irclog2html for #bzflag on 20070101

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00:49.48CBG`Merry Christmas Everyone!
00:49.56CBG`Errr, wait... Happy New Year!!
00:50.00CBG`Yeah, that's the one..
00:50.31tannerldCBG`: lol
00:50.51CBG`Or is it someone's birthday?
00:51.04CBG`... our anniversary, tannerld?
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00:56.33spldartMerry Easter Platapus
00:56.54CBG`EASTER!! That's it!
00:57.19biggeruniverseboxing day
00:57.28biggeruniversemichaelmas
00:57.39CBG`biggeruniverse: don't be stupid, boxing day is still months away.
00:57.48biggeruniverse:(
00:57.59biggeruniverseand we already missed michaelmas...
00:58.15CBG`Who's Michael?
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00:58.54CBG`Happy Easter, bz84!
01:09.42biggeruniversethe angel
01:10.10biggeruniversethe saint
01:10.14biggeruniversesomething like that
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01:39.57diinghey
01:43.07brlcadis for horses
01:46.44spldartthat's so... my mom
01:48.25brlcadeat your carrots
01:50.48spldartmmMMmm carrots
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01:58.58spldartdf
02:00.48brlcadFilesystem  1K-blocks     Used    Avail Capacity  Mounted on
02:00.49brlcad/dev/ad0s1a    253678    40712   192672    17%    /
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02:01.16spldartsmall anyone?
02:01.23spldartwhat is it?
02:01.41brlcadwhat is what?
02:01.58spldart*/dev/ad0s1a???
02:02.08spldartI'm not familiar with that /dev/
02:02.42brlcadfreebsd
02:02.46orchidsome sort of bsd slicey thing?
02:02.55brlcaddisk 0, slice 1, partition a
02:06.31a_meteorite~seen JeffM2501
02:06.57ibotjeffm2501 <n=jeffm@pdpc/supporter/sustaining/JeffM2501> was last seen on IRC in channel ##essy, 7d 7h 50m 11s ago, saying: 'but vegas and San Diego with Dana will be quite nice'.
02:11.27Flashis there an admin for in-league.bzflag.eu about?
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02:25.12spldartA bad hsf for a p4 or k7 modified for a k6 means a cpu that is COOL
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02:25.25spldartWEE
02:25.25spldarteveryone is back
02:25.25brlcadoohh.. when did mebigfatguy join?
02:25.25spldartwoah... 2k6 2k7 changeover in server net land?
02:25.25brlcadmm.. last night!
02:25.26spldartheh
02:26.04SpazzyMcGeemental
02:26.04brlcadhowdy apathy
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02:50.11spldartman... methinks their maybe some cheat clients on gm war... that 4 team ctf
02:50.31spldartNot sure but d@##
02:51.01spldartis SW hit detect different that shot hit detect?
02:51.05spldartI know SR is different
02:51.36L4m3ryou can lag your way out of shockwaves
02:51.45L4m3rif it's bad enough
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02:59.15spldartActually i was wondering if someone hacked to make shot's not kill does that cover cheating out of shockwaves too?
02:59.44spldartI had one dude we had to use SR on and one dude I ended up SW'ing cuz shot's... including GM kept goin through him
03:00.51CBGIf you make your tank invincible to "shots", it will most likely include SWs.
03:01.19blast007CBG: not necessarily  :P
03:01.27CBG"most likely".
03:01.33AAA_awrightditto
03:01.42spldartWas wondering... I know one hack will not cover SR but shots yes
03:02.01CBGI stopped "shots" from killing my tank (as a test, of course) by editing only two lines of code. It blocked SWs too.
03:02.12spldartinteresting
03:02.45CBGOnly SR killed me.
03:04.37spldartA purple kept coming though all the shots including locked gm's that we used SR on and one blue did the same.. kept goin though all the shots... while he was sitting spraying all of us with GM I finally lucked into a SW and jumped right at him while he was facing another.... All my team wouldn't get away at the same time so I zapped him, a purple and one of my own :-\
03:05.26spldartit was fun thought :)
03:05.28mebigfatguyhowdy
03:05.57spldartHappy new bzflag year!
03:12.00*** join/#bzflag Bluer2 (n=user@60.51.113.94)
03:12.58Flashspldart: were the bots still there?
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03:21.33spldartback... wife made a messy :)
03:21.35spldartumm..
03:21.41spldartactually don't know
03:21.44spldartwait
03:22.10spldartI was in there some minutes before this episode and they were... but don't remember seeing them this last time
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03:23.19spldartno matter
03:23.48Flashsorry.... hard lock-up
03:24.02Flashso, spldart were the bots still there when you were playing?
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03:38.16spldartthey were a time a few minutes earlier... not the more recent time I was talking about.... to the best of my memory
03:38.20spldartI could be wrong
03:38.49spldartwhen I was in their earlier and had an opposing teamate in my sites I took my shot then a bot shot me in the butt
03:38.57spldartbut later I don't remember any
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03:41.34spldarttwas a bot tk
03:43.33FlashI tried to play a few hours ago and first I couldn't get in
03:43.42Flashthen, some guy had like 7 bots playing
03:44.00Flashwe tried to kick/ban him 4 times, but most people are too clueless to vote
03:45.57spldartLOL
03:46.22spldartI don't remember any /ban's... althought somebody called for a kick of a player who was harrassing via pm
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04:45.28AAA_awright<PROTECTED>
04:45.31AAA_awrightremember it
04:46.06tannerld?
05:07.00spldartthought about telling the dude to mute the other dude
05:17.37AAA_awrightEveryone: want a bzflag new years celebration? I missed the EST new year, but...
05:20.18spldart?
05:20.38AAA_awrightnevermind then...
05:20.46spldart:-(
05:21.04AAA_awrightoh, so yes?
05:21.14spldartperhaps... was the idea?
05:22.08spldartmeet up on a certain server?
05:22.28AAA_awrightlets see first
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06:22.36biggeruniverseI thought it was Easter!
06:36.58spldartThe Easter Platapus says happy new year!
06:37.49a_meteoriteBunny...
06:37.54a_meteoriteNow you'll get coal in your basket!
06:38.31blast007chocolate covered coal
06:38.41blast007so you don't realize it's coal until you bite it
06:38.48a_meteoriteYeah.
06:39.00a_meteoriteThat's what Santa should do... gift wrapped coal.
06:39.08blast007totally
06:39.23blast007and gift wrapped plutonium
06:39.25a_meteorite"I wonder what's in this huge box!!" *rip rip rip* *cry* "COAL!)
06:39.34spldartI want some gift wrapped plutonium
06:39.42blast007stewie got some
06:39.42a_meteorite:D
06:39.48blast007and some coal too
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06:59.17biggeruniversebleah
06:59.56biggeruniverseplutonium isn't cheap, you know
07:00.22blast007the easter bunny lays eggs
07:00.31blast007I think they can make some cash with that
07:00.46biggeruniversebut the *cadbury* bunny lays chocolate, cream-filled eggs
07:00.57biggeruniverseand clucks like a chicken
07:01.15blast007chickens!
07:01.16biggeruniverseauthorities suspect genetic manipulation....
07:01.25blast007with gravy!
07:01.41biggeruniversehausenfefer!
07:05.26*** join/#bzflag spldart (n=short_ci@cpe-24-28-107-184.houston.res.rr.com)
07:23.50Flashanybody awake?
07:23.59Flashor sober?
07:25.19DTRemenaknope
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07:35.00biggeruniversewhat?
07:35.14biggeruniverseI'm not awake
07:45.24FlashI noticed that localization doesn't entirely work
07:45.45Flashwhen  you pick up a flag, it tells you the localized name
07:45.54Flashbut if you look at somebody, it doesn't
07:46.20Flashthe flag name is stored (and directly accessed) as a char* member of FlagType
07:46.42Flashis the right thing for FlagType to know about World?
07:46.51Flashor for the localized string to be stored in FlagType
07:47.02Flashthe latter approach has a problem if the locale is changed
07:47.11Flashbut the former may be pervasive
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16:18.10bz16how do you register on the actual game
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16:28.18biggeruniverselocalization should probably be handled differently altogether
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16:40.13spldartyawn
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17:32.58biggeruniverse:P
17:34.04gsneddersit's new year's day… no time for such serious matters!
17:34.46biggeruniverseon new year's day
17:35.16biggeruniversesounds like U2
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17:36.18biggeruniverseow! It zapped me!
17:39.47gsneddersbiggeruniverse: may be more than coincidence that I was listening to New Year's Day when I said that :)
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18:19.12AAA_awrightI noticed you cannot send messages to a bzflag server in the 2.0.9 CVS code... when you attempt to, does it ignore the message or close the connection?
18:20.15AAA_awrightI use that "bug" to secretly log in with /password than run /shutdownserver or any number of options...
18:20.24AAA_awrightI still want to be able to.
18:29.26blast007AAA_awright: that was changed
18:29.32blast007it was being heavily abused
18:29.39spldartheh
18:29.46blast007and as you said, it was a "bug"
18:30.04AAA_awrightCan the server be setup to simple not _print_ messages?
18:30.10AAA_awrightbut parse them?
18:30.17blast007no
18:30.35AAA_awrightCoult I submit a patch before the next version of BZFlag comes out?
18:30.35blast007all you have to do is join as a player
18:30.53blast007why would we want that functionality?
18:31.03AAA_awrightfor hidden admin functionality
18:31.16blast007bad reason
18:31.27AAA_awrightit works wonderfully though :)
18:31.32blast007sure
18:31.37blast007but it has too many flaws
18:31.38AAA_awrightany alternitives?
18:31.45blast007make a plugin
18:32.02blast007with an admin interface  ;)
18:32.02AAA_awrightIt seemed to work fine, my server shut down at midnignt every day :)
18:32.12blast007bzfcron?
18:32.21blast007or is it bzfscron
18:32.32AAA_awrightlinky?
18:32.42AAA_awrightdon't know
18:32.49AAA_awrighter... what that id
18:33.05blast007http://my.bzflag.org/bb/viewtopic.php?t=5018
18:34.11*** join/#bzflag Birdie (n=Birdie__@d54C12302.access.telenet.be)
18:34.18AAA_awrightI use it with https://labs.redjacket.ws/bzfsadmin/ bzflag server admin that I made
18:34.44AAA_awrightand I was in the process of setting it up with meteorite and Mofo for production use
18:35.35AAA_awrightAnd that is how I shut the servers down and load plugins via a web interface.
18:35.41AAA_awrightIt would be sad to see that go.
18:35.43blast007guess you'll have to adapt
18:36.03blast007relying on a flaw to make code work isn't the greatest idea  ;)
18:36.14AAA_awrightI was going for a solution that required no plugins.
18:36.39AAA_awrightAnd I wouldn't consider it a flaw if I specially coded it into the source.
18:37.23blast007we specifically coded it so that it wouldn't work
18:37.36blast007but you're free to adjust your own servers
18:37.48blast007and submit a patch if you want, but no guarentee of acceptance
18:41.28*** join/#bzflag Bullet_Friendly (n=4a8200eb@vs189182.vserver.de)
18:41.33Bullet_Friendlyhi
18:41.43*** join/#bzflag Bluer_ (n=user@60.53.21.190)
18:42.01Bullet_FriendlyI need some help getting my skin on my client!
18:42.13AAA_awrightChanging the textures?
18:42.20Bullet_Friendlyyes
18:42.30Bullet_Friendlyi have them downloaded now what do i do
18:42.48*** join/#bzflag TD-Linux (n=TD-Linux@24-159-197-22.dhcp.roch.mn.charter.com)
18:42.56AAA_awrightThere is a directory they are stored in... what OS are you on?
18:43.02Bullet_FriendlyOS
18:43.16Bullet_Friendly?
18:43.21blast007Operating System
18:43.23Bullet_Friendlylol
18:43.25Bullet_Friendlywindows
18:43.28Bullet_Friendlyxp
18:43.42blast007c:\Program Files\BZFlag 2.0.8\data\
18:43.46Bullet_Friendlyk
18:43.49AAA_awrightTry C:\program files\bzflag2.0.8\data
18:44.13AAA_awrightor somthing like that ;)
18:45.27Bullet_Friendlywhere do i go to get to that
18:45.44Bullet_Friendlyim new to my computer folks
18:45.45AAA_awrightuse explorer to go to C:\Program Files\
18:46.11Bullet_Friendlyyes
18:46.13Bullet_Friendlyi got it
18:46.16Bullet_Friendlynow what do i do
18:46.25AAA_awrightand there should be a directory called BZFlag2.0.8
18:46.29Bullet_Friendlyyes
18:46.40AAA_awrightokay, and inside that data
18:46.51AAA_awrightand there are the image textures
18:46.54AAA_awrightyou have to replace those
18:46.56Bullet_Friendlyits got all the pics
18:47.00Bullet_Friendlyk
18:47.02Bullet_Friendlyfofr textures
18:47.11Bullet_Friendlynow do i delete
18:47.14AAA_awrightI would back up any textures you are replacing
18:47.30AAA_awrightcreate a new dir called old or somthing like that
18:47.33Bullet_Friendlyso save them to someone else
18:47.34AAA_awrightand put them in ther
18:47.44Bullet_Friendlyso new folder?\
18:47.46AAA_awrightC:\Program Files\BZFlag2.0.8\data\old for example
18:47.48AAA_awrightyup
18:47.51Bullet_Friendlyk
18:47.59blast007Bullet_Friendly: it really doesn't matter what you do with them
18:48.05Bullet_Friendlyk
18:48.07blast007worst case you can uninstall and reinstall
18:48.10Bullet_Friendlydone with that
18:48.17Bullet_Friendlyyes blast
18:48.24AAA_awrightyah, nice to get into a good habbit though
18:48.29Bullet_Friendlyso delte em?
18:50.03AAA_awrightif you really want to say bye, just drag the new ones onto the old ones and it will replace them
19:09.56Bullet_Friendly|thanks
19:09.58Bullet_Friendlyit works
19:10.00Bullet_Friendlynow
19:19.44spldartwhy does debian run so late on apt packages anywho? :(
19:19.59*** join/#bzflag Destroyer (n=5886d26c@bz.bzflag.bz)
19:20.08Destroyerhi all
19:20.13Destroyeranyone here?
19:20.22spldartyeah
19:20.28spldarthi back
19:21.00Destroyerknow you how i can compile the bzflag installer under windows?
19:21.16spldartI tried and failed a couple times... so no :(
19:21.27Destroyeroh...
19:21.32Destroyernp :)
19:21.43spldartthere has been some activity in here though
19:21.54spldartincluding a dev
19:22.00spldartso wait a few ;-)
19:22.19Destroyerwhat you mean?
19:23.26spldartA dev-eloper was just talking a bit ago and he may be able to answer your query in a few... he may be away from his machine at this time... might want to wait a few minutes... ' ;-) '
19:23.50spldartBut as anything in life... there are no guarantee's
19:24.43Destroyerok
19:24.45Destroyerthx
19:24.58Destroyerbye and a happy new year! :)
19:31.12blast007heh...just missed him, oh well
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19:57.14FlashJBdiGriz: Happy New Year
20:03.56*** join/#bzflag a_temp_dist (n=a_temp_d@63-228-50-59.mpls.qwest.net)
20:05.25spldartwould stores... like Fry's, Compusa, Best buy be open today?
20:05.55tannerldprobably
20:05.58tannerldwith sales?
20:06.01spldartcoolies
20:06.05SpazzyMcGeeAnybody know when Jeff's back?
20:06.07spldartmmMMmm sales
20:06.26spldartI need disks... lotsa disks
20:10.46spldartlast I saw him he was talking about his car rental... dunno if that's the last time he was on though.. dunno when he's gonna be back
20:18.25DTRemenakSpazzyMcGee: he will be back tomorrow
20:18.39SpazzyMcGeeok, thanks
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21:11.20*** join/#bzflag treadbaron (n=507e2ce5@bz.bzflag.bz)
21:12.28treadbaronhi peeps, anyone know anything about bz and p2p?
21:13.15treadbaronnwhat about realtime map manipulation?
21:21.18*** join/#bzflag bz81 (n=44aebff8@bz.bzflag.bz)
21:26.06bz81just installed bzflag and its running super slow. taking a second or two just to switch menu items. doubt it's my machine or video card.
21:26.36Tuponewhat OS?
21:26.40bz81win xp
21:26.46bz81card is MSI Radeon XPRESS 200 Series
21:27.14bz81machine is emachines with athlon 3500+ 2.19ghz 986mb RAM
21:27.19bz81896MB RAM
21:27.28bz81XP Media Center Edition SP 2
21:28.01tsMake sure you have installed the correct video driver
21:28.26Tuponewhen bzflag open, it should say something like OpenGL Driver: .... something
21:28.39Tuponewhat does actually say?
21:30.35bz81it does say Open GL Driver followed by the name of the card
21:33.12Tuponewell, i'm the last person to ask about M$ . Maybe the routine answer would be reinstall the video driver, taking the one from the MSI Radeon web site
21:33.30bz81"Open GL Driver: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2
21:33.34bz81"
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22:13.15treadbaronso any devs in the house?
22:13.39treadbarondt u around?
22:14.04treadbarontrepan?
22:14.41treadbaronhmmmm
22:18.25*** join/#bzflag Flash (n=jwmelto@c-24-9-8-185.hsd1.co.comcast.net)
22:20.08trepanwhat?
22:20.37treadbaronah life, i want to know if there has been any thought to bz and p2p
22:20.59CBGo.O
22:21.16trepanmesh topo? make bad things worst?
22:21.16treadbaronis there any potential advantage to making all players peers?
22:21.45inchwormtreadbaron: firewalls
22:22.21inchwormtreadbaron: not a plus :)
22:22.21trepanbad idea for bz, period.
22:22.22treadbaronwhy should it affect meshes, i mean simply transfer of info across peer network
22:22.25trepanip visibility, "game state" management, etc...
22:23.09treadbaronso u think there is no effeciency to be gained?
22:23.09trepantreadbaron: mesh topology/network, p2p, whatever  (not map meshes)
22:23.17treadbaronah
22:23.41treadbaronso no part of distribution could be handled as peer?
22:24.13treadbaroni think of opencroquet which is 3D enviiron. which utilizes p2p
22:24.36treadbaronso my thought is why not bz?
22:25.13Flashtreadbaron: technology should not be embraced for its own sake
22:25.19treadbaronis p2p not fast enough? or is it too weak re security?
22:25.24Flashbut rather because it solves some particular need
22:25.49Flashthere would need to be a compelling reason to change bzflag from client/server to p2p
22:25.51treadbaronthe need is to transfer info to as many peers as fast as possible, p2p does this
22:26.14Flashnot as fast as possible, but fast enough
22:26.42trepantreadbaron: write the code, try it out, get back to us with your results
22:26.48treadbaronright so if opencroquet can take advantage of this why not bz?
22:27.02treadbaronthanx trepan hehe
22:27.34treadbaronso if i pose a question and ask an opinion it means that i must be a programmer and solve my own problems
22:27.57treadbaron?
22:27.59trepanthe devs are not going to be doing it
22:28.35treadbaronand the opiion of the devs is that they think there is no advantage to be gained?
22:28.52trepannone to outweight the disadvantages already mentionned
22:28.58treadbaronah i c
22:29.21Flashif you aren't a programmer, then why do you think p2p is good/better?
22:29.39treadbaronnok diff question. What possibilities exist to change bz map space dynamically/interactively?
22:29.42Flashbuzz-word-itis is a real problem in software development
22:29.54treadbaroni am involved w p2p broadcasting
22:30.03trepantreadbaron: dyn. maps could be done, find someone to do it
22:30.14trepan(do it = write it)
22:30.18treadbaronit is y i am asking here
22:30.19TuponeWell, I'm thinking about -solo bot. They have to be redone
22:30.48trepanTupone: it's a moot point  :)
22:30.48treadbaroni may have even found someone but i am looking for a little guidance
22:30.59L4m3rTupone: aren't there already server side bots via plugin in 2.1?
22:32.12treadbaronp2p broadcasting is setup so that the greater number of peers there are the more people can watch same media together
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22:32.22TuponeL4m3r: nope, I don't think so. Programming has started, "badly" in my opinion, but I don't think it has been finished
22:33.33treadbaronmuch data has to be transferred but it is shared so isnt there some way to make this useful to bz?
22:33.55trepantreadbaron: give it up
22:33.55treadbaronor is bz already optimized?
22:34.13treadbarongive up asking questions?
22:34.28trepantrying to get p2p into the bz net protocol  ;)
22:35.41Flashwith an open source client, it's too easy to cheat in a p2p model
22:35.54treadbaronyes i understand that
22:36.02Flashthat's why more of the logic is moving INTO the server
22:36.59treadbaronbut i was simply trying to discern if transfer would be more efficient and i still dont know but maybe u dont know either and u would need to try it to be sure
22:37.36treadbaronand of course u are unwilling because it would take too much time, be too risky etc.
22:37.43Flashtreadbaron: p2p is beneficial if you have large amounts of data and can parallelize the transmission
22:37.46Tuponetreadbaron: I was trying to make the protocol able to support some kind of proxy/cache, so i can relay traffics. Maybe useful on getting a club with lot of local players, playing together with some server outside the club. Maybe it can go near your desire. But it is not p2p
22:38.27trepantreadbaron: it is not worth trying, we already know that it is a bad choice
22:38.28Flashbzflag requires exchanging game state information, not large chunks of shared data
22:38.45treadbaronsure i was thinking especially if u wanted to address hundreds of players at the same time
22:39.28treadbarontraditional p2p is large chunks of data but streaming isnt
22:39.59treadbaronstreaming needs to be real time and to transfer max amt data possible
22:40.47Tuponeif you can cluster it, maybe you can, with my way, at cost of some delay
22:41.09Flashactually, the amount of data transfered is fairly small
22:41.17treadbaroni am working w people like vlc and actlab in texas to try to sort out how to take advantage of this technology
22:41.44Flashit is best to have a problem to apply a technology against
22:41.54Flashrather than have a technology in search of a problem
22:42.08treadbaroni guess i see bz as a possible platform base for creating a kind of opensource 2nd life
22:42.18Flash2nd life?
22:42.39biggeruniversehmm, I thought that bzflag *did* do p2p if everyone could talk udp to everyone else...
22:42.45treadbaronsure flash but there are plenty of problems that have been solved and could be solved with this tech.
22:43.12biggeruniverseif not, the server sends out a "no udp" message, and everyone switches to TCP
22:43.27treadbaronBU this is what i was wondering about too but the devs seem to be saying no
22:43.40Flashbiggeruniverse: I could be wrong, but I don't think there is direct client-client communication in bzflag
22:43.50biggeruniverseI think there is
22:43.53biggeruniverseor was in 1.X
22:44.08biggeruniversemessages were sent direct and to server
22:44.25biggeruniverseanyway, treadbaron, it's not a good idea
22:44.26treadbaronu mean not to server
22:44.46biggeruniversegame messages do not take much bandwidth
22:44.53treadbaronBU plz explain how opencroquet is able to take advantage of it then?
22:45.09biggeruniverselag will not be helped by sending the same messages numplayers-1 times
22:45.24biggeruniverseit's a slow game
22:45.24treadbaronopencroquet is a 3D interactive environ based on p2p
22:45.42blast007I don't really see how p2p has any benefit
22:45.47blast007for a game
22:46.00treadbaronwhat is a slow game? bz?!
22:46.30treadbaronblast p2p streaming alows for more data transferred faster
22:46.42treadbaronin real time
22:46.48biggeruniversecroquet is not realtime
22:47.01treadbaronit is
22:47.19treadbaroni mean as "realtime" as bz is
22:47.43treadbaronit is interactive realtime
22:47.55Flashtreadbaron: the major data download is at startup from the server
22:48.11Flashconceptually, it could be done p2p, but there isn't much value to that
22:48.27Flashupdating game state involves small amounts of data
22:48.32treadbaronu mean to get the info as to who are the peers?
22:48.58Flashno, the server provides the "world" to the players
22:49.24treadbaronright but flash imagine bz as a much mopre dynamic interactive environ. ot just for shootemup but for education etc
22:49.42Flashother environments might benefit, but that isn't bzflag
22:49.43biggeruniverseit's the same
22:49.53biggeruniversego look up dead-reckoning
22:50.07biggeruniversecroquet is an even-driven, turn-based game
22:50.15treadbaronright but if all peers had their own world and only the changes were transferred via p2p then im guessing it should be more efficient
22:50.35treadbaronits not a game
22:51.02treadbaronopencroquet is an interactive 3d environment based on squeak/smalltalk
22:53.01treadbaroni guess what i am trying to say is that bz could benefit from expanding its horizons to become more than a game and opencroquet could provide the environment/model to do that in
22:53.40treadbaronit is a grand idea/dream but if realized copuld change the nature of how we interact
22:54.05Flashit's not necessarily a bad idea, but I think it is fundamentally a different game
22:54.08treadbaronnp2p streaming is just around the corner. It is being implemented as we speak
22:54.25inchwormtreadbaron: have you looked at saurbrauten/cube ?
22:54.37treadbaronFlash I am trying to make it more than a game but in smal stages
22:54.53treadbaroninchworm please elaborate
22:55.19CBGAnyone know exactly what I can do about this: File transfer terminated with error from libcurl 28 : Operation too slow. Less than 1024 bytes/sec transfered the last 10 seconds  ?
22:55.23treadbarondont know sauerbraten/cube
22:55.45inchwormtreadbaron: sauerbraten.org  see the second paragraph
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22:58.01treadbaroninch, that looks very cool but im guessing it isnt p2p
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22:58.42Flashtreadbaron: what I'm saying is, it would be better to have an idea like "I want bzflag to be able to do ..."
22:58.53Flashthen say "p2p will let me do ..."
22:58.54treadbarondynamic play is just part of how one could use a 3D environ to educate or interact better
22:59.03Flashrather than say bzflag should use p2p
22:59.44inchwormtreadbaron: i think the message you are supposed to be getting here is that p2p is a solution to a different problem than you have, unless you are expecting to be streaming video from inside the simulation
22:59.51treadbaronright, I want bzflag to be able to allow for dynamic map creation
23:00.26treadbaroni was also thinking that u could stream video inside a bz like environ
23:00.35inchwormtreadbaron: in which case, leave the simulation engine as is and then have separate media streaming systems to targeted groups
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23:01.06treadbaronsounds plausible and then that part could be setup as p2p
23:01.54treadbaronimagine a video of george W you could shoot at
23:02.44Flashbut for p2p to work, multiple clients would need copies of the video
23:02.57Flashor maybe I'm totally missing what you see as the benefit of p2p
23:03.14inchwormflash, video conference in game perhaps?
23:03.20treadbaronno for streaming they only need the piece that is being sent out at the moment
23:03.31treadbarona 2 minute cache or so
23:03.35inchwormthough that isn't what i think of as p2p
23:03.52treadbaronright that is what i am saying p2p is changing
23:04.04treadbaronp2p streaming is a new ballgame
23:04.16treadbaronsame tech new possibilities
23:04.18Flashso the video originates at some source (let's assume the server)
23:04.23treadbaronyes
23:04.41Flashthe distance between client b and client a is less than client b and the server
23:05.04Flashso client b wants the video from client a
23:05.04treadbaronyes
23:05.30Flashmeaning that the lag between client b and the server is greater than the time to send a chunk to client a PLUS the lag from b to a
23:06.19treadbaronno because they are sending redundant chunks without the need to refer to the original server
23:06.39short_circuit''''''`'''''''
23:06.43Flashit's only redundant if client a already has the video
23:06.52short_circuit<PROTECTED>
23:07.02short_circuitmachine is wigging... bad mouse
23:07.05treadbaronin the end it is becoming a hybrid of server streaming and p2p streaming
23:07.32treadbaronnthey only need to have a small part of the video, ergo the 2 minute cache
23:07.56blast007treadbaron: but usually the server is the one with the extra bandwidth for uploading
23:08.07Flashbut the delay between a getting a chunk and b getting a chunk is up to 2 mins
23:08.14blast007I don't see a point
23:08.24blast007what would p2p give us that we can't do client-to-server?
23:08.27treadbarontrue and this is why the hybrid makes the most sense unless you have so many peers that u can compensate
23:08.56Flasha bzflag game is not playable with 30 clients
23:09.08treadbaronit is the fact that the server doesnt need to do all the work, the multitude of clients do
23:09.27blast007treadbaron: uh.....what?
23:09.40Flashthat is the case for SETI@home, but not a real-time game
23:09.41treadbaronexactly but w p2p the more clients the stronger/faster the network
23:09.43blast007the server doesn't do much of anything right now, CPU usage wise
23:10.07blast007you can run bzfs on a Pentium 75MHz with 32MB of RAM
23:10.14treadbarontrue but seti was not setup as p2p streaming it doesnt need to be
23:10.25blast007treadbaron: you're just repeating yourself
23:10.43blast007tell me exact reason why you thing P2P is a good idea for bzflag
23:10.47blast007no more vague descriptions
23:10.59blast007exact reasons*
23:12.40treadbaronp2p "streaming" allows for realtime HD video transfer (lots of data) if this could be incorporated into bz then the theory is that bz could take advantage of this to transfer more data, like video for instance
23:12.49treadbaronis this exact enough?
23:12.54L4m3rand that would help us, how?
23:13.20L4m3rI don't think there are any plans, ideas, or possible uses for video streaming in BZFlag
23:13.26treadbaronby allowing more simultaneous players, more different forms of interaction,
23:14.19L4m3rnot to mentio, as Jeff puts it, "Never trust the client, EVER"
23:14.28treadbaronmy point is that environments like 2nd are the future, why not expand the horizons of bz to see what is possible. This can be facilitated by incorporating new technologies like p2p
23:14.31blast007so we're going to put BluRay video into the game?  :P
23:14.52L4m3rusing a P2P structure would allow clients to screw with data
23:15.00treadbaronyes i now
23:15.04treadbaronnknow
23:15.04inchwormtreadbaron: bzflag as a game doesn't have a great use for video type bandwidth at this time.  What you are pushing would make an interesting University level research program, not a fun game to waste a few minutes with (IMO)
23:15.10trepanis he still yapping?  ;)
23:15.20blast007trepan: yeah
23:15.29Flashtreadbaron: this sounds like a good university research project, but I doubt an open source community like this will do random research
23:15.38treadbaronyapping???? grumble.
23:15.50L4m3respecially for a game that works fine as is...
23:15.51blast007yeah, I'd classify it as yapping
23:16.06blast007treadbaron: why would we stream video?
23:16.08L4m3rwould you prefer squaking?
23:16.11blast007a lot of the users are on 56k
23:16.11treadbaronsigh, i am trying to show you guys where the future is and u are berating me for it
23:16.17Flashsquawking
23:16.24L4m3rclose enough
23:16.27Flash;-)
23:16.34blast007treadbaron: the future of what?
23:16.35L4m3rnot a word I use often,heh
23:16.35inchwormtreadbaron: the future isn't bzflag, maybe a fork of bzflag, but not bzflag
23:17.08L4m3ryeah, the developers are still trying to pull BZFlag out of the stone age
23:17.15blast007treadbaron: what streaming video would we be using?
23:17.15treadbaronwhy do you guys think 2nd Life is so popular, there have been 3D environments for a long time so why now?
23:17.19L4m3rthey're not worried about the future just yet
23:18.01treadbaronthey should be worried about the future, bz has something to offer but not if you cabnt see beyond the "game" part of it
23:18.07blast007treadbaron: second life is totally different than bzflag
23:18.17Flashbzflag IS a game
23:18.21L4m3r^^^
23:18.21blast007why are you trying to compare them?
23:18.26Flashit is NOT an environment
23:18.38blast007that's like saying that halo is popular because people play solitare
23:18.40treadbaron"totally"??? you mean they arent even similar in the fact that they are both 3d?
23:18.53blast0073D doesn't makes things similar
23:19.00blast007get real
23:19.02treadbaronit doesnt?
23:19.08blast007uh, no
23:19.13treadbaronit does
23:19.14blast007the world is 3D
23:19.20blast007does that make it similar to bzflag?
23:19.21treadbaron4D
23:19.21blast007or halo?
23:19.30L4m3rAero is 3D too, does that mean BZFlag needs DRM and a ton of bloat? hell no...
23:19.31treadbaronor 11D depending on who u ask
23:19.53blast007treadbaron: you're just blowing hot air
23:20.09treadbaronplease tell me why we shouldnt use bz as an interactive 3D environment
23:20.18Theme97I blow hot and repulsive air in your general direction!
23:20.30Flashtreadbaron: because the code is not suited to that purpose
23:20.31trepantreadbaron: why would you start with bz code?
23:21.03treadbaronbecause it has been streamlined over the years to create efficient transfer, am i wrong?
23:21.08blast007haha
23:21.13L4m3rtreadbaron: primarily because BZFlag uses an ancient engine
23:21.33trepantreadbaron: transfers rates are not the end-all be-all for online games  (nor is latency)
23:21.34blast007Flash: I do belive so
23:21.42Flashthe transfer is not the significant part of the game
23:21.44trepanyou've been sold an incomplete bill of goods
23:21.45treadbaronso bz is massively iefficient that is what you are telling me?
23:21.51Flashthe major effort is in the graphics rendering
23:22.41treadbarontransfer rates are not the mostr important part of bz?
23:22.50Flashnope
23:23.02trepanthe biggest problem with bz at the moment is state consistency
23:23.24treadbaronand that has nothing to do with transfer rates?
23:23.28blast007no
23:23.37L4m3rtreadbaron: bzflag is efficient in the way that a rally car is efficient
23:23.46L4m3rnot incredibly powerful or fast, just light
23:23.54Flashor sturdy ;-)
23:24.27L4m3rBZFlag is quick enough, but lacks all the "creature comforts" to do whatever you are thinking of
23:24.38L4m3rand adding those things would just bog it down
23:25.41treadbaronbut if bogging it down could be alleviated by using p2p and the bogging means that there is a whiole world that opens up then isnt that worth looking into?
23:25.54trepanit's like talking to an infomercial
23:25.59blast007lol
23:26.00treadbaronblast give it a rest
23:26.22blast007"act now and get a free P2P teeshirt!"
23:26.29FlashI deal with this kind of disinformation at work all the time
23:26.32*** join/#bzflag BenUrban (n=benurban@unaffiliated/benurban)
23:26.32treadbaronits like talking to those who have already made up their minds
23:26.34inchwormtreadbaron: we have gone full circle, bzflag isn't the droid you are looking for
23:26.36L4m3rtreadbaron: yes, but then you end up with a Formula 1 car, which is unfit for rally racing. ;)
23:26.42Flash"CORBA is dead... why do you still use CORBA?"
23:27.00Flash"Everything needs to be SOA"
23:27.13treadbaronsuire but if u never had a formula one car then it is worth doing snt it?
23:27.30L4m3rnot if your player base is made up of rally drivers
23:27.32L4m3r;)
23:27.33FlashI don't want a formula 1 car for commuting
23:28.25treadbaronsigh the point I am trying to make is that bz seems fit to be able to do more but u like the turf you have and dont want it to go antywhere else
23:28.40L4m3ryeah, we do like the turf, and so do the players
23:28.45trepantreadbaron: that's because you don't know the code
23:28.49treadbaroni was hoping to find visionaries
23:28.50L4m3rif they wanted second life, they'd be playing it
23:29.10trepantreadbaron: ask the opencrocket folks to add bz to their world  ;)
23:29.24treadbaroni have been working on that too
23:29.41blast007treadbaron: the asking part, or the adding part?
23:29.50treadbaroni managed to get david snmith to take a look but he still thinks like you back in the stone age
23:30.19L4m3rwe are
23:30.25treadbaroni think at the very least the bz interface is supreme in its simplicity and should be adapted
23:30.37L4m3rthen adapt it
23:30.46L4m3rno one is stopping you ;)
23:31.30treadbaronexcept that pencroquet is another hard sell because people are all so comfortable w C and C++ no one wants to look at SmallTalk/Squeak etc
23:32.02treadbaronWho are the visionaries here who want bz to do more than just be a game?
23:32.13treadbaronanyone?
23:32.24treadbaroncomplacency is the norm?
23:32.25blast007*crickets chirp*
23:32.28trepanwho's full of hot air, and won't contribute a single line of code?
23:32.29treadbaronhehe
23:32.45treadbaronim not a programmer as i have said many times
23:32.51blast007hehe
23:33.06trepanthen realize that you may not know what you are talking about
23:33.14treadbaronthat dfosnt mean i cant help to inspire and connect those who are
23:33.32Flashbut at the moment you are working from disinformation
23:33.37treadbaroni realize that there are many possibilities
23:34.06treadbaronand when i come looking for forward thinking individuals i get laughs
23:34.25Flashtreadbaron: you came to the bzflag development forum
23:34.35Flashpeople here are focused on bzflag development
23:34.42Flashnot visionary thinking
23:34.43L4m3rand bzflag is a GAME.
23:34.51L4m3rthey're interested in developing it as such
23:35.03treadbaronright isnt that where i should look for programmers who can think laterally?
23:35.38FlashI do development for a living; the first thing to look for are the requirements
23:35.44Flashwhat does it need to do?
23:35.50treadbaronplz tell me where else in the bz world i could look to find someone who has some facility and would like to discuss alternative concepts?
23:35.52FlashNOT what technology do you want to use
23:36.07Flashwhy would you start in the bz world?
23:36.11treadbaroni understand that Flash
23:36.15Flashwhy not the halo world?
23:36.58treadbaronMy impression is that bz's strength is its simplicity and it is therefore very efficient. Is this wrong?
23:37.33Flashit is actually somewhat complex
23:37.46mebigfatguybz's strength is 'easy to play, hard to master'
23:37.55L4m3rso you want to take a simple lightweight game and add a ton of pork to it?
23:37.57treadbaronnnot the game play
23:38.04treadbaronnthe environmet
23:38.48treadbaronLamer, it is not pork if it opens up new worlds
23:38.57treadbaronnew possibilities
23:39.07trepanheh, the environment is crap; i should know, i wrote a lot of it
23:39.18treadbaronlol
23:39.33mebigfatguythere isn't much strength in the architecture
23:39.55trepan(or wrote around a lot of it, as the case may be)
23:40.25treadbarontrepan do you know opencroquet?
23:40.40treadbaronhave you ever programmed in SmallTalk?
23:40.47treadbaronSqueak?
23:40.53mebigfatguywow a game in smalltalk
23:41.04mebigfatguythat is special
23:41.05trepantreadbaron: i'm already working for a couple of other games
23:41.07treadbaronwhy not?
23:41.33treadbaronim not offering you a job I was just curious if you ever ghad?
23:43.12treadbaronguess that means no
23:44.07treadbaroni do find it cyrious that you creators of bz have so little faith in your own work
23:44.21trepanthat's because you don't know anything
23:44.32treadbaronand u know everything
23:44.41trepana hell of a lot more then you about bz
23:44.57treadbaronim not only talking about bz
23:45.12trepan"you creators of bz have so little faith in your own work" -- not bz specific?
23:45.35Manuopencroquet again treadbaron ? :)
23:45.35treadbaroni do find it cyrious that you creators of bz have so little faith in your own work to be anything more than simply a game
23:45.52PuMpErNiCkElIt is a game.
23:46.04mebigfatguywell, it is no one's 'own work'
23:46.08mebigfatguythe code is over 12 years old
23:46.23mebigfatguyand so a huge body of it was there before many came along
23:46.23treadbaronyeah manu, i am throwing out some lateral ideas but they'd rather bite my hand han consider anything else
23:47.05mebigfatguyyour welcome to throw out suggestions.
23:47.14mebigfatguyjust sounds like no one is particularly interested
23:47.21mebigfatguywhich is the domain of os dev
23:47.26treadbaroni was sort of hoping for some inspired discussion rather than flames but that doesnt seem to be in the cards
23:47.32CBGtreadbaron: what exactly is your suggestion?
23:48.04Flashyou haven't gotten (many) flames; but we are skeptical and you have little to offer us
23:48.05treadbaronRight or Wrong, I think bz could be something more than simply a shootem up game
23:48.14CBGIt is more.
23:48.37treadbaronFor most it is not
23:48.39CBGIt's a 3D, online, multiplayer tank game.
23:48.41trepanit could be an office suite, if only we had the right visionary to lead us
23:48.48inchwormhehe
23:48.50treadbaronlol
23:48.53FlashMicrosoft, watch out!
23:48.55CBGYou can talk to others, you can jump, there are a variety of weapons.
23:49.00treadbaronharhar
23:49.03mebigfatguysimplisty is probably the strongest draw of bzflag
23:49.06CBGWhat more do you want from a "Tank Game" ?
23:49.13mebigfatguyif you want more, there are many better platforms to build it on
23:49.29mebigfatguyi wouldn't recommend using bz as the platform of some grander scale thing
23:49.32treadbaronah so simplicity IS a recognizable element
23:49.39mebigfatguywithout question
23:49.57treadbaronmeta what is a better platform?
23:50.13mebigfatguysomething developed this century as a starter
23:50.16*** join/#bzflag AAA_awright (n=chatzill@wsip-68-14-251-102.ph.ph.cox.net)
23:50.18treadbaronwhat platform is simpler than bz?
23:50.27mebigfatguythere are plenty of open source graphics game apis one could use
23:50.39treadbaronthat are simpler?
23:50.43mebigfatguynot a propriertary one of dubious worth
23:50.57treadbaronok, plz tell me
23:51.08mebigfatguysimpler, stabler, more efficient, more supported, etc, etc.
23:51.27treadbaronif you were going to create an opensource 2nd life where would you begin?
23:51.37CBGnnot with bz.
23:51.51mebigfatguygoogle is your friend
23:51.52treadbaronah the classic "not" annswer
23:52.01mebigfatguyanything you find, would probably be a better one :)
23:52.21treadbarongoogle has been my friend for a long time that still isnt an answer
23:52.24CBGtreadbaron: there are better options
23:52.35treadbaronellucidate
23:52.37CBGbz's codebase is old and very messy
23:52.45inchwormtreadbaron: openscenegraph with some sort of network code, since you are doing p2p you would need to research that
23:53.09treadbaronthe p2p part i can sort out
23:53.37inchwormtreadbaron: exactly, so there is a graphics api that has support in the industry and you can do the networking, have fun
23:54.01treadbaronso what i hear from you guys is that if you were going to recreate bz npw you would use a diff platform, right?
23:54.10mebigfatguyabsolutely
23:54.18CBGThat's not really what we said.
23:54.23trepantreadbaron: head on over to:  http://www.devmaster.net/engines/
23:54.31CBGWe answered your question about an opensource 2nd life...
23:54.33mebigfatguyi think every couple of weeks someone stomps off promising to come back with a BZFlag++ version based on some open standard
23:54.38mebigfatguybut usually give up trying
23:55.01treadbaroni dont stomp
23:56.06treadbaronI do actually appreciate this discussion and you have answered a bunch of my questions
23:56.35treadbaronPerhaps I am misguided to expect bz to be something more than it is
23:57.06mebigfatguya common mistake
23:57.37treadbaronbut in many ways it is already more than a simple 3d game
23:57.52CBGI repeat: What more do you want from a "Tank Game" ? :)
23:58.30treadbaronTo me the idea of how to recreate/create a believable 3D space that can be used simply is addressed in bz
23:58.51mebigfatguyfrom the look of opencroquet, more of an 'adventure' feel
23:59.08treadbaronno more of an interactive feel
23:59.25*** join/#bzflag L4m3r_ (n=l4m3r@pool-71-118-51-14.lsanca.dsl-w.verizon.net)
23:59.49treadbaronthe guys at opencroquet also have it wrong they have created an environ that has a very counterintuitive interface

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