.12    209.33.253.73:5355 3.5009▲0.39
04:39.52BZStockBotStock List:    gnurdux.homelinux.net:5170 5.1204▼0.14    silvercat.bzflag.org:5154 4.2909▲0.01    snilek.cz:5156 4.3704▼0.08
04:39.53BZStockBotStock List:    bzf.bzflag.org:5155 3.0814▬0.00    209.33.253.73:5156 2.4304▼0.04    r3lax.bzflag.pl:5300 1.9814▬0.00
04:39.56BZStockBotStock List:    bzf.bzflag.org:5159 1.6509▲0.04    74.71.25.231:5156 1.5209▲0.02    brad.bzflag.org:5158 1.6804▼0.06
04:39.59BZStockBotStock List:    206.222.19.114:4050 1.3409▲0.01    www.longdon.de:5154 1.3409▲0.03    81.207.40.234:4044 1.2014▬0.00
04:40.00AAA_awright:bzs part
04:40.02*** part/#bzflag BZStockBot (n=BZStockB@wsip-68-14-251-102.ph.ph.cox.net)
04:41.24AAA_awrightNow accepting Q&A for those who smell a conspiricy
04:41.49blast007?
04:42.05AAA_awright42. Next?
04:42.10a_meteorite*blinding camera flashes* What gave you this idea?!
04:42.16spldartheh
04:42.30a_meteoriteWho is your commander?
04:42.32AAA_awrightnot a question. Next?
04:42.42AAA_awrightI answer to no one. Next?
04:42.47a_meteoriteUm?
04:42.53AAA_awright(except you, but for purposed of #bzflag...)
04:43.17a_meteoriteWhat is he called BZStockBot and not SuperCoolBot?
04:43.26blast007a_meteorite: cuz it's not cool  ;)
04:43.41AAA_awrighthttp://labs.tssoftware.net/bzstocks/ Next?
04:43.42a_meteoriteblast007: So you're the one with the idea! *cameras point*
04:44.10a_meteoriteYeah, I know what it's for. I was just putting on the whole Q&A thing. :P
04:47.44biggeruniversethat's not cool
04:47.53biggeruniversewhat is the monetary unit?
04:48.06biggeruniversewhat does it trade at against the gold ingot?
04:48.33biggeruniverseAt what rate can I convert it to Euros?
04:49.10biggeruniversewhat is the means of calculation, if nothing else
04:49.29biggeruniverseover what time period?
04:55.02Theme97is this a question?
04:55.24Theme97no? WRONG!
04:58.51biggeruniversewhat?
04:59.20biggeruniverseWasn't every line but the first a question?
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05:12.58bryjenis this #botpark ?
05:13.12a_meteoritenot last time I checked
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05:41.17biggeruniversesomeone send ibot away
05:41.50biggeruniversemaybe I'm a bot
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06:16.10biggeruniversebiggeruniverse puts ibot in is magic bag of holding +1
06:16.17biggeruniverse*in his
06:35.45Flashwhy is it that sometimes my serverlist is in activity order
06:35.52Flashand sometimes it's alphabetical
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07:25.33blast007Flash: doesn't it do both, with the # of actual players (a.k.a. non-observers) first, and then by alphabetical?
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08:12.52biggeruniversemuch better
08:12.59biggeruniverseoops, wrong window
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10:01.41*** join/#bzflag ts (n=ts@p54B047E0.dip0.t-ipconnect.de)
10:03.53ts¡Buenas tardes Manu!
10:04.29tsCiao Tupone
10:04.47Tuponemorgen ts
10:06.32tsTupone: Do you know who gave MsgKilled reasons etc?
10:07.01tsI want to talk to that dev to understand why
10:07.03Tuponenope, is just a client things IIRC
10:07.35TuponeI think is an old thing
10:07.42tsMsgHit could transport reasons also after some modifications
10:08.22tsand at MsgKilled there is a comment "player declared selfkill" which is obviously not true
10:09.12Tuponehmm, maybe you can look at cvs log to see whom to ask?
10:09.13tsAs getting shot by another player always triggers MsgHit and MsgKilled (I don't remember the order of packets right now)
10:09.44tsTupone: Hehe, most of the wierdness is older than the SF history
10:10.23TuponeI used to get help from cvs annotate -rxx
10:10.26tsIt also has to do with the beloved playing.cxx
10:13.33tsTupone: heh, the thing is already present in rev. 1.1 of playing.cxx , meaning more than 6 years and 10 months old
10:14.42Tuponewhat you want to put in MsgKilled?
10:14.58Tuponenow I get is only for score
10:15.16tsI would expect MsgKilled to have no parameters, only for selfkill purpose
10:15.57tsI could achieve this with reason == SelfKill inside the MsgKilled handler of bzfs but that would be ugly in my understanding
10:16.48tsAnother opinion would be a MsgSelfKilled
10:17.42tsTupone: What do you think would be best?
10:17.43Tuponewhy no parameter? how do you update the score? Is there some other message for that? I don't remember now what is inside the MsgHit
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10:18.26TuponeI remember MsgHit is to stop the shot
10:19.18tsit's currently also used for resetting pauseRequestTime
10:19.19Tuponeif the shot is stopable
10:19.26tsWhich is not done in MsgKilled
10:19.32Manuguten morgen ts
10:19.49tsso there is at least one bug ;)
10:20.07Manubut it's buenos días ts ;)
10:20.24tsAww Manu :(
10:20.32Tuponeand msg killed instead, IIRC, get the info of the killed, and killer, to update the score
10:20.49ts¡Buenos días Manu! then :p
10:21.24tsTupone: shooterPlayer is in MsgHit
10:22.20tsI can't steamroll my own tank so I can't test whether a SR triggers MsgHit and MsgKilled
10:22.55Tuponeso the only missing is the self killed, or something not linked to shot, like mines, SR, drawn ...
10:23.42tsMines are evil ;)
10:24.20tsHmm, I could test it now on the viper map, brb
10:28.59tsok, no MsgHit by the moat
10:30.12tsTupone: Should I just do a if (reason == SelfKill) inside MsgKilled or use a new MsgType only for selfkills?
10:30.30tsI want to control those server-side, like pause
10:31.07Tuponehmm, why that? you don't want a guy to kill himself?
10:31.48Tuponeor you are thinking about the server to trigger SR-kill?
10:32.04Tuponeor what?
10:35.45tsTupone: I want to enforce that no instand selfkills are possible
10:35.52tsinstant*
10:36.41TuponeI guess that does not solve anything :/
10:36.54Tuponeunless you explain me
10:37.14tsTupone: Meaning a server side timer that gets started at the same time the player touches his self kill button
10:37.57Tuponeit's not an anticheat, is just a server calibrated self kill I think
10:38.15tsand when the player selfkills sooner than the timer says, then log it/kick
10:38.39Tuponeand if the player want to stop this?
10:38.58tsthen send a signal to server to reset the timer
10:41.34TuponeI really do not love this, people can kill theirselves just sending a shot and then sending a killed by its, No way to stop this cheat simply
10:42.41Tuponebut in case you want to do, I'd prefer a new message, or a MsgHit specifying its own tank, and some special shot (-1, maybe) like when killed by an SR
10:43.02tsWell, it would fight the case that someone makes the client side timer just being too fast
10:43.03Tuponeor MsgKill. I don't know what is used for SR
10:43.16tsSR is MsgKilled
10:44.11Tuponets: he can still use the MsgShot, MsgHit and MsgKilled to do that
10:44.27Tuponeand vain your effort
10:44.53tsTupone: True but no protection is worse than a bit protection
10:45.46Tuponemy own preference is to code good, or not code at all, but maybe is only me.
10:47.05Tuponewell, maybe if you use this message to reject any shot from the tank during the pause period, then maybe I agree on implementing that
10:47.08tsTupone: At one point there will be server side kill decisions, meaning the server would track the bullets then, too.
10:47.49tsSo the code would not be useless, it would work together with server side kills
10:48.27Tuponebecause an other way to cheat is declaring a self killed and aborting just before the expiration, and doing that for all the game, and not aborting when he want to self kill
10:49.24tsTupone: Do you mean self kill period instead of pause period?
10:49.40tsotherwise it makes no sense to me
10:50.57TuponeIf you want to be self killed in some occasion, you can always make your timer start, so sometime you are ready to self kill you, waiting on average the 50 % of the decided interval
10:52.26tsYes, would be like flooding with requests
10:53.08TuponeI would not clutter the code with no good solution. I hardly disagree when Manu did the end-of-shot credit, as it was not a solution, but that was on a stable version, so no possibility was to fix that on the good way.
10:53.12tshowever we could just limit the max. number of allowed requests per time unit
10:55.57TuponeI hope you will think more on pro & cons of that choice. Put a good solution on code, not just a mid way
10:57.59tsTupone: I think it can not be entirely prevented
10:58.45Tuponethen no need to code it now. Wait for when shot is server side. That is my opinion
10:59.05ManuTupone: I know endshot anticheat is not the best way to do it. It was simply a quick fix ;)
10:59.22TuponeManu: I explained that in my sentence
10:59.37tsTupone Sending a lot of requests and then just declare self killed when you're ready. That is independent of the shot/kill code
11:00.05tsThere is hardly a possibility to prevent this
11:00.45TuponeA way to avoid this, for instance, is to disable shot from a self-killing player, even before the death
11:00.48tsI'll be making a little table and then come back with my suggestion Tupone ;)
11:01.50tsHaving lunch now
11:02.00Tuponeso he can do, put is functionality is degraded
11:02.40Tuponehave a good lunch
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16:53.23Thonolani use linux (ubuntu) i have wierd sound (very fast)  if i use my usb-headset ,if i choose soundcard sound runs ok ,any ideas ?
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17:07.21S1gnThonolan: just curious, what's that usb headset? any manuf. data, model, chipset?
17:07.53ThonolanS1gn: sorry it is an cmi chipset
17:08.12Thonolanunder teamspeak and skype it works fine
17:08.34Thonolanmanufacturer is gembird
17:08.50S1gnThonolan: there was some issues with sample rate in bzflag... I couldn't use it with alsa dmix plugin on 44100
17:09.07Thonolanah yes
17:09.10S1gnbzflag needs 22050
17:09.25S1gniirc
17:09.58S1gnmaybe that's the reason
17:10.18Thonolanyes iguess you are right
17:10.35TuponeThonolan: don't use dmix
17:11.03S1gnThonolan: do you use alsa driver? what driver fits your usb headset?
17:11.20Thonolanyes i use alsa
17:11.31ThonolanTupone: thx
17:11.49Tuponechange to hw, or plughw, not dmix
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17:14.52ThonolanTupone: thx for help my setting was device alsa and hw:2 now i change to  plughw:2
17:14.59Thonolanand it works
17:15.04Tuponeok
17:15.07ThonolanS1gn: thanks too
17:15.40Thonolanbye nice support
17:15.40Tuponedmix has some bug. Maybe if you have a patched alsa is good too
17:15.40S1gnnp
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18:22.00killer123~bzfquery bzserve.game-host.org:5154
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22:16.56a_meteoritehey, my bzfs keeps crashing...
22:17.04a_meteoriteI managed to get a core dump and I ran gdb on it
22:18.07a_meteoriteif anyone has an idea... take a look: http://bzflag.pastebin.ca/316718
22:18.21a_meteoriteat first it crashed if there were more than 3 players with fairCTF, so I unloaded it
22:18.34a_meteoritenow it randomly crashes (above and below 3 players)
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22:31.02Tuponea_meteorite: lol ... a bt  could help
22:31.51a_meteoritea what?
22:32.09Tuponeyou could at least type bt<enter>
22:32.49Tuponeand if you can remove the plugins and test again. I think plugins are making it crash
22:33.25a_meteoritehttp://bzflag.pastebin.ca/316731
22:34.37Tuponeplugins/logDetail.so is crashing
22:35.15a_meteoriteick
22:35.22a_meteoriteI've never modded it either
22:35.24a_meteoriteI wonder why
22:35.35a_meteoritethis is latest cvs
22:35.36CBGCould be a clash with another plugin.
22:36.15Tuponewell, maybe another plugin make it crashed. That is why I really hate plugins made this way. No way for me to debug your configuration
22:37.37a_meteoritesame set-up as always
22:37.41a_meteoriteit's just been crashing lately
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22:40.03Tuponewell, I just say I cannot debug your configuration. If it was a plain bzfs, maybe I could follow the stack. Try to not load any plugin and see if it work or not. And then add one by one
22:40.31a_meteoriteok
22:40.36a_meteoritea tad busy, in a bit :)
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